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EscoBlades
07-01-2011, 05:24 AM
(reproduced from another thread)

Yay, i'm going to get to have some hands on time with Revelations at an upcoming press preview event in a few weeks.

I'm 99% sure that the multiplayer will be playable there as well. Of course, i'll do my best to cover as much of the changes as possible (bearing in mind, it's likely to be the same Manhunt mode shown at E3), but if you guys have any specific questions or things you want me to look out for, then just leave a response here, and i'll compile them before i go.

PS: If i can, i'll try and get someone to video my gameplay, and i'll upload it to youtube (once the inevitable embargo lifts)

BlacklightDemon
07-01-2011, 05:28 AM
:0 awesomeness!
I would very much like to see some gameplay http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Archosakun
07-01-2011, 05:31 AM
Likewise on the video.
It would be nice to see someone who can play the game video it.

EscoBlades
07-01-2011, 05:41 AM
Okay cool, i'll try and do a video feature in that case. My editor will be there as well, so she can hold the camera, haha.

Archosakun
07-01-2011, 05:44 AM
Originally posted by EscoBlades:
Okay cool, i'll try and do a video feature in that case. My editor will be there as well, so she can hold the camera, haha.

Make the boss work for you. I envy you Esco.

Assassinsyk
07-01-2011, 05:49 AM
First and foremost, exactly what will they do to improve matchmaking? A little more than "improve it" would be nice, but you can hold that one off until youīre leaving, to avoid spoiling the mood.

And to know if there will be Beta or not would be nice, but I guess thatīs top secret stuff. Just ask and check their poker face, or if theyre changing the subject :P

Canīt wait, no matter what comes from it!

Edit: also really anxious whether it will be solely aim/throw smoke/crackers, or if weīll be able to drop it like itīs hot, as is. You could hint that a combo would be nice.

EscoBlades
07-01-2011, 05:56 AM
Originally posted by Assassinsyk:

Edit: also really anxious whether it will be solely aim/throw smoke/crackers, or if weīll be able to drop it like itīs hot, as is. You could hint that a combo would be nice.

Good question, i'll be sure to check that out while playing. Thanks.

obliviondoll
07-01-2011, 06:15 AM
Originally posted by Assassinsyk:
First and foremost, exactly what will they do to improve matchmaking? A little more than "improve it" would be nice, but you can hold that one off until youīre leaving, to avoid spoiling the mood.
I'd like this answered too.

Also, pass on a subtle (or not-so-subtle) hint that the current state of unplayability isn't cool, and most people are prepared to have longer wait times if it means the game works properly when they get to play.

The thrown/dropped Smoke and Firecrackers question is a good one too - and more likely to get a straight answer. If the matchmaking is off-limits, that's probably the best one to get an answer for.

Also, getting clarification on what's being done with the detection meter would be nice too...

Feel free to pass on my "keep the new system, but start us off at Silent" suggestion.

BlackFoxy
07-01-2011, 06:23 AM
Could you check if you start a chase and your target hide in a blend group, if you keep the target on your LoS, the chase bar will fill up to discret again, as long your target doesn't move out of your LoS?
I remember a footage from E3 where the guy started a chase and his target was on a blend group, he stood there looking , and he went back to discret(and then he went to incognito, because he was staring on a morhped blend group trying to figure out wich one was his target).

Archosakun
07-01-2011, 06:24 AM
Also, if you do not walk the dinosaur, you have failed us as a community.

EscoBlades
07-01-2011, 06:41 AM
Originally posted by Archosakun:
Also, if you do not walk the dinosaur, you have failed us as a community.

This is the first thing i'm going to try once the game starts, haha!

whattafool
07-01-2011, 06:41 AM
Originally posted by BlackFoxy:
Could you check if you start a chase and your target hide in a blend group, if you keep the target on your LoS, the chase bar will fill up to discret again, as long your target doesn't move out of your LoS?
I remember a footage from E3 where the guy started a chase and his target was on a blend group, he stood there looking , and he went back to discret(and then he went to incognito, because he was staring on a morhped blend group trying to figure out wich one was his target).
It only rose because his target "escaped" and wasn't clued up enough to pick up the stun.

Archosakun
07-01-2011, 07:28 AM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Archosakun:
Also, if you do not walk the dinosaur, you have failed us as a community.

This is the first thing i'm going to try once the game starts, haha! </div></BLOCKQUOTE>

Video it. I will give you many cookies!

demFroG
07-01-2011, 07:37 AM
Originally posted by Archosakun:
Likewise on the video.
It would be nice to see someone who can play the game video it.

Thats really what I want to hear and see most....also a little about how the clan stuff will work and its relevance.

EscoBlades
07-01-2011, 07:41 AM
Originally posted by demFroG:
Also a little about how the clan stuff will work and its relevance.

Duly noted. Thanks.

whattafool
07-01-2011, 07:48 AM
Can we get a bit more information about contested kills? It sounds like a fair deal for a pursuer who's chasing you, but some players can pick pursuers out from across the map (especially since the draw distance doesn't put NPCs in along with players) and if contested kill works on every type of kill, it seems a tad biased towards the defender.

Or have we already got this info somewhere?

Assassinsyk
07-01-2011, 07:52 AM
I got another one: Will there be support for surround sound in the multiplayer? As of now, only SP is in surround and thereīs really no need. Otherwise, Iīm returning my way too expensive headphones.

lynx_1985
07-01-2011, 08:09 AM
ooooo I really envy you, if it was me going the first thing I would be asking is are any Brotherhood charcters making an appearence, I want my courtesan! http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Also try to get more information about the currency system they have in place, I am guessing this is going to be replacing exp gained?

I really hope you have chance to play a mode other than manhunt, particularly wanted but thats just me as its my fav mode! Be interesting to see how the incognito bar effects other modes, in manhunt you are no ones prey when you are the hunter so filling up the gauge to incognito will not be much of a hassle when compared to a mode such as wanted. I really dislike the new incognito bar, but I think you have posted previously that they may tweak this. I thought the bar in ACB worked great!

ooooo I have to say I am looking forward to your feedback and hope you can shed some light on new information about the multiplayer!

obliviondoll
07-01-2011, 08:22 AM
Originally posted by lynx_1985:
ooooo I really envy you, if it was me going the first thing I would be asking is are any Brotherhood charcters making an appearence, I want my courtesan!
There's been a video posted a few places where they confirm some of Brotherhoods maps and characters will make a comeback - no word on which specific ones though...

Serrachio
07-01-2011, 08:27 AM
<STRIKE>Steal a copy for me.</STRIKE>

What I'd like to see is whether or not they would be sacrificing the Low Profile kills for the Stealth Kills they were referring to, and tell them not to if they are. (I like the kill animations) http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

Also, could you maybe get us some more information of the characters that we haven't seen yet.

In the video that they have there, you could see upto 7 characters, but there was only 4 that were used.

Also, tell them to make an Ottoman Gleemaiden (Hellequin) to pair up with the Jester (Harlequin) that they have. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Lethalla
07-01-2011, 08:30 AM
Originally posted by obliviondoll:
There's been a video posted a few places where they confirm some of Brotherhoods maps and characters will make a comeback - no word on which specific ones though...

Really? Do you have a link? http://forums.ubi.com/images/smilies/blink.gif

lynx_1985
07-01-2011, 08:39 AM
Originally posted by Lethalla:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
There's been a video posted a few places where they confirm some of Brotherhoods maps and characters will make a comeback - no word on which specific ones though...

Really? Do you have a link? http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

gamespot interview (http://e3.gamespot.com/video/6320066/assassins-creed-revelations-e3-multiplayer-backstabbing-interview)

I would just ask if I was going, to see how tight lipped about it they are! I really hope when they say old characters are returning they are not just referring to the ottoman jester and doctor.

ooooo I'm getting excited for it again!

obliviondoll
07-01-2011, 08:40 AM
Originally posted by Lethalla:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
There's been a video posted a few places where they confirm some of Brotherhoods maps and characters will make a comeback - no word on which specific ones though...

Really? Do you have a link? http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>
Skip to 0:55 for mention of returning maps and characters. (http://www.youtube.com/watch?v=SUKsTvLHTiw&NR=1)

Most recent thread to include the link. (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/4511020339) I'm sure it was posted somewhere here before that thread, but that was the easiest one to find.

Lethalla
07-01-2011, 09:02 AM
How did I miss that??? (And the Sheep + Tanks? http://forums.ubi.com/images/smilies/88.gif)

Awesome, oblivion, thanks! I wasn't sure what to search for...

Kramerisgamer
07-01-2011, 09:17 AM
I just want to see if contested kills are over powered seeing that as it is, if you see your pursuer(and know what you're doing) then they cannot get over 150 points for their kill. But in manhunt don't you almost always see your pursuer coming?

Archosakun
07-01-2011, 09:48 AM
-crosses fingers for Ottoman style Footpad-
http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

obliviondoll
07-01-2011, 09:53 AM
Originally posted by Archosakun:
-crosses fingers for Ottoman style Footpad-
http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
I'll second that.

Archosakun
07-01-2011, 10:07 AM
Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Archosakun:
-crosses fingers for Ottoman style Footpad-
http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
I'll second that. </div></BLOCKQUOTE>

I fear that our wishes are in vain my friend.

Assassinsyk
07-01-2011, 10:26 AM
*Raises hand*

One more, please? Ask for details on customization, since they have emphasized it. Donīt care about characters, I wanna know if we can mess around with game times, same abilities for all, purism etc. In player matches, obviously.

StarScream391
07-01-2011, 10:29 AM
Cool story bro, now you better get some good gameplays and changes from Brotherhood, I already preordered and I don't want it cancelled and one more thing, try using new abilities and see how they work if you can http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

ABXantos
07-01-2011, 10:35 AM
See ya in the beta Esco http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Serrachio
07-01-2011, 10:47 AM
Originally posted by A.B.Xantos:
See ya in the beta Esco http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh yeah, tell them to do an Xbox 360 beta as well.

StarScream391
07-01-2011, 10:55 AM
Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by A.B.Xantos:
See ya in the beta Esco http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh yeah, tell them to do an Xbox 360 beta as well. </div></BLOCKQUOTE>
LOL http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif

Serrachio
07-01-2011, 11:08 AM
Originally posted by StarScream391:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by A.B.Xantos:
See ya in the beta Esco http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh yeah, tell them to do an Xbox 360 beta as well. </div></BLOCKQUOTE>
LOL http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

What's funny?

Xbox 360 didn't get a beta for Brotherhood.
If Revelations has one for the Xbox, more people might play the Xbox multiplayer.

ABXantos
07-01-2011, 11:25 AM
Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by StarScream391:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by A.B.Xantos:
See ya in the beta Esco http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh yeah, tell them to do an Xbox 360 beta as well. </div></BLOCKQUOTE>
LOL http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

What's funny?

Xbox 360 didn't get a beta for Brotherhood.
If Revelations has one for the Xbox, more people might play the Xbox multiplayer. </div></BLOCKQUOTE>

You know how star is. ignore him xD

BlacklightDemon
07-01-2011, 11:57 AM
Originally posted by A.B.Xantos:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by StarScream391:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by A.B.Xantos:
See ya in the beta Esco http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh yeah, tell them to do an Xbox 360 beta as well. </div></BLOCKQUOTE>
LOL http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

What's funny?

Xbox 360 didn't get a beta for Brotherhood.
If Revelations has one for the Xbox, more people might play the Xbox multiplayer. </div></BLOCKQUOTE>

You know how star is. ignore him xD </div></BLOCKQUOTE>
If there isn't one, Serrachio, just let your blood boil enough and when the game comes out you can let the anger/dissapointment out and kick everyone ***... http://forums.ubi.com/images/smilies/88.gif

PS3 gets a lot of exclusive stuff anyways. It wouldn't surprise me.

PryingTuna85649
07-01-2011, 01:29 PM
Originally posted by Assassinsyk:
*Raises hand*

One more, please? Ask for details on customization, since they have emphasized it. Donīt care about characters, I wanna know if we can mess around with game times, same abilities for all, purism etc. In player matches, obviously.

I want to know about this also. I'm definitely interested in the characters, but since I've already heard bits and pieces about them, I'm more interested in info on challenges also. The challenges keep people coming back to the game even after they have all of the achievements/trophies.

On another note, what do you do, Esco? I've heard about all of these connections you have and probably other people know, but I've been wondering for a while now. This is really cool you get to try the game out!

Kramerisgamer
07-01-2011, 01:32 PM
PS3 gets a lot of exclusive stuff anyways. It wouldn't surprise me.[/QUOTE]

Sony has an advertising deal with Ubisoft so it makes since that the beta will not be on XBOX. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif http://forums.ubi.com/images/smilies/bigtears.gif

Archosakun
07-01-2011, 01:34 PM
I'm hoping that they do something to make it different. I mean, if we get the same multiplayer then everyone is just going to fly through it.
I want a different kind of challenge when we get into AC:R.

whattafool
07-01-2011, 01:37 PM
Originally posted by Archosakun:
I'm hoping that they do something to make it different. I mean, if we get the same multiplayer then everyone is just going to fly through it.
I want a different kind of challenge when we get into AC:R.
^ That.

While I don't want something outrageously different, I don't want it to be the same as Brotherhood. I want it to be different enough so that I know I'm playing a different game, whilst being similar enough that I still know how to play from the start if that makes any sense. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Stowdace
07-01-2011, 01:38 PM
Originally posted by Kramerisgamer:
I just want to see if contested kills are over powered seeing that as it is, if you see your pursuer(and know what you're doing) then they cannot get over 150 points for their kill. But in manhunt don't you almost always see your pursuer coming?

Maybe this isn't such a bad thing. A game that initially emphasized on using stealth elements should mean that if you know who it is, why should they get full points? The only drawback would be spots where the hunted can camp and wait for their pursuers like the spawn spots in maps like Venice and choke points in maps like Pienza.

EscoBlades
07-01-2011, 02:02 PM
Originally posted by PryingTuna85649:

On another note, what do you do, Esco? I've heard about all of these connections you have and probably other people know, but I've been wondering for a while now. This is really cool you get to try the game out!

I have my fingers in many pies within the industry. I moderate the IW forums, QA test for a number of developers, and i'm a staff writer for a website called XboxGameZone.
http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Kramerisgamer
07-01-2011, 02:18 PM
Originally posted by Stowdace:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kramerisgamer:
I just want to see if contested kills are over powered seeing that as it is, if you see your pursuer(and know what you're doing) then they cannot get over 150 points for their kill. But in manhunt don't you almost always see your pursuer coming?

Maybe this isn't such a bad thing. A game that initially emphasized on using stealth elements should mean that if you know who it is, why should they get full points? The only drawback would be spots where the hunted can camp and wait for their pursuers like the spawn spots in maps like Venice and choke points in maps like Pienza. </div></BLOCKQUOTE>
I do like the idea but in Manhunt you know who your pursuers are. And can you honestly tell me that most of your kills in Manhunt are done without your pursuer knowing who you are?(Without using disguise for obvious reasons)

And wouldn't making contested kills easy for people to use force people into roofing more.

PryingTuna85649
07-01-2011, 02:36 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PryingTuna85649:

On another note, what do you do, Esco? I've heard about all of these connections you have and probably other people know, but I've been wondering for a while now. This is really cool you get to try the game out!

I have my fingers in many pies within the industry. I moderate the IW forums, QA test for a number of developers, and i'm a staff writer for a website called XboxGameZone.
http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

Lol, so almost every gamer's dream job? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif That's awesome. I look forward to hearing what you find out.

Grygier
07-01-2011, 03:03 PM
looking forward to this news, hope to see new thing but yeah it most likely will be the E3 version.

Lethalla
07-01-2011, 07:22 PM
Esco, could you please find out if there are going to be more profile sets available in ACR? The 5 in ACB just aren't enough.
Also I'd love to know if we're going to be able to switch profiles in-game (instead of having to wait until we triangle out or die), subject to cooldowns of course.

Thanks!

Strigidae Moth
07-01-2011, 07:39 PM
I don't know if anyone said this(seems to be mostly about the workings of the game) But it would be cool to hear anything about any new modes in the works, if you can around to it seems like you have alot to work with already Esco^_^;

Stowdace
07-01-2011, 07:52 PM
Originally posted by DeckedMoth30:
I don't know if anyone said this(seems to be mostly about the workings of the game) But it would be cool to hear anything about any new modes in the works, if you can around to it seems like you have alot to work with already Esco^_^;

Be sure to ask if new co-op modes are in the works. Only have (Advanced) Alliance which is hardly played at all.

lx_Reafer_xl
07-01-2011, 11:39 PM
Could you ask them to go more in depth on the whole "if you're stealthier in killing your target, your kill animations will take less time" thing?

It seems like a pretty cool idea, and it'll help in modes like Assassinate... A lot.

Kaiyoto
07-02-2011, 12:07 AM
Thank you for asking your fellow gamers, Esco.

Definately the customization.
What other modes are there?
What does the ottoman doctor look like? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I'd love to know what they mean by 'returning multiplayer characters.' I have a feeling they mean the remakes of existing characters which they have already shown, such as the Harlequin = Ottoman Jester.

lynx_1985
07-02-2011, 03:11 AM
Originally posted by Kaiyoto2:
Thank you for asking your fellow gamers, Esco.

Definately the customization.
What other modes are there?
What does the ottoman doctor look like? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I'd love to know what they mean by 'returning multiplayer characters.' I have a feeling they mean the remakes of existing characters which they have already shown, such as the Harlequin = Ottoman Jester.

Oooo info on the customization would be cool!

I too have thought the mention of returning characters was referring to the ottoman varients ie doctor and harlequin http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif. I hope there are more returning, courtesan!

Rainin420
07-02-2011, 04:42 AM
One thing i want to know.

Assassinate. Is it coming back? It's the only true Free-For-All mode, and I hope it's not going anywhere. Not to mention in my opinion its the most complicated/advanced mode, and the funnest.

Mouse03
07-02-2011, 06:01 AM
Yes, you are very lucky indeed Esco http://forums.ubi.com/images/smilies/25.gif

I have a few questions.

1) Are they really going to shorten the sessions?
If they say yes, convince them otherwise, lol.
In Manhunt for eg, the amount of time you spend stunned, recovering, dead, respawning, getting to where you started from, etc, etc, etc, you probably already only get about 3.5-4mins of play time.

2) Obviously connectivity. Lag. Dedicated game servers.

3) PC release. Because i don't believe we'll get it same time as consoles.

4) PC specs.

5) These mines that you can lay. What will be their effect? And do they definitly want to keep them?

6) Everything we're heard, it sounds like it gives the target an advantage. So what have they given the pursuer?

Sorry if that's a lot, just kept remembering things.

Assassinsyk
07-02-2011, 07:53 AM
Originally posted by Mouse03:

6) Everything we're heard, it sounds like it gives the target an advantage. So what have they given the pursuer?


Great question! Will leave them hanging.

Iīm stalking this thread now, but just so excited. Can you also have them elaborate on the gamer cards, or whatever it was they called it? The thing where you could see what kind of player your opponent is. Like the idea, but wondering just how reveling it will be.

EscoBlades
07-02-2011, 08:37 AM
Great suggestions everyone. I'm making detailed notes of all i can http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

PryingTuna85649
07-02-2011, 10:31 AM
Originally posted by Rainin420:
One thing i want to know.

Assassinate. Is it coming back? It's the only true Free-For-All mode, and I hope it's not going anywhere. Not to mention in my opinion its the most complicated/advanced mode, and the funnest.

Lol, agreed on it being the most complicated/advanced mode! I know I've made a lot of comments about it being more offensive game mode than about stealth, but that doesn't mean it isn't difficult. Despite my complaints, I still respect it and am trying to learn it.

I keep ending up in matches with you (and getting creamed, lol)! I don't know how it is that I ALWAYS end up in matches with you EVERY time I've gotten into Assassinate matches this week. I'm shamefully attempting to learn this mode and the system throws me into matches with one of the top players EVERY TIME, lol (and it seems like there have been more than just you!). But I do have to say that as hard as it is to learn from people who are that much better, it has helped me so much more than I would have ever imagined.

Shout out to you for that...I know it's random, but I know a lot of you top players get a lot of hate mail, too. So a little support/appreciation goes a long way at times.

Serrachio
07-02-2011, 05:06 PM
So I've just gone over all the replys, and I've made a list up of what people want to ask so far, so Esco can pick and choose the most relevant questions (or all of them if he can).

Names are listed for the questions that people want to know more about.

Here it is:
<UL TYPE=SQUARE>
<LI> Will there be a beta for Revelations, and if there is, will it be PS3 exclusive or will the Xbox 360 be a part of it? - Assassinsyk, Serrachio

<LI>In the event that there is a beta for the PS3 and/excluding the Xbox 360, how many spaces will there be for players who would like to take part in it? - Stowdace

<LI> Will a player be able to throw Smoke Bombs/Firecrackers without needing to aim them? - Assassinsyk, obliviondoll

<LI> What are you doing to improve the matchmaking to make it better, in both Brotherhood (fixes) and in Revelations? - Assassinsyk, obliviondoll

<LI> Will there be dedicated servers for the game, in order to improve matchmaking functionality? - Mouse03

<LI> How do you think the detection meter in Revelations will improve gameplay, and will it be possible for the meter to start from Silent, in order to not dis-advantage players too greatly? - obliviondoll

<LI> Will the detection system differ between modes, or will it stay the same throughout all of them? - Serrachio

<LI> As free-running in the singleplayer of Revelations has recieved a update, which allows for swifter navigation, would the movement in the multiplayer show any significant improvement on the free-running of Brotherhood? Also, with the update to free-running, will the defender be allowed more flexibility in terms of making quick turns and jumps? - Assassinsyk

<LI> As well as being able to free-run more efficiently, will NPCs prove less difficult to navigate through in the event of a chase, as NPC traffic hindered some players when they found themselves facing a build up of moving crowds to barge through. - Serrachio

<LI> How will the clan additions function, and how relevant are they to the gameplay? - demFroG

<LI> How exactly do Contested kills work, and do you feel that the mechanic is too biased towards a defending player? - whattafool, Kramerisgamer

<LI> Could Contested kills only work on a player that has lowered themselves to Discreet or Conspicuous in order to promote stealth? - Serrachio

<LI> Will the multiplayer support surround sound to match up with the singleplayer? - Assassinsyk

<LI> Will the 'whispers' of Brotherhood make a return in the multiplayer of Revelations, and will they be on a different sound setting than Music Volume? - Assassinsyk, Archosakun

<LI>There seems to be a lot of new characters that are released in the Revelations multiplayer, though we currently know the names of 7 of them. Is there any more names for the personas that you can reveal, and what they might look like? Stowdace, Serrachio

<LI> Are you allowed to name some of the characters returning from Brotherhood into Revelations, and is it possible that all the Brotherhood characters could return, in something like a DLC Personas Pack? - Serrachio, lynx_1985, Kaiyoto2

<LI> Will the Footpad and the Courtesan be returning to Revelations with a new Ottoman style? - lynx_1985, obliviondoll, Archosakun

<LI>Is there anything that you can reveal about the new maps, such as how big they might be, and are there any specific maps that might be returning in the Revelations multiplayer? - Stowdace, logarithm64

<LI> How will the currency system work in the multiplayer, and will it be replacing or featuring aside the experience and leveling system? - lynx_1985

<LI> Will you be sacrificing the Low Profile kill animations for the new Stealth Kills, or will Stealth Kills be seperate from the animation set that a character will have? - Serrachio

<LI> It is possible to make Stealth Kills for a character that uses the weapon they are carrying, as opposed to the Hidden Blade that seems to be included now? - Serrachio

<LI> As characters are getting two weapons for a more customizable option to Revelations, could their primary and secondary weapons be entirely unique to the character themselves? - Serrachio

<LI> Is it possible for you to remove the customizable aspect of a character's animations, as altering them detracts from the persona's personality and appeal? - Serrachio

<LI> At the start of the Multiplayer First Look for Revelations, there a part where a Deacon catches up to a Guardian and breaks his neck to assassinate him. I liked how the Deacon poked the Guardian in the eyes to perform the move, but I thought that pulling his head towards him seemed unrealistic.

Could the neck breaking animation be changed so that the character grabs their target by the head and twists it instead, sending their victim spinning to the floor? - Serrachio

<LI> Are you making an Ottoman Gleemaiden (Hellequin) to match up with the Ottoman Jester (Harlequin), and is it possible that you could make her if you haven't? - Serrachio

<LI> Will it be possible for people who buy/pre-order the Animus Edition of Revelations to get the Ottoman Doctor (so they aren't left out of a multiplayer character), as people who pre-ordered/bought the Codex Edition of Brotherhood were able to receive both the Harlequin and the Officer? - Serrachio

<LI> Is it possible for you to release an image of the Ottoman Doctor? - Kaiyoto2, Serrachio

<LI> Will there be a Purist mode for players who would like to try and play without their abilities? - Assassinsyk, PryingTuna85649

<LI> Will players be able to customize the non-aesthetic aspects of the game to their suiting, such as modifying the time of their games slightly or removing the compass in Private matches of their creation, in order to allow an entirely unique set of limits? - Assassinsyk, PryingTuna85649

<LI> Will Challenges be making a return to Revelations, and will frustrating challenges like Multiplier be removed? - PryingTuna85649, Serrachio

<LI> How will roof penalties affect players, and how balanced is the mechanic? How badly will players be penalized by camping on the rooftops, while still encouraging people to use them to efficiently assassinate their target? - Serrachio

<LI> Will there be more profile sets in Revelations, in order to allow players more experimentation, without having to sacrifice a set that they may use for a different game mode? - Lethalla

<LI> What new modes are in the works, and how will you make sure that the modes are balanced, in order to prevent people giving up on a certain type of play? (E.g. Alliance and Co-op) - DeckedMoth30, Stowdace, Kaiyoto2

<LI> Would it be possible for the development team to make my (Co-op) Pickpocket mode? - Serrachio

<LI> Is Assassinate making a return in Revelations? - Rainin420, PryingTuna85649

<LI> Why was Manhunt shortened to 8 minutes? Mouse03

<LI> If Templar Scores return in Revelations, could the Team scores in modes like Manhunt, Chest Capture and Escort be divided by 4 to equally award all players, so that players aren't disadvantaged when playing a support role for their teammates and earn them more points? - Serrachio, obliviondoll, Jack-Reacher

<LI> Also, will team formations be receiving a fix so that players are equally assigned, so that players won't make a game unfair by choosing to play on a team of 4 players versus a 2 player team? - Stowdace

<LI> What new abilities will be making an appearance in Revelations, in particular, ones that give you an advantage over your target? - Mouse03, Assassinsyk

<LI> Seeing as players have experienced how disruptive that swarms of NPCs can be to free movement, will there be, or is it possible that there might be an ability that would allow a player to scatter coins, allowing them to expose their target or hinder the path of their pursuer in a chase? - Serrachio

<LI> Will you be revising the current perks in order to make them more appealing, and will you remove some of the current ones in favour of new ones? If so, what will the new perks be? - Serrachio

<LI> Regarding the Poison ability, will there be any changes to points for players who have their poisoned target Intercepted, as they currently only get 50 points? Could a player get any bonuses for setting up their Poison kill, for instance, getting a Focus or a Hidden along with their Intercepted bonus? - Lethalla, Mouse03, Serrachio

<LI>Better yet, could Poison also award half the points for a un-interrupted kill and have specific Intercept titles for each Poison strength? For example, Fast-Acting = 'Toxic Intercepted +75', Regular and RR = 'Poison Intercepted +100' and Slow Acting = 'Agony Intercepted +150'. - Serrachio

<LI> For Mute, will there be any changes made so that stunning is more reliable with the ability, as it currently works on the basis of being successful or failing by a split second? Also, as players can continue to move around while under the effect of Mute, could it be possible for the ability to freeze people in place so that catching my pursuer in its effects can be shown much clearer? - Serrachio

<LI> Will the delay before using Mute be removed, as there were situations where a player could use Mute and still get caught in the Smoke Bomb of a pursuer or a target, when they should not have been able to activate the ability in the first place? - Stowdace

<LI> To avoid the Hidden Gun, it relied more on luck in order to be able to react in time. Would it be possible for players to use NPCs as a human shield, in order to give players who blend a defense against a 'guaranteed kill'? - Serrachio

<LI> Also, sometimes on rooftops, there were small chimneys in the Brotherhood multiplayer that a person could logically hide behind, but because of an inability to duck down, players couldn't stop themselves from getting shot. Could this be a feature that could be added in as a high profile action, by maybe using an unassigned button on the controller layout? - Assassinsyk

<LI> Will you be making more kill and loss streaks, and will you possibly remove Boost Cooldowns, as it is trumped by the Reset Cooldowns loss streak? - Serrachio

<LI> Could you elaborate on the Gamer Cards that will be making an appearance in Revelations? - Assassinsyk

<LI> With titles being revealed as a customization aspect, how will players obtain them and could you provide some examples of a title that a player can gain? - Stowdace

<LI> Do you feel that taunting is a necessary aspect to include into the multiplayer, as some players might find it to be disrespectful in certain situations? - Lethalla

<LI> As players can now stun NPCs as well as their pursuers, will a player be penalized for doing so? If there is a negative effect to stunning NPCs, will it function similarly to killing NPCs in Escort, where the opposing team gain a +100 bonus to their points? - Stowdace

<LI> Could you make changes to benches and haybales in Revelations to make them less 'magnetic' to a player, and could haybales stop ejecting people out of them when a pursuer gets close? - Serrachio

<LI> Could blending be improved in Revelations so that a player is not negatively affected by turning their camera, as well as making blending more seamless, so that a player does not cease to stop acting like the NPCs around them? - Serrachio[/list]

Lethalla
07-02-2011, 09:46 PM
^^ Nice work Serrachio ^^

I'd also like to suggest they should reverse the poison points so an Intercepted earns more points for the poisoner and less for the one who kills. Probably just wishful thinking though.


EDIT: Do we have to have MP in-game taunting? Is there going to be a way to turn it off? Otherwise I can see more ragequitting, on my part at least...

Stowdace
07-02-2011, 10:55 PM
Originally posted by Serrachio:
<LI> Will there be a beta for Revelations, and if there is, will it be PS3 exclusive or will the Xbox 360 be a part of it?

In addition to the Xbox beta question, include how players, namely me, can be a part of it.

And ask about these "mystery characters". I posted a list of them here:
http://forums.ubi.com/eve/foru...1024388/m/9651008139 (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/9651008139)

MrJLBoyyy
07-02-2011, 11:11 PM
What about a fix on blend groups in general? Like how they retain a diamond shape, only follow one path, and kick you out if you let the game "auto-blend"?

Serrachio
07-02-2011, 11:13 PM
Just put in a few more questions. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Stowdace
07-02-2011, 11:39 PM
Here's another one for the list:
Ask for more details on targets stunning NPCs and whether there's a penalty(other than giving themselves away) like a "Fooled" bonus of some kind.

"Fooled" would be similar to the Escort bonus the attackers would get whenever a protecter kills a NPC instead of a player. And no, this is different from Lure.

Serrachio
07-02-2011, 11:52 PM
Originally posted by Stowdace:
Here's another one for the list:
Ask for more details on targets stunning NPCs and whether there's a penalty(other than giving themselves away) like a "Fooled" bonus of some kind.

"Fooled" would be similar to the Escort bonus the attackers would get whenever a protecter kills a NPC instead of a player. And no, this is different from Lure.

I've added something along those lines into the questions, though I've left the part about the 'Fooled' bonus out, so they could explain in better detail.

After all, they could say there isn't a 'Fooled' bonus, but there might still be something similar.

Gotta try and get all the information out of them, as they'll probably try to evade giving out anything specific. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Stowdace
07-03-2011, 12:20 AM
How about a taste of what new maps would be like? Besides the Knights Hospitaler(spelling?) in Rhodes.

Mouse03
07-03-2011, 12:47 AM
Lol, poor Esco is going to be very busy.


Originally posted by Lethalla:
I'd also like to suggest they should reverse the poison points so an Intercepted earns more points for the poisoner and less for the one who kills.

Yes! Totally agree! I cannot believe that a 500+ kill gets knocked down to just 50 if it's intercepted! That's rediculous! And even more rediculous if it would have netted you bonus and steaks, and all you ge is 50pts. OMG could not believe it.

I know you shouldn't use poison when someone has more than 1 pursuer, but honestly, down to 50pts!

And how much points does the person who actually kills someone poisoned get? Do they get their full kill?

obliviondoll
07-03-2011, 12:58 AM
Originally posted by Stowdace:
Hospitaler(spelling?)
I believe this should answer that question. (http://en.wikipedia.org/wiki/Knights_Hospitaller)

obliviondoll
07-03-2011, 01:07 AM
Originally posted by Mouse03:
Lol, poor Esco is going to be very busy.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Lethalla:
I'd also like to suggest they should reverse the poison points so an Intercepted earns more points for the poisoner and less for the one who kills.

Yes! Totally agree! I cannot believe that a 500+ kill gets knocked down to just 50 if it's intercepted! That's rediculous! And even more rediculous if it would have netted you bonus and steaks, and all you ge is 50pts. OMG could not believe it.

I know you shouldn't use poison when someone has more than 1 pursuer, but honestly, down to 50pts!

And how much points does the person who actually kills someone poisoned get? Do they get their full kill? </div></BLOCKQUOTE>
That would be completely ******ed in FFA matches.

And it would also be completely ******ed if the Poisoner came in and Poisoned a person you were setting up an Incognito/Hidden/Focus kill on as well.

As usual, I'm posting my usual suggested fix here. Give Posioners their +50 Intercepted as normal. But ALSO give them the +100 Kill points in Team and Co-Op modes instead of giving that to the person who steals their kill.

That way, if a teammate tries to screw your Hidden/Focus kill with a Discreet Poison and you decide to take it anyway, you'll still get a reasonably good score for the kill, and he'll only come away with 150 points for his trouble.

And if you get a Poison and it gets shot, or chase-killed, then the killer gets NOTHING. Or only +50 for the Co-Op. You only come away with 150 points, but it's better than the derp getting double the amount of points you earned by screwing you out of a kill.

Serrachio
07-03-2011, 01:17 AM
Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mouse03:
Lol, poor Esco is going to be very busy.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Lethalla:
I'd also like to suggest they should reverse the poison points so an Intercepted earns more points for the poisoner and less for the one who kills.

Yes! Totally agree! I cannot believe that a 500+ kill gets knocked down to just 50 if it's intercepted! That's rediculous! And even more rediculous if it would have netted you bonus and steaks, and all you ge is 50pts. OMG could not believe it.

I know you shouldn't use poison when someone has more than 1 pursuer, but honestly, down to 50pts!

And how much points does the person who actually kills someone poisoned get? Do they get their full kill? </div></BLOCKQUOTE>
That would be completely ******ed in FFA matches.

And it would also be completely ******ed if the Poisoner came in and Poisoned a person you were setting up an Incognito/Hidden/Focus kill on as well.

As usual, I'm posting my usual suggested fix here. Give Posioners their +50 Intercepted as normal. But ALSO give them the +100 Kill points in Team and Co-Op modes instead of giving that to the person who steals their kill.

That way, if a teammate tries to screw your Hidden/Focus kill with a Discreet Poison and you decide to take it anyway, you'll still get a reasonably good score for the kill, and he'll only come away with 150 points for his trouble.

And if you get a Poison and it gets shot, or chase-killed, then the killer gets NOTHING. Or only +50 for the Co-Op. You only come away with 150 points, but it's better than the derp getting double the amount of points you earned by screwing you out of a kill. </div></BLOCKQUOTE>

What I asked in the question was that if a player's poison was intercepted, would they still get bonuses like Hidden and Focus, except for kill bonuses and the +100 kill itself.

Drakuaza
07-03-2011, 01:23 AM
So the truth is coming out, finally.

When is your beta test eh.

obliviondoll
07-03-2011, 02:06 AM
Originally posted by Serrachio:
What I asked in the question was that if a player's poison was intercepted, would they still get bonuses like Hidden and Focus, except for kill bonuses and the +100 kill itself.
Poisoner gets: +50 Intercepted.
Interceptor gets: exactly what their kill would normally be worth. No loss of bonuses, no extra bonuses, nothing.

For FFA modes, that's fine and shouldn't change.

For Team modes, and Co-Op, it should be altered.

Mouse03
07-03-2011, 02:24 AM
Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mouse03:
Lol, poor Esco is going to be very busy.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Lethalla:
I'd also like to suggest they should reverse the poison points so an Intercepted earns more points for the poisoner and less for the one who kills.

Yes! Totally agree! I cannot believe that a 500+ kill gets knocked down to just 50 if it's intercepted! That's rediculous! And even more rediculous if it would have netted you bonus and steaks, and all you ge is 50pts. OMG could not believe it.

I know you shouldn't use poison when someone has more than 1 pursuer, but honestly, down to 50pts!

And how much points does the person who actually kills someone poisoned get? Do they get their full kill? </div></BLOCKQUOTE>
That would be completely ******ed in FFA matches.

And it would also be completely ******ed if the Poisoner came in and Poisoned a person you were setting up an Incognito/Hidden/Focus kill on as well.

As usual, I'm posting my usual suggested fix here. Give Posioners their +50 Intercepted as normal. But ALSO give them the +100 Kill points in Team and Co-Op modes instead of giving that to the person who steals their kill.

That way, if a teammate tries to screw your Hidden/Focus kill with a Discreet Poison and you decide to take it anyway, you'll still get a reasonably good score for the kill, and he'll only come away with 150 points for his trouble.

And if you get a Poison and it gets shot, or chase-killed, then the killer gets NOTHING. Or only +50 for the Co-Op. You only come away with 150 points, but it's better than the derp getting double the amount of points you earned by screwing you out of a kill. </div></BLOCKQUOTE>

Yeah, that's what i'm pretty-much getting it. And yes i was talking FFA. Team is a different kettle of fish. Should have made that clear, sorry.

I was just saying that 50pts is too low if someone's done all the work of getting the poison off, and only gets 50pts, in what could have ended up as a 1000+pt kill. And yes, again, i'm talking only about FFA.
I think if someone has gone to all the work, they should get their poison bonus at least.

Especially as in FFA, if someone's poisoned, the person who steals it doesn't have to do much, just walk up and stab.
Whereas the person who planted the poison would have had to employ some sneaky tactics first.

Anyway, this is very much off topic, sorry.

EscoBlades
07-03-2011, 02:29 AM
Originally posted by Drakuaza:
So the truth is coming out, finally.

When is your beta test eh.

What?

obliviondoll
07-03-2011, 02:58 AM
Originally posted by Mouse03:
I was just saying that 50pts is too low if someone's done all the work of getting the poison off, and only gets 50pts, in what could have ended up as a 1000+pt kill. And yes, again, i'm talking only about FFA.
I think if someone has gone to all the work, they should get their poison bonus at least.
But that's part of the risk/reward balance that makes sure Poison is still balanced fairly against the other abilities. If you still got 200 - 350 points even on a failed Poison, it would be ridiculous. Losing almost everything when you've Poisoned someone is part of the gamble you take when you're using it.

Mouse03
07-03-2011, 03:03 AM
Yeah, you're probably right. Everyone would use it and steal it because they know they'll get points anyway. But i still think 50 is too low nonetheless.

Serrachio
07-03-2011, 09:50 AM
Originally posted by Mouse03:
Yeah, you're probably right. Everyone would use it and steal it because they know they'll get points anyway. But i still think 50 is too low nonetheless.

Which is why I said that situational bonuses like Hidden and Focus should still apply to an Intercepted poison.

Your poison might have been taken away by someone else, so they would get the kill, but the matter still stands that you blended/disguised (Hidden) or caught them unaware/trapped them (Focus), or maybe even poisoned them on a rope (Acrobatic).

You would get your Intercepted +50, but it wouldn't stop people from taking all of a carefully constructed kill, stripping the other bonuses that the player could have achieved.

Anyway, does anyone have more questions to add?

logarithm64
07-03-2011, 10:05 AM
I have a question: what size will the maps be?

Grygier
07-03-2011, 02:07 PM
try going for a naked stun... and if you fail does it become a contested kill? really want to know the conditions for the contested kills.

Stowdace
07-03-2011, 02:14 PM
Please tell me there's going to be a map for this:
http://gamenerdblog.com/2011/0...ground-templar-city/ (http://gamenerdblog.com/2011/05/24/%E2%80%98assassin%E2%80%99s-creed-revelations%E2%80%99-to-include-underground-templar-city/)

Grygier
07-03-2011, 02:40 PM
Originally posted by Stowdace:
Please tell me there's going to be a map for this:
http://gamenerdblog.com/2011/0...ground-templar-city/ (http://gamenerdblog.com/2011/05/24/%E2%80%98assassin%E2%80%99s-creed-revelations%E2%80%99-to-include-underground-templar-city/)

if there isn't.. then they really dropped the ball.

that picture is already a perfect level design for a AC MP map.

Serrachio
07-04-2011, 05:48 PM
Originally posted by grygier:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stowdace:
Please tell me there's going to be a map for this:
http://gamenerdblog.com/2011/0...ground-templar-city/ (http://gamenerdblog.com/2011/05/24/%E2%80%98assassin%E2%80%99s-creed-revelations%E2%80%99-to-include-underground-templar-city/)

if there isn't.. then they really dropped the ball.

that picture is already a perfect level design for a AC MP map. </div></BLOCKQUOTE>

I have to agree, Cappadocia would make a interesting map to play on.

I hope the maps this time aren't restricted to places, It would be a nice surpise to see 'Abstergo Laboratory' as a map to play on.

Also, Esco, seeing as I added a question asking about my Pickpocket mode idea, you can find my suggestion for the mode in the Multiplayer Modes thread at the top of the forum.

JTS_812
07-04-2011, 07:13 PM
I tried to go over the majority of posts here and I'm not sure whether this question was asked.

Will there be an AC:R Beta of any kind and when does it release(if they'll answer that)?

Serrachio
07-04-2011, 08:14 PM
Will there be a beta for Revelations, and if there is, will it be PS3 exclusive or will the Xbox 360 be a part of it? - Assassinsyk, Serrachio

In the event that there is a beta for the PS3 and/excluding the Xbox 360, how many spaces will there be for players who would like to take part in it? - Stowdace

They were here.

I didn't ask for a beta date because that would be something for the Assassin's Creed team to decide.

EscoBlades
07-06-2011, 04:37 AM
Tons of questions. I'll do my best to get answers to most of them.

A lot of it will be gleaned through actual play, so i'll get in as many sessions as i can to go over various in game mechanics.

Archosakun
07-06-2011, 05:18 AM
Including a dinosaur walk I hope.

EscoBlades
07-06-2011, 05:26 AM
Originally posted by Archosakun:
Including a dinosaur walk I hope.

Dinos will be walking, you have my word on that http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Serrachio
07-06-2011, 05:30 AM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Archosakun:
Including a dinosaur walk I hope.

Dinos will be walking, you have my word on that http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

Can I hide in your suitcase or whatever? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

CrazyShrapnel
07-06-2011, 05:58 AM
Just had a thought about those throwable skills. In team games, would it be possible to surround a teammate with them so that whatever direction they're approached from (On the ground atleast) a smoke/fc/whatever will be triggered?

We'd need aerials more than ever.

Serrachio
07-06-2011, 06:09 AM
Originally posted by CrazyShrapnel:
Just had a thought about those throwable skills. In team games, would it be possible to surround a teammate with them so that whatever direction they're approached from (On the ground atleast) a smoke/fc/whatever will be triggered?

We'd need aerials more than ever.

I'm pretty sure you can lay traps around your teammates, I saw in one video that a Deacon was sitting on a bench and then another one came along, threw a trap down next to him and then sat on the other end of the bench.

CrazyShrapnel
07-06-2011, 06:44 AM
Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CrazyShrapnel:
Just had a thought about those throwable skills. In team games, would it be possible to surround a teammate with them so that whatever direction they're approached from (On the ground atleast) a smoke/fc/whatever will be triggered?

We'd need aerials more than ever.

I'm pretty sure you can lay traps around your teammates, I saw in one video that a Deacon was sitting on a bench and then another one came along, threw a trap down next to him and then sat on the other end of the bench. </div></BLOCKQUOTE>

If this is possible it'll be discovered eventually and used so I may aswell discuss it now:

Imagine all 4 targets in a game of manhunt stood in the same spot, in a wide open area where they can't be aerialed. Now imagine a square around them. In each corner of that square is a smoke mine. If the trigger area is big enough the smoke mines could overlap, meaning there would be no way to approach the targets without setting atleast one off. Would that situation be possible?

Assassinsyk
07-06-2011, 06:55 AM
Good job (and tedious, by the looks of it) on the cleaning, Saracchio! If I may, I just want to rephrase one Q I had:

What kind of in-game, non-aesthetic customization are we talking?
(I really want to customize every variable possible, i.e compass on/off, game times, choose all hidden gun/no charge etc, to make it possible for an infinite number of sub-modes. Purist and Pro are just two examples of ways to turn the game around, but is limited to players following 'the rules'.

Could you also throw in Archosakunīs Q about separating the whispers from the music?

Also, a new one: with the enhanced free running in SP (mostly probably because of the hook blade), will there be improvement in the free running? (I specifically saw one move where the char took a flip from hanging position to on top of a pole).

It turned out messy, but Iīm sure you get the gist of it, Saracchio/Esco.

Kramerisgamer
07-06-2011, 07:37 AM
Originally posted by CrazyShrapnel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CrazyShrapnel:
Just had a thought about those throwable skills. In team games, would it be possible to surround a teammate with them so that whatever direction they're approached from (On the ground atleast) a smoke/fc/whatever will be triggered?

We'd need aerials more than ever.

I'm pretty sure you can lay traps around your teammates, I saw in one video that a Deacon was sitting on a bench and then another one came along, threw a trap down next to him and then sat on the other end of the bench. </div></BLOCKQUOTE>

If this is possible it'll be discovered eventually and used so I may aswell discuss it now:

Imagine all 4 targets in a game of manhunt stood in the same spot, in a wide open area where they can't be aerialed. Now imagine a square around them. In each corner of that square is a smoke mine. If the trigger area is big enough the smoke mines could overlap, meaning there would be no way to approach the targets without setting atleast one off. Would that situation be possible? </div></BLOCKQUOTE>
It looks like it. We may see a lot more hidden gun users if something isn't changed.

obliviondoll
07-06-2011, 07:42 AM
From what I've heard, the mines don't affect people like Smoke does - you can still move, and I've been told you can still kill/stun, but you're blinded and can't use abilities.

If that's the case, a mine-wall will be a good stalling tactic, but not a perfect defense.

Kramerisgamer
07-06-2011, 08:22 AM
The mine does stop you from killing.

Serrachio
07-06-2011, 09:24 AM
I've edited one question and added these in:


As free-running in the singleplayer of Revelations has recieved a update, which allows for swifter navigation, would the movement in the multiplayer show any significant improvement on the free-running of Brotherhood? Also, with the update to free-running, will the defender be allowed more flexibility in terms of making quick turns and jumps? - Assassinsyk


As well as being able to free-run more efficiently, will NPCs prove less difficult to navigate through in the event of a chase, as NPC traffic hindered some players when they found themselves facing a build up of moving crowds to barge through. - Serrachio


Will the 'whispers' of Brotherhood make a return in the multiplayer of Revelations, and will they be on a different sound setting than Music Volume? - Assassinsyk, Archosakun


To avoid the Hidden Gun, it relied more on luck in order to be able to react in time. Will there be anything in Revelations that would allow players be able to quickly hang over a ledge to dodge a gunshot, or could it be possible for players to use NPCs as human shield in order to give players who blend a defense against a 'guaranteed kill'? - Serrachio

Edited question:

Will players be able to customize the non-aesthetic aspects of the game to their suiting, such as modifying the time of their games slightly or removing the compass in Private matches of their creation, in order to allow an entirely unique set of limits? - Assassinsyk, PryingTuna85649

Assassinsyk
07-06-2011, 02:17 PM
Perfect, thanks.

About quickly hanging over ledge, you know you can R1+O(ps3)? I made a thread about missing said mechanic, only to find out it was there all along. Forgot who found out, so can't credit, I'm afraid.

obliviondoll
07-06-2011, 07:31 PM
Originally posted by Assassinsyk:
Perfect, thanks.

About quickly hanging over ledge, you know you can R1+O(ps3)? I made a thread about missing said mechanic, only to find out it was there all along. Forgot who found out, so can't credit, I'm afraid.
I was looking for that thread the other day, but I noticed it had vanished from page 1, and all I'd been planning to say was "tested last night, and it's so cool!

It'll be RT + B on XBox, by the way, assuming it works cross-platform. HOLD the buttons a little before you reach the ledge, just cutting to it last-second usually lets lag have its way.

Serrachio
07-06-2011, 08:20 PM
Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassinsyk:
Perfect, thanks.

About quickly hanging over ledge, you know you can R1+O(ps3)? I made a thread about missing said mechanic, only to find out it was there all along. Forgot who found out, so can't credit, I'm afraid.
I was looking for that thread the other day, but I noticed it had vanished from page 1, and all I'd been planning to say was "tested last night, and it's so cool!

It'll be RT + B on XBox, by the way, assuming it works cross-platform. HOLD the buttons a little before you reach the ledge, just cutting to it last-second usually lets lag have its way. </div></BLOCKQUOTE>

I know about the mechanic, but even I've been shot as I was just in the process of hanging over the ledge.

When I asked for a mechanic to help avoid gunshots, I said it in a sort of way to suggest something that would allow me to avoid being aimed at very quickly, for instance, a roll to cover.

I could ask for the gun to aim slower though, if you think that would be a more suitable compromise?

obliviondoll
07-06-2011, 08:27 PM
Originally posted by Serrachio:
I know about the mechanic, but even I've been shot as I was just in the process of hanging over the ledge.
That would, as with most Gun issues, be lag.

When they shot you, you probably hadn't even reached the ledge on their screen, let alone dropped behind it.

Not a lot they can do about that except the usual we're all calling for. FIX THE LAG! We're willing to wait for a game if you FIX THE LAG!!!

Lethalla
07-07-2011, 12:42 AM
I got shot the other day in Gandolfo, from the landing of the double stairs (inside,from the courtyard) when I was around the corner and already halfway across the room to the next chasebreaker.
So at least a dozen (running) steps. That kind of lag is just ridiculous. http://forums.ubi.com/images/smilies/compsmash.gif

To reiterate what oblivion said, fix the smegging lag! We'll wait!!

Serrachio
07-07-2011, 04:37 AM
I'll change the Gun question then, but I'm going to keep the suggestion about the civilian human shields.

Added question:


At the start of the Multiplayer First Look for Revelations, there a part where a Deacon catches up to a Guardian and breaks his neck to assassinate him. I liked how the Deacon poked the Guardian in the eyes to perform the move, but I thought that pulling his head towards him seemed unrealistic.

Could the neck breaking animation be changed so that the character grabs their target by the head and twists it, sending their victim spinning to the floor instead?

obliviondoll
07-07-2011, 05:00 AM
Actually, from front on, a headlock like that is more practical than what you're suggesting - twisting the head to break the neck is only really possible from behind.

Assassinsyk
07-07-2011, 05:18 AM
Love the human shield, that's just more real. Bugs me that you can do nothing but give the obvious shooter the stink eye while embracing death. Trying to run just gives them a mid-air as well.

Also a Q that has probably been around since the dawn of Altaïr, more relevant for MP than SP: why the *%#+ can't we crouch? So many times I've thought I was safe behind a chimney, of course my head's sticking out like a sore thumb. Stealthy I stand tall!

WIDOMKR383
07-07-2011, 06:32 AM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Drakuaza:
So the truth is coming out, finally.

When is your beta test eh.

What? </div></BLOCKQUOTE>


I believe he was asking: When do you get to test this said beta?...So have you got to test it yet??? This goes without saying... but, I'm Uber Jealous http://media.ubi.com/us/forum_images/gf-glomp.gif

Serrachio
07-07-2011, 07:25 AM
Originally posted by obliviondoll:
Actually, from front on, a headlock like that is more practical than what you're suggesting - twisting the head to break the neck is only really possible from behind.

Not really, if the character grabs their target by the head by putting their palm on the chin, their fingers on the underside of the neck with one hand vertically, and their other hand grasping the back of the head horizontally, they could twist the neck to the side and snap the vertebrae.

I'm not sure it could work, but by thinking of the positioning of snapping someone's neck in the most recognised way, and then trying to apply that to how the Guardian is positioned after his eyes had been poked, it could be possible.

I'm not really after practicality with the animation I'm thinking in my head, but more after flair.

Archosakun
07-07-2011, 10:32 AM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Archosakun:
Including a dinosaur walk I hope.

Dinos will be walking, you have my word on that http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

Can I get that in a letter and signed by you and a lawyer? I will be disappointed in you if it doesn't happen.
Has anyone even said have fun to you? Have fun!

Serrachio
07-07-2011, 10:53 AM
Originally posted by Archosakun:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Archosakun:
Including a dinosaur walk I hope.

Dinos will be walking, you have my word on that http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

Can I get that in a letter and signed by you and a lawyer? I will be disappointed in you if it doesn't happen.
Has anyone even said have fun to you? Have fun! </div></BLOCKQUOTE>

Oh yeah, go kick *** Esco, teach the people there how it's really done! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Mr_Shade
07-08-2011, 11:35 AM
Originally posted by Serrachio:

Oh yeah, go kick *** Esco, teach the people there how it's really done! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif Well I will see if he can.. since if I have my way - he will be drunk :P


Should be a great day - I'm sure he will take plenty of kills http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

EscoBlades
07-08-2011, 11:55 AM
Originally posted by Mr_Shade:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:

Oh yeah, go kick *** Esco, teach the people there how it's really done! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif Well I will see if he can.. since if I have my way - he will be drunk :P


Should be a great day - I'm sure he will take plenty of kills http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

Now now, you know i don't drink alcohol, hehe!

Should be fun http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Petpika
07-08-2011, 11:58 AM
Dinosaur walk over a planted smokebomb and watch them run into it :O

Do it...NAO!

Serrachio
07-08-2011, 12:01 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mr_Shade:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:

Oh yeah, go kick *** Esco, teach the people there how it's really done! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif Well I will see if he can.. since if I have my way - he will be drunk :P


Should be a great day - I'm sure he will take plenty of kills http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

Now now, you know i don't drink alcohol, hehe!

Should be fun http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>

Take a shot for every kill. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Edit: Just remembered, seeing as everyone is suggesting some sort of coin throw ability, I'll add this question in too.


Seeing as players have experienced how disruptive that swarms of NPCs can be to free movement, will there be, or is it possible that there might be an ability that would allow a player to scatter coins, allowing them to expose their target or hinder the path of their pursuer in a chase?

Mr_Shade
07-08-2011, 12:06 PM
Originally posted by EscoBlades:


Now now, you know i don't drink alcohol, hehe!

Should be fun http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif SHUSH!!!!!

I will be going to the bar for you - so YOU have to at least hold the pint.. [i'll take it from you when my boss see's it's for you :P]

Also you say that now... just wait till you have had me poking you in the back all afternoon for being so good at the game :P


I might have to go play Rayman http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Daidarapochi
07-08-2011, 12:21 PM
I never knew Mr.Shade was so manipulative and cunning.

Which abilities will be getting nerfed and buffed? I would really like to see decoy giving the proper feedback to other players, and something slightly more convincing for the "strong variety", disguise is typically not used mid sprint.

Mr_Shade
07-08-2011, 12:25 PM
Originally posted by Daidarapochi:
I never knew Mr.Shade was so manipulative and cunning.
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Being on the Forum and being at an event = slightly different.. I don't have to be so professional.. [as if I am anyway? LOL]

Should be a great day and a chance to meet some interesting people connected with the games http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

And I think I deserve a little drinkypoo http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Black_Widow9
07-08-2011, 03:00 PM
Originally posted by Mr_Shade:
And I think I deserve a little drinkypoo http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Most definitely! Have one for me too. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Serrachio
07-08-2011, 03:34 PM
Originally posted by Black_Widow9:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mr_Shade:
And I think I deserve a little drinkypoo http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Most definitely! Have one for me too. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

Now now, Widow, we don't want him getting alcohol poisoning. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Stowdace
07-09-2011, 12:05 AM
Ask if they're going to "fix" team formations. A bit unfair for the other side when four players go against two.

And ask if Mute is going to function properly. Too often do I use it and the other player can still throw a Smoke Bomb. Or is it just me?

One more thing. With the addition of titles, ask how players would be able to get them and provide examples of title names.

Serrachio
07-09-2011, 06:09 AM
I've added those in, along with a question asking if team scores could be divided between the team equally, so that players will support their teammates instead of trying to steal kills.

DEMON-12_21_2O12
07-09-2011, 06:38 AM
in the single player, will free running be as responsive as the last game? usually with better graphics the game movement slows down

also, for the game edition itself. will north america get a animus edition? alot of people would buy if it were available http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

PryingTuna85649
07-09-2011, 09:29 AM
Originally posted by Daidarapochi:
I never knew Mr.Shade was so manipulative and cunning.

Lol, his true colors come out. http://forums.ubi.com/images/smilies/88.gif

Mr_Shade
07-09-2011, 09:35 AM
Originally posted by PryingTuna85649:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Daidarapochi:
I never knew Mr.Shade was so manipulative and cunning.

Lol, his true colors come out. http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>You should have seen me at Eurogamer last year.. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

GallopRider
07-09-2011, 01:38 PM
Originally posted by Assassinsyk:
Love the human shield, that's just more real. Bugs me that you can do nothing but give the obvious shooter the stink eye while embracing death. Trying to run just gives them a mid-air as well.

In SP, if there is a civilian between you and your target, the civilian gets hit. Lol, the first time I tried to hide from a gunner in MP, I hid behind a person in hopes of it hitting him and not me. Go figure, it doesn't work. I'm sure my pursuer was laughing his headset off...

I'd love to see if or how the MP gun gameplay mechanics have been changed in ACR. A lot of players don't like the current gun...

P.S. Have fun and kick some Templar butt, Esco! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Stowdace
07-09-2011, 11:34 PM
I know it may be too much to ask for or too much work to put into, but what about making it so players don't spawn, or respawn, near or by a pursuer. A bit annoying when that happens or worse, poison spawn killed.

PryingTuna85649
07-10-2011, 07:41 AM
Originally posted by GallopRider:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassinsyk:
Love the human shield, that's just more real. Bugs me that you can do nothing but give the obvious shooter the stink eye while embracing death. Trying to run just gives them a mid-air as well.

In SP, if there is a civilian between you and your target, the civilian gets hit. Lol, the first time I tried to hide from a gunner in MP, I hid behind a person in hopes of it hitting him and not me. Go figure, it doesn't work. I'm sure my pursuer was laughing his headset off...

I'd love to see if or how the MP gun gameplay mechanics have been changed in ACR. A lot of players don't like the current gun...

P.S. Have fun and kick some Templar butt, Esco! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif </div></BLOCKQUOTE>

I was in a crowd of people and someone used their gun and missed me. I watched the entire time they were aiming and everything...complete miss. But whenever I run around a building, I get shot through numbers of thick brick walls. The gun does need fixed.

papasmurf1038
07-11-2011, 12:06 AM
One thing I'd really like to know about ACR is whether or not they've added any new wrinkles to the NPC behavior. I kind of doubt that much is being done in this area, but giving the NPCs a more diverse and complicated set of behaviors would go a long way towards improving the stealth aspects of the game.

EscoBlades
07-11-2011, 12:06 PM
Originally posted by GallopRider:


P.S. Have fun and kick some Templar butt, Esco! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

I will do. Thursday shall be a lot of fun http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

JTS_812
07-11-2011, 12:10 PM
Originally posted by EscoBlades:
I will do. Thursday shall be a lot of fun http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Thursday!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif , when do you think you'll have a video up about it?

Mr_Shade
07-11-2011, 12:16 PM
Originally posted by JTS_812:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
I will do. Thursday shall be a lot of fun http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Thursday!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif , when do you think you'll have a video up about it? </div></BLOCKQUOTE>Knowing him.. about 20 minutes after the event - lol I kid I KID! :P

EscoBlades
07-11-2011, 12:45 PM
Originally posted by Mr_Shade:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JTS_812:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
I will do. Thursday shall be a lot of fun http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Thursday!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif , when do you think you'll have a video up about it? </div></BLOCKQUOTE>Knowing him.. about 20 minutes after the event - lol I kid I KID! :P </div></BLOCKQUOTE>

Remember Shadey, you need me for alcohol, lol. (joke) http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I'll have a video up as soon as i can get home and edit stuff.

Stowdace
07-11-2011, 12:48 PM
Be sure to ask questions from our list. Especially about a Xbox beta and an invite for me too, please.

Mr_Shade
07-11-2011, 12:52 PM
Originally posted by Stowdace:
Be sure to ask questions from our list. Especially about a Xbox beta and an invite more me too, please. I'm sure he will remember - however I'll poke him http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

demFroG
07-11-2011, 01:06 PM
Originally posted by Stowdace:
Be sure to ask questions from our list. Especially about a Xbox beta and an invite more me too, please.

Forget our list..... im sure hes hoping his editor doesnt come in this forum hes got about 30 good questions even compiled in a list for him hes gonna look like reporter of the year...lol...have fun esco.. btw thanks for asking us for our questions.

Serrachio
07-11-2011, 01:21 PM
I'll probably compile them underneath topic headers to make them even easier for you. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Just make sure you actually ask them all. http://forums.ubi.com/images/smilies/icon_twisted.gif

derfy2
07-11-2011, 06:48 PM
Originally posted by Stowdace:
Be sure to ask questions from our list. Especially about a Xbox beta and an invite more me too, please.

What about a PC beta? Why all the love for xbox/ps3, but not PC? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Serrachio
07-11-2011, 09:44 PM
Originally posted by derfy2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stowdace:
Be sure to ask questions from our list. Especially about a Xbox beta and an invite more me too, please.

What about a PC beta? Why all the love for xbox/ps3, but not PC? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif </div></BLOCKQUOTE>

The PC version tends to be released a while later than the console versions.

badunk-adunk
07-12-2011, 04:52 AM
Does anyone think that on multiplayer it should be the case of that when you start out at level 1, you have everything? and the better you get you have to chose what you have to get rid of? thus leaving the better (or more experienced) players with a harder online challenge? How boring would single player be if it got easier as you went on?
If your PS3 and wana game:
badunk_adunk
add me http://forums.ubi.com/images/smilies/metal.gif

PryingTuna85649
07-12-2011, 08:11 AM
I want a beta invite for xbox also! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I've never done a beta before and nothing would be more memorable for my first as AC. I may complain, but I still recommend the game to EVERYONE. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

PryingTuna85649
07-12-2011, 08:29 AM
Originally posted by badunk-adunk:
Does anyone think that on multiplayer it should be the case of that when you start out at level 1, you have everything? and the better you get you have to chose what you have to get rid of? thus leaving the better (or more experienced) players with a harder online challenge? How boring would single player be if it got easier as you went on?
If your PS3 and wana game:
badunk_adunk
add me http://forums.ubi.com/images/smilies/metal.gif

That's pretty interesting. I notice that despite having everything, I only use certain things. If people could only choose a certain number of abilities, they would become experts at those specific abilities. That would be interesting to see what people choose and how they learn to use those abilities in order to counteract other abilities, especially ones they don't have. This could lead to some REALLY interesting/creative uses.

But what if people pretty much generally chose the same abilities? If at the time you have to choose, you decide on certain abilities, only to find out that that ability gives you less points (like initially choosing Hidden Gun over Poison, only to understand the difference later), you'd want to be able to change. Would there be a penalty for changing, or maybe there could be a certain point for the change? Like after a certain number of points, or a certain challenge being reached (except this is limited, unless Ubisoft did something more like the Halo Waypoint challenges).

It would be interesting, but I'm not entirely sure if a permanent limit is a good idea. We are already in match (only 2 abilities, 2 perks, and 2 bonuses) and only have 5 spots for these abilities. Since they can be changed out at any time, including in game, I think having maybe a point limit or something on changing abilities would be cool. That way people wouldn't add Hidden Gun mid-game to a certain profile set just because the lobby is full of runners. They'd have to figure out a different way to approach this type of player given the abilities they already have. And that's not really a great example, but that's the idea.

EscoBlades
07-12-2011, 01:38 PM
I've compiled quite a few questions (Thanks Serrachio) that i will put to the dev present on Thursday. I was planning a proper interview, but i feel i can actually do that with the multitude of questions you guys have asked.

I'll do a write up of the experience, plus upload any video as soon as possible, so be sure to keep an eye out; i'll update this thread with the relevant links.

Mr_Shade
07-12-2011, 01:48 PM
I'll bring the gaffer tape for your 'head cam'.. LOL

EscoBlades
07-12-2011, 01:53 PM
Originally posted by Mr_Shade:
I'll bring the gaffer tape for your 'head cam'.. LOL

Joker, lol http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Maybe we should use YOU for "head cam" http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Serrachio
07-12-2011, 01:58 PM
Originally posted by EscoBlades:
I've compiled quite a few questions (Thanks Serrachio) that i will put to the dev present on Thursday. I was planning a proper interview, but i feel i can actually do that with the multitude of questions you guys have asked.

I'll do a write up of the experience, plus upload any video as soon as possible, so be sure to keep an eye out; i'll update this thread with the relevant links.

Maybe you could tell us what questions you're going to ask? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Mr_Shade
07-12-2011, 02:01 PM
Originally posted by EscoBlades:

Joker, lol http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Maybe we should use YOU for "head cam" http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif Good idea Batman.. I mean Green Lantern!

I can gaffer tape the iPhone to my head, so I can film you.. and keep both hands free for drinking http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Originally posted by Serrachio:
Maybe you could tell us what questions you're going to ask? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Just remember that not everyone may get one asked - So please everyone, do not start getting upset - if for some reason your question is not listed - if he decides to share..


Also do not get upset - if your question does not get an answer - since some information may still be under wraps and won't be discussed...

Just making sure no one gets a flaming torch out for dear Esco...

Stowdace
07-12-2011, 02:44 PM
I don't know if this is related to lack of servers but I'll point this out. Does it take +20 seconds for anyone else to actually join a FFA match? I say this because after I select my skin and abilities, it takes roughly that time to get out of the load screen. A real problem in Assassinate since it's ample time to get poison-spawn killed, at least in my case. If this can be fixed it'd be appreciated. If it's my end, what can I do?

H4D3S_1NF3RN0
07-12-2011, 02:59 PM
I have two issues with the reverse detection meter, I was watching a video about multiplayer, and the guy had two targets in one group, got silent and killed one, then dropped back to discreet, so he got the dbl kill but the 2nd was discrseet. Also in the same match, the guy had a target running so he flanked him and killed his target as his target ran arund a corner, thats 2 very skilled kills to pull off, and he only got discreet for both of them. What is going to keep people from running if you cant even flank them for high points?

RebeccaLH
07-12-2011, 04:32 PM
I know im realy late to this, but im so jelous.
If you could, could you find out the length of single player?

Serrachio
07-12-2011, 04:59 PM
I think Ubisoft have confirmed that the Single player is going to be longer than Brotherhood.

Stowdace
07-13-2011, 02:03 PM
Will they be addressing the issues/glitches in the current multiplayer? Like that annoying one in Assassinate where players don't appear on the compass.

amoralcompass
07-13-2011, 03:02 PM
Originally posted by Stowdace:
Will they be addressing the issues/glitches in the current multiplayer? Like that annoying one in Assassinate where players don't appear on the compass.

I don't really think that that's a glitch. When you chase kill someone, it wipes them off of your contract so you lose their compass. The game sees it as a complete contract loss, like in Wanted. It makes sense, in a way.

So just don't chase kill someone. :P

@ Esco: Dunno if you've had the meeting yet or not, but could you ask if they're planning on keeping assassinate? It's my favourite game mode and it's all I really play now (aside from a few games of alliance or manhunt with friends). Thanks! You're super lucky. Ooh, and ask about the beta! Is there any chance people on xbox might be able to play it, much like the PS3 beta but... for xbox. XD

obliviondoll
07-13-2011, 08:23 PM
Originally posted by amoralcompass:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stowdace:
Will they be addressing the issues/glitches in the current multiplayer? Like that annoying one in Assassinate where players don't appear on the compass.

I don't really think that that's a glitch. When you chase kill someone, it wipes them off of your contract so you lose their compass. The game sees it as a complete contract loss, like in Wanted. It makes sense, in a way. </div></BLOCKQUOTE>
No, I think he means the times where it's glitched and they don't show up on your compass. Pretty much every time I've played Assassinate and been paying attention, I've found at least one player NEVER shows up on my compass, even in matches where I haven't been in a chase at all for the whole round, and even when I haven't picked that player as a contract at any point during the match (frequently they get first blood on me, because I don't have anyone in full-circle range or line of sight, so I start running and get instakilled for it).

As I keep saying, Assassinate would be great if it actually WORKED.

Stowdace
07-13-2011, 08:58 PM
^Both glad and saddened to see that I'm not the only one.

obliviondoll
07-13-2011, 09:33 PM
Originally posted by H4D3S_1NF3RN0:
I have two issues with the reverse detection meter, I was watching a video about multiplayer, and the guy had two targets in one group, got silent and killed one, then dropped back to discreet, so he got the dbl kill but the 2nd was discrseet. Also in the same match, the guy had a target running so he flanked him and killed his target as his target ran arund a corner, thats 2 very skilled kills to pull off, and he only got discreet for both of them. What is going to keep people from running if you cant even flank them for high points?
How many times do people have to point out that this is confirmed to be changing? Yeah, it definitely won't work exactly the wy the E3 build did. So hope remains.

I'd still like to know the details of how though, because we currently only know that it will be different. Find out please, Esco?

EscoBlades
07-14-2011, 01:20 PM
I'll be updating this thread in the next few minutes. Just got home, and need to chill a little. Information incoming.

Serrachio
07-14-2011, 01:24 PM
Originally posted by EscoBlades:
I'll be updating this thread in the next few minutes. Just got home, and need to chill a little. Information incoming.

Cannot wait, but I know the info will be worth it. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

*insert noises of an overly excited child, even though I am 18* http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

Strigidae Moth
07-14-2011, 01:26 PM
Indeed, looking forward to it as well.

WIDOMKR383
07-14-2011, 02:10 PM
*crickets chirping* calling Esco *crickets chirping*

EscoBlades
07-14-2011, 02:13 PM
Okay here goes.

First a disclaimer. All the questions submitted by you guys in this thread have been passed on to members of the dev team for answers. These answers will come at a slightly later date, for a few complicated reasons i can't really go into right now. Rest assured that there will be some answers though.

So today, i got to play some Revelations multiplayer. It was Manhunt mode, and it was the E3 build. I'll have a video up on Youtube soon of one of my play sessions. Manhunt was 8 minutes, divided into 2 rounds. We played it on the PS3, so it was the usual controls. The map was called Knight Hospital, and we only had access to 4 characters - The Vanguard, The Guardian, The Deacon and The Bombadier.

We were also restricted to only 3 premade profile sets, which you can catch a glimpse of in the video. Profile Set 2 consisted of:

Hidden Gun
Firecrackers
Resistance
3 Silent Kill Streak
Unknown Loss Streak

Profile Set 3 had:

"Breaker" ability (to force close chase breakers within a certain radius for the duration of the ability)
Smoke Bomb
Blender
3 Silent Kill Streak
Footstep loss streak (presumably to allow you see lingering footsteps of your target or pursuer after a certain amount of lost contracts)

Profile Set 1 had:

Morph
Tripwire bomb (landmine)
Enhanced Autobash
3 Kill streak
Boost Cooldowns

Assassinate still has priority over stun. However, if both are pressed at the same time, it triggers a Contested Kill. The pursuer is immediately knocked down to Conspicuous, and the kill animation is considerably longer. Both players receive points...the target gets an Honourable Death bonus of 100 points, and wounds the pursuer. After the kill, the pursuer remains in a weakened state for a few seconds, allowing teammates some time to avenge your death.

LOS begins considerably further away now. This i suspect is to compensate for the reversed Detection meter. Focus kills are present in the game, and give the same bonus as before. Acrobatic also makes a return.

The lock system feels a little bit more precise. Snap lock works a lot better (especially on high profile targets, who you can now lock on to without having to point the reticule directly at them) In crowds though, it is still a little flimsy, so Morph users might be rejoicing for now.

Stealth attacks reduce the kill animation considerably. Incog and silent kills take less time than Discrete, Conspicuous and Chase kills, although the latter do look pretty cool and flamboyant.

Seems there are stun streaks. You can see this quite clearly in my video. Also, stun locking is very possible; although you can stun literally anyone on the map. So those who want to stun lock might have to make use of the lock system to prevent them smacking an NPC by mistake.

Haystacks and benches are less magnetic and not nearly as "sticky" as they were in brotherhood. Also, they seem to have addressed the random ejection from haystacks in relation to camera movement, which was a royal pain in the backside in Brotherhood.

Landmines, smoke and firecrackers can be either dropped at feet (tap the ability button) or thrown to a distance (hold ability button and use left stick to aim)

The landmine ability actually takes a few seconds to activate when dropped. Cool for setting traps, especially near chasebreakers anf high traffic areas. If you place a new landmine, your previous one vanishes from the map.

It was WAY TOO loud to hear any whispers, which forced us to use observation a lot more. Was pretty liberating playing without the aid of whispers.

Gamercards will be earnt via in game challenges. No word on the currency system as yet. gamercards on show were:

The Master templar
The widowmaker
The cold Blooded
The stun Master

In the loading screens, there are 2 Hubs, The Data hub, which contains News, Options, My profile, Animus Database, Extras and Uplay. The Friends Hub contains a friends ladder, something called "Dares" and "Find New Friends"

If i think of anything else, i'll update. Am uploading the video to youtube in a few.

reini03
07-14-2011, 02:22 PM
So... how much did Shade drink?

demFroG
07-14-2011, 02:28 PM
Thanks esco. Hope you had a good tyme.

StarScream391
07-14-2011, 02:30 PM
Nice.

obliviondoll
07-14-2011, 02:55 PM
Originally posted by EscoBlades:
Hidden Gun
3 Silent Kill Streak


"Breaker" ability (to force close chase breakers within a certain radius for the duration of the ability)
3 Silent Kill Streak


Morph
3 Kill streak
Does that pattern strike anyone else as backwards?

EscoBlades
07-14-2011, 03:06 PM
Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
Hidden Gun
3 Silent Kill Streak


"Breaker" ability (to force close chase breakers within a certain radius for the duration of the ability)
3 Silent Kill Streak


Morph
3 Kill streak
Does that pattern strike anyone else as backwards? </div></BLOCKQUOTE>

My exact words when i saw them for the first time http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Lethalla
07-14-2011, 03:14 PM
Must say I don't like the Chasebreaker closing ability. I make liberal use of them in escapes.
And if lag doesn't improve we'll potentially be locking our targets out of reach.
Also, what's to stop this scenario:
Two friends sync to a game with two people who are also friends (but not with the first pair). All four players get put on the same team.
One pair is hunting together on one side of the map, the other pair observes most of the targets nearby, activates the Chasebreaker closer, blocking the other pair from getting kills.
Okay, probably the ability won't last more than a few seconds but it seems a potential exploit to me.

obliviondoll
07-14-2011, 03:45 PM
Originally posted by Lethalla:
Must say I don't like the Chasebreaker closing ability. I make liberal use of them in escapes.
And if lag doesn't improve we'll potentially be locking our targets out of reach.
Also, what's to stop this scenario:
Two friends sync to a game with two people who are also friends (but not with the first pair). All four players get put on the same team.
One pair is hunting together on one side of the map, the other pair observes most of the targets nearby, activates the Chasebreaker closer, blocking the other pair from getting kills.
Okay, probably the ability won't last more than a few seconds but it seems a potential exploit to me.
It's within a certain radius, people on the other side of the map won't be affected.

Proper use for it seems good to me:

Target's coming towards you down a tunnel with chasebreakers at each end, and you've just entered the tunnel, they turn to run because they realise you're after them, pop the ability to block their path.

Or, same situation but it's your pursuer in the chasebreaker tunnel, pop it before running, and they're trapped for the duration of the ability.

Or, a target up ahead of you is angling for a lift, pop the ability to lock them out of an escape route. Or when you're at the top of a lift and want to stop someone coming up to you.

Plenty of interesting uses I can see for that one...

Daidarapochi
07-14-2011, 03:47 PM
I'd imagine the closing time will be the same as when you sprint through it, I really just see it as a teammate accidentally locking you out. And there is always the option to change targets.

Daidarapochi
07-14-2011, 03:48 PM
Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Lethalla:
Must say I don't like the Chasebreaker closing ability. I make liberal use of them in escapes.
And if lag doesn't improve we'll potentially be locking our targets out of reach.
Also, what's to stop this scenario:
Two friends sync to a game with two people who are also friends (but not with the first pair). All four players get put on the same team.
One pair is hunting together on one side of the map, the other pair observes most of the targets nearby, activates the Chasebreaker closer, blocking the other pair from getting kills.
Okay, probably the ability won't last more than a few seconds but it seems a potential exploit to me.
It's within a certain radius, people on the other side of the map won't be affected.

Proper use for it seems good to me:

Target's coming towards you down a tunnel with chasebreakers at each end, and you've just entered the tunnel, they turn to run because they realise you're after them, pop the ability to block their path.

Or, same situation but it's your pursuer in the chasebreaker tunnel, pop it before running, and they're trapped for the duration of the ability.

Or, a target up ahead of you is angling for a lift, pop the ability to lock them out of an escape route. Or when you're at the top of a lift and want to stop someone coming up to you.

Plenty of interesting uses I can see for that one... </div></BLOCKQUOTE>

If it wasn't fixed, it can be used to make decoys more convincing as well.

Serrachio
07-14-2011, 04:06 PM
I would have thought that it could be used both open and close chasebreakers.

For instance, if you're running towards a chasebreaker that another player has closed and use the ability, it would reset the chasebreaker to use, allowing you to chase them further.

It would be useful for lifts and those boards in Florence.

Better yet, how come those springboards in AC2 Bonfire of the Vanities didn't return?

EscoBlades
07-14-2011, 04:11 PM
Revelations Gameplay (http://www.youtube.com/watch?v=sTjsUcgkS6E)

If you watch real carefully, you might spot Mr Shade http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Serrachio
07-14-2011, 04:17 PM
I noticed that you stunned a Vanguard while you were in a blend group, and got a bonus afterwards.

Unless my eyes were wrong, did it say 'Brutal Escape'?

EscoBlades
07-14-2011, 04:21 PM
Originally posted by Serrachio:
I noticed that you stunned a Vanguard while you were in a blend group, and got a bonus afterwards.

Unless my eyes were wrong, did it say 'Brutal Escape'?

That's what it said...well spotted http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

It is just a stun escape, as opposed to a chase escape. Same points if i remember correctly.

Epona64
07-14-2011, 04:23 PM
Ahh, the reverse detection meter doesn't actually look that bad. You had Incognito by the time you walked up for your first kill with the Firecrackers.

Serrachio
07-14-2011, 04:25 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
I noticed that you stunned a Vanguard while you were in a blend group, and got a bonus afterwards.

Unless my eyes were wrong, did it say 'Brutal Escape'?

That's what it said...well spotted http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

It is just a stun escape, as opposed to a chase escape. Same points if i remember correctly. </div></BLOCKQUOTE>

Nothing says Brutal like a pimp hand. http://forums.ubi.com/images/smilies/88.gif

Edit: I like how they've pretty much bumped everything up by 50 points except Silent.

I wanted you to show me some of the Bombardier's kill animations, but you were so sneaky that it was only Stealths. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

That being said, the Bombardier looks like a shorter Blacksmith. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

EscoBlades
07-14-2011, 04:26 PM
Originally posted by Epona64:
Ahh, the reverse detection meter doesn't actually look that bad. You had Incognito by the time you walked up for your first kill with the Firecrackers.

True. The increased LOS distance more than makes up for the reversed meter. I feel players will adapt very quickly to it.

Epona64
07-14-2011, 04:30 PM
Yeah, the only thing I can really hope for at this point is to get some kind of bonus for killing targets as the enter line of sight. Like when they run around the corner into your arms, and you barely have time to smash the kill button before they're gone.

But it looks like they've added a bunch of new bonuses, like the Honorable Death one, the Hidden Escape and Brutal Escape, so maybe there's a chance for a bit of compensation when you don't get the chance to stalk up to your target for that Incognito.

WIDOMKR383
07-14-2011, 04:32 PM
[QUOTE]Originally posted by EscoBlades:
Okay here goes.


Gamercards will be earnt via in game challenges. No word on the currency system as yet. gamercards on show were:

The widowmaker
QUOTE]

This one has my full Approval http://forums.ubi.com/images/smilies/icon_twisted.gif

Great job on showing us some really good content of how the game operates (pretty much looks like the same).

I love how you can now aim FC, Mines and Smoke http://forums.ubi.com/images/smilies/metal.gif

Serrachio
07-14-2011, 04:43 PM
Here is a Youtube video I just noticed.

http://www.youtube.com/watch?v=fOArBnz3WLs

Elatreus
07-14-2011, 04:44 PM
Very nice video.

I'm not that sure about throwable smoke bombs/firecrackers. Looks a bit to overpowered.

But on the other hand it looks like you'll be able to see your pursuer/target aiming, so that should give us time to run out of range or throw one of our own maybe.

trikky d
07-14-2011, 06:06 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
I noticed that you stunned a Vanguard while you were in a blend group, and got a bonus afterwards.

Unless my eyes were wrong, did it say 'Brutal Escape'?

That's what it said...well spotted http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

It is just a stun escape, as opposed to a chase escape. Same points if i remember correctly. </div></BLOCKQUOTE>

Isn't an Escape just 100pts? Because you got 200pts for the Brutal escape, not including the 200pts for the Stun too.

Also Esco, I noticed at the 2:50 mark in your video, you got a 'Hidden Escape' for escaping while in a blend group. This was also 200pts.

Very interesting.

trikky d
07-14-2011, 06:23 PM
From 6:40 to 6:50 I noticed the detection meter did not go above Discreet for as long as you were on the roof. Regardless of line of sight.

Looks like ACR is doing a lot to try and balance out the roofing vs ground kills.

EscoBlades
07-14-2011, 07:46 PM
Originally posted by trikky_d:
From 6:40 to 6:50 I noticed the detection meter did not go above Discreet for as long as you were on the roof. Regardless of line of sight.

Looks like ACR is doing a lot to try and balance out the roofing vs ground kills.

I suspect that is the "Roofing Penalty" that has been mentioned a few times already.

Serrachio
07-14-2011, 08:10 PM
Esco, could you make sure that the dev team answers our questions?

I bet they're already going to get too many questions, and they'd probably answer ones that they've already answered before.

EscoBlades
07-14-2011, 08:14 PM
Originally posted by Serrachio:
Esco, could you make sure that the dev team answers our questions?

I bet they're already going to get too many questions, and they'd probably answer ones that they've already answered before.

I can't control what they answer unfortunately. I also can't make any promises. What i do know is that i have sent the questions in, and hope to get some very good responses back soon. I'm hopeful for a good result http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

trikky d
07-14-2011, 08:31 PM
From 5:05 to 5:25, I noticed that you performed a high profile action while your target was in line of sight and you're detection meter instantly dropped down to Conspicuous. But then you approached stealthily and waited for the detection meter to go back up to Incognito (and focus) before making the kill.

The only reason I mention this is that despite making a high profile action with your target in LOS, your meter eventually went back to Incognito. If you tried this in ACB, your meter would not go past Silent.

Hey.Ciao
07-15-2011, 02:08 AM
Love the throwing Firecrackers. I wonder if morph will be more useful this time (charge, templar vision, different animation from NPC while coughing, screening and being pushed to the back of blend group was/is just...not great).

I guess screening is back since it's shown at around 5:18. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Oh, Thanks for the video/info, Esco.

Pattington_Bear
07-15-2011, 02:38 AM
I saw the gameplay, I really like the improvements that ubisoft have made to the game. Everything seems a lot smoother now.

I was shocked though cause you blocked me from making comments, I have done nothing to you Esco.

Stowdace
07-15-2011, 02:46 AM
Nice job. Now what about an Xbox beta for this and how I can be a part of the process to make sure it would be great?

And it would seem the maps are much larger horizontally. Did it seem that way too from your perspective?

EscoBlades
07-15-2011, 03:38 AM
Originally posted by Stowdace:
Nice job. Now what about an Xbox beta for this and how I can be a part of the process to make sure it would be great?

And it would seem the maps are much larger horizontally. Did it seem that way too from your perspective?

We were limited to one map. To be honest, it seemed the same size as Rome does in Brotherhood.

Some pics:
http://a.yfrog.com/img739/1482/th6kn.jpg
http://a.yfrog.com/img739/1287/41951300.jpg
http://a.yfrog.com/img741/479/9nxfn.jpg

Mr_Shade
07-15-2011, 10:40 AM
It was a great day.. Shame I missed you when you left Esco http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Have to say the graphics look a lot more detailed for the crowd.. Seemed a bit smoother as well..


Single player looked REALLY nice..

EscoBlades
07-15-2011, 10:53 AM
Originally posted by Mr_Shade:
It was a great day.. Shame I missed you when you left Esco http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Have to say the graphics look a lot more detailed for the crowd.. Seemed a bit smoother as well..


Single player looked REALLY nice..

Agreed. And single player looked GLORIOUS! It was never in any doubt, but Revelations is my most anticipated game of November....by a country mile http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

weeklydose
07-15-2011, 12:56 PM
Thanks for posting the video, Esco... just checked it out and it was very informative. The increased LOS distance and the "roofer penalty" sound interesting, but I'll reserve judgment on the new ranged abilities.

thornebrook
07-15-2011, 02:24 PM
Awesome review, just finished reading and watching the video. On paper, the changes made to multiplayer sounded a little drastic, but watching the gameplay, it really looked like an improved version of the current MP, IMHO. Can't wait to try it out!

Thanks for sharing!

LopunnyLord
07-15-2011, 05:04 PM
Personally, I think the throwing abilities are going to get a bit messy. Pretty sure there'll be either people streaming them together in Manhunt, or just plain out carpet bombing. XD

Calvarok
07-15-2011, 09:49 PM
Was there any difference with smoke bombs?

Mouse03
07-16-2011, 01:49 AM
Esco, excellent review, thank you very much for doing this for us.

Overall, i'm not over the moon with what i see. I hate the throwing FC and SB abilities. I can only imagin this is going to go nuts in ACR. You guys think offensive smoke is bad in BH. Watch it go haywire when we can throw things. You won't even have to get close to a target, just chuck smoke in their general direction, walk up, kill, the end.
I cannot see anything good with these at all.

I still don't like the backwards detection meter. Haven't from the start, and don't think i ever will.

I like that the stun animation has been shortened. Your character no longer does the kick, so it'll be easier and quicker to get multiple stuns when you have several pursuers in something like Wanted.

The graphics look nice. The map looks bright, colours look fresh.

Things seem to move smoothly.

Calvarok
07-16-2011, 02:26 AM
Originally posted by Mouse03:
Esco, excellent review, thank you very much for doing this for us.

Overall, i'm not over the moon with what i see. I hate the throwing FC and SB abilities. I can only imagin this is going to go nuts in ACR. You guys think offensive smoke is bad in BH. Watch it go haywire when we can throw things. You won't even have to get close to a target, just chuck smoke in their general direction, walk up, kill, the end.
I cannot see anything good with these at all.

I still don't like the backwards detection meter. Haven't from the start, and don't think i ever will.

I like that the stun animation has been shortened. Your character no longer does the kick, so it'll be easier and quicker to get multiple stuns when you have several pursuers in something like Wanted.

The graphics look nice. The map looks bright, colours look fresh.

Things seem to move smoothly.

Smoke won't help you if you don't know which guy is who. It really isn't that big a deal, and the abilities which allow you to remain hidden or get away are also being improved to compensate.

The backwards detection meter makes sense to me: the target knows he's being hunted, so whenever he sees a person, he's suspicious of them. If they don't do anything suspicious, he becomes less wary, and turns his attention elsewhere. Bonuses are improved for getting an incog to make up for the extra time. And most importantly, running for a split second around a corner will only kinda screw you up if your target noticed. It's not fair to get penalised if your target didn't even pay attention to that red triangle.

Stuff can be thrown, so people will try even harder to be stealthy, because if they're not, their target can nail them while they're roofing, and come up and beat the crap out of them. Conversely, targets will have to blend in with the crowd even more and be encouraged to stay stealthy so their pursuer does not catch up to them. The crowd system looks improved, and easier to blend in with.

It's basically changing the way the game is played.

In that you really can't let people know who you are, or risk getting destroyed.

Which is good for a stealth assassination game.

IBYCFOTA
07-16-2011, 03:49 AM
I was pretty skeptical of how ACR would turn out after seeing the reverse detection meter. In the end I figured I could live with it, or at least give it a shot to see if the pros outweighed the cons.

Now after seeing that smoke bombs are not only throwable, but can be used from a signficant range too, I have to say my anticipation for the MP aspect of ACR has plummeted. Currently the smoke bomb is by far the most used ability in ACB, now we're going to allow people to smoke their pursuers from 50+ feet away? That is absolutely ridiculous and I have no idea why Ubisoft thought this would improve the multiplayer.

I mean, just think of how good players are going to use throwable smoke bombs to their advantage, especially defensive players. They'll just go to a part of the map where their pursuers have to make themselves obvious and smoke them from a considerable distance and then run up and stun them. If there are no roofs, how could you even counter this as a pursuer? Sure, you could launch a long range offensive smoke bomb of your own, but unless you want to start a chase you can't run up and kill them, so what the hell are your options?

I don't mean to be a debbie downer here, but wtf? This is game breaking as far as I'm concerned. With that, the reverse detection meter, the roofing penalties, and the ability to get an 'honorable death' bonus whenever you attempt to stun your pursuer, it really looks like Ubisoft has attempted to make it as easy as possible for the target.

Calvarok
07-16-2011, 04:44 AM
Originally posted by IBYCFOTA:
I was pretty skeptical of how ACR would turn out after seeing the reverse detection meter. In the end I figured I could live with it, or at least give it a shot to see if the pros outweighed the cons.

Now after seeing that smoke bombs are not only throwable, but can be used from a signficant range too, I have to say my anticipation for the MP aspect of ACR has plummeted. Currently the smoke bomb is by far the most used ability in ACB, now we're going to allow people to smoke their pursuers from 50+ feet away? That is absolutely ridiculous and I have no idea why Ubisoft thought this would improve the multiplayer.

I mean, just think of how good players are going to use throwable smoke bombs to their advantage, especially defensive players. They'll just go to a part of the map where their pursuers have to make themselves obvious and smoke them from a considerable distance and then run up and stun them. If there are no roofs, how could you even counter this as a pursuer? Sure, you could launch a long range offensive smoke bomb of your own, but unless you want to start a chase you can't run up and kill them, so what the hell are your options?

I don't mean to be a debbie downer here, but wtf? This is game breaking as far as I'm concerned. With that, the reverse detection meter, the roofing penalties, and the ability to get an 'honorable death' bonus whenever you attempt to stun your pursuer, it really looks like Ubisoft has attempted to make it as easy as possible for the target.

Ah, but you see, that means that being a hunter has to be even more about stealth. It's not supposed to be hard for the target. The hunter is the one who's supposed to work hard at making sure his target never knows what direction to throw a smoke bomb before he's dead.

Throwable bombs are counters to runners, stun-lockers, roofers, pretty much anything. It makes the game more about trying to look like you're part of the crowd. This is going to be sick.

Also, smoke bombs aren't going to be able to be thrown super far. Even if you're on a roof, you can't seriously expect to snipe your target every time, and even if you did so, then you've blown your ability and you're too far to stun, so all you can do is run, and you got no points for it. Conversely, why do you assume that the hunter can't throw his own smoke bomb at the roofing bomber? Or that the hunter can't just make an effort to not be so obvious that he can be seen coming from a mile away.

You're really not thinking this through.

CrazyShrapnel
07-16-2011, 05:54 AM
In Manhunt the targets will know what their pursuers look like. Disguise may be a requirement just to get past throwing range, assuming the targets blend in an open area where aerials aren't possible.

Edit: I'm not talking about randoms. I'm talking about experienced, coordinated teams. The way things are going it's starting to sound like they'll be able to raise hell.

obliviondoll
07-16-2011, 08:17 AM
Originally posted by CrazyShrapnel:
In Manhunt the targets will know what their pursuers look like. Disguise may be a requirement just to get past throwing range, assuming the targets blend in an open area where aerials aren't possible.

Edit: I'm not talking about randoms. I'm talking about experienced, coordinated teams. The way things are going it's starting to sound like they'll be able to raise hell.
You'll have a fairly limited effective range for thrown Smoke though, if you're using them to stunlock...

It'll further encourage pursuers to spread out and approach from different directions - if they surround you before moving in, good luck keeping them all down - it'll ruin stunlocking against experienced teams more than it'll improve stunlocking WITH one.

Calvarok
07-16-2011, 08:49 AM
Randoms will be taught to be wary of targets by the bar that starts at discreet, and that alone will probably help people get better at getting out of a stun-lock. Even in manhunt, you can still be stealthy. Blender and disguise would definately be helpful.

The thing about targets using it on people far away is that they have to break off from their location to go stun them, meaning unless they all huddle together they'll keep scattering. Targets will probably mainly use the "tap ability" button to throw it at their feet, so as to keep the set-up strong. This will still be difficult, because it means that they have to defend against incoming projectiles without throwing to many out, and without rushing out.

It's going to make it a much more precarious tactic, these changes.

"it'll ruin stunlocking against experienced teams more than it'll improve stunlocking WITH one."

Which is the way it should be, eh? Skill beats lack therof.

IBYCFOTA
07-16-2011, 02:58 PM
Originally posted by Calvarok:
Ah, but you see, that means that being a hunter has to be even more about stealth. It's not supposed to be hard for the target. The hunter is the one who's supposed to work hard at making sure his target never knows what direction to throw a smoke bomb before he's dead.

Why is it supposed to be difficult for the pursuer and easy for the target again? Especially when the target's identity is known and the pursuer's is not?


Throwable bombs are counters to runners, stun-lockers, roofers, pretty much anything. It makes the game more about trying to look like you're part of the crowd. This is going to be sick.

I don't see how forcing everybody into a blend group makes the game 'sick.' When you have to sacrifice playability and balance for stealth, that is not a good swap by any means.


Also, smoke bombs aren't going to be able to be thrown super far.

Did you even watch Esco's video? They can be thrown from a significant distance. Your arguments are losing credibility when you begin to disagree with things that are demonstrably true.


Even if you're on a roof, you can't seriously expect to snipe your target every time, and even if you did so, then you've blown your ability and you're too far to stun, so all you can do is run, and you got no points for it.

Where did I say anything about throwing smoke bombs on the roof? You're making up scenarios where throwing smoke wouldn't be useful and trying to pass them off as counter-arguments. That's not going to work.


Conversely, why do you assume that the hunter can't throw his own smoke bomb at the roofing bomber?

Disregarding that once again, I never said anything about using smoke bombs on the roof, the point of this would be what exactly? By the time you climb up the smoke will have worn off and your target will be able to flee or use his own smoke bomb against you.


Or that the hunter can't just make an effort to not be so obvious that he can be seen coming from a mile away.

You should really make a better effort of reading posts before you respond to them. The situation I described is one where the pursuer has no choice but to make themselves obvious in order to reach their target, or in other words places on the map where NPCs do not frequent. Currently every map has a few of these places in ACB. Stealth is impossible when approaching smart players in these scenarios because they don't have to sift through dozens of NPCs to spot their pursuer. In specific locations the first person that walks towards them is almost guaranteed to be a pursuer. How do you get to your target in such a situation? You have to pray they miss their smoke bomb throw, and since you can't really run around to avoid it because of the threat of starting a chase, any decent player will easily be able to land their smoke near you. And since you clearly did not read my last post carefully, I'll reiterate that an offensive long range smoke bomb would not be very effective here because unlike your pursuer, you have a detection meter to worry about.


You're really not thinking this through.

Pot, kettle, black .. or something.

Calvarok
07-16-2011, 06:54 PM
Originally posted by IBYCFOTA:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
Ah, but you see, that means that being a hunter has to be even more about stealth. It's not supposed to be hard for the target. The hunter is the one who's supposed to work hard at making sure his target never knows what direction to throw a smoke bomb before he's dead.

Why is it supposed to be difficult for the pursuer and easy for the target again? Especially when the target's identity is known and the pursuer's is not?


Throwable bombs are counters to runners, stun-lockers, roofers, pretty much anything. It makes the game more about trying to look like you're part of the crowd. This is going to be sick.

I don't see how forcing everybody into a blend group makes the game 'sick.' When you have to sacrifice playability and balance for stealth, that is not a good swap by any means.


Also, smoke bombs aren't going to be able to be thrown super far.

Did you even watch Esco's video? They can be thrown from a significant distance. Your arguments are losing credibility when you begin to disagree with things that are demonstrably true.


Even if you're on a roof, you can't seriously expect to snipe your target every time, and even if you did so, then you've blown your ability and you're too far to stun, so all you can do is run, and you got no points for it.

Where did I say anything about throwing smoke bombs on the roof? You're making up scenarios where throwing smoke wouldn't be useful and trying to pass them off as counter-arguments. That's not going to work.


Conversely, why do you assume that the hunter can't throw his own smoke bomb at the roofing bomber?

Disregarding that once again, I never said anything about using smoke bombs on the roof, the point of this would be what exactly? By the time you climb up the smoke will have worn off and your target will be able to flee or use his own smoke bomb against you.


Or that the hunter can't just make an effort to not be so obvious that he can be seen coming from a mile away.

You should really make a better effort of reading posts before you respond to them. The situation I described is one where the pursuer has no choice but to make themselves obvious in order to reach their target, or in other words places on the map where NPCs do not frequent. Currently every map has a few of these places in ACB. Stealth is impossible when approaching smart players in these scenarios because they don't have to sift through dozens of NPCs to spot their pursuer. In specific locations the first person that walks towards them is almost guaranteed to be a pursuer. How do you get to your target in such a situation? You have to pray they miss their smoke bomb throw, and since you can't really run around to avoid it because of the threat of starting a chase, any decent player will easily be able to land their smoke near you. And since you clearly did not read my last post carefully, I'll reiterate that an offensive long range smoke bomb would not be very effective here because unlike your pursuer, you have a detection meter to worry about.


You're really not thinking this through.

Pot, kettle, black .. or something. </div></BLOCKQUOTE>

You actually DID directly talk about throwing smoke bombs while on a roof.

If your target is somewhere that you normally can't get, then they're not going to be able to defend against someone infinitely.

An offensive long range smoke bomb is effective because you can then move out of line of sight and climb/get to target. If they run, it sucks, but it's not any different than brotherhood was.

PlasticAssasin8
07-16-2011, 07:11 PM
It looks like it will be good. Im not to sure about the throwing smoke/crackers ability though

Serrachio
07-16-2011, 07:24 PM
I like the fact that atleast Firecrackers can be thrown.

It seemed that you had to get close in order to use it, which is kinda odd because if you need to get close, why even use them to expose people?

You could probably just kill them without it if you knew how, the only benefit it provided was the blinding and the lock removal.

I'd like it in Revelations if you could use a combo of Firecrackers and Smoke Bomb to expose your targets and keep them in place. Right now, if you try to use both, it'll expose them shortly but the NPCs would get up to cough, making it kinda pointless.

I don't get why they can't cough while they're in their kneeling position.

IBYCFOTA
07-16-2011, 09:31 PM
Originally posted by Calvarok:
You actually DID directly talk about throwing smoke bombs while on a roof.

Feel free to point out where I did so. I'll be waiting.


If your target is somewhere that you normally can't get, then they're not going to be able to defend against someone infinitely.

I'm not sure what you mean by this. Elaborate?


An offensive long range smoke bomb is effective because you can then move out of line of sight and climb/get to target. If they run, it sucks, but it's not any different than brotherhood was.

There are a couple problems with this. For starters, I mentioned that there were no roofs to use in this particular scenario. Secondly, even if there were, staying out of line of sight would mean no build up on the detection meter, as well as a roofing 'penalty'. All in all you're probably getting very few points for such a kill, and that's assuming the target isn't bright enough to pick an area where they can't easily be aerialed. If he's better, he won't make that mistake.

Mouse03
07-16-2011, 09:57 PM
I agree with IBYCFOTA.

I'm finding ACR to be quite confusing actually. On the one hand here we are with a SP that's got bombs and explosion and, by the looks of, is a Hollywood action movie, the least the part we've seen, and what has been said and read. And on the other hand, they are wanting to force players in MP to be stealthy and quiet.

I dare bring up the POP games, but i see here a marked resemblance. You had 2 camps of people. 1 that liked the first game, but hated the second. And the other side which didn't like the 1st and loved the 2nd. If people will remember what happened when Ubi tried to make everyone happy in the 3rd installment, and it turned out to be worst game, hated by all.

I'm just not getting ACR and it seems to me, niether is Ubi. They want to make it 'bigger and better' again, and i'm sorry, but you simply cannot make everyone happy, and at some point you cross that line where "more" becomes very, very bad, and i fear they have one foot over it.

At this stage, I'm not happy with what i've seen and read of ACR, neither in the SP, or MP.

My internet went down in my whole suburb a few days ago. So i resorted to AC1. And i was lost instantly as soon as i got to Demascus. There was no one holding my hand, no little marker to tell me where to go and what to do and how. Then i remembered i'd already been given my objective, and it's up to me to get there the way that i want to.
What a joy it was to actually be free again. After the nanny-ing scripted, forced game that ACB was, AC1 was a breath of fresh air, and once again reminded me how far off course it's all gone.
Sorry, I realise this is totally off topic, but just wanted to say.

xCr0wnedNorris
07-16-2011, 10:02 PM
I'm guessing that's going to be the largest action sequence in the game to draw in people with the "pretty explosions." In Brotherhood, a majority of the missions where still stealth-based and I don't think they'll break that habit anytime soon.

Mc Dudes
07-17-2011, 12:52 AM
Do you gonna be able to stunlook in AC Revelations???

EscoBlades
07-17-2011, 02:29 AM
Originally posted by McDudes:
Do you gonna be able to stunlook in AC Revelations???

Yes.

halolma
07-17-2011, 03:11 AM
Brilliant Vid Esco, sorry I posted it in General forums, as I wasn't sure if it was up here... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I rarely come into the mulitplayer forums, since I stopped playing online...

I had rooftop runners! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif anyone know if they will have guards or infringements for being on the roof all the type?

I hope people who consistently run get punished too... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Also a side note...(the missus loves the game, and needs people to play with, she hates runners/roofers!!) any chance we could setup some good decent games for Brotherhood & Revelations? so we can play with people who play the game correctly? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Cheers!!

Serrachio
07-17-2011, 11:53 AM
Originally posted by halolma:
Brilliant Vid Esco, sorry I posted it in General forums, as I wasn't sure if it was up here... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I rarely come into the mulitplayer forums, since I stopped playing online...

I had rooftop runners! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif anyone know if they will have guards or infringements for being on the roof all the type?


In ACR, if you use the rooftops, you won't get better than a discreet kill on your target.

StarScream391
07-17-2011, 12:05 PM
Are you going to play it again? because I would like to see hardcore gameplay...

Mr_Shade
07-17-2011, 12:16 PM
Originally posted by StarScream391:
Are you going to play it again? because I would like to see hardcore gameplay... Remembering that these events are normally open to many different people and you don't always get the chance to play with people you know..

What would you consider "hardcore"? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Blind2Society
07-17-2011, 12:51 PM
Got a question for you Esco. If you get to incog before you go up on the roof, does the act of going to the roof drop you to discreet?

StarScream391
07-17-2011, 01:32 PM
Originally posted by Mr_Shade:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by StarScream391:
Are you going to play it again? because I would like to see hardcore gameplay... Remembering that these events are normally open to many different people and you don't always get the chance to play with people you know..

What would you consider "hardcore"? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
Oh what I meant by hardcore was like scoring 8,000 or above in Wanted or Manhunt with the new abilities and the new streaks http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

MandalorE1928
07-17-2011, 01:35 PM
In ACR, if you use the rooftops, you won't get better than a discreet kill on your target.

actually in the vids the detection meter leaves discreet on the roof and he gets an icognito focus from the roof around 7:25.
or is it something other ur talking about?

weeklydose
07-17-2011, 01:59 PM
Originally posted by Serrachio:
In ACR, if you use the rooftops, you won't get better than a discreet kill on your target.
I assume, but I haven't seen this confirmed yet, that this also goes for an acrobatic position? It's going to be interesting if that's the case. In ACB, going for the acrobatic can get you some very nice scores, but if in ACR, you're automatically at Discreet... not so much.

[edit] And then I see the post right above mine and I wonder if I have to see Esco's video again. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

MandalorE1928
07-17-2011, 02:07 PM
the point mentioned before that was leading to the "you stay on discreet" thing was someone mentioning it didnt change for 10 secs or sth in the video but I saw in that section that he wasn't in LOS so it wouldn't change either if he was on the ground.

weeklydose
07-17-2011, 02:22 PM
Originally posted by MandalorE1928:
the point mentioned before that was leading to the "you stay on discreet" thing was someone mentioning it didnt change for 10 secs or sth in the video but I saw in that section that he wasn't in LOS so it wouldn't change either if he was on the ground.
Ah, thanks for clearing that up.

So if an instant Discreet for roofing is not the possible "roofer penalty" we've heard about, then I wonder what is. Guess we'll find out in the coming months...

trikky d
07-17-2011, 05:58 PM
Originally posted by Blind2Society:
Got a question for you Esco. If you get to incog before you go up on the roof, does the act of going to the roof drop you to discreet?

Take a look at the 7 minute mark of his video. This indicates that it may not drop to discreet. Esco approaches the target and the detection meter goes to silent, he then climbs a nearby roof and gets a focus incognito kill.

So maybe if you touch the ground while the target is in line of sight, and then climb a roof/wall, you can get more than a discreet kill. Just a guess.

Calvarok
07-18-2011, 09:37 AM
Originally posted by IBYCFOTA:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
You actually DID directly talk about throwing smoke bombs while on a roof.

Feel free to point out where I did so. I'll be waiting.


If your target is somewhere that you normally can't get, then they're not going to be able to defend against someone infinitely.

I'm not sure what you mean by this. Elaborate?


An offensive long range smoke bomb is effective because you can then move out of line of sight and climb/get to target. If they run, it sucks, but it's not any different than brotherhood was.

There are a couple problems with this. For starters, I mentioned that there were no roofs to use in this particular scenario. Secondly, even if there were, staying out of line of sight would mean no build up on the detection meter, as well as a roofing 'penalty'. All in all you're probably getting very few points for such a kill, and that's assuming the target isn't bright enough to pick an area where they can't easily be aerialed. If he's better, he won't make that mistake. </div></BLOCKQUOTE>

"They'll just go to a part of the map where their pursuers have to make themselves obvious and smoke them from a considerable distance and then run up and stun them."

I assumed up meant roof. Anyways, you could be right, but they have been testing the game and there'll be a beta, presumably with better balancing than last time. I'm just being optimistic.

IBYCFOTA
07-18-2011, 05:47 PM
Originally posted by Calvarok:

"They'll just go to a part of the map where their pursuers have to make themselves obvious and smoke them from a considerable distance and then run up and stun them."

I assumed up meant roof. Anyways, you could be right, but they have been testing the game and there'll be a beta, presumably with better balancing than last time. I'm just being optimistic.

Out of context, that might have appeared to a reference to the roof. However the sentence that directly followed the one you quoted was:

"If there are no roofs, how could you even counter this as a pursuer?"

So essentially what I'm saying here is that without surrounding rooftops, your pursuer would have to approach you in an obvious manner on level ground. That's just a huge advantage for the target without any real defense for the pursuer, and this lack of balance for the pursuer with the introduction of long range smoke bombs will manifest itself in many other situations as well. Currently when a target and a pursuer are aware of each other, a certain element of skill comes into play to see who comes out on top. Those who time their abilities best and use their surroundings to their advantage will win out more often than not. In ACR, this figures to change to 'I see my pursuer, I win'.

I consider myself one of the better Wanted players in ACB, and I just look at this the way I might use it. I mean, if you give me a long range smoke bomb and allow me to pick my surroundings, seriously .. good luck getting anywhere near me before you're trapped in my smoke. I'm extremely skeptical that an ability like this will be properly balanced, and I envision good players abusing this imbalance, creating a very boring game. Hopefully I'm wrong, but I don't think that I will be.

xCr0wnedNorris
07-18-2011, 05:57 PM
You do realize your pursuers can also throw smoke bombs, right?

Target: "Hah! No NPCs come over here so anyone who does is obviously a pursuer!"
Pursuer: *Sees target standing out in the open*
*Lobs a smoke bomb at them then quickly runs up and kills them*

Problem solved? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

IBYCFOTA
07-18-2011, 06:22 PM
Originally posted by xCr0wnedNorris:
You do realize your pursuers can also throw smoke bombs, right?

Target: "Hah! No NPCs come over here so anyone who does is obviously a pursuer!"
Pursuer: *Sees target standing out in the open*
*Lobs a smoke bomb at them then quickly runs up and kills them*

Problem solved? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

The problem with this, as I mentioned before, is that pursuers have to deal with the detection meter - targets do not. If you throw a smoke bomb at me and run up and kill me, great. Waste an ability to take your 100 points for killing me in a chase and move on. All in all, these aren't balanced methods for dealing with defensive minded targets.

Mouse03
07-18-2011, 10:40 PM
Originally posted by xCr0wnedNorris:
You do realize your pursuers can also throw smoke bombs, right?

Target: "Hah! No NPCs come over here so anyone who does is obviously a pursuer!"
Pursuer: *Sees target standing out in the open*
*Lobs a smoke bomb at them then quickly runs up and kills them*

Problem solved? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

That's what we have now. Offensive smoke bombs. I detest it. And i'm starting to see it more and more in gameplay. Especially with poison http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
So basically what you're doing is allowing more offensive smokebombing by being able to throw the damn things.
I just cannot imagin how on earth this is going to work for anyone's benefit.
It'll be chaos, even worse than it is now.

I can just imagin the following scenario;
Target in blend group, hiding.
Pursuer walks up, gets LOS and waits for ingognito. They both see each other, how could they not?
Pursuer chucks smoke to stop target running away so he can get his ingognito, focus...whatever bonuses.
Target throws smoke so pursuer can't kill him.

That's just great. In the end, if both throw smoke, once it's cleared, the pursuer is left no choice by chase the target for a 50-100pt kill. Or lose the contract.
Im sorry, to me it sounds rediculous.

I hate offensive smoke, and all they're (Ubi) doing by making smoke and FC throw-able is making it 100 times worse.

And although i hate people who camp on roofs, the roofs are there. Most people use them well, and it requires skill to track and follow and kill your target from a roof without being seen.

Instead of a penalty every time your feet leave the ground, why not have it that if someone spends 'x' of their time on a roof (as in they're camping up there), they get first a warning, then 'x' amount of points start being taken off their next kill. THe longer they spend up there, the more points get taken off.
I dunno, have your warning at maybe at 40%, and start taking pts off when you're spending over 60% of your time up there.

Also, with this penalty, what kind of maps are we going to get? Can you imagin this type of thing on something like Alhambra? What's a roof and what isn't? That map has 5 or 6 layers.
Are we now going to be restricted to all maps being like Siena, where it's just 2 layers, ground and roof?
I do love Siena, one of my favs, but a roof is not always a roof. And you can airial people off things that are not roofs. Will there be a penalty for that too?
I know i may be nit-picking here, but i'd like to know where i'm allowed to go and what's going to decimate my score.
I'm not a roofer by any stretch of the imagination, but i will go up.

obliviondoll
07-19-2011, 01:52 AM
Originally posted by IBYCFOTA:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xCr0wnedNorris:
You do realize your pursuers can also throw smoke bombs, right?

Target: "Hah! No NPCs come over here so anyone who does is obviously a pursuer!"
Pursuer: *Sees target standing out in the open*
*Lobs a smoke bomb at them then quickly runs up and kills them*

Problem solved? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

The problem with this, as I mentioned before, is that pursuers have to deal with the detection meter - targets do not. If you throw a smoke bomb at me and run up and kill me, great. Waste an ability to take your 100 points for killing me in a chase and move on. All in all, these aren't balanced methods for dealing with defensive minded targets. </div></BLOCKQUOTE>
But you can see them before they're close enough to throw Smoke at you...

And that means you can fill the detection meter before you're close enough to throw Smoke at them.

And you could always mess with them even more and throw FC, then move in a random direction so they can't throw Smoke at you, THEN throw Smoke as they try to run. (Yes, I really AM that evil. Deal with it.

IBYCFOTA
07-19-2011, 04:46 AM
Originally posted by obliviondoll:
And that means you can fill the detection meter before you're close enough to throw Smoke at them.

Depends on the location. In some areas this wouldn't be possible, and regardless you wouldn't end up getting any better than a discrete kill for your troubles even if you start at Incognito. The detection meter drops FAST when running. At the distances I'm talking about, I'm not even sure that discrete isn't being seriously generous.


And you could always mess with them even more and throw FC, then move in a random direction so they can't throw Smoke at you, THEN throw Smoke as they try to run. (Yes, I really AM that evil. Deal with it.

I applaud you for coming up with a pretty sound strategy for dealing with this type of defense. Even then you have to have a specific profile set equipped and hope that the random contract you get happens to be the target you are looking to do this against. It also still suffers from the problem we just discussed, these are going to be very low point kills. Further, you'll have to blow two abilities in the process.

The fact that we have to come up with these absurdly tricky and in some ways impractical ideas to defend against this highlights just how poorly balanced these thrown smoke bombs are.

weeklydose
07-19-2011, 05:07 AM
I wonder: if you, as a target, see your pursuer going for a thrown Smoke... couldn't you just run away or do some fake-outs? Your pursuer still has to aim and he still has to throw the Smoke bomb, so I assume there is some time to react.

It's not like you'll be instantly caught in Smoke.

obliviondoll
07-19-2011, 05:11 AM
Originally posted by IBYCFOTA:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
And that means you can fill the detection meter before you're close enough to throw Smoke at them.

Depends on the location. In some areas this wouldn't be possible, and regardless you wouldn't end up getting any better than a discrete kill for your troubles even if you start at Incognito. The detection meter drops FAST when running. At the distances I'm talking about, I'm not even sure that discrete isn't being seriously generous.


And you could always mess with them even more and throw FC, then move in a random direction so they can't throw Smoke at you, THEN throw Smoke as they try to run. (Yes, I really AM that evil. Deal with it.

I applaud you for coming up with a pretty sound strategy for dealing with this type of defense. Even then you have to have a specific profile set equipped and hope that the random contract you get happens to be the target you are looking to do this against. It also still suffers from the problem we just discussed, these are going to be very low point kills. Further, you'll have to blow two abilities in the process.

The fact that we have to come up with these absurdly tricky and in some ways impractical ideas to defend against this highlights just how poorly balanced these thrown smoke bombs are. </div></BLOCKQUOTE>
I do also have to ask though... what exactly does the target DO after catching you in Smoke - if they're that far away that it would be a low-scoring kill, they're not going to reach you for a stun even with LL Smoke anyway...

Run away? Where to? Somewhere else they now CAN'T do that to you? I'd call that a relatively useless stalling tactic.

Or just reveal themselves to a second or third pursuer? Good plan!

Also, I wonder if Muting when an ability has been thrown at you will work? Because if so, might make Mute into a hard counter to Smoke instead of something only intermittently useful.

MandalorE1928
07-19-2011, 05:15 AM
I share this opinion, same if you're the pursuer, if you can make ppl. waste their smoke in brotherhood by doing something they don't expect (like goin up a wall or just not entering the range at the time they think you'll do) you can do the same thing when they use it for a ranged attack. mainly the range for feeling safe changes.

el_marine1
07-19-2011, 06:30 AM
Originally posted by Mouse03:
I can just imagin the following scenario;
Target in blend group, hiding.
Pursuer walks up, gets LOS and waits for ingognito. They both see each other, how could they not?
Pursuer chucks smoke to stop target running away so he can get his ingognito, focus...whatever bonuses.
Target throws smoke so pursuer can't kill him.

That's just great. In the end, if both throw smoke, once it's cleared, the pursuer is left no choice by chase the target for a 50-100pt kill. Or lose the contract.
Im sorry, to me it sounds rediculous.

Throw in a little more imagination and stratigic planning. Continuing where you left off;
... the smoke clears up and the persuer, realizing that the hunted can run off and cause the loss of bonus and result in a ridiculous 150 points... decides to use throwing knife This causes the hunted to slowly move around. The persuer, in low profile, calmly walks up to him and kills with all the corresponding bonuses!

obliviondoll
07-19-2011, 08:14 AM
Originally posted by el_marine1:
Throw in a little more imagination and stratigic planning. Continuing where you left off;
... the smoke clears up and the persuer, realizing that the hunted can run off and cause the loss of bonus and result in a ridiculous 150 points... decides to use throwing knife This causes the hunted to slowly move around. The persuer, in low profile, calmly walks up to him and kills with all the corresponding bonuses!
Or you plan ahead for the possibility and let the target break line of sight, THEN run up the wall, and pursue out of sight on the rooftops, still retaining your Silent bonus as long as you can stay low profile, and potentially getting yourself an Acrobatic/Incognito if you can find a good spot and the target fails to notice that you're taking the high ground now that they've been forced out of their protective open area.

There are always options...

IBYCFOTA
07-19-2011, 03:03 PM
Originally posted by obliviondoll:
I do also have to ask though... what exactly does the target DO after catching you in Smoke - if they're that far away that it would be a low-scoring kill, they're not going to reach you for a stun even with LL Smoke anyway...

I can throw my smoke and still get off a stun further than you can smoke me and run up to get a silent kill. Quite a significant distance too, if ACB is any indication.


Run away? Where to? Somewhere else they now CAN'T do that to you? I'd call that a relatively useless stalling tactic.

It would be, if somebody used it from too far of a distance to stun. Good players wouldn't. I wouldn't. You wouldn't.


Or just reveal themselves to a second or third pursuer? Good plan!

The way I see it, letting another pursuer go ahead of you to be used as bait would be the best way to counteract this. That shouldn't be our only option, however, and it's moot if we are their only pursuer.


Also, I wonder if Muting when an ability has been thrown at you will work? Because if so, might make Mute into a hard counter to Smoke instead of something only intermittently useful.

Smoke bombs are there to prevent movement and just as importantly, the use of abilities. Unless you know something we don't, I'd assume this mechanic to remain the same in ACR.

obliviondoll
07-19-2011, 04:06 PM
Originally posted by IBYCFOTA:
Smoke bombs are there to prevent movement and just as importantly, the use of abilities. Unless you know something we don't, I'd assume this mechanic to remain the same in ACR.
When you throw the bomb, you do a throwing animation, then there's a delay before it goes off.

They throw, you use Mute (prevents people using abilities), and... ??? Not saying it will work, just wondering if it might.

And that delay is probably enough for a thrown Smoke to be dodged if you don't pick the only wrong direction.

Now what do you do, Mr. threw-my-Smoke-away? (EDIT: Don't take this last line seriously :P )

IBYCFOTA
07-19-2011, 08:41 PM
Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by IBYCFOTA:
Smoke bombs are there to prevent movement and just as importantly, the use of abilities. Unless you know something we don't, I'd assume this mechanic to remain the same in ACR.
When you throw the bomb, you do a throwing animation, then there's a delay before it goes off.

They throw, you use Mute (prevents people using abilities), and... ??? Not saying it will work, just wondering if it might. </div></BLOCKQUOTE>

I see what you mean now. I would think that you would still be too far away in most cases to be able to use mute effectively. Without playing the game it's hard to say for sure.



And that delay is probably enough for a thrown Smoke to be dodged if you don't pick the only wrong direction.

Now what do you do, Mr. threw-my-Smoke-away? (EDIT: Don't take this last line seriously :P )

We could go back and forth all day with hypothetical strategies that *may* be able to stand up to a smart, defensive minded target with ranged smoke bombs, but they are so elaborate and over the heads of most players that it's not really a viable defense for the majority of the ACB community.

Sadly, I think the best strategy in this scenario is to just use the hidden gun. You're not going to get many points regardless against this target, at least you can get the kill quickly and can move on while only wasting one ability. If that's really the case, I just don't see how anybody can argue that these ranged smoke bombs lead to balanced gameplay.

Serrachio
07-20-2011, 12:31 AM
Maybe Mute will now act as a sphere instead of a flat ability, and if you manage to catch the thrown Smoke Bomb within Mute's new range, it could disable the Smoke Bomb.

It could maybe put the other player's ability on cooldown seeing as they've thrown it, and also be able to protect people on stairs and rooftops more efficiently.

Mouse03
07-20-2011, 05:38 AM
Originally posted by weeklydose:
I wonder: if you, as a target, see your pursuer going for a thrown Smoke... couldn't you just run away or do some fake-outs? Your pursuer still has to aim and he still has to throw the Smoke bomb, so I assume there is some time to react.

It's not like you'll be instantly caught in Smoke.

Now that's an interesting question! Because if you're being aimed at to be shot, you get a sound "warning" you of your inpending demise.
I wonder if this will be the same...?



Originally posted by el_marine1:
Throw in a little more imagination and stratigic planning. Continuing where you left off;
... the smoke clears up and the persuer, realizing that the hunted can run off and cause the loss of bonus and result in a ridiculous 150 points... decides to use throwing knife This causes the hunted to slowly move around. The persuer, in low profile, calmly walks up to him and kills with all the corresponding bonuses!

I doubt that would work. You need time to build up to incognito from discreet. More time than knives take to keep them down.
And i would have to waste both abilities for one kill.

Also, don't forget that while knifed, they still probably will have throwable FC, or mute.



Originally posted by obliviondoll:
Or you plan ahead for the possibility and let the target break line of sight, THEN run up the wall, and pursue out of sight on the rooftops, still retaining your Silent bonus as long as you can stay low profile, and potentially getting yourself an Acrobatic/Incognito if you can find a good spot and the target fails to notice that you're taking the high ground now that they've been forced out of their protective open area.
There are always options...

If they're running from you, how are you meant to keep up being in low profile? And you'll loose everything by going on the roof for a start.
You could knife them, but again, they're going to be long gone by the time you walk up to them.

obliviondoll
07-20-2011, 06:45 AM
I was actually saying for Mute that it's possible it will prevent a thrown ability from activating on top of you, regardless of whether the thrower is in range or not.

It's all speculation anyway though.

As is the duration of the delay and the visibility of the throwing animation.

Assuming those two are done right though, thrown abilities WILL be balanced, because an observant player would see them coming and evade. Then you'll have people trying to learn which direction their pursuer is going to juke next time, and plant the bomb there, and back and forth goes another layer to the metagame...

Don't know about you, but I think it sounds like fun. Weird, and interesting, and different, but fun.

Chaotic_Infinity
07-20-2011, 07:44 AM
You guys are completely missing the point. So is Ubisoft. It's never been about stealth, or abilities versus abilities (this is why I hate situations that require you to use an ability to physically be able to kill them, such as the church in San Donato). It's about your wits against other player's wits. You want to kill them. They want to evade and elude you. Stealth is just one method of acheiving that means. In the long run, the player that is cleverer will end up on top. Anybody can stand in a blend group and wait for his target to walk past him. This has been said so many times, but efficiently navigating the map, consistently outsmarting other players and being able to use the environment to your advantage is where the true skill is at. This makes for the varied tactics and playstyles that make ACB multiplayer so varied and fun to play. The best players in the game aren't the stealthiest, they are the most adaptable to any particular situation that comes their way.

In ACR, it seems they want (or are trying hard to) to remove every option besides stealth, and that creates, IMO a one-dimensional experience that gets dull quickly.

obliviondoll
07-20-2011, 07:50 AM
Originally posted by Crushdag:
You guys are completely missing the point. So is Ubisoft (1). It's never been about stealth, or abilities versus abilities (this is why I hate situations that require you to use an ability to physically be able to kill them, such as the church in San Donato). It's about your wits against other player's wits. You want to kill them. They want to evade and elude you. Stealth is just one method of acheiving that means. In the long run, the player that is cleverer will end up on top. Anybody can stand in a blend group and wait for his target to walk past him. This has been said so many times, but efficiently navigating the map, consistently outsmarting other players and being able to use the environment to your advantage is where the true skill is at. This makes for the varied tactics and playstyles that make ACB multiplayer so varied and fun to play. The best players in the game aren't (necessarily) the stealthiest, they are the most adaptable to any particular situation that comes their way (2).

In ACR, it seems they want (or are trying hard to) to remove every option besides stealth, and that creates, IMO a one-dimensional experience that gets dull quickly.

2 points.

1. You're wrong. Search for any of my links/quotes from the "Three Pillars" video - they know it's not all about stealth.

2. So true, but stealth IS a part of that adaptability, which is why it should be "not NECESSARILY about stealth" rather than "not about stealth" - it depends on the lobby. Sometimes, I'll decide to camp in a blend group for a whole game, and guess what? I'll win, because the lobby will be playing right into my hands. Sometimes, I'll do that for part of a match, and switch, or start going for the high-volume-mid-scoring kills, then switch to stealth, it depends partly on what I feel like doing, and if I'm going for scores, it depends heavily on how the lobby I'm in is behaving.

W.E.S.P
07-20-2011, 08:04 AM
Has anything changed in regards to stun locking?

I've seen someone being revived, but I don't know why. I'm hoping that in ACR a stunned pursuer either has to get revived by a team mate or they have to respawn.

obliviondoll
07-20-2011, 08:20 AM
Originally posted by W.E.S.P:
Has anything changed in regards to stun locking?

I've seen someone being revived, but I don't know why. I'm hoping that in ACR a stunned pursuer either has to get revived by a team mate or they have to respawn.
Well there's this:

Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by McDudes:
Do you gonna be able to stunlook in AC Revelations???

Yes. </div></BLOCKQUOTE>

The "revive" thing, from what I heard, is basically just a way to get up faster when stunned

Chaotic_Infinity
07-20-2011, 08:21 AM
Originally posted by obliviondoll:

2 points.

1. You're wrong. Search for any of my links/quotes from the "Three Pillars" video - they know it's not all about stealth.

Then why go to such lengths to encourage stealthy play, while penalizing unstealthy play? Why make it so difficult for the pursuer? It seems as if their point of view concerning the multiplayer experience has shifted.




2. So true, but stealth IS a part of that adaptability, which is why it should be "not NECESSARILY about stealth" rather than "not about stealth" - it depends on the lobby. Sometimes, I'll decide to camp in a blend group for a whole game, and guess what? I'll win, because the lobby will be playing right into my hands. Sometimes, I'll do that for part of a match, and switch, or start going for the high-volume-mid-scoring kills, then switch to stealth, it depends partly on what I feel like doing, and if I'm going for scores, it depends heavily on how the lobby I'm in is behaving.

I also said:

You want to kill them. They want to evade and elude you. Stealth is just one method of acheiving that means.


The multiplayer in Brotherhood isn't perfect, but the flexibility allows people to play the way they want, and consequently others have to adapt to it to beat them, just like you did. By forcing everybody to play a game of stealth, you are taking away from that flexibility and therefore reducing the amount of adaptability required to win games. Sure, you can camp the Pantheon in Rome with smoke bomb and mute and stun anybody that approaches you, and win a few matches, but a player that can adapt will always end up on top in the long run.

I might be jumping to conclusions here, but all of the aforementioned changes all seem to benefit the target, and encourage stealthy play.

obliviondoll
07-20-2011, 08:32 AM
Thrown Firecrackers benefit the pursuer, and discourage stealth.

Keeping the Hidden Gun discourages stealth.

Carrying the new movement elements over into the multiplayer definitely gives that crowd some new toys to play with.

Chase-breaker locking is a nice one for un-stealthy players.

W.E.S.P
07-20-2011, 08:37 AM
Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by W.E.S.P:
Has anything changed in regards to stun locking?

I've seen someone being revived, but I don't know why. I'm hoping that in ACR a stunned pursuer either has to get revived by a team mate or they have to respawn.
Well there's this:

Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by McDudes:
Do you gonna be able to stunlook in AC Revelations???

Yes. </div></BLOCKQUOTE>

The "revive" thing, from what I heard, is basically just a way to get up faster when stunned </div></BLOCKQUOTE>

NOOOOOOoooooooo. http://forums.ubi.com/images/smilies/sadeyes.gif

I guess it's wanted for me or i'm going lone wolf again in team modes. I can hold my own, but most randoms, throwing & stun locking http://forums.ubi.com/images/smilies/sadeyes.gif http://forums.ubi.com/images/smilies/compsmash.gif

Chaotic_Infinity
07-20-2011, 08:47 AM
Originally posted by obliviondoll:
Thrown Firecrackers benefit the pursuer, and discourage stealth.

Like you said, you can spot them aiming it at you enough to evade it. Sure, you'll have given yourself away, but it'll be near impossible for them to get a kill worth any decent amount of points.



Keeping the Hidden Gun discourages stealth.

You're kidding me, right?



Carrying the new movement elements over into the multiplayer definitely gives that crowd some new toys to play with.

I'm not sure how ziplines compensate for the massive advantages targets gain in ACR.



Chase-breaker locking is a nice one for un-stealthy players.

Honestly, unless it has some other feature, I find it to be far too situational to be of any real use, like sprint boost.

obliviondoll
07-20-2011, 09:05 AM
If thrown Firecrackers are easily dodged (don't forget FC has MUCH wider radius), then thrown Smoke won't be a threat to a pursuer at all.

Hidden gun annoys stealth players a LOT.

Ziplines alone won't be a big deal, but they help.

I can think of plenty of uses for locking chase-breakers. Even more if they work on things other than the gates.

IBYCFOTA
07-20-2011, 03:51 PM
Originally posted by obliviondoll:
If thrown Firecrackers are easily dodged (don't forget FC has MUCH wider radius), then thrown Smoke won't be a threat to a pursuer at all.

Why are we pretending that pursuers have unlimited mobility? If trying to dodge my smoke bomb means that you have to run and subsequently start a chase, I've won no matter the result.


Hidden gun annoys stealth players a LOT.

It annoys everybody, that doesn't mean it's an effective ability.

mothballsNG
07-20-2011, 03:59 PM
Tell me if there's still The Doctor. That's all I care.

Warforger
07-20-2011, 06:03 PM
Ask if they're getting on fixing the lag issue. Also if we'll actually get to play as Altair, because according to what I read on the game markplace on Xbox Live, he'll just be some ghost that guides Desmond and Ezio around or something like that, calling him "mentor" (even though he's hundreds of years older then Ezio). That was the impression I had I surely hope that isn't the case, because I like it when games go to historical time periods not nearly as researched or well known, and take the perspective of another side for once, like how in AC1 the Crusaders WEREN'T the good guys (which IMO is quite accurate to an extent, sickens me how they're attempted to be painted as such).


Originally posted by obliviondoll:
If the matchmaking is off-limits, that's probably the best one to get an answer for.


Actually you can already do that in AC:B, you got to create group, invite your friends then click launch, now you're with your friends and you're playing with strangers.

Stowdace
07-20-2011, 10:13 PM
Originally posted by mothballsNG:
Tell me if there's still The Doctor. That's all I care.
Yes, the Doctor is now the Ottoman Doctor. Here's a concept art:
http://images1.wikia.nocookie.net/__cb20110717181308/assassinscreed/images/thumb/4/47/OttomanDoctor.jpg/180px-OttomanDoctor.jpg
Only visible change is his basic color from black to white and Templar crosses.
Source: http://assassinscreed.wikia.com/wiki/Ottoman_Doctor