PDA

View Full Version : Why is it never cloudy and calm?



Tontoman666
11-22-2005, 03:05 PM
So how come it never rains or is foggy without there being a gale force wind out there? As far as I know it can rain or be foggy without there being a massive wind... actually lots of the fog I've known there is no wind.

Just every time I get the best attack conditions (cloudy and maybe a little fog) so there's no air and spotting is reduced, it comes with 15m/s wind which makes everything a pain. Have cloudy/foggy calm days not been coded?

Thanks
T.

macker33
11-22-2005, 04:02 PM
You actually dont get fog or wind at the same time,
In real life you only get fog when the winds dead.

panthercules
11-22-2005, 09:34 PM
Originally posted by macker33:
You actually dont get fog or wind at the same time,
In real life you only get fog when the winds dead.

Actually, what the game labels as "fog" may also be thought of as mist or simply "reduced visability" - it could be from actual fog (which would tend to happen at low/no wind speed), but it may also be the result of wind blown spray and other issues at high wind speeds.

I modded my menu text file to change things around so my Nav officer now reports "unlimited/medium/short/very short visibility" (actually the German equivalents), which seems better to me than the standard "fog" references - there was a thread about this a while back where I posted the details if you're interested (I thought I still had a link to it, but can't find it now)

Maj_Solo
11-22-2005, 11:40 PM
That I am still to experience ITG, cloudy and calm. Clear calm and medium fog I think I have experienced but not clear calm and heavy fog, and definitely not cloud calm and heavy fog.

IRL black clouds and calm should only be temporary if you have the center of a low pressure passing you our different systems neutralizing each other. I never seen black clouds and calm at the same time IRL.

I have seen grey or white and calm weather, it is common.

With calm weather I mean 0 - 2 m/s

But not black clouds right above you and 0 m/s.

Fog is water particles in the air. They can get whiped up there by a storm. If it is real stormy for a long time it should get foggier. A great fog creating thing is rain smashing into the sea, especially if there a temperature difference which I guess there always is.

JU88
11-23-2005, 12:45 AM
Ive seen heavy fog in 5m winds.... you know It would be nice if that game had complex fog like in sillent hill 2 (survival horror game) in that you can actually see the fog clouds swirling around, this would model sea evapouration nicly too.

Jose.MaC
11-23-2005, 02:59 PM
If you're unfortunate enought to be attacking a convoy in the middle of the fog when it disapear, you'll notice that the fog doesn't disapear as a homogeneus film, but leaves here and there more dense zones.

macker33
11-23-2005, 06:01 PM
Originally posted by panthercules:
[I modded my menu text file to change things around so my Nav officer now reports "unlimited/medium/short/very short visibility" (actually the German equivalents), which seems better to me than the standard "fog" references - there was a thread about this a while back where I posted the details if you're interested (I thought I still had a link to it, but can't find it now)

I am actually,now only if there was a way to bind a sound to weather(rainy weather has a rain sound right).

This sucks,i have loads of ideas but always run out of time.

I'll take the new messages anyway if the are going pantherdude.

panthercules
11-24-2005, 09:29 AM
I found my old explanation of how it works for changing the German menu text:

Changing weather reports to reference visibility rather than "fog":
modify SilentHunterIII\data\Menu\de_menu.txt file as follows:
replace "nebel" with "Sichtbarkeitsbereich" in line 4128 and use the following revised modifiers:

4100=Unbegrenzter
4101=Mittlerer
4102=Kurzer
4103=Ӟußerst kurzer


My German is a bit rusty from years of non-use, so some of our real German speakers around here may be able to suggest some better wording. To fix the English version, it should work to just make the corresponding English wording changes to the same lines noted above in the SilentHunterIII\data\Menu\en_menu.txt file, so it would be something like:

modify SilentHunterIII\data\Menu\en_menu.txt file as follows:
replace "fog" with "visibility" in line 4128 and use the following revised modifiers:

4100=Unlimited
4101=Medium
4102=Low
4103=Extremely low

but, I have never tested the English version.

Iver1943
11-25-2005, 10:40 AM
Is there a way to modify the weather so there is lower wind speeds and less bad weather???

panthercules
11-25-2005, 02:18 PM
Originally posted by Iver1943:
Is there a way to modify the weather so there is lower wind speeds and less bad weather???

I haven't ever seen any such weather mods (which doesn't mean they don't exist) - mostly I've just seen ways to tweak some .cfg file so that the "storm" threshold goes up, which doesn't change what the weather actually is but does allow you to use your deck gun in higher winds than usual - the downside is that the deck gun use storm trigger level is also the trigger level for when your watch crew will wear their raincoats, so if you set it too high your watch crew will never wear their coats even in really stormy seas.

paulhager
11-25-2005, 09:14 PM
Originally posted by Tontoman666:
So how come it never rains or is foggy without there being a gale force wind out there? As far as I know it can rain or be foggy without there being a massive wind... actually lots of the fog I've known there is no wind.

Just every time I get the best attack conditions (cloudy and maybe a little fog) so there's no air and spotting is reduced, it comes with 15m/s wind which makes everything a pain. Have cloudy/foggy calm days not been coded?

Thanks
T.

I've gotten 6 m/s winds and medium visibility & overcast before. You can still use the deck gun and FLAK...

macker33
11-26-2005, 11:03 AM
Thanks a lot pantherdude,you're one smart cookie.