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View Full Version : Issues, improvements.



TinManTex
08-18-2011, 02:47 PM
There's an issue where it seems I can pick up a tiny bit of something but it doesn't render it, it's below a certain threshold.
Pick a bit more than that and it shows a ball of whatever element correctly.

This leads to much frustration where I try to pick up something of a different element, because it looks like I currently don't have anything held, yet can't.

If I could see that I had (a little bit of) something held, then I'd drop it then continue, instead of having the frustrating failure step.

Oddly earth seems fine in letting me pick up something else, water and lava act like normal - preventing pick up of other element.

These amounts seem so small they don't achieve a thing apon dropping, water and earth shows nothing, but does the drop sound, lava does drop show a tiny change of rock.

Issue seems to effect both mouse and controller.

On to previously mentioned with some suggestions:
Switching off mouse scroll in settings does not work for me.
Though I'd actually think a better option would be adjustable control over how far the mouse moves before it scrolls, could go from none (keys only) to full camera locked to mouse?
Edit: After testing it a bit unchecking the mouse scroll does widen the scroll range, making it more tollerable.

Camera recentering, I'd like the option to turn this off, it is annoying and never helpful.

Cancel and Secondary Action seem to be swapped in the keyboard control settings.

Please allow rebinding of powers hot keys (1-4).

Please allow commands to be set for mice with more than 3 buttons, I have a 5 button mouse, I use the buttons a lot in games that let me.

Please allow skipping of cut scenes.

Pop ups - stuff that I already know that keeps repeating and requires either a action to remove to even continue playing the game, or lets me play the game but requires an action to remove.
If there's stuff you still want to make sure the player can see, put it in the pause menu.

The plantlife coverage could have been handled better, interupting the game with a action blocking message is annoying, a better way would have been just to have an audio cue and maybe flash the coverage meter or some other visual cue.

Patrick957
08-18-2011, 02:57 PM
ALl great points.

The 30 FPS cap and lack of Antialiasing are very off-putting as well.

I'd be willing to bet 1/2 my steam library that we won't see a patch for these issues though. Seems like "good enough" is the name of the game with console to PC ports these days. Get it working to a minimal standard and out the door with it.