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bigredtrucknz
01-23-2007, 12:07 AM
Hi there.

Just curious. Some of you guys that get the large scores..100k plus. Do you go and re-load somehow once you run out of ammo are do you achieve this with only one lot of ammo?

Also how do some of you travel the long distances? Can you go an re-fuel somehow?

Cheers

Daniel.

bigredtrucknz
01-23-2007, 12:07 AM
Hi there.

Just curious. Some of you guys that get the large scores..100k plus. Do you go and re-load somehow once you run out of ammo are do you achieve this with only one lot of ammo?

Also how do some of you travel the long distances? Can you go an re-fuel somehow?

Cheers

Daniel.

FongFongFong
01-23-2007, 12:08 AM
1 Target the vulnerable areas.
Almost anything can be sunk with 1 carefully placed torpedo.

2 Luck

3 Harbor raids of juicy targets

4 refueling isn't really an option.

TheFastFreddie
01-23-2007, 12:33 AM
Catch a unescorted convoy with lots of juicy targets in decent weather. Field day. Also don't go sporting around the map at 1/3 or 2/3. Uses up way too much full.

syndicated_CDN
01-23-2007, 12:49 AM
there's nothing wrong with 1/3 for cruising to your patrol spot. I dont know about you guys and your wimpy VII's http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif but my IXB with the first level supercharger can go over 23000km at 10.5 knots in calm seas! Or so says my navigator anyways.

Big red:
I was just as inexperienced as you were only about 6-7 months ago, I would approach a convoy and fire my whole load of torpedoes and only come away with 20 thousand tons or so.
What i've come to learn is that usually 1 torpedo well placed in or around where the smoke stack is will at the very least cripple even the biggest cargo/tanker vessel. If your difficulty level is set to weapon officer assistance on and manual targeting off, simply look at the part of the ship you want to aim for with the periscope, press Q to open the torpedo tube door and fire. If you're approaching your target at 75-105 degrees to his course (almost perpendicular) this method will almost always result in a good hit.
There are many posts, plus the community manual for you to reference on this subject. However, nothing can replace lots of practice!
Good luck!

trident42
01-23-2007, 05:03 AM
Are you in a type VII? try upgrading to a IX, may be slightly easier with more torpedos and when you get the hang of it try it in a type VII. 100K patrols is all about going for the fattest targets and leaving everything else like small merchants unless you can use the deck gun on them.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Big red:
I was just as inexperienced as you were only about 6-7 months ago, I would approach a convoy and fire my whole load of torpedoes </div></BLOCKQUOTE>

I think we all have this problem but it gets better with practice http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Goose_Green
01-23-2007, 06:43 AM
High scores are easier to obtain now with the GWX mod which has increased the tonnage to a variety of ship types, most notable are the large to medium tankers, expect 16K GRT with the larger tankers, and the damage model wiht this mod is quite modest too. Of course there is now denying the fact that BB's and fleet carriers are favourable and desirable targets too.

IMO smaller merchants are not worth the use of a torpedo, with good weather conditions the deck gun can be employed with good effect providing that you use the water line aiming technique, even so I have used as much as 10 well placed rounds to sink even the bigger mercahnts too. The idea is to sink the vessel by flooding not hitting it's superstructure which will only damage the vessel.

Meanwhile the flak guns can be used for much smaller vessels but require a fair amount of ammo and again using the water line aiming technique.

PhantomKira
01-25-2007, 10:54 PM
Max range, assuming you believe the lies the navigator tells you (joking, he's actually rather accurate) can be obtained through micro-management of speed. I do it by setting ahead slow, asking range, then going to the knot-meter and manually setting speeds, asking the navigator for the new max range each time I reset till my range starts to decrease, then backing off slightly. I have found that for the VIIC and IXC, max range is one or so knots above ahead slow; 8ish and 9.9ish knots respectively assuming max engine upgrades. You can get oodles of extra range doing this (I get over 27,000km out of port in the IXC). If it's worth it or not is debateable. I do it primarily because I like to run fast to intercept a contact and find myself using up fuel saved during cruise with high speed interception runs.

Knight165
01-25-2007, 11:06 PM
I was wondering about fuel myself. I started with a Type II A in 1939.
I was assigned a patrol grid...FAR away from Kiel and after using about half my fuel...I started diving during the day and alternating using the electric and deisel motors to try and stretch my fuel.
The only bad thing is if you are nearing the yellow with your batteries and you either...get caught in a destroyer hunt or come across a nice convoy where you will most likely have to stay submerged and evade.

M.K.
Knight165

Foehammer-1
01-26-2007, 03:58 PM
I did most of my 100K patrols in a VIIb. Trust me, it is really not that hard. As someone else mentioned, use the deck gun on small merchants. Do NOT fire more than 20 shells into the waterline. Wait, and the ship will sink eventually. You conserve ammunition this way. If you hit say a C2 cargo and it does not sink, pump about 20-30 rounds into it and wait some more. Do NOT use a second torpedo unless you didnt hit it in a vital spot. And travel at no faster than ahead standard.

Maverick_U2007
01-26-2007, 04:11 PM
Great question and great answers!!!!

I have been rushing round like a lunatic, using all my fuel in the least possible time.....never meeting any targets of substance....and then have to return to port...get more fuel.
You have explained that this game is about stealth and me rushing around will get me nowhere.
Keep asking the questions people...and you lot keep answering...you never know I might actually get good at this by the time they bring out SH4

Foehammer-1
01-26-2007, 05:35 PM
I forgot to mention that you can use the flak guns to shoot cargo on decks. Those explosions seem to do minor damage, which just might be enough to conserve a few HE shells. Just don't

overdo it, since you may run out of AA ammo right when you need it (I got bounced by Hurricanes after I expended all my ammo shooting at cargo in a convoy in my last 100K patrol)

Oh, and don't use magnetic detonators if: a) there are waves around and b)If Norway is neutral and you are using the Type II torpedoes, since they are horrendously unreliable c)if on top of that you have duds in the realism, which you should anyway

ottoramsaig
01-26-2007, 07:14 PM
Yep! I followed the advice from this thread and just finished kickin but! 15 ships to Davey Jones Locker. It was great! just wish they would allow life boats....I actually felt bad after awhile. All it took was to eliminate the escorts first....hardest time I had was waiting for the tubes to re-load. I AM U97 AND I WILL RULE THE NORTH ATLANTIC!!!....BEWARE!.....Otto is in it to win....failure is not an option. Can you tell I'm totally into this? http://forums.ubi.com/images/smilies/25.gif

Foehammer-1
01-27-2007, 09:08 AM
I can feel that indeed. If I were you, I would not go after the excorts if there is more than 2. You see, if you hit one, the other will start looking for you, making it almost impossible to hit if you use manual targeting.

bigredtrucknz
02-05-2007, 11:00 PM
Great, thanks for all the advice. I will give it a try.

Bigredtrucknz