dreeke1986
09-27-2009, 05:29 PM
ty for your response,
but i still have a problem.
ive created a testmap
copy'd the mode eds files
copy'd the inside of the .trk file and changed all the testmap names into my oldmapname.
but when i open the editor it still only shows me the teamdeathmatch (posse) mode.
so i cant link the other modes to the correct .eds file
-[ testmap.trk ]-
!include("Track.def")
MapId(_MP_MAP_CUSTOM1)
Group("deathmatch")
{
Objects("Data/MapsNet/testallmodes/deathmatch.eds")
MapTitle("testallmodes")
SaveName("testallmodes")
ModeName("&MP_DeathMatch_Name&")
ModeInfo("&MP_DeathMatch_DescS&")
DescriptionMusic("COJ2_Battle_Hard_Attack.ogg")
InGameMap("testallmodes_map.dds",1248,1248,1248,1248,15000,15000)
LoadingArtworks(1.6, 1, 14)
{
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading1.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading2.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading3.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading4.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading5.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading6.dds",0,0,1)
}
}
Group("teamdeathmatch")
{
Objects("Data/MapsNet/testallmodes/teamdeathmatch.eds")
MapTitle("testallmodes")
SaveName("testallmodes")
ModeName("&MP_TeamDeathMatch_Name&")
ModeInfo("&MP_TeamDeathMatch_DescS&")
DescriptionMusic("COJ2_Battle_Hard_Attack.ogg")
InGameMap("testallmodes_map.dds",1248,1248,1248,1248,15000,15000)
LoadingArtworks(1.6, 1, 14)
{
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading1.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading2.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading3.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading4.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading5.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading6.dds",0,0,1)
}
}
Group("wanted")
{
Objects("Data/MapsNet/testallmodes/wanted.eds")
MapTitle("testallmodes")
SaveName("testallmodes")
ModeName("&MP_Wanted_Name&")
ModeInfo("&MP_Wanted_DescS&")
DescriptionMusic("COJ2_Battle_Hard_Attack.ogg")
InGameMap("testallmodes_map.dds",1248,1248,1248,1248,15000,15000)
LoadingArtworks(1.6, 1, 14)
{
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading1.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading2.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading3.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading4.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading5.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading6.dds",0,0,1)
}
}
Group("teamwanted")
{
Objects("Data/MapsNet/testallmodes/teamwanted.eds")
MapTitle("testallmodes")
SaveName("testallmodes")
ModeName("&MP_TeamWanted_Name&")
ModeInfo("&MP_TeamWanted_DescS&")
DescriptionMusic("COJ2_Battle_Hard_Attack.ogg")
InGameMap("testallmodes_map.dds",1248,1248,1248,1248,15000,15000)
LoadingArtworks(1.6, 1, 14)
{
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading1.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading2.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading3.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading4.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading5.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading6.dds",0,0,1)
}
}
Group("historical")
{
Objects("Data/MapsNet/testallmodes/famousevents.eds")
MapTitle("testallmodes")
SaveName("testallmodes")
ModeName("&MP_MODE_FamousEvents&")
DescriptionMusic("COJ2_Battle_Hard_Attack.ogg")
InGameMap("testallmodes_map.dds",1248,1248,1248,1248,15000,15000)
LoadingArtworks(1.6, 1, 14)
{
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading1.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading2.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading3.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading4.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading5.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","testallmodes_map.dds","testallmodes_loading6.dds",0,0,1)
}
}
-[ DreTown.trk ]-
!include("Track.def")
MapId(_MP_MAP_CUSTOM1)
Group("deathmatch")
{
Objects("Data/MapsNet/DreTown/deathmatch.eds")
MapTitle("DreTown")
SaveName("DreTown")
ModeName("&MP_DeathMatch_Name&")
ModeInfo("&MP_DeathMatch_DescS&")
DescriptionMusic("COJ2_Battle_Hard_Attack.ogg")
InGameMap("DreTown_map.dds",1248,1248,1248,1248,15000,15000)
LoadingArtworks(1.6, 1, 14)
{
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading1.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading2.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading3.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading4.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading5.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading6.dds",0,0,1)
}
}
Group("teamdeathmatch")
{
Objects("Data/MapsNet/DreTown/teamdeathmatch.eds")
MapTitle("DreTown")
SaveName("DreTown")
ModeName("&MP_TeamDeathMatch_Name&")
ModeInfo("&MP_TeamDeathMatch_DescS&")
DescriptionMusic("COJ2_Battle_Hard_Attack.ogg")
InGameMap("DreTown_map.dds",1248,1248,1248,1248,15000,15000)
LoadingArtworks(1.6, 1, 14)
{
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading1.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading2.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading3.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading4.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading5.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading6.dds",0,0,1)
}
}
Group("wanted")
{
Objects("Data/MapsNet/DreTown/wanted.eds")
MapTitle("DreTown")
SaveName("DreTown")
ModeName("&MP_Wanted_Name&")
ModeInfo("&MP_Wanted_DescS&")
DescriptionMusic("COJ2_Battle_Hard_Attack.ogg")
InGameMap("DreTown_map.dds",1248,1248,1248,1248,15000,15000)
LoadingArtworks(1.6, 1, 14)
{
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading1.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading2.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading3.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading4.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading5.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading6.dds",0,0,1)
}
}
Group("teamwanted")
{
Objects("Data/MapsNet/DreTown/teamwanted.eds")
MapTitle("DreTown")
SaveName("DreTown")
ModeName("&MP_TeamWanted_Name&")
ModeInfo("&MP_TeamWanted_DescS&")
DescriptionMusic("COJ2_Battle_Hard_Attack.ogg")
InGameMap("DreTown_map.dds",1248,1248,1248,1248,15000,15000)
LoadingArtworks(1.6, 1, 14)
{
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading1.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading2.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading3.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading4.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading5.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading6.dds",0,0,1)
}
}
Group("historical")
{
Objects("Data/MapsNet/DreTown/famousevents.eds")
MapTitle("DreTown")
SaveName("DreTown")
ModeName("&MP_MODE_FamousEvents&")
DescriptionMusic("COJ2_Battle_Hard_Attack.ogg")
InGameMap("DreTown_map.dds",1248,1248,1248,1248,15000,15000)
LoadingArtworks(1.6, 1, 14)
{
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading1.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading2.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading3.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading4.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading5.dds",0,0,1)
MPObjectiveDesc(8, 3, "%HINT_MP","","DreTown_map.dds","DreTown_loading6.dds",0,0,1)
}
}
you happen to know whats wrong here?