TheBrokenDog
02-17-2005, 04:59 PM
Since a lot of folks are concerned either how well their PC can handle this game, or how the PC and Xbox versions stack up, I'm going to do a bit of visual quality comparisons.
FYI: ALL SCREENS ARE FROM THE PC DEMO!!
I am artificially replicating the visual quality of the xbox based upon changing IQ settings, and quess work. Please be advised.
Furthermore, please be objective about these comparisons. It is my opinion both the PC and xbox releases look absolutely incredible, but all the same, I can't deny what I see. Furthermore, to achieve the absolute best visual quality of the PC version you NEED a very powerful system. Performance MAY be tweaked by game's release, but just asume that it will be until next generation hardware before you can comfortably max out IQ settings. Beyond that, even some more modest settings can drag down modern hardware.
Here are my system specs. Results may vary from one system configuration to the next.
AMD Athlon XP 2500+ @1.82ghz FSB @166DDR
512MB PC2700 DDR in dual-channel mode
Asus A7N8X-E deluxe, neforce2 mobo
PNY Verto GeForce 6800NU 16 pixel, 6 vertex 128MB
Xbox/Min spec PC comparison (@>60-80FPS on the above hardware)
http://img64.exs.cx/img64/1884/xbox640lowquality15vj.jpg
http://img64.exs.cx/img64/3159/xbox640lowquality37ru.jpg
http://img85.exs.cx/img85/2456/xbox640lowqualitysettings9ap.jpg
http://img85.exs.cx/img85/7174/xbox640lowqualitysettingsadv3m.jpg
Note the 'banding' (posterized gradiant) on the speculiar highlight applied to the wall and railing. It's very ugly in motion; however, do not be discouraged. There are few instances where this issue is so apparent. Furthermore, for Xbox owners, it would seem that interlacing on Television monitors would almost eliminate this. If you're on a low spec PC, it may be a better option to opt for an xbox, unless you preffer the mouse and keyboard controls. Much cheaper "upgrade" in the end, for 'perhaps' better IQ.
Next we have settings that I will typically run in. Note, comparisons can only be drawn between SM1.1, and SM3.0 ATM. Though it's feasible one could simulate the SM2.0 effects, I can not determine performance gains/losses.
Resolution for both screens 1024x768
http://img164.exs.cx/img164/5035/1024lowqualitysettingsadv5zv.jpg
http://img164.exs.cx/img164/2053/1024lowquality0hd.jpg
(1024x768, SM1.1 @ 30-65FPS)
http://img164.exs.cx/img164/9192/1024maxqualitysettingsadv3xi.jpg
http://img176.exs.cx/img176/5122/1024maxqualitysettingssm302in.jpg
http://img164.exs.cx/img164/9868/1024maxquality2cp.jpg
(1024x768, SM3.0(2.0?) features enabled @ 10-60)
First off, I have to address something. Anti-aliasing is NOT working. However, from these screens you may notice that it is not that much of an issue. Though there ARE instances where you will encounter some very nasty stair stepping, it just may not be worth the performance hit. Yes, inspite of AA not working, it still drops performance. This may be an issue with the demo, and will be remedied on release, or it is a driver issue particular to my card. Taking some screens into photoshop and applying a gausian blur (though not the same method of AA) produces some EXTREMELY beautiful imagery. So it has yet to be seen whether AA will be worthwihle for Chaos Theory, even at lower resolutions.
Next, I have to bring up HDR. SM2.0 will support this feature (I believe), so all Radeon 9XXX owners who are interested may be able to take advantage of this feature. From the above you can see it produces some rather dazelling effects. All of that "glow" around highlights is product of HDR. Though subtle, it makes for some impressive IQ... at a cost. Even with the supposed performance gains one receives from SM3.0, enabling HDR, and Tone Mapping (necessary for any noticable effect) drops performance some 5-10% if not much more. With frame rates already fluctuating wildly at higher resolutions, it may be an option most will have to forgo, even if it is supported in hardware. (GF5 Radeon 9600 and lower users, I'm looking in your direction...)
Bear in mind that most, if not all images have had brightness adjustments. Tones are not nearly as washed out in game, and there is margin for error in the adjustments I have made between the above images. IE: Brightness adjustments are not uniform between the above images (or any of them for that matter).
For those with a finely tuned 6800Ultra or ATi x800XT PE, top of the line CPU, tons of system bandwidth, and perhaps a disgusting ammount of memory... it's time to start salivating.
Following batch are all @ 1280x720 ('wide' format (I love this stuff) with all SM3.0 features enabled.
http://img147.exs.cx/img147/9496/1280widehighqualitysettings1hc.jpg
http://img147.exs.cx/img147/9967/1280widehighquality13kg.jpg
http://img147.exs.cx/img147/2633/1280widehighquality80tl.jpg
http://img171.exs.cx/img171/324/1280widehighquality222sp.jpg
http://img171.exs.cx/img171/9027/1280widehighquality301pu.jpg
http://img73.exs.cx/img73/5946/1280widehighquality318lz.jpg
http://img7.exs.cx/img7/7138/1280widehighqualitytherm23ry.jpg
http://img7.exs.cx/img7/8985/1280widehighqualitynvg17jx.jpg
http://img7.exs.cx/img7/2723/1280widehighqualitylethal20ty.jpg
http://img107.exs.cx/img107/1175/1280widehighqualitysplitjump29.jpg
http://img238.exs.cx/img238/9189/1280widehighqualityinvertneck1.jpg
http://img238.exs.cx/img238/3637/1280widehighqualitylethal44pp.jpg
In case you haven't yet realized, I love this wide aspect. When being viewed on a non-wide monitor, you're going to get the 'letterbox' effect (provided you adjust your monitor's control settings appropriately), but the increased viewing radius is beautiful. It carries a much more cinematic feel, and the already amazing camera becomes even more brilliant as it shifts Sam off to the side a little more, preventing important details from becoming obscured too much as you move about.
Performance doesn't drop much at all from 1024x768. Though, when with all options enabled, frame rates were dropping below a near unplayable theashold too frequently even at 1024. Disabling HDR effects, which makes me sad http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif, produces very playable frame rates all the way up to 1280x1024 (I uh... don't have a decent enough monitor to test beyond that http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif). Anyone with a current generation ATi/nvidia card with 256MBs of video memory could likely scale even higher without any fear.
Having played both Xbox and PC demos, I have to say I am more impressed with the PC, by a substantial degree. Aside from improved resolution and textures (though I feel they could have been even higher res) some of the SM2.0+ effects are extremely impressive. Soft shadows are what SC has been begging for. HDR+Tone Mapping makes for an extremely vivid image, even in almost complete darkness. It's hard to tell from some of these screens, but in gameplay, HDR effects produce a dramatic improvement in clarity, such that you will be capable of pin pointing even subtle details in what "was" a near ink black shadow. I'm sure everyone noticed images with HDR enabled seemed "brighter" which is true, to an extent. Light areas tend to 'bleed', but they do not saturate dark colors. The result are appropriately dark darked, and appropriately light lights. Take another look at the 1024comparisons, and you should get a better idea of this.
Sadly, it's just a huge performance hog. As many games that could benefit visually from HDR, Splinter Cell gains a rather notable edge, because of it's heavy reliance on shadows, and lighting. Hopefully, for the PC users out there, Ubi will at some point fine tune this wonderful feature in a future patch.
Any way you slice it, Chaos Theory is an intensely beautiful game. Sure, PC users can enable High Dynamic Range effects, soft shadows, on top of improved textures, and filters, but I'm still floored by the Xbox. Given the performance hungry nature of the engine, it's hard to beat aproximately a 200-300$ for peace of mind. PC users may be in for "some" disappointment, not to say they should expect anything less than visuals on par with it's console counter-part. It's just that Chaos Theory does not perform like one would expect.
Everyone who has followed along this far, feel free to post screens and your specs/performance. I'd like to see how other people have faired, and see how various features effect different people. Happy gaming, everyone. March is going to be great!
FYI: ALL SCREENS ARE FROM THE PC DEMO!!
I am artificially replicating the visual quality of the xbox based upon changing IQ settings, and quess work. Please be advised.
Furthermore, please be objective about these comparisons. It is my opinion both the PC and xbox releases look absolutely incredible, but all the same, I can't deny what I see. Furthermore, to achieve the absolute best visual quality of the PC version you NEED a very powerful system. Performance MAY be tweaked by game's release, but just asume that it will be until next generation hardware before you can comfortably max out IQ settings. Beyond that, even some more modest settings can drag down modern hardware.
Here are my system specs. Results may vary from one system configuration to the next.
AMD Athlon XP 2500+ @1.82ghz FSB @166DDR
512MB PC2700 DDR in dual-channel mode
Asus A7N8X-E deluxe, neforce2 mobo
PNY Verto GeForce 6800NU 16 pixel, 6 vertex 128MB
Xbox/Min spec PC comparison (@>60-80FPS on the above hardware)
http://img64.exs.cx/img64/1884/xbox640lowquality15vj.jpg
http://img64.exs.cx/img64/3159/xbox640lowquality37ru.jpg
http://img85.exs.cx/img85/2456/xbox640lowqualitysettings9ap.jpg
http://img85.exs.cx/img85/7174/xbox640lowqualitysettingsadv3m.jpg
Note the 'banding' (posterized gradiant) on the speculiar highlight applied to the wall and railing. It's very ugly in motion; however, do not be discouraged. There are few instances where this issue is so apparent. Furthermore, for Xbox owners, it would seem that interlacing on Television monitors would almost eliminate this. If you're on a low spec PC, it may be a better option to opt for an xbox, unless you preffer the mouse and keyboard controls. Much cheaper "upgrade" in the end, for 'perhaps' better IQ.
Next we have settings that I will typically run in. Note, comparisons can only be drawn between SM1.1, and SM3.0 ATM. Though it's feasible one could simulate the SM2.0 effects, I can not determine performance gains/losses.
Resolution for both screens 1024x768
http://img164.exs.cx/img164/5035/1024lowqualitysettingsadv5zv.jpg
http://img164.exs.cx/img164/2053/1024lowquality0hd.jpg
(1024x768, SM1.1 @ 30-65FPS)
http://img164.exs.cx/img164/9192/1024maxqualitysettingsadv3xi.jpg
http://img176.exs.cx/img176/5122/1024maxqualitysettingssm302in.jpg
http://img164.exs.cx/img164/9868/1024maxquality2cp.jpg
(1024x768, SM3.0(2.0?) features enabled @ 10-60)
First off, I have to address something. Anti-aliasing is NOT working. However, from these screens you may notice that it is not that much of an issue. Though there ARE instances where you will encounter some very nasty stair stepping, it just may not be worth the performance hit. Yes, inspite of AA not working, it still drops performance. This may be an issue with the demo, and will be remedied on release, or it is a driver issue particular to my card. Taking some screens into photoshop and applying a gausian blur (though not the same method of AA) produces some EXTREMELY beautiful imagery. So it has yet to be seen whether AA will be worthwihle for Chaos Theory, even at lower resolutions.
Next, I have to bring up HDR. SM2.0 will support this feature (I believe), so all Radeon 9XXX owners who are interested may be able to take advantage of this feature. From the above you can see it produces some rather dazelling effects. All of that "glow" around highlights is product of HDR. Though subtle, it makes for some impressive IQ... at a cost. Even with the supposed performance gains one receives from SM3.0, enabling HDR, and Tone Mapping (necessary for any noticable effect) drops performance some 5-10% if not much more. With frame rates already fluctuating wildly at higher resolutions, it may be an option most will have to forgo, even if it is supported in hardware. (GF5 Radeon 9600 and lower users, I'm looking in your direction...)
Bear in mind that most, if not all images have had brightness adjustments. Tones are not nearly as washed out in game, and there is margin for error in the adjustments I have made between the above images. IE: Brightness adjustments are not uniform between the above images (or any of them for that matter).
For those with a finely tuned 6800Ultra or ATi x800XT PE, top of the line CPU, tons of system bandwidth, and perhaps a disgusting ammount of memory... it's time to start salivating.
Following batch are all @ 1280x720 ('wide' format (I love this stuff) with all SM3.0 features enabled.
http://img147.exs.cx/img147/9496/1280widehighqualitysettings1hc.jpg
http://img147.exs.cx/img147/9967/1280widehighquality13kg.jpg
http://img147.exs.cx/img147/2633/1280widehighquality80tl.jpg
http://img171.exs.cx/img171/324/1280widehighquality222sp.jpg
http://img171.exs.cx/img171/9027/1280widehighquality301pu.jpg
http://img73.exs.cx/img73/5946/1280widehighquality318lz.jpg
http://img7.exs.cx/img7/7138/1280widehighqualitytherm23ry.jpg
http://img7.exs.cx/img7/8985/1280widehighqualitynvg17jx.jpg
http://img7.exs.cx/img7/2723/1280widehighqualitylethal20ty.jpg
http://img107.exs.cx/img107/1175/1280widehighqualitysplitjump29.jpg
http://img238.exs.cx/img238/9189/1280widehighqualityinvertneck1.jpg
http://img238.exs.cx/img238/3637/1280widehighqualitylethal44pp.jpg
In case you haven't yet realized, I love this wide aspect. When being viewed on a non-wide monitor, you're going to get the 'letterbox' effect (provided you adjust your monitor's control settings appropriately), but the increased viewing radius is beautiful. It carries a much more cinematic feel, and the already amazing camera becomes even more brilliant as it shifts Sam off to the side a little more, preventing important details from becoming obscured too much as you move about.
Performance doesn't drop much at all from 1024x768. Though, when with all options enabled, frame rates were dropping below a near unplayable theashold too frequently even at 1024. Disabling HDR effects, which makes me sad http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif, produces very playable frame rates all the way up to 1280x1024 (I uh... don't have a decent enough monitor to test beyond that http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif). Anyone with a current generation ATi/nvidia card with 256MBs of video memory could likely scale even higher without any fear.
Having played both Xbox and PC demos, I have to say I am more impressed with the PC, by a substantial degree. Aside from improved resolution and textures (though I feel they could have been even higher res) some of the SM2.0+ effects are extremely impressive. Soft shadows are what SC has been begging for. HDR+Tone Mapping makes for an extremely vivid image, even in almost complete darkness. It's hard to tell from some of these screens, but in gameplay, HDR effects produce a dramatic improvement in clarity, such that you will be capable of pin pointing even subtle details in what "was" a near ink black shadow. I'm sure everyone noticed images with HDR enabled seemed "brighter" which is true, to an extent. Light areas tend to 'bleed', but they do not saturate dark colors. The result are appropriately dark darked, and appropriately light lights. Take another look at the 1024comparisons, and you should get a better idea of this.
Sadly, it's just a huge performance hog. As many games that could benefit visually from HDR, Splinter Cell gains a rather notable edge, because of it's heavy reliance on shadows, and lighting. Hopefully, for the PC users out there, Ubi will at some point fine tune this wonderful feature in a future patch.
Any way you slice it, Chaos Theory is an intensely beautiful game. Sure, PC users can enable High Dynamic Range effects, soft shadows, on top of improved textures, and filters, but I'm still floored by the Xbox. Given the performance hungry nature of the engine, it's hard to beat aproximately a 200-300$ for peace of mind. PC users may be in for "some" disappointment, not to say they should expect anything less than visuals on par with it's console counter-part. It's just that Chaos Theory does not perform like one would expect.
Everyone who has followed along this far, feel free to post screens and your specs/performance. I'd like to see how other people have faired, and see how various features effect different people. Happy gaming, everyone. March is going to be great!