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Pyromapes2k
12-20-2006, 09:13 PM
I turned on all the FPS settings.

My sound is crappier.

The graphics are crapper (tho some of it looks better, like mage shield =P)

My FPS is... AWSOME. I have had great games today. My arrows could hit people, I could backstab correctly, I can STILL pwn as a warrior, Mages are still fun with nerfs and seem more equal, but still kinda volitile in the tk department ><.

My ONLY irk is priests. THey are the only class who have a garunteed win versus every other class.

Warrior: Brambles, corrupt, duh

Archer: Stone skin, staff, restore to full health when low and continue staff stance attacks

Assassin: Same as warrior warrior =P

Mage: Same as archer =P

Priest: Both stone skin, both corrupt. Let the never ending fight begin =)


If you see a hole in that let me know. Other than the priest still being imba the game is now awsome tho, thanks Kuju.<div class="ev_tpc_signature">

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Homicide, because your worth it.

Pyromapes2k
12-20-2006, 09:13 PM
I turned on all the FPS settings.

My sound is crappier.

The graphics are crapper (tho some of it looks better, like mage shield =P)

My FPS is... AWSOME. I have had great games today. My arrows could hit people, I could backstab correctly, I can STILL pwn as a warrior, Mages are still fun with nerfs and seem more equal, but still kinda volitile in the tk department &gt;&lt;.

My ONLY irk is priests. THey are the only class who have a garunteed win versus every other class.

Warrior: Brambles, corrupt, duh

Archer: Stone skin, staff, restore to full health when low and continue staff stance attacks

Assassin: Same as warrior warrior =P

Mage: Same as archer =P

Priest: Both stone skin, both corrupt. Let the never ending fight begin =)


If you see a hole in that let me know. Other than the priest still being imba the game is now awsome tho, thanks Kuju.<div class="ev_tpc_signature">

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Homicide, because your worth it.

misteerius
12-20-2006, 11:10 PM
Archer &gt; Priest

Posion arrow makes them useless. If one is stoneskinning, just poison them, they will have to heal to hit you, making them low on mana very quickly. All classes can be countered with the right builds and a bit of skill.

Warr own them up close, if you run straight into a bramble patch, expect to die quickly. They can only cast one, so you're silly to run straight through it. it's the same as you wouldnt run straight at an archer from 200m away down a slim hallway. use the advantages of a Warrior, don't play on the weaknesses.

Assasins are sneaky, so sneak. Realistically I don't think you should get caught in a bramble patch. You should always be aiming for a backstab, so getting caught is your bad.

Mages can kill them with range, lightning, fireball, all extremely long ranged accurate weapons. If you are getting close enough to be meleed, you didn't play using the classes biggest strength, so you cannot complain when you die.

Dikus1974
12-21-2006, 01:30 AM
I agree Misteerius totally...

- A Priest is very good against Melees from far. (not at beginning though with no Range/Bramble skills at all)
- A Priest looses every time againt a melee in Melee range.

- Against Archers/Mages all is said...
BTW Head shots helps killing even a full health Stoned Priest easily.

Priests arent IMBA at all and to be a good played Priest you need to be a keyboard halfgod against all the other classes because priests need to casts different spells while running and/or meleeing so this is fair enough to have a class that is one on one (face to face) pretty good.


The Priests in DMoMM reminds me of the bards in Everquests PvP Servers. Hard to kill but also hard kill another class also.

Pyromapes2k
12-21-2006, 06:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by misteerius:
Archer &gt; Priest

Posion arrow makes them useless. If one is stoneskinning, just poison them, they will have to heal to hit you, making them low on mana very quickly. All classes can be countered with the right builds and a bit of skill.

Warr own them up close, if you run straight into a bramble patch, expect to die quickly. They can only cast one, so you're silly to run straight through it. it's the same as you wouldnt run straight at an archer from 200m away down a slim hallway. use the advantages of a Warrior, don't play on the weaknesses.

Assasins are sneaky, so sneak. Realistically I don't think you should get caught in a bramble patch. You should always be aiming for a backstab, so getting caught is your bad.

Mages can kill them with range, lightning, fireball, all extremely long ranged accurate weapons. If you are getting close enough to be meleed, you didn't play using the classes biggest strength, so you cannot complain when you die. </div></BLOCKQUOTE>

Poison arrow: You are locked on. Why heal until at low health even if poisoned?

Warrior: If one runs at you and you dont have brambles, stone skin, make some and drop them in front while running. If he follows he dies, if not it just takes a little longer to kill him while he runs away =)

Assassins: Priests can see assassins. Sneak? Although backstab is the only way I have found to kill a priest so far.

Mage: Fully charged lightning on a stone skin priest is 63 damage. Heal up and continue towards the mage, By the time he can fire another you can heal again =P (thats if he even hits)


I'm not saying that these things should not be used by priests. But I dont believe they should be available as an attack.

Such as brambles. It seems like it should be a pre-set defense. If they made it so priests walked slow through their own brambles then it would make brambles something you set up prior to an encounter.

And how about giving stone skin a 30 second cooldown once it has worn off. That at least allows 30 seconds where she is not taking 50% damage.

I do meet alot of priests who dont use brambles or stone skin much. Those are the priests who die alot =P<div class="ev_tpc_signature">

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Homicide, because your worth it.

Pyromapes2k
12-21-2006, 06:32 AM
double post &gt;&lt;<div class="ev_tpc_signature">

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Homicide, because your worth it.

lasse111
12-21-2006, 08:21 AM
you can also just go curse priestess, deal 25dmg/sec (35dmg/sec in bramble area) You go low on health`??? sure just bramble before a cornor, go around it. Change your spec to healing, heal yourself. change back to curse, and there.

Ofcourse they use stone skin too!

Perfect priestess!!!


When i meet a priestess, i just walk away, boring and useless class to fight.<div class="ev_tpc_signature">

_________________________
In a world of might and magic.
With absolutely no mirrors.
Does evil rule!

Sartakor
12-21-2006, 11:39 AM
I would like to say, that after playing for some hours, I think that the changes of the patch are welcomed everywhere and were a big step in the right direction! Stay on that route, Kuju! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Although the patch did take care of some problems, there are still some more things to do:
<UL TYPE=SQUARE><LI>problem: assassin dagger upgrades (poison daggers, artery strike) are still completely useless, in comparison to poison orbs
<LI>possible solutions:
- p. solution 1: make the effects passive (no energy cost, like the special weapons in single player [for example freeze-bow, poison-daggers])
- p. solution 2: mana-cost per successful hit, not per swing

<LI>problem: assassin backstabs still miss when chasing an opponent, which is running in the same direction

<LI>problem: shotgun archers. It definately helps archers in close combat, but should archers beat melee classes in close combat that easily?
<LI>possible solutions: more discussions about that!

<LI>problem: immortal priestess (brambles + stoneskin + self heal + affinity-change-on-the-fly)
<LI>possible solutions: more discussions about that!
[/list]

What is your opinion? Please try to be constructive, even if you disagree.

Sartakor<div class="ev_tpc_signature">

http://mitglied.lycos.de/j4zzm4n/sartakor08_ani_small.gif

gnefoac
12-21-2006, 01:12 PM
My two cents on the changes and what not with multiplayer:

i found poison and artery to be rather balanced as they are, they are just trickier to use, nothing wrong with them.

I am kind of disappointed that there is no pause and assasins can still launch poison orbs like mad and try to jump out of the way, with no delay in activating the bomb.

priestess can be take down in close combat rather easily with a combination of poison artery and normal attacks, even when stoneskined. (of course, don't expect that to work in open field where your position is as clear ad midday sun)

fighters can kill stoneskined priestess, period (many I've seen, including myself, have done it times and times again... just don't be stupid and chase after them when they fling that bramble)

archers avoid priestess, its just a hopeless fight. (unless you somehow poison them and they walk of the edge)

mages should avoid priestess... its a hopeless case imo.

AvA_Darklune
12-21-2006, 01:34 PM
...EVERYONE should avoid preistesses...especially assassins.

Although, you are all forgetting one thing. If an assassin can sneak up to a preist for just ONE arterial strike hit, the priestess is screwed becuase the damage cannot be healed (correct me if I'm wrong here). The priestess will then be stuck at about 1 HP with vasoline-o-vision until she dies. =)

English_sausage
12-21-2006, 10:59 PM
Ok, killing a stoneskined priestess is all about timing. Like timing your attacks to hit for when the stoneskin is about to wear off, so she's torn between stoneskin again or healing. Also priestess mana is quite low and slow regenerating, easy to take advantage of it you provide enough targets.

I'd say a mage can kill a priestess, either through just pure mana regeneration attrition by spamming the low level attacks very quickly, or through a combination of fire orb and fireball timed to do their damage at the same time.

Although to stop affinity switching on the fly, I would suggest that all skills are locked during play, and that you can only change them when you're dead or before the match starts, which counts for every class.

Oakwarrior
12-22-2006, 02:55 AM
Uhh. Priestess against Archer will lose, if the Archer is good at what he does. The Priestess' mana will drain so quickly in that scenario. She'll have no chance!
A Warrior has quite a good chance. If you swing like a monkey you won't win anyhoo (drains stamina remember?). You have more stamina if she tries to run, and she's bound to be low on mana if she's healing herself and throwing brambles.
An Assassin is a different deal however. The priestess is essentially an anti-assassin class. Backstab is the way.
A Mage has absolutely NO problems whatsoever. He can take the priestess down using any spell in the book (except the 1st spell).<div class="ev_tpc_signature">

WWRTFABATMKUITGShttp://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

syncourt
12-22-2006, 04:36 AM
I usually play priest a lot, most of the time I can kill mages and archers, assassins can easily kill me with the right skills but warriors are most of the time impossible to beat if you don't brambles (or catch him at long range with corrupt). Even still it is a little tricky with brambles, you really need to be at the right location to block his path effectivley or he will just get around it. It's also hard to camp inside a bramble patch because of your limited mobility, If a mage is nearby with AoE spells your an easy target if you just sit there.

If a priest is bramble patch camping your best bet is to organise with your team for somebody to help you out and make sure you have some AoE damage going into his brambles.

Stone skins downside is slower movement = no chance of running away from melee, without brambles assassins and warriors flurry attacks cain a priest even with stone skin.

If you are aiming to take down a priest it is quite easy with the right builds. Skills are only effective in the right situation, if you use your skills in the wrong situation it can and most likley will get you killed.

DestinP
12-22-2006, 05:32 AM
The -only- archer that can beat me as a stone skin priestess is one with drill arrow. Timing it just right with a full charged hit followed by a tap shot will kill a stone skin priestess, assuming you do it before they heal off the first hit. Of course that's a level 8(?) archer. Archer simply can't do enough damage to kill a priestess that plays smart. Stone skin priestess can effectively fight off 5 members of the enemy team at once with brambles and stone skin. I haven't seen many priestess that were able to do this though, they just don't understand the timing, when it's a good time to back off, and which fights to avoid. If you just ignore the warriors and stay in your brambles area, all the other classes are pie.

misteerius
12-22-2006, 07:15 PM
I make a point to hunt dfown priests. A curse priest basically has no chance when in range of an archer, they just dont have the speed, I can sprint in circles around them, and they need to face me the whole time to curse me, whereas I just need to face them to hit them. That = dead priest 90% of the time.

A healing/stoneskin priest is useless vs an archer most of the time too. The only thing priests do well when stoneskinned, is act as decoys./ A whole team can run and chase them trying to kill them. BUT, they never actually kill anyone in that situation, they simply run and heal.

If they want to take someone one-one as a stoneskinned healer, they have to melee. Have you tried playing archer vs priest? You just get some distance, poison arrow &gt; normal arrow spam, keep doing it. PA every time they heal, then spam normal. If you have bramble and fire arrow as well, cycle thrtough them too, it is extremely debilitating to have two effect arrows on you. It works every time unless you are interupted, so to me:

ARCHER &gt; PRIEST

Pyromapes2k
12-23-2006, 05:44 AM
I played priest yesterday. Got 20 kills to 0 deaths.

I grabbed stone skin, and full resto. Kept getting an archer on me with tripple shot.

Ran in with staff autolocking him. He fires all 3 arrows into me, I healed up and continued smacking him with stace attacks, he died ^^

Poison archer came, stafed towards him as he fired as I stone skinned. Staff out autolock. He hits me, I'm blurry but i'm autolocked and continue, he dies, I heal ^^

Assassin comes for me. Stone skin, autolock, staff to death, heal, lol

Mage with fireballs. Stone skin and run in with staff. Hit him once and he'll most likely fireball me and kill himself. After he did that twice he started spamming the level 1 fire spell. Just a case of walking around him stacing and healing ^^, deadified, heal

Warrior, To be honest I only managed to staff one warrior to death in the game once. The rest of the time I just kept stone skined and healed whie running him into my team ^^<div class="ev_tpc_signature">

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Homicide, because your worth it.