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Black_Widow9
11-23-2011, 06:28 PM
Hello Assassin's,
Please provide Feedback to the Developers for the following Question only.
There are separate Topics to provide other Feedback so please keep this specific to the Question. If you choose to abuse this Topic further action will be taken.

We need your Feedback before December 13th so please make sure your voice is heard!
Thanks, http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
AC Team


Question
<UL TYPE=SQUARE>
<LI>What would you like to see improved in AC Revelations Multiplayer? [/list]

JTS_812
11-23-2011, 08:00 PM
I'd like to see them remove or adjust the score limit (15k is not an unreachable score by any means), I'd like to be able to play WITH my friends, and I'd like to see avg. score per session of other players

If I think of some more simple improvements I'll post them.

Drakuaza
11-23-2011, 08:07 PM
Matchmaking please, Matchmaking, it is ******ed beyond words.

I want to play the mode I want, not the one the matchmaking feels like throwing me into, for a reason, I went to Custom Match.

Don't throw me in the middle of a game or one with 2 minutes left, And if I win the game, please make it count as a Win, not a loss.


BIG IMPORTANT EDIT.

When I drop smoke, WHy the hell do they eveade when I want to stun? I have been killed because they even dodged not just once, but up to THREE TIMES the stun.

sp33dd34m0n
11-23-2011, 08:14 PM
<UL TYPE=SQUARE>
- The 15k score limit on the LBs are just ridiculous. remove the limit.

- Chosing between maps instead of chosing between modes after a match makes much more sense and is less annoying.

-Beeing able to keep different sorts of crafted abilities. For example SB with longer duration and a SB with cooldown. Its lame to spend 80 units every time I want to change it.

- Favourit char and abilities still only shows what u used the last match and not what u used at most.

- Matchmaking with teams and beeing able to decide by our selfes and not beeing slit up.

- Remove RDM for Asassinate. It doesnt work at all! Just check ur statistics and look how many incognito kills there are and think again about your decission u made about this mode.

-make poison 600pts http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
[/list]

EnglishPhoenix
11-23-2011, 08:27 PM
Remove the RDM for modes like Artifact Assault.

Make the locks appear bigger. Also, let us continue to quick lock on a teammate's lock. It's really helpful when keeping track of targets.

FOR THE LOVE OF GOD FIX THE MATCHMAKING SO I CAN PLAY ON A FRIEND'S TEAM AND NOT GO UP AGAINST THEM.

Make you able to choose a map, not a new mode. I'll back out on my own and choose a new mode if I want to. Don't force me into a different one.

FadedEchos
11-23-2011, 08:27 PM
Lag most of all.

Popping mute, going for the stun half a second later and being Honorable Death'd is incredibly rage-inducing.

Watching my character jump from a rooftop while escaping only to be pulled back for a kill? Rage.

Smoking and being killed through it anyways? Smoking, watching the kill-dodge animation, and then getting an honorable death on the stun because the smoke has worn off? RAGE.

Without lag inconsistency I love the multiplayer, sadly this seems to happen in most matches.

EnglishPhoenix
11-23-2011, 08:33 PM
I also think some kind of bonus would be great for flanking your target around a corner. I know the RDM was partly made to end cheap kills for good points from dumb luck, but better players intentionally will see where their target's path is and wait around a corner to intercept them. I would like to be able to do this and still get a decent kill in ACR.

sirturmund
11-23-2011, 08:36 PM
Originally posted by sp33dd34m0n:
<UL TYPE=SQUARE>
- The 15k score limit on the LBs are just ridiculous. remove the limit.

- Chosing between maps instead of chosing between modes after a match makes much more sense and is less annoying.

-Beeing able to keep different sorts of crafted abilities. For example SB with longer duration and a SB with cooldown. Its lame to spend 80 units every time I want to change it.

- Favourit char and abilities still only shows what u used the last match and not what u used at most.

- Matchmaking with teams and beeing able to decide by our selfes and not beeing slit up.

- Remove RDM for Asassinate. It doesnt work at all! Just check ur statistics and look how many incognito kills there are and think again about your decission u made about this mode.
[/list]

All of this is perfect (except for the poison lol).

Zoidberg747
11-23-2011, 08:36 PM
Team Matchmaking. It should not randomize the teams if it is a full lobby. You should be able to find a game with 2 or 1 other people. This game is 100X more fun with friends, and while the matchmaking is important, so is playing with your friends.

Mouse03
11-23-2011, 08:36 PM
- LET ME PLAY WITH MY FRIENDS! Gees! If i have 1 friend online, i want to be able to join them, invite them, and/or be able to make a lobby and get into a game with them in any mode!

- reduce the damn stun range.

- take out the contested kills/honerable death.

- the RDM only works in wanted (sort of) and deathmatch. Take it out of everything else, because it's ruined everything else. People are running anyway.

- let us choose teams for crying-out-loud!

- let me quit the lobby, not wait for the game to start.

- decrease the stun range so you can poison people. You should never run from people you've poisoned so they can't slap you. Poison is meant to be the ultimate in stealth. But having to run away totally destroys anything stealthy about it.

- either let us change the 2 pre-set ability sets, or give us more sets that we can actually make to suit ourselves. I believe this was feedback given in ACB... that people wanted more sets...

- if i choose a mode, and it can't find a session, just tell me that, and let me choose something else. Don't throw me into whatever other mode you see fit. Where i'm stuck until the game starts because i can't quit out of the lobby.

- remove the 15k limit. Not that i'll ever reach it, but there are quality players who can, and it's rediculous that their scores gets wiped.

- when i go into people's profile, don't tell me what abilities they use the most! You're giving away people's strategies! Gees.

- remove 'poached' and 'saved' above people's heads when you poach or save by killing someone.

That's about all i can think of for now... but there's so much, i've probably missed some.

FKNLunatick
11-23-2011, 09:02 PM
I'd like to be able to chose teams. Also I'd like to see random teams again. It was fun being able to go into a private match and let the game randomize the teams.

marq08
11-23-2011, 10:08 PM
There are a few things I'd like to see but only one that will currently keep me from enjoying the game if it isn't fixed

Allow me to play WITH my friends. Make the matchmaking system prioritize games in which me and my friends end up on the same team. I don't mind playing against my friends sometimes, but most of my friends hate playing against me and other friends and have already stopped playing the game until this gets fixed.

I don't want a response saying I need 4 people. I want to search with any number of people in my party from 2-4 and I want it to place us on the same team.

Lyleator
11-23-2011, 10:17 PM
Remove all stun prompts and have a cooldown on stunning to slow down people stunning everything that comes near them when they hear whispers. I think it'll make people more likely to use the RDM to its full extent since they are less likely to be ruined by someone luckily seeing the giant O over someone's head. Contested kill is a good mechanic, it was just poorly implemented.

Difficult, but find some way to improve target assignment in games like deathmatch with few players. It devolves into everyone following a known player other around mashing stun/kill while they wait for a target.

Pick maps, not game modes, but show a list of options when Play Now is used so people can pick a game they like instead of being stuck in one they dont a number of times.

Edit default ability sets, add more sets.

Fix the Animus Hacks. At the moment you can do as many as you like in a short period of time, while I think it is better that you can do one any time before you die.

I'd like to be able to join my friends, not be told we have network issues despite both having Open NAT and winding up in the same game by chance when we join the same game mode.

buckman111
11-23-2011, 10:57 PM
We NEED TO PLAY WITH FRIENDS ON THE SAME TEAM, EVERY GAME!!
2-4

This is a deal breaker. Im about to sell this game.

Please fix this ASAP!!
It is unplayable as is!!
Will not be buying AC3 either!
UNPLAYABLE

arob_ato
11-23-2011, 11:03 PM
Totally agree with above post. This is ridiculous not being able to play with friends. If you are lazy enough to use the same EXACT maps as Brotherhood then why would you change the settings to where we cannot team play like Brotherhood.

EVERY TEAM, EVERY MODE...FRIENDS PLAY TOGETHER 2-4.

PLEASE FIX THIS!!!

Crumplecorn
11-24-2011, 02:52 AM
Voting for maps not modes, quitting out of lobies before they start, etc, it's been said.

EscoBlades
11-24-2011, 03:32 AM
The ability to quit out of a lobby BEFORE the game starts.

Remove the 15k score ceiling for most modes (like Assassinate) as these are easily attainable by top players within the various game playing communities.

Increase the minimum number of players required to start a game IN TEAM MODES only to 6 players. The current number (4 players) means that formed parties are often split up to facilitate faster matchmaking.

Remove the RDM for particular modes only...like Assassinate.

Extra profile sets would be ideal, given the increased number of available modes.

Better indication of network status. Many people still experience problems partying up, or even finding games despite all party members having Open NAT status.

XxKillaChaosxX
11-24-2011, 04:00 AM
Originally posted by EscoBlades:
Increase the minimum number of players required to start a game IN TEAM MODES only to 6 players. The current number (4 players) means that formed parties are often split up to facilitate faster matchmaking.
It needs to be upped for deathmatch as well. 4 players takes almost all the guess work out of who's after you. If you get more than one person on you it takes all the guess work out of it.


Originally posted by Lyleator:
Difficult, but find some way to improve target assignment in games like deathmatch with few players. It devolves into everyone following a known player other around mashing stun/kill while they wait for a target.
Not just with a few players. It can be terrible at times no matter how many people there are.

Speaking of which, the spawn system sucks in deathmatch. I've both spawned walking towards a target and pursuer numerous times at the beginning of a match, leading to bs first bloods and stuns.

Crendal
11-24-2011, 04:16 AM
The only problem I have is with the matchmaking, which seems very problematic. My friend and I love the franchise, especially the multiplayer, however we are disheartened to find that we can rarely play together. We often find ourselves switching to another game in which we know we can play on a team together, although we would MUCH rather play AC:R. If this issue was fixed, we would play even more!

Also, if possible, please bring back the 2v2v2 mode that you had in Brotherhood! That was the best, way better than any of the objective games currently available.

BoZ v2 HD
11-24-2011, 05:03 AM
Having trouble finding a match with my friend using the 'create group' feature. It usually searches for about 5 minutes before it kicks us back to lobby for some reason. Only worked once out of the 40 or so times we tried and even then the game only stayed 2 v 2 throughout the entire time.

Also if we should 'join a friend in progress' then the game should automatically put us on the same team together on the next match.

Thanks, I appreciate the hard work, much better than brotherhoods Multiplayer.

Cyan_4
11-24-2011, 05:07 AM
Make the DLC characters customizable

The Courtesan
The Crusader
The Ottoman Jester
The Ottoman Doctor
The Knight

Grazel69
11-24-2011, 06:05 AM
1a Why is there an option to choose map in custom match when you can't even select it? either remove it or make it so you can actually choose a map
1b I would like an option to be able to stop me from joining sessions with LITTERALY 2 milliseconds left
1c When I'm playing with friends I don't want to be split up for teammodes

2a Want more customization. C'mon only 3 clothing options? I expected 5 as a minimum
2b Make the jester etc have customizable options, I know you guys are lazy and greedy but c'mon

3a Actually make our abilities work
3b Crafting abilities is frickin expensive
3c Poison, enough said about that

4a Didn't you guys say there was going to be a roofing penalty? Well I'm not really seeing it
4b Didn't you also say there was still gonna be some kind of reward for flanking your target? Also not seeing that..

5a Reduce stun range and making stunning an NPC have a penalty other than "your pursuer can spot you more easily"

6 target assigning system sucks even more than in Brotherhood mainly because of deathmatch and the fact that it's STILL HAPPENING

7 just a minor issue but why did you delete Sprint Boost? now that it would actually have a decent use

Cyan_4
11-24-2011, 06:12 AM
Originally posted by Grazel69:
1a Why is there an option to choose map in custom match when you can't even select it? either remove it or make it so you can actually choose a map
1b I would like an option to be able to stop me from joining sessions with LITTERALY 2 milliseconds left
1c When I'm playing with friends I don't want to be split up for teammodes

2a Want more customization. C'mon only 3 clothing options? I expected 5 as a minimum
2b Make the jester etc have customizable options, I know you guys are lazy and greedy but c'mon

3a Actually make our abilities work
3b Crafting abilities is frickin expensive
3c Poison, enough said about that

4a Didn't you guys say there was going to be a roofing penalty? Well I'm not really seeing it
4b Didn't you also say there was still gonna be some kind of reward for flanking your target? Also not seeing that..

5a Reduce stun range and making stunning an NPC have a penalty other than "your pursuer can spot you more easily"

6 target assigning system sucks even more than in Brotherhood mainly because of deathmatch and the fact that it's STILL HAPPENING

7 just a minor issue but why did you delete Sprint Boost? now that it would actually have a decent use

Answering the first one:
The Map option is there if you choose Private
in the top selection. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

XxKillaChaosxX
11-24-2011, 07:23 AM
Originally posted by Cyan_4:
Make the DLC characters customizable

The Courtesan
The Crusader
The Ottoman Jester
The Ottoman Doctor
The Knight
I agree, except with the crusader, because he is customizable.

deadly_thought
11-24-2011, 08:04 AM
where do i begin, hang on, juts let me copy paste the last 9 days of threads for you brb.

BigBalledEagle
11-24-2011, 11:02 AM
When I go to launch a game with friends, after about 3 minutes, it always returns me to the Custom Match screen. This is very frustrating. If I wanted to back out of the game or change game type, then I would do so myself. I do not want the game to force me to relaunch the game once every 3 minutes. It is especially annoying when a player joins, then the 3-minute timer forces me to return to the Custom Match screen. Also, if I invite the recent players to my game, and then I get returned to the Custom Match screen, it is going to make the game Unreachable to those players. I do not want to have to re-invite players every 3 minutes. Please, never again force me to return to the Custom Match screen.

Taekwonthis
11-24-2011, 11:26 AM
Would love to see a spectator mode where you can watch players.

Would love to see more characters and customizations, more abilities .

I would like the whispers to be separate then tha music so i can turn them up a bit as the music seems to drown them out alot the music for me is too loud whispers too soft.

I would like to see a 2 player team based mode again.

I also think a co-op mission based mode attached to the single player would be awesome as well.

giaquinto718
11-24-2011, 12:05 PM
Please PLEASE remove the 15k score cap its a joke how easy it is to reach this height in chest capture and assassinate

I also think the old school detection meter should be put in assassinate as its to fast pace of a mode to be played slow, the community online plays it at a fast pace, and getting incogs in the mode is seen as irrelevant,.youll get a silent at most

I think you guys should re add the whole if you chase kill in assassinate it removed the player you chase killed from your compass as it did promote players to play more stealthier once they realised the penalty

the option to quit a game before it starts would be nice. Reason being people hate being put into games after their search of what they originally wanted doesn't succeed

Also please tweak the acrobatic/aerial range to be a little longer, its bad how small it is, it doesnt have to be the ACB range but please make it slightly further

The white screen that eventually leads to you watching the multiplayer intro again, and makes you lose all your crafted abilities. I had to rebuy my ability crafts, and I had to spend 480 hard earned credits to recraft things that it wasnt my fault it reset.

And the last few things I think would help, please fix the stun range and gap when someone is running up a wall. I have a tendency to be ripped off walls and stunned when im trying to get an acrobatic. And the last thing I think assists should be 100 points alot of players play the game the way it shouldnt be played and they take our locks as were trying to build up good kills and play the game right, its just not fair....

I really hope at least one of these things is seen, as I'd be grateful

CarnivalBox
11-24-2011, 01:16 PM
I actually like that you choose between modes and not only maps, it keeps a flow in the game and it makes everyone come together, instead of some people only playing assassinate for exampel and no one plays chest capture. That was the main matchmaking issue in brohood, that there was not enough players playing modes other than manhunt, wanted and assassinate. Keep the vote for mode thing!

What I REALLY WOULD ENJOY SEEING is the tiny black box coming back to the left side of the screen. It helped me so much to know who's been stunned, if I'm supposed to go for that first blood or if it's already taken, who's been killed and when. PLEASE TAKE IT BACK!

Serrachio
11-24-2011, 02:58 PM
Fix the problem where most custom-made groups are unable to join into matches.

Remove the Stun Dodge glitch, where players can jump out of the way from a stun, despite you having caught them in the ability.

15k cap is kind of ridiculous. It just takes the fun out of scoring high, and if it is a anti-booster measure, then why don't you just ban them?

Having the RDM for certain modes impacts on the Silent Kill Streaks that the game has. Freezing the meter at specific points when on the ground would allow for easier killing of roof-based targets, and starting the meter at Silent at least allows for more progress on the streaks.

For modes like Steal the Artifact and Corruption, with the fast paced elements of them, it seems a little off that they need to have RDM. I'd have figured that the Corrupted and the Artifact Hunters should have kills like in Escort, where it's a basic 100 points and a high point bonus.

I actually like the removal of the "Chase Invisibilty" of Assassinate, it was an exploit that gave the opposite player an advantage, especially when the game makes you derp and they've exposed you.

Quitting a game at any point was something that I liked about Brotherhood compared to Revelations. Forcing a player to stay into a match just so that it can start is bad form.

I would also like the buttons to be more responsive to the actions I'm doing in game. There can the be rare time that I'm chase-killing someone, and I'd have to be right behind them to kill them, which is a little unfair. Whether this means increasing the range of actions slightly (aside from Stuns), I don't mind.

NPC stunning is a very frustrating addition to the game and I can't see how it is good at all. You've already allowed Contested Kills and Honorable Deaths, so making it so that I have a rare chance of actually stunning my pursuer in my moving blend group is stupid. The whole point in me using the moving blend group is so that I'm a harder target to spot, which leads to me pulling off more stuns.

Locks should also be a little bigger and they should guarantee you to kill/stun your locked pursuer or target, while still having the function of allowing you to Stun while you have your target aimed and to Kill while you have your pursuer aimed.

You should also look into how players get caught on other players screens. There have been times where I've been killed out of nowhere because I've been snagged on another
player's screen, and vice versa, where I've killed someone who's been frozen on the spot for me, but are still moving on theirs.

Poison needs to have a slightly longer range, or that a player should be immune from being stunned after successfully pulling it off. Punishing a player for landing a risky poison, by letting their target stun them, despite the increased stun range is unfair.

While the whispers are now more louder, I feel it would be better to return them to the range that was in ACB. Having them start from further away creates unneeded anxiety in a player, when they should not need to become defensive until their pursuer gets much closer than what it is currently. Some people may say that whispers are unfair because they allow a player a second audio-based cue, but even so, they were brought back and drowned out by the music a fair bit.

The HUD element that informed you of the match's occurences was an invaluble feature, and it did not need to be removed at all. Taking it away just leads to more reckless behaviour from players.

Giving us a range of customizable characters, and then releasing certain ones that aren't customizable is a silly concept (Ottoman Jester, Courtesan, Knight and Ottoman Doctor). I don't care whether or not they've been redesigned, I don't want to be able to play around with my other persona's appearances and not these ones just because you imported them and altered their looks slightly. I'd much rather you modelled them entirely instead of building off of Brotherhood's characters.

I would also like more to Prestiging than just silly titles and emblems. There's not much point in advancing through the loops if I'm not rewarded much for it. I would like to have basic animations replaced with more unique ones to the weapons that are titled after the persona themselves (Count's Sledge Hammer/Count's Hatchet etc.).

I would also like to see the player rewarded with two extra crafting points on one occasion when they prestige, to allow a person to have an ability with two attributes maximised or to have one attribute maximised and one in each of the other two.

blazefp
11-24-2011, 03:30 PM
Make it so I can play with my friends, for some reason, they're always inaccessible.

Improve the climbing - the jump after the character activates his hookblade is waaayyy too slow, it actually looks that's he's holding on the air, slowly lifting up.

It would be nice if we could jump before the fall, you know, like Ezio, Desmond and Altair do in single player.

Ohh and stop the bugs. Somehow I managed to stun my pursuer and be killed by him at the same time. I also saw a guy inside a wall in Castell Gandolfo (or however it's spelled)

EDIT: Also, forgot to say, it would be nice to add a button to see behind us, a rear view button, even if it means running slower

RangerRico
11-24-2011, 03:58 PM
When selecting the next map, have it only be the map that's chosen instead of map and game mode.
And, have a way where you can pick your most an least favorite maps that factor into the map selection.

Every thing is way over priced so either give more credits at the end of a match, or give additional credits for stuff like dares, accolades, and challenges(I usually get between 12-15 credits on a match of deathmatch without any challenges or leveling up, so I don't know if that's good or bad)

Be able to craft an ability in different ways without having to reset it

blazefp
11-24-2011, 04:18 PM
Originally posted by RangerRico:
Be able to craft an ability

I would put it this way ^ :P

I think it be an awesome idea to craft our abilities like we do in SP. Just the bombs of course

Ripe Claw
11-24-2011, 11:15 PM
The lock issue is the glaring, most horrible problem in this game. I hope someone can shed some light on this for me. I approach a blend group, I know exactly who my target is. I lock the target I want to kill. I get in range, I hit the kill button. It kills the unlocked NPC next to them 75% of the time? How to I overcome this?

Same thing on defense. My Avatar would prefer to stun an un-locked NPC rather than my Locked Pursuer.

The "kicking in the head" priority over your locked active target that is waiting to punch you is insanity as well. I still have major issue with this.

Let me choose if I want to just wait it out for a fresh new match in my preferred mode no matter if it takes me 2 hours. Do not just assume I would rather join a match with 2 minutes left in a different mode.

Avonhegel
11-24-2011, 11:34 PM
Stated a hundred times over but I will say it again. The voting system needs to be for maps, NOT modes. I want to queue for a Manhunt match and be assured that every match will be manhunt. I don't like when I walk out of the room and come back wondering if I'm hiding or hunting only to realize I'm playing Artifact Assault.

Please make the DLC characters customizable. I mean I really like the courtesan's clothes already and it is the set I used in brotherhood but I still like to play around with the colors and such. Would like to see this on the jester, and future dlc characters if that is not already the plan.

Lethalla
11-25-2011, 06:34 AM
- make the LIVING target have priority over Ground Finish on the adjacent dead one. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

- Maps, not modes. Listen to the people!

- add penalty to stunning NPCs, just like there is for killing NPCs.

- in Steal the Artifact, reduce points for carrying the artifact while on a roof.

- more Profile sets. Please? Five would be nice. Even if it's getting rid of the two Default sets, which I don't think anyone uses once they've unlocked others.

- Ultimate Variety bonus - or else once we get Extreme, can we get Variety & GV again. I just had a game where I got GV on the Defense round, EV in Offense and should have gotten more for all the other bonuses I got (which was pretty much everything except Grab kill).

- make it search LONGER for our chosen game mode before sticking us into other modes when it "can't find" any sessions.

- allow us to quit a game we don't want to play before it spawns us on the map.

- taunts are just annoying, like giving someone the bird. Polite people, like me, just don't do that kind of thing in real life; the only time I use it is if someone's taunted me first. And occasionally when they've killed/stunned me twice.

- fix the camera so it doesn't swing around wildly - this is especially bad when going under roofs, even when NOT in moving blend groups.

- give me the CHOICE of joining a game in progress, and TELL me how long it's got left. If I decline, let me CHOOSE to make it search for another in the SAME mode, or go back to the main menu.

- can we PLEASE have the option of turning OFF the "tips", like on ACB?? They're just as annoying to experienced players as (to me) the taunts. No, my pursuer DIDN'T necessarily use his LOS or perks to figure out which one I was, he GUESSED right.

- on the Character customisation screen, items like LEGS that we have unlocked are still being obscured by the box that tells us what level we needed to be to unlock it. If we HAVE unlocked it, can the box NOT appear?

- when we reach a certain Prestige number, say 50, can we have at least one more ability crafting point, then another when we get to, say 99. Or 25 & 50.

- PLEASE fix the target allocation - it's incredibly irritating to get the same one, or the same pursuer, over and over. And over.

scope2005
11-25-2011, 07:52 AM
One thing I have noticed over brotherhood is that there is no consistency in the number of "lookalike" civilians roaming the maps.

For example:

I was playing Deathmatch on Knights Hospital, I was seeing LOADS of Tricksters, Renegades and Counts roaming about. I was the sentinel and I could not find ONE other sentinel in a group to hide in - I stuck out like a sore thumb.

It was like this for the entire game, and as you could probably imagine The people with these persona's were dominating.

Now there is no point advising me to take the Blender perk or Morph - because at the time I was low level and these skills are not unlocked until between 15-20.

Only a minor annoyance I suppose, but it seemed crowd consistency was more even in brotherhood.

Lethalla
11-25-2011, 08:07 AM
Originally posted by scope2005:
One thing I have noticed over brotherhood is that there is no consistency in the number of "lookalike" civilians roaming the maps.

For example:

I was playing Deathmatch on Knights Hospital, I was seeing LOADS of Tricksters, Renegades and Counts roaming about. I was the sentinel and I could not find ONE other sentinel in a group to hide in - I stuck out like a sore thumb.

It was like this for the entire game, and as you could probably imagine The people with these persona's were dominating.

Now there is no point advising me to take the Blender perk or Morph - because at the time I was low level and these skills are not unlocked until between 15-20.

Only a minor annoyance I suppose, but it seemed crowd consistency was more even in brotherhood.

... Er, the thing about Deathmatch is that there is only supposed to be one of your character on the map, and no other lookalikes. That's the whole point. The roaming groups are made up of the characters that NO player has picked, so you can join one and hope your pursuer isn't terribly observant. If there was more than one copy of a player's character, then they were using Blender or Morph. That's the only way it can happen.

obliviondoll
11-25-2011, 08:58 AM
Originally posted by Lethalla:
... Er, the thing about Deathmatch is that there is only supposed to be one of your character on the map, and no other lookalikes. That's the whole point. The roaming groups are made up of the characters that NO player has picked, so you can join one and hope your pursuer isn't terribly observant. If there was more than one copy of a player's character, then they were using Blender or Morph. That's the only way it can happen.
Not entirely true. I've seen gameplay footage where you see a player use two abilities that AREN'T Morph or Disguise, while 2 or more lookalikes are around (thus proving it's not Blender). I also saw players with LOTS of lookalikes in the beta during Easy Deathmatch (no abilities). Usually happened when the players joined after the match started, and the game decided not to reskin all that player's lookalikes because it's funny when people die to what looks like a rogue NPC.

EpicRandomGuy
11-25-2011, 12:54 PM
Matchmaking. It takes way too long for me to find a match, even with high activity.
Also, PLEASE stop throwing me into matches with twenty seconds left.

I think the credit system should also be fixed. I got ten credits for a twenty second match, and only twelve for a whole ten minute game.

One more thing, mute rarely works, and smoke bomb keeps letting people jump through, and I'm tired of being killed when I mute or smoke bomb somebody.

EpicRandomGuy
11-25-2011, 12:59 PM
Oh, I forgot to mention the lock. If I lock into someone, I want to kkill/stun them, not the person next to them, which has been happening far too often. It's constantly getting me killed/stunned, and making me look like an idiot. -.-

livevil6633
11-25-2011, 03:17 PM
i really wish that one of two things happend. when you cote i would like it to be either just for maps or if you have to vote for modes then whatever you vote for then that is where you go. so if 5 people in the lobby want to leave chest capture for manhunt and i want to play chest capture as long as i vote chest capture i go chest capture and they vote manhunt they go manhunt if someone doesnt vote then they go where the majority went to.

and please for the love of god make it so that if i make a party of friends for team mode games i stay with them. the only reason i play team modes really to play on a team with my clan mates and if i dont get that then i get bored of it.

Citizen War
11-25-2011, 05:03 PM
Manhunt issues:

Can't find matches with friends in Manhunt.
Multiplayer splits up teams...


Other issuess:
You kill non-target npcs even though your real target is locked and close.

papartusedmcrsk
11-25-2011, 05:18 PM
Originally posted by wsteptoe1981:
A possible elegant solution would be basing the stun range on the level of discretion of the hunter's approach meter. Incognito status would result in no prompt, silent a small range prompt, and discrete the large range prompt.

Note also that this does not concern reducing the actual stun range, but just adjusting when the prompt appears.

Origianally posted by Serrachio:
Poison needs to have a slightly longer range, or that a player should be immune from being stunned after successfully pulling it off. Punishing a player for landing a risky poison, by letting their target stun them, despite the increased stun range is unfair.

Origianlly posted by sp33dd34m0n:
- Chosing between maps instead of chosing between modes after a match makes much more sense and is less annoying.

Originally posted by Mouse03:
- remove the 15k limit. Not that i'll ever reach it, but there are quality players who can, and it's rediculous that their scores gets wiped.

Originally posted by EscoBlades:
Extra profile sets would be ideal, given the increased number of available modes.

Originally posted by Zoidberg747:
Team Matchmaking. It should not randomize the teams if it is a full lobby. You should be able to find a game with 2 or 1 other people. This game is 100X more fun with friends, and while the matchmaking is important, so is playing with your friends.

Um. These. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Also, more customization for characters. Mostly in the color department. Is it so hard to give us... say, all the colors our Emblems can be? Is it truly difficult to let me have a neon green Deacon? Or purple Sentinal?

EDIT: Spelling and clarity.

witchlordsameus
11-25-2011, 05:51 PM
Things that definatley need to be improved:

1. Smokebomb crafting, 5 seconds is waaaay too long and feels more like an mmorpg stun, i'd sooner see the duration increase removed entirely and crafting ranks being something else instead, perhaps potency.

2. Autokick feature put in place when someone suddenly stops sending packets and then starts sending them again, this isn't because of laggers (laggers still send packets albeit at a lower rate) this is because of those annoying lag switch kids are beginning to rear there ugly head, just like they did with ACB.

3. Poison fixed so the enemy that you just poisoned doesn't get to walk away with a free 200 points (because they just ran up to you and stunned)

4. 2x bonus nerfed to 1.5x bonus, purposely contract dropping to get a 1400+ kill is happening again.

5. Contract system fixed, getting very annoying to stun someone in wanted, leave them to go after your contract to have them come back 2 seconds later with your contract again and kill you.....don't even get me started on spawning right next to the person with your contract, this is actually happening more than it did in ACB.

That's all for now.

Neenkin
11-25-2011, 11:30 PM
Locking issues need to be fixed, they should be more secure like they were in ACB. Also, the wall climbing needs some work, it doesn't feel smooth, and I would really like more freedom with movement. I don't want to be forced to climb an entire wall because of the hookblade. It would be great if we could have the release contract function in assassinate assigned to any other button than the lock button, when I am in pursuit of more than one target and I want to release their contract I end up alternating between multiple contracts, instead of just releasing my first contract.

Matteo90Fi
11-26-2011, 07:25 AM
Originally posted by Black_Widow9:
Question
<UL TYPE=SQUARE>
<LI>What would you like to see improved in AC Revelations Multiplayer? [/list]

I. All LAG Problems Fixed. (i still see invisible smoke bombs and many other LAGs from ACB...)

II. as i already wrote, the Lock/Unlock system... i used to play "quickly", Lock&Kill... now locking became useless... (many of us are disappointed..) i used to lock a target/pursuer and even by seeing with the camera to an other direction, i could kill/stun anyway... now no longer...

AquaPhoenix90
11-26-2011, 07:03 PM
For the love of God, please fix the spawning! There's nothing more rage-inducing than being killed only to spawn in the same area of your death and also right in front of your pursuer(s).

Shotgunchief
11-27-2011, 12:42 AM
-My biggest complaint, the locking system is messed up. Let me kill the person I am locked on to, not the person next to them.

-Fix the servers! It takes forever and a half to find a match.

-Teleporting on Capture the Artifact? A guy can just grab the artifact and teleport, making it so we have no idea where he is. It's an extremely cheap tactic.

-Leveling up is extremely unfair. I'm a level five, and have next to no abilities while I get matched with level 50's who have everything and can easily overpower me. Make it so we match up with people around our skill level.

-If I'm playing Manhunt, I want to play Manhunt. Let us vote for maps instead of gametypes.

-Spawning is AWFUL. God awful. I'll spawn in a group of enemies CONSTANTLY, or right next to somebody on the other team.

IAMONAN
11-27-2011, 04:24 AM
Hmmm
- easy group matchmaking
- let different people pick a character. I hate getting stuck playing as the same character over and over.
- although it is fun to slap a civilian in the face, I find it hard to run through crowds as I have the habit of holding down the shove button~thus stunning some random lady.

ihal
11-27-2011, 11:53 AM
Most other people have said it already:

- server matchmaking and forcing you into an unrequested session type
- the locks not taking priority issue
- living over ground finish priority
- Poison's viability on account of stun range


What I'm really going to get flack for from others is something in Assassinate that, personally, I can't stand (more so than the RDM):

- If you expose a pursuer by locking on him/her, he or she should be stuck with you as a target unless either a kill of the target/pursuer, or a stun on the pursuer happens. I.E. - Exposure locks the contract just as it is in Wanted. The whole concept of "lock dancing" kind of violates the whole point that you found who your pursuer that is close by locked on to you is, so why should he/she get more points by releasing the contract and reacquiring?!? Especially when it's obvious and they're heading right for you.

reddragonhrcro
11-27-2011, 12:30 PM
I noticed an bug with poison.Sometimes when i poison someone the poison effect doesn´t work either it gets disrupted by something.My theory is that when a poisoned target does something at a specific moment that the poisons effect just freezes(example:stun,lift chase breaker,...).The target still has the poison icon on it but its not affected by poison,this becomes sometimes frustrating as it is hard for me to poison with my slow net and the bunch of "run-ins" in manhunt that mostly occur due greedy team players.

Skuldpt
11-27-2011, 04:39 PM
Being able to start a match with 2 players (without being in a private match). So I would like to be 2-10 players http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
And take the 15k score limit away, it's annoying people.

Mr J Muffin
11-27-2011, 06:13 PM
My main concern is the friend issue. It was much more fluid in Brotherhood. Say I'm in a party with my friend. We were always the best teammates in Brotherhood, but it always splits us up instead of giving us a choice of what team to be on. Rarely ever do I get to play with him instead of against him and it really ruins our fun. The rest of multiplayer, I'll be honest, I have no problem with. I also don't know if it's a game or connection issue but creating a group with your friend then searching never finds a single person. You've all done a great job.

Mouse03
11-27-2011, 11:38 PM
Lag. Nothing more to say, you've known about server issues since ACB came out. About time you cleaned up your act Ubi!

obliviondoll
11-28-2011, 06:24 AM
Originally posted by Mouse03:
Lag. Nothing more to say, you've known about server issues since ACB came out. About time you cleaned up your act Ubi!
Definitely supporting this one.

Have some evidence of the fact that YOU ALREADY ADMITTED THERE WAS A PROBLEM: http://forums.ubi.com/eve/foru...388/m/5871016539/p/1 (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/5871016539/p/1) 18 pages of "fix it" requests over about 4 months now.

And some support for the fact that the problems AREN'T FIXED FOR REVELATIONS: http://forums.ubi.com/eve/foru...1024388/m/1351081469 (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/1351081469)

SteelCity999
11-28-2011, 02:46 PM
Matchmaking is still bad. I have a PS3 and if it doesn't freeze my machine I sometimess sit by myself while it searches for ghosts. Other times, there are plenty of people to start a match and it fails to start it. The other night I was playing and rematched about 5 times. The last time about 5 players continued and then we just sat there for no reason, unable to start.

This really shouldn't be that hard to fix - most bugs are still there from Brotherhood.

ANUBIS0680
11-28-2011, 04:35 PM
1.Fix the Reverse Detection Meter(ACB style preferred)for all game modes
2. time needed for a hidden bonus(decrease)
3.if RDM will not be corrected, then decrease the time needed to fill the bar and not have it decrease once target breaks line of sight
4.decrease stun range
5.evolved abilities

ThaFazz
11-28-2011, 05:39 PM
-Change the leaderboards to all time score for each mode instead of best session score....this is just encouraging boosters and then you can remove the 15k score cap which shouldn't have been added in the first place

-Don't make be kill an NPC that I don't have locked

-Let me play with friends PLEASE

-Add a new variety bonus such as unreal variety that requires 20 diff bonuses...EV isn't really an accomplishment anymore

-The RDM just doesn't work in some modes but I guarantee you guys won't do anything about it

-GET RID OF THE NINJA-DODGE WHEN I SMOKE!!!

Edit-Fix the Steal the Artifact leaderboards...there the same as the AA leaderboards

Parkerpopp
11-28-2011, 11:26 PM
How many people need to say it before Ubisoft actually changes something? This game offers one of the worst matchmaking platforms ever.
First off why would I create a group with my friends just to be split up when we host a round? And WHY if we create a group do we have to host a round?! Why can't we just join one?! You guys should really take note from other games that got it right like Gears of War, Halo, or CoD.

Let me join a match with my friends, keep us on the same team, and let us pick the game mode.

C'mon guys.

TonberryFeye
11-29-2011, 03:35 AM
As mentioned by others, Stun should be tied to stealth. Being Incognito is harder now (it's not like Brotherhood's Assassinate where you could be 'incognito' by sprinting up to them, locking on in the last second and stabbing them) so it should offer more than just points as a reward!

Being Discrete is the 'normal state'. Everything should be as it is now.

Being Reckless should make it easier for enemies to lock on and/or stun you. If you are Reckless in stun range of the enemy, STUNS SHOULD HIT YOU AS PRIORITY!

Being Silent... reduce enemy stun range.

Being Incognito... no Stun prompt. Ever. This would also encourage Focusing, since you know you won't be rumbled by your target wildly panning the camera and looking for the stun symbol to pop up.


I also have a lot of changes for Assassination, because I'm tired of seeing it played wrong.

1) PUNISH ROOFERS! Sprint around on rooftops is not stealthy. Running on Rooftops should carry a penalty. Being QUIET on rooftops isn't so bad, but overtly running? No.

2) Lock Shifting. It annoys the hell out of me. The game would be FAR more entertaining if once you picked an enemy, it became your 'Wanted' target.

Now I appreciate that sometimes you WILL want to shift targets - maybe someone else is after the same guy you are. Maybe you locked a RoofTard and want to find someone who wants to play the game properly instead. Maybe you locked the wrong guy... fine. All fine. HOWEVER, can we PLEASE have some kind of penalty to this? Starting at Discrete hasn't changed Brotherhood gameplay patterns, it's merely ensured the end scores are lower.

obliviondoll
11-29-2011, 07:34 AM
Originally posted by TonberryFeye:
As mentioned by others, Stun should be tied to stealth. Being Incognito is harder now (it's not like Brotherhood's Assassinate where you could be 'incognito' by sprinting up to them, locking on in the last second and stabbing them) so it should offer more than just points as a reward!

Being Discrete is the 'normal state'. Everything should be as it is now.

Being Reckless should make it easier for enemies to lock on and/or stun you. If you are Reckless in stun range of the enemy, STUNS SHOULD HIT YOU AS PRIORITY!

Being Silent... reduce enemy stun range.

Being Incognito... no Stun prompt. Ever. This would also encourage Focusing, since you know you won't be rumbled by your target wildly panning the camera and looking for the stun symbol to pop up.
Got to suggest some changes and clarifications to your ideas here.

1. Current stun range is too long. Possibly viable to allow the current range on someone who's started a chase with you. Even a Reckless kill should have enough reach to make the lag kill more likely than a lag stun.

2. If the stun prompt is removed at Incognito status, the ability to stun should still be there. Range for this and Silent should be roughly equal with the range of Poison.

3. Preferential targeting makes sense on Reckless or chase kills, but (at least for Reckless) shouldn't be paired with an increase in stun range.

Basically, 2 (maybe 3) stun ranges.

Approximately Poison range: Incognito (no prompt), Silent.
(could be slightly more than Poison range, but still VERY short)

Double above range: Discreet, Reckless (with priority stun targeting), possibly chase kills.
(should still be shorter than the current stun range)

MAYBE a step further for chase kills. Maybe.
(at most, this would reach the current stun range)

WHU Lock em up
11-29-2011, 11:11 AM
Gamertag: Lock em up12

If you can somehow change how poisoned people can stun you that would be great because that is one of the dumbest things in this game. Cause your teammates can't kill him if you want a quality kill and they can just run around stunning people.

Another thing is that if you can change the detection bar that would be great too. I don't mind it having to build up to incognito, but for it to take 8 seconds is ridiculous. And on top of that say you are blended in a group that more than one of your targets is in and you get a hidden full focus poison on one then your bar automatically drops back down to discreet after the first person dies. That makes no sense. So then you are supposed to wait another 8 seconds to kill the next guy?

The last thing I would like fixed is the issues with spawning in your enemy's line of sight and being spawn killed. You spawn far too close to the opposing team and if they see you spawn they no it is you and there is not much you can do. I don't understand how any of these 3 issues make any sense. If you could explain why these are like this I would be most obliged.

WHU Lock em up
11-29-2011, 11:14 AM
Gamertag: Lock em up12

There was one other issue I forgot to add. The locking system does not seem to work well at all compared to brotherhood. You can lock on to the target you want to stun or kill but instead it will just kill the random between you and the target was is the point of the locking system if it doesn't work?

Thank you

BohemiaDrinker
11-29-2011, 01:31 PM
I love most of the changes. What I`d like to see improved is:

- The smoke Bomb delay is WAAAY to much.

- I understand the changes to the lock system (so you can lock in your target and stun your pursuer at the same time), but this has made kill the wrong target a lot of times, because he would just walk in front of me and my potarget. A "simple" fix would be, once you lock on a target, you can`t kill anyone else, but can stun whoever you like, and vice versa.

- I want to stay in the same team as my friends. Not having this option killed completelly my interest in any team modes.

PS: i`d also like if the game started working again since I`m getting the "server not available" thing right now...

BoZ v2 HD
11-30-2011, 04:23 AM
Artefact Assault, remove the detection meter and compass (except when someone takes the flag) and add bonuses for defending/attacking instead. Remove ability usage when grabbing the flag to encourage more teamwork based caps, the teleport / smoke bomb combo is just a ridiculous thing to have.

TonberryFeye
11-30-2011, 11:50 AM
Don't know where else to put this, so I'll put it here...

I am finding the multiplayer characters really uninspiring. I don't actually use any of the Revelations characters because they flat-out suck compared to the Doctor and Courtesan.

Brotherhood had some terrible characters too of course (*cough* Noble! *cough*) but there were some real gems; the Hellequin screamed class, the Doctor and Courtesan both looked great (especially in their Elite gear), the Smuggler in Assassin White was just gorgeous... and looked like an Assassin for bonus points!

But the Revelations crew? All the female characters are either ugly, or feel out of place. The Count is a slightly less terrible version of the Noble, and the rest are at best acceptable; not a single one jumps out and screams "PLAY AS ME!" the way some of Brotherhood's stock did.

In fact, the only characters that have remotely caught my interest are the two Pirates that are coming out sometime in the future, and that's because they're Pirates.


Though it's hard to say just what makes a 'good' character, I think I can say the following two rules apply:

1) Armour is a TERRIBLE idea. Seriously, the only thing more pathetic than having a fully-armoured Knight running around who dies to being stabbed THROUGH his platemail is... having a fully-armoured knight RUNNING around. Knights are not fast, agile or stealthy; three things that all Assassin's Creed characters should be. Please, stop making armoured character models.

2) Stop being dull. The Doctor is epic because he kills people whilst dressed as a penguin. The Harlequin and Hellequin dress as clowns. The Thief looks like she should spend the game humming show tunes from the musical Oliver Twist. The Courtesan dresses like a ***** and kills people with a fan.

This is what makes them awesome; they are so gleefully outlandish, instantly recognisable and oozing character. There's also the wonderful perversion present; they SHOULD be easy to spot, but of course the NPCs mean there's a lot of them walking around. Brotherhood practically gave me a phobia toward Clowns until I started playing as one.

I guess that's what I'm asking for; characters that don't blend into the background, but rather scream for me to pay attention to them. Only the Pirates really do that, and they're not even out yet.

JimJamMcGee
11-30-2011, 11:45 PM
First and foremost, lower the points for poison. it is skewed in the sense that i get less point for "stalking someone" and get acrobatic oint for about 250 - 400 pts dependent on weather its discreet or incognito or whatever. than to poison where as i could throw a SB, poison, then run away and get 1600 pts. i think one takes more skill than the other, and therefore i believe the pts system is a little skewed.

second, the stun i still think still needs work. it seems to be glitchy, idk i f it was just lag but if it just lag then that is a problem all in itself that needs to be fixed.

third, i do not like the abstergo credits system, if feel like i should have already earned my prize once i have reached the obtained level such as in brotherhood, you reach the level you get reward whereas this one, you reach the targeted level, but now i have to do more because i dont have enough credits.

JimJamMcGee
11-30-2011, 11:58 PM
Originally posted by TonberryFeye:
Don't know where else to put this, so I'll put it here...

I am finding the multiplayer characters really uninspiring. I don't actually use any of the Revelations characters because they flat-out suck compared to the Doctor and Courtesan.

Brotherhood had some terrible characters too of course (*cough* Noble! *cough*) but there were some real gems; the Hellequin screamed class, the Doctor and Courtesan both looked great (especially in their Elite gear), the Smuggler in Assassin White was just gorgeous... and looked like an Assassin for bonus points!

But the Revelations crew? All the female characters are either ugly, or feel out of place. The Count is a slightly less terrible version of the Noble, and the rest are at best acceptable; not a single one jumps out and screams "PLAY AS ME!" the way some of Brotherhood's stock did.

In fact, the only characters that have remotely caught my interest are the two Pirates that are coming out sometime in the future, and that's because they're Pirates.


Though it's hard to say just what makes a 'good' character, I think I can say the following two rules apply:

1) Armour is a TERRIBLE idea. Seriously, the only thing more pathetic than having a fully-armoured Knight running around who dies to being stabbed THROUGH his platemail is... having a fully-armoured knight RUNNING around. Knights are not fast, agile or stealthy; three things that all Assassin's Creed characters should be. Please, stop making armoured character models.

2) Stop being dull. The Doctor is epic because he kills people whilst dressed as a penguin. The Harlequin and Hellequin dress as clowns. The Thief looks like she should spend the game humming show tunes from the musical Oliver Twist. The Courtesan dresses like a ***** and kills people with a fan.

This is what makes them awesome; they are so gleefully outlandish, instantly recognisable and oozing character. There's also the wonderful perversion present; they SHOULD be easy to spot, but of course the NPCs mean there's a lot of them walking around. Brotherhood practically gave me a phobia toward Clowns until I started playing as one.

I guess that's what I'm asking for; characters that don't blend into the background, but rather scream for me to pay attention to them. Only the Pirates really do that, and they're not even out yet.



agreed http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TonberryFeye
12-01-2011, 12:33 AM
Originally posted by JimJamMcGee:
First and foremost, lower the points for poison. it is skewed in the sense that i get less point for "stalking someone" and get acrobatic oint for about 250 - 400 pts dependent on weather its discreet or incognito or whatever. than to poison where as i could throw a SB, poison, then run away and get 1600 pts. i think one takes more skill than the other, and therefore i believe the pts system is a little skewed.

second, the stun i still think still needs work. it seems to be glitchy, idk i f it was just lag but if it just lag then that is a problem all in itself that needs to be fixed.

third, i do not like the abstergo credits system, if feel like i should have already earned my prize once i have reached the obtained level such as in brotherhood, you reach the level you get reward whereas this one, you reach the targeted level, but now i have to do more because i dont have enough credits.

Poison is worth 200pts, has a range of .5 metres (as opposed to Stun's range of about 12 metres), and your opponent has time to perform two or three stuns in a row before Poison finally kicks in.

Frankly, 200pts is too LITTLE given how long it takes Poison to work.

deadly_thought
12-01-2011, 10:43 AM
Originally posted by TonberryFeye:
Don't know where else to put this, so I'll put it here...

I am finding the multiplayer characters really uninspiring. I don't actually use any of the Revelations characters because they flat-out suck compared to the Doctor and Courtesan.

Brotherhood had some terrible characters too of course (*cough* Noble! *cough*) but there were some real gems; the Hellequin screamed class, the Doctor and Courtesan both looked great (especially in their Elite gear), the Smuggler in Assassin White was just gorgeous... and looked like an Assassin for bonus points!

But the Revelations crew? All the female characters are either ugly, or feel out of place. The Count is a slightly less terrible version of the Noble, and the rest are at best acceptable; not a single one jumps out and screams "PLAY AS ME!" the way some of Brotherhood's stock did.

In fact, the only characters that have remotely caught my interest are the two Pirates that are coming out sometime in the future, and that's because they're Pirates.


Though it's hard to say just what makes a 'good' character, I think I can say the following two rules apply:

1) Armour is a TERRIBLE idea. Seriously, the only thing more pathetic than having a fully-armoured Knight running around who dies to being stabbed THROUGH his platemail is... having a fully-armoured knight RUNNING around. Knights are not fast, agile or stealthy; three things that all Assassin's Creed characters should be. Please, stop making armoured character models.

2) Stop being dull. The Doctor is epic because he kills people whilst dressed as a penguin. The Harlequin and Hellequin dress as clowns. The Thief looks like she should spend the game humming show tunes from the musical Oliver Twist. The Courtesan dresses like a ***** and kills people with a fan.

This is what makes them awesome; they are so gleefully outlandish, instantly recognisable and oozing character. There's also the wonderful perversion present; they SHOULD be easy to spot, but of course the NPCs mean there's a lot of them walking around. Brotherhood practically gave me a phobia toward Clowns until I started playing as one.

I guess that's what I'm asking for; characters that don't blend into the background, but rather scream for me to pay attention to them. Only the Pirates really do that, and they're not even out yet.

you sir are a legend

id add that most of the characters are the same people with different clothes on YES WE NOTICED

heha06
12-01-2011, 01:26 PM
- Can you make the Janissaries a multiplayer character, they look very cool http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
- The lock system needs revising because when i lock on someone i end up killing someone else
- I would like the barber to return as a multiplayer character
- Remove the reverse detection meter from assassinate because it is frustrating to always have 250 kills only.

Thanks

CobraFish
12-01-2011, 03:38 PM
PLEASE FIX MATCHMAKING!
I know everyone else has said something about this, but I'm not going to play this game until I can play it WITH my friends. It's not fun. I don't want to play a multiplayer game by myself.

Fix it ubisoft, or you're going to lose a lot of fans/consumers.

Prolificshadow
12-01-2011, 03:40 PM
Please fix the matchmaking. If I can't play with my friends in a party, I'm not playing. Period. You're losing fans by the dozens Ubisoft.

MtM0201
12-01-2011, 08:53 PM
Just allow groups to play together, and there's a start. Ubisoft you've already disappointed me with brotherhood and revelations both coming out before a 2 year timespan each, meaning you're just rushing and killing what was potentially a great series. Now the multiplayer's ****ed up because of the rush. The game's pretty much a lag-fest unless you find decent people all with good host, but you've still got so many glitches.

Do you know what a QA department is? You could use one.

StrykerZSX
12-02-2011, 07:44 PM
I'm having a big problem with starting a game, after i find a game it takes a minute or more to actually let me play. I'll even be there before the game starts but it wont let me play, it only happens to me because i can see that the other players are already playing but i'm still at the waiting screen. Sometimes my character will actually be in the game but i cant do anything, so other players can kill me without any resistance from me. When it finally puts me in my pursuer is right there and he just kills without me even picking my abilities. I don't think it has anything to do with my connection because when i'm actually playing there's no lag and when i check my online status it says good and my NAT is usually moderate. I really don't know what the problem could be, I didn't have this problem in ACB. If someone could get back to me on this i would really appreciate this because this is really making me not want to play anymore.

Another thing that I really want to point out is i'm really tired of finding a game that is already far along, like putting me in a game that is already half way into the second round, i wish they would have made it one of the changes from ACB. I think there should be a cut off point of when some can join so they can actually play a good amount of the game. This is really bad for me especially if you consider the problem i mentioned before, with this it won't put me in until it's actually done, and if i rematch i have to wait even longer to play.

So if anyone has any suggestions on how to help with my first problem I would be very grateful.

WegaZAC
12-02-2011, 08:45 PM
Let us choose a team in team-based modes. Please?

Kavulus
12-03-2011, 07:03 AM
It would be kinda cool if you could incorporate some of the single player NPC mechanics. If you make a high profile kill, the NPCs around you should take distance from you and comment on your kill, like in single player. However, if you're stealthy and get a less visible/obvious kill animation, people wont see it, and everything will continue as normal. This should also apply to running/climbing; NPCs shouldn't keep walking like nothing, but should start saying stuff like "Is that man crazy?" "Wow! Wish I could do that!"

This would really encourage stealthiness IMO.

gothpunkboy89
12-03-2011, 07:11 PM
I would like to see improved. Increase the delay between stuns when you stun an NPC.

I've done it were i stun an NPC then is able to turn right around and stun for either an honorable death or an out right stun.

This is BS. You punish attackers by making them lose their contract and be completely vulnerable to naked stuns if they kill NPCs. Yet you allow people to stun 3 in a row and go right at a player with no issue. This is totally Fed up.

This would be a bit more understandable if the stun ranges were at Brotherhood's level. With that limited a stun range it would be fully acceptable to allow multiple stuns without any sort of punishment for hitting NPC. Because if you got within that range and didn't kill them in time you deserved it.

fearadhach
12-04-2011, 01:27 AM
I despise simple deathmatch. Despise it enough to give serious consideration to returning this game. Yet, in order to play anything OTHER than simple deathmatch I have to, *EVERY SINGLE SESSION* go through a simple deathmatch, which (with my play style in this game's multiplayer) is completly lacking in enjoyment. I have gotten to the point that I will walk away from the keyboard until it is time to vote for something else.

Please, PLEASE, ***PLEASE*** fix this, don't force me to go through simple deathmatch every time, give me more choice.

DannyStrong
12-04-2011, 02:33 AM
I think a lot of the suggestions here are just people who are upset that other people's playstyles dont make them easy targets for them (eg people who are upset about people being on the roofs)...

I like things how they are for the most part. A stealthy player will always outscore a high profile player. If the game made free running next to impossible (as many people are suggesting) then eveyrone would just start bringing smoke+poison and do the same smoke+poison kills. That would be boring. The excitement of the game is stalking and killing people, it can sometimes be more difficult to stalk a free runner, but there are ways to deal with it. Just position yourself in a way to interecept him, or bring knives or the gun..

The only issue I've had with the RDM is in assassinate.. but the problem isn't really RDM itself. the problem is that when you lock on to someone in assassinate it informs your target that theyve been spotted. So by locking on to someone youre essentially revealing yourself to them. Which turns the game into a bunch of bonkers running around and fiddling with the lock system to come out ahead..

I think rather than altering how the detection meter works it would be better to change how locking works in assassinate. The only way you should be able to know for sure that someone is locked on to you (and that you are their target) is if you are able to identify them in the crowd and lock on to them. Once you lock on to someone THEN you find if you are are their target (if theyre already locked on to you) or their peruser (you locked on to them first)

this way if you play stealthy in assassin, you can get approach bonuses as well as properly get hidden kills and stuff (if youre able to identify your target while not being seen)

THe only other suggestion I have is to make it so that there isn't an execute or stun icon over peoples heads. Instead there should just be a grey circle or something to show that this person is who you are looking at.. so if you were to hit execute or stun thats the person that you will attack. It shouldn't give you a stun or execute icon.

If you attempt to stun or execute someone who you aren't allowed to stun or execute (for example if you try to execute a player on deathmatch who is not your target) then it should just show you attempting to do the move but missing/failing.. which wouldn't negatively affect you in any way other than it creates a scene and can give you away to your persuer if he sees you goof up.

This would solve any problems people have with their targets interface exposing them because it shows a stun icon over their head.

Emvidasch
12-04-2011, 04:12 AM
Implement a "classic mode".

Explanation: When logging into multiplayer and selecting custom match you can choose between the 3 types (simple deathmatch, Free for All, Team Objectives) and then one of the game modes before you can press start. I say add another option to that. First choose "classic" or "normal" mode. Then the type and game mode.

Normal mode

Uses the normal system of Assassins Creed Revelations it is now for every game mode.

- Reverse detection meter
- Increased stun range
- Specific leaderboards for "normal mode"

Classic mode

- Uses the normal detection meter from Brotherhood
- Decreased stun range to the same as Brotherhood
- All game modes from ACR
- A leaderboard specifically for "Classic Mode"

Why do this? There is a lot of disscussion going on saying that Brotherhood has better mechanics and that Revelations has better modes. By doing what I said above , you can win BOTH parties for this game. ACR lovers will play normal mode, ACB lovers will play classic. You have the mechanics saved from Brotherhood so it won't be that much of work to implement it.

joecool76
12-04-2011, 11:30 AM
the lag....nuff said

KurtTheGuy
12-04-2011, 01:25 PM
I would like to see a better spawn system. I'm sick of constantly re-spawning in front of enemies and getting killed immediately. Also, when I'm matchmaking with friends it takes 10-30 minutes to find a match. Sometime we get split up into two different games and have to restart searching again. the only other problem I've seen is abilities sometimes not working, I was in a crowd and used morph and none of the civilians around me changed into my character. Other than that everything seems fine. http://forums.ubi.com/images/smilies/11.gif

AkwardPenguin
12-04-2011, 01:54 PM
This may sound stupid but take out the multiplayer and make the single player better

Are you could make them separate games and have two different studios working on SP and MP

Skuldpt
12-04-2011, 01:58 PM
Originally posted by AkwardPenguin:
This may sound stupid but take out the multiplayer and make the single player better

Are you could make them separate games and have two different studios working on SP and MP

No, you didn't..... http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

WLP Adoniis
12-04-2011, 02:47 PM
HELLO everyone ,my gt is : WLP Adoniis3 .AKA, THE AERIAL ASSASSINO * im writing this feedback because a lot of the top players from ACB aren't playing ACR'S MP because of the things i'll name later on . I have a week playing ACR ,I'M on prestige 2. I love a lot of the new things ubisoft added to the new Multiplayer .im 80% sure that everyone loves the new hub , Templar profile Character Customization , Taunts,stun Etc . ubi did an awesome job . but everyone is complaining about the matchmaking on "team modes ".

I understand that ubi changed the amount of players needed to start a match to have a faster matchmaking . back in ACB you needed 6 players to play, now on ACR you need 4 , there's the problem . we xbox live players love to have clan battles (scrims ) against other clans .or find a group of 4 good players . I'M gonna make a example of how does the matchmaking works for "team modes" . you need 4 players to start a match . the 1st player you invite will always be in your team . you and your 3 friends will play against each other til and " if " more players join ,the matchmaking won't wait for other players . in the next round the 4 of you will be in the same team . by the way , when you invite a friend to play with you , you won't find a manhunt match , i don't know why but that happens to everyone . so what we do is ,one us launch a manhunt match then he/she invites the friend to play and we pray to be in the same team . you can't choose teams .the game does an auto select.

ALMOST all my friend on Xbox live have ACR , but they aren't playing it because of the glitches, matchmaking , 15k cap, lag kills .all the new changes . almost everyone on my friends list is a pro or a super good player on ACB , some of them went back to play ACB because they say that ubi changed the whole game-play of the mp , something that other games companies don't do , they just add new maps , perks , guns , etc .

WE all know that UBISOFT wanted to make their best mp . im not saying it isn't but they added so many things (I'M not saying they aren't good ideas )and is hard for ACB'S PROS to get use to the new game-play , everyone was thinking they were gonna be able to have the same game-play (style) .just with new maps , characters etc.

TODAY I asked all my Xbox live friends to send me a message saying what they think needs to be fix .i knew what some of them were gonna send me because this whole week I heard a lot their complaints about the mp .also almost everything they sent me, I have seen those problems and glitches too .

HERE'S LIST OF THINGS NEEDS TO BE FIX :

•MATCHMAKING FOR MANHUNT > PLEASE MAKE THE AMOUNT OF PLAYERS TO START A MATCH TO "6" that way the game have time to find more players , BE ABLE TO CHOOSE TEAMS TOO. message from one of my friends: lycan BIGGEST PROBLEMS: Lobbyed up, cant get into games, (2) No team choice! OR more accurate match making to keep friends on the same team instead of splitting them after 2 or 3 gms. Other than that, this is a work of art, and I love it

• THE LOCK SYSTEM > IN ACR the lock is not really a lock .you can can kill other players or npc even when you have your target locked .stun npc when you have your pursuer locked , I know that a lot of players didn't like the auto-lock in ACB but at least you knew that if you had your target locked that was the only one you were gonna be able to kill or stun . in ACR sometimes you are about to aerial-kill and you have your target locked then press (X) you will drop down and "finished " the target one of your teammates just killed ,then you get stun by the player you wanted to kill .

•STUN RANGE >OMG!! PLEASE reduce the stun range , is almost impossible to poison a player without smoke . if the stun range in ACR is from 1-10 make the stun range to 5 .


•SMOKE BOMB : smoke have a little delay . players kill you inside of smoke , i know that if the pursuer is ( really close ) next to you and if he press x while you drop smoke you will die . im 100% sure . but when i drop a smoke then they just walk (run ) inside of it n kill me that's not normal . why smoke takes your locks off ? . pursuers dodge your stuns twice inside of your smoke then by the time you go to stun the other pursuer your smoke will be gone, also killing you without even getting honourable death. please make smoke bomb solid . after someone drop one don't allow pursuers n targets to walk ,move.stun , kill ,contested kills ,dodging ,etc.


•15k cap (limit ) , i know there are boosters but a lot of the pros can get 20k without cheating , don't believe me? please watch this videos one is from one of my clan leaders playing ACB-manhunt with few clan-mantes against other players , WLP SODIAC (OLD GT :WLP giulien) :http://youtu.be/83Yd2mQ408g . the other video in ACR -VAA -clan leader giaquinto718 MORE THAN 15K WITHOUT BOOSTING
http://youtu.be/G6EYL7hgasY .


•MODE ASSASSINATE > THE RD-METER DOES NOT WORK ON THAT MODE . players won't lock from 20 feet away to fill up their meter by the time they get close , they will be expose by their target , please change the meter to silent instead of discreet .

•taunting > you can't drop abilities during taunting targets/pursuers.not a big deal by the way . lol

• you only get a (B) while your camera is facing the pursuers , even when you're locked on them .

•Firecrackers> please fix it , not only for the one who use it also because pursuers(i) can see the players , or get a big red B) OR A BIG BLUE X) lol . MAKE LONG LASTING fc TO 8 SECS OR 10 . the screen should be completely white like in ACB . please

•hook-blade > ummmmmm what is that on the mp ? lol 1st all it doesn't make any sound , 2nd you can't keep climbing with it , it only works one time then you start climbing normal . if you press b it doesn't hook-grab the edge of a wall while falling down .


• WALL RUNNER (PERK)GONE > MY ONLY QUESTION IS ,WHY ? UBI !WHAT WAS WRONG WITH WALL RUNNER? IT WAS ONE OF THE BEST MP-PERK . IT WAS USED TO AVOID OFFENSIVE N DEFENSIVE smoke and mute . a quick aerial -kill .also to cut off roofers n runner , please bring it back . the aerial assassino (me) needs it lol . if you guys want combine the hook- and wall runner for the mp . lets say start with wall runner then just start climbing with the hook . bring it on a dlc with few more perks , i don't care if i have to pay for it lol

•POISON > IF someone poisoned me that means that i wasn't looking for pursuers or listening to whispers . i failed to defend myself so you think i need to be rewarded with 3 or 4 stuns when i failed to stun them before she/he poisoned me let me just get one stun after 2 secs i get poisoned . i already have a stun range almost bigger than a kill range .


this is not important anymore but im just gonna say it , THE KNIGHT !! C'MON UBI !! ONE OF THE WORST MP FROM ACB ,sorry but THE DAMA ROSSA WAS THE BEST FROM THE 3-DLC . IM NOT THE ONLY ONE WHO SAYS THIS .

i asked all my friends to come and agree with what im posting ,only if they think is right . im a huge fan of ac but we can't have scrims and clan battle with those problems .sorry if i wrote or missed spelled words

MammaCat13
12-04-2011, 03:12 PM
ok i agree on the matchmaking but i have found how to scrim with 2 teams of 4 so i can now get round the matchmaking. if you wanna know it is simple:
lobby leader invite the first 3 to be on your team then the other team join the lobby after the first 4. then the first 4 will be on a team and then the 2nd lot of 4 will be on the other but if you just want a group of 4 to play randoms then that can only be done once the matchmaking has found enough players to make it 4V4 and then the 4 that joined together will be on the same team. but i do agree i think they should bring back the option to choose your team.
Stun range is just stupid although poison from behind is rally easy as the B will only show up if they turn their camera round. i say put the stun range back to ACB's coz with the lag you will all still get plenty of contested kills/honourable deaths.
Remove the 15k score cap all good players know who boosts, just implement a reporting system where if you see (i.e record) a boosting player you can report them to UBI and if UBI get lots of reports about a player then UBI can clear all their scores as punishment much easier for all and then allows really good players to get the awesome scores that they can get.
Bring back Auto Lock simple lol.
Change the detection metre back for assassinate the new one just does not work and that mode has now become a simple get as many kills as you can sod how low each kill is just get loads !!! ruined mode now in ACR. Well thinking about it the only modes the RD metre works is deathmatch and wanted all the others are to fast paced to build up the metre. you could just change it back or make it start at silent and build up and down at the SAME speed not an eternity to build up and a lighting flash to knock it back down !!!!
Taunting i disagree if you are going to be cocky enough to taunt then you deserve to be at risk when you do lol but do not remove it i LOVE that.
Bring back Wall runner !!!
Reduce the time you can stun after you have been poisoned it is just bloody stupid !!
Hook blade just for looks really is no point having it in mp unless they can make it more usable in mp.
smoke and firecracker both have issues but nothing new for me ACB i was always killing/killed in smoke and firecracker is something i really do not use.
also i would like to be able to customise my abilities more than just once i.e. so that i have long lasting smoke on one ability set and then another which is strong smoke but in ACR you have made it so we can only make it one type which is then the same on all ability sets which is very very annoying !!
Can you make the running kill range smaller or the speed of chaser and chased the same as chasers always seem to have priority (run that little bit faster) but this could also be a lag/perk issue.
Apart from the new maps being mentally huge they are also very fun and well laid out this mp looks a lot more like the story mode the way smoke bomb looks the slight delay you get and the general layout to the new maps. i would however like to see you at a later date bring ALL the maps and characters and game mode ALLIANCE!!! from ACB into ACR this would make ACR even better.
UBI you have done an OK job on ACR MP but you all know you could have done so much better and made ACR MP an outstanding online game.
That is about all i have hope you read and can do some of the requested stuff but doubt you will as you are the creators and therefore you are the gods of the game but us underling players (that line your pockets) can keep our fingers crossed and hope for our suggested and requested changes to be done.

Quertee
12-04-2011, 04:37 PM
I agree with Adoniis with every thing but i would like to add that i would like to have the RDM start off on silent on some modes like artifact assult,steal the artifact,and any other modes thats fast pace, the RDM is awsome for Deathmatch just sayin

Poluma
12-05-2011, 05:19 AM
Remove 15k limit
Reduce stun range
Wall runner perk
Increase time to climb a building
Deduct 100 points from the player in team modes if he steals the poison
Remove RDM from assassinate atleast
A classic manhunt mode where things are exactly as they are in brotherhood

DigDug510
12-05-2011, 09:43 AM
Fix. The. Contract. System.

Stunning a pursuer in Deathmatch only to have him stand up and kill you happens way too much. Wandering around for literally half the match (a cumulative total) with no contract isn't ok. Not letting me know via a pursuer indicator or whispers that I am someone's contract doesn't jive. And letting a pursuer sprint around the map very visibally with no red traingle over his head only to watch him kill me isn't working either.

Precedent shows none of these things will be acknowledged or fixed, but its a problem. As are many other things.

WLP Adoniis
12-05-2011, 12:55 PM
the RDM start off on silent on some modes like artifact assult,steal the artifact,and any other modes thats fast pace agree , the meter should start off on silent but if you want a incognito you should wait for the meter to fill up .btw the rd-meter works for wanted n death-match . also it will be awesome if ubi change back how haystacks work "lock your target get in a haystack press x get the hidden bonus . maybe add the hidden bonus to disguise again .

WHU BloodEdge
12-05-2011, 04:15 PM
By: Yakta Tsik Tsik i agree with adonis will admit i dont have the game i will be geting it regardless of what people say... But from what i hear from people they are not pleased at all... i play with alot of the pro players on acb and most of them are not too happy with acr game. Some people are not eve buying it but renting it and saying they are not gonna buy another ac game. all i am trying to point out is if you dont change what is broken than it wont be a good marketing idea for future games

Emvidasch
12-06-2011, 09:07 AM
Training mode should be enhanced and also more controllable. For example, you can pop up a menu allowing to generate up to 4 NPC pursuers or 4 targets. In addition, an NPC behaviour menu would be welcome. Options that will make a target run, hide, rooftop, walk and most importantly, stun. Also you can assign abilitites they can use. Same goes for pursuers. Will they roof, run, or play stealthy and what abilities will they use?



"Mentor system". Basically it means you take a newcomer under you and can practice with him in private to teach him various things for all of the game modes. As the newcomer levels up under you, the mentor receives some Abstergo Credits as a reward for the student doing well. A mentor can only train one pupil at a time, and you can only become a mentor once you've entered prestige mode. Once the pupil has reached level 35 ( 5 levels after ability crafting is unlocked so he can get some tips on that too) the contract has ended and the newcomer can no longer have a mentor. The newcomer can switch mentors at any time, to prevent bad mentors from being rewarded. This allows better education as the Introduction Sessions don't really cover true player behaviour.

Both ideas focus on newcomers getting a proper education before entering the real deal. Especially those who didn't have the luxury to play Brotherhood (and the discount that comes with Revelations won't make up for that). The many changes in Multiplayer makes this even more of a necessity. Newcomers can find out the best ways of getting bonusses and practice getting them. Along with that comes the sense of developping and sharing tactics. Whether those tactics are about the use of abilities or dealing with difficult situations. That's will certainly aid in the guidance of newcomers.

Already skilled players will get even more opportunities to test their skills in ALL situations (rather than killing a target that doesn't stun or run when right next to it).

deadly_thought
12-06-2011, 12:17 PM
Originally posted by Emvidasch:
Training mode should be enhanced and also more controllable. For example, you can pop up a menu allowing to generate up to 4 NPC pursuers or 4 targets. In addition, an NPC behaviour menu would be welcome. Options that will make a target run, hide, rooftop, walk and most importantly, stun. Also you can assign abilitites they can use. Same goes for pursuers. Will they roof, run, or play stealthy and what abilities will they use?



"Mentor system". Basically it means you take a newcomer under you and can practice with him in private to teach him various things for all of the game modes. As the newcomer levels up under you, the mentor receives some Abstergo Credits as a reward for the student doing well. A mentor can only train one pupil at a time, and you can only become a mentor once you've entered prestige mode. Once the pupil has reached level 35 ( 5 levels after ability crafting is unlocked so he can get some tips on that too) the contract has ended and the newcomer can no longer have a mentor. The newcomer can switch mentors at any time, to prevent bad mentors from being rewarded. This allows better education as the Introduction Sessions don't really cover true player behaviour.

Both ideas focus on newcomers getting a proper education before entering the real deal. Especially those who didn't have the luxury to play Brotherhood (and the discount that comes with Revelations won't make up for that). The many changes in Multiplayer makes this even more of a necessity. Newcomers can find out the best ways of getting bonusses and practice getting them. Along with that comes the sense of developping and sharing tactics. Whether those tactics are about the use of abilities or dealing with difficult situations. That's will certainly aid in the guidance of newcomers.

Already skilled players will get even more opportunities to test their skills in ALL situations (rather than killing a target that doesn't stun or run when right next to it).

what he said im actually thinking id enjoy being a mentor as would many others it adds an edge to it training up other templars (like a grandmaster would and it is templar training after all)

learn as you go is fun for some (and that option would still be available) but many people dont have the patience and being owned by experienced players wont help them either just make them feel as if they are bad at the game when the truth is they just arnt well informed about how it works

a welcoming environment for new players to thrive in better competition less run and gun and of course everyone having a good old time watching their enemies eyes explode

deadly_thought
12-06-2011, 12:43 PM
the following was posted by Danny Strong in the same conversation about training modes as was posted above i think it also makes alot os sense:

I'd also like to see the training mode to be expanded. Instead of just killing random targets who have no thoughts in their head, they could create actual scenarios/challenges where they put you in certain situations with targets/pursuers of certain play styles doing various things.

For example, there could be a target who is very bold and will try to smoke+stun you if he is able to. or there might be a target who is timid and will smoke+run, or he'll use a decoy or bodyguard etc etc. This will give players a chance to really experiment with the game mechanics to understand why they do or don't get the kill.

and of course, I still think that when you get killed and it shows your persuers score for the kill, that it should show a break down of the bonuses so you can understand how they did it. I'd much rather see that then the little "tip" it shows below the score that is often not even relevant to how you died.

BagOfBeans
12-06-2011, 05:44 PM
Assassinate - Either the 'exposing pursuers' feature needs to go, or the red screen flare when a pursuer has locked onto you needs to go.

For a game mode meant to encourage blending in with the crowd to become invisible (moreso than wanted or deathmatch, in any case), it kinda sucks to be doing everything right as a pursuer only to be revealed because your target was madly locking everyone in sight til he exposed you.

Removing either the 'you exposed you pursuer' or 'A pursuer has locked onto you' elements, assassinate becomes much more in tune with the way I think it was originally intended.

TB_Jaybird
12-06-2011, 08:04 PM
-Contracts are not fast enough. 20 or more seconds sometimes while being hunted is not fun - wanted

-Compass shows up but without the character - wanted

-Knives seem to work sometimes....other times not at all

-Spawning right next to my pursuer and death within 5 seconds happens all too often.

-Ability changes i would like to be free and not cost me

-Get rid of teh RDM altogether or revert to ACB since mine never goes up beyond what the default is...i think discreet. I have walked and walked and it just does not move for me. Am i walking not enough? How long do i have to walk for? Why when i walk and never run do i not get more than just 250 whereas others get 400 and more?

-Allow us to quit in the lobby and not inside teh game like many others have said

- remove the 15k limit. Not that i'll ever reach it, but there are quality players who can, and it's rediculous that their scores gets wiped. straight from the players post http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif If they want to boost then that is their problem

-Edit default ability sets, add more sets. I suck so bad i need to have ten http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

-I have a hard time differentiating between all the different chars on the map. Lots of them look the same to me in ACR.

-Choosing your abilities at the beginning of teh game is not long enough and i get stuck with wrong sets quite a bit. I think it is set to 5 seconds and 10 would be nice.

-I would like the whispers to be separate than the music so i can turn them up a bit as the music seems to drown them out alot the music for me is too loud whispers too soft.

-Also please tweak the acrobatic/aerial range to be a little longer, its bad how small it is, it doesnt have to be the ACB range but please make it slightly further

-Whisper range is to big. Bring it in a bit since all i hear is whispers these days

-Fix lock pls. I lock onto a target that i know is a player and when i go to kill them i end up killing teh wrong one and getting stunned like an idiot

-Give me the option of joining a game in progress. I rarely join a game in progress and only then when i think i can help the underdogs. I almost never join a game where they are way ahead.

-Target servers need to mix it up more since i got killed 4 or 5 times in a row by the same player.

-add ability to store ability sets for different modes so i dont have to keep changing them cos i suck so bad http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

-not a bad idea this...

"Mentor system". Basically it means you take a newcomer under you and can practice with him in private to teach him various things for all of the game modes. As the newcomer levels up under you, the mentor receives some Abstergo Credits as a reward for the student doing well. A mentor can only train one pupil at a time, and you can only become a mentor once you've entered prestige mode. Once the pupil has reached level 35 ( 5 levels after ability crafting is unlocked so he can get some tips on that too) the contract has ended and the newcomer can no longer have a mentor. The newcomer can switch mentors at any time, to prevent bad mentors from being rewarded. This allows better education as the Introduction Sessions don't really cover true player behaviour.

Both ideas focus on newcomers getting a proper education before entering the real deal. Especially those who didn't have the luxury to play Brotherhood (and the discount that comes with Revelations won't make up for that). The many changes in Multiplayer makes this even more of a necessity. Newcomers can find out the best ways of getting bonusses and practice getting them. Along with that comes the sense of developping and sharing tactics. Whether those tactics are about the use of abilities or dealing with difficult situations. That's will certainly aid in the guidance of newcomers.

Already skilled players will get even more opportunities to test their skills in ALL situations (rather than killing a target that doesn't stun or run when right next to it).

That is all i can "fink" of atm

WLP Adoniis
12-06-2011, 08:22 PM
[QUOTE]Originally posted by BagOfBeans:
Assassinate - Either the 'exposing pursuers' feature needs to go, or the red screen flare when a pursuer has locked onto you needs to go.

no they don't need to change that , go play wanted or death-match, the only thing they need to change in assassinate is the rd-meter and add the y-to release contracts .

PluralAces
12-06-2011, 09:54 PM
I have several improvements that I would like to see:

1) I would like to play team modes with my friends.

2) I would like to see getting a kill with disguise count as a hidden kill.

3) I would like to play team modes with my friends.

4) I would like to see when I lock on a player it doesnt stun or kill a civilian

5) I would like to play team modes with my friends.

6) Why dont you put back the Detection meter to the way it was in brotherhood? Most people do not care about bonuses so they just run up anyway and kill people and get 100 points. You are making the good players work harder to build up to incognito just to have some other player run up and take the kill and/or we get stunned and be brought down to discreet or reckless with a contested kill.

MidniteProphet
12-07-2011, 03:10 PM
fix the locking system. Acb's wasn't perfect, but it was miles better than the one for ACR

Generalnio
12-07-2011, 06:31 PM
- I don't know what's wrong with the tweaking of some features, but sometimes I use AND a bomb trap, AND knives, and still the guy is able to kill me, instead of me killing him.
Knives, smoke and bomb trap are both way to short time, immobilising the enemy! With the result that you get killed.
- As so many players ask: give us ability to play with friends in all modes; most of all assassin mode, with the minimum radar.
- From time to time, I get blue screens; only started the day I installed Revelations.
- I would like to be able to change the colors of radar, AND of the locking arrows.
To me it is very confusing that they have the same color.
- I would like a way to recognize my own character myself when blend in a group filled with the same characters. Making it more shiny for instance, or something like that. (for myself, not for the enemy) If you walk around in such a crowd for 2 minutes you start to doubt where you are yourself.
- Spawn points! Revise them, please! Often times I spawn in front of an enemy. Or very, very close by. Spawn point should have a minimum distance to other players. Most of all in assassin mode.
- I put out voice chat (doesn't work because of NAT settings in my country or something.) But I hear from time to time strange clicking noises and clicks. No idea what they are, but it gives me the impression that they appear when somone talks who is using the voice thinghy. Very annoying sounds.
- I would like to be able to chat to other players.
- In some occasions it seems almost impossible to lock an enemy. Most of all when there is already a third e killed and down on the ground. Many times I just run away, or else I get killed.
- I have the impression the characters with knives and swords kill faster. Is that correct, or is that only a feeling, because of the animations involved?
- At the end of a session, I would like to have more options to choose from. Not three maps, each with a different mode, but three maps for the current mode. If I wanna play another mode, I look for another session. If people choose another mode, I quit and look for another session with the mode I was playing.
- Don't throw us in whatever other type of session, when there are not enough sessions available for the game mode we wanna play.
- Give us stats when in MP, of active sessions per game type, in the mp browser, so that we know what to expect on availability. Also add a refresh button in that case t o check the amount of changing sessions. Or let the browser check and update it every 5 seconds or so for itself.
- Act against cheaters spoiling the game experience. This can be done by small scripts on the leaderboards, detecting impossible scores. Someone with basic knowledge of statistics knows to implement rules on this subject. I hate cheaters because they spoil this wonderful gameplay.
- Give us a forum or other point where we can report names of suspected cheaters, so that you can investigate. Act upon it, like EA did with cheaters in BF3, if they are found to be cheating.
- I would like to see the ability to choose my position in the group I blend in, through a button (1,2,3,4,5,...). Now, for some reason, my character works itself always to the very same position. Well, no use of blending in groups, in that case. Some guys pick you out of groups like nothing because of that. They know the most likely position very quickly. Superseeding the purpose of blending in a group of course.
- I would like to be able to choose a preferred game settings profile per game type.
- Also I would like to have a preferred characters. In a list of order of preference would be nice. So that when two players choose the same character, I get at least one I like, and not one I don't like. Just adding numbers from 1 to 12 next to each character, and letting the pc check the list when playing.
Still, this list should also be toggleable on or off, for if you wanna choose yourself to try certain characters one usually don't plays.
- All characters should have the ability to kill with swords or knives. Just seems quicker than the smash weapons.
- Create gametypes, in which certain abilities are not available. To give an example: like, if you wanna play more subtle and hidden, against others who wanna play subtle too, poison is a great feature, while a pistol isn't.

While it may well be the other way round, in aggressive, hunting, go for the kill gametype.
Some people prefer that, while others wanna play more subtle.

- Reward subtle kills more, and make it more difficult for the fast runner/hunters. This game is at its best, when played subtle, and getting most satisfaction when being able to approach a target and make a hidden kill, like with poison.
But that takes usually so much more time, than going for lots of fast kills. Now the game encourages hunting aggresively more than subtility.
- Make the second weapon available without forcing players to play SP first. I bought this game for MP.
BTW: how does one activate a second weapon in MP? With what button, I mean?
Well, all and all a very good game!
To bad it often is getting spoiled by cheaters, and some not so very well balanced features sometimes discouraging one.

Generalnio
12-07-2011, 06:48 PM
Remove those annoying ingame MP movies that appear out of nowhere, but prevent you from choosing the proper charachter and set.
Beside that, one doesn't expect movies in MP sessions (what smarty got that idea?) and they scared the hell out of me.

SquirrelInDaSky
12-08-2011, 12:45 PM
You should deffinitely let people choose the corrupted persona in corruption. Vlad is ust too ugly

Skuldpt
12-08-2011, 12:58 PM
Originally posted by Generalnio:
Remove those annoying ingame MP movies that appear out of nowhere, but prevent you from choosing the proper charachter and set.
Beside that, one doesn't expect movies in MP sessions (what smarty got that idea?) and they scared the hell out of me.


Originally posted by gavrilov777:
You should deffinitely let people choose the corrupted persona in corruption. Vlad is ust too ugly

Both are true.

hamanjoe
12-09-2011, 04:07 AM
Originally posted by Adoniiis3:
HELLO everyone ,my gt is : WLP Adoniis3 .AKA, THE AERIAL ASSASSINO * im writing this feedback because a lot of the top players from ACB aren't playing ACR'S MP because of the things i'll name later on . I have a week playing ACR ,I'M on prestige 2. I love a lot of the new things ubisoft added to the new Multiplayer .im 80% sure that everyone loves the new hub , Templar profile Character Customization , Taunts,stun Etc . ubi did an awesome job . but everyone is complaining about the matchmaking on "team modes ".

I understand that ubi changed the amount of players needed to start a match to have a faster matchmaking . back in ACB you needed 6 players to play, now on ACR you need 4 , there's the problem . we xbox live players love to have clan battles (scrims ) against other clans .or find a group of 4 good players . I'M gonna make a example of how does the matchmaking works for "team modes" . you need 4 players to start a match . the 1st player you invite will always be in your team . you and your 3 friends will play against each other til and " if " more players join ,the matchmaking won't wait for other players . in the next round the 4 of you will be in the same team . by the way , when you invite a friend to play with you , you won't find a manhunt match , i don't know why but that happens to everyone . so what we do is ,one us launch a manhunt match then he/she invites the friend to play and we pray to be in the same team . you can't choose teams .the game does an auto select.

ALMOST all my friend on Xbox live have ACR , but they aren't playing it because of the glitches, matchmaking , 15k cap, lag kills .all the new changes . almost everyone on my friends list is a pro or a super good player on ACB , some of them went back to play ACB because they say that ubi changed the whole game-play of the mp , something that other games companies don't do , they just add new maps , perks , guns , etc .

WE all know that UBISOFT wanted to make their best mp . im not saying it isn't but they added so many things (I'M not saying they aren't good ideas )and is hard for ACB'S PROS to get use to the new game-play , everyone was thinking they were gonna be able to have the same game-play (style) .just with new maps , characters etc.

TODAY I asked all my Xbox live friends to send me a message saying what they think needs to be fix .i knew what some of them were gonna send me because this whole week I heard a lot their complaints about the mp .also almost everything they sent me, I have seen those problems and glitches too .

HERE'S LIST OF THINGS NEEDS TO BE FIX :

•MATCHMAKING FOR MANHUNT > PLEASE MAKE THE AMOUNT OF PLAYERS TO START A MATCH TO "6" that way the game have time to find more players , BE ABLE TO CHOOSE TEAMS TOO. message from one of my friends: lycan BIGGEST PROBLEMS: Lobbyed up, cant get into games, (2) No team choice! OR more accurate match making to keep friends on the same team instead of splitting them after 2 or 3 gms. Other than that, this is a work of art, and I love it

• THE LOCK SYSTEM > IN ACR the lock is not really a lock .you can can kill other players or npc even when you have your target locked .stun npc when you have your pursuer locked , I know that a lot of players didn't like the auto-lock in ACB but at least you knew that if you had your target locked that was the only one you were gonna be able to kill or stun . in ACR sometimes you are about to aerial-kill and you have your target locked then press (X) you will drop down and "finished " the target one of your teammates just killed ,then you get stun by the player you wanted to kill .

•STUN RANGE >OMG!! PLEASE reduce the stun range , is almost impossible to poison a player without smoke . if the stun range in ACR is from 1-10 make the stun range to 5 .


•SMOKE BOMB : smoke have a little delay . players kill you inside of smoke , i know that if the pursuer is ( really close ) next to you and if he press x while you drop smoke you will die . im 100% sure . but when i drop a smoke then they just walk (run ) inside of it n kill me that's not normal . why smoke takes your locks off ? . pursuers dodge your stuns twice inside of your smoke then by the time you go to stun the other pursuer your smoke will be gone, also killing you without even getting honourable death. please make smoke bomb solid . after someone drop one don't allow pursuers n targets to walk ,move.stun , kill ,contested kills ,dodging ,etc.


•15k cap (limit ) , i know there are boosters but a lot of the pros can get 20k without cheating , don't believe me? please watch this videos one is from one of my clan leaders playing ACB-manhunt with few clan-mantes against other players , WLP SODIAC (OLD GT :WLP giulien) :http://youtu.be/83Yd2mQ408g . the other video in ACR -VAA -clan leader giaquinto718 MORE THAN 15K WITHOUT BOOSTING
http://youtu.be/G6EYL7hgasY .


•MODE ASSASSINATE > THE RD-METER DOES NOT WORK ON THAT MODE . players won't lock from 20 feet away to fill up their meter by the time they get close , they will be expose by their target , please take away exposing or change the meter to silent instead of discreet .

•taunting > you can't drop abilities during taunting targets/pursuers.not a big deal by the way . lol

• you only get a (B) while your camera is facing the pursuers , even when you're locked on them .

•Firecrackers> please fix it , not only for the one who use it also because pursuers(i) can see the players , or get a big red B) OR A BIG BLUE X) lol . MAKE LONG LASTING fc TO 8 SECS OR 10 . the screen should be completely white like in ACB . please

•hook-blade > ummmmmm what is that on the mp ? lol 1st all it doesn't make any sound , 2nd you can't keep climbing with it , it only works one time then you start climbing normal . if you press b it doesn't hook-grab the edge of a wall while falling down .


• WALL RUNNER (PERK)GONE > MY ONLY QUESTION IS ,WHY ? UBI !WHAT WAS WRONG WITH WALL RUNNER? IT WAS ONE OF THE BEST MP-PERK . IT WAS USED TO AVOID OFFENSIVE N DEFENSIVE smoke and mute . a quick aerial -kill .also to cut off roofers n runner , please bring it back . the aerial assassino (me) needs it lol . if you guys want combine the hook- and wall runner for the mp . lets say start with wall runner then just start climbing with the hook . bring it on a dlc with few more perks , i don't care if i have to pay for it lol

•POISON > IF someone poisoned me that means that i wasn't looking for pursuers or listening to whispers . i failed to defend myself so you think i need to be rewarded with 3 or 4 stuns when i failed to stun them before she/he poisoned me let me just get one stun after 2 secs i get poisoned . i already have a stun range almost bigger than a kill range .


this is not important anymore but im just gonna say it , THE KNIGHT !! C'MON UBI !! ONE OF THE WORST MP FROM ACB ,sorry but THE DAMA ROSSA WAS THE BEST FROM THE 3-DLC . IM NOT THE ONLY ONE WHO SAYS THIS .

i asked all my friends to come and agree with what im posting ,only if they think is right . im a huge fan of ac but we can't have scrims and clan battle with those problems .sorry if i wrote or missed spelled words I agree 100%

sjbrophy
12-09-2011, 08:14 AM
Make it stop saying 'honourable death' at least 5 times every time it happens.

I'd like it if you removed the stun ability after you poison your target.

I think Wanted is less good than it was in ACB, but I'm not entirely sure that I can explain why... It's hard to get high scores when your targets are legging it so much!

Lyleator
12-09-2011, 08:51 AM
I'm sure everyone's listed the many bugs, so I'll suggest the ability to freely change the crafting setup of whichever abilities you are using in Training Mode so you can test out different combination (obviously it will not affect your current crafting setup outside of Training Mode)

StarGreg93
12-09-2011, 10:52 AM
There seems to be a bug where the Bodyguard Stuns another player. But that guy doesn't actually get stunned and is instead still after me. Gotten killed by that a couple of times. Introduce some sort of fall damage like with being Contested Killed, or add some sort of Stamina meter. When people simply decide to start running on rooftops and running in general it really takes away there being any point in Incognito kills since the players trying to get those end up having to run to every single ****** nozzle and then ending up getting intercepted by a Pursuer. Its not only frustrating but it completely makes abilities like Bodyguard and Smoke useless when they can attack from above in maps like St. michel.

RoSe1358
12-09-2011, 01:30 PM
****1. Fix matchmaking with friends. I want to be able to get into a game if I only have one friend to play with. I shouldn't need four to find a game at all.
2. Let us choose our teams in team. Or at least if I want to play with a friend let me be on the same team as my friend.
3. Locking means nothing now. I lock onto someone, I expect to kill that person. I don't want to be about to kill them, watch them use decoy and then kill the decoy. Or try to stun someone and stun a civilian.
4. Fix the stun range. A. It's too difficult to poison people. B. I hate it when I go up to like a lvl 1 player that probably doesn't even know what a stun is and they get a contested kill on me...not because they have skill but because they saw the B prompt pop up above my head (from a mile away) before I killed them.
5. Wtf is up with mute revealing your target? What's the point of morph or blender or disguise now? There's so many abilities that can be used to reveal a target. We don't need another one. Plus please make mute work better. Maybe it's just me, but people go through my mute way more on ACR then ACB.

I'd also like to add that if the matchmaking was just fixed I could get over everything else. Team modes are my favorite but only with a good team. So please, if nothing else fix that. That's it for the complaining now lol.

soquinn1
12-09-2011, 05:03 PM
GT - Yer Face xxxxx
I completely agree with WLP Adonis on all his suggestions. I personally don't like ACR and have logged very few hours in MP. I am not the only one that was addicted to ACB but doesn't like ACR. I would ask one thing in addition to WLP Adonis requests -- Give us a Classic Manhunt match just like ACB detection meter and all.

ffsyourself
12-10-2011, 06:42 AM
yes, i agree man.

I love poison but i find it hard to use it, please DECREASE THE STUN RANGE

i don't like the contested kill thing

I don't want the player to be able to stun anyone after they have been poisoned as well.

also, THE BEST THING YOU'VE MISSED ON MULTIPLAYER!!! THE ZIPEWIRE!!!

i think the limit should be like 24k or 25k instead of 15k, pretty sure anymore than 25k is boosting

Generalnio
12-10-2011, 07:20 AM
If I poison a target, but it gets killed by another one, I don't get my points. That's so unfair.
Also I see guys being poisened still kill other enemies. They shouldn't be able to do that.
Also that damn stun almost each time you poison a guy is so frustrating. ACB was far much better in this respect!!!
Sometimes I struggle more with the lock than with making the actual kill. Also much harder to lock onto a person in assassinate mode now.

Appl_Jax
12-10-2011, 02:44 PM
I understand that matchmaking is a hard thing to do right. You guys might not be willing to change away from that, fine.

But please, try to find games that are nearby and prioritize them so lag will not ruin gameplay. If no games are available, then let me know by showing me a confirmation message or something. If I decide to go on and play in a game with a bad connection to the host, have an indicator or something that the ping is suboptimal so I know at the start.

When trying to find a game to play and I end up creating one with only two other people showing up, don't give up on the game too soon and try to find a new one. It's frustrating to see that it gives up after 10 seconds when we only needed one more player to start.

Skaner
12-10-2011, 04:09 PM
I understand how the team modes work as for character selection, but I think it would be even better if you could use your own personal configuration of that character. If I want my Renegade to have a particular stun move and someone else uses another one, I should be able to still use that one as well as the costume parts I have chosen. That's why I spent credits on them, right?

I'm just hoping this is possible in some way.

Generalnio
12-10-2011, 06:02 PM
Spawnpoints in most maps are messed up for assassin mode (my preferred mode)...
Sooo often one spawns just in sight or in front of an enemy.
Also already some kind of 'spawn rapers' in this game, luring till someone does respawn there.
Big problem, messing up the game often.

Generalnio
12-10-2011, 06:34 PM
I consider this the best MP game improvement I can suggest:

Video's on youtube or in the game, preferrably added with training sessions, explaining all abilities, features and perks. The philosophy behind them, the idea from which they were implemented by the DEVS, telling how to best use them, would be very welcome addition.
AC is a gampetype which asks players for persistence, patience and the willingness to learn a steep learning curve.
Since this is unique gameplay (not a very common fps f.i.)lots of players feel lost playing the game, and let it be in frustration after some time, because nobody available to tell them what kind of goodies this game has to offer. And what they may expect, when growing in the game.
And when one doesn't know that, and has no goal to achieve or to aim for, one turns the back.
Lots of missed opportunities. Which to me feels as too bad. Because if too many opponents leave this game behind, we will end up waiting endlessly for game sessions, like in ACB.
And we won't that, won't we?

Generalnio
12-10-2011, 07:07 PM
Improvements on groups to improve MP gameplay:

If I blend in, in a group I would really like my character to behave exactly like the others. Now it often reveals my position by making strange turns, wandering off to rejoin in a strange way, even jumping in a hay stack (that's a nice one to encounter when an e is next to you!), etc. The reason for blending in, is to not reveal yourself, not? Well, the game often does exactly the opposite.

Also, like in groups who stand still, where AI people come and go; likewise in walking groups, people could join and leave. Making enemies one approaches unsure whether it is a human or AI leaving or joining. That would add so greatly to stealthy gameplay!

Also, as I said earlier, having an ability to really dirigate the character to a certain place in the group, and letting the game engine allow it to remain there, would be nice feature.
Now, the game forces you all too often in the same, for enemies predictable spots:
2 very obvious spots, and a third somewhat less obvious (if you have the time to manoeuvre a bit around without being seen by an e, that is)

Also, I want to ask for more groups of people in certain maps. And possible bigger groups of up to eight to hide in. Would diminish predictability of where/what place the player is. Also more variation: let's say numbering from 4 to 8, or even nine AI in one group.

Next to that, I would like the groups not to disappear so fast. Example: I am blended in a group, make a kill, in which time my group disappears behind a corner. I see on my radar, someone is closing in on me from another side... but hey, I know that group just is around the corner, so I run there to hide again, and ambush the nearing enemy... to find the group having disappeared and myself completely alone and exposed in front of an enemy, instead of hidden/blended in/ambushing.
This part isn't as consistent as one would expect.

Also the routines of certain groups, the path they follow might be looked upon. Sometimes certain groups you're hidden inside, turn 3-4 times in the same small circle or block, before moving further on in the map.

Last suggestion: I would like to see assassinate mode for roofers/hack and slashers with lots of points for that gamestyle. (Basically as it is now, RDM less important).
And beside that another game mode with exactly the opposite: "Discrete assassinate". (Lots of point for stealthy/hidden kills, very few for run/roof kills. AND with the old RDM installed.)

TB_Jaybird
12-10-2011, 07:28 PM
Could not change abilities at all just now in Wanted and had to leave game in first place. I dont get first place too often so this really sucks and needs to be looked at as well.

Cant wait for you guys to fix stuff after xmas cos all the different bugs and issues are making this game a bit hard to enjoy when things CONTSTANTLY go wrong at the pace of one thing a game now.

TB_Jaybird
12-10-2011, 08:10 PM
Round one.

You are the Hunters....it tells me.

Once in the game after i have selected offensive skills i notice no compass. Oh, oh.

So then i hop in the group and it turns out i am on defense AFTER being told that i am on offense and it is round one.

Just another issue that needs to be addressed.

BUG, ISSUES are happening ONCE OR MORE a game now and all we can do is tell you about them cos i amsure as hell no writing a ticket for each item.

braiselafemme
12-10-2011, 08:54 PM
Please fix the matchmaking part so i Can play on the same team with my friends!

deadly_thought
12-11-2011, 10:29 AM
i hae no idea where to post this so im posting it here

those little logs and boats need to be included so you can hop across the water falling in is instant death and 100pts to your pursuer if he knifes you 200pts

kill him and falls in acro + drowning should also have a jetty with an animation that throws you in the water if your close enough to it

(grab kills from the side grab kill + drowning)

poison darts but with no reward once ur poisoned all other persuers lose contracts and the players flails about like in the game same rules as the hidden gun but longer cooldown or shorter range

a special game mode with guards if guards see you kill or stun they come after you 'stealth assassination' they would capture rather than kill you no reward or penalty other than time lost (even if you escape wich should be made very difficult but not impossible)

finally a last man standing match 1-3 lives each last man standing wins could also be mixed with the guards grabbing you wich would be all lives lost to discourage runners slightly larger than deathmatch but no access to roofs

SixKeys
12-11-2011, 02:02 PM
My suggestions:

-My biggest annoyance at the moment is that whenever I look for a game in a particular mode (say, "Assassinate") and a match isn't available, I get a pop-up saying "No matches were found matching your criteria. The search will now be expanded to other matches in the selected playlist" or something like that. I can't choose Cancel on this, only OK/Accept. Maybe I don't want to expand my search to other modes in that particular playlist (Free-for-all, Team Operatives etc.). If I want to play Assassinate and I get told no matches are available, I don't want to be automatically thrown into Wanted or Deathmatch (which I don't like as much). Once I've been thrown into one of those lobbies, I can't even immediately back out, I have to choose a character first and only THEN I'm allowed to hit "Cancel".
Please give players the option to hit Cancel as soon as we get told there are no matches available in our chosen mode. Usually this isn't even true, as when I start the process over and wait for a minute or so, I find I can get into the mode of my choice.

-Target locking is too slow and heavy now. It wasn't perfect in Brotherhood, I understand the devs wanted to improve it, but the new targeting is not an improvement. It's not easier, just clunkier. Please go back to the quicker Brotherhood targeting lock or keep tweaking this one so it feels smoother.

-The 15k level cap should be removed. I'm not good enough to reach scores that high, but I know it's possible through perfectly legitimate tactics. It's unfair towards advanced players who have to hold themselves back if they don't want their scores dismissed all the time.

-Unfortunately the reverse detection meter has done nothing to the runners and roofers. People can still score high points just by running around like headless chickens getting 100-point kills all the time, nobody seems to care about being sneaky. If the developers want to truly steer the MP in the direction of stealth in the future, the "Discreet" or "Reckless" kills should get significantly lower scores. At the moment a Reckless kill will earn you 100 points in total, Discreet will give you 150. I say make it so that Reckless will only earn you 25 points and Discreet will only get you 50 points. That should at least encourage the runners to rethink their approach.

-About character customization: I like the new customizing abilities a lot. The only thing I wish for is more color options (even Brotherhood had 4 for each character, why only 3 in Revelations?). I also don't understand why the two pre-order characters I got (the Ottoman Jester and the Knight) aren't customizable when the pre-order characters in Brotherhood were.
One thing that disappointed me about the characters in Revelations as opposed to Brotherhood was that even though you're able to select more weapons for your character, none of them have one unique weapon that is typical only for that persona. The characters in Brotherhood were much more unique and memorable because they each had their own unique weapons and kill styles. Each character should have at least one special weapon and additional, more generic ones (knives, axes etc.) that could be bought with Abstergo credits. It might be a good incentive for leveling up or prestiging if you could only unlock unique weapons after reaching a certain level.

-At the end of each match, we should be able to choose from three different maps for the same game mode, not three maps for three different modes. Most of the time players always end up voting for a rematch in the same mode anyway, so voting for a different match is fairly useless.

-Old characters from past multiplayers should be made available in future MPs. Since these suggestions probably won't be taken on board (if at all) until AC3, this means popular characters from Brotherhood and Revelations should be made available in the eventual AC3 multiplayer. The Courtesan was supposed to be playable in Revelations, but she doesn't seem to be available to PC players for whatever reason and the Ottoman Doctor was only available for players in the UK. The Knight isn't customizable and I personally prefer the design of the Brotherhood Harlequin to the Ottoman Jester. So the way these characters were integrated into Revelations was pretty poor.

-Glitches: sometimes in team modes it erroneously tells me I am a Hunter and when the session starts, I'm actually a Target, and vice versa.
The "podium" announcements at the end are way messed up. More often than not, if my team finishes 1st, the computer voice tells us we have finished 2nd or even 3rd (in a game with only two teams!). Sometimes the screen shows that both teams finished 1st while looking at the score board it seems obvious that one of us must have come second. While this doesn't seem to actually alter the final score results, it's pretty annoying. This happens in almost every single match, so I'm a little surprised it hasn't been caught and fixed yet.

-The Firecrackers were much better in Brotherhood. They're fairly usless in Revelations when you can still see shadows of people moving and can lock on that way.

-Someone else suggested that whenever a player on your team in team modes steals your poison, there should be a 100-point deduction from that player. I like this idea.

TB_Jaybird
12-11-2011, 04:00 PM
Do something please about stun button mashing.

People are walking around and pressing teh stun button NONSTOP.

How do i know this? Because i was in a blended group on the top square in saint micheals and waited for my target to come. He came and joined my group. He had NO IDEA who i was yet i got stunned the SECOND he joined my group which tells me that he is just pressing STUN as soon as he joins groups.

There are NO PENALTIES for this at all. Total rubbish cos i was gonna shank his butt and i had his number yet i got stunned.

FIX it please.

I have not said this before in any of my posts cos it has never happened to me before but now i know what people are talking about.

Generalnio
12-11-2011, 06:02 PM
I would like some more diversity in the audio voices.
Hearing nothing but the same all the time by thos merchants selling their goods is boring.
It would be nice to hear more different texts.
Also, can anyone tell me what the clicks are in the background? Is that every time a kill is made? Just wondering.

GariStz
12-12-2011, 11:32 AM
PC player here.
First, I would like to have that option BACK - to be able to send messages to other poeple/friends like it was in AC:B! Seriously, why did you removed it? Another thing: in-game CHATBOX! C'moon! Even Counter-Strike and Minecraft has it! This is PC we are talking about! God, I hate console ports....

Speaking of bad console ports, I don't even want to go with the BAD layout of the buttons in-game and on the menus...F2 and F3 to switch pages?! "DELETE" for whatever? "LEFT SHIFT" for stun?! What the hell happened....Brotherhood, with its issues, did it better!

Also, the style of the new menus is not that horrible, but kind of complicated...the XMB menus from Brotherhood were better.

Now on the gameplay...
- Improve character animations - seriously, 4 games and still there isn't an animation for going up/down the stairs - just that awkward sliding...even games from and before 2003 has proper animation...

The "Lock" system. FIX IT!

Climbing - with the addition of the hookblade...it looks ridiculous, unrealistic, like the character is sliding up the wall...and that's because its not like in the singleplayer, but here is speeded even more! + it gives better opportunities for the un-stealthy players (roofers/runners whatever...) which is not fair!

Character variation - though I like them almost all...they are like a remakes of the ones from Brotherhood - The Sentinel is The Prowler, The Vanguard is The Courtesan, The Deacon is The Priest with a hood on...should I go on?

Weapons variation - in Brotherhood there were daggers, fan-blades, syringe, pikes, gun-crackers, scissors....whatever...every character had a unique weapon. Here, there are only swords, daggers, hammers, spears, and an updated version of them. That's it. No originality...

Why did you removed Alliance?

Maps. What the hell happened? There's like...5 new maps? And no, UbiSoft, the night versions doesn't count! And why did you brought back some old ones from Brotherhood? Out of ideas? You should AT LEAST put up a POLL first, which maps from AC:B do we want back, and not just throw in Venezia and Mont St. Michel! Jesus! What a choice! I want at least 15 new maps (no, without the night versions, as I said, those doesn't count!) for the multiplayer that I'm gonna spend a lot of time into! Not get bored on the second day for playing Galata whole day...

Honorable Death - when I do that to someone, I'm injuring them for the next like 3 or so seconds + I reduce their score by the detection meter - Reckless or something...but they continue to receive other bonuses or streaks or whatever and again "Killed you for 1000 points" is back, even tough I contested it! It would be good not to receive streaks and bonuses for contested kill, because it really makes you work for you kill, to really deserve all those points, and not just to bump in your contract on the corner and get incognito+kill streak 600+ like in Brotherhood. Undeserved points!

I may have other complains for required improvement, but thank you Ubi, for delaying the PC version AGAIN, so I didn't really play enough to bring a proper feedback, two weeks after release...though I managed to read some of the comments here, and I agree with some of the listed complains from the other people, so, sum them to my opinion also...

WLP Adoniis
12-12-2011, 08:35 PM
Honorable Death - when I do that to someone, I'm injuring them for the next like 3 or so seconds + I reduce their score by the detection meter - Reckless or something...but they continue to receive other bonuses or streaks or whatever and again "Killed you for 1000 points" is back, even tough I contested it! It would be good not to receive streaks and bonuses for contested kill, because it really makes you work for you kill, to really deserve all those points, and not just to bump in your contract on the corner and get incognito+kill streak 600+ like in Brotherhood. Undeserved points!

you do not get streaks/hidden bonus with contested kills but the Contested Kill bonus applies to Varieties, and if they remove the Contested Kill bonus they have to remove the honorable death too, so yeah they won't remove it .btw the rd-meter doesn't work for fast paced modes ,mainly in assassinate -manhunt and few of the new modes .

ooh okay ?? "Undeserved points!" so if im playing with a runner and he/she keeps running the whole match what would do is wait for that player on a corner to cut her/him off why shouldn't i get at least a silent kill , is not my fault that he/she is a runner or roofer .
and is not like that player can't stop me from corner kill him , he can hear the whispers etc and i know ubi added the rd-meter because they want us to be more "stealthy" , is not like i wasn't stealthy on acb , always getting silent -incognito kills. now more than ever players are killing you for 100 points prestige 2 n 3 , and i have to wait like 10 secs for my meter to fill up then a noob (not always a noob) comes running to kill my lock or poison for 150 points .

agree the hook-blade on the mp is not good . in my opinion they should add the wall runner perk , or combine wall runner with the hook-blade as a perk . they increased the stun range, they removed the wall runner perk (because ??) the hook-blade takes too long to start climbing fast , now i get stun(i get pull back then get stunned ) while running a wall ,even more than in acb .

Lethalla
12-12-2011, 08:42 PM
The Training Ground is a great idea for testing abilities, but it could have been done sooooo much better.

The targets are all too obvious, walking singly or joining blends then leaving - and if I kill an NPC, I get the same contract. Wrong. The only time they use abilities is if I start a chase. Targets should be joining moving blends, using things like Morph and contesting kills (which they do in the Intro sessions).

There should also be pursuers so that you can learn to defend yourself, as well as trying out little tricks and tips that you pick up as you play actual games. Oh, and the pursuers in the Intro sessions are way too obvious. There should be one that approaches at a walk, or even tries to aerial you => and this should be part of the Training Ground otherwise it has a very limited functionality.

WLP Adoniis
12-12-2011, 09:19 PM
Originally posted by Generalnio:
I would like some more diversity in the audio voices.
Hearing nothing but the same all the time by thos merchants selling their goods is boring.
It would be nice to hear more different texts.
Also, can anyone tell me what the clicks are in the background? Is that every time a kill is made? Just wondering.
when someone drops a smoke you hear a weird sound from far away , i always hear it .


im using the same post to reply to both questions .


Originally posted by TB_Jaybird:
Do something please about stun button mashing.

People are walking around and pressing teh stun button NONSTOP.

How do i know this? Because i was in a blended group on the top square in saint micheals and waited for my target to come. He came and joined my group. He had NO IDEA who i was yet i got stunned the SECOND he joined my group which tells me that he is just pressing STUN as soon as he joins groups.

There are NO PENALTIES for this at all. Total rubbish cos i was gonna shank his butt and i had his number yet i got stunned.

FIX it please.

I have not said this before in any of my posts cos it has never happened to me before but now i know what people are talking about.

" never underestimate your opponents"

not exactly , if that player is good in acr maybe he saw you ,not blending right , or he was hearing the whispers , maybe he saw the (b )thanks to the new stun range .if he stunned a npc first than you would have been able to kill him without getting a contested kill. but if you wait too long he's gonna contested you . the only point i see with stunning npc is to sit on a bench . "you!! get up i want to sit" !! lol they should remove it because i don't want to get a penalty because i stunned a npc when i had my pursuer locked . btw you said "He came and joined my group" im 100% sure that he saw the B)N STUNNED you . next time kill him/her as soon as you get a x button , on xbox . do not wait for focus unless you drop smoke bomb .

Black_Widow9
12-13-2011, 04:44 AM
Thank you all for your Feedback it will definitely be passed on. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif