View Full Version : R6025 Runtime Error: Pure Vital Function Call
Agent00Kevin
05-22-2009, 05:54 AM
I am getting this error occasionally when running a dedicated server. Generally a compiler finds this type of thing but sometimes only TESTING can bring it to life.
Just FYI, I know its actually part of the server launcher app, which I hear Ubi does not even support. (Its a C++ error as well)
In a nutshell, this program (the server launche rapp) is calling for an invalid function. Hopefully this issue is addressed in the patch. It NEVER happens when hosting in-game, and NEVER hapens in the evening. It seems it happens only during the daylight hours, when I have predominantly oversaes players in the server.
TAW_OKay
05-24-2009, 08:02 AM
Originally posted by Agent00Kevin:
It NEVER happens when hosting in-game, and NEVER hapens in the evening. It seems it happens only during the daylight hours, when I have predominantly oversaes players in the server.
Oh my god, yeah. I always get problems with the server launcher in the day time and works fine in the evening after a few tries. The problem I get is launching the damn thing. In the day it never seems to launch.
And this is only with the dedicated launcher. Ingame it works fine. Wierd eh.
Where are you from? Im from the UK, if you live in USA its even more wierd.
TAW is Recruiting! (http://taw.net)
Doderik1966
05-25-2009, 02:10 PM
I am afraid I had the same crash a few times, R6025 - pure virtual function call, but then hosting an online server ingame (so non-dedicated). Could not find much info about it, nor could I relate it to a specific situation or map, etc http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
Agent00Kevin
05-30-2009, 06:57 PM
Originally posted by TAW_OKay:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Agent00Kevin:
It NEVER happens when hosting in-game, and NEVER hapens in the evening. It seems it happens only during the daylight hours, when I have predominantly oversaes players in the server.
Oh my god, yeah. I always get problems with the server launcher in the day time and works fine in the evening after a few tries. The problem I get is launching the damn thing. In the day it never seems to launch.
And this is only with the dedicated launcher. Ingame it works fine. Wierd eh.
Where are you from? Im from the UK, if you live in USA its even more wierd.
TAW is Recruiting! (http://taw.net) </div></BLOCKQUOTE>
I live in the Eastern US, also my operating system was Vista Home Basic, 32 bit. I have since upgraded to Vista Ultimate 32 bit, and havent seen the error that I recall, but I have only had the system for about a week or two.
TAW_OKay
05-31-2009, 06:48 AM
Thats Interesting
Maybe it is the Operating System because I am Vista Home Basic 32bit.
Let me know if you get the error again even with the upgraded OS.
Yet ANOTHER problem with vista. I wish I never left XP behind.
BCA_CatToaster
05-31-2009, 07:21 AM
I have the say problem running the Dedicated under Server 2003 32- and Server 2003 64-Bit-Editions. Itīs not up the OS...
Agent00Kevin
06-23-2009, 12:15 PM
yeah it still happened with the upgrade, but it does not happen now that the server launcher has been updated.
Instead, Ubi repeatedly disconnects us all in game (thanks, but I'd like to finish more than 80% of my matches...how about 100% as with other games?) and now when the server crashes it just goes away, poof.
MChat
06-27-2009, 10:16 AM
I just got this with the 1.03 R2 Server Launcher. The process was still running after I clicked ok to the C++ error message box, but as soon as I tried sending a command to it, the process died. The bad thing is, the Extender didn't know there was a problem until the process actually died. I may have to send a command every so often just to check for this condition... Probably I'll set it up to send net_GetCurrentMapName every 5 mins or so.
Agent00Kevin
06-27-2009, 12:50 PM
Now thats weird, because I havet had it at all since the new server came up. It does *poof* go away sometimes, but I have not seen this error on the new one.
MChat
06-27-2009, 02:44 PM
First and only time I ever saw it. Never saw it with the original SL or the first 1.03 SL.
I'll keep my eye out for it, if it happens again, I'll see what I can do from the Extender side of things...
Agent00Kevin
07-28-2009, 06:48 AM
Hmm i got this error today, for the first time since 1.03 came out. I RDC'd in and saw it sitting there, grinning at me lol.
This used to happen fairly occasionally with the old dedi launcher, but as I said I never had it happen with 1.03 until today.
I haven't seen it yet. it's early though. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
http://support.microsoft.com/kb/125749
that's what happens when you try and get "cute"
Originally posted by MChat:
I just got this with the 1.03 R2 Server Launcher. The process was still running after I clicked ok to the C++ error message box, but as soon as I tried sending a command to it, the process died. The bad thing is, the Extender didn't know there was a problem until the process actually died. I may have to send a command every so often just to check for this condition... Probably I'll set it up to send net_GetCurrentMapName every 5 mins or so.
Yeah, after thinking about it, maybe thats why I don't see it.
I send the net_GetCurrentMapName every 60 secs, to test if it has "froze" and terminate, re-start the Process if I get no response.
Unless I'm sitting right there watching, it'll come and go before I know it.