PDA

View Full Version : Any MP tips for those new to the RS series?



Dirty_Jackal
11-19-2006, 01:19 AM
Rather new to the RS franchis. I downloaded both demos. I seem to be doing very well on the campaign demo but not so much on the MP. I play GRAW religiously with friends, and do very well I may add, and although both are very different games, it is very frustrating because I am usually quite good at most FPS. I don't know if its just because its new or maybe its trying to get used to the more slow paced cover element. But to be behind cover (with medium body armor on) shooting at someone's head with a G36C on single and to be taken out constantly by potshots (i.e. as I'm shifting back into cover) from the player I'm aiming at (who is not even wearing any armor) is very very annoying.

So without any sarcastic or unproductive comments does any one have any tips for newer RS players such as myself?<div class="ev_tpc_signature">

-----------------------------------
Like it or not YOU were a newb once

Nobody---
11-19-2006, 02:19 AM
... get killed even more .... or play rvs ... was my first mp-game and it was a f***in hard teacher ... now im doing quite well in every fps
....

Fitzroy_bx
11-19-2006, 05:07 AM
Get hacks and get busted...then u will become a regular RS oldschool player http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

MeanMF
11-19-2006, 10:09 AM
Originally posted by Dirty_Jackal:
But to be behind cover (with medium body armor on) shooting at someone's head with a G36C on single and to be taken out constantly by potshots
The cover feature feels to me like it's hugely affected by lag..For example when you pop out from cover, it doesn't register right away on your opponent's screen, but you can still shoot them. It's basically the same thing in GR2 where you lean out, shoot, and lean back very quickly and your shot will hit the enemy before they can see that you've leaned out. I'd suggest waiting for the retail version to come out and see if they've fixed it before trying to adjust your strategies.<div class="ev_tpc_signature">

http://my.livecard.net/asig/svc+meanmf.png (http://www.teamxlink.co.uk)

Bravo1_CV
11-19-2006, 10:32 AM
I'm from the very old R6 PC school getting used to the x360 controller... never less got great kills by just getting to know the map and choke points...

Knowing the maps and starting points gives you a huge advantage.. once I figured out where were the access points I could rack some great kills.

For instance if you are defender.. and you choose to start in the Keno room.. make a right turn and you will see a window.. that window is a rappel point from the attackers.. I had killed quite few unwelcome visitors http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Just get to know the area.. then practice shoot and cover http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

http://img172.imageshack.us/img172/5074/sr6vegaswr8.gif
-----------------------------------
Shooting Blanks since Rainbow Six...

Dirty_Jackal
11-19-2006, 03:05 PM
Thanks for the input MeanMF, I was thinking there might be some cover issues because it was a demo, hopefully the retail version will be better.

Bravo1_CV thanks for the advice as well, I'll try that, I may just set up a private match with a friend and just roam around the map for awhile.

big_perm
11-19-2006, 03:49 PM
Every single Rainbow Ive played had lag issues with peeks and corners. Its just poor netcode or a poor server. Rushing is to your advantage many times because you can peek or strafe a corner and fire before then enemy see you.

This is where learning to prefire off of sound comes into play. Lets just hope the hit detection is much better than it is in RvS and hopefully no more headshot gimps.<div class="ev_tpc_signature">

http://members.cox.net/big_ern/money.gif

Krudelis
11-19-2006, 03:53 PM
I never use the TPV... and it works well.

Tale the MP5 with Rifle scope ( 6*) good accuracy if you don't move..
In close fight : no scope
Long gunfight : dont move, just wait the enemy going in your scope and shoot one shot ..

if it's too laggy, use grenades, teamwork cover fire, run/hide and then kill this TPV noobies.


If uou're defender, always choose Keno Room as spawn, because you're faster on the "place" than your enemy .

If you atack.. don't use
rappeling,
fast rope in elevator,
fast rope in the main place
cuz Keno defenders are waiting for you..

Take longs ways and use your grenades to eleminate TPV corners campers.

Learn the map..

KineticSoul
11-19-2006, 03:57 PM
Learn the maps and practice so movement an controls become second nature. I play alot of SWAT 4 and CoD series games GRAW also. Knowing maps and sweet spot on maps helps your kill count and keeps your deaths down. Practice Practice Practice...

IC3MAN_UK
11-20-2006, 01:41 PM
If this plays anything like old R6 (haven't played MP demo yet) then try these:
-LEARN MAP (most important thing imo)
-FIND THE PRE-FIRE SPOTS (for cheap/early kills)
-TEST THE RUSHES ON EACH SIDE (getting behind em is the best way)
-STICK AND MOVE (whether your a camper or not always find a different spot after a kill)

aedmon430
11-20-2006, 01:58 PM
Originally posted by MeanMF:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dirty_Jackal:
But to be behind cover (with medium body armor on) shooting at someone's head with a G36C on single and to be taken out constantly by potshots
The cover feature feels to me like it's hugely affected by lag..For example when you pop out from cover, it doesn't register right away on your opponent's screen, but you can still shoot them. It's basically the same thing in GR2 where you lean out, shoot, and lean back very quickly and your shot will hit the enemy before they can see that you've leaned out. I'd suggest waiting for the retail version to come out and see if they've fixed it before trying to adjust your strategies. </div></BLOCKQUOTE>
I have found the exact opposite.

If I am in cover and in a firefight with just 1 person, when I move to peek out and shoot or throw a grenade, if they have a ret on me I'm dead before my ret shows up or the grenade leaves my hand. Has happened every single time trying to pop out from cover when someone knew where I was.

MeanMF
11-20-2006, 02:24 PM
Originally posted by aedmon430:
if they have a ret on me I'm dead before my ret shows up or the grenade leaves my hand.
Hopefully they'll come up with a fix in the retail version. It would be a shame if the game results were that dependent on the quality of the connection.<div class="ev_tpc_signature">

http://my.livecard.net/asig/svc+meanmf.png (http://www.teamxlink.co.uk)

aedmon430
11-20-2006, 02:45 PM
Originally posted by MeanMF:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by aedmon430:
if they have a ret on me I'm dead before my ret shows up or the grenade leaves my hand.
Hopefully they'll come up with a fix in the retail version. It would be a shame if the game results were that dependent on the quality of the connection. </div></BLOCKQUOTE>
I'm fine with it like that, I don't think its lag. They're just ready on the trigger and my animation of moving out takes just enough time for them to get a jump on me and try and take me out. Its good balance against someone in cover

MeanMF
11-20-2006, 02:50 PM
Originally posted by aedmon430:
I'm fine with it like that, I don't think its lag. They're just ready on the trigger and my animation of moving out takes just enough time for them to get a jump on me and try and take me out. Its good balance against someone in cover
I'd be fine with that too...But I'm finding that the person popping out has the advantage. I have shot people before they could see the animation of me popping out. If it's that dependent on the connection, it's going to be a big problem because people will figure out a way to abuse it (standby glitch anybody?)<div class="ev_tpc_signature">

http://my.livecard.net/asig/svc+meanmf.png (http://www.teamxlink.co.uk)