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View Full Version : We thought it's going Wii....



kilpatrick1981
05-16-2006, 06:07 AM
Few months back, there were lots of speculations that a certain Ubi/Free game will be release for the Wii as with other next-gen consoles. I guess Wii were wrong.

What's going?

deded999
05-16-2006, 07:51 AM
Haze is almost definetly beyond the Wii's ability at it's graphical current level. One of the choices Nintendo made when they stepped off the next-gen train...

Metal_alpha
05-16-2006, 09:19 PM
If we consider that Wii will be sold more than expected, Haze will still ignore this platform ?

deded999
05-18-2006, 03:31 AM
Don't get your hopes up. It doesn't matter how many machines Wii sells if Haze is technically 'impossible' to do on it. I'm not saying it couldn't be done, just that it seems a tall order. If FRD thought a Wii version was possible then it would most likely have been announced along with the other versions. That's not to say it couldn't happen but it seems very unlikely.

Sorry guys - you can't have a 'cheap' (and I'm not dissing - I plan to get one too) console that also plays graphically cutting-edge games, HD display or not. That's the trade-off Nintendo chose to make this generation - cheap and innovative, but not cutting-edge graphically.

Extra_Extra_Guy
05-18-2006, 08:49 AM
You never really know anyway...I mean, look at Half-life 2 for PC. They were able to size it down to the xbox's capabilities.

Metal_alpha
05-18-2006, 02:29 PM
Look back in the console war history please. Why we don't get so many games on our GC ? Technically, a GC is more powerfull and easy to use than a ps2 and ps2 development kits.

When I look next-gen games, apart of the graphic part, I don't see any great changes between current-gen games and next-gen games. Look at GT HD Demo for PS3, it's like GT for PS2 with superior graphics (With very crappy slow Frame per second).

Haze put all its efforts on graphics ? What Haze cannot make on wii, apart the ps3-graphics ? Destructible environments like MGS4 ? Come on guys, Red Faction on PS2 has that and it works fine.

I still don't get why developpers separate Xbox-ps and Nintendo-console since GC. And it's not a problem of power...

deded999
05-18-2006, 03:01 PM
Originally posted by Metal_alpha:
Look back in the console war history please. Why we don't get so many games on our GC ? Technically, a GC is more powerfull and easy to use than a ps2 and ps2 development kits.

When I look next-gen games, apart of the graphic part, I don't see any great changes between current-gen games and next-gen games. Look at GT HD Demo for PS3, it's like GT for PS2 with superior graphics (With very crappy slow Frame per second).

Just to put this straight, Gran Turismo HD shown at E3 was a demo only, as they said at the conference, using GT4 art assets merely to prove the PS3 could do 1080p at 60fps. The actual PS3 GT game (previously announced as Vision GT, although that might not be the final title) will have a new graphics engine and look significantly better than the demo.


Haze put all its efforts on graphics ? What Haze cannot make on wii, apart the ps3-graphics ? Destructible environments like MGS4 ? Come on guys, Red Faction on PS2 has that and it works fine.

I still don't get why developpers separate Xbox-ps and Nintendo-console since GC. And it's not a problem of power...

I didn't say the Wii definetly couldn't do Haze, but if FRD intended to release it on Wii they would likely have announced it for Wii along with the other machines. Yes, some games are announced for a machine then released on others, but not often for all the major formats bar one, and then released later for the one it avoided.

I'm not dissing the Wii, (and I intend to get one at the moment) - it's simply that Nintendo made a concious decision with the machine to avoid the HD/cutting-edge graphics route, which means that they will miss out on many multi-platform releases simply because either the Wii cannot handle the game complexity or quite possibly can (with lower textures/models), but the re-programming effort required isn't worth the developers time/energy. Unfortunate but I think true.

For Wii owners it may be that a second console (or a PC) will be a necessity in order to play the more graphically demanding games of this generation.

Metal_alpha
05-19-2006, 04:00 PM
Originally posted by deded999:
For Wii owners it may be that a second console (or a PC) will be a necessity in order to play the more graphically demanding games of this generation.

And for people who hasn't any money to buy two consoles : if we consider $250 for a Wii + $300 for an Xbox360 and $70 for your game = $620 !! OUCH. (and I don't mentionned PS3...)

Beautiful games, yes ! But beautiful and complex games = big development costs and so big retail price. And if games aren't really good (beautiful doesn't mean good), people won't buy them, the corporate loose money, and so, me and you know what happens then...

Nintendo make its decision, FRD make its decision too, we will see which one is the best...

deded999
05-19-2006, 06:08 PM
I'm sorry to see no announcement for the Wii. Maybe they'll change their minds in the future when the machine's capabilities are more well known.

Thunderpants1
05-21-2006, 05:44 AM
I wanna see how the new 'TV Remote' works as a controller before worrying about buying one (and I mean in the hands of gamers, not those overzealous writers for magazines and websites; they think every new thing is the greatest thing since sliced bread). If the new controller does work out, then, and only then, will I worry so much about whats going to be on it.

deded999
05-21-2006, 06:13 AM
Yeah, I feel the same way, although the possibilities are exciting. I feel the impression Nintendo is trying to give that the Wii controller is simple with a lot less controls than a normal pad is a little ingenuous though - with the nunchuk attached there's what? One analog stick and two shoulder buttons less than the new Sony pad. Hardly a much simpler controller, but I guess the nunchuk won't be used for all games.

deded999
05-25-2006, 10:05 AM
It's officially a NO then:


Is there going to be a Wii version?
There are currently no plans for a Wii version of Haze. Sadly, the cutting-edge technology we're using requires more power than the Wii has available. If we could, we would.

FRD FAQS (http://www.frd.co.uk/faq.php)

joey_melons
05-25-2006, 03:04 PM
Originally posted by deded999:
Yeah, I feel the same way, although the possibilities are exciting. I feel the impression Nintendo is trying to give that the Wii controller is simple with a lot less controls than a normal pad is a little ingenuous though - with the nunchuk attached there's what? One analog stick and two shoulder buttons less than the new Sony pad. Hardly a much simpler controller, but I guess the nunchuk won't be used for all games.

The Wii remote *is* a simpler, more straightforward controller - just because it's more natural to use.

Seeing as we're talking FPSs, take Red Steel on the Wii. To push open a door, you *push* the nunchuk. To point your weapon, you *point* the remote. To pull the trigger, you *pull the trigger* on the remote.

That's got to be a better, more realistic control method than the more abstract "two analogue sticks and buttons" scheme on PS2/3 and Xboxes.

Also, the number of buttons on the Wii controller doesn't necessary suggest complex controls; as with the DS, many games just won't use all the buttons.

At E3, Wario Ware, Super Monkey Ball, Wii Tennis/Golf/Baseball and ExciteTruck all worked primarily off the remote movement alone. No analogue sticks, with button-pressing kept to a minimum.

In my book that's simpler (and more intuitive/fun!) than what Sony and Microsoft are offering. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

deded999
05-26-2006, 03:56 AM
Originally posted by joey_melons:
The Wii remote *is* a simpler, more straightforward controller - just because it's more natural to use.

Seeing as we're talking FPSs, take Red Steel on the Wii. To push open a door, you *push* the nunchuk. To point your weapon, you *point* the remote. To pull the trigger, you *pull the trigger* on the remote.

That's got to be a better, more realistic control method than the more abstract "two analogue sticks and buttons" scheme on PS2/3 and Xboxes.

Not for me - dual analogs is second-nature now, so how would it be more natural to use? For new gamers, maybe, although if you've never played a game before and get given a Wiimote and nunchuk, I don't see how it would seem any simpler than any other unfamiliar controller.


Also, the number of buttons on the Wii controller doesn't necessary suggest complex controls; as with the DS, many games just won't use all the buttons.

At E3, Wario Ware, Super Monkey Ball, Wii Tennis/Golf/Baseball and ExciteTruck all worked primarily off the remote movement alone. No analogue sticks, with button-pressing kept to a minimum.

...and the 'conventional' controllers only use a few buttons on many games, such as the type you mentioned.

I don't disagree with you, but I'll have to reserve judgement until I hold it in my hands - I've just got a slight suspicion that after a while when the novelty has gone, the Wii controller won't be any better or worse than other controllers, just different. Maybe I'll be really surprised about how great it is - hopefully so.

joey_melons
05-26-2006, 11:21 AM
Originally posted by deded999:
Not for me - dual analogs is second-nature now, so how would it be more natural to use?

Well, dual analogues are natural to *you* - but I'm guessing you're a pretty hardcore gamer, with 115 posts to date http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif!

However, as a control method, two sticks take some mastering - especially if you want to aim *quickly* and *accurately*.

The hardcore might relish the challenge, but to many people more casually interested in games, it's offputting. It's simple enough to point a real-life gun accurately at someone, but it's an effort to line up a rifle shot in a game like Black! So the Wii addresses that disparity.

My girlfriend is a pretty keen gamer - gaming would probably fall into her top five favourite pastimes. She loves Legend Of Zelda (2D and 3D); she's played through Prince Of Persia: Sands Of Time in particular multiple times.

But, the console FPS control scheme... it just ain't happening for her. The fact that you constantly have to juggle two sticks in tandem is too fiddly, high-maintenance and removed from reality for her.

However, she's completely comfortable with arcade light gun games like House Of The Dead.

And as the Wii operates on the same principle - simply point and shoot - Wii FPSs are going to be accessible to her in a way that PS3 and 360 FPSs aren't. So that's a real-life example.


...and the 'conventional' controllers only use a few buttons on many games, such as the type you mentioned.

Errrr, sure... but do those buttons they give the same range of control as the Wii remote?

That Wii tennis game is a great example. You control your serves and volleys by swinging the remote the way you would a real tennis racquet. That's a control scheme that's *immediately* understandable to anyone, gamer or not.

All you're doing is moving the remote, but you're governing the strength of your shot, the direction, the amount of backspin and so on... all with a flick of the wrist.

Now imagine the same thing on the PS2 pad. It'd take a lot of button-mashing to pull off the same moves - and you *still* wouldn't have the subtlety of control or straightforwardness.

So in that case the Wii is offering *more* control of your onscreen avatar, achieved by simpler means. Good news all round.


Also, don't overlook that a lot of the entertainment value of these new Nintendo consoles comes from the fact that you *are* a more active participant in the game, instead of just nudging a joypad throughout.

For instance, you *could* just map the touch screen and microphone functions of Nintendogs to the D-pad or buttons instead. But where would be the fun in that? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


For the record, incidentally, I think HAZE is on the right platforms. I imagine it'd appeal to the many folks that bought Ghost Recon. Also, if the rock-hard *first!!* level of TimeSplitters 2 is anything to go by, Free Radical are after that hardcore dollar...! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

deded999
05-26-2006, 11:41 AM
Originally posted by joey_melons:
Well, dual analogues are natural to *you* - but I'm guessing you're a pretty hardcore gamer, with 115 posts to date http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif!

lol, fair point!


Also, don't overlook that a lot of the entertainment value of these new Nintendo consoles comes from the fact that you *are* a more active participant in the game, instead of just nudging a joypad throughout.

Yeah, well argued. I think from my point of view I'm hearing a lot about how revolutionary the Wii controller is, and I'm not quite convinced - Wii Tennis sounds good, but trying to get four players in front of my TV, all swingin' away would be a nightmare - tangled limbs would be an instant result! Four people with pads would be fine... I still plan on getting one though - I'm just playing devil's advocate here.


For the record, incidentally, I think HAZE is on the right platforms. I imagine it'd appeal to the many folks that bought Ghost Recon. Also, if the rock-hard *first!!* level of TimeSplitters 2 is anything to go by, Free Radical are after that hardcore dollar...! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

True, (that first level is great though) but they did tone down the difficulty with TSFP; although whether that was their idea or at EA's instigation is another question.

There are a few boss battles on Nintendo consoles that have had me near bald with frustration! (Metroid http://forums.ubi.com/images/smilies/bigtears.gif - maybe I'm not as hardcore as you think http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif)

urowned
06-06-2006, 07:46 PM
dont count out the wii

dave doak says he likes it more tahn he thoght

http://www.eurogamer.net/tv_video.php?playlist_id=506&s=m

deded999
06-06-2006, 08:01 PM
He also stated they weren't developing Haze for Wii because it lacked the requisite processing power to cope with the game.

kilpatrick1981
06-07-2006, 09:07 AM
Or maybe he isn't well informed about Wii's graphical capabilities?

fallenshad0w
06-07-2006, 01:35 PM
If your designing a game for next gen concols im sorry but u would have to be informed about the processing power for them... it just stands to reason

joey_melons
06-07-2006, 04:48 PM
I think Wii *is* underpowered compared to PS3 and XBox 360, and it'd be hard to put a title designed for those consoles onto Wii without chopping it down considerably.

But in a sense, that's part of Nintendo's strategy. Like the DS, Wii is its own thing in terms of price point, control scheme and technology; PS3 and XBox 360 are pretty much interchangeable bar a few platform-exclusive titles. That means Sony and Microsoft are going to find themselves slugging it out for majority share of the *same* audience.

Sony have the most to lose: time will tell if they hang onto their "70% market share" crown. Personally I think not.

As for Free Radical making games for Wii: if Wii sells better than PS3 and/or 360, I doubt they'll ignore it. That's capitalism for ya!

lionzub
06-08-2006, 05:28 PM
I'm really sorry if these two news items have already been mentioned but I thought they would shed some light about the capabilities of Wii:

http://www.gamesindustry.biz/content_page.php?aid=17458
This one is about an ATI exec who says the "Hollywood" chip they are developing for Wii has yet to be fully revealed.

And here is Slashdot post about something similar of that nature:
http://games.slashdot.org/games/06/06/04/1729245.shtml

I know I will be getting Haze for PC for the reason that I won't be buying a PS3 or Xbox 360. I know I am definitely going to buy a Wii, so if later down the road it's revealed that Wii can handle Haze who knows right?

NeoTechni
08-06-2006, 02:28 AM
As a major note, Wii isn't powerful enough to run the game engine itself. The AI, the physics, etc. Not just the graphics.

They could scale back the graphics as much as they wanted, to the point of stick figures, Wii still couldn't handle the engine.

You all need to realize processing power affects gameplay, not just graphics