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Huck2003
02-22-2006, 11:38 AM
Will there ever be another TRUE TACTICAL FPS game coming from Red Storm? Seems like as soon as Ubi booted yall from R6 their games have been more geared for consolers rather than the hardcore PC players. I am so disappointed in Ubi and just about all game publishers and developers for destroying the "TACTICAL SHOOTER" game market by replacing them with RUN N GUN FPS's. I truly enjoy games where I know if I die in game that I have to WAIT till the round is finished to be able to get back in...tell me that doesn't make you want to play better! Seems like every game is conforming to the "all-mighty-dollar" and developing games just people with consoles. Why can’t there be 2 separate worlds like there used to be? Why do they have to mesh them both together like they are doing now? Can’t there just be a TACTICAL SHOOTER GENRE??? I mean does everything have to conform to the masses ALL THE TIME?? There will always be people who like both styles of games, therefore why develop everything to be as one????? Can't developers & publishers see they will lose a dedicated core group of followers/gamers by dumbing down their products for the sake of sales? I have been played Raven Shield since release and still play every SINGLE day now. My nephew and his friends saw me playing one time and they all purchased all the series for their X-Box's...they played for bout 3 months and got bored wit it and sold them back for credit in the store. PC gamers are more dedicated to their games of choice in my opinion. Therefore they don’t make the developers and publishers the kind of duckets they want by all the "kids" wasting money on "poorly-rushed-out-the-door-games-just-to-line-pockets-with-green" kind of games...IMO. I don’t know where to turn for my entertainment anymore with the way it looks for the future of TACTICAL SHOOTER PC games. Please some one out their...make another one...that is good.

kolijoco
02-23-2006, 10:34 AM
abandoning the hardcore tactical shooter line in favor of run-n-gun was probably a conscious business decision (and not just at ubi).

the thing is the learning curves for "hc tactical" games (like simulators) is pretty steep, narrowing the market segment (just think about it, most hc r6/rs players started right when it began, people who tried playing on-line "later" did not stick around for long, they always got their 'hinds kicked, and stated playing counterstrike instead... yeah i still think of them as rs dropouts - no offense though :-).

producing high quality games for narrow market segments is just not the thing. (you have to understand, programmers have to eat and feed families too... its not a luxurious lifestyle, trust me on that.) if you want to develop games for a living, sooner or later you have to think "business" (or team up with someone to do it for you).

the potential profit you can make with a tactical simulation is nowhere near what is to gain by producing "simpler" games on the "fast track". especially since market ready engines - which save developers tons in time (and money) are geared toward action, and not simulation (and providing trivial portability to console platforms - which is where the real money in games lies... and console players are mostly not into simulation).

as you see pulling out of the hc tactical market is a logical decision which is entirly justified from the point of view of the companies in question. consider this. there's a load of players who bought, played and where happy with the "new r6" games. we (the hc rs players and whiners) are the minority, wether we like it or not. (note that we are also growing older and thus out of the "market". i really don't know many rs players under 18. we are a market noone wishes to target.)

what's to do? see some of my other posts :-) seriously... i firmly believe that if we want to have our own hardcore tactical shooter to play on-line, we better start dirtying our hands in code (and drink lots of coffee). there are enough open-source resources on the net to facilitate the fairly rapid development of a fan-designed game.

maybe the success of an open-source project would generate interest and inspiration on "the other side". (it's been done before: consider counterstrike going commercial!)

so either keep praying and hoping... or... participate.

Huck2003
02-23-2006, 11:25 AM
Good reply! Well I for one am ALL IN on starting the "movement" I have been designning for 15 years. I am by NO MEANS a 3D, C or any other language for that matter programmer. I can do action scripting 2.0, HTML and PHP. I do however have a STRONG since of design for GUI's though. And I am an extreme PERFECTIONIST when it comes to REALISM. I study the art of war and unthrawl myself into military tactics...so in other words I am not a PROFESSIONAL at game making but I can defeinately help get the ball rolling.

Here are some sites I have done in the past that kinda showcases how I may be able to help out a new game/company. I also own, operate and manage my own business.

http://www.lasershot.military.com
http://www.lasershot.lawenforcement.com
http://www.7thhat.com/nuke/modules.php?name=Portfolio
http://www.battlegamer.com

Me and another business partner have been discussing this idea for about 2 years now. He is in sales and business management. I know about 3 people that know Maya, 3D Max, C and other forms of programming languages that could help in "building" a foundation. I already own lots of web space to show case the "new game/company". Really all ANYONE lacks in starting such a venture is capital >cashola, green, the almighty dolla, dough<...this stuff. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

kolijoco
02-23-2006, 11:49 AM
thats one... (i sent a pm with the details)
we could use mappers:
- for maps inspired by our favorites
(killhouse, city street, sib1, bunkers)
and modellers:
- on good skeleton to animate
- player models to fit on them
- weapon models
- misc stuff to populate maps with
coders always welcome (since they're hard to find)
anyone else?

kolijoco
02-23-2006, 12:08 PM
agiain all interested can contact me at

kj212@hszk.bme.hu

(huck, check my private messages!)

Prayin_Mantis
02-24-2006, 05:45 AM
Hey Kolijoco,

I am the partner Huck refers to in earlier post. I wanted to show my face and to let you know I couldnt be happier with what you and your team are trying to do. I by no means am a coder either BUT I am a manager/sales...you say wth do we need with one of those. Well I'll tell ya. In order for anything to be successful not only do you need to have a well designed product but you need to make sure the whole process of designing that product stays on track and that the public is kept thoroughly updated...as you can see by UBI's poor support it does nothing but piss off the people when they want info and all they get is silence. I specialize in , you could say, Website management and personal relations. I can also find us sponsors! WIth Huck designing the logos, website, any graphical aspect of the game, outside of the hard code, I can assure you it will rival ANY game ever made. We have the money and want to get it going and make this look professional. Please include me in on all the messages and lets get together on Teamspeak or Vent, which ever one you use, soon! Just an FYI we have a domain name www.battlegamer.com (http://www.battlegamer.com) becoming available soon that we could use.....just a thought. I am also willing to learn Map making. I have an incredible sense in what needs to go into making linear and non linear matching type maps. I can also set up a Teamspeak on our server for us to have meetings, chit chat ect...Another aspect of this whole project that I dont see mentioned anywhere is ANTICHEAT! I can be of help there as well as I have connections with some of the biggest anticheat advocates and coders. You wanna do this thing lets do it BETTER than anyone else has done.

Thanks


www.battlegamer.com (http://www.battlegamer.com) "soon to be" www.aestclan.com (http://www.aestclan.com)
www.tacticalgamersleague.com (http://www.tacticalgamersleague.com) "a community like no other"