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ifiwerearichman
10-01-2006, 12:09 AM
Being that the SC forum has Rhoulette answering questions regarding the multiplayer portion of Double Agent, and Goliath.Ubi.Dev dedicating a whole thread entitled "Information Update!" and "rainbow six Vegas FULL weapon list!" on the R6:V forum, I was hoping that maybe we can have some of our own questions answered by someone working on the AC project or atleast taken into consideration for things that may be integrated into the game. Obviously I don't expect very many questions to be answered apart from remarks like "no comment" or "we cannot discuss this at this point", but because this game has been in development for +2 years (me thinks...), I assume that most of the groundwork has been established and merits an audience to bask in its glory. To start things off:

1. Based on the live stage demonstration at X06, Patrice (hope I spelt it correctly) used the infamous hidden blade to assasinate William and fought the guards using a sword. My question is, are we restricted to using the blade for assasination scenarios and sword for general combat, or can we reverse the role so that we can use the sword for specific assasinations and the blade for general combat. Yes, I realize that it wouldn't be ideal to fight with a dagger when your opponents have long swords, but I remember watching a cg clip somewhere around E3-ish where Altair fought off two guards using his blade and just want to know if this will be part of the combat mechanics.

2. Can you give us a general idea as to how big the cities will be? Perhaps even make a comparisson to map sizes from other games?

3. (Its most likely that the actual modelling artist is not gonna read this but) How long did it take roughly to model Altair from concept to present form? Perhaps you can even mention how many polygons Altair is composed of...

DarkCrawler90
10-01-2006, 07:51 AM
Nice idea. It would be sweet if the questions were answered.

4. My question is that since you have modeled the city like it was during the crusades, how far have you taken it? Etc. Can you access the insides of every building, or how many people are in once city?

ATFA666
10-01-2006, 09:17 AM
My question is simple......Can you purchase clothes/weapons for your character?

Fates.Dark.Hand
10-01-2006, 09:35 AM
Can you dance in Assassins Creed? Cause i recomend adding this feature...

ifiwerearichman
10-01-2006, 10:53 AM
Originally posted by Fates.Dark.Hand:
Can you dance in Assassins Creed? Cause i recomend adding this feature...
http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif.... anywho...
Once again from the XO6 presentation, I see quivers but no crossbow, what's up with that? Will you even get to shoot those quivers?

XBfreak_101
10-01-2006, 11:15 AM
Originally posted by ifiwerearichman:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Fates.Dark.Hand:
Can you dance in Assassins Creed? Cause i recomend adding this feature...
http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif.... anywho...
Once again from the XO6 presentation, I see quivers but no crossbow, what's up with that? Will you even get to shoot those quivers? </div></BLOCKQUOTE>

According to my "Unoffical Playstation Magazine", you do have a corssbow and are able to shoot quivers.

CastlevaniaX
10-01-2006, 11:45 AM
Hi,

A pretty good idea! well, I've a question:

Will Rashid bin sinan be seen in AC ?

To all muslims in the world: Happy Ramadan

Legendary_111
10-01-2006, 01:22 PM
When can we expect more gameplay and info? Don€t get me wrong, I appreciate the X06 demonstration and the new trailer... but in case you didn€t know, I want to know everything about AC.

Oh! And the screen that appears when you die... what the hell is it????????????

Can we please know the REAL story behind Assassin€s Creed.

No disrespect, but saying "I can€t talk about this right now" or "it€s a surprise" is becoming quite annoying.

To the talented team working on this game, deliver us from patience... give us the missing pieces.

XBfreak_101
10-01-2006, 01:24 PM
Originally posted by CastlevaniaX:
Hi,

A pretty good idea! well, I've a question:

Will Rashid bin sinan be seen in AC ?

To all muslims in the world: Happy Ramadan

Happy Ramadon to you to.

simulacra
10-01-2006, 01:26 PM
You wanna shoot ... the quiver? But ... why? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
That would be like throwing tennis balls at someone...

Illuminatus_85
10-01-2006, 02:20 PM
http://forums.ubi.com/images/smilies/agreepost.gif http://forums.ubi.com/images/smilies/34.gif lol

Anyway my question is... Will you be able to get into fist fights/bar brawls with peasants and stuff like that.

And is the smoking of Hashish in the game

p.s.- is this E-rated?

SketchOfNight
10-01-2006, 06:19 PM
Crossbows (http://en.wikipedia.org/wiki/Crossbow) shoot bolts. You may be getting confused with the term quarrel (http://en.wikipedia.org/wiki/Quarrel) which refers to the most common head used for crossbow ammunition.

A quiver (http://en.wikipedia.org/wiki/Quiver) is a container for the ammunition, in this case it's the thing strapped to his back.

chewie1890
10-01-2006, 06:25 PM
Now all we need is a helpful reply from JN006. The only question I can think of is asking if we HAVE to have three clues before we can assassinate the guy, or is that just a recommendation? Thanks for the futuristic possibility of you answering our questions.

ifiwerearichman
10-01-2006, 06:34 PM
Originally posted by simulacra:
You wanna shoot ... the quiver? But ... why? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
That would be like throwing tennis balls at someone...
Whoops, did I say quivers? I meant bolts... but I think everyone else knew what I meant. http://forums.ubi.com/images/smilies/35.gif


Originally posted by XBfreak_101:
According to my "Unoffical Playstation Magazine", you do have a corssbow and are able to shoot quivers.
Not to mention stabbing a guard with it on a trailer, yet in that very same cg trailer, the crossbow was visible on his back but in any gameplay footage, it is absent. I mean where does he keep his crossbow? In his pants.... http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif?

@Illuminatus: BWAAHAHAHA E-Rated ROTFL

(back on topic)
Will the game be released on all the mentioned platforms at the same time? And how far is this game in development, as in, what percentage of the game is completed, what still needs to be worked on, etc...?

chewie1890
10-01-2006, 06:49 PM
Originally posted by ifiwerearichman:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by simulacra:
You wanna shoot ... the quiver? But ... why? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
That would be like throwing tennis balls at someone...
Whoops, did I say quivers? I meant arrows... but I think everyone else knew what I meant. http://forums.ubi.com/images/smilies/35.gif

(back on topic)
Will the game be released on all the mentioned platforms at the same time? And how far is this game in development, as in, what percentage of the game is completed, what still needs to be worked on, etc...? </div></BLOCKQUOTE>

PSH I think you mean bolts. Just playing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

But back on topic:


it is acknowledged that the 360 and PS3 games should ship simultaneously in early 2007

http://www.macnn.com/articles/06/09/01/assassins.creed.on.360/

I thought of another question, is there a demo being planned for the game? Or better yet is there a demo possibility?

umiachi
10-01-2006, 07:07 PM
1. Will the game use seamless loading between zones to replicate a singular world?

2. Will the world offer a commodities market? In other words, will the option exist to purchase new items and / or supplies or will this be more action oriented like Prince of Persia, where everything needed was on your back from the start?

3. Will the world exhibit day/night cycles and will NPC's AI take this into account regarding their actions?

4. Is traditional stealth an option during night cycles or in shadows?

5. How big is the gameworld in sq or km?

6. Assuming you're approximating a type of "radiant AI", will NPCs travel between cities in non-scripted fashions?

7. Factions seem to exist in this world, as Jade implied when showing off social stealth in the x06 demo. How many groups exist? Will the player be given the option to align themselves with or against individual groups freely (think Deus Ex 2 or the trust system in Splinter Cell: DA)?

***8. Will there be enemies as skilled in climbing as we are? Pathining like that with AI is tricky, so I can appreciate the limitation if not.. but having something after us that could match our movements would make escapes far more intense.

Illuminatus_85
10-01-2006, 07:52 PM
we asked the questions... wheres the devs?

ifiwerearichman
10-01-2006, 08:12 PM
Originally posted by Illuminatus_85:
we asked the questions... wheres the devs?
Conveniently absent... but hey, atleast the mods didn't lock this thread up yet which is a plus.

UnaUuru
10-01-2006, 08:23 PM
*reads thread*

*considers which question to ask*

*decides which question to ask*

*prepares to ask question*

Do we get to run around yelling and screaming and smash pots?

JN006
10-01-2006, 08:50 PM
Originally posted by chewie1890:
Now all we need is a helpful reply from JN006. Thanks for the futuristic possibility of you answering our questions.

Hi guys,
I'm restricted by a contract that clearly state that I'm not allowed to volonteer any not-yet-release information about the game in developpement. I'm sorry to give you this type of answers but you guys want to know everything about this game before its release... From the How big the cities are to What is the screen that appears when you die... Jade said that this would not leak until the game is released, nor any other crucial information about it.

I understand that you are fans of AC and would like to know everything about it NOW, but I'm not the one who's going to get kicked out of this project for releasing any information!

What I can tell you is that this game is awesome and you won't be disapointed. I've never worked on such an ambitious project, on all aspect of it, from AI, to modeling, to animation, etc...

Sorry for being such a keeper..........
http://forums.ubi.com/images/smilies/touche.gif

EDIT: Don't hesitate to ask general questions about the game industry or general developement of a project... I will not answer any specific question about AC

UnaUuru
10-01-2006, 09:05 PM
Originally posted by JN006:
Don't hesitate to ask general questions about the game industry or general developement of a project...
Do you get to run around yelling and screaming and smash pots?

umiachi
10-01-2006, 09:51 PM
Originally posted by JN006:


Hi guys,
I'm restricted by a contract that clearly state that I'm not allowed to volonteer any not-yet-release information about the game in developpement. I'm sorry to give you this type of answers but you guys want to know everything about this game before its release... From the How big the cities are to What is the screen that appears when you die... Jade said that this would not leak until the game is released, nor any other crucial information about it.


Hey, don't sweat it. No worries or hard feelings. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Guess we can't fault you for being under an NDA. Thanks for letting us know, at least.

Humm.. general development question.. humm.. Can you say what games stand as an influence on AC, either directly or indirectly?

Or, failing that, how hard was it to get this project green lit? It's very ambitious, indeed, and that tends to scare executives holding the purse strings. Was it a rough or easy sell on ubisoft?

zgubilici
10-01-2006, 09:57 PM
Originally posted by UnaUuru:

Do we get to run around yelling and screaming and smash pots?

http://forums.ubi.com/images/smilies/34.gif http://forums.ubi.com/images/smilies/34.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
I think that feature was so definitory of the WW prince, that it was decided to keep it exclusive to him and not make Altair a screaming and yelling pot-smasher http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif http://forums.ubi.com/images/smilies/88.gif

---

All right everyone, let's keep this thread only for general dev questions, as specified below:


Originally posted by JN006:
Don't hesitate to ask general questions about the game industry or general developement of a project... I will not answer any specific question about AC

JN006
10-01-2006, 11:33 PM
Originally posted by umiachi:
Hey, don't sweat it. No worries or hard feelings. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Guess we can't fault you for being under an NDA. Thanks for letting us know, at least.

Humm.. general development question.. humm.. Can you say what games stand as an influence on AC, either directly or indirectly?

Or, failing that, how hard was it to get this project green lit? It's very ambitious, indeed, and that tends to scare executives holding the purse strings. Was it a rough or easy sell on ubisoft?

Lets just clarify one thing; I'm a 3D modeler on AC. I am not in the loop regarding the investment and budget.

They wanted to make a new type of game, something that was never seen before, by redefining the ingredients (double jumps, unbeliveable wallruns and jumps, powerbar, etc...) we are used to see in games. Making it more accessible to casual/new gamers who won't have to learn ingredients to be able to play this game. Therefore, games were not their principal inspirations as, you might agree with me, there is no game similar to what AC as to offer. I'd say that they got inspired by Kindom of Heaven's movie, GTA games, Prince, and other games like this. (Not Oblivion since it was not yet release at that time 2years+ ago)

DEVs invested a lot of money into R&D for next-gen games and let say that AC was ONE of these games. They, like all the other Devs, knew that they needed to invest money into next-gen type of games/engines. EA's investment into Crysis is an example of this. I personaly thinks that we have a huge step ahead others devs, including THE MAJOR Developper EA.

ifiwerearichman
10-02-2006, 12:01 AM
Well then, I don't know how many people will benifit from this thread now... oh well. For a general question though, I was wondering what can be done to better aid someone's chances (such as myself http://forums.ubi.com/images/smilies/shady.gif) at becoming an intern for a video game studio (such as Ubisoft Montreal http://forums.ubi.com/images/smilies/shady.gif). For example, how far into a person's respective studies (whether being a programmer, a 3D modeller, an artist, whatever...) should they be before they can even be considered a potential intern? What do you expect potential interns to be capable of doing before actually becoming one? On the Ubi Montreal intership application site, it says "Good knowledge of computer tools and their possibilities...", but what do you define as GOOD? I'm still 18 and in my second year of university, but expectations for great games have increased substantially (e.g. better graphics, AI, map size, etc..) over the past few years and I find myself somewhat discouraged with my present knowledge/skills as an invidual versus what highly accredited game studios are capable of doing. No doubt I'll just have to try harder, but eventually I will reach an impass where the only way to extend my programming+modelling+animation skills with noticable results would be through experience working with professionals. I assume that your gonna tell me to just stick with one these skills and practice, but I can be quite ambitious and have high hopes for some ideas I have for games and am looking forward to putting them into playable form. Jeez I'm tired...

JN006
10-02-2006, 12:34 AM
Originally posted by ifiwerearichman:
Well then, I don't know how many people will benifit from this thread now... oh well. For a general question though, I was wondering what can be done to better aid someone's chances (such as myself http://forums.ubi.com/images/smilies/shady.gif) at becoming an intern for a video game studio (such as Ubisoft Montreal http://forums.ubi.com/images/smilies/shady.gif). For example, how far into a person's respective studies (whether being a programmer, a 3D modeller, an artist, whatever...) should they be before they can even be considered a potential intern? What do you expect potential interns to be capable of doing before actually becoming one? On the Ubi Montreal intership application site, it says "Good knowledge of computer tools and their possibilities...", but what do you define as GOOD? I'm still 18 and in my second year of university, but expectations for great games have increased substantially (e.g. better graphics, AI, map size, etc..) over the past few years and I find myself somewhat discouraged with my present knowledge/skills as an invidual versus what highly accredited game studios are capable of doing. No doubt I'll just have to try harder, but eventually I will reach an impass where the only way to extend my programming+modelling+animation skills with noticable results would be through experience working with professionals. I assume that your gonna tell me to just stick with one these skills and practice, but I can be quite ambitious and have high hopes for some ideas I have for games and am looking forward to putting them into playable form. Jeez I'm tired...

I'm sorry but I knew right away that this thread wouldn't go anywhere, just by looking at the type of questions that was asked... If I would have answered all of them, you would have known everything about this game!!

As far as I know, Ubisoft take no interns for arts (animations, modeling, concepts arts, etc.) They do take internship for programmers.

We already spoke together on PM about similar subject. You can develop you skills in animation, modeling and programming but no company will hire you for all three... You'll have to apply on one specific job, in which you better at. When we spoke together I told you that the key was practice... The reason why I was telling you that, is because you don't need a degree to get into the field! If you kick a$$ at what your doing and you don't have any specific studies related, do you think they won't hire you for that!? If you send over a nice looking (art) demoreel, that shows you capacities... They'll get you in right away! A few years ago, there was a lot of people that practice 3D in their basement and then shipped their stuff over to companies and got hired. That still happens, but now that there is more people studying the job in a school, the ratio of people with a degree is greater.

"What do you expect potential interns to be capable of doing before actually becoming one?"

I'd say the same job as any other artist there... If you can't do the job like your co-worker, they'll get rid of you. You have to get in the company and take your place quickly, have a good attitude with your co-worker and share your knowledge as other will do with you. You'll get training internally on the job to improve your skills multiple times a year. But right of the bat, you need to be able to model what is required, unwrap it, texture it and within the amount of time givin. I know this might sound rof, but that's the reality. You have a 6 months probation, in which you need to make your proof!


That being said, as an upcoming artist you should:
-Practice modeling/animations A LOT.
-Do the work fast enough.
-Getting nice results.
-Having a good attitudes in general.
-Beeing open to learn new stuff since the tools are changing every years (Modeling/Animation applz, engines, etc...).

For programmers, I'm not to sure about what you need exactly since you don't ship a demoreel to the companies. The easiest way might be by getting an internship based on your studies/degrees or building a kickass programs that you send along with your un-experienced resume...

Hope this helps! http://forums.ubi.com/images/smilies/25.gif
Keep up!

UnaUuru
10-02-2006, 12:44 AM
JN006 has posted twice since I asked him (most pointedly, I might add) if they indulge in pot-smashing at Ubi Montreal, and he hasn't denied it yet...I think I'm on to something... http://forums.ubi.com/images/smilies/shady.gif http://forums.ubi.com/images/smilies/winky.gif
Sorry, Alex, it had to be said...

DarkCrawler90
10-02-2006, 02:11 AM
Hmm...I wonder if this can be asked...

Anyway, here goes:

Did you use any actors or historical characters as an influence to Altair's appearence or looks, or did you invent his appearence all by yourself? Because that has to be one of the coolest character looks I have ever seen.

Oh yeah, and was the idea of the switchblade invented by Ubisoft too, or were there truly similar weapons in history? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

SplintacellDA
10-02-2006, 06:32 AM
My question is, are we restricted to using the blade for assasination scenarios and sword for general combat, or can we reverse the role so that we can use the sword for specific assasinations and the blade for general combat.

probobly when you goi in to a real close ranged atack like this http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif ypu could use the hidden blade for a quick kill,or stealth kill. But if your like this: http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif........................ http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif then you use your sword. Thats my prediction

kew414
10-02-2006, 07:13 AM
Simple question:

Is it possible to tell when your about to die, or do you just hope that the next hit won't be the last?

JN006
10-02-2006, 07:55 AM
Originally posted by DarkCrawler90:
Hmm...I wonder if this can be asked...

Anyway, here goes:

Did you use any actors or historical characters as an influence to Altair's appearence or looks, or did you invent his appearence all by yourself? Because that has to be one of the coolest character looks I have ever seen.

Oh yeah, and was the idea of the switchblade invented by Ubisoft too, or were there truly similar weapons in history? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I could tell you any ****, but I don't have the answers for that! It was developped in conception phase and I was not yet on this team.

It's funny how everyday stuff can influence our work and design. Anything from someone we saw in the subway to a relative... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I was designing one piece of architecture and I got influence by a dream I've made of climbing that building and being able to se the inside of the building will climbing... Stuffs like that happens real often...

Hope it helps a little http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

DarkCrawler90
10-02-2006, 08:27 AM
It helped, thanks. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Can't wait for more info and videos. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

quicksilver_502
10-02-2006, 12:02 PM
are u allowed to tell us when any new info or trailers will be released.

JN006
10-02-2006, 12:20 PM
Originally posted by quicksilver_502:
are u allowed to tell us when any new info or trailers will be released.

I'm not...

lpcrispo
10-02-2006, 12:32 PM
If I remember clearly, you are a 3d modeller... so my question is this : Does it happen sometimes that you find something "not fun" or enough realistic in the game and can clearly tells it to the team so they can change it ? or is all fixed now ?

and do you speak french ?

and maybe a third question : Can you say to Jade I said Hi and that she is cute :P hiih just kidding http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JN006
10-02-2006, 01:14 PM
Originally posted by lpcrispo:
If I remember clearly, you are a 3d modeller... so my question is this : Does it happen sometimes that you find something "not fun" or enough realistic in the game and can clearly tells it to the team so they can change it ? or is all fixed now ?

and do you speak french ?

and maybe a third question : Can you say to Jade I said Hi and that she is cute :P hiih just kidding http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I guessed that by my grammar, you all could tell that I'm french. Guess that is not that bad http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Yes, I'm 3D modeler.

We need to reach a certain level of realism, according to the DA and DT (Art and Technical direction) It's the Art director's job to let someone knows that he should pay more attention to detail here and there or that his mesh looks way to low-rez. Its job is to ensure that the overall look of the game is seemless...

Of course, there is more fun mesh to model than other. I.E. A landmark VS a stair...

I told just Jade! http://forums.ubi.com/images/smilies/35.gif She says thanks! (kidding)

DarkCrawler90
10-02-2006, 01:36 PM
Working on a game...must be the nicest job in the world. I am aiming for that business too. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JN006
10-02-2006, 01:40 PM
Originally posted by DarkCrawler90:
Working on a game...must be the nicest job in the world. I am aiming for that business too. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

What I can tell you is that it's the nicest one I've ever had! http://forums.ubi.com/images/smilies/clap.gif

XBfreak_101
10-02-2006, 01:49 PM
What are some reccomended collages to learn how to program or do 3d modeling?

JN006
10-02-2006, 02:01 PM
Originally posted by XBfreak_101:
What are some reccomended collages to learn how to program or do 3d modeling?

TUTORIALS!

here's a few:

Michel Roger (http://mr2k.3dvf.net/frameset.htm) / Than go in the tutorials/modelisation Joan of ARC.

Looking for inspirations? (http://www.characterdesigns.com/)

Tutorialized (http://www.tutorialized.com/tutorials/3DS-MAX/Modeling/1)

3D total (http://www.3dtotal.com/)
Free Stuff/Tutorials/Modeling & Rigging/

Raphael Benedet (http://raph.com/3dartists/tutorials/)

Start with basic primitives shapes to model more complex mesh (Lego style). Then, learn to attach these objects and weld them together, tweak the smoothing groups and ID. Start creating your own textures. Once your good enough ... Characters are your next challenge. If you're good at anatomic modeling, then, you won't have big problems with architecture. Maybe just going to miss a little inspiration...

DarkCrawler90
10-02-2006, 02:18 PM
What would be the best program for a starting 3d artist?

XBfreak_101
10-02-2006, 02:23 PM
Originally posted by JN006:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by XBfreak_101:
What are some reccomended collages to learn how to program or do 3d modeling?

TUTORIALS!

here's a few:

Michel Roger (http://mr2k.3dvf.net/frameset.htm) / Than go in the tutorials/modelisation Joan of ARC.

Looking for inspirations? (http://www.characterdesigns.com/)

Tutorialized (http://www.tutorialized.com/tutorials/3DS-MAX/Modeling/1)

3D total (http://www.3dtotal.com/)
Free Stuff/Tutorials/Modeling & Rigging/

Raphael Benedet (http://raph.com/3dartists/tutorials/)

Start with basic primitives shapes to model more complex mesh (Lego style). Then, learn to attach these objects and weld them together, tweak the smoothing groups and ID. Start creating your own textures. Once your good enough ... Characters are your next challenge. If you're good at anatomic modeling, then, you won't have big problems with architecture. Maybe just going to miss a little inspiration... </div></BLOCKQUOTE>

Wow... just wow... I cannot wait to take courses in 3d modeling and/or programming. I'm guessing I'l know what you're talking about when I take the courses, eh?

umiachi
10-02-2006, 02:43 PM
JN006 -

Do you know any 3d modellers with talent and prospects that aren't really so great drawing by hand in 2d? I've always been interested in dabbling with the field, but my artistic talents lay in music and not in visuals. With computers I've been able to do some interesting stuff, but I was always put off by my lack of physical talent (if you follow me here).

Since I'm sure you don't want to be the reason I avoid approaching 3d again, I wouldn't expect you to say "if you can't draw, don't waste your time".. hence the specific question: Do you know anybody successful that isn't overly great at drawing.

JN006
10-02-2006, 03:31 PM
Originally posted by DarkCrawler90:
What would be the best program for a starting 3d artist?

That is a personal point of view.
I'd say Autodesk 3DS Max. Autodesk Maya is one great soft too, but for a beginner, I'd say that Max is more user-friendly. I'd suggest that you get the basic of modeling in only one soft, and then you learn the other ones. Make a combination of soft to be at your best. I.e. Max and Zbrush, Maya and Zbrush, Xsi and Zbrush, Max and Maya, etc...

JN006
10-02-2006, 03:32 PM
Originally posted by umiachi:
JN006 -

Do you know any 3d modellers with talent and prospects that aren't really so great drawing by hand in 2d? I've always been interested in dabbling with the field, but my artistic talents lay in music and not in visuals. With computers I've been able to do some interesting stuff, but I was always put off by my lack of physical talent (if you follow me here).

Since I'm sure you don't want to be the reason I avoid approaching 3d again, I wouldn't expect you to say "if you can't draw, don't waste your time".. hence the specific question: Do you know anybody successful that isn't overly great at drawing.

Well my friend, you won't have this answer...
I draw like ****... I'm able to draw a little using perspective but that's really not my strenght... Don't avoid getting in the field just cause your drawing aren't that hot...

EDIT: There are a lot of talent 3d artist that are not drawing well... As well as animator!

umiachi
10-02-2006, 03:56 PM
Originally posted by JN006:

Well my friend, you won't have this answer...
I draw like ****... I'm able to draw a little using perspective but that's really not my strenght... Don't avoid getting in the field just cause your drawing aren't that hot...

EDIT: There are a lot of talent 3d artist that are not drawing well... As well as animator!

Merci Beaucoup!

pop_sot
10-02-2006, 04:05 PM
I do hope that UBISOFT will give us a chance to have a Live Chat with the Prodcuer Jade http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. It would be Fun IMO http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JN006
10-02-2006, 04:13 PM
Originally posted by umiachi:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JN006:

Well my friend, you won't have this answer...
I draw like ****... I'm able to draw a little using perspective but that's really not my strenght... Don't avoid getting in the field just cause your drawing aren't that hot...

EDIT: There are a lot of talent 3d artist that are not drawing well... As well as animator!

Merci Beaucoup! </div></BLOCKQUOTE>

Au plaisir!

OH_DragonBoy
10-02-2006, 04:22 PM
I mean where does he keep his crossbow? In his pants.... http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif? Well, if all the GTA characters can keep flamethrowers, rocket launchers and M4s, not to mention the ammo for it all in their back pockets, I'm sure that Altair could find somewhere to put a ****y little crossbow.
What I can tell you is that this game is awesome and you won't be disapointed. I've never worked on such an ambitious project, on all aspect of it, from AI, to modeling, to animation, etc... Not to be rude (but it's unnavoidable http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif), but don't all the devs say that about their games? Actually...don't answer that - it's a pride thing, and everyone has it. I just...you know...thought it would be interesting to point it out.
Well, whatever, I've said it now anyway, I might as well continue: What makes your game so special? (feel free to be as vague or mocking in your response as you likehttp://forums.ubi.com/groupee_common/emoticons/icon_razz.gif)

Okay, then, here's a serious question: what part of development takes the longest? Concepting it all, building the engine, getting the animations, landscaping...others I don't know about or haven't listed...what?

And, finally...WHICH ONE OF THE MEMBERS HERE IS JADE RAYMOND??? COME ON! *pulls out knife* I KNOW ONE OF YOU IS...SHOW YOURSELF!!!!
Sorry, I'd normally be more serious, but it's late, and I've drunk too much tea and done too much homework. And Fable crashed on me because I was exploiting a glitch, so now I can't have my fun.

chewie1890
10-02-2006, 05:05 PM
Wow, I feel honored I was quoted in one of JN006's posts http://forums.ubi.com/images/smilies/11.gif. Now for some seriousness. How many other posters on this forum are Devs, or are there any besides you. When your devoloping a game, about how many hours are you working at the most/least. When your finished do they give you a personal copy of the game? Do the Devs also test the games for errors? Thanks in advance for any answers your allowed to give.

JN006
10-02-2006, 06:23 PM
Originally posted by chewie1890:
Wow, I feel honored I was quoted in one of JN006's posts http://forums.ubi.com/images/smilies/11.gif. Now for some seriousness. How many other posters on this forum are Devs, or are there any besides you. When your devoloping a game, about how many hours are you working at the most/least. When your finished do they give you a personal copy of the game? Do the Devs also test the games for errors? Thanks in advance for any answers your allowed to give.

hehe!
I don't know if there is any other dev member from AC on this forum? I don't think so as they have not yet manifested.

Standard week is 40h but it's more like 50h-60h on crunch period...

Yes, we get a copy of the game once finished, plus a dev team shirt. I also received the "I saw the assassin" shirt given at E3.

During prod, we often test our stock in the console to make sure things are ok. But it's the tester's dept who are doing this task of repertoring all bugs found.

Your welcome!

ifiwerearichman
10-02-2006, 07:06 PM
Originally posted by DarkCrawler90:
What would be the best program for a starting 3d artist?
My recommendation is Blender 3D (www.blender3d.com), its a free program, yet incredibly powerful and easy to navigate through the 3d viewport. I've started to model with 3ds Max and up to this point, I still think that Blender 3d is still easier to do general models. My biggest beef against Blender though, is that coloring and texturing models can be somewhat of a nuissance (especially in comparisson to some non-free modelling programs like 3ds max), animating a character using the bone system is super hard, and there isn't a dedicated hair+cloth system integrated into the program (YET!), though you can use the particle and softbody system to replace the hair and cloth system respectively. Definitly worth working with when your an absolute beginner. Here is just a sample of what it can do:
http://www.blender3d.com/cms/Gallery.55.0.html
http://orange.blender.org/media-gallery
http://blenderartists.org/cms/index.php?id=32

JN006
10-02-2006, 08:30 PM
Originally posted by OH_DragonBoy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I mean where does he keep his crossbow? In his pants.... http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif? Well, if all the GTA characters can keep flamethrowers, rocket launchers and M4s, not to mention the ammo for it all in their back pockets, I'm sure that Altair could find somewhere to put a ****y little crossbow.
What I can tell you is that this game is awesome and you won't be disapointed. I've never worked on such an ambitious project, on all aspect of it, from AI, to modeling, to animation, etc... Not to be rude (but it's unnavoidable http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif), but don't all the devs say that about their games? Actually...don't answer that - it's a pride thing, and everyone has it. I just...you know...thought it would be interesting to point it out.
Well, whatever, I've said it now anyway, I might as well continue: What makes your game so special? (feel free to be as vague or mocking in your response as you likehttp://forums.ubi.com/groupee_common/emoticons/icon_razz.gif)

Okay, then, here's a serious question: what part of development takes the longest? Concepting it all, building the engine, getting the animations, landscaping...others I don't know about or haven't listed...what?

And, finally...WHICH ONE OF THE MEMBERS HERE IS JADE RAYMOND??? COME ON! *pulls out knife* I KNOW ONE OF YOU IS...SHOW YOURSELF!!!!
Sorry, I'd normally be more serious, but it's late, and I've drunk too much tea and done too much homework. And Fable crashed on me because I was exploiting a glitch, so now I can't have my fun. </div></BLOCKQUOTE>

Its all right...
Well, my answers to that would be:

Don't all devs say that about their games?:

Don't you think that all the hype around that game, from fans but actual developpers as well, wouldn't be a fair answer? Can you tell me that you find nothing revolutionairy in this game? I'd say that you wouldn't be an active member of this forum (1073 posts) if you would not think the same. Steven Spielberg at E3 congratulated Jade for the work done. Cliffy B (Epic Games - GOW) and Peter Molineux (Lionhead Studios - Fable) congratulated Jade for the game so far at X06. This game rocks! I'm not asking anyone to believe this, I just give a personal impression about what I feel this game is.

What makes this game so special?:

Next-gen consoles! Creativity! Awesome team behing this title! Budget! Art direction!

What part of development takes the longest?:

There are three phase in the production of a game: Conception, Pre-Production and Production.
The production phase usually takes longer since you don't develop an engine at each game. Engine are usually developped in conception phase. Production is usually where most of the budget goes. Team gets bigger.

Hope this answers your questions.

JN006
10-02-2006, 08:37 PM
Originally posted by ifiwerearichman:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DarkCrawler90:
What would be the best program for a starting 3d artist?
My recommendation is Blender 3D (www.blender3d.com), its a free program, yet incredibly powerful and easy to navigate through the 3d viewport. I've started to model with 3ds Max and up to this point, I still think that Blender 3d is still easier to do general models. My biggest beef against Blender though, is that coloring and texturing models can be somewhat of a nuissance (especially in comparisson to some non-free modelling programs like 3ds max), animating a character using the bone system is super hard, and there isn't a dedicated hair+cloth system integrated into the program (YET!), though you can use the particle and softbody system to replace the hair and cloth system respectively. Definitly worth working with when your an absolute beginner. Here is just a sample of what it can do:
http://www.blender3d.com/cms/Gallery.55.0.html
http://orange.blender.org/media-gallery
http://blenderartists.org/cms/index.php?id=32 </div></BLOCKQUOTE>

I don't know that software personnaly but what I have to say is that this applz is not used in serious companies that make games. This soft might be used by freelance artist or publicity companies but no major videogames studios use this software. It might still be a great tool to learn the basics of modeling/animations/post-prod but you'll have to learn one of the biggest one if you plan to get in the field. Why wouldn't you start right away with these instead?

XBfreak_101
10-02-2006, 08:57 PM
have to learn one of the biggest one if

Are there any framerate problems with the game that you are planning on fixxing without downgrading anything?

JN006
10-02-2006, 09:08 PM
Originally posted by XBfreak_101:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">have to learn one of the biggest one if

Are there any framerate problems with the game that you are planning on fixxing without downgrading anything? </div></BLOCKQUOTE>

It's still in dev and not shipping before next year... Lets says that it's a little early to say that we have gold master version. (Gold Master is the production copy of the game)

JN006
10-02-2006, 09:44 PM
Originally posted by UnaUuru:
JN006 has posted twice since I asked him (most pointedly, I might add) if they indulge in pot-smashing at Ubi Montreal, and he hasn't denied it yet...I think I'm on to something... http://forums.ubi.com/images/smilies/shady.gif http://forums.ubi.com/images/smilies/winky.gif
Sorry, Alex, it had to be said...

Sorry UnaUuru... This one sliped..
First, the frenchboy over here doesn't understand what you meen by pot-smashing? I have some ideas but since this forums is E-rated, I'd be surprised that the mods wouldn't have edited your post http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I'm quiet good in english but this one doesn't ring a bell... sorry for the late reply... http://forums.ubi.com/images/smilies/11.gif

ifiwerearichman
10-02-2006, 09:54 PM
Originally posted by JN006:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ifiwerearichman:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DarkCrawler90:
What would be the best program for a starting 3d artist?
My recommendation is Blender 3D (www.blender3d.com), its a free program, yet incredibly powerful and easy to navigate through the 3d viewport. I've started to model with 3ds Max and up to this point, I still think that Blender 3d is still easier to do general models. My biggest beef against Blender though, is that coloring and texturing models can be somewhat of a nuissance (especially in comparisson to some non-free modelling programs like 3ds max), animating a character using the bone system is super hard, and there isn't a dedicated hair+cloth system integrated into the program (YET!), though you can use the particle and softbody system to replace the hair and cloth system respectively. Definitly worth working with when your an absolute beginner. Here is just a sample of what it can do:
http://www.blender3d.com/cms/Gallery.55.0.html
http://orange.blender.org/media-gallery
http://blenderartists.org/cms/index.php?id=32 </div></BLOCKQUOTE>

I don't know that software personnaly but what I have to say is that this applz is not used in serious companies that make games. This soft might be used by freelance artist or publicity companies but no major videogames studios use this software. It might still be a great tool to learn the basics of modeling/animations/post-prod but you'll have to learn one of the biggest one if you plan to get in the field. Why wouldn't you start right away with these instead? </div></BLOCKQUOTE>
Umm... cause getting the student/teacher version of 3ds max alone costs +$700 which is basically out of range for most uni students here at the U of S which, last time I checked, has the second highest tuition rate in Canada. I was fortunate enough to get a loaner of 3ds max from my comp sci prof but many others won't be so fortunate. I don't think its fair to critize a software that you havn't even heard of, let alone not even using it. I have dabbled in both modelling softwares and I find myself a bit suprised that they don't charge people to use Blender 3d. As far as game companies not using this I have a few things to say:
1. Darkcrawler asked for what software would be best for a starting 3d Artist. This does not necessarily mean he has the intention of incorporating them into video games, but if he did, Blender does support python programming language which is a remarkably high-level language (e.g. codes resemble close to the english language) and probably even more user friendly then C++.
2. Although all the games that I know that are being made using Blender 3d are pretty basic and obviously no way near AAA standards, the movie industry would be crazy to turn a blind eye on the power of Blender 3d. Check out this animated short, Elephants Dream, which was creating using only freewares, primarily Blender 3d.
http://video.google.com/videoplay?docid=227969678753368368
Sorry for the low rez vid, but you can d/l the HD version here:
http://orange.blender.org/download
Lol, a massive 815 mb for an 11 min vid. Looking it up on Wikipedia, it apparently took 125 days to render the vid which seems to be a 1/3 of the time it took to bring this cg clip from conceptual to video format.
I hope that you don't take any offense from this post JN006, because I have nothing but respect for you and your work, not to mention that your credentials in computational modelling far out-weighs that of my own, but like the saying goes, don't judge a book by its cover...

ifiwerearichman
10-02-2006, 09:55 PM
Originally posted by JN006:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by UnaUuru:
JN006 has posted twice since I asked him (most pointedly, I might add) if they indulge in pot-smashing at Ubi Montreal, and he hasn't denied it yet...I think I'm on to something... http://forums.ubi.com/images/smilies/shady.gif http://forums.ubi.com/images/smilies/winky.gif
Sorry, Alex, it had to be said...

Sorry UnaUuru... This one sliped..
First, the frenchboy over here doesn't understand what you meen by pot-smashing? I have some ideas but since this forums is E-rated, I'd be surprised that the mods wouldn't have edited your post http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I'm quiet good in english but this one doesn't ring a bell... sorry for the late reply... http://forums.ubi.com/images/smilies/11.gif </div></BLOCKQUOTE>
I think he means urn's instead of pots, but if you still have no idea then here's a hint, think Warrior Within...

UnaUuru
10-02-2006, 10:03 PM
Sorry UnaUuru... This one sliped..
First, the frenchboy over here doesn't understand what you meen by pot-smashing? I have some ideas but since this forums is E-rated, I'd be surprised that the mods wouldn't have edited your post Veryhappy

I'm quiet good in english but this one doesn't ring a bell... sorry for the late reply... bow
Tsk tsk...a Ubi Montreal dev who isn't a fan of the PoP games... http://forums.ubi.com/images/smilies/crackwhip.gif Shameful!
Pot-smashing, (verb) as in, running around with a melee weapon and breaking certain containers of a clay or ceramic nature, shaped and molded by a professional potter into the shape of an urn or vase, et cetera. Pot-smashing is almost universally accompanied by growling, yelling, hollering, and various other loud, obnoxious disturbances of the peace.
Nothing to do with drugs, you silly paranoid person http://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/88.gif

JN006
10-02-2006, 10:06 PM
Originally posted by ifiwerearichman:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JN006:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ifiwerearichman:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DarkCrawler90:
What would be the best program for a starting 3d artist?
My recommendation is Blender 3D (www.blender3d.com), its a free program, yet incredibly powerful and easy to navigate through the 3d viewport. I've started to model with 3ds Max and up to this point, I still think that Blender 3d is still easier to do general models. My biggest beef against Blender though, is that coloring and texturing models can be somewhat of a nuissance (especially in comparisson to some non-free modelling programs like 3ds max), animating a character using the bone system is super hard, and there isn't a dedicated hair+cloth system integrated into the program (YET!), though you can use the particle and softbody system to replace the hair and cloth system respectively. Definitly worth working with when your an absolute beginner. Here is just a sample of what it can do:
http://www.blender3d.com/cms/Gallery.55.0.html
http://orange.blender.org/media-gallery
http://blenderartists.org/cms/index.php?id=32 </div></BLOCKQUOTE>

I don't know that software personnaly but what I have to say is that this applz is not used in serious companies that make games. This soft might be used by freelance artist or publicity companies but no major videogames studios use this software. It might still be a great tool to learn the basics of modeling/animations/post-prod but you'll have to learn one of the biggest one if you plan to get in the field. Why wouldn't you start right away with these instead? </div></BLOCKQUOTE>
Umm... cause getting the student/teacher version of 3ds max alone costs +$700 which is basically out of range for most uni students here at the U of S which, last time I checked, has the second highest tuition rate in Canada. I was fortunate enough to get a loaner of 3ds max from my comp sci prof but many others won't be so fortunate. I don't think its fair to critize a software that you havn't even heard of, let alone not even using it. I have dabbled in both modelling softwares and I find myself a bit suprised that they don't charge people to use Blender 3d. As far as game companies not using this I have a few things to say:
1. Darkcrawler asked for what software would be best for a starting 3d Artist. This does not necessarily mean he has the intention of incorporating them into video games, but if he did, Blender does support python programming language which is a remarkably high-level language (e.g. codes resemble close to the english language) and probably even more user friendly then C++.
2. Although all the games that I know that are being made using Blender 3d are pretty basic and obviously no way near AAA standards, the movie industry would be crazy to turn a blind eye on the power of Blender 3d. Check out this animated short, Elephants Dream, which was creating using only freewares, primarily Blender 3d.
http://video.google.com/videoplay?docid=227969678753368368
I hope that you don't take any offense from this post JN006, because I have nothing but respect for you and your work, not to mention that your credentials in computation modelling far out-weighs that of my own, but like the saying goes, don't judge a book by its cover... </div></BLOCKQUOTE>

Yes, my comment was about a soft for getting in the field. I do know other software that are not used in large companies and that do the job quiet well (Lightwave). I'm not saying this software is not good at all... Please everyone, feel free to try it out. What I meant was that if you're looking to get in the industry, the earlier you get used to a 3d soft (Pro ones), the more at ease you'll become in it... I'm sorry if in any way, you felt I was downgradding this applz... I don't know it!! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

You can use the software as long as you don't publish anything with it... nor making money out of your art done with it. I'm quiet sure that no one will bother you if you're using a version to learn the tool.

JN006
10-02-2006, 10:12 PM
Originally posted by UnaUuru:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Sorry UnaUuru... This one sliped..
First, the frenchboy over here doesn't understand what you meen by pot-smashing? I have some ideas but since this forums is E-rated, I'd be surprised that the mods wouldn't have edited your post Veryhappy

I'm quiet good in english but this one doesn't ring a bell... sorry for the late reply... bow
Tsk tsk...a Ubi Montreal dev who isn't a fan of the PoP games... http://forums.ubi.com/images/smilies/crackwhip.gif Shameful!
Pot-smashing, (verb) as in, running around with a melee weapon and breaking certain containers of a clay or ceramic nature, shaped and molded by a professional potter into the shape of an urn or vase, et cetera. Pot-smashing is almost universally accompanied by growling, yelling, hollering, and various other loud, obnoxious disturbances of the peace.
Nothing to do with drugs, you silly paranoid person http://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

What?! Drugs... me... don't know what you're talking about!? http://forums.ubi.com/images/smilies/blink.gif http://forums.ubi.com/images/smilies/blush.gif http://forums.ubi.com/images/smilies/bigtears.gif

Oh... now I understand what you meant... Unfo, this would be a little to specific about the game. How you get health and weapons stuff... If it's by breaking jars...?

Sorry... http://forums.ubi.com/images/smilies/touche.gif

(professional potter.. loved that one http://forums.ubi.com/images/smilies/35.gif)
(hell yeah, I'm a fan of POP series, and I own them all)

UnaUuru
10-02-2006, 10:19 PM
Originally posted by JN006:
Oh... now I understand what you meant... Unfo, this would be a little to specific about the game.
Good grief, he didn't deny it! I really AM on to something! http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif (just so you know, I'm laughing my head off right now)

How you get health and weapons stuff... If it's by breaking jars...?
Ask the Dark Prince (of PoP:T2T), he gets health from pot-smashing all the time http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

ifiwerearichman
10-02-2006, 11:37 PM
Originally posted by JN006:
You can use the software as long as you don't publish anything with it... nor making money out of your art done with it. I'm quiet sure that no one will bother you if you're using a version to learn the tool.
I'm not sure whether you're reffering to blender or other pro modeling software, but with blender 3d, you can actually sell any of your work legally without paying any royalties. To summarize briefly about Blender 3d, it was first develloped by a company called NeoGeo which later established a studio within the organization called Not a Number (NaN) to futher extend development before production. Intially, the program attracted a lot of people but that gradually disappated to a point where the company had to cancel any further development due to financial strains. Rather then seeing the whole project terminate, both general modelling community members and public investers payed off NeoGeo to establish a non-profiting blender dev team as well as making the software go non-commercial. You can read about it here:
http://www.blender3d.com/cms/General.196.0.html#1090

kew414
10-03-2006, 05:16 AM
Originally posted by pop_sot:
I do hope that UBISOFT will give us a chance to have a Live Chat with the Prodcuer Jade http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. It would be Fun IMO http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Yeah but it's kind of hard to answer 1000's of questions at once http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif


Originally posted by JN006
I'd say that you wouldn't be an active member of this forum (1073 posts) if you would not think the same.
Not to sound angry or anything, I'm perferctly fine with people saying things about Orlando http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif, but posts counts don't determine anything - just how much the person posts, not how much they are here, not how much they read, not how much they like or know about a game, only how much they talk. http://forums.ubi.com/images/smilies/10.gif

Orlando happens to know almost everything about this game and loves it, did the post count tell you that? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

On a different note, have you played the game? http://forums.ubi.com/images/smilies/shady.gif

lpcrispo
10-03-2006, 08:11 AM
Originally posted by JN006:
[QUOTE]Originally posted by lpcrispo:
SNIPEQUOTE]
I guessed that by my grammar, you all could tell that I'm french. Guess that is not that bad http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Yes, I'm 3D modeler.
We need to reach a certain level of realism, according to the DA and DT (Art and Technical direction) It's the Art director's job to let someone knows that he should pay more attention to detail here and there or that his mesh looks way to low-rez. Its job is to ensure that the overall look of the game is seemless...
Of course, there is more fun mesh to model than other. I.E. A landmark VS a stair...
I told just Jade! http://forums.ubi.com/images/smilies/35.gif She says thanks! (kidding)
Well I asked if you was french because you are in Mtl... et je suis moi-mªme Québecois http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

My next question is this : When you create an object, do you think of its use in the game... like add some extra "grips" for Alta¯r to climb on ? Or do you really just make the object needed and then the object gets an "escalade" optimisation ? sorry if my question need be clearer...

JN006
10-03-2006, 09:05 AM
Originally posted by lpcrispo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JN006:
[QUOTE]Originally posted by lpcrispo:
SNIPEQUOTE]
I guessed that by my grammar, you all could tell that I'm french. Guess that is not that bad http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Yes, I'm 3D modeler.
We need to reach a certain level of realism, according to the DA and DT (Art and Technical direction) It's the Art director's job to let someone knows that he should pay more attention to detail here and there or that his mesh looks way to low-rez. Its job is to ensure that the overall look of the game is seemless...
Of course, there is more fun mesh to model than other. I.E. A landmark VS a stair...
I told just Jade! http://forums.ubi.com/images/smilies/35.gif She says thanks! (kidding)
Well I asked if you was french because you are in Mtl... et je suis moi-mªme Québecois http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

My next question is this : When you create an object, do you think of its use in the game... like add some extra "grips" for Alta¯r to climb on ? Or do you really just make the object needed and then the object gets an "escalade" optimisation ? sorry if my question need be clearer... </div></BLOCKQUOTE>

Ahhh ah! Un Compatriote!!

You're responsible for the whole object itself, including the climbing aspect.

JN006
10-03-2006, 10:41 AM
Originally posted by kew414:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pop_sot:
I do hope that UBISOFT will give us a chance to have a Live Chat with the Prodcuer Jade http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. It would be Fun IMO http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Yeah but it's kind of hard to answer 1000's of questions at once http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif


Originally posted by JN006
I'd say that you wouldn't be an active member of this forum (1073 posts) if you would not think the same.
Not to sound angry or anything, I'm perferctly fine with people saying things about Orlando http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif, but posts counts don't determine anything - just how much the person posts, not how much they are here, not how much they read, not how much they like or know about a game, only how much they talk. http://forums.ubi.com/images/smilies/10.gif

Orlando happens to know almost everything about this game and loves it, did the post count tell you that? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

On a different note, have you played the game? http://forums.ubi.com/images/smilies/shady.gif </div></BLOCKQUOTE>

Well, what about the other 4 lines of that paragraph? That wasn't my principal argument, posts counts! I agree with you that posts doesn't mean much but hey... he's on the forum almost everyday, don't you think that he doesn't care about this game? That was the only point I tried to explain with the posts counts. http://forums.ubi.com/images/smilies/25.gif No offense at all... Everyone's here can express their personal opinion and if you didn't agree with mine that's okay.

Yes, Devs play the game, test their stuffs, et cetera...

Cheers!

ifiwerearichman
10-03-2006, 04:44 PM
Hey JN006, would you mind posting some renders of models done by 3ds Max that you've done outside of buisness projects, possibly even some that you used for reference before Ubisoft hired u? Pretty please http://forums.ubi.com/images/smilies/sadeyes.gif!?

JN006
10-03-2006, 07:00 PM
Originally posted by ifiwerearichman:
Hey JN006, would you mind posting some renders of models done by 3ds Max that you've done outside of buisness projects, possibly even some that you used for reference before Ubisoft hired u? Pretty please http://forums.ubi.com/images/smilies/sadeyes.gif!?

Lets PM this out...
I'll post pics prior to Ubisoft.

SpiderFreak already saw some of my stuff... So why not you http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

ifiwerearichman
10-03-2006, 07:30 PM
why not everyone else? We don't need to PM this do we?

JN006
10-03-2006, 08:24 PM
Originally posted by ifiwerearichman:
why not everyone else? We don't need to PM this do we?

Some of the websites that are hosting porte-folio contains my personal informations (name, address, ect...) I'm not looking to reveal these information to everyone... no offense!

Or tell me what are the free image host, where i can easely upload my pics and reference it here...

JN006
10-03-2006, 08:29 PM
Here is some of the stuff I made before getting in...

http://img467.imageshack.us/img467/117/rikkuwe0.jpg

http://img389.imageshack.us/img389/5245/anatomysl8.jpg

http://img209.imageshack.us/img209/3481/toiletpb3.jpg

Hope it doesn't botter the mods...?

Fixed the links ... and no, no one's bothered http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ~FCY

kew414
10-03-2006, 08:43 PM
I didn't need to see the second one http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Those are really good http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Yay4cleantoilet http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

UnaUuru
10-03-2006, 08:58 PM
Awesomeness! http://forums.ubi.com/images/smilies/25.gif
I like the sink especially http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

JN006
10-03-2006, 09:06 PM
Well... Thanks guys, but that is nothing beside my heroes...

Francisco Cortina (http://www.cortinadigital.com/)
Rene Morel (http://www.renemorel.com/3d.html)
Seb Legrain (http://sebleg.free.fr/)
Pascal Blanché (http://www.3dluvr.com/pascalb/gallery.html)
Fred Bastide (http://texxx.cgsociety.org/gallery/)
Jonathan SImard (http://pikmin.cgsociety.org/gallery/)
et cetera...

ifiwerearichman
10-03-2006, 09:07 PM
Originally posted by JN006:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ifiwerearichman:
why not everyone else? We don't need to PM this do we?

Some of the websites that are hosting porte-folio contains my personal informations (name, address, ect...) I'm not looking to reveal these information to everyone... no offense!

Or tell me what are the free image host, where i can easely upload my pics and reference it here... </div></BLOCKQUOTE>
Imageshack is probably the best way to host images without even needing to register:
http://img247.imageshack.us/
Hope to see some from past projects :tongue

Edit: Nvm, guess you know about the site already.

DarkCrawler90
10-04-2006, 03:22 AM
Thanks for the info, JN2006 and ifiwerearichman...Downloaded Blender and the 30 day tryout versions of 3dsmax and Zbrush...trying them now. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

moobz
10-04-2006, 04:31 AM
here is my questions to the devs why is there the xbox and ps2 logo at the bottom of the AC site, does this means there will be a release for these previous platforms as well?
here is the proof before anyone says i'm lying http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
http://i35.photobucket.com/albums/d187/moobz/platforms.jpg

ifiwerearichman
10-04-2006, 08:25 AM
You mean the ones on the far right? Those aren't the ps2 and original xbox logo, but just the official logo of the respective franchises. I cant totally confirm that with xbox, but with the playstation, you find those on the ps1, ps2, and ps3 consoles.

kidpoker428
10-04-2006, 01:39 PM
My question would simply be, how would one go about maybe becoming a concept designer (like by hand, not necessarily on the computer)? like i have been drawing for probably my whole life (original character, and some non i.e. batman etc...) anyway is there such a position? or is it all digital? thanks for any info.

JN006
10-04-2006, 03:20 PM
Originally posted by ifiwerearichman:
You mean the ones on the far right? Those aren't the ps2 and original xbox logo, but just the official logo of the respective franchises. I cant totally confirm that with xbox, but with the playstation, you find those on the ps1, ps2, and ps3 consoles.

http://forums.ubi.com/images/smilies/agreepost.gif

JN006
10-04-2006, 04:29 PM
Originally posted by kidpoker428:
My question would simply be, how would one go about maybe becoming a concept designer (like by hand, not necessarily on the computer)? like i have been drawing for probably my whole life (original character, and some non i.e. batman etc...) anyway is there such a position? or is it all digital? thanks for any info.

Not much... Most of the concept artist works with a Waccom and Photoshop/Painter applz. Some storyboard artist only draw on paper but they are concept artist whos task is storyboarding. Since your a well-round "drawer" (Ahhh, those french!), why don't you try to convert. You'll also have to learn a little of 3D since a lot of concept artist start their concept with 3D to get the correct perspective, and draw over it...

Check out Raphael who posted a tutorial on Cgsociety, you'll see his 3D base that he draw over.

Raphael Lacoste (http://features.cgsociety.org/story_custom.php?story_id=3515)

Drunkspleen
10-04-2006, 06:37 PM
As an artist do you find yourself interested in the side of development that sees your creations enter the game world, all the coding which runs behind that?

Also, can you force some of the other devs here so I can ask some non art questions? :P

JN006
10-04-2006, 07:17 PM
Originally posted by Drunkspleen:
As an artist do you find yourself interested in the side of development that sees your creations enter the game world, all the coding which runs behind that?

Also, can you force some of the other devs here so I can ask some non art questions? :P

I'm interested in all artistic aspect of the developpment of a games. I'm not too much into tech but I have an huge respect for these artists as well. I've been asked what make this game so special by a fellow member of the forum. Let say that the programers have a huge impact on the on what make this game so special... They're real talented artist in their field and surprised me with what they brought to this game so far.

I'm not going to force anybody. I ended up here by pure hasard and I guess they are aware of the existence of this forum. It's unfortunate that not more dev get involve in their forum but that part of the game... http://forums.ubi.com/images/smilies/25.gif

lpcrispo
10-05-2006, 01:26 PM
do you know if the producers check the forum sometime to see what their fan like and dont like about a their game ? and scrap ideas and add some too ?

moobz
10-05-2006, 06:11 PM
Originally posted by lpcrispo:
do you know if the producers check the forum sometime to see what their fan like and dont like about a their game ? and scrap ideas and add some too ?

i'm sure someone in there does! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

My question would be....who will be doing the main character's voice?

JN006
10-05-2006, 09:13 PM
Originally posted by lpcrispo:
do you know if the producers check the forum sometime to see what their fan like and dont like about a their game ? and scrap ideas and add some too ?

I don't think so. (Don't know, maybe)
I'm sure marketing does check the post once in a while

JN006
10-05-2006, 09:16 PM
Originally posted by moobz:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lpcrispo:
do you know if the producers check the forum sometime to see what their fan like and dont like about a their game ? and scrap ideas and add some too ?

i'm sure someone in there does! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

My question would be....who will be doing the main character's voice? </div></BLOCKQUOTE>


Originally posted by zgubilici:
---

All right everyone, let's keep this thread only for general dev questions

As per the above quote, I will not answer specific questions about AC... sorry!

yavanna_1986
10-06-2006, 02:52 AM
Originally posted by JN006:

Hi guys,
I'm restricted by a contract that clearly state that I'm not allowed to volonteer any not-yet-release information about the game in developpement. I'm sorry to give you this type of answers but you guys want to know everything about this game before its release... From the How big the cities are to What is the screen that appears when you die... Jade said that this would not leak until the game is released, nor any other crucial information about it.

I understand that you are fans of AC and would like to know everything about it NOW, but I'm not the one who's going to get kicked out of this project for releasing any information!

What I can tell you is that this game is awesome and you won't be disapointed. I've never worked on such an ambitious project, on all aspect of it, from AI, to modeling, to animation, etc...

I read 3 pages of this thread and I found a lot of usefull informations, even if they weren't about AC. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
And ever since with POP 3, when we knew too much about the game even before playing it, I bet that many people here don't even want to know that much about AC.
I'm one of those people. When I play a game, I want to be surprised. Like it happened the first time when I played POP SOT and WW. I didn't know anything. And it was incredible!

Anyway, the images that you posted are great. You're really good at this. And also thanks for the links to the sites of those amazing artists ( your heroes ). They rock. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Also, the links to those tutorials can be very helpfull. I have 3D Studio Max 6 for more than a year now, but I don't know how to use it. >_>


Oh... wait... I have a question... and it's not related to AC. But if you don't want to asnwer, then there's no problem. I was wondering how old you are... and when did you start drawing/using 3D programs?

Yes, I am curious... I was wondering because if I were to start using 3D Sudio Max now, how long it would take to be able to at least make a character that will look decent enough. >_>

Sorry if someone asked this before... Ionly managed to read about 70% of the thread.

ifiwerearichman
10-06-2006, 08:41 AM
Originally posted by yavanna_1986:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JN006:

Hi guys,
I'm restricted by a contract that clearly state that I'm not allowed to volonteer any not-yet-release information about the game in developpement. I'm sorry to give you this type of answers but you guys want to know everything about this game before its release... From the How big the cities are to What is the screen that appears when you die... Jade said that this would not leak until the game is released, nor any other crucial information about it.

I understand that you are fans of AC and would like to know everything about it NOW, but I'm not the one who's going to get kicked out of this project for releasing any information!

What I can tell you is that this game is awesome and you won't be disapointed. I've never worked on such an ambitious project, on all aspect of it, from AI, to modeling, to animation, etc...

I read 3 pages of this thread and I found a lot of usefull informations, even if they weren't about AC. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
And ever since with POP 3, when we knew too much about the game even before playing it, I bet that many people here don't even want to know that much about AC.
I'm one of those people. When I play a game, I want to be surprised. Like it happened the first time when I played POP SOT and WW. I didn't know anything. And it was incredible!

Anyway, the images that you posted are great. You're really good at this. And also thanks for the links to the sites of those amazing artists ( your heroes ). They rock. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Also, the links to those tutorials can be very helpfull. I have 3D Studio Max 6 for more than a year now, but I don't know how to use it. >_>


Oh... wait... I have a question... and it's not related to AC. But if you don't want to asnwer, then there's no problem. I was wondering how old you are... and when did you start drawing/using 3D programs?

Yes, I am curious... I was wondering because if I were to start using 3D Sudio Max now, how long it would take to be able to at least make a character that will look decent enough. >_>

Sorry if someone asked this before... Ionly managed to read about 70% of the thread. </div></BLOCKQUOTE>
I know that I'm not JN006, but maybe I can help a little with regards to character modelling. I'm a noob too when modelling with 3ds Max, but when I began modelling blender 3d, I used a program called MakeHuman to construct an intial human character and then added some features to it like textures and hair by myself aftwerwords. It saves the models as a .obj extension which is import-able through 3ds max. So if you want to use the freeware then go here:
http://www.dedalo-3d.com/index.php?par1=LXfPCglTkrz,lTG...86cdb953a4e5c912c 650 (http://www.dedalo-3d.com/index.php?par1=LXfPCglTkrz,lTGgUBwGIBTUpzFlI&sec=80a900c749d186cdb953a4e5c912c650)

Hope this helps http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif.

P.S. If you want sample character models to toy around with then you can go here:
http://www.3dtotal.com/
Or you can go here, a community established by autodesk to connect artists using 3ds Max/Maya/Motion Builder/VIZ:
http://area.autodesk.com/

JN006
10-06-2006, 10:30 AM
Originally posted by yavanna_1986:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JN006:

Hi guys,
I'm restricted by a contract that clearly state that I'm not allowed to volonteer any not-yet-release information about the game in developpement. I'm sorry to give you this type of answers but you guys want to know everything about this game before its release... From the How big the cities are to What is the screen that appears when you die... Jade said that this would not leak until the game is released, nor any other crucial information about it.

I understand that you are fans of AC and would like to know everything about it NOW, but I'm not the one who's going to get kicked out of this project for releasing any information!

What I can tell you is that this game is awesome and you won't be disapointed. I've never worked on such an ambitious project, on all aspect of it, from AI, to modeling, to animation, etc...

I read 3 pages of this thread and I found a lot of usefull informations, even if they weren't about AC. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
And ever since with POP 3, when we knew too much about the game even before playing it, I bet that many people here don't even want to know that much about AC.
I'm one of those people. When I play a game, I want to be surprised. Like it happened the first time when I played POP SOT and WW. I didn't know anything. And it was incredible!

Anyway, the images that you posted are great. You're really good at this. And also thanks for the links to the sites of those amazing artists ( your heroes ). They rock. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Also, the links to those tutorials can be very helpfull. I have 3D Studio Max 6 for more than a year now, but I don't know how to use it. >_>


Oh... wait... I have a question... and it's not related to AC. But if you don't want to asnwer, then there's no problem. I was wondering how old you are... and when did you start drawing/using 3D programs?

Yes, I am curious... I was wondering because if I were to start using 3D Sudio Max now, how long it would take to be able to at least make a character that will look decent enough. >_>

Sorry if someone asked this before... Ionly managed to read about 70% of the thread. </div></BLOCKQUOTE>

Happy that you found these pages interesting!
I'm 27 years old and I've been modeling for a little under 5 years.

Since you have 3Dsmax, you should start getting the basics of modeling by doing some little quick and easy tutorials. This way you'll learn the tools and be able to extend their use in various way. Then you model more and more complex stuff.

Like Ifiwerearichman pointed out, It's always good to upload other people stuff and check how they managed to model it, where his edges are and why*. In the game industry, it's not rare that you work on someone else mesh, for refactoring or finish it.

Tutorialized (http://www.tutorialized.com/)

As per Ifiwerearichman mentionned, if you're looking for a soft that contains already modeled human character, you may want to check out Poser as well.

*Don't ever build you portfolio using these mesh since they're easely sspotted by profesionals*

ifiwerearichman
10-07-2006, 11:14 PM
Wait, you started modelling at the age of 22-ish!? And to think that I was gonna lag behind at the age of 19. Yay! There's hope for me yet http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.

yavanna_1986
10-08-2006, 11:48 AM
OMG! You guys are great! Both of you! Thanks for those links and the advices. I don't know why, but I've never been a big fan of tutorials. But now that I know a few things about Photoshop for example, I guess that the next logical step is to watch some tutorials. It's a good way of improving.

@JN006: So you started 5 years ago. I guess I have a chance after all. And don't worry. I already like to do original drawing. It will be the same with 3D work.
btw, those tutorials are really good. As soon as I free some space on my HDD, I'm installing 3D Stdio Max 6. And then... I'll start working.

@ifiwetearichman: LOL, I'm 20. I guess that if we start now, we might still have a chance ^__^.
btw, don't you have a shorter nick? >_>

OH_DragonBoy
10-08-2006, 02:08 PM
Here's one I just picked up - How does an idea go from just that, to a potential game? I mean, is it feasably possible for your run of the mill guy to come up with a game idea, pitch it and fund a team? Basically, do you have to have experience with the games industry or any IT work, or can you just have a story to tell?

I'm not sure if that's one, two, or three questions, since, technically, they're all the same one...but, regardless.

The_Smo_Show
10-08-2006, 02:33 PM
i have a little bit of experience with maya and 3d studio max

I havent done anything in like a year tho, maybe get beack into it

and im only 18... so theres still hope...

JN006
10-08-2006, 03:30 PM
Originally posted by OH_DragonBoy:
Here's one I just picked up - How does an idea go from just that, to a potential game? I mean, is it feasably possible for your run of the mill guy to come up with a game idea, pitch it and fund a team? Basically, do you have to have experience with the games industry or any IT work, or can you just have a story to tell?

I'm not sure if that's one, two, or three questions, since, technically, they're all the same one...but, regardless.

Well, I'm not to sure how to answer this one.

Creative directors, those who usually have the idea of a game and pitch it, don't necessarly have any experience in art (modeling, animation, concept art, ect...) or IT. They don't neccessarly know how the tech would work for their idea and it's not their task.

Considering a normal guy who would have an idea for a game...? If I would have a great idea for a game, I wouldn't know how to introduce it so that it end up on a shelf. Other than, in a party with the team where I would talk with Pat (Desilet or any other CD)and explain my vision...

While in production, your output regarding the game itself is always welcome but for a whole concept... I wouldn't know!

Sorry for that half answer...
Maybe something like that...Too much imagination (http://www.toomuchimagination.ca/opener_1280.php) A gamedesign contest...

ifiwerearichman
10-08-2006, 04:21 PM
A better question would be, what kinds of professions would you need to establish a team and be able to create a AAA game after a definite period of time? Just like DB, I have ideas but I for one can't make a game all on my own, though I can part with those that would nomraly be involved in the preconceptual phase (e.g. scriptwriter, concept artists) as I have a good idea for what I want to do. These are the people that I imagine would have to begin with but please point out if I'm missing important proffesions:
- general programmer
- AI programmer
- 3d modeller/artist
- sound engineer
Basically what I'm asking is, what kinds of professions the AC team is composed of?

OH_DragonBoy
10-08-2006, 05:01 PM
Originally posted by JN006:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by OH_DragonBoy:
Here's one I just picked up - How does an idea go from just that, to a potential game? I mean, is it feasably possible for your run of the mill guy to come up with a game idea, pitch it and fund a team? Basically, do you have to have experience with the games industry or any IT work, or can you just have a story to tell?

I'm not sure if that's one, two, or three questions, since, technically, they're all the same one...but, regardless.

Well, I'm not to sure how to answer this one.

Creative directors, those who usually have the idea of a game and pitch it, don't necessarly have any experience in art (modeling, animation, concept art, ect...) or IT. They don't neccessarly know how the tech would work for their idea and it's not their task.

Considering a normal guy who would have an idea for a game...? If I would have a great idea for a game, I wouldn't know how to introduce it so that it end up on a shelf. Other than, in a party with the team where I would talk with Pat (Desilet or any other CD)and explain my vision...

While in production, your output regarding the game itself is always welcome but for a whole concept... I wouldn't know!

Sorry for that half answer...
Maybe something like that...Too much imagination (http://www.toomuchimagination.ca/opener_1280.php) A gamedesign contest... </div></BLOCKQUOTE>Nah, it's alright. I'm just glad you tried to answer it...I have a strange way of phrasing...
Besides, half answers create questions and allow for imagination and intuition to fill in the rest.

I really wanted to try that Too Much Imagination thing, but there are two problems - I'm too young and don't live in Canada.
I'd like to see a game set in the Firefly Verse...could be good if it is made from a story exclusive to the game and with gameplay mechanics that are well done.
I've got a lot more original ideas, but this ain't the place to pitch 'em, I guess.

JN006
10-09-2006, 11:47 AM
Originally posted by ifiwerearichman:
A better question would be, what kinds of professions would you need to establish a team and be able to create a AAA game after a definite period of time? Just like DB, I have ideas but I for one can't make a game all on my own, though I can part with those that would nomraly be involved in the preconceptual phase (e.g. scriptwriter, concept artists) as I have a good idea for what I want to do. These are the people that I imagine would have to begin with but please point out if I'm missing important proffesions:
- general programmer
- AI programmer
- 3d modeller/artist
- sound engineer
Basically what I'm asking is, what kinds of professions the AC team is composed of?

Wow... all of the above plus:
-Tech Architect
-Scriptwriter
-Creative Director
-Directors (LD, Art, AI, Prog)
-3D programmers
-Level designers
-Marketing Artists
-Animators
-Concept artist
-QA
-Mocap artist
-Project Manager
-Admin
-HR
-Mission Scripter
-Console prog (PS3, X360, Wii, etc)
-etc...


*I'd like to specify that this is not the AC team composition, but the standard type of composition on a project.*

ifiwerearichman
10-09-2006, 05:28 PM
Lol, can't believe I forgot animator, but I think that my initial project team will consist of people that can do multiple things (e.g. programmers that can program AI as well as for multiplatform consoles and artists that can do sketches and 3d models). It would take a while to make anything meaningful with such a small team but hey, I'll worry about that when I get that far. Thx for your reply http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.

Thisgamecouldbe
10-09-2006, 05:34 PM
Will we be able to make mods?

ifiwerearichman
10-09-2006, 06:21 PM
Originally posted by Thisgamecouldbe:
Will we be able to make mods?
Most likely not http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif.

JN006
10-09-2006, 08:42 PM
Originally posted by Thisgamecouldbe:
Will we be able to make mods?

Hi Thisgamecouldbe!

If you took time to read this entire thread, you've probably noticed that I didn't answered any specific questions regarding Assassin's Creed videogame.

Feel free to ask general question regarding the industy, videogame pipeline, the required aptitude for being an artist, prog, animator, etc...

Thx in advance for your understanding,
JN006

katz_bg
10-10-2006, 01:18 AM
Originally posted by Thisgamecouldbe:
Will we be able to make mods? Only if you are able to make the tools to do so http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

biggles1989
10-10-2006, 11:54 AM
How can i get into the games industry ?? even if it is the lowest job there

JN006
10-10-2006, 12:43 PM
Originally posted by biggles1989:
How can i get into the games industry ?? even if it is the lowest job there

Well, find a type of work that drives you enough so that you invest most of your time in it. Get good at it and build a portfolio that shows your best work. Go study the domain in a school.

That's kind of a little too large question...
There are secretary, cleaner, accountant in this industry. Are you looking only to work in a company that make game or you'd like to be part of the project...? Figure that out first since you don't need to study art for being an accountant

biggles1989
10-10-2006, 02:16 PM
http://forums.ubi.com/images/smilies/25.gif Yey cheers

Edit

i got two new questions:
1)Is there any software out for a novice to do with programming etc?
2)If so what is it and where can i find it ?

kippetje14
10-11-2006, 01:27 PM
hi
i was thinking about how the inside of buildings are going to look like. i havent seen a video....
i hope i looks as great as the outside.

ifiwerearichman
10-11-2006, 02:30 PM
Originally posted by biggles1989:
http://forums.ubi.com/images/smilies/25.gif Yey cheers

Edit

i got two new questions:
1)Is there any software out for a novice to do with programming etc?
2)If so what is it and where can i find it ?
If you have Windows xp, you can do some programming already. All you need to do is open up notepad and save the file with a .cpp (e.g. C plus plus or c++) extension. This is assuming that you want to use C++ as your programming language. However, in order to run your program you'll have to obtain a compiler. I have Visual Studio 2005 but if your looking for something for free then I suggest you use GNU. I havn't actually tried it myself personally but I hear its pretty good. Here's there homepage:
http://gcc.gnu.org/

JN006
10-11-2006, 04:34 PM
Originally posted by ifiwerearichman:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by biggles1989:
http://forums.ubi.com/images/smilies/25.gif Yey cheers

Edit

i got two new questions:
1)Is there any software out for a novice to do with programming etc?
2)If so what is it and where can i find it ?
If you have Windows xp, you can do some programming already. All you need to do is open up notepad and save the file with a .cpp (e.g. C plus plus or c++) extension. This is assuming that you want to use C++ as your programming language. However, in order to run your program you'll have to obtain a compiler. I have Visual Studio 2005 but if your looking for something for free then I suggest you use GNU. I havn't actually tried it myself personally but I hear its pretty good. Here's there homepage:
http://gcc.gnu.org/ </div></BLOCKQUOTE>

Well, I'll rely on Ifiwerearichman and other experienced forum member to help you out on this one since I'm not programming. I've used flash and lingo language for design but that's it. Lingo is quiet user-friendly and intuitive but don't count on it to build extra superdupper stuffs... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

JN006
10-11-2006, 04:36 PM
Originally posted by kippetje14:
hi
i was thinking about how the inside of buildings are going to look like. i havent seen a video....
i hope i looks as great as the outside.

No reason why that wouldn't look as well as the outside... http://forums.ubi.com/images/smilies/25.gif

First hint about AC game; we have not been told to do crappy interior because our game is based on the exterior http://forums.ubi.com/images/smilies/35.gif

biggles1989
10-12-2006, 05:33 AM
Cheers JN and ifiwerearichman http://forums.ubi.com/images/smilies/25.gif

blakewh
10-12-2006, 07:19 AM
hey,
Ive been using 3ds max for a couple of years and was thinking about going to AIE education and getting a certificate 4 in "3d animation for games and film"
So ive got 2 questions
1) What sort of qualifications do the 3d artists/animators have at ubisoft?
2) Would not going to university limit my career in 3d?

Zapages
10-12-2006, 08:07 AM
I heard being able to work with Visual C++ is good starter for programming games. I know games like Centipede, Space Invaders, older turn based RPGs can be created through C++, but its limited to the graphical utility/plug in. How different is the C++ that we work on computer assignments in class or research in creating applications compared to your work on programming languages or Visual C++ that are used in programming video games. Is it just the manipulation of the Graphical utility/plug in or limited/dependent on the Graphical utility/plug in of the programming language or something more intense?

I was wondering if I could show you some of my research that I did(not Video game related at all, Analyzing Fungi Growth in Experiment)... Something along the lines giving us criteria on what to do. Then go about it to create that in given schedule by your higher ups.

Thank you

-Zapages<div class="ev_tpc_signature">

http://poplegacy.homestead.com/files/ZapagesAssassinsgif.gif (http://poplegacy.planets.gamespy.com/)
:Prince of Persia Legacy:Owner of Prince of Persia Legacy a fansite for Prince of Persia Info: (http://poplegacy.planets.gamespy.com/)
Assassins Coming Soon

JN006
10-12-2006, 09:15 PM
Originally posted by blakewh:
hey,
Ive been using 3ds max for a couple of years and was thinking about going to AIE education and getting a certificate 4 in "3d animation for games and film"
So ive got 2 questions
1) What sort of qualifications do the 3d artists/animators have at ubisoft?
2) Would not going to university limit my career in 3d?

Hi Blakewh,
Welcome aboard! (First Post http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif)

1- I'd say that there are all sort of artists at a studio like Ubi. From the traditional artist that convert himself to the digital, to the wiz that never draw anything on paper. There is no real limitation about this. As long as what you do is looking great, it's done within a certain timeframe (months might not sound too right), that you would do all the required step to get to the final result (modeling, mapping, uvs, texture/ keypose, interpolation, final anim). People that are at Ubi for a long time, may have learned the job on the field. Newby may have studied in the domain prior to get hired. Again, there are all sorts of people there!

2-Absolutly not! Going to university or not, going to a 3D school or not won't help you get in the industry. Result does! It might help duh, depending on the level of your knowledge. If your work kickass, you're confident of your capacities and are welling to learn new stuffs quiet often. Then I guess that you are ready for the job. If you know that you can do what you collegue would do beside you, then you might be ready. University or not is no big deal!

But, I have to say that it might make them choose you instead of someone which never went to any university/3d school.

http://forums.ubi.com/images/smilies/25.gif

blakewh
10-12-2006, 11:58 PM
Originally posted by JN006:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by blakewh:
hey,
Ive been using 3ds max for a couple of years and was thinking about going to AIE education and getting a certificate 4 in "3d animation for games and film"
So ive got 2 questions
1) What sort of qualifications do the 3d artists/animators have at ubisoft?
2) Would not going to university limit my career in 3d?

Hi Blakewh,
Welcome aboard! (First Post http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif)

1- I'd say that there are all sort of artists at a studio like Ubi. From the traditional artist that convert himself to the digital, to the wiz that never draw anything on paper. There is no real limitation about this. As long as what you do is looking great, it's done within a certain timeframe (months might not sound too right), that you would do all the required step to get to the final result (modeling, mapping, uvs, texture/ keypose, interpolation, final anim). People that are at Ubi for a long time, may have learned the job on the field. Newby may have studied in the domain prior to get hired. Again, there are all sorts of people there!

2-Absolutly not! Going to university or not, going to a 3D school or not won't help you get in the industry. Result does! It might help duh, depending on the level of your knowledge. If your work kickass, you're confident of your capacities and are welling to learn new stuffs quiet often. Then I guess that you are ready for the job. If you know that you can do what you collegue would do beside you, then you might be ready. University or not is no big deal!

But, I have to say that it might make them choose you instead of someone which never went to any university/3d school.

http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>

awesome http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
Its good to know that if im skilled enough i dont have to go to a school for another 3 or 4 years.

For you guys just starting in 3d, "www.3dpalace.com" is a great source of free tuts though the downloads are queued.
I bought the APU dvd set from there and it is great! heres a pic of it finished (not textured).
(he's legs a bit ***** and the muzzle flash sucks)
http://img368.imageshack.us/img368/6930/apuscene25gl.th.jpg (http://img368.imageshack.us/my.php?image=apuscene25gl.jpg)

AlexCrimson
10-13-2006, 11:20 AM
I want to know what kind of personality Altair is going to have. Is he going to be like Garrett from Thief? Or is he going to have something unique, and not run off of the cookie-cutter "dark/brooding hero" mold?<div class="ev_tpc_signature">

http://i7.photobucket.com/albums/y258/ShoreEcho/SigAlex3.jpg

UnaUuru
10-13-2006, 06:41 PM
AlexCrimson, JN006 has stated that he can't reveal anything about the game itself that hasn't been previously stated. Though, I want to know more about Altair, too. (Especially who they have or will choose to voice him.) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

http://i21.photobucket.com/albums/b275/Kewbet/Kews%20pics/sigfinal.jpg
<sub><span class="ev_code_YELLOW">"Ruby is just an ignorant little princess. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif" -Rob</span></sub>

JN006
10-13-2006, 07:31 PM
Originally posted by UnaUuru:
AlexCrimson, JN006 has stated that he can't reveal anything about the game itself that hasn't been previously stated. Though, I want to know more about Altair, too. (Especially who they have or will choose to voice him.) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Thanks UnaUuru!
As I stated previously, I cannot answer any question related to AC.

Feel free to ask any questions related to the industy itself.

Sorry!
JN006

Zealk
10-13-2006, 08:13 PM
Hi JN006,

I was curious about the areas of study to become a game designer. More specifically, I want to be the idea man that helps create the next game concept. I read somewhere that english and writing is a good start, but do I need to be able to draw? I am rubbish at drawing, but I would want to start to learn how if it is neccessary. What would you suggest?

DS12
10-13-2006, 09:29 PM
Originally posted by UnaUuru:
AlexCrimson, JN006 has stated that he can't reveal anything about the game itself that hasn't been previously stated. Though, I want to know more about Altair, too. (Especially who they have or will choose to voice him.) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I loved Garrett's voice. He had easily the coolest video game voice ever. He doesn't need to sound like Garrett or anything, I just hope they get someone as good, even if they're an unknown.<div class="ev_tpc_signature">

"Be excellent to each other."
http://i66.photobucket.com/albums/h266/ds12/ds12dx4.gif
<Many thanks to Dunn for this awsome sig>
http://i66.photobucket.com/albums/h266/ds12/identity.jpg

JN006
10-13-2006, 10:45 PM
Originally posted by Zealk:
Hi JN006,

I was curious about the areas of study to become a game designer. More specifically, I want to be the idea man that helps create the next game concept. I read somewhere that english and writing is a good start, but do I need to be able to draw? I am rubbish at drawing, but I would want to start to learn how if it is neccessary. What would you suggest?

I'll speak about schools in Montreal since they're the one I know the most exept Gnomon... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I know that Campus Ubisoft (http://www.campusubisoft.com), are giving the Level designer's course for nearly nothing. (85$ / 3 months for Canadian resident). There is also the Centre NAD (http://www.centrenad.com), who are giving this course as well.

Writing is a good start yes. Take Patrice Desilet's example, he studied in cinema and became a famous Game designer. Obviously, you won't get hired as a Game designer right away. You'll have to become a pretty good level designer/mission scripter before they award you the title of game designer with all the responsabilities that goes with it. You'll have to be able to draw top view of your map so that you can show you gameplays. Plus, you'll also have to know a little of 3D so that you can built your mockup (rough of you map, no detail in the building and no textures.) They mostly use 3DSMAX, Sketchup or that Visio software which I don't know much about.

I'd say that a lack of drawing abilities won't hurt you much but again you'll have to be able to share your ideas using paper and 3D mockup.

My humble suggestion would be that you go study game design/level design/cinema/something like that. You read a lot about all sorts of topics. You stay up to date with what other videogames as to offer and what will be the next great thing (Obviously AC http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif). You have to be able to pinpoint what exactly is fun in the game you're playing. That little something that make people enjoying the game and spending time in it...

Mostly it!
Hope it gives you an idea of what are the next step for you, so that you become the next great game designer! http://forums.ubi.com/images/smilies/25.gif

Kollawona
10-13-2006, 11:32 PM
Originally posted by ATFA666:
My question is simple......Can you purchase clothes/weapons for your character?
I want to know this also<div class="ev_tpc_signature">

Filesize exceeds the guidelines. Please resize the sig to a maximum filesize of 64 kb. Thanks //zgubilici

JN006
10-14-2006, 12:14 AM
Originally posted by Kollawona:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ATFA666:
My question is simple......Can you purchase clothes/weapons for your character?
I want to know this also </div></BLOCKQUOTE>

Sorry Mods... I'm on copy/paste mode now http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Hi Kollawona!

If you took time to read this entire thread, you've probably noticed that I didn't answered any specific questions regarding Assassin's Creed videogame.

Feel free to ask general question regarding the industy, videogame pipeline, the required aptitude for being an artist, prog, animator or any other generic question you may have.

Thx in advance for your understanding,
JN006
http://forums.ubi.com/images/smilies/halo.gif

e_ordway
10-14-2006, 02:00 AM
A while back I read an article or saw a interview that stated that the game Assassins Creed was inspired because of a book that one of the team members read. So far I've been looking for books of the subject of assassins and was wondering if you could tell us which book was the main inspiration behind this game or any good books on the subject of assassins... thanks http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

e_ordway
10-14-2006, 02:15 AM
Sorry JN006,
I didnt read through the whole thread to see that you cant answer any questions about AC. Although I do have a couple general questions for you about the business, in specifics to concept design artist:
1)Are they given any specific direction in what they have to create or are they simple told some general facts and go on from there...
2)How involved is a conceptual artists throughout the game process
3)What is the general work load for these guys; hrs, deadlines, quality, ect...
4)How does one generally work into that position as a conceptual artist...
Thanks http://forums.ubi.com/images/smilies/25.gif

JN006
10-14-2006, 02:33 AM
Originally posted by e_ordway:
A while back I read an article or saw a interview that stated that the game Assassins Creed was inspired because of a book that one of the team members read. So far I've been looking for books of the subject of assassins and was wondering if you could tell us which book was the main inspiration behind this game or any good books on the subject of assassins... thanks http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I can answer this one.
It's Alamut.

There is a thread about AC's book on this forums, you might find it interresting to read?!

Cheers...

JN006
10-14-2006, 02:41 AM
Originally posted by e_ordway:
Sorry JN006,
I didnt read through the whole thread to see that you cant answer any questions about AC. Although I do have a couple general questions for you about the business, in specifics to concept design artist:
1)Are they given any specific direction in what they have to create or are they simple told some general facts and go on from there...
2)How involved is a conceptual artists throughout the game process
3)What is the general work load for these guys; hrs, deadlines, quality, ect...
4)How does one generally work into that position as a conceptual artist...
Thanks http://forums.ubi.com/images/smilies/25.gif

Welcome aboard E_Ordway!

1- Concept artist are coached by the Art director regarding the expected concept. They are givin the big line of the concept required and The DA is checking once in a while to make sure they haven't done half of the drawing in another direction than the one required.

2-From begining 'til the end. Concept artist draw characters, enviroment, specific modeles, mood and lighting, etc...

3-Same as everyone regarding the hrs. Quality is always the best eventhough sometimes they're just ask for rough sketch to get the mood of the needed models. Regarding the dealine, I have no clue how much time they are given to do one concept?

4-I'm not sure that I've understood correctly your questions. How they managed to become a concept artist, am i right? Well, most of them are awesome artist that get the job right away. Since they are not that much in big studios, sometime they get into modeling or marketing artist and then apply on the opening job internally.

You're welcome!

P.S. You might want to avoid double posting. Use the edit button on the bottom corner of your post. http://forums.ubi.com/images/smilies/25.gif

The_Smo_Show
10-14-2006, 11:12 AM
JN006 im certain you're working on Assasin's Creed and i want to know if you worked on Sands of Time<div class="ev_tpc_signature">

http://img379.imageshack.us/img379/320/userbar131164cz6xm.gif
http://img385.imageshack.us/img385/6913/toronto4cu.jpg
http://img173.imageshack.us/img173/2519/trsub9is.jpg

JN006
10-14-2006, 11:49 AM
Originally posted by The_Smo_Show:
JN006 im certain you're working on Assasin's Creed and i want to know if you worked on Sands of Time

No, I unfortunatly didn't worked on SoT

The_Smo_Show
10-14-2006, 12:25 PM
thank you<div class="ev_tpc_signature">

http://img379.imageshack.us/img379/320/userbar131164cz6xm.gif
http://img385.imageshack.us/img385/6913/toronto4cu.jpg
http://img173.imageshack.us/img173/2519/trsub9is.jpg

chewie1890
10-14-2006, 02:52 PM
This is a question about the website. I normally check both the US, and the UK, sections to see if theres ever any differences. I was looking at the UK site and saw a pre-order now button, I of course clicked on it and was brought the Ubi's store where I could pre-order it. It was for europe though and the price was in euros, so I go to the US site to pre-order it there I click on the pre-order button the same site comes up except I can't see anything. Can we not pre-order it yet or is my internet just acting up?<div class="ev_tpc_signature">

http://img459.imageshack.us/img459/8355/vgvnlq6.jpg (http://imageshack.us)

JN006
10-14-2006, 03:55 PM
Originally posted by chewie1890:
This is a question about the website. I normally check both the US, and the UK, sections to see if theres ever any differences. I was looking at the UK site and saw a pre-order now button, I of course clicked on it and was brought the Ubi's store where I could pre-order it. It was for europe though and the price was in euros, so I go to the US site to pre-order it there I click on the pre-order button the same site comes up except I can't see anything. Can we not pre-order it yet or is my internet just acting up?

I have no idea whether you can or not pre-order this game! I'd be surprise but I, again, have not clue!

Sorry

moobz
10-14-2006, 06:22 PM
you can pre-oerder it from gamestop:
Playstation 3 (http://www.gamestop.com/product.asp?product_id=270010)

XBOX 360 (http://www.gamestop.com/product.asp?product%5Fid=200232)<div class="ev_tpc_signature">

http://i35.photobucket.com/albums/d187/moobz/blanksig.gif http://i35.photobucket.com/albums/d187/moobz/kaileenasig.jpg (http://www.freewebs.com/moobz1982/index.htm)
"We all make mistakes, some are small, some are large"

killerassassind
10-14-2006, 07:17 PM
xbfreak 101 the plot is that your a person in modern day geneticly remebering Altair's memories. If you freez the screen at the end of video you see a women with a lab coat leaning towrds the screen.

JN006
10-14-2006, 07:39 PM
What?...
I take place in the present?! ...
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

moobz
10-14-2006, 08:14 PM
Originally posted by JN006:
What?...
I take place in the present?! ...
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

so now we have established that killerassassind's thoery is......how can i say.......completely false http://forums.ubi.com/images/smilies/34.gif<div class="ev_tpc_signature">

http://i35.photobucket.com/albums/d187/moobz/blanksig.gif http://i35.photobucket.com/albums/d187/moobz/kaileenasig.jpg (http://www.freewebs.com/moobz1982/index.htm)
"We all make mistakes, some are small, some are large"

AssassinAltair
10-15-2006, 09:23 PM
Well actually why did you deside to make available for the 360? Because I and I speak for a lot of people, think it should be an exclusive PS3 title. No doubt 360 owners are satisfyed. But why did you choose to do that?

This Game Looks AMAZING by the way, I'm glad you guys and girls did your home work on this.

Does this conspiracy have anything to do with what has happend to this world, and does it tie in with Pince of Persia (The Game is a Masterpeice)at all?

JN006
10-15-2006, 10:29 PM
Originally posted by AssassinAltair:
Well actually why did you deside to make available for the 360? Because I and I speak for a lot of people, think it should be an exclusive PS3 title. No doubt 360 owners are satisfyed. But why did you choose to do that?

This Game Looks AMAZING by the way, I'm glad you guys and girls did your home work on this.

Does this conspiracy have anything to do with what has happend to this world, and does it tie in with Pince of Persia (The Game is a Masterpeice)at all?

*This is a personnal opinion and in no way an official statement from Ubisoft.*

Because with all the hype around Assassin's Creed, Ubisoft is going to make, way more money than what Sony would be welling to pay for exclusivity...! Plus Ubisoft has always had great collaboration with Microsoft, why would they avoid shipping one of the best next-gen games for Xbox. Example of this: Splinter Cell's series, R6 series.

For the last year, Ubisoft made money with their next-gen titles and some with their current-gen games. What next-gen console is available now? That's it! X360! Would they turn their back on this an go exclusive for PS3. Plus, since the PS3 has not been released yet, and AC would almost be a launch title, Ubisoft would have put benefice for this game on hold until the PS3 reachs enough houses what the X360 has already done. Keep in mind that it was never announced as exclusive! What they always said was:"No other console is confirmed yet". People took this as exclusive.

*This is a personnal opinion and in no way an official statement from Ubisoft.*

Regarding your other questions, I'm under a NDA regarding everything in developpment at Ubisoft. Therefore, I will, like stated previously, not answer any specific questions about Assassin's Creed game.

Feel free to ask any general questions you may have, in regard to the videogame industry at large.

Thx for your understanding!
Cheers.

JN006

kew414
10-16-2006, 12:11 AM
Originally posted by JN006:
Keep in mind that it was never announced as exclusive! What they always said was:"No other console is confirmed yet". People took this as exclusive.
I told people that so much, but they juist thought it was exclusive. Teaches you people; Kew is always right.

I was wondering... How much do you get paid? http://forums.ubi.com/images/smilies/shady.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif<div class="ev_tpc_signature">

http://www.azupload.com/displayImage.php/setid7358.png
<span class="ev_code_RED">"Keep smiling, it makes people wonder what you're up to."</span>

silentassasin05
10-16-2006, 12:23 AM
I dont have to pay you http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
The only thing i said was that it hasnt been announced for X360( before it was announced). Not once did i say it was an exclusive.<div class="ev_tpc_signature">

Long Live Randomness!

Wii Number - 1424 8632 3224 5572
+ 1 post

AltairBear
10-17-2006, 12:39 AM
JN006 is an amazing man.

I thank him so much for answering everyones questions.

He's my favorite guy here.

UnaUuru
10-17-2006, 01:28 AM
Originally posted by AltairBear:
JN006 is an amazing man.

I thank him so much for answering everyones questions.

He's my favorite guy here. You know you're a respected member of a community when people in that community start sucking up to you http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif Also, lionizing fits the bill as well.

(You know I'm joking.)<div class="ev_tpc_signature">

http://i21.photobucket.com/albums/b275/Kewbet/Kews%20pics/sigfinal.jpg
<sub><span class="ev_code_YELLOW">"Ruby is just an ignorant little princess. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif" -Rob</span></sub>

JN006
10-17-2006, 02:41 PM
Originally posted by UnaUuru:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AltairBear:
JN006 is an amazing man.

I thank him so much for answering everyones questions.

He's my favorite guy here. You know you're a respected member of a community when people in that community start sucking up to you http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif Also, lionizing fits the bill as well.

(You know I'm joking.) </div></BLOCKQUOTE>

Ohhhh that's so cute... she's jealous!!!
Come on... all together... You are the best UnaUuru... http://forums.ubi.com/images/smilies/partyhat.gif

ashishgurung
10-17-2006, 04:47 PM
Who is giving the Altair's voice in the game, Don't know even speaks in the game, looks very silent killer<div class="ev_tpc_signature">

http://i106.photobucket.com/albums/m270/ashishgurung/sig2.jpg

JN006
10-17-2006, 09:25 PM
Originally posted by ashishgurung:
Who is giving the Altair's voice in the game, Don't know even speaks in the game, looks very silent killer
They've cut his tongue as well, replaced it with a dagger...

What a killing machine this Altair is... http://forums.ubi.com/images/smilies/mockface.gif

UnaUuru
10-17-2006, 10:09 PM
Originally posted by JN006:
Ohhhh that's so cute... she's jealous!!!
Come on... all together... You are the best UnaUuru... http://forums.ubi.com/images/smilies/partyhat.gif Jealous? Hah! On only two different Ubi forums, I've had three people tell me they like me, two others tell me they love me, and now I've been told that I'm the best. And all that with little over 400 posts. You ain't got nuffin' on me, punk http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif<div class="ev_tpc_signature">

http://i21.photobucket.com/albums/b275/Kewbet/Kews%20pics/sigfinal.jpg
<sub><span class="ev_code_YELLOW">"Ruby is just an ignorant little princess. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif" -Rob</span></sub>

kew414
10-17-2006, 10:16 PM
I love JN006 http://forums.ubi.com/images/smilies/inlove.gif

There. He's catching up now http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif<div class="ev_tpc_signature">

http://www.azupload.com/displayImage.php/setid7358.png
<span class="ev_code_RED">"Keep smiling, it makes people wonder what you're up to."</span>

UnaUuru
10-17-2006, 10:25 PM
Gah! *shoves Kew away*
Still can't compare, though, JN006 himself declared his love for me and we're engaged in a PT, and I also got desert_rose2006 to tell me she loved me, and we were ALWAYS bickering because we were almost total opposites. Thus, I am teh hardcore sugarpie http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/metal.gif<div class="ev_tpc_signature">

http://i21.photobucket.com/albums/b275/Kewbet/Kews%20pics/sigfinal.jpg
<sub><span class="ev_code_YELLOW">"Ruby is just an ignorant little princess. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif" -Rob</span></sub>

kew414
10-17-2006, 10:29 PM
I'm loved the most! Everyone loves me (especially Noofi), don't you all?

*silence*

Don't you?...

..Anyone?



Lets get back on topic now. I believe JN006 didn't tell me how much he gets paid http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif<div class="ev_tpc_signature">

http://www.azupload.com/displayImage.php/setid7358.png
<span class="ev_code_RED">"Keep smiling, it makes people wonder what you're up to."</span>

UnaUuru
10-17-2006, 10:37 PM
You want cheerful responses, you go to the PoP forums http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif This place is a newbfest. (Also, at the time of writing this your post count is currently at 1237. Just imagine how awesome it'll be 100 posts later http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

Uh, back on topic, JN006, does anyone in the game industry use motion-capture to do character animations?<div class="ev_tpc_signature">

http://i21.photobucket.com/albums/b275/Kewbet/Kews%20pics/sigfinal.jpg
<sub><span class="ev_code_YELLOW">"Ruby is just an ignorant little princess. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif" -Rob</span></sub>

JN006
10-17-2006, 10:48 PM
Originally posted by kew414:
I'm loved the most! Everyone loves me (especially Noofi), don't you all?

*silence*

Don't you?...

..Anyone?



Lets get back on topic now. I believe JN006 didn't tell me how much he gets paid http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Make me thinks of:

Who's coming with me? (jerry mcguire)

kew414
10-17-2006, 10:50 PM
... You lost me http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif<div class="ev_tpc_signature">

http://www.azupload.com/displayImage.php/setid7358.png
<span class="ev_code_RED">"Keep smiling, it makes people wonder what you're up to."</span>

JN006
10-17-2006, 10:55 PM
Originally posted by UnaUuru:
You want cheerful responses, you go to the PoP forums http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif This place is a newbfest. (Also, at the time of writing this your post count is currently at 1237. Just imagine how awesome it'll be 100 posts later http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

Uh, back on topic, JN006, does anyone in the game industry use motion-capture to do character animations?

More and more mocap is used in games, either as a final animation (once the keys are cleaned) or as a base for the keyframing.

Let me tell you that cleaning mocap is not a fun job to do... Usually the newby's job!

Since mocap will be use more and more, this bring use to the point of asking if the animator's job is going to disapear in a near future. (Like 2 or 3 new generation of consoles) At least the props and the animal can't be mocap.

Mocap definitly improve the look of a character's movement. Not that keyframming can't do it, but it take more time and as you all know... saving money is a plus for a big production...

kew414
10-17-2006, 10:57 PM
Why'd she get a proper answer http://forums.ubi.com/images/smilies/bigtears.gif

*runs to corner of room and cries heart out*<div class="ev_tpc_signature">

http://www.azupload.com/displayImage.php/setid7358.png
<span class="ev_code_RED">"Keep smiling, it makes people wonder what you're up to."</span>

UnaUuru
10-17-2006, 10:59 PM
I told you, Kew, he loves me http://forums.ubi.com/images/smilies/mockface.gif http://forums.ubi.com/images/smilies/inlove.gif

What does "cleaning" it mean?<div class="ev_tpc_signature">

http://i21.photobucket.com/albums/b275/Kewbet/Kews%20pics/sigfinal.jpg
<sub><span class="ev_code_YELLOW">"Ruby is just an ignorant little princess. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif" -Rob</span></sub>

JN006
10-17-2006, 11:02 PM
Originally posted by kew414:
Why'd she get a proper answer http://forums.ubi.com/images/smilies/bigtears.gif

*runs to corner of room and cries heart out*

I'm not going to tell you how much I'm paid... you loco... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Check out gamasutra's wesite, they post a listing of all job and salary in the game industry. "Usually" Jr modeler get paid 40K per year...

www.gamasutra.com (http://www.gamasutra.com)

JN006
10-17-2006, 11:04 PM
Originally posted by UnaUuru:
I told you, Kew, he loves me http://forums.ubi.com/images/smilies/mockface.gif http://forums.ubi.com/images/smilies/inlove.gif

What does "cleaning" it mean?

Mocaping put a key at each frames. Even the number of keys in an animation is optimized for better result (framerate, etc...)

You have to remove unnecessary keys and tweak the interpolation to get a clean result with less keys... Big lines since I'm not animator.

UnaUuru
10-17-2006, 11:09 PM
Man, that sounds evilly complicated.<div class="ev_tpc_signature">

http://i21.photobucket.com/albums/b275/Kewbet/Kews%20pics/sigfinal.jpg
<sub><span class="ev_code_YELLOW">"Ruby is just an ignorant little princess. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif" -Rob</span></sub>

JN006
10-25-2006, 09:12 AM
Wow... thx!
I'm honnored!

http://forums.ubi.com/images/smilies/11.gif

ifiwerearichman
10-25-2006, 09:19 AM
Originally posted by FCY-JMDK-WLKY:
Roight, the two of you now have the "AC Development Team" title. If you want it changed to something more specific or something, let me know.
Oh ya... um... I too am working on the AC project... yes, that will do.... http://forums.ubi.com/images/smilies/shady.gif<div class="ev_tpc_signature">

__________________________________________________

PSN ID = Zeraf
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If your one of those 98%, put this in your sig.

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FCY-JMDK-WLKY
10-25-2006, 09:29 AM
Cheeky git, aren't you? If you don't watch out, I'll give you the title "Careful - member has been known to wet himself".<div class="ev_tpc_signature">

<center>[/url][url="http://www.androidjones.com>http://img.photobucket.com/albums/v645/Abelquack/sigs%20avatars/Android-avy.gif</a><a"]<img src=http://img.photobucket.com/albums/v645/Abelquack/sigs%20avatars/fcy1.gif> (http://z13.invisionfree.com/FUBAR/index.php?&CODE=01><img)</center>

ifiwerearichman
10-25-2006, 10:39 AM
Originally posted by FCY-JMDK-WLKY:
Cheeky git, aren't you? If you don't watch out, I'll give you the title "Careful - member has been known to wet himself".
http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Wow, I always knew you were notorious for your dark sense of humor/sarcasm, but I think you just kicked it up a notch... what does git even mean?<div class="ev_tpc_signature">

__________________________________________________

PSN ID = Zeraf
http://nexgenwars.com/images/ps3_forum2.jpg (http://nexgenwars.com/)

It's a fact that 98% of people like ifiwerearichman.
If your one of those 98%, put this in your sig.

AMD Athlon 64 +4200
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M.Miagi
10-25-2006, 11:31 AM
Originally posted by ifiwerearichman:Sweetness! Then perhaps you can answer a question of my own. How do you compile a program through VS 2005 when doing an empty Win32 Application Console file project. When I get to the debug phase, it just says:

"Unable to start program 'c:documents and settings/robert/my documents/visual studio 2005/projects/debug/_______.exe

The system cannot find the file specified"

My friends who are complete programming wiz showed me a work around for it but I kinda forgot http://forums.ubi.com/images/smilies/blush.gif... Thx http://forums.ubi.com/images/smilies/typing.gif

Well... it's kinda because it's a "empty" project. So basically, there's no files in the project, so there's nothing to compile, so there's no program, thus no .exe files http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (what a chain of events! wow! hehehe)
Add some files (.cpp) and one needs the "main" method.
int _tmain(int argc, _TCHAR* argv[])
{
// your stuff
}

I would however add that for more programming-only questions, you will get more detailed answers on programming forums. I would rather answer game-industry questions here http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Have fun!<div class="ev_tpc_signature">

Wax On, Wax Off
M.Miagi

M.Miagi
10-25-2006, 11:33 AM
Originally posted by JN006:
God bless M. Miagi...!!!
Thx for your help, I just didn't know what answer I could give to all these JR. programmer's questions!

Welcome home M. Miagi! http://forums.ubi.com/images/smilies/25.gif
Thx!

And hurray for the titles http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

Wax On, Wax Off
M.Miagi

FCY-JMDK-WLKY
10-25-2006, 02:27 PM
Originally posted by ifiwerearichman:

http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Wow, I always knew you were notorious for your dark sense of humor/sarcasm, but I think you just kicked it up a notch... what does git even mean?

Thanks you, kind sir. As long as you know it's all meant in good fun...

'Git' is a word that usually follows the adjective 'cheeky' in the expression 'cheeky git' ... which is just another way of saying I can't think of a proper synonym for it. 'S not really used that often outside of the UK, I think. Oh well, back on topic.<div class="ev_tpc_signature">

<center>[/url][url="http://www.androidjones.com>http://img.photobucket.com/albums/v645/Abelquack/sigs%20avatars/Android-avy.gif</a><a"]<img src=http://img.photobucket.com/albums/v645/Abelquack/sigs%20avatars/fcy1.gif> (http://z13.invisionfree.com/FUBAR/index.php?&CODE=01><img)</center>

ifiwerearichman
10-25-2006, 11:50 PM
Originally posted by M.Miagi:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ifiwerearichman:Sweetness! Then perhaps you can answer a question of my own. How do you compile a program through VS 2005 when doing an empty Win32 Application Console file project. When I get to the debug phase, it just says:

"Unable to start program 'c:documents and settings/robert/my documents/visual studio 2005/projects/debug/_______.exe

The system cannot find the file specified"

My friends who are complete programming wiz showed me a work around for it but I kinda forgot http://forums.ubi.com/images/smilies/blush.gif... Thx http://forums.ubi.com/images/smilies/typing.gif

Well... it's kinda because it's a "empty" project. So basically, there's no files in the project, so there's nothing to compile, so there's no program, thus no .exe files http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (what a chain of events! wow! hehehe)
Add some files (.cpp) and one needs the "main" method.
int _tmain(int argc, _TCHAR* argv[])
{
// your stuff
}

I would however add that for more programming-only questions, you will get more detailed answers on programming forums. I would rather answer game-industry questions here http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Have fun! </div></BLOCKQUOTE>
Fair enough if you don't want to talk about programming stuff here but just an fyi, I did add an empty .cpp file (and typed in a perfectly valid program mind you) but the stupid error pops up when attempting to debug. Furthermore, when executing it through a cmd, I try to type in: "c++ ________.cpp" when in the proper directory yet I get something about c++ not being a recognized command, as if I didn't have a compiler installed. But ya, back on topic now...<div class="ev_tpc_signature">

__________________________________________________

PSN ID = Zeraf
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It's a fact that 98% of people like ifiwerearichman.
If your one of those 98%, put this in your sig.

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kew414
10-26-2006, 01:23 AM
Oooo, we have 2 devs here now!

I have a Question for both of ya

Can I come visit? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif<div class="ev_tpc_signature">

http://www.azupload.com/displayImage.php/setid7358.png
<span class="ev_code_RED">"Keep smiling, it makes people wonder what you're up to."</span>

JN006
10-26-2006, 08:32 AM
Originally posted by kew414:
Oooo, we have 2 devs here now!

I have a Question for both of ya

Can I come visit? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Unfortunatly, access is restreint to employee only. Even bringing the families and relative are a pain in the a$$.

You can come around the building and peek in through the windows ? http://forums.ubi.com/images/smilies/disagree.gif

bbigdawg69
11-08-2006, 04:36 PM
Hi, I'm new to the forums but I had some questions for you.

Are the 3d modelers also responsible for animations? Actually...a better question would be what exactly are the jobs of a 3d modeler besides making the characters?
And I was also curious about animations...do you use the bone method and IK solvent, or is it easier to use bipeds.

I kinda know how to use bipeds, and I think I'm just scratching the surface with the whole bone system thing. 3DSM is an amazing program and I'm just tryin to familiarize myself with it.
(i've been here for a while but I just read never post) and JN006 is awesome!

JN006
11-08-2006, 09:41 PM
Welcome aboard Bbigdawg69,

3D modelers are responsible for all the visual elements in a game, from the character to the little objets on the table you never pay attention to.
We create the objects/buildings from concept art or an overall art direction given by the art director. There is a lot of space for creativity when creating object, but some need to be real specific and then require a precise modeling from references.

In most studios using 3D Studio Max, there using the biped bone structure. Cinematics or Post-Production studios build their own bones structures, or any other studios that are not using Max as their primairy tool. (Maya, XSI) They then build their own bones structure with constraint and IK, to mimic the human/animal/creature limitations.

Keep learning the tool and challenge yourself with more and more complexe animations. Try to do some rotoscopic animation (frame by frame based on a video maybe). These are great ways to learn the animations. Analyse common movement frame by frame. Check the world around you. Great animation reside in the reproduction of details. (breathing, stressed movement, etc...)

Cheers,
JN

Come on peeps, you now have someone who know prog (M. Miagi)... Can't believe you guys don't have any questions for him, you that were beging me to bring a non-art artist... http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

ifiwerearichman
11-09-2006, 11:43 AM
I have a question for Miagi. As far as I know , most games are developped using C++, yet people have been telling me that C# will become the prefered language in the near future. So I'm wondering (in your point of view as a programmer for a publisher giant) if this is all superstition, or should I start learning the computer language that is C#. Thx in advance.<div class="ev_tpc_signature">

__________________________________________________

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It's a fact that 98% of people like ifiwerearichman.
If your one of those 98%, put this in your sig.

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M.Miagi
11-10-2006, 02:30 PM
Hiya,
I'm working in both C++ and C#, and gosh I would love it if it their would be more C#.

Most projects are still using C++, like most core engines. But it's slowly starting to use some more C#, for example, the tools around an engine.
For designing UI, it is way better than MFC (C++).
I doubt that everything will be C# in the "near" future, since most seniors are C++ gurus. With time, people will switch and learn it. But its importance will surely grow fast, since it's quite easy to learn.

So yeah, it is a good idea to learn C#. If you know java, it looks a lot similar, so it should be easy.<div class="ev_tpc_signature">

Wax On, Wax Off
M.Miagi

Crukis
11-18-2006, 12:59 PM
I have three questions:

1. What program is used for level design (The only one I've heard of is "Hammer"(Half life 2))

2. I'm just 13 years old and I'm starting to learn C++ (Did the "Hello World" program today). If I keep on programing, do I have big possibilties(<- hope i spelled that right) to become a programer in a big company(Ubi Soft,EA etc.)

3. M.Miagi, How old was you when you started with programing?

JN006
11-18-2006, 03:45 PM
Originally posted by Crukis:
I have three questions:

1. What program is used for level design (The only one I've heard of is "Hammer"(Half life 2))

2. I'm just 13 years old and I'm starting to learn C++ (Did the "Hello World" program today). If I keep on programing, do I have big possibilties(<- hope i spelled that right) to become a programer in a big company(Ubi Soft,EA etc.)

3. M.Miagi, How old was you when you started with programing?

Hi Crukis!

1 - What do you mean by what program is used for level design? They use 3d software to build their top view layout. Some use 3DS Max and some other used Sketchup. They visualise their stuff using Visio also (not to sure, but I've seen some peeps using this). They then use the tool provided in the choosen engine to build their layout/techno/feature they've imagined. All the visual aspect or eye candy is built by the modeler and all the hardcore programing of a feature is done by the programmers. Some engine containts a ground generation system (I.E. Crytek) and other doesn't. If the engine used does offer a ground generating system, the level designer might work directly in it to build their ground and layout instead of using a modeling software.

The level designer used also WORD http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Big time!!
The software is mostly what engine they're using. They do used the software above to help them out concepting or creating gameplays, but the real thing happen in the engine choosen by the production. Hammer is one editor available. Others are Crytek provided with the Farcry game, Unreal along with Unreal Tournament game, and many more. Hammer is indeed very popular by the online modders community with Unreal.

Hope this answer your questions.
I rely on M. Miagi for the rest of yours concerns.

Cheers!

FCY-JMDK-WLKY
11-18-2006, 04:55 PM
After looking at the concept art again, I have to ask: who is/are the concept artist(s) for AC? Vyle? BaronTieri? Aleksi? Someone else?
(As far as I know, the artists are allowed to tell people which projects they're working on, so this shouldn't pose any problems as far as the NDA is concerned)

Cheers,<div class="ev_tpc_signature">

<center>[/url][url="http://www.androidjones.com>http://img.photobucket.com/albums/v645/Abelquack/sigs%20avatars/Android-avy.gif</a><a"]<img src=http://img.photobucket.com/albums/v645/Abelquack/sigs%20avatars/fcy1.gif> (http://z13.invisionfree.com/FUBAR/index.php?&CODE=01><img)</center>

Crukis
11-19-2006, 01:50 AM
1 - What do you mean by what program is used for level design?
Cheers!
I think Half Life 2 uses a program called "Hammer"( http://en.wikipedia.org/wiki/Valve_Hammer_Editor ).So when they (maybe)use it, I though that other studios used a level editing program.
Here is other links to level editors:
http://en.wikipedia.org/wiki/UnrealEd
http://en.wikipedia.org/wiki/3D_World_Studio
http://en.wikipedia.org/wiki/Aurora_Toolset
http://en.wikipedia.org/wiki/Q3Radiant
http://en.wikipedia.org/wiki/GtkRadiant
http://en.wikipedia.org/wiki/Level_design <- From tools -> Sometimes, professional 3D editing software, such as 3D Studio Max, Blender, AutoCAD, Lightwave, Maya or XSI is used, usually customised with a special plugin developed for the specific game.

Other ineresting info about 3Ds max:
http://en.wikipedia.org/wiki/List_of_Companies_Using_3DS_Max
http://en.wikipedia.org/wiki/List_of_Movies_made_with_help_of_3DS_Max
http://en.wikipedia.org/wiki/List_of_computer_games_dev...with_help_of_3DS_Max (http://en.wikipedia.org/wiki/List_of_computer_games_developed_with_help_of_3DS_ Max)

JN006
11-19-2006, 10:05 AM
Originally posted by FCY-JMDK-WLKY:
After looking at the concept art again, I have to ask: who is/are the concept artist(s) for AC? Vyle? BaronTieri? Aleksi? Someone else?
(As far as I know, the artists are allowed to tell people which projects they're working on, so this shouldn't pose any problems as far as the NDA is concerned)

Cheers,

Hey!

In fact! Barontiery and Vyle both worked on the project. Now Barontiery is on another production while Vyle as left the building. We had two other concept artists; Vincent and Manuel. Now only Manuel is still on the project. My Senior Art Director (daily contact) is Raphael Lacoste which also is a great concept artist and awesome 3d modeler. www.raphel-lacoste.com (http://www.raphel-lacoste.com)

Hope this answers your questions.
Cheers!

FCY-JMDK-WLKY
11-19-2006, 11:06 AM
Ah, awesome! I don't think I've seen any work by Vincent or Manuel yet, but the others are amazing (and highly respected) artists. Hope we get to see some more of their work soon.

Thanks for the answers, mate.<div class="ev_tpc_signature">

<center>[/url][url="http://www.androidjones.com>http://img.photobucket.com/albums/v645/Abelquack/sigs%20avatars/Android-avy.gif</a><a"]<img src=http://img.photobucket.com/albums/v645/Abelquack/sigs%20avatars/fcy1.gif> (http://z13.invisionfree.com/FUBAR/index.php?&CODE=01><img)</center>

OH_DragonBoy
11-19-2006, 03:07 PM
Do you know how big an effect that aspects such as soundtrack and voice acting have on a typical game? I understand you can't say anything about AC, but what about your previous game (assuming there is one...).
Because I notice that although in a lot of games, even when the animation and stuff is top notch, the voice acting, script and/or soundtrack can be lackluster in comparison. Take Perfect Dark Zero, for instance; pretty game, great gameplay, but a script you wouldn't use to wipe your...

Yeah, you get the point.<div class="ev_tpc_signature">

http://home.comcast.net/%7Ezerowing/userbar.jpg
http://i7.photobucket.com/albums/y296/Orlando_Hamar/ACSig2.jpg
Buy The Game Or Die. Also get Heavenly Sword - Nariko could kick Prince's ***.
http://www.coreno.info/ps3cntimg.php?src=ps3bar1.jpg&x=250&y=15&string=days&size=10 (http://www.coreno.info/?ps3countdown)

Call me either DB or Orlando. Please refrain from calling me "OH_DragonBoy"
Please excuse my English: I am from England.

JN006
11-19-2006, 04:28 PM
Originally posted by FCY-JMDK-WLKY:
Ah, awesome! I don't think I've seen any work by Vincent or Manuel yet, but the others are amazing (and highly respected) artists. Hope we get to see some more of their work soon.

Thanks for the answers, mate.

Well if any new concept art end up on the web.. then, It's their work!

No problems buddy!

JN006
11-19-2006, 04:35 PM
Originally posted by OH_DragonBoy:
Do you know how big an effect that aspects such as soundtrack and voice acting have on a typical game? I understand you can't say anything about AC, but what about your previous game (assuming there is one...).
Because I notice that although in a lot of games, even when the animation and stuff is top notch, the voice acting, script and/or soundtrack can be lackluster in comparison. Take Perfect Dark Zero, for instance; pretty game, great gameplay, but a script you wouldn't use to wipe your...

Yeah, you get the point.

I guess it depends on the importance that the narrations have in your game. Most last-gen FPS had narration that didn't really support or add anything in term of fun factor or immersion. With the new generation of game this feature might be tweaked a whole lot more creating diversion between nationalities for example. Take SP : DA as an example. Either you take the french language or the english, etc... You'll notice different accent from a chiness NPC or a African NPC. That's a lot better in my opinion. The dialogue and script often change during a production. Nothing is really freeze since it goes along with what's produced in term of cinematics, often influence by the delay left or emotion aimed. That's a point where there is still plenty space for evolution in the next-gen games.

Hope this answers your questions. (Not sure...) http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Cheers!
JN006

princeofyo
11-20-2006, 06:22 PM
I was wondering JN006, would you say the games story is better because of the added futuristic part? Or do you think the game could still have as good of a story without a futuristic twist.

Also I have been watching the in-game demo and in it, the only way Altair killed an enemy was by stabbing him with his sword through the stomach then pulling the sword out. Are there other ways of killing enemies with your sword other then stabbing them in the stomach, such as cutting their head off or slashing the left or right side of their body, etc.

Thanks http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

___________________
"Burn out the day, burn out the night. I feel no reason to put up a fight. I'm liven' forgiven' the devil his due. And I'm burnin', I'm burnin for you."
-Burnin' for you, Blue Oyster Cult

LuKeY-
11-20-2006, 07:03 PM
hi, i think i have a good question here... JN006, is it fun to be on the ac team? or any dev team at all? like do you get free stuff like the actual game you helped produce....but then again its kinda a bit easy since you know what do do as you created a part of it...that would make it boring, no?

*also just excited on a response from the legend http://forums.ubi.com/images/smilies/11.gif*

M.Miagi
11-21-2006, 06:48 AM
Originally posted by Crukis:
I have three questions:

1. What program is used for level design (The only one I've heard of is "Hammer"(Half life 2))

2. I'm just 13 years old and I'm starting to learn C++ (Did the "Hello World" program today). If I keep on programing, do I have big possibilties(<- hope i spelled that right) to become a programer in a big company(Ubi Soft,EA etc.)

3. M.Miagi, How old was you when you started with programing?

Oh boy, my first programming was at... hum... maybe 13-14 years old... In highschool anyway. Turbo Pascal and Basic it was http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. The programming we needed to do was to draw lines, and circle... ooohh. Pascal again in Cegep, then went C++ at university.

So yes, basically, it's good to start right away. Try to get your basic skills at school (if you have programming courses) and/or at home. What will be the most important will be to work in real projects (work, or research in school), that's where you will learn the "real thing". I know some friends who tried to make a game by themselves (engine, graphics and everything). That's a good way to learn what an engine is about.

Also, don't be that guy that works all night programming without talking to anyone. Team work is quite important (social skills).

Hope it answers http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

Wax On, Wax Off
M.Miagi

DarkCrawler90
11-21-2006, 10:37 AM
Don't know if this is too AC Specific, but...

In the X06 demonstration, did the video include anything you two have made? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

http://img509.imageshack.us/img509/4064/acwu7.gif

M.Miagi
11-21-2006, 11:14 AM
Originally posted by DarkCrawler90:
Don't know if this is too AC Specific, but...

In the X06 demonstration, did the video include anything you two have made? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Not from me... I'm working on tools to make artists' life easier, like for JN006 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif He's then able to use new technologies in the engine, or to make things better (and he can do them faster). That's "production support".

So basically, most of my code will not even go into the final game. I also do debugging features... which also doesn't get in the game http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif<div class="ev_tpc_signature">

Wax On, Wax Off
M.Miagi

lpcrispo
11-21-2006, 12:39 PM
Originally posted by M.Miagi:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DarkCrawler90:
Don't know if this is too AC Specific, but...

In the X06 demonstration, did the video include anything you two have made? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Not from me... I'm working on tools to make artists' life easier, like for JN006 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif He's then able to use new technologies in the engine, or to make things better (and he can do them faster). That's "production support".

So basically, most of my code will not even go into the final game. I also do debugging features... which also doesn't get in the game http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif </div></BLOCKQUOTE>

cheer up !!!
at least you are a part of this project...

JN006
11-21-2006, 05:45 PM
Originally posted by princeofyo:
I was wondering JN006, would you say the games story is better because of the added futuristic part? Or do you think the game could still have as good of a story without a futuristic twist.

Also I have been watching the in-game demo and in it, the only way Altair killed an enemy was by stabbing him with his sword through the stomach then pulling the sword out. Are there other ways of killing enemies with your sword other then stabbing them in the stomach, such as cutting their head off or slashing the left or right side of their body, etc.

Thanks http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Hey Princeofyo!

Unfortunately, I'd have to say that your question is a little to specific. But I would like you to ask it againonce the game is released. I'm sure you would agree to my answer!! I do find this story very interresting!

Cheers!

JN006

JN006
11-21-2006, 05:49 PM
Originally posted by LuKeY-:
hi, i think i have a good question here... JN006, is it fun to be on the ac team? or any dev team at all? like do you get free stuff like the actual game you helped produce....but then again its kinda a bit easy since you know what do do as you created a part of it...that would make it boring, no?

*also just excited on a response from the legend http://forums.ubi.com/images/smilies/11.gif*

Hehe LuKeY!

It's real fun to be on this team! Everyone are real talented artist which easely share their knowledge with each other! The team spirit is good, and everyone is looking to make the best game they can, by giving their maximum effort in their diciplines. I already kinda answer this one! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Yes, we get a copy of the game once realeased. A devteam t-shirt and we received the "I saw the Assassin's" shirt given at E3. Plus all the after meeting beer paid http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Cheers!
JN006

JN006
11-21-2006, 05:52 PM
Originally posted by M.Miagi:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DarkCrawler90:
Don't know if this is too AC Specific, but...

In the X06 demonstration, did the video include anything you two have made? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Not from me... I'm working on tools to make artists' life easier, like for JN006 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif He's then able to use new technologies in the engine, or to make things better (and he can do them faster). That's "production support".

So basically, most of my code will not even go into the final game. I also do debugging features... which also doesn't get in the game http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif </div></BLOCKQUOTE>

God bless this team who's helping us on a daily basis doing our job! They doesn't have the exposure we have in the released product but they sure help a lot through out the production of the game by making sure that we can do our job in the end. With a new engine produced, these guys were real busy trust me!!

I didn't had any mesh in the X06 demo since I'm not working in this city. You could saw a couple of my stuff in screenies... 1 screenshot! I let you guys guess in which town I work http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Cheers!

LuKeY-
11-21-2006, 06:44 PM
.....montreal? oh and thx for the reply....awesome im definantly becoming someone in a dev team, thats my goal now! its replaced my other goal of being a fighter pilot in the RAAF *Yes im an Aussie lol* any questions for the aussie? pfft http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif<div class="ev_tpc_signature">

"Pfft ive hacked into the Armys stuff before, The Army is so n00b."

lpcrispo
11-22-2006, 06:47 AM
Originally posted by LuKeY-:
.....montreal? oh and thx for the reply....awesome im definantly becoming someone in a dev team, thats my goal now! its replaced my other goal of being a fighter pilot in the RAAF *Yes im an Aussie lol* any questions for the aussie? pfft http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I dont know if you are joking.. but, I think he was talking IN GAME city http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif probably the more "desert" one ( I dont remember the name and to lazy to search for it now ;P )

JN006... can you tell us what object in this screenshot you have modeled ? :P

and.. is there any place for an Oracle developper at Ubisoft ? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

DarkCrawler90
11-22-2006, 06:55 AM
Originally posted by M.Miagi:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DarkCrawler90:
Don't know if this is too AC Specific, but...

In the X06 demonstration, did the video include anything you two have made? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Not from me... I'm working on tools to make artists' life easier, like for JN006 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif He's then able to use new technologies in the engine, or to make things better (and he can do them faster). That's "production support".

So basically, most of my code will not even go into the final game. I also do debugging features... which also doesn't get in the game http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif </div></BLOCKQUOTE>

Well, cheer up, the game would be worse without people like you. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Oh, and JN2006, are you working on...Damascus?<div class="ev_tpc_signature">

http://img509.imageshack.us/img509/4064/acwu7.gif

LuKeY-
11-22-2006, 09:08 AM
Originally posted by lpcrispo:
I dont know if you are joking.. but, I think he was talking IN GAME city http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif probably the more "desert" one ( I dont remember the name and to lazy to search for it now ;P )

of course i was joking, im not that dumb http://forums.ubi.com/images/smilies/35.gif<div class="ev_tpc_signature">

"Pfft ive hacked into the Armys stuff before, The Army is so n00b."

M.Miagi
11-22-2006, 09:11 AM
Hehehe I know http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I would do something else if I didn't like what I'm doing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I'll have my name in the credits at least! yay!


and.. is there any place for an Oracle developper at Ubisoft ?

Look at ubisoft's website... If they want one, they'll write it somewhere for sure.<div class="ev_tpc_signature">

Wax On, Wax Off
M.Miagi

LuKeY-
11-22-2006, 09:27 AM
hey, M.Miagi because you get neglected by the team *jokes lol* do you like.....in your spare time.....like.....dress up as altair? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

PS. if theres another public promo or somthing i wanna see a fan or team member as altair LOL aweshum<div class="ev_tpc_signature">

"Pfft ive hacked into the Armys stuff before, The Army is so n00b."

JN006
11-22-2006, 09:38 PM
Originally posted by DarkCrawler90:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by M.Miagi:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DarkCrawler90:
Don't know if this is too AC Specific, but...

In the X06 demonstration, did the video include anything you two have made? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Not from me... I'm working on tools to make artists' life easier, like for JN006 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif He's then able to use new technologies in the engine, or to make things better (and he can do them faster). That's "production support".

So basically, most of my code will not even go into the final game. I also do debugging features... which also doesn't get in the game http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif </div></BLOCKQUOTE>

Well, cheer up, the game would be worse without people like you. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Oh, and JN2006, are you working on...Damascus? </div></BLOCKQUOTE>

Hey hey!

I'd rather not say on which city I work... That would tell you from what city this screenshot is from, and I could get killed for that http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

But the screens contains a huge mesh of mine and a two little ones! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Cheers guys!

Updates: Actually there are two screenshot that containts my stuff...! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JN006
11-22-2006, 09:41 PM
Originally posted by LuKeY-:
hey, M.Miagi because you get neglected by the team *jokes lol* do you like.....in your spare time.....like.....dress up as altair? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

PS. if theres another public promo or somthing i wanna see a fan or team member as altair LOL aweshum

Slow down!!! My life would be miserable without his team...!

No joke but a guy from one of our studio (Not MTL ones) dressed up in Altair. Pretty convincing suits... too bad I don't have the pic with me... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Cheers!

And watch out of M.Miagi... he could programs something that make sure you'll never get your hands on a copy of AC! Who would be laughing in the end?! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

rhys117
11-23-2006, 05:11 AM
hey guys, I'm interested in programing and all of that sort of stuff, I'm 13 can write advanced HTML fully edits movies/pics starting to write CSS, anyway my question is do u think I could make it in the industry if I keep working on coding, or is it one of those right place, right time things. Also is the pay nice, average or poor I dont care but I'm just interested in pay as well for some reason, anyway thanks in advance.

P.S I also live in Australia<div class="ev_tpc_signature">

http://i19.photobucket.com/albums/b189/rhys117/AssassinsCreedSig.jpg

DrBakier
11-23-2006, 05:39 AM
A few questions for dev.

In one of gamenewspapers in my country (wich is Poland) I?ve read that AC design team have studied a lot of ?Kingdom of Heaven? movie artworks, is it true?

While 3D modellind the main cities, Acre, Jerusalem and Damascus, have You use the real old maps or even satellite photos of this places? Or maybe they will be just simple (smaller) version of this towns with the most recognizable buildings , for example Al Jazzar Mosque in Acre (wich can be seen on this picture http://assassinscreed.gry-online.pl/artworks/art36.jpg , or maybe nothttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Are all artworks and 3D model renders will be ever published (for example in bonus section in the game menu or on the official site).

I?m wondering that Alamut fortrees is one of locations in the game but You probably can?t answer thathttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.<div class="ev_tpc_signature">

http://assassinscreed.gry-online.pl

http://assassinscreed.gry-online.pl/buttons/AC.jpg

JN006
11-23-2006, 08:33 AM
Originally posted by DrBakier:
A few questions for dev.

In one of gamenewspapers in my country (wich is Poland) I?ve read that AC design team have studied a lot of ?Kingdom of Heaven? movie artworks, is it true?

While 3D modellind the main cities, Acre, Jerusalem and Damascus, have You use the real old maps or even satellite photos of this places? Or maybe they will be just simple (smaller) version of this towns with the most recognizable buildings , for example Al Jazzar Mosque in Acre (wich can be seen on this picture http://assassinscreed.gry-online.pl/artworks/art36.jpg , or maybe nothttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Are all artworks and 3D model renders will be ever published (for example in bonus section in the game menu or on the official site).

I?m wondering that Alamut fortrees is one of locations in the game but You probably can?t answer thathttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Hey DrBakier!

In fact, I can't really answer most of your concerns! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

The fact that we got inspired by Kingdom of Heaven is true! I've already said that in this thread so I'm not going to backup on this. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Artist inspire themselves with whatever helps them. I did inspired myself with satellite photos, books gathered at the librairy, some books have been bought by the project to help us out, plus all the art direction built and referenced throughout the last years.

Hehe... it's not Aljazzar Mosque, neither it's in Acre http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I do hope we ship a collector edition... along with an artbook. Without the two, tons of materials will never be seen by the grand public...

Cheers!

ifiwerearichman
11-23-2006, 10:59 AM
Originally posted by JN006:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DrBakier:
A few questions for dev.

In one of gamenewspapers in my country (wich is Poland) I?ve read that AC design team have studied a lot of ?Kingdom of Heaven? movie artworks, is it true?

While 3D modellind the main cities, Acre, Jerusalem and Damascus, have You use the real old maps or even satellite photos of this places? Or maybe they will be just simple (smaller) version of this towns with the most recognizable buildings , for example Al Jazzar Mosque in Acre (wich can be seen on this picture http://assassinscreed.gry-online.pl/artworks/art36.jpg , or maybe nothttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Are all artworks and 3D model renders will be ever published (for example in bonus section in the game menu or on the official site).

I?m wondering that Alamut fortrees is one of locations in the game but You probably can?t answer thathttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Hey DrBakier!

In fact, I can't really answer most of your concerns! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

The fact that we got inspired by Kingdom of Heaven is true! I've already said that in this thread so I'm not going to backup on this. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Artist inspire themselves with whatever helps them. I did inspired myself with satellite photos, books gathered at the librairy, some books have been bought by the project to help us out, plus all the art direction built and referenced throughout the last years.

Hehe... it's not Aljazzar Mosque, neither it's in Acre http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I do hope we ship a collector edition... along with an artbook. Without the two, tons of materials will never be seen by the grand public...

Cheers! </div></BLOCKQUOTE>
Woo!!! Viva Polska! *cough* erm... sorry, just had to do that. But just an idea for the PS3 collecter's edition would be making use of the console's image browser (the one where you 'look through a pile of images' in real time) where some of the supplied AC images are comical and would resemble to postcards with Altair about to make a kill and with some text on it reading "Hope you're doing great, I've been pretty busy. Best wishes, Altair" or something of the sort. Lol, I would get such a kick out of that<div class="ev_tpc_signature">

__________________________________________________

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JN006
11-23-2006, 09:22 PM
Originally posted by ifiwerearichman:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JN006:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DrBakier:
A few questions for dev.

In one of gamenewspapers in my country (wich is Poland) I?ve read that AC design team have studied a lot of ?Kingdom of Heaven? movie artworks, is it true?

While 3D modellind the main cities, Acre, Jerusalem and Damascus, have You use the real old maps or even satellite photos of this places? Or maybe they will be just simple (smaller) version of this towns with the most recognizable buildings , for example Al Jazzar Mosque in Acre (wich can be seen on this picture http://assassinscreed.gry-online.pl/artworks/art36.jpg , or maybe nothttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Are all artworks and 3D model renders will be ever published (for example in bonus section in the game menu or on the official site).

I?m wondering that Alamut fortrees is one of locations in the game but You probably can?t answer thathttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Hey DrBakier!

In fact, I can't really answer most of your concerns! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

The fact that we got inspired by Kingdom of Heaven is true! I've already said that in this thread so I'm not going to backup on this. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Artist inspire themselves with whatever helps them. I did inspired myself with satellite photos, books gathered at the librairy, some books have been bought by the project to help us out, plus all the art direction built and referenced throughout the last years.

Hehe... it's not Aljazzar Mosque, neither it's in Acre http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I do hope we ship a collector edition... along with an artbook. Without the two, tons of materials will never be seen by the grand public...

Cheers! </div></BLOCKQUOTE>
Woo!!! Viva Polska! *cough* erm... sorry, just had to do that. But just an idea for the PS3 collecter's edition would be making use of the console's image browser (the one where you 'look through a pile of images' in real time) where some of the supplied AC images are comical and would resemble to postcards with Altair about to make a kill and with some text on it reading "Hope you're doing great, I've been pretty busy. Best wishes, Altair" or something of the sort. Lol, I would get such a kick out of that </div></BLOCKQUOTE>

Well I don't personnaly know what this image browser is all about. I have a 360 and getting my Wii next week.

Usually, these consoles feature are used as it's often a request from the console manufacturer, to use the option of it as much as possible...

We'll see, we'll first need the confirmation that a special edition will hit the shelves http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

FableB
11-26-2006, 04:57 PM
@JN006:

Can you PLEASE tell Jade Raymond (If you can see her that is) that Altair doesn't mean Eagle, but it means "The Flyer"? <_<

Please, You don't want a 15 years old young man to start seeing psychologists, right? http://forums.ubi.com/images/smilies/sadeyes.gif<div class="ev_tpc_signature">

http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif The Indifferent Hero Of Light ? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
http://i68.photobucket.com/albums/i29/FableB/TehSig.jpg
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ifiwerearichman
11-26-2006, 07:31 PM
Originally posted by FableB:
@JN006:

Can you PLEASE tell Jade Raymond (If you can see her that is) that Altair doesn't mean Eagle, but it means "The Flyer"? <_<

Please, You don't want a 15 years old young man to start seeing psychologists, right? http://forums.ubi.com/images/smilies/sadeyes.gif
I read somewhere that Altair does not infact mean eagle but atleast now I know what it means exactly. Still, I don't see what would be accomplished by telling Jade that it means "the flyer" as I'm inclined to believe that Ubisoft knew this in the first place but liked how the word Altair sounds like (I know I do http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif). Anywho that's just my $0.02...<div class="ev_tpc_signature">

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JN006
11-26-2006, 10:51 PM
Originally posted by FableB:
@JN006:

Can you PLEASE tell Jade Raymond (If you can see her that is) that Altair doesn't mean Eagle, but it means "The Flyer"? <_<

Please, You don't want a 15 years old young man to start seeing psychologists, right? http://forums.ubi.com/images/smilies/sadeyes.gif

Hey Fable!

The guy that sits beside me is from Morroco. He's speaks arabic and gives a hand for the traduction of the games. Don't worry about the meaning of Altair, we know what it is.

Might be more marketing to say that this mean eagle http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
And seeing you upset everytime someone refer to eagle on the forum, is kind of... funny http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

M.Miagi
11-27-2006, 06:43 AM
Originally posted by rhys117:
hey guys, I'm interested in programing and all of that sort of stuff, I'm 13 can write advanced HTML fully edits movies/pics starting to write CSS, anyway my question is do u think I could make it in the industry if I keep working on coding, or is it one of those right place, right time things. Also is the pay nice, average or poor I dont care but I'm just interested in pay as well for some reason, anyway thanks in advance.

P.S I also live in Australia

Well for sure yeah you can make it! Having good skills is the first step to get in. But I won't hide from you that, like for any kind of job, I was at the right place, right time, knowing the right people. That's why you need to work in a few companies/projects to build your name. I've been an intern at Ubisoft, and that's what got me in afterwards.
Anyway, that's how it worked for me... might be other stories for other people http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



Originally posted by FableB:
@JN006:

Can you PLEASE tell Jade Raymond (If you can see her that is) that Altair doesn't mean Eagle, but it means "The Flyer"? <_<

Please, You don't want a 15 years old young man to start seeing psychologists, right?

Like JN says, its really funny to see Fable with the Altair-Eagle thing! Keep it up!<div class="ev_tpc_signature">

Wax On, Wax Off
M.Miagi

FableB
11-27-2006, 06:48 PM
Now I feel my message to humanity is complete! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Yeah, The eagle thing is indeed better for marketing, it's cool after all...

But hey it's not like that I'm REALLY upset, I just kid about that, but I do feel good when I try to clear things up... http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

@M.Miagi: You make me feel like a clown! http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Hey We got lotta noobs to come til the game is released! http://forums.ubi.com/images/smilies/88.gif And after that! http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif<div class="ev_tpc_signature">

http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif The Indifferent Hero Of Light ? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
http://i68.photobucket.com/albums/i29/FableB/TehSig.jpg
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JN006
11-27-2006, 09:24 PM
Originally posted by FableB:
But hey it's not like that I'm REALLY upset,

SHUTTTT! Don't tell us... we won't have fun anymore... knowing you're not really upset!!! http://forums.ubi.com/images/smilies/35.gif

Time for you to build yourself a template!
I'm curious how long you'll keep being polite about this whole eagle thing...

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

XazperDK
11-28-2006, 08:15 AM
ok.. i've got a little question:
I'd like to be a programmer.. but i've never really been introduced to some real programing stuff, only heard of C and C++ programming a couple of days ago, and none on my shcool knows anything about programming. kinda hoped you guys could help me out with some links or something else to get me started.. from scratch actually<div class="ev_tpc_signature">

The world has already come to the end.. We just haven't been notified yet!

funcom
11-29-2006, 01:09 PM
I tried to install a trial of 3Ds max but it didn't work so then I decided to download trial of XSI. When I came to the XSI site ( http://www.softimage.com/ ) I saw many images of Assassins creed. Whys that. Don't you use 3Ds max?

Links: http://www.softimage.com/products/xsi/default.aspx
http://www.softimage.com/solutions/games/default.aspx

And I have another question:
If I learn XSI and not 3Ds Max, can I still work in game studios that uses 3Ds max?

ifiwerearichman
11-29-2006, 04:47 PM
Originally posted by funcom:
I tried to install a trial of 3Ds max but it didn't work so then I decided to download trial of XSI. When I came to the XSI site ( http://www.softimage.com/ ) I saw many images of Assassins creed. Whys that. Don't you use 3Ds max?

Links: http://www.softimage.com/products/xsi/default.aspx
http://www.softimage.com/solutions/games/default.aspx

And I have another question:
If I learn XSI and not 3Ds Max, can I still work in game studios that uses 3Ds max?
I've never tried XSI but it seems to me that its forte lies more for image rendering (2D + 3D) rather then implementing 3d models into video games. Either way its not uncommon to see studios using several modelling software so long as the software supports specific extensions as different artists have different preferences.<div class="ev_tpc_signature">

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JN006
11-29-2006, 09:41 PM
I have a different/complementary opinion about this. Major studios use all 3 majors modeling software for different purpose.

The reason why you see Assassin's Creed in the softimage website is because, AC used Softimage for the FGF (Fake Game Footage) made by the cinematics departement. The Cinematics departement of ubisoft use XSI. The production pipelines of ubisoft use 3DS Max. Autodesk is just next door... They're based in Montreal and give a huge help on developping tools for the production at Ubi. They also gathered our feedbacks on tools to improve so it make a better software out of it.

Saying that XSI is not game friendly is not true. Saying that Softimage 3D was not at a certain point is right, but now XSI can deliver the merchandise for gaming as well as the other two. I think that John Who's game, stranglehold I guess, was made with XSI. Maya is used by most of the EA's studios for their games. So again, the 3 softwares can deliver.

Regarding the movies/SFX production, 3dsmax is a little behind cause of it's stability I guess... Max was used on Lord of the Ring for pre-vis, but they used Maya for the final comp.

Hope it clear's up the things a little

ifiwerearichman
11-29-2006, 09:47 PM
Very true but just to reiterate, I never tried XSI and as such, can't make a valid opinion about it and only went with what I heard. Wouldn't mind seeing XSI as the dominating modelling software just because (or atleast I think it is) Softimage is Canadian based http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif.<div class="ev_tpc_signature">

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JN006
11-29-2006, 09:55 PM
You're opinion was right, a couple years ago...
Max was flagged as the game soft while Softimage 3D and Maya were flagged as the SFX soft. This have changed but the peoples opinion have not equally improved http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I'm not sharing your point of view regading the dominition for one reason!!! I don't know XSI enough http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Maya or Max fine, but XSI... got to get to it! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

And yes, they're Canadian based... In fact they are just next door as well... same street as Ubi!

JN006
11-29-2006, 09:59 PM
Originally posted by XazperDK:
ok.. i've got a little question:
I'd like to be a programmer.. but i've never really been introduced to some real programing stuff, only heard of C and C++ programming a couple of days ago, and none on my shcool knows anything about programming. kinda hoped you guys could help me out with some links or something else to get me started.. from scratch actually

Hey XazperDK!

I'd like to help but I have no clue...
Mr. Miagi will probably help you out, when he'll have a min...

Cheers!

lpcrispo
11-30-2006, 08:12 AM
how many dev kit of each console do you have on the floor of ubisoft mtl ?

JN006
11-30-2006, 11:09 AM
Originally posted by lpcrispo:
how many dev kit of each console do you have on the floor of ubisoft mtl ?

Wow... tons!
keep in mind that this building as 1600 peeps working on many projects. I wouldn't be able to tell you on AC only... Maybe 20 to 50 devkits ... only on AC

M.Miagi
12-01-2006, 02:09 PM
Originally posted by XazperDK:
ok.. i've got a little question:
I'd like to be a programmer.. but i've never really been introduced to some real programing stuff, only heard of C and C++ programming a couple of days ago, and none on my shcool knows anything about programming. kinda hoped you guys could help me out with some links or something else to get me started.. from scratch actually

Hiya!
Sorry for the delay http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Well, I asked a few buddies, and we're quite surprised to not know what to answer. Most of us learnt it at school, so from there after that you have google and books.

Here's a link that I found, but I don't know if it's good:
C++ Tutorial (http://www.cplusplus.com/doc/tutorial/)
Python (http://www.ibiblio.org/obp/thinkCSpy/) (it's a simple language that might be fun and easy to learn first)
For books, I was told to recommend this: C++ Primer Plus

For C#, most tutorial are aimed at people with some programming experience.
Or you can search in MSDN (www.msdn.com) or directly inside the help topics from Visual Studio.

Sorry to not be able to help that much. I think google will be a good friend for you to find a tutorial that will suit you.

I hope it helps!<div class="ev_tpc_signature">

Wax On, Wax Off
M.Miagi

XazperDK
12-03-2006, 11:15 AM
ok thanks.. better start reading huh? ;P in the meanwhile i've read some html.. just for fun, and some of my noob teachers said it would be a good idea.. but hey, thanks for the help.<div class="ev_tpc_signature">

The world has already come to the end.. We just haven't been notified yet!

klc123
12-03-2006, 02:34 PM
i dont no if this is specific or not but ,can u tell me in the controls do u have too like tap the buttons at the right time or can u just hold them down and get too a place where some thing will then happen?
Also can u tell me the best tutorial sites for 3ds max 7 for a complete noobyhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ty

OH_DragonBoy
12-04-2006, 08:27 AM
What did you guys take for AS and A levels? What would you advise for getting into the industry?

OMG a short, non-complicated question by moi? OH NO!!!!<div class="ev_tpc_signature">

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ifiwerearichman
12-04-2006, 12:06 PM
Between the Prince of Persia and Altair, who do you think would win? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif (Did I ask this question already...?)<div class="ev_tpc_signature">

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JN006
12-05-2006, 09:45 PM
Originally posted by klc123:
i dont no if this is specific or not but ,can u tell me in the controls do u have too like tap the buttons at the right time or can u just hold them down and get too a place where some thing will then happen?
Also can u tell me the best tutorial sites for 3ds max 7 for a complete noobyhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ty

Hey Klc123!

It is a little to specific to AC since you're asking what AC's control are and how they are working http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Regarding 3DSMax tutorials, it's obviously depending on the level of knowledge you got regarding modeling in general. I've listed up below some website I know where you can find interresting stuff...

Hope you'll enjoy them!
Cheers!
JN006

Tutorialized (http://www.tutorialized.com/)
Neil Blevins - Check out his tutorial's section and his huge link section (http://www.neilblevins.com/)
3D Total - Section Free Stuff/Tutorials (http://www.3dtotal.com/)
Michel Roger - Only in french but very complete for character modeling (http://mr2k.3dvf.net/frameset.htm)
Tutorials/Modelisation Joan Of Arc

I'll post more once in mind...

Fellow AC's devs... I know some of you are reading but not posting... If you have any other tutorial's websites you would like to share... it's your cue http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JN006
12-05-2006, 09:49 PM
Originally posted by ifiwerearichman:
Between the Prince of Persia and Altair, who do you think would win? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif (Did I ask this question already...?)

Either way, I would win...
Am I not the one holding the controls?

http://forums.ubi.com/images/smilies/35.gif

JN006
12-05-2006, 09:51 PM
Originally posted by OH_DragonBoy:
What did you guys take for AS and A levels? What would you advise for getting into the industry?

OMG a short, non-complicated question by moi? OH NO!!!!

Hey DB,

I've already answered a similar question in this thread. It depends on what field your aiming at. Prog, Art, Administration, Accounting, etc... Take a look at the previous post and you might find the answers to your questions.

Cheers!
JN006

Artsick
12-14-2006, 01:00 AM
First I'd like to say thanks to the AC dev. team for taking the time to answer questions.

My question is mostly directed to JN006, but if anybody else from the modeling dev. team wants to answer then its perfectly fine http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

1. Can you give me an approximate tri count for a Next-Gen character modeled in "10-13" business days? I'm currently working on my character concept art and I plan to get into the modeling stage soon so it would be incredibly helpful to know how much detail I can put into the final model. (Also because i'd like to be as efficient and quick as possible.) My guess is ~8000 tri's.

2. Just to be sure, ~10-13 work days does NOT include character concept work, correct?

3. What was the hiring process like for you? I'm guessing telephone interviews, and art tests. Also, what kinds of questions are asked in the interviews and what should a character modeler expect to do for his art test??? Please PM me if its inappropriate to answer in this thread.

Sorry for the long post!

ifiwerearichman
12-15-2006, 11:23 AM
Show us what you got http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif!<div class="ev_tpc_signature">

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JN006
12-15-2006, 09:01 PM
Hey ArtSick!

Okay! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
1- Guess is good, but it depends of the type of games you're doing. Remember the characters in Final round 3 are so sick for one reason! Only two of them are displayed most of the time. Well, I'm no character modeler but I'd say that next-gen NPCs should be around 4000 - 6000 tris, story-related characters around 6000 - 8000 tris and for a principal character you go around 8000 - 12000 tris. Again this really depends of the game you are making! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But I'm sure you understood this out! Normalmaps should help add details here and there to your character. Don't get confuse between face counts and tri counts! it's tricounts we are talking in gaming.

2-Two different task often made by two different person. So, no it doesn't include the conceptualisation phase of your character. Ideally, you should put everything on paper first and do your modeling after. This will give you a better timeframe of your work!

3-Application and then telephone saying they want to meet me. Technical test is pass after. Interview with HR and Production representative, either a lead, art director or producer, etc. Questions goes from general gaming questions like: names the videogames website you frequent regularly, to when you can expect a new console? To real technical question like: what is a strip? or what is alphatest - alphablend, what's wrong with this model? etc....

This, of course, is different from a company to the other.

Hope this helped you out a little!
Cheers,
JN006

DukeWhite
12-15-2006, 10:35 PM
Hey Devs! http://forums.ubi.com/images/smilies/11.gif

What do you think of EA games today?

( I hope I've made myself clear) http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

BTW keep up the good work the game looks (and sounds) amazing so far http://forums.ubi.com/images/smilies/25.gif

ifiwerearichman
12-15-2006, 11:39 PM
Hey ya that reminds me, what management changes have occured after EA bought a 20~30% stake of Ubisoft? Has this affected your job in any way?<div class="ev_tpc_signature"><br/><br/>__________________________________________________

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SCDuRiN
12-16-2006, 09:41 AM
In which language is Assassin's Creed being coded mainly?

C# or C++?

JN006
12-16-2006, 09:47 AM
I'm a big hockey fan (I'm from Canada!!) and a big fan of EA's hockey franchise. But, I'm really disapointed about the power this company have (35000 employees worldwide) and they can't bring a new IP, a new awesome game to the market. What they do: They publish, nothing more.

-Crisis is one crazy title = developped by Crytek.
-BattleField Modern Combat = developped by Digital Illusion
-Superman Returns = developped by EA Tiburon... well... that game is ****!
-Etc...

I believe this resume what I think of EA.
God bless the power of Montreal's artist!
EA Montreal is making one of the nicest game EA is going to publish... Army of Two!

I would go work for EA.... Montreal! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
But I'm so conformtable at UBI!!

Cheers!

JN006
12-16-2006, 09:52 AM
Originally posted by ifiwerearichman:
Hey ya that reminds me, what management changes have occured after EA bought a 40% stake of Ubisoft? Has this affected your job in any way?

It changed nothing! Stressed a few but that's it. It's just like you would have bought these 25% of stock option. EA don't want to take over Ubisoft, they just want to be part of the profit this company is making. Probably for the same reason as the one describe on the topic above: they don't want to take over Ubi, they wouldn't know how to keep the brand fresh and develop new IP.

My opinion though!

JN006
12-16-2006, 09:54 AM
Originally posted by SCDuRiN:
In which language is Assassin's Creed being coded mainly?

C# or C++?

Hey SCDuRiN,

Your question is a little to specific to AC.
As the thread tittle said: No AC specific questions, only general gaming industry one.

Thx for your understanding!
JN006

DukeWhite
12-16-2006, 03:10 PM
More questions:

1.Do you like any small studios?

2.When you buy a game, do you compare your work to other artists work?

http://forums.ubi.com/images/smilies/11.gif Thanks again http://forums.ubi.com/images/smilies/11.gif

SCDuRiN
12-17-2006, 02:56 AM
Originally posted by JN006:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SCDuRiN:
In which language is Assassin's Creed being coded mainly?

C# or C++?

Hey SCDuRiN,

Your question is a little to specific to AC.
As the thread tittle said: No AC specific questions, only general gaming industry one.

Thx for your understanding!
JN006 </div></BLOCKQUOTE>

Ahww sry :P.

Then here another question.

What is the coolest thing when you're working in the game industry?

JN006
12-17-2006, 10:00 PM
Originally posted by DukeWhite:
More questions:

1.Do you like any small studios?

2.When you buy a game, do you compare your work to other artists work?

http://forums.ubi.com/images/smilies/11.gif Thanks again http://forums.ubi.com/images/smilies/11.gif

Hey DukeWhite,

What I like most is the result! From a big or a small studio that doesn't matter to me. Sure it's a bigger challenge for the smaller studios, but it wouldn't make me change my mind on buying a game BECAUSE it would be a smaller studio. My obsession goes for the graphics. If the game looks great and is set in an interresting plot, I'll buy it regardless of the studio http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I believe it's essential to compare your work with what other do in the industry, and how they do it. I'm lucky enough to be teamed with some of the most experienced artists at Ubisoft Montreal for this title. We exchange tricks and opinion on our work, pushing the limits of every individual working on the team. Plus I do check a lot of the Bonus DVD in collectors edition for example, or the bonus dvd for movies suchs as Shrek and Toy Story. I'm always saying to myself that these DVDs are not techy enough but hey... that's for gran public! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Hope this answers your questions.
Cheers,
JN006

Artsick
12-18-2006, 12:49 PM
Originally posted by JN006:
Hey ArtSick!

Okay! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
1- Guess is good, but it depends of the type of games you're doing. Remember the characters in Final round 3 are so sick for one reason! Only two of them are displayed most of the time. Well, I'm no character modeler but I'd say that next-gen NPCs should be around 4000 - 6000 tris, story-related characters around 6000 - 8000 tris and for a principal character you go around 8000 - 12000 tris. Again this really depends of the game you are making! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But I'm sure you understood this out! Normalmaps should help add details here and there to your character. Don't get confuse between face counts and tri counts! it's tricounts we are talking in gaming.

2-Two different task often made by two different person. So, no it doesn't include the conceptualisation phase of your character. Ideally, you should put everything on paper first and do your modeling after. This will give you a better timeframe of your work!

3-Application and then telephone saying they want to meet me. Technical test is pass after. Interview with HR and Production representative, either a lead, art director or producer, etc. Questions goes from general gaming questions like: names the videogames website you frequent regularly, to when you can expect a new console? To real technical question like: what is a strip? or what is alphatest - alphablend, what's wrong with this model? etc....

This, of course, is different from a company to the other.

Hope this helped you out a little!
Cheers,
JN006
Hi, yes! Your reply was very helpful, but I'm afraid I have more questions! Sorry I can't help it. Here goes...

1. I'd like to know what should a modeler expect to do or accomplish in a days work? Also, what's the daily routine like?

2. What's an important pitfall to avoid when modeling a game character? Things to look out for?

JN006
12-18-2006, 09:44 PM
Hey!

Well I don't really have an answer to both of these questions.

First, there is no routine in our works, exept the fact that we model and texture stuffs. As a level artist, you can spend most of your days in the engine integrating props in the map and filling up the space left empty by the level designer. And on the other part, you can spend weeks modeling one crazy cathedrale/synagogue/warehouse/garage/sci-fi lab. Deadlines are capitals in our work, you should try to resolve your work in a timely manner. If you can't 'cause of a ridicule amount of time allowed, or because you lost time in some area of your work: Flag that ASAP! Don't let the thing goes until you reach the deadline to tell your boss... "well, I didn't finished the work because..." Show some profesionalism and that you can handle the situation and not being drowned by it.

I've never modeled any character profesionaly (Videogame ones). All the character's I've done were for personal work or for profesionnal work not related to the gaming. One true thing for all the modeling you'll do is to be oriented toward kickass result. Make sure that what you're doing is what they expect to get. Get feedbacks throughout the modeling process to make sure you're on the good path. This is also true if you're not professionally working. Use the forums to get fresh (Not always but..) and construtive feedbacks on the works you got your nose stuck onto for the past days... At one point, you don't see the bugs yourself...

Hope this helps a little!

Cheers
JN006

lpcrispo
12-19-2006, 06:28 AM
Originally posted by JN006:
And on the other part, you can spend weeks modeling one crazy cathedrale/synagogue/warehouse/garage/sci-fi lab.
I like the "sci-fi lab" part of this sentence http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

JN006
12-19-2006, 07:30 AM
Ohhhh I could have talked about a stripclub and you guys would have find a way to relate it to AC...

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

lpcrispo
12-19-2006, 10:09 AM
Originally posted by JN006:
Ohhhh I could have talked about a stripclub and you guys would have find a way to relate it to AC...

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
ZOMG there will be a stripclub in AC ???
this gam3z ish teh r0cksz0r http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

ifiwerearichman
12-19-2006, 11:11 AM
Originally posted by lpcrispo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JN006:
Ohhhh I could have talked about a stripclub and you guys would have find a way to relate it to AC...

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
ZOMG there will be a stripclub in AC ???
this gam3z ish teh r0cksz0r http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>
I believe its pronounced, r0(|<$0rZ, http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif.<div class="ev_tpc_signature">

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lpcrispo
12-19-2006, 12:31 PM
I believe its pronounced, r0(|<$0rZ, http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif.

yeah.. i'm stil working on my l33t |-|4<|<3R sK||lZ

Ninjascrubs
12-20-2006, 05:00 PM
Hey I have two questions:

1: Say I ride into the city on my horse and i get off to go do things. Will the horse just stay in that same spot throughout the whole time or can he be stolen if hes not tied up if he can even be tied up? It would seem from one of the movies I've seen that the horse would just stay there which kind of takes away from the reality that in those times people would take a horse thats just lyiing around.

2: If we get numerous weapons will there be certain drawbacks to their use? Like bows. Say I walk into town with a standar military longbow; will people look at me funny cause im carrying a bow that only military uses? It would add an element of reality if walking around in full armament would prompt questions, encouraging one to be stealthy. Maybe one should even be able to sneak a longbow onto a rooftop in the dead of night then climb up there the next day when the target is around, and snipe him.

DukeWhite
12-20-2006, 05:37 PM
Originally posted by Ninjascrubs:
Hey I have two questions:

1: Say I ride into the city on my horse and i get off to go do things. Will the horse just stay in that same spot throughout the whole time or can he be stolen if hes not tied up if he can even be tied up? It would seem from one of the movies I've seen that the horse would just stay there which kind of takes away from the reality that in those times people would take a horse thats just lyiing around.

2: If we get numerous weapons will there be certain drawbacks to their use? Like bows. Say I walk into town with a standar military longbow; will people look at me funny cause im carrying a bow that only military uses? It would add an element of reality if walking around in full armament would prompt questions, encouraging one to be stealthy. Maybe one should even be able to sneak a longbow onto a rooftop in the dead of night then climb up there the next day when the target is around, and snipe him.

http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif I guess that your questions are too AC specific. I doubt JN will awnser you, friend... http://forums.ubi.com/images/smilies/disagree.gif

JN006
12-20-2006, 09:28 PM
Thanks DukeWhite,

Hi Ninjascrubs,
Welcome aboard!
I'm currently under a non-divulgation agreement, and I cannot talk about any specific detail regarding Assassin's Creed.

Feel free to ask any general gaming questions.
Thx,

JN006