View Full Version : voices in beginning of "Against All Odds" video
starkbot13
02-14-2010, 07:04 AM
If you notice in the beginning of this video , when they're showing the "valletta" sign, you can hear the voice of Victor Coste speaking. He says this, "Daughters dead in an accident, he heard a name, and he found somewhere to go looking, a city called Valletta." _When I first heard this I thought that this is the very beginning of the game, when Victor is being interrogated, this is how TE knows that he'll be at Kobin's mansion. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
JAHman28
02-14-2010, 08:40 AM
I don't think I've seen this video (hooraay! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif) can you provide link plz?
SplinterCell472
02-14-2010, 08:44 AM
Just go to youtube and type in, "X10 - Splinter Cell Conviction Against All Odds Gameplay." There's also a flashback scene, "X10 - Splinter Cell Conviction Fatherly Flashback." http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
SplinterCell472
02-14-2010, 08:46 AM
Actually I think the first part is the Fatherly Flashback scene, because after the flashback when Sam shoots those guys, if you look closely on the wall to the left you see it says in Project Text, "Protect Your Family."
JAHman28
02-14-2010, 08:48 AM
Awww...
I've seen it. Just didn't recognize the quote at the start about Valletta. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Oh well.
ms-kleaneasy
02-14-2010, 09:03 AM
Link (http://www.youtube.com/watch?v=jtE4eNFwLIk) for those who've not seen it http://forums.ubi.com/images/smilies/25.gif
Yabab_2
02-14-2010, 09:05 AM
That's the tutorial stage. So I'm pretty sure that was the beginning.
godsmack_darius
02-14-2010, 09:49 AM
So uhh...why did Grim shoot sam again?
RaulO4
02-14-2010, 09:57 AM
Originally posted by godsmack_darius:
So uhh...why did Grim shoot sam again? ...Sam was going to launch the emp
because he saw what was reed idea
and he knew it was for the best for the country
godsmack_darius
02-14-2010, 10:12 AM
EMP? for what?
Andre202
02-14-2010, 10:14 AM
Originally posted by godsmack_darius:
So uhh...why did Grim shoot sam again?
Dramatic Effect! She shot Sam because she has to, so Reed is still believing her. But actually I don't know.
Pacer1988
02-14-2010, 11:39 AM
Originally posted by SplinterCell472:
Actually I think the first part is the Fatherly Flashback scene, because after the flashback when Sam shoots those guys, if you look closely on the wall to the left you see it says in Project Text, "Protect Your Family."
the fatherly flashback scene is in the middle of that video, when Grim destroys the lights, the screen goes white..then fatherly flashback comes into, where sam explains the dark and M&E then it returns to the game.
Andre202
02-14-2010, 11:42 AM
Originally posted by Pacer1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SplinterCell472:
Actually I think the first part is the Fatherly Flashback scene, because after the flashback when Sam shoots those guys, if you look closely on the wall to the left you see it says in Project Text, "Protect Your Family."
the fatherly flashback scene is in the middle of that video, when Grim destroys the lights, the screen goes white..then fatherly flashback comes into, where sam explains the dark and M&E then it returns to the game. </div></BLOCKQUOTE>
Hmm I haven't seen this. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
So they cut this in two videos?
Cyrus.H
02-15-2010, 03:00 AM
Originally posted by Pacer1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SplinterCell472:
Actually I think the first part is the Fatherly Flashback scene, because after the flashback when Sam shoots those guys, if you look closely on the wall to the left you see it says in Project Text, "Protect Your Family."
the fatherly flashback scene is in the middle of that video, when Grim destroys the lights, the screen goes white..then fatherly flashback comes into, where sam explains the dark and M&E then it returns to the game. </div></BLOCKQUOTE>
I have to admit that the cut scene with Sam explaining the black and white desaturation to Sarah was a clever and innovative idea, both as a way to logically justify the screen desaturing when Sam goes into the dark and also to serve as a glimpse of his relationship with his daughter while she was an infant. http://forums.ubi.com/images/smilies/clap.gif
Although, I'm not too happy about the scene where the three intruders who break into Sam's home. Why are they there?
I know that their purpose is to introduce the Mark & Execute mechanic, but this is (literally) just hitting too close to home.
The Sam Fisher in the original Splinter Cell had no problem keeping his professional and personal lives separate (well, until Double Agent), but now we're suddenly presented with a scene where Sam kills a man through hand to hand combat and then shoots two other men dead while his daughter is sleeping in another room. My inital reaction was "WTF?" and it still is. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif
Andre202
02-15-2010, 03:08 AM
Originally posted by Cyrus.H:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pacer1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SplinterCell472:
Actually I think the first part is the Fatherly Flashback scene, because after the flashback when Sam shoots those guys, if you look closely on the wall to the left you see it says in Project Text, "Protect Your Family."
the fatherly flashback scene is in the middle of that video, when Grim destroys the lights, the screen goes white..then fatherly flashback comes into, where sam explains the dark and M&E then it returns to the game. </div></BLOCKQUOTE>
I have to admit that the cut scene with Sam explaining the black and white desaturation to Sarah was a clever and innovative idea, both as a way to logically justify the screen desaturing when Sam goes into the dark and also to serve as a glimpse of his relationship with his daughter while she was an infant. http://forums.ubi.com/images/smilies/clap.gif
Although, I'm not too happy about the scene where the three intruders who break into Sam's home. Why are they there?
I know that their purpose is to introduce the Mark & Execute mechanic, but this is (literally) just hitting too close to home.
The Sam Fisher in the original Splinter Cell had no problem keeping his professional and personal lives separate (well, until Double Agent), but now we're suddenly presented with a scene where Sam kills a man through hand to hand combat and then shoots two other men dead while his daughter is sleeping in another room. My inital reaction was "WTF?" and it still is. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif </div></BLOCKQUOTE>
Same here. I think M&E should be introduced with another flashback when you are in front of a group of enemies. And then use a flashback where he is learning the CAR System at the Navy Seal Base in 1995, 1996.
Cyrus.H
02-15-2010, 03:46 AM
Originally posted by Andre202:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cyrus.H:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pacer1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SplinterCell472:
Actually I think the first part is the Fatherly Flashback scene, because after the flashback when Sam shoots those guys, if you look closely on the wall to the left you see it says in Project Text, "Protect Your Family."
the fatherly flashback scene is in the middle of that video, when Grim destroys the lights, the screen goes white..then fatherly flashback comes into, where sam explains the dark and M&E then it returns to the game. </div></BLOCKQUOTE>
I have to admit that the cut scene with Sam explaining the black and white desaturation to Sarah was a clever and innovative idea, both as a way to logically justify the screen desaturing when Sam goes into the dark and also to serve as a glimpse of his relationship with his daughter while she was an infant. http://forums.ubi.com/images/smilies/clap.gif
Although, I'm not too happy about the scene where the three intruders who break into Sam's home. Why are they there?
I know that their purpose is to introduce the Mark & Execute mechanic, but this is (literally) just hitting too close to home.
The Sam Fisher in the original Splinter Cell had no problem keeping his professional and personal lives separate (well, until Double Agent), but now we're suddenly presented with a scene where Sam kills a man through hand to hand combat and then shoots two other men dead while his daughter is sleeping in another room. My inital reaction was "WTF?" and it still is. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif </div></BLOCKQUOTE>
Same here. I think M&E should be introduced with another flashback when you are in front of a group of enemies. And then use a flashback where he is learning the CAR System at the Navy Seal Base in 1995, 1996. </div></BLOCKQUOTE>
Yeah, the Mark & Execute tutorial would work better in a flashback of Sam going through a training course (perhaps while he was still a young Petty Officer) than him killing three intruders in his own home. http://forums.ubi.com/images/smilies/blink.gif
Also, what's with the "Protect your family" projected text on the wall? The only family he had was Sarah and she meaned the world to him, so shouldn't it be "Protect your daughter"?
Andre202
02-15-2010, 03:51 AM
Originally posted by Cyrus.H:
Yeah, the Mark & Execute tutorial would work better in a flashback of Sam going through a training course (perhaps while he was still a young Petty Officer) than him killing three intruders in his own home. http://forums.ubi.com/images/smilies/blink.gif
Also, what's with the "Protect your family" projected text on the wall? The only family he had was Sarah and she meaned the world to him, so shouldn't it be "Protect your daughter"?
Details, Details, Details...
Cyrus.H
02-15-2010, 03:58 AM
Originally posted by Andre202:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cyrus.H:
Yeah, the Mark & Execute tutorial would work better in a flashback of Sam going through a training course (perhaps while he was still a young Petty Officer) than him killing three intruders in his own home. http://forums.ubi.com/images/smilies/blink.gif
Also, what's with the "Protect your family" projected text on the wall? The only family he had was Sarah and she meaned the world to him, so shouldn't it be "Protect your daughter"?
Details, Details, Details... </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/blush.gif
In my defense, the previous Splinter Cell game developers took pride in the intricately accurate details in their work.
Jamsedreng22
02-15-2010, 05:59 AM
Please... Don't kill Sam... And don't let Grim do it. I hope she was shooting someone behind him.
" Ubisoft presents... a Ubisoft Montreal production..."... If it's not the beginning... It's not the end so far.................
JSaint777
02-15-2010, 06:10 AM
Originally posted by Andre202:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cyrus.H:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pacer1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SplinterCell472:
Actually I think the first part is the Fatherly Flashback scene, because after the flashback when Sam shoots those guys, if you look closely on the wall to the left you see it says in Project Text, "Protect Your Family."
the fatherly flashback scene is in the middle of that video, when Grim destroys the lights, the screen goes white..then fatherly flashback comes into, where sam explains the dark and M&E then it returns to the game. </div></BLOCKQUOTE>
I have to admit that the cut scene with Sam explaining the black and white desaturation to Sarah was a clever and innovative idea, both as a way to logically justify the screen desaturing when Sam goes into the dark and also to serve as a glimpse of his relationship with his daughter while she was an infant. http://forums.ubi.com/images/smilies/clap.gif
Although, I'm not too happy about the scene where the three intruders who break into Sam's home. Why are they there?
I know that their purpose is to introduce the Mark & Execute mechanic, but this is (literally) just hitting too close to home.
The Sam Fisher in the original Splinter Cell had no problem keeping his professional and personal lives separate (well, until Double Agent), but now we're suddenly presented with a scene where Sam kills a man through hand to hand combat and then shoots two other men dead while his daughter is sleeping in another room. My inital reaction was "WTF?" and it still is. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif </div></BLOCKQUOTE>
Same here. I think M&E should be introduced with another flashback when you are in front of a group of enemies. And then use a flashback where he is learning the CAR System at the Navy Seal Base in 1995, 1996. </div></BLOCKQUOTE>
Don't you mean 1985, 1986? During CT's bank mission Grim gives Sam the intel his SEAL team gathered in 1989.
On topic, I think the home intrusion works fine. It goes with the whole paternal motivation of the game, and it makes sense that Sam's family would be put in danger.
And with Sarah so young, it's possible the he and Regan are still married at this point, so "Protect Your Family" makes perfect sense.
Andre202
02-15-2010, 06:17 AM
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andre202:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cyrus.H:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pacer1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SplinterCell472:
Actually I think the first part is the Fatherly Flashback scene, because after the flashback when Sam shoots those guys, if you look closely on the wall to the left you see it says in Project Text, "Protect Your Family."
the fatherly flashback scene is in the middle of that video, when Grim destroys the lights, the screen goes white..then fatherly flashback comes into, where sam explains the dark and M&E then it returns to the game. </div></BLOCKQUOTE>
I have to admit that the cut scene with Sam explaining the black and white desaturation to Sarah was a clever and innovative idea, both as a way to logically justify the screen desaturing when Sam goes into the dark and also to serve as a glimpse of his relationship with his daughter while she was an infant. http://forums.ubi.com/images/smilies/clap.gif
Although, I'm not too happy about the scene where the three intruders who break into Sam's home. Why are they there?
I know that their purpose is to introduce the Mark & Execute mechanic, but this is (literally) just hitting too close to home.
The Sam Fisher in the original Splinter Cell had no problem keeping his professional and personal lives separate (well, until Double Agent), but now we're suddenly presented with a scene where Sam kills a man through hand to hand combat and then shoots two other men dead while his daughter is sleeping in another room. My inital reaction was "WTF?" and it still is. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif </div></BLOCKQUOTE>
Same here. I think M&E should be introduced with another flashback when you are in front of a group of enemies. And then use a flashback where he is learning the CAR System at the Navy Seal Base in 1995, 1996. </div></BLOCKQUOTE>
Don't you mean 1985, 1986? During CT's bank mission Grim gives Sam the intel his SEAL team gathered in 1989.
On topic, I think the home intrusion works fine. It goes with the whole paternal motivation of the game, and it makes sense that Sam's family would be put in danger.
And with Sarah so young, it's possible the he and Regan are still married at this point, so "Protect Your Family" makes perfect sense. </div></BLOCKQUOTE>
I thought the CAR System was founded in these years?
oO_ShadowFox_Oo
02-15-2010, 07:08 AM
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andre202:
Same here. I think M&E should be introduced with another flashback when you are in front of a group of enemies. And then use a flashback where he is learning the CAR System at the Navy Seal Base in 1995, 1996.
Don't you mean 1985, 1986? During CT's bank mission Grim gives Sam the intel his SEAL team gathered in 1989.
On topic, I think the home intrusion works fine. It goes with the whole paternal motivation of the game, and it makes sense that Sam's family would be put in danger.
And with Sarah so young, it's possible the he and Regan are still married at this point, so "Protect Your Family" makes perfect sense. </div></BLOCKQUOTE>
Well it would be a little hard for Sam to be using the CAR system in either 1985 or 1995 seeing as it wasn't invented until the mid 00s.
Inconsistencies!!!! EVERYWHERE!!
And it makes sense that the scene is in the early 90s, as Sarah is about 7-8 years old and she was born in 1985
Jazz117Volkov
02-15-2010, 07:40 AM
To fix this problem there would have to be two different set of animations, one for present and one for the past.
That would be a heck of a lot of trouble for a few flashbacks.
I suppose they could give Archer the CAR system and Kestral an older more traditional method--that would make it worth doing.
oO_ShadowFox_Oo
02-15-2010, 08:08 AM
Originally posted by Jazz_117:
To fix this problem there would have to be two different set of animations, one for present and one for the past.
That would be a heck of a lot of trouble for a few flashbacks.
I suppose they could give Archer the CAR system and Kestral an older more traditional method--that would make it worth doing.
That's not the point Jazz. The point is that these inconsistencies are rife throughout the game and saying "Well it would be too much work to change it" isn't a valid defensive argument.
The team should have been aware of these inconsistencies before hand and either worked around them or addressed them directly.
They either don't care or else aren't aware. Either way, it doesn't mark the title with an aura of confidence for this department.
Andre202
02-15-2010, 08:11 AM
Originally posted by oO_ShadowFox_Oo:
Well it would be a little hard for Sam to be using the CAR system in either 1985 or 1995 seeing as it wasn't invented until the mid 00s.
Inconsistencies!!!! EVERYWHERE!!
And it makes sense that the scene is in the early 90s, as Sarah is about 7-8 years old and she was born in 1985
Well I have read somewhere that is was invented 1995. But well false information. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Jazz117Volkov
02-15-2010, 08:11 AM
Originally posted by oO_ShadowFox_Oo:
That's not the point Jazz. The point is that these inconsistencies are rife throughout the game and saying "Well it would be too much work to change it" isn't a valid defensive argument.
The team should have been aware of these inconsistencies before hand and either worked around them or addressed them directly.
They either don't care or else aren't aware. Either way, it doesn't mark the title with an aura of confidence for this department. I think you've gotten the wrong idea.
I'm not defending them, I'm pointing out that if they did go to the extra trouble to make another set of animations there would be more then one use for them. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
oO_ShadowFox_Oo
02-15-2010, 08:45 AM
Originally posted by Andre202:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
Well it would be a little hard for Sam to be using the CAR system in either 1985 or 1995 seeing as it wasn't invented until the mid 00s.
Inconsistencies!!!! EVERYWHERE!!
And it makes sense that the scene is in the early 90s, as Sarah is about 7-8 years old and she was born in 1985
Well I have read somewhere that is was invented 1995. But well false information. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
No, I guess you're correct. It was around in 1995, but still Sam wasn't using it then as Castle had only started to show it to people and we've seen Sam operate in other games without it, so it's only logical to assume that he's learned it between DA and Conviction.
Therefore he shouldn't know it back in the early-mid 90s
Originally posted by Jazz_117:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by oO_ShadowFox_Oo:
That's not the point Jazz. The point is that these inconsistencies are rife throughout the game and saying "Well it would be too much work to change it" isn't a valid defensive argument.
The team should have been aware of these inconsistencies before hand and either worked around them or addressed them directly.
They either don't care or else aren't aware. Either way, it doesn't mark the title with an aura of confidence for this department. I think you've gotten the wrong idea.
I'm not defending them, I'm pointing out that if they did go to the extra trouble to make another set of animations there would be more then one use for them. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
Sorry, I misread. Ya, I suppose that it could be used by Kestrel, or by any other model in the game that's shooting with a pistol.
Jazz117Volkov
02-15-2010, 08:54 AM
Yes and no.
Sam has had several variations of moves and abilities that only show up in some games and not others.
Could he alway switch hands, use a knife, corner grab, half split jump, corner grab, aim around cover.
Conviction being a marginal rewrite of the SC universe we should expect to see some changes. The way Sam uses his gun is just one of these. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
oO_ShadowFox_Oo
02-15-2010, 09:43 AM
Originally posted by Jazz_117:
Yes and no.
Sam has had several variations of moves and abilities that only show up in some games and not others.
Could he alway switch hands, use a knife, corner grab, half split jump, corner grab, aim around cover.
I see your point, but the inclusion of these moves is not story breaking. He may not have needed to use these moves, but they're all easily accomplished by someone of his skill. The switching hands I believe (is understood) to have come about between PT and CT due to more extensive training where he gets to the point that he feels fully confident with both hands i.e. same accuracy with either side of dexterity.
Fair enough you'd think that someone of Sam's abilities should have brought a knife with him on operations prior to CT, but saying that he couldn't use one is a little outlandish, seeing as he's a SEAL.
Conviction being a marginal rewrite of the SC universe we should expect to see some changes. The way Sam uses his gun is just one of these. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
That's the whole point, they're not supposed to be rewriting the SC universe. Conviction is a sequel, not a reboot.
I don't mind the fact that Sam learned how to use the CAR system in the 2 years since we've seen him last (even though it's been established that it wouldn't be the choice system for the engagement style we see him in this game), but I can buy that he could have adopted the style. I can also buy that Archer and Kestrel could also have learned it and actively use it.
But it's just sloppy to insert that same system into a scene from 15 years ago when we clearly know that Sam DIDN'T know how to use the CAR system.
It looks like it's a 2 second scene that we've seen it in. But I'm guessing we'll see more flashbacks and if that's the case then there's no reason why they shouldn't have developed another pose for these sequences.
You can't say that they haven't had enough time to cover all these bases. IMO this team just hasn't been paying enough attention to the series or the franchise and people seem to find this acceptable, which it is not
AGENTxxxxx47
02-15-2010, 11:09 AM
move from cover to cover?
shoot the thugs?
(sigh)
Hypnosos
02-15-2010, 01:17 PM
Originally posted by godsmack_darius:
So uhh...why did Grim shoot sam again?
****ed about that joke about her friend being a boat from Chaos Theory.
DOUBLEACE
02-15-2010, 03:26 PM
Originally posted by Hypnosos:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by godsmack_darius:
So uhh...why did Grim shoot sam again?
****ed about that joke about her friend being a boat from Chaos Theory. </div></BLOCKQUOTE>
Chao Theory: Turning Covert Ops agents into comedians since 2005 http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif
Cyrus.H
02-15-2010, 03:32 PM
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andre202:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cyrus.H:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pacer1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SplinterCell472:
Actually I think the first part is the Fatherly Flashback scene, because after the flashback when Sam shoots those guys, if you look closely on the wall to the left you see it says in Project Text, "Protect Your Family."
the fatherly flashback scene is in the middle of that video, when Grim destroys the lights, the screen goes white..then fatherly flashback comes into, where sam explains the dark and M&E then it returns to the game. </div></BLOCKQUOTE>
I have to admit that the cut scene with Sam explaining the black and white desaturation to Sarah was a clever and innovative idea, both as a way to logically justify the screen desaturing when Sam goes into the dark and also to serve as a glimpse of his relationship with his daughter while she was an infant. http://forums.ubi.com/images/smilies/clap.gif
Although, I'm not too happy about the scene where the three intruders who break into Sam's home. Why are they there?
I know that their purpose is to introduce the Mark & Execute mechanic, but this is (literally) just hitting too close to home.
The Sam Fisher in the original Splinter Cell had no problem keeping his professional and personal lives separate (well, until Double Agent), but now we're suddenly presented with a scene where Sam kills a man through hand to hand combat and then shoots two other men dead while his daughter is sleeping in another room. My inital reaction was "WTF?" and it still is. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif </div></BLOCKQUOTE>
Same here. I think M&E should be introduced with another flashback when you are in front of a group of enemies. And then use a flashback where he is learning the CAR System at the Navy Seal Base in 1995, 1996. </div></BLOCKQUOTE>
Don't you mean 1985, 1986? During CT's bank mission Grim gives Sam the intel his SEAL team gathered in 1989.
On topic, I think the home intrusion works fine. It goes with the whole paternal motivation of the game, and it makes sense that Sam's family would be put in danger.
And with Sarah so young, it's possible the he and Regan are still married at this point, so "Protect Your Family" makes perfect sense. </div></BLOCKQUOTE>
That's my point, Regan died in 1989 when Sarah was four years old.
Originally posted by Jazz_117:
Yes and no.
Sam has had several variations of moves and abilities that only show up in some games and not others.
Could he alway switch hands, use a knife, corner grab, half split jump, corner grab, aim around cover.
Conviction being a marginal rewrite of the SC universe we should expect to see some changes. The way Sam uses his gun is just one of these. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
You said corner grab twice.
Sam learned trained to become ambidextrous in between games. What I don't like about ConViction is flashbacks in it claim that Sam knew the Center Axis Relock way before he ever became a splinter cell, which is both implausible and technically impossible (unless Sam is secretly Paul Castle).
Also, who are the three men who invade Fisher's home?
starkbot13
02-21-2010, 09:07 AM
I was thinking that the three men who break into Sam's house, were people that he worked with/against in the seals. Or perhaps they could just be some random robbers .
gamertam
02-22-2010, 01:29 AM
Wait!! ,hold up. Back up two seconds please. (a possible spoiler alert prediction) http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif Beware. I just saw a video where the woman shot him. First of all, "Is he dead?" http://forums.ubi.com/images/smilies/blink.gif or something?. Then only to find out later that he's already dead and we just replay the story like that one movie The Sixth Sense. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif Tell me that i'm wrong. Someone proves me wrong. And second i can be dead wrong about all this.
Cyrus.H
02-22-2010, 01:47 AM
Originally posted by starkbot13:
I was thinking that the three men who break into Sam's house, were people that he worked with/against in the seals. Or perhaps they could just be some random robbers .
I think that there were too many of them to just be random robbers and considering that Sarah screams immediately after Sam kills all of them, I have the feeling that they targeted his house for some reason.
But that point is irrelevant. What I would like to know is, how come Sam is at home instead of serving in the Gulf War? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
Originally posted by gamertam:
Wait!! ,hold up. Back up two seconds please. (a possible spoiler alert prediction) http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif Beware. I just saw a video where the woman shot him. First of all, "Is he dead?" http://forums.ubi.com/images/smilies/blink.gif or something?. Then only to find out later that he's already dead and we just replay the story like that one movie The Sixth Sense. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif Tell me that i'm wrong. Someone proves me wrong. And second i can be dead wrong about all this.
I don't think that Sam is already dead and that the entire ConViction plot was just a product of his dying mind, but I wouldn't put it past the development team to pull a stunt like that either. http://forums.ubi.com/images/smilies/shady.gif