PDA

View Full Version : Can you lean?



Dusty_R0ads
01-02-2005, 05:56 PM
Couldn't tell from watching the e3 demo. The guy looked more like a quaterback running around behind the line of scrimmage. I never saw him try to look around a corner. So, does anyone know? Can you lean around corners to shoot?

Dusty_R0ads
01-02-2005, 05:56 PM
Couldn't tell from watching the e3 demo. The guy looked more like a quaterback running around behind the line of scrimmage. I never saw him try to look around a corner. So, does anyone know? Can you lean around corners to shoot?

jUsTiNcReDiBLe0
01-02-2005, 06:05 PM
No leaning. And no going prone as well.

Bia_Fan
01-02-2005, 06:10 PM
There is no leaning or prone in BIA, which I think isnt good. Im not one to knock the game, but in this case I am very disappointed. Leaning for example, is something Im sure they did in real life to asess battlefields, but we are told that you may just use lean to be a sniper. Fair enough, but they could have jsut made it so yuo can lean but not fire http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif. We are also told they didnt add it because of Situational Awareness view. This is nice, however Im not a fan of SAV, showing the german soldiers isnt very realistic, to me its kind of cheating http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif They said they added SAV because soldiers studied maps etc of Normandy, Im sure those maps didnt have the exact positions of the germans at every second in time http://forums.ubi.com/images/smilies/blink.gif.

As for prone, well Im sure it wont effect the game to much but I dont know why they didnt add it. Proning is something soldiers did, thats why they trained to do it (underneath barbed wire etc). Im sure the developers just got rid of any situations where you needed to prone by making them high enoug to crouch in, which is all well and good, but it could have been better.

Enough of my whinging now, the game still kicks every other games ****, however I just think leaning and proning, two basic things which even games like COD have should have been included http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Dusty_R0ads
01-02-2005, 06:10 PM
Thanks. Doesn't seem right though.

QuadForce
01-02-2005, 06:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bia_Fan:
There is no leaning or prone in BIA, which I think isnt good. Im not one to knock the game, but in this case I am very disappointed. Leaning for example, is something Im sure they did in real life to asess battlefields, but we are told that you may just use lean to be a sniper. Fair enough, but they could have jsut made it so yuo can lean but not fire http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif <HR></BLOCKQUOTE>

No need to have lean if the gameplay doesn't require it right?


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>We are also told they didnt add it because of Situational Awareness view. This is nice, however Im not a fan of SAV, showing the german soldiers isnt very realistic, to me its kind of cheating http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif They said they added SAV because soldiers studied maps etc of Normandy, Im sure those maps didnt have the exact positions of the germans at every second in time http://forums.ubi.com/images/smilies/blink.gif. <HR></BLOCKQUOTE>

The only germans you will be able to see using SAV will be the ones you've already spotted. What would stop a soldier from looking at a picture of the battlefield once he spotted enemies to determine how he would flank? I don't see anyway that could be considered cheating myself.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>As for prone, well Im sure it wont effect the game to much but I dont know why they didnt add it. Proning is something soldiers did, thats why they trained to do it (underneath barbed wire etc). Im sure the developers just got rid of any situations where you needed to prone by making them high enoug to crouch in, which is all well and good, but it could have been better. <HR></BLOCKQUOTE>

Same as before, Maybe the gameplay wouldn't work the way the devs wanted it to if players could prone.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Enough of my whinging now, the game still kicks every other games ****, however I just think leaning and proning, two basic things which even games like COD have should have been included http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif <HR></BLOCKQUOTE>

I guess in the end it's up to the devs to make the decision on what to add, and what not to add. I guess that's why so many games are made, so many different opinions on what a good game should have http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

savage_rabbit
01-02-2005, 07:18 PM
They probably removed them because of the codevelopment for the console. How many console games do YOU know of that have prone and leaning? That's what I thought.

jUsTiNcReDiBLe0
01-02-2005, 07:24 PM
Alot of console games have prone and leaning! Lol

Bia_Fan
01-02-2005, 07:34 PM
Like I said, Im still very happy with the game, we may lose out in certain areas (prone etc) and gain in others (better AI). Its just they have said they want you to feel like your really their, giving you the basic ability to prone, like many war games have done before (even **** ones) would partly achieve this. Remember this is meant to be an experience, getting down and dirty proning etc should IMO be an essential ingredient in creating a WW2 experience. Just my opinion http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> The only germans you will be able to see using SAV will be the ones you've already spotted <HR></BLOCKQUOTE>

Thanks for that, wasnt quite to sure http://forums.ubi.com/images/smilies/25.gif

KU_
01-02-2005, 08:14 PM
Personally, why lean in a RTS?

boardershrapnel
01-02-2005, 10:30 PM
"most realistic shooter ever!" and no going prone don't go well together. The devs talk about how they wanted to get it right, well in this case they did not.

Bia_Fan
01-03-2005, 01:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> "most realistic shooter ever!" and no going prone don't go well together. The devs talk about how they wanted to get it right, well in this case they did not. <HR></BLOCKQUOTE>

I agree with you to an extent, however I believe they will still have created the most realistic shooter ever. Its just not 'perfect' like it could have been, Im sure there are 1000 things that are needed to make it perfect as well and many things would just not have been able to be included, but simple things such as leaning etc should have been put into the game

QuadForce
01-03-2005, 04:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by boardershrapnel:
"most realistic shooter ever!" and no going prone don't go well together. The devs talk about how they wanted to get it right, well in this case they did not. <HR></BLOCKQUOTE>

You've played the game? You know what's best for the game? Why dont you wait until you've played the game before you start whining about the game? I dont see why it's so hard to understand.

BIA isn't like other games. They were serious when they said this game was about fire and maneuver tactics. The devs have spent years making this game, they know what is best to leave in and what not to. If i had to guess, i would say proning slowed the gameplay down to much and didn't promote the type of play they wanted for their game

Schoffy
01-03-2005, 06:44 PM
first off, i do agree leaning is key as well as prone... but hey, look at all the fixes they did with the gameplay in COD

^^^they may add leaning/proning in a patch.. but who knows.^^^

dogstar23
01-03-2005, 07:17 PM
If you can't lean, how do you shoot around corners? In the E3 video it looked like in order to shoot around a corner you have to jump in to the open fully exposed to get a shot off. A critical part of fire and maneuver is going from cover to cover. Without the ability to go prone or lean, however, the utilization of cover, one would think, would be greatly decreased. I should be able to dive behind a wall and crawl out of harms way when a Tiger tank appears, but now I guess I'll just have to crouch with my head still partially exposed above the wall and hope its a bad shot. For now, I'll give the benefit of the doubt to the developers, as they seem to be insisting that prone and leaning would not add anything because of the way they designed the gameplay. We shall see though.

Cpt.Stukan
01-12-2005, 11:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bia_Fan:
There is no leaning or prone in BIA, which I think isnt good. Im not one to knock the game, but in this case I am very disappointed. Leaning for example, is something Im sure they did in real life to asess battlefields, but we are told that you may just use lean to be a sniper. Fair enough, but they could have jsut made it so yuo can lean but not fire http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif. We are also told they didnt add it because of Situational Awareness view. This is nice, however Im not a fan of SAV, showing the german soldiers isnt very realistic, to me its kind of cheating http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif They said they added SAV because soldiers studied maps etc of Normandy, Im sure those maps didnt have the exact positions of the germans at every second in time http://forums.ubi.com/images/smilies/blink.gif.

As for prone, well Im sure it wont effect the game to much but I dont know why they didnt add it. Proning is something soldiers did, thats why they trained to do it (underneath barbed wire etc). Im sure the developers just got rid of any situations where you needed to prone by making them high enoug to crouch in, which is all well and good, but it could have been better.

Enough of my whinging now, the game still kicks every other games ****, however I just think leaning and proning, two basic things which even games like COD have should have been included http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif <HR></BLOCKQUOTE>They only show the germans you already have seen.

Soulja183
01-12-2005, 01:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by savage_rabbit:
They probably removed them because of the codevelopment for the console. How many console games do YOU know of that have prone and leaning? That's what I thought. <HR></BLOCKQUOTE>

Some of the dumbest games I've played have had lean and prone. So have some of the best. What was it, Syphon Filter or something like that that you could lean around corners and shoot, stand flat against a wall and stuff. Then Manhunter was dumb as hell but you could peak corners to asses the area.


The main reason I would expect these things to be taken out would be the multiplayer community. This is supposed to be an ultra-realistic game, and unfortunately for the game the MP community has a long tradition of using prone and lean buttons to clip and glitch to gain an advantage over each other. I don't know about you guys, but I've never watched a war video where guys are bunny hopping, jumping to prone, or quickfiring around walls and corners.

If it takes the 'ultra leetness' out of some of the wanna be bad boys of MP gaming, then I'm all for it. Use real skill and strategy rather than exploiting the game controls and mechanics. Friggin nubs..lol.

Soulja183
01-12-2005, 01:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by boardershrapnel:
"most realistic shooter ever!" and no going prone don't go well together. The devs talk about how they wanted to get it right, well in this case they did not. <HR></BLOCKQUOTE>

Just to clarify, how realistic is it to go prone during battle? I believe the motto of the foot soldier is to either 'dig in' or 'advance at all costs' depending on whether you are attacking or defending ground.

In the first case, it's pretty **** hard to fire from a prone position when you are dug into a fox-hole.

In the second case, advance at all costs doesn't involve you laying behind a wall ***** footing around. Especially with concentrated artillery and an enemy that is using fire and move tactics against you.

This isn't CoD or MoH like people have been pointing out all over these forums. This is a new game that you haven't played before. Prone and lean is a thing of the past in a game like this. Maybe I'll be wrong and it will be proven that lean or even prone are needed to properly simulate battle, but as of right now, with what we know about the game, I think it sounds better that these options are left OUT rather than being included.

pfcred
01-23-2005, 06:22 PM
i think that leaning should be there but not if ure going to shoot just to assess the situation. and going prone isnt a good idea u dont see many people going prone in a middle of a fire fight

LionbI4
02-02-2005, 03:38 AM
Question: What is the best way to avoid damage from Fragmentation Grenade, if you are on open area?

248th_Snake
02-02-2005, 04:00 AM
Lion, I think that would be to run away http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

greenlionhaert
02-02-2005, 08:04 AM
Yes, because if you prone they will open fire on your spot so will lose not only your men because of the grenade but also because of the enemyfire

LionbI4
02-03-2005, 03:25 AM
1. If you are under fire, you will be dead very quickly if you standing.
2. If you are standing while live fragmentation nade fell nearby - you are dead.
3. You can't run out from grenade on open area because of range of fragmentation grenade (15-20 meters - http://www.inetres.com/gp/military/infantry/grenade/use.html)

What is the solution to survive? Maybe.... Go Prone? Ah yes, you can't go prone because it is only a game.. and developers thinks you don't need to go prone. Okey, let's die in such situations. And in many other situations. Because of limitations of the game.

Axel40
02-03-2005, 07:48 AM
No prone in a realistic shooter???

Hmm, starting to have doubts about this one.

I just see them saying how great it's gonna be and how many "realistic" moments the game will have and then they throw in no capture the flag or variants of other tactical multiplayer gameplay ideas (keep DM, thats pure arcade and fer consoles anyways) and now no prone.

Unbelieveable, its going to be an arcade shooter designed for x-box and PS and ported to PC as an after thought, I guarantee it.

I WAS REALLY LOOKING FORWARD TO IT, I GUESS I'LL STILL BUY BUT I WILL WAIT FOR REVIEWS.

Just worried about how much else they will leave out not trying to offend anyone.


Axel

Ron_1973
02-03-2005, 08:17 AM
I am with you guys on the no prone/lean options not beign available. I don't think a person has to play a game to know what they do and don't like about a control system. Personally I would rather have a lean with out shooting then a God like view that lets me see things you should nto be able to see unless you can see through walls (but simply a person can choose not to use the SAV). I would rather have lean and Play with my mind then already have ESP and know where everyone is at any given time. These are things that a game should know if they like or not without even having to try it...

I had the game on pre-order but canceled... I am going to wait on real reviews from this point on... All previews are always 100% bogus... They always have nothing but great things to say about any game coming out (rarely will you ever see something slightly and i do mean slightly negative said) and then after the game has come out you get real people opinions (unbiased and bias alike) and real reviews that are not just trying to get a free preview copy or being told what they can and cannot say due to an NDA.

jd-scrubs
02-03-2005, 09:37 AM
1. If you are under fire, you will be dead very quickly if you standing.

That is what crouch is for, for cover.

2. If you are standing while live fragmentation nade fell nearby - you are dead.

If you were prone when a frag nade goes off near you it will still do damage, just to a different part of your anatomy lol.

3. You can't run out from grenade on open area because of range of fragmentation grenade (15-20 meters - http://www.inetres.com/gp/military/infantry/grenade/use.html)

Once again, how will going prone solve this? it wont, you will still get hurt, and if its that open area you wont be able to go prone behind much anyway.

What is the solution to survive? Maybe.... Go Prone? Ah yes, you can't go prone because it is only a game.. and developers thinks you don't need to go prone. Okey, let's die in such situations. And in many other situations. Because of limitations of the game.

It is not a 'game limitation' Devs have said that they have implemented prone in the game before and found it wasnt neccessary at all though out the game, same applies to MP, Devs dont want you to go prone and camp in MP as it would steer away from the style of MP THEY want. As MP is recreating past battles/objectives of the soldiers in an online enviroment. and prone is not neccessary in them missions.

EDIT: aswell LionbI4, the Developers do not THINK we wont need prone they KNOW we wont need prone, they made the game, they designed it, they made the maps, the A.I. so on and so fourth they know what you will and will not need in the game, they have spent years creating the game, trust them.

RMC.SBS
02-03-2005, 10:20 AM
I thought this Prone issue was dead and buried? http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

Colin_Campbell
02-03-2005, 10:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LionbI4:
1. If you are under fire, you will be dead very quickly if you standing.
2. If you are standing while live fragmentation nade fell nearby - you are dead.
3. You can't run out from grenade on open area because of range of fragmentation grenade (15-20 meters - http://www.inetres.com/gp/military/infantry/grenade/use.html)
<HR></BLOCKQUOTE>

1. You are right! You will be dead very quickly if you are standing! So run out of the way. The idea of Brothers in Arms is fire and move, not fire and get on your ***. Sorry, this isn't like Call of Duty of Medal of Honor, the same gameplay logic simply doesn't apply.

2. The idea is to get out of the way of the nade, not stick around to see it blow up and get fragmentation pieces stuck in you. I fail to see how going prone helps in this situation.

3. Again, I fail to see how going prone helps in this situation. If you're going to get hit standing, you're going to get hit prone.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
What is the solution to survive? Maybe.... Go Prone? Ah yes, you can't go prone because it is only a game.. and developers thinks you don't need to go prone. Okey, let's die in such situations. And in many other situations. Because of limitations of the game. <HR></BLOCKQUOTE>

Excuse me, but who are you to question gameplay decisions when you haven't even played the game yourself? Gearbox has been working on this game for over 3 years buddy, they don't think you won't need to go prone, they KNOW you won't need to go prone. It simply doesn't fit in with the game's mechanics. You're supposed to be a squad leader, and squad leaders don't hit the floor at the first sign of trouble. Lead your men well, and you will succeed, but I promise you if you need prone or leaning in a tactical shooter THAT MUCH you will fail miserably at this game. Miserably. You decide to call it a limitation: why? You have never played this game, yet you're already deciding to call the lack of prone a limitation? You have not played the game, therefore you cannot make the assumption that prone will be a limitation without having experienced the gameplay.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Unbelieveable, its going to be an arcade shooter designed for x-box and PS and ported to PC as an after thought, I guarantee it. <HR></BLOCKQUOTE>

Firstly, I have no idea what you're talking about. The Xbox and PC versions were developed in conjunction with each other. There was no porting going on. If one version is going to feel a little left out, it will be the PS2 version, its being ported to the PS2 by Ubisoft Shanghai, all the way around the world. Secondly, this only proves that most of the people on your side of this argument aren't willing to put in the time to properly research the major points of your argument. Rather weak, if you ask me. If you're going to base your argument around a certain point, you better be sure you have solid backing on it.

This prone and leaning argument is properly the most useless and overrated thing surrounding this game. People who are expecting to be missing prone and leaning from Brothers in Arms, this isn't another arcade shooter where you're restricted to a corridor.

RMC.SBS
02-03-2005, 10:41 AM
Well said Colin,I'm sick of hearing about "No Prone,Boo hoo!" http://forums.ubi.com/images/smilies/cry.gif
BIA is'nt like any other FPS/Tactical game,its a Brain game,youve got to use it.
I think people are to used to playing COD,Bf1942 to know any different,they are just expecting BIA to be like those,If you are then be dissapointed.
I myself cannot wait for it to arrive.

LionbI4
02-03-2005, 10:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jd-scrubs:
That is what crouch is for, for cover.
<HR></BLOCKQUOTE>
Are you seriuos ? Compare your cover from crouch position with prone position.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
If you were prone when a frag nade goes off near you it will still do damage, just to a different part of your anatomy lol.
<HR></BLOCKQUOTE>
If I was prone when a frag nade land near by, I will run for two seconds into direction from this nade and then I will go prone.
If I was walking, when a frag nade land near by, I run from nade and go prone.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Once again, how will going prone solve this? it wont, you will still get hurt, and if its that open area you wont be able to go prone behind much anyway.
<HR></BLOCKQUOTE>
The way how fragmentation nade is working allows to avoid much more fragments, if you are proning. And I think you know it.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
It is not a 'game limitation' Devs have said that they have implemented prone in the game before and found it wasnt neccessary at all though out the game, same applies to MP, Devs dont want you to go prone and camp in MP as it would steer away from the style of MP THEY want. As MP is recreating past battles/objectives of the soldiers in an online enviroment. and prone is not neccessary in them missions.

EDIT: aswell LionbI4, the Developers do not _THINK_ we wont need prone they _KNOW_ we wont need prone, they made the game, they designed it, they made the maps, the A.I. so on and so fourth they know what you will and will not need in the game, they have spent years creating the game, trust them. <HR></BLOCKQUOTE>

I hope, they designed very good maps, good gameplay, and I will never be dissapointed about proning.
I wanted to write this post to notice a lot of possibilities in game with proning.
Except escaping from a nade I see deployment of MG, covering behind small obstacles, hiding in grass, stealthing, etc...

jd-scrubs
02-03-2005, 11:06 AM
Proning has been discussed in every nook and cranny on these forums, every problem has been talked about, and i think it comes down to the fact of we havent played the game (most of us) so we dont know jack, all we can do is take the devs word for it at this time.


If prone is needed i'll be the first to complain late feb early march http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

J/K http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif