View Full Version : Separate Invert Camera Option into 2 options

04-15-2006, 12:55 AM
In the demo, "Invert camera" option applies to both rotation and tilt. Well, it shoudn't.

Separate that option into "invert tilt camera" and "invert rotation camera" options. As it stands now, camera rotation is very weird no matter what you do.

04-15-2006, 01:52 AM
Agree with you!

Why is one axis invert the other is not. It is nonsense for me.

Please give the option to set NOT invert both.

Thank you,

04-24-2006, 08:51 PM
U right!!

I really want to it will be.

and one more is to can select town like hero's hot key

04-26-2006, 04:55 AM

Have you played with these settings at profile\input.cfg file, like:

bind +camera_fps_rotate 'MOUSE_AXIS_X' + 'MOUSE_BUTTON1'
bind +camera_fps_pitch 'MOUSE_AXIS_Y' + 'MOUSE_BUTTON1'

I cant try it now, but maybe the pitch set to '-' instead of '+' will solve our need???

04-26-2006, 05:01 AM
Or in the user.cfg:

setvar game_invertturnx = 0 // mouse control???
setvar game_invertturnx_mouse = 0
setvar game_invertturny = 0
setvar game_invertturny_mouse = 0

04-26-2006, 12:35 PM
Guys and girls!

I have found the solution for the aligned rotate method.

Set inside the input.cfg file located in the profile diectory as this:

bind +camera_rotate_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_pitch_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'

if both is set to '+', then it will rotate as the mouse goes. I beleive this will overwrite if you change sg in the options.