View Full Version : Merc always wins ?
Smartguy123
03-27-2006, 08:19 PM
I ve been playing here enough time.
And usualy all games ending with merc win.
Even if playing 2 good teams. The result of the match is merc wins. What it means ? Is it means that mercs are overpowered ? or spy team dont do enough teamwork ? What do u think ?
HeyBlinkin.
03-27-2006, 08:22 PM
It depends on quite a few things. The Map (Missle, Bank, are Merc maps while Squat, and others generally favor spies), the lag, and a couple of other things I don't want to write about now. In your case, I think the spies were just not doing a great job working together.
Smartguy123
03-27-2006, 08:24 PM
But the spies that i played against werent noobs
there were from respectful clans and stuff. I dont think they have so poor teamwork
Zen-PoD
03-27-2006, 08:34 PM
Just because they are from the same clan doesn't mean they normally play together.
MrPoor
03-27-2006, 09:02 PM
'Always' is a pretty strong word, but when you get 2 average teams together, the mercs usually win.
I say average because what seperates the normal players from the great players is their ability to win spy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I think it's just that most people aren't used to the stealth style play of the spies. Everyone is good at fps games, especially when the enemy doesn't shoot back.
maxeebon
03-28-2006, 12:06 AM
it really does depend on your skill. i play chaos theory often and generely i play as spy, and i can tell you spy's can win just as easily as mercs. you have to know the maps and know your equipment. also those who arent used to a stealth perspective will often lose, as rushing and charging and being agro cant always work.
Frelli.
03-28-2006, 03:09 AM
This so not true man. Or maybe noobs vs noobs and middle versus middle. But in matches with GOOD players or even pros, the match can end up all ways. I personally think that when playing against a really good team, in especial Oprhange it's easier to win as spy. Even sometimes while playing WITH a noob, it can be easier to play spy since you don't have to trust your partner to hold a specific area.
goodkebab_00
03-28-2006, 12:23 PM
with good teams involved it usually comes down to the merc making 1 mistake that will decide the game for the spys.
I have had a few games where spys win because they get one neck...splitting the other merc between 2 objectives and he cant hold either.
S.a.S-SnakeBit
03-28-2006, 02:02 PM
I totaly agree with Frelli. It depends much on the map and 1 mistake of your m8 wont be a big deal if you can cover each other well.
Iryxian2
03-28-2006, 02:36 PM
Originally posted by Frelli.:
Even sometimes while playing WITH a noob, it can be easier to play spy since you don't have to trust your partner to hold a specific area.
Easier playing with a noob partner as spy? Maybe when you're playing other noobs. Not in a real game.
Frelli.
03-29-2006, 12:22 AM
Originally posted by Iryxian2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Frelli.:
Even sometimes while playing WITH a noob, it can be easier to play spy since you don't have to trust your partner to hold a specific area.
Easier playing with a noob partner as spy? Maybe when you're playing other noobs. Not in a real game. </div></BLOCKQUOTE>
No, im talking about playing good opponents. As spy you CAN make it alone, I mean make the merc sleep a couple of times and to some obj isn't impossible. But if you are merc, you can't possibly hold 2 sides of a big map alone. Examples are factory, and in orphanage you have to decide if you are going to hold canteen or storage and laundry, if they go to the other the obj is lost. It isn't like this in all maps, for example museum were you can camp in cafe. But you got my point?
Nitro_BIA
03-29-2006, 10:07 AM
Well i see your point, a single spy CAN win a map playing solo. But do you really think you can do that against a good team?
You just CANT fool good mercs without snares if you are alone. (offcourse it depends on the map but a good team know what to listen for and where to check)
The snares might work at first but if a good team finds out that you are using snares in a good way they will start to set themself in posistions where they can reach all objektives easy. You might cam one and might get a few objektives, but remember how the maps are set up.(Each obj you take will make it easyer for the mercs to cover the rest)
My opinion to the real threadstarter is that the teams are very well balanced. Altough the mercs biggest weakness is their ONE mistake that might settle the game. Spies have CAN do more mistakes but it is easyer to do a mistake as spy.
goodkebab_00
03-29-2006, 10:41 AM
If you can get your noob partner to the ND to hack while you cover him....or even use him as cannon fodder it can work. But that does not happen often.
weezer0w0
03-29-2006, 11:26 AM
its pretty much impossible for a pro team to lose their merc round vs another team if the other team has a noob on it. this game requires so much teamwork and communication that i just don't see it happening. a fluke, perhaps, but repeatble wins definately not.
that isn't to say the team that has the noob will get shut out completely, they may get an objective or even two. but chances are the pro will wind up alone when its important. and when alone its easy for two mercs to zero in and cut off the spy.
mercs tend to win most because they play defense. like others have said, when considering two teams of equal skill level, it comes down to the mercs making a mistake. (not counting lag or anything of that..)
just something from my personal obvservation.. against good teams where the wins are generally 50/50 mercs typically win the majority. but often when a spy team wins a map the other team will win on their spy round as well. this isn't empyrical data, just something i noticed. i guess it comes down to which maps are balanced in which direction, and generally maps are balanced in the mercs favor.
-g
Spekkio9
03-29-2006, 06:30 PM
just something from my personal obvservation.. against good teams where the wins are generally 50/50 mercs typically win the majority. but often when a spy team wins a map the other team will win on their spy round as well. this isn't empyrical data, just something i noticed.
http://forums.ubi.com/images/smilies/351.gif
Iryxian2
03-29-2006, 06:51 PM
Originally posted by Frelli.:
No, im talking about playing good opponents. As spy you CAN make it alone, I mean make the merc sleep a couple of times and to some obj isn't impossible. But if you are merc, you can't possibly hold 2 sides of a big map alone. Examples are factory, and in orphanage you have to decide if you are going to hold canteen or storage and laundry, if they go to the other the obj is lost. It isn't like this in all maps, for example museum were you can camp in cafe. But you got my point?
Sure a solo spy can get an objective or two, but they can't WIN against competent mercs with a below average partner.
Smartguy123
03-29-2006, 07:22 PM
So dont u think that mercs r overpowered ?
or just lag makes game unbalanced ?
weezer0w0
03-29-2006, 07:42 PM
can't win w/ spekkio. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
on the flip side, whenever spekkio does post his stats, that can be considered empyrical data. http://forums.ubi.com/images/smilies/mockface.gif
So dont u think that mercs r overpowered ?
or just lag makes game unbalanced ?
i don't think mercs are overpowered. spies have abilities that are tailored to bypass merc defenses, both passive and active. test out various equipment sets and you'll soon learn what works for u.
Spekkio9
03-29-2006, 08:13 PM
As Weezer said, it's not a matter of one side being stronger (although it appears at first that mercs surely have the upper hand, that's not necessarily true). It's a matter of the map layout. Some maps are created in a way that lets the mercs exploit some of their biggest advantages. Others are laid out in a way that allows the spies to exploit their advantages.
Iryxian2
03-29-2006, 08:37 PM
Originally posted by Spekkio9:
As Weezer said, it's not a matter of one side being stronger (although it appears at first that mercs surely have the upper hand, that's not necessarily true). It's a matter of the map layout. Some maps are created in a way that lets the mercs exploit some of their biggest advantages. Others are laid out in a way that allows the spies to exploit their advantages. But ofcourse, in the end, it comes down to individual skill.
Nitro_BIA
03-30-2006, 07:41 AM
Originally posted by Iryxian2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Spekkio9:
As Weezer said, it's not a matter of one side being stronger (although it appears at first that mercs surely have the upper hand, that's not necessarily true). It's a matter of the map layout. Some maps are created in a way that lets the mercs exploit some of their biggest advantages. Others are laid out in a way that allows the spies to exploit their advantages. But ofcourse, in the end, it comes down to individual skill. </div></BLOCKQUOTE>
If i may add:
The shadownet(spy) side has abit moe difficult learningcurve then the Argusside(merc).
This is why i think most ppl find this game unbalanced in the beginning.
master_sh4k3
03-31-2006, 02:06 PM
Here is how I see it. If two teams of two people each are EQUALLY matched, the team on merc will win. That is because the merc has much more advantage just because they're, well, merc. Think of it this way, if you and your teammate were cloned and you played on both teams, which one of you would win. Most likely the merc you.
I played one game where we were equally matched, for the four rounds we played, neither of us won the spy round. If you're exceptionally good at spy, you will overpower the merc's "advantages".
Have you ever tried playing w/ two alarm snare/cam/3nadecombo/shootyouintheface super good jumpy neck breakers before? Those are the ones who will CONSISTENTLY win as spy.
seefoo
03-31-2006, 03:46 PM
Originally posted by master_sh4k3:
Have you ever tried playing w/ two alarm snare/cam/3nadecombo/shootyouintheface super good jumpy neck breakers before? Those are the ones who will CONSISTENTLY win as spy.
ya riiiiight. |-|
DucusSumus
03-31-2006, 08:48 PM
Originally posted by seefoo:
ya riiiiight. |-| Yeah I'm gonna have to second that.
(-)