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View Full Version : Expectation for Multiplayer feature in SHV



pacific_breeze
09-04-2009, 07:45 PM
The purpose to gather the points for those who think that Multiplayer should really be the main part of SHV or no or people really don't concern very much.

Stormfly9U
09-04-2009, 08:05 PM
Originally posted by pacific_breeze:
The purpose to gather the points for those who think that Multiplayer should really be the main part of SHV or no or people really don't concern very much.

Hi pacific breeze,

i cant give a point here... please be so kind and add also a question if more multiplayer features would be important.

pacific_breeze
09-04-2009, 08:33 PM
Originally posted by Stormfly9U:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pacific_breeze:
The purpose to gather the points for those who think that Multiplayer should really be the main part of SHV or no or people really don't concern very much.

Hi pacific breeze,

i cant give a point here... please be so kind and add also a question if more multiplayer features would be important. </div></BLOCKQUOTE>

By giving more questions, it will wipe out the poll results. If you want to add something then perhaps you can include it in the reply with more thoughts http://forums.ubi.com/images/smilies/25.gif

Stormfly9U
09-04-2009, 08:37 PM
Originally posted by pacific_breeze:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stormfly9U:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pacific_breeze:
The purpose to gather the points for those who think that Multiplayer should really be the main part of SHV or no or people really don't concern very much.

Hi pacific breeze,

i cant give a point here... please be so kind and add also a question if more multiplayer features would be important. </div></BLOCKQUOTE>

By giving more questions, it will wipe out the poll results. If you want to add something then perhaps you can include it in the reply with more thoughts http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>

nice try... as i asked for an additional question, the views of your poll here was 0. But nevermind, i can open a seperate one if you like http://forums.ubi.com/images/smilies/10.gif

pacific_breeze
09-04-2009, 08:45 PM
Originally posted by Stormfly9U:

nice try... as i asked for an additional question, the views of your poll here was 0. But nevermind, i can open a seperate one if you like http://forums.ubi.com/images/smilies/10.gif

There are 2 votes as I just checked it. Opening a new poll thread for something similar is not my call .. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif The Mods will determine whether it should really be in one poll. As I mentioned earlier ... everyone can add more thoughts on top of the vote in the reply if wish to do so http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

tambor198
09-04-2009, 10:30 PM
@ Stormfly


Why don't you elaborate on which multiplayer features you'd like to see in the game. Then there can be additional discussion about them which could be more constructive in nature rather than disruptive as it stands now.

Stormfly9U
09-04-2009, 11:54 PM
Originally posted by tambor198:
@ Stormfly


Why don't you elaborate on which multiplayer features you'd like to see in the game. Then there can be additional discussion about them which could be more constructive in nature rather than disruptive as it stands now.

ohh it is ok, i just wanted to say that this poll here would`nt have to much options, and for me the result is allready clear. (By asking the right questions in a poll, you can easily manipulate the result). But this is not my poll...

klcarroll
09-05-2009, 12:58 AM
@Stormfly;

Considering that BTOG has already issued a formal "Final Warning"; ....are you sure that you wouldn't like to edit the wording of your last post???


klcarroll

Stormfly9U
09-05-2009, 03:09 AM
Originally posted by klcarroll:
@Stormfly;

Considering that BTOG has already issued a formal "Final Warning"; ....are you sure that you wouldn't like to edit the wording of your last post???


klcarroll

ohh dont worry Sir, ithink all is in best order...

http://www.pictureupload.de/originals/pictures/050909110602_SMILE.JPG

klcarroll
09-05-2009, 03:52 AM
Suit yourself!


klcarroll

Maverick_U2007
09-05-2009, 05:57 AM
I enjoy Multiplayer in both SH3 and SH4 and would hope that the Devs do keep this particular part of the game in the same proportions as it is now.

I find the single player very rewarding likewise the multiplayer...but it not like the FPS that are out there.

In the likes of COD 4 and COD 5, you play a map which is running on a server and you can join at anytime, play for either team and keep going until the map finishes. I don't beleive you could do that with Silent Hunter.

Yes there could be a case for surface warships etc, but would that reduce the importance of the fact that the game is in the main a 'single person' game supposedly a simulation of a single uboat searching for prey in the Atlantic.

I have entered you poll and suggest that it should be a part of the game but Not the main part of it.

Maverick

GrafPaper
09-05-2009, 10:10 AM
There really should have been a fourth choice.

I think Multiplayer deserves more attention in its development for SH5 than it had in previous versions but I do not think it should replace "Career" mode campaign play.

With that reasoning, I voted for the third choice but add the caveat that MP should be as full-featured as the single-player, perhaps even have the option of a multiplayer campaign mode.

P.S.: Thanks for this poll, PB! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

tuddley3
09-05-2009, 10:53 AM
Exactly GrafPaper, which is why I said SH5 should be a double DVD set, the second having all the MP features on it.

pacific_breeze
09-05-2009, 04:21 PM
Originally posted by GrafPaper:
P.S.: Thanks for this poll, PB! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Your very welcome GrafPaper http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

It's good to see for few constructive feedback already. Keep it this way and we'll be communicating effectively with UBI http://forums.ubi.com/images/smilies/25.gif

tuddley3
09-05-2009, 05:41 PM
Originally posted by pacific_breeze:
Keep it this way and we'll be communicating effectively with UBI http://forums.ubi.com/images/smilies/25.gif

Are those moderator wings I see growing out of your shoulder blades ? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

owner20071963
09-05-2009, 07:07 PM
Tudd I agree with your thought of a 2 Disc Game,
Now is it not Time For Ubisoft to Create
for the first time,
Silent Hunter Multiplay Forum here,
So Issues can be posted by Ubisoft Gamers On These forums?
May I propose a Ubisoft Multiplay forum here?
For the Silent Hunter Series?
I hope this Idea can be opened with thought by the Ubisoft Moderators here,
Is it not the right time to Open a Multiplay Forum here?
with such a huge Release as SH5 2010?
Instead of these complicated threads?
For such a New Game,
I will Not Vote here but request the Above,
Then Vote within that Forum,
Greets http://forums.ubi.com/images/smilies/25.gif

pacific_breeze
09-05-2009, 09:52 PM
Originally posted by tuddley3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pacific_breeze:
Keep it this way and we'll be communicating effectively with UBI http://forums.ubi.com/images/smilies/25.gif

Are those moderator wings I see growing out of your shoulder blades ? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

In that case I'm becoming the Marvel Archangel ... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

jimbuna
09-06-2009, 04:37 AM
I voted for the first option but realise I should have went for the third option....apologies.

IMHO the vast majority of purchasers will be the 'casual' variety, rather than the 'hard core' sub simmer and as such many will be unaware what MP entails.

Until the MP community grows to the same level as that of gamers who simply play online with a group of friends who to be totally honest are not that fussed or warmed by the discipline and organisational constraints needed for an official community......the campaign should be the mainstay reason/attraction for purchasers, closely followed by single missions, history has already informed us of that.

Including a MP option whether in a separate disc or otherwise would/should cover all bases and end user requirements.

Recent events in the hard core MP sections have proven how risky a commercial strategy/venture based largely on a small section of enthusiasts could turn out.

Campaign, single player missions then MP in that order of priority would be fine for me, thank you.

Pacific_Ace
09-06-2009, 10:54 AM
It might be helpful to define exactly whats meant by MP... Are we talking wolf pack (which I see as of very limited, verging on no, value; Or are we meaning adversarial sub vs anti-sub, which I could go for big time.

klcarroll
09-06-2009, 11:09 AM
@Pacific_Ace;

I think you have put your finger on the heart of the issue!

Before we argue about the inclusion of "Multiplayer Features", ....we need to define just what-the-hell we are talking about! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

klcarroll

GrafPaper
09-06-2009, 01:56 PM
I'd say Multiplayer should have at least these modes of play, with the assumption you could pick sides to be Allied or Axis:

Adversarial - Escort vs. Sub, Sub vs. Sub
For escorts you would be able to pick any anti-submarine surface vessel of chosen side. Sub vs. Sub would allow the player to choose an appropriate sub type of their side.

Wolfpack - Players form a u-boat wolfpack for co-operative play in either individual MP missions or an MP campaign mode comprised of a predetermined set of interconnected missions. For campaigns, only by achieving the objectives can the next mission in the set be played.

Hunter-Killer Group - Like the Wolfpack mode, except the players assume the roles of ASW ship commanders hunting AI subs.

Free-For-All - Players may pick any sub or escort vessel to engage in unrestricted combat. Last one afloat wins.

Is that defined well enough when describing MP?

klcarroll
09-06-2009, 02:06 PM
@GrafPaper;

I am in firm agreement with all of your criteria; ...just as long as the tactical level communications between friendly units conforms to historically verifiable levels.

klcarroll

Maverick_U2007
09-06-2009, 02:23 PM
Originally posted by klcarroll:
@GrafPaper;

I am in firm agreement with all of your criteria; ...just as long as the tactical level communications between friendly units conforms to historically verifiable levels.

klcarroll

AND there is no loss to the Campaign side of the game...ie the two DVD version suggested...

I may be part of an on-line flotilla and I DO enjoy Multiplayer but for me the main thrust of the game has always been the endless hours of fun at 87% realism and that is what keeps it's identity as a 'Sim'

Maverick

jimbuna
09-06-2009, 02:57 PM
Originally posted by Maverick_U2007:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by klcarroll:
@GrafPaper;

I am in firm agreement with all of your criteria; ...just as long as the tactical level communications between friendly units conforms to historically verifiable levels.

klcarroll

AND there is no loss to the Campaign side of the game...ie the two DVD version suggested...

I may be part of an on-line flotilla and I DO enjoy Multiplayer but for me the main thrust of the game has always been the endless hours of fun at 87% realism and that is what keeps it's identity as a 'Sim'

Maverick </div></BLOCKQUOTE>

Precisely.....keep the campaign and MP separate if need be (using a two disc release) but don't deviate away from a dynamic campaign too far because that is the main attraction to the sub simming community.

Not that this will happen anyway if past releases are anything to go by.

GrafPaper
09-06-2009, 11:17 PM
I don't believe we need worry about the developers deviating too far from established precedents in game structure.

The other thing to consider is a two-disc set effectively doubles Ubi's costs for mastering and pressing the discs, thus increasing the retail price to recoup expenses. A significantly higher retail price will mean fewer sales given the dynamics between consumer finances and luxury items like PC games. It's a moot point, anyways, since a DVD9 format can hold 8.5 GB of data and ought to be more than enough room for SH5.

I think that being allowed the "fantasy" of real-time communications between players or going strictly "by the book" and restricting player-to-player communications to only when surfaced or from BdU, through the Goliath radio installation, when at periscope depth, should be a selectable option for whomever is hosting the game. This gives people the choice in what they consider an acceptable level of challenge. After all, if you make things too difficult or too easy, then a great many people would simply save their hard-won monies to purchase something more to their liking.

DVDFOuch
09-09-2009, 09:11 AM
I think a few of us are getting bogged down in the details here. Whether you allow radio comms or not, is something you can decide later.A multiplayer setting menu would give you the choice here.

Yes, the sub sim is great, when youy play on your own and the single player experience is very important. But, the ability to play your friends and form a wolfpack, lends a whole new dimension to the game, that was, in my opinion, lacking in SH4.

I played a lot of SH4 with my clanmates over the virtual LAN system (HAMACHI) and it was fantastic!! This was different to the single player as you had to use a certain amount of teamwork. i never could get UBI.COM to work properly.

The teamwork led to a whole new level of enjoyment of the game.

I think if UBI do not include the ability to play SH5 on dedicated servers, over the internet, they'll be missing out a on a really wonderful opportunity for expanding the franchise.

The communication between teams can be finalized later, but to ignore the multiplayer aspects, is to kill a successful franchise, in my humble opinion!

We use Hamachi and Teamspeak and the game is fascinating, that way.

shadow_858
09-09-2009, 10:16 AM
IMHO the vast majority of purchasers will be the 'casual' variety, rather than the 'hard core' sub simmer and as such many will be unaware what MP entails.

Until the MP community grows to the same level as that of gamers who simply play online with a group of friends who to be totally honest are not that fussed or warmed by the discipline and organisational constraints needed for an official community......the campaign should be the mainstay reason/attraction for purchasers, closely followed by single missions, history has already informed us of that.

Including a MP option whether in a separate disc or otherwise would/should cover all bases and end user requirements.

I think that really says it. The focus of SHV has clearly been to offer the single player the most immersive experience as a U Boat Captain.

luviera
09-19-2009, 06:03 PM
>No, I don't think Multiplayer should be the main part

Its still a simulator and its mainly aimed on single player public.

Still I do hope the evolve the multi player part of the game a bit more...

Co-Op multi player mode, playing the campaign with (a) friend(s).
Its a long shot I guess and I don't even know if its possible with this game.

More and more games with co-op playing modes are popping out of the ground, specially on consoles.

Mainly First Person Shooters, but also in Real Time Strategy games like Dawn of War II.

I don't see why a sub-simulation game could not do some thing similar. Several players in a single boat. There are plenty of tasks to be done, the more players you have the less the AI should be doing and that "needs" doing by the players in the boat them selfs.

tuddley3
09-19-2009, 07:24 PM
Originally posted by luviera:
Several players in a single boat. There are plenty of tasks to be done, the more players you have the less the AI should be doing and that "needs" doing by the players in the boat them selfs.

Ah, that's an awesome idea.

mrchris99
09-30-2009, 07:38 AM
I chose the first option. For a few reasons.

The single player campaign should and always should be the main effort of the Dev team.

When and only when they have the main single player campaign is a state or place of a finished article should they start to add extra features to the MP side of the game.

In my view all the MP side of the game needs adding to it from the SH3 model is these features.

: Allow migration of host.

: Allow players to join a game at halfway through.

: A tab in the lobby next to the game that goes red and stops you when you try to join a game that is running a different mod or a different version to what you are running. So it stops people with a different set-up from joining. Thus cutting out people joining then exited with a CTD.

: When loading the game for a MP game it should only load up the files needed for that map. (Not all the other campaign files.)BBW made a mod for this on SH3 so it would not be hard work to implement. Also this would speed up loading times.

These features are only small but would make the MP side more viable for the masses in my view.

Juhiz75
10-15-2009, 01:40 AM
Multiplayer aspect is realy tricky one. There are huge amount on variables and things to consider how make multiplayer campaing to work. (exam. How do you proceed when other players wants to use time acceleration x8000 times to cross atlantic, when other one is battle ? You stare your monitor 2-4h without able to use time acceleration when sailing open sea. That have to be somewhat little bit booring.)

I have other aspect to this multiplayer, what about several co-op players in one sub. Players could man different positions on sub. Each having their own important things to do. I think this kind of multiplayer possibility would greatly emphasis playing expirience and would be more intensive. Share success and fear of depth charging in same sub.

Asiks
10-30-2009, 10:20 PM
Well I don't know how many people will read what I write here and I'll try not to make the post too long.

I think that the single mission stuff is fine for multiplayer, but as far as a full fledge patrol with a few people that is like single player is just impossible because of time compression needed so bad because of the maps.

----- Here is something I think would be a great addition to this game.

Allowing people who are playing singleplayer career to connect to some sort of in game chat while playing(optional of course) and chat with other people that are also running campaigns.

I do not think this would be all that hard to implement and could also be easily set up where if you lag out of chat or something that it would not even effect your game, you would just d/c from chat. Also have a setting in your command buttons, maybe at the radio station to connect or disconnect from chat.

I think this would be so great and I have thought about it before, I have played many games online such as diablo II, WoW, and many many others and I have to say that the chat is one of the best parts of online gaming.

I know you wouldn't to actually interact by attacking the same ships while campaigning, but this would also be a great place for people to help newbies to the game and to find people to do some wolfpack multiplayer missions.

I personally think this would be awesome, gets pretty lonely out there campaigning sometimes.

Asiks
10-30-2009, 10:23 PM
Eh, I almost want to make a new post and explain this all more clearly so that more people see and and give thought and suggestions about it, what do you guys think?

Maverick_U2007
10-31-2009, 04:02 AM
Originally posted by Asiks:
Well I don't know how many people will read what I write here and I'll try not to make the post too long.

I think that the single mission stuff is fine for multiplayer, but as far as a full fledge patrol with a few people that is like single player is just impossible because of time compression needed so bad because of the maps.

----- Here is something I think would be a great addition to this game.

Allowing people who are playing singleplayer career to connect to some sort of in game chat while playing(optional of course) and chat with other people that are also running campaigns.

I do not think this would be all that hard to implement and could also be easily set up where if you lag out of chat or something that it would not even effect your game, you would just d/c from chat. Also have a setting in your command buttons, maybe at the radio station to connect or disconnect from chat.

I think this would be so great and I have thought about it before, I have played many games online such as diablo II, WoW, and many many others and I have to say that the chat is one of the best parts of online gaming.

I know you wouldn't to actually interact by attacking the same ships while campaigning, but this would also be a great place for people to help newbies to the game and to find people to do some wolfpack multiplayer missions.

I personally think this would be awesome, gets pretty lonely out there campaigning sometimes.

What you are talking about is joining an 'online clan/gaming group'. There are plenty of them about. Some play exclusively Silent Hunter, other gaming Clans play various games. I am a member at both types and spend most evenings playing games online whilst 'chatting' using Teamspeak.

Some Multiplayer games do allow for chatting with the other participaants whilst online however as you quite rightly say 'campaigning' online is a no go due to time compression issues.

Can only suggest you find an online clan and the interest will peak when SH5 is released.

Maverick

jimbuna
10-31-2009, 06:27 AM
Originally posted by Maverick_U2007:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Asiks:
Well I don't know how many people will read what I write here and I'll try not to make the post too long.

I think that the single mission stuff is fine for multiplayer, but as far as a full fledge patrol with a few people that is like single player is just impossible because of time compression needed so bad because of the maps.

----- Here is something I think would be a great addition to this game.

Allowing people who are playing singleplayer career to connect to some sort of in game chat while playing(optional of course) and chat with other people that are also running campaigns.

I do not think this would be all that hard to implement and could also be easily set up where if you lag out of chat or something that it would not even effect your game, you would just d/c from chat. Also have a setting in your command buttons, maybe at the radio station to connect or disconnect from chat.

I think this would be so great and I have thought about it before, I have played many games online such as diablo II, WoW, and many many others and I have to say that the chat is one of the best parts of online gaming.

I know you wouldn't to actually interact by attacking the same ships while campaigning, but this would also be a great place for people to help newbies to the game and to find people to do some wolfpack multiplayer missions.

I personally think this would be awesome, gets pretty lonely out there campaigning sometimes.

What you are talking about is joining an 'online clan/gaming group'. There are plenty of them about. Some play exclusively Silent Hunter, other gaming Clans play various games. I am a member at both types and spend most evenings playing games online whilst 'chatting' using Teamspeak.

Some Multiplayer games do allow for chatting with the other participaants whilst online however as you quite rightly say 'campaigning' online is a no go due to time compression issues.

Can only suggest you find an online clan and the interest will peak when SH5 is released.

Maverick </div></BLOCKQUOTE>

I agree http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Asiks
10-31-2009, 03:31 PM
I think that having the chat implemented in the game would make it much easier to build communitys or just easier in general.

Nevermind though, apparently no one likes the idea of it.

Maverick_U2007
10-31-2009, 04:29 PM
Originally posted by Asiks:
I think that having the chat implemented in the game would make it much easier to build communitys or just easier in general.

Nevermind though, apparently no one likes the idea of it.

That's not what I meant m8.

The idea of 'in game' chat is not new but its the way that it can be handled.

If SH5 adopted it for multiplayer, as a lot of other games do that would be great, however if they do as they have done in the past then the length of the game is dependant on the person hosting the server.

Where I play we only have maps that last for an hour.

The whole idea of Campaign mode and the ability to talk with like minded people at the same time is more difficult.

You have to accept that there is no benefit for Ubisoft (I am not employed by them, just stating a fact) whilst the Multiplayer is run in it's present form.

if Ubisoft were to set up dedicated servers where a 'Multiplayer campaign mode' was continuously running that would be a different story and chat there would be advantagous.

But that is unlikely to happen....don't get me wrong...dedicated servers running a complete campaign mode, with the ability to drop in and out at any time would be a great idea and you would find me and others here playing on it...

So this brings me back to what I said earlier and the Online Flotillas and gaming Clans.

I have just spent the last 2 hours playing COD4 on line with a bunch of M8's using Teamspeak.

I can go to another site and play Silent Hunter 3 or 4 with a group of friends online or just chat whilst engaged in Campaign Single Player mode, again using Teamspeak.

I would not seek to dismiss your idea and you are right that it would make it easier to build communities, but I hope I have steered you in a direction that may assist you to realise part of your idea, a part that already exists.

Maverick

Juhiz75
11-04-2009, 02:44 AM
Originally posted by Asiks:

Allowing people who are playing singleplayer career to connect to some sort of in game chat while playing(optional of course) and chat with other people that are also running campaigns.


This gave me an idea for some sort of multiplayers campaing experience. This chat could realy information about what other subs are doing ingame. Where individual players play their own campaing. Joining in this chat would be optional.

You could send radio message, using ingame radio system to report convoy. All players in this chat, would receive this message ingame. This chat acting like relay service for multiplayer games. Players could join this wolfpack to hunt and sink this convoy what has been found. You receive cordinates where this concoy is located. You need to proceed to this location, in your own game before you can join this co-op wolfpack multiplayer action.

After enough wolfs gather and prepared to attack convoy, player who reported convoy could intiate multiplayer mode. Game would transfer current convoy info to all players and switch to hosting mode. All players forced to same relism setting as host. And it would play out like single multiplayer mission. Every player would get their own tonnage for their own records, and could continue their own singleplayer campaing after multiplayer is ended.

There are some issues about year of the war, sub types, re-supply, etc. But this would eliminate lots of time compression issues and other problems what full multiplayer campaing would have. Good compromise yet.