akrav
05-27-2006, 11:07 AM
this is all code, you can practicly figure out what it means by reading the base and per level thingies.
factions: (I didnt include necromancy, cause the stats are explicitly defined ingame)
<Warlock>
<ElementalChainBonusPerInvocationTrained>0.05</ElementalChainBonusPerInvocationTrained>
<ElementalChainBonusPerAltarOfChaos>0.1</ElementalChainBonusPerAltarOfChaos>
<ShakeGroundDamage>10</ShakeGroundDamage>
<ShakeGroundDamagePerPower>5</ShakeGroundDamagePerPower>
<ShakeGroundATBReduce>0.1</ShakeGroundATBReduce>
</Warlock>
<Wizard>
<UnsummonPotionBase>0.25</UnsummonPotionBase>
<UnsummonPotionPerLevel>0.03</UnsummonPotionPerLevel>
</Wizard>
<Ranger>
<SunFireDamagePerHeroLevel>10</SunFireDamagePerHeroLevel>
<SoilBurnDamagePerHeroLevel>3</SoilBurnDamagePerHeroLevel>
</Ranger>
<DemonLord>
<Gating>
<PortionOfSummonedByGatingLevel>
<Item>0.25</Item>
<Item>0.3</Item>
<Item>0.35</Item>
<Item>0.4</Item>
</PortionOfSummonedByGatingLevel>
<StartATB>0</StartATB>
<InitiativeFactor>1</InitiativeFactor>
<GatingMasteryPortionBonus>0.2</GatingMasteryPortionBonus>
<QuickGatingStartATB>0.5</QuickGatingStartATB>
<CriticalGatingConstantProb>0.1</CriticalGatingConstantProb>
<CriticalGatingPerLuckPointProb>0.05</CriticalGatingPerLuckPointProb>
<InfernalLoomPortionBonus>0.05</InfernalLoomPortionBonus>
<GatekeeperHeroSpecPerLevelPortionBonus>0.01</GatekeeperHeroSpecPerLevelPortionBonus>
</Gating>
<DemonicFire>
<BaseDamage>50</BaseDamage>
<DamagePerSpellPower>5</DamagePerSpellPower>
<ManaCost>5</ManaCost>
</DemonicFire>
<ConsumeCorpseHPForOneMana>30</ConsumeCorpseHPForOneMana>
</DemonLord>
heroes:
<Knight>
<CavalryCommander_JoustingBonus>0.02</CavalryCommander_JoustingBonus>
<CavalryCommander_JoustingBonusPerLevel>0.02</CavalryCommander_JoustingBonusPerLevel>
<CavalryCommander_HolyChargeBonus>0.01</CavalryCommander_HolyChargeBonus>
<Expediter_HasteBonusPerLevel>0.01</Expediter_HasteBonusPerLevel>
<Wanderer_MPBonusBase>0</Wanderer_MPBonusBase>
<Wanderer_MPBonusPerLevel>0.01</Wanderer_MPBonusPerLevel>
<Wanderer_LevelDivisor>2</Wanderer_LevelDivisor>
</Knight>
<Demonlord>
<Hypnotist_ManaDrainPerLevel>1</Hypnotist_ManaDrainPerLevel>
<Bombardier_FireballSpellpower>1</Bombardier_FireballSpellpower>
<Bombardier_FireballSpellpowerPerLevel4>1</Bombardier_FireballSpellpowerPerLevel4>
<Beater_MPBonusBase>0.05</Beater_MPBonusBase>
<Beater_MPBonusPerLevel>0.01</Beater_MPBonusPerLevel>
<Beater_LevelDivisor>4</Beater_LevelDivisor>
<Furious_InitiativeBonusBase>0</Furious_InitiativeBonusBase>
<Furious_InitiativeBonusPerLevel>0.01</Furious_InitiativeBonusPerLevel>
</Demonlord>
<Ranger>
<CallOfTheWasp_DamageBonusPerLevel>0.02</CallOfTheWasp_DamageBonusPerLevel>
<CallOfTheWasp_ATBReducePerLevel3>0.01</CallOfTheWasp_ATBReducePerLevel3>
</Ranger>
<Necromancer>
<Soulhunter_ManesSummonedPerLevel>1</Soulhunter_ManesSummonedPerLevel>
</Necromancer>
<Wizard>
<Radiant_MirrorProb>0.4</Radiant_MirrorProb>
<Radiant_MirrorProbPerLevel>0.02</Radiant_MirrorProbPerLevel>
<Disrupter_Damage>10</Disrupter_Damage>
<Disrupter_DamagePerLevel3>10</Disrupter_DamagePerLevel3>
<TimeShiftStopFactor>0.05</TimeShiftStopFactor>
<TimeShiftBonusATBPerLevel>0.5</TimeShiftBonusATBPerLevel>
<FeatherMage_InitiativeBonusBase>0</FeatherMage_InitiativeBonusBase>
<FeatherMage_InitiativeBonusPerLevel>0.005</FeatherMage_InitiativeBonusPerLevel>
</Wizard>
<Warlock>
<Poisoner_PlagueProb>0.1</Poisoner_PlagueProb>
<Poisoner_PlagueProbPerLevel>0.02</Poisoner_PlagueProbPerLevel>
<PowerBargain_CostReduce>0.1</PowerBargain_CostReduce>
<PowerBargain_CostReducePerLevel>0.02</PowerBargain_CostReducePerLevel>
<Prudent_InitiativeDisbonusBase>0</Prudent_InitiativeDisbonusBase>
<Prudent_InitiativeDisbonusPerLevel>0.01</Prudent_InitiativeDisbonusPerLevel>
</Warlock>
factions: (I didnt include necromancy, cause the stats are explicitly defined ingame)
<Warlock>
<ElementalChainBonusPerInvocationTrained>0.05</ElementalChainBonusPerInvocationTrained>
<ElementalChainBonusPerAltarOfChaos>0.1</ElementalChainBonusPerAltarOfChaos>
<ShakeGroundDamage>10</ShakeGroundDamage>
<ShakeGroundDamagePerPower>5</ShakeGroundDamagePerPower>
<ShakeGroundATBReduce>0.1</ShakeGroundATBReduce>
</Warlock>
<Wizard>
<UnsummonPotionBase>0.25</UnsummonPotionBase>
<UnsummonPotionPerLevel>0.03</UnsummonPotionPerLevel>
</Wizard>
<Ranger>
<SunFireDamagePerHeroLevel>10</SunFireDamagePerHeroLevel>
<SoilBurnDamagePerHeroLevel>3</SoilBurnDamagePerHeroLevel>
</Ranger>
<DemonLord>
<Gating>
<PortionOfSummonedByGatingLevel>
<Item>0.25</Item>
<Item>0.3</Item>
<Item>0.35</Item>
<Item>0.4</Item>
</PortionOfSummonedByGatingLevel>
<StartATB>0</StartATB>
<InitiativeFactor>1</InitiativeFactor>
<GatingMasteryPortionBonus>0.2</GatingMasteryPortionBonus>
<QuickGatingStartATB>0.5</QuickGatingStartATB>
<CriticalGatingConstantProb>0.1</CriticalGatingConstantProb>
<CriticalGatingPerLuckPointProb>0.05</CriticalGatingPerLuckPointProb>
<InfernalLoomPortionBonus>0.05</InfernalLoomPortionBonus>
<GatekeeperHeroSpecPerLevelPortionBonus>0.01</GatekeeperHeroSpecPerLevelPortionBonus>
</Gating>
<DemonicFire>
<BaseDamage>50</BaseDamage>
<DamagePerSpellPower>5</DamagePerSpellPower>
<ManaCost>5</ManaCost>
</DemonicFire>
<ConsumeCorpseHPForOneMana>30</ConsumeCorpseHPForOneMana>
</DemonLord>
heroes:
<Knight>
<CavalryCommander_JoustingBonus>0.02</CavalryCommander_JoustingBonus>
<CavalryCommander_JoustingBonusPerLevel>0.02</CavalryCommander_JoustingBonusPerLevel>
<CavalryCommander_HolyChargeBonus>0.01</CavalryCommander_HolyChargeBonus>
<Expediter_HasteBonusPerLevel>0.01</Expediter_HasteBonusPerLevel>
<Wanderer_MPBonusBase>0</Wanderer_MPBonusBase>
<Wanderer_MPBonusPerLevel>0.01</Wanderer_MPBonusPerLevel>
<Wanderer_LevelDivisor>2</Wanderer_LevelDivisor>
</Knight>
<Demonlord>
<Hypnotist_ManaDrainPerLevel>1</Hypnotist_ManaDrainPerLevel>
<Bombardier_FireballSpellpower>1</Bombardier_FireballSpellpower>
<Bombardier_FireballSpellpowerPerLevel4>1</Bombardier_FireballSpellpowerPerLevel4>
<Beater_MPBonusBase>0.05</Beater_MPBonusBase>
<Beater_MPBonusPerLevel>0.01</Beater_MPBonusPerLevel>
<Beater_LevelDivisor>4</Beater_LevelDivisor>
<Furious_InitiativeBonusBase>0</Furious_InitiativeBonusBase>
<Furious_InitiativeBonusPerLevel>0.01</Furious_InitiativeBonusPerLevel>
</Demonlord>
<Ranger>
<CallOfTheWasp_DamageBonusPerLevel>0.02</CallOfTheWasp_DamageBonusPerLevel>
<CallOfTheWasp_ATBReducePerLevel3>0.01</CallOfTheWasp_ATBReducePerLevel3>
</Ranger>
<Necromancer>
<Soulhunter_ManesSummonedPerLevel>1</Soulhunter_ManesSummonedPerLevel>
</Necromancer>
<Wizard>
<Radiant_MirrorProb>0.4</Radiant_MirrorProb>
<Radiant_MirrorProbPerLevel>0.02</Radiant_MirrorProbPerLevel>
<Disrupter_Damage>10</Disrupter_Damage>
<Disrupter_DamagePerLevel3>10</Disrupter_DamagePerLevel3>
<TimeShiftStopFactor>0.05</TimeShiftStopFactor>
<TimeShiftBonusATBPerLevel>0.5</TimeShiftBonusATBPerLevel>
<FeatherMage_InitiativeBonusBase>0</FeatherMage_InitiativeBonusBase>
<FeatherMage_InitiativeBonusPerLevel>0.005</FeatherMage_InitiativeBonusPerLevel>
</Wizard>
<Warlock>
<Poisoner_PlagueProb>0.1</Poisoner_PlagueProb>
<Poisoner_PlagueProbPerLevel>0.02</Poisoner_PlagueProbPerLevel>
<PowerBargain_CostReduce>0.1</PowerBargain_CostReduce>
<PowerBargain_CostReducePerLevel>0.02</PowerBargain_CostReducePerLevel>
<Prudent_InitiativeDisbonusBase>0</Prudent_InitiativeDisbonusBase>
<Prudent_InitiativeDisbonusPerLevel>0.01</Prudent_InitiativeDisbonusPerLevel>
</Warlock>