FutureVenturer
02-29-2008, 10:38 PM
It's true that there are certain people, which play games everday. These people are known as hardcore gamers, who may also spend a few hours on their games and currently may own more than one type of console. As for the other kinds of people, they may not always play games, and these people are called casual gamers. It is a very big challenge for video games to appeal to many audiences across the world than just it being children or young adults (somewhere in their early 20s) since older people are more fed up with work and don't have as much time for something like this. When will games go mainstream like movies? This is the question we must ask ourselves? One of the ways to make this possible to present more with self-expression, meaning that developers will need to think better in terms of innovating and attracting large audiences. Somehow, they've got to attract more than just people who are waiting to play these games (hardcore gamers). And while most developers will consist of those who are not very talented as well as those talented, yet not so innovative, someone will need to stand up to making this industry go as large in being a culture for everyone as movies.
When people buy TVs, they generally want to watch something. It is very likely that games won't surpass movies or cinema (TV shows, videos, documentaries, etc.) since cinema has already expanded in some many ways. Maybe games will need to expand further. Of course we've been having arcade machines, home gaming consoles, and platforms. Not only this, but the PC is a good gaming platform as well. It seems that video games will expand through downloads even further, as this is a big business, particularly on the PC. In the near future, it seems very possible that CDs will become more left out, in order for developers and other game companies to continually find money being cashed in for their own products. The problem is that the internet connection is expected to become slower by 2010, when YouTube will be very filled with lots of videos, which only will contribute to making slower connections. It may seem that we'll be paying each time we're downloading something even, due to the amount of content being downloaded, constantly, through the internet.
Another big problem for games to face are that they must prove themselves more capable than just following the trend as movies and books. If people only expect video games to follow movies and books, thinking that it's a small industry, which it is, at this point, then the culture will not be able to grow so vast that everyone will become part of it. Books already are parts of childrens' & adults' lives, as are movies, but video games are too highly concentrated and kept in the hands of children and young adults. Mainly men are the ones attracted as an audience to this medium, which poses another problem. Why can't there be games that stretch much further away from the likes of being appealing to men? And no, I'm not saying to give women any video games which are about playing barbie dolls or anything else you can think of as "girly." Romance definitely could be something that women can really become interested in and spend their time around, whenever it is seen within a video game. It can help mature them more greatly.
Unless developers & other game industry workers can find the right strategies/plans to get the problems resolved, games will never be appealing to everyone.
When people buy TVs, they generally want to watch something. It is very likely that games won't surpass movies or cinema (TV shows, videos, documentaries, etc.) since cinema has already expanded in some many ways. Maybe games will need to expand further. Of course we've been having arcade machines, home gaming consoles, and platforms. Not only this, but the PC is a good gaming platform as well. It seems that video games will expand through downloads even further, as this is a big business, particularly on the PC. In the near future, it seems very possible that CDs will become more left out, in order for developers and other game companies to continually find money being cashed in for their own products. The problem is that the internet connection is expected to become slower by 2010, when YouTube will be very filled with lots of videos, which only will contribute to making slower connections. It may seem that we'll be paying each time we're downloading something even, due to the amount of content being downloaded, constantly, through the internet.
Another big problem for games to face are that they must prove themselves more capable than just following the trend as movies and books. If people only expect video games to follow movies and books, thinking that it's a small industry, which it is, at this point, then the culture will not be able to grow so vast that everyone will become part of it. Books already are parts of childrens' & adults' lives, as are movies, but video games are too highly concentrated and kept in the hands of children and young adults. Mainly men are the ones attracted as an audience to this medium, which poses another problem. Why can't there be games that stretch much further away from the likes of being appealing to men? And no, I'm not saying to give women any video games which are about playing barbie dolls or anything else you can think of as "girly." Romance definitely could be something that women can really become interested in and spend their time around, whenever it is seen within a video game. It can help mature them more greatly.
Unless developers & other game industry workers can find the right strategies/plans to get the problems resolved, games will never be appealing to everyone.