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View Full Version : Weekly Q&A: September 29



UbiSpectre
09-29-2011, 12:41 AM
Question: "Will there be pvp and if so will there be an option to shoot from cover, wall hugging or whatever it's called?"

- from Tim Beatham

Answer::


At this point in time, Ghost Recon Online is PURE PVP, meaning that we don’t have the classic mob spawn camp & grind feature. :\ To clarify, since I’m detecting a bit of confusion, PVP is a term primarily used for persistent open world MMOs. I am hesitant to say “GRO is not a MMO” since it does share a lot of similar features such as leveling, loot, and skills to name a few--but it doesn’t have a persistent world. Instead, we focus on instance-based team vs. team combat.

Yes, in GRO we have wall hugging (I <3 walls!) with the ability to shoot from cover, but I wouldn't confuse it with the run of the mill cover system you’ve probably played before. We put a lot of effort into making it responsive with no artificial limitations, so anything you can do out of cover you can pretty much do in cover--but better. The movement speeds are just as fast in cover as out, and its actually faster to peak over and duck using cover than it is to crouch, then stand and crouch again--the classic method players use in FPS games.

When you peak over and look down, you actually keep looking down while leaning over the side. When you peak out to the side and keep turning into the wall, your character incrementally steps out allowing to see all the way around to the other side. If you are in cover and you think an enemy is sneaking up behind you, just flick your mouse 180 degrees and fire. You don’t even have to leave cover.

This is where GRO really starts to shine above others. Putting a cover system into a game isn’t trivial and I can’t count the number of games I’ve played with cover systems that I never used in multiplayer because of all the associated limitations. As cool as it might look in single player, often they fail when it comes to improving the multiplayer gaming experience. In Ghost Recon Online, the cover mechanic works and feels so fluid that people find they do not want to play without it. The cover system we’ve developed quickly became a key ingredient that we’ve taken great care to refine that makes GRO play so differently than any other shooter on the market. If I am starting to sound cocky about it, it’s because I am. Yah, it’s that good. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

- Christopher Roby, GRO Senior Game Designer

GhostsFaceKira
09-29-2011, 03:51 AM
I have been waiting for wall hugging in muti-player for sooo long!!!. yay!!!

ecma4
09-29-2011, 09:13 AM
Hi Spectre, thanks for another update! I can't wait to try this cover system, it sounds interesting.

One question though, based on today's Q&A, are you say that there is definitely no co-op mode? Thats how the first line is reading to me, but I want to be clear. thanks!

UbiSpectre
09-29-2011, 07:19 PM
Originally posted by ecma4:
Hi Spectre, thanks for another update! I can't wait to try this cover system, it sounds interesting.

One question though, based on today's Q&A, are you say that there is definitely no co-op mode? Thats how the first line is reading to me, but I want to be clear. thanks!

Hi ecma4! Do you mean by co-op, player vs environment (PVE) where you work together as a team to achieve a mission set in the game? OR working together as a team to face-off with another group of Ghosts? If it's the former, then no... because GRO is built as an online multiplayer. If it's the latter, yes. Co-op works in a way that you coordinate with other players to win a match over other teams consisting of other gamers.

We will however, have different game modes with different missions for you to choose from. The missions involve competition between two teams. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

ecma4
09-29-2011, 09:26 PM
Originally posted by UbiSpectre:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ecma4:
Hi Spectre, thanks for another update! I can't wait to try this cover system, it sounds interesting.

One question though, based on today's Q&A, are you say that there is definitely no co-op mode? Thats how the first line is reading to me, but I want to be clear. thanks!

Hi ecma4! Do you mean by co-op, player vs environment (PVE) where you work together as a team to achieve a mission set in the game? OR working together as a team to face-off with another group of Ghosts? If it's the former, then no... because GRO is built as an online multiplayer. If it's the latter, yes. Co-op works in a way that you coordinate with other players to win a match over other teams consisting of other gamers.

We will however, have different game modes with different missions for you to choose from. The missions involve competition between two teams. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

Thanks for responding Spectre, by co-op I did mean players vs computer (PvE) with mission objectives. Past Ghost Recon games have always refereed to this type of game play as "co-op" mode, sorry for the confusion. This has always been a huge part of online multiplayer in past Ghost Recon games, even today if you load up Ghost Recon Advance Warfighter 2 on PC, half the players are playing this type of game play. Myself, as well as a lot of ghost recon players have been wondering about this, hoping it would be in the game.

Thanks for your reply!

UbiSpectre
09-29-2011, 11:35 PM
Originally posted by ecma4:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by UbiSpectre:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ecma4:
Hi Spectre, thanks for another update! I can't wait to try this cover system, it sounds interesting.

One question though, based on today's Q&A, are you say that there is definitely no co-op mode? Thats how the first line is reading to me, but I want to be clear. thanks!

Hi ecma4! Do you mean by co-op, player vs environment (PVE) where you work together as a team to achieve a mission set in the game? OR working together as a team to face-off with another group of Ghosts? If it's the former, then no... because GRO is built as an online multiplayer. If it's the latter, yes. Co-op works in a way that you coordinate with other players to win a match over other teams consisting of other gamers.

We will however, have different game modes with different missions for you to choose from. The missions involve competition between two teams. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

Thanks for responding Spectre, by co-op I did mean players vs computer (PvE) with mission objectives. Past Ghost Recon games have always refereed to this type of game play as "co-op" mode, sorry for the confusion. This has always been a huge part of online multiplayer in past Ghost Recon games, even today if you load up Ghost Recon Advance Warfighter 2 on PC, half the players are playing this type of game play. Myself, as well as a lot of ghost recon players have been wondering about this, hoping it would be in the game.

Thanks for your reply! </div></BLOCKQUOTE>

Got it. Ghost Recon Online is purely PvP in a sense that all matches require two opposing teams with members that are real people. However, we haven't forgotten the core gameplay and as much as possible, we're sticking with it; but in a way, incorporating the free to play online model.

There will be various missions like, daily, party, etc. They will comprise "quests" that require you to achieve certain things within a match. As rewards, you'll get items you'll want to have for your character.

These are just a few of the features we have that should make you feel you're playing a Ghost Recon game an not just some other wannabe third person shooter.

We can't wait to show these to all of our gamers. I'm sure I'll see you in-game soon. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BreadPrincess
09-30-2011, 04:41 AM
At this point in time

I wouldn't rule out co-op. As an opening sentence this doesn't discount the possibility.

ecma4
09-30-2011, 08:51 AM
Thanks for clarifying Spectre. I'm looking forward to trying it out!

Night0wl22
10-07-2011, 05:56 PM
I am a great fan of the Tom Clancy collections but i want to know can you please oh please tweak the game graphics so people that don't have a $1000 computer can actually play the game. I will buy memberships and things as long as I'm able to play smoothly because the economy is horrible and i cant afford an alien laptop for its price.

krouser19
10-11-2011, 09:34 AM
hey i just got a key but i cant seem to be able to redeem it.
can anyone help?

Ravi5Patel
10-11-2011, 12:37 PM
Originally posted by krouser19:
hey i just got a key but i cant seem to be able to redeem it.
can anyone help?

So, you tried to Redeem it, and it gave an error of some sorts?

TuQuick
10-12-2011, 09:20 AM
Hi,

Does or will GRO have a non respawn game type? eg) SnD in Call Of Duty?

I think it would work well in GRO!!

UbiTrixie
10-12-2011, 04:16 PM
Originally posted by TuQuick:
Hi,

Does or will GRO have a non respawn game type? eg) SnD in Call Of Duty?

I think it would work well in GRO!!
We can't reveal any information on new features, but we can pass your suggestions to the PXM and Dev Team! Cheers!