View Full Version : Predict the Academy creatures
KingImp
08-18-2005, 09:48 AM
Since most are almost sure the Academy is the next town to be revealed (plus Chuckles has the section already set up and I don't think Mr. Inside Info http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif would do that unless he knew something concrete), what do you think the creature lineup will be for this town.
My picks would be this:
Level 1 - Halfling/Halfling Favorite ( http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif )
Level 2 - Dwarf/Battle Dwarf
Level 3 - Grey Wizard/White Wizard
Level 4 - Iron Golem/Gold Golem
Level 5 - Genie/Master Genie
Level 6 - Naga/Naga Queen
Level 7 - Giant/Titan
Personally I thought the Gremlins were an idiotic idea and that's why I didn't bring them back. As for the Naga, I really didn't want to add them as I don't feel they really ever fit here, but I couldn't think of a decent alternative.
On a side note, if Golems do return, what type of material would you like to see them made out of? I didn't like the idea of them starting as stone in H3 so that's why I made the base creature iron and then upgraded to the H4 version of gold.
Zamolxis108
08-18-2005, 09:54 AM
Originally posted by KingImp:
Level 1 - Halfling/Halfling Favorite ( http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif )
Loooool!!!
Azmael
08-18-2005, 09:57 AM
For the Dwarf... not sure. I cannot understand why dwarves are in academy. But, it only my opinion.
Beltion
08-18-2005, 09:59 AM
For the golems, why would they go from iron to gold? Gold is a very soft metal and not something you'd use for anything you plan to use in battle (unless you'd give the golden one some magic abilities).
So just of the top of my head: Golem -> War Golem (or Battle Golem). The unupgraded one would be the generic golem with punching attacks, the upgraded one would be designed for battle and instead of real hands would have weapons of some sort, either blades or sledgehammer resembling lumps.
Aseved
08-18-2005, 10:11 AM
Guess 1 - Rapid Guess:
1 - Halfing/Master Halfing
2 - Gargoile/Obsidian Gargoile
3 - Stone Golem/Iron Golem
4 - Mage/Archmage
5 - Genie/Master Genie
6 - Naga/Naga Queen (or Naga Favorite http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif )
7 - Giant/Titan
Just H3 lineup, substituting the gremlins by halfings, wich are nicer http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Guess 2 - Toughtful Guess:
We know that Academy is based on the Free Cities of the East, a splint-off of the Holy Empire, who decided not to follow the Dragon of Light but the original Falcon Empire belief on the Dragon of Air. We could guess the Dragon of Air is still the Academy patriarch Dragon.
From the mage list there are two creatures wich are perfect for a city of "Air": Genies and Titans, whe could guess these two are in.
Mages/Archmages are nearly a must, so let's put them in also. Halfings are not at odds with air either, that makes four creatures.
Left are: Golems, Gargoiles and Nagas from Heroes III, Dwarves and Dragon Golems if we add Heroes IV.
From these, Dragon Golems are probably not repeating, and Dwarves do not look very air-like. I'll put these two out.
Problem comes with Golems, Gargoiles and Nagas... Nagas could be said neutral to air, so I do not know if fitting them in or not. Golems don't seem air-like, but are kind of a classical creatures. Might be solved by adding gargoiles instead of Golems. Or maybe using Gargoile as an upgrade?
The thing is, the creature that would trully fit in a Mage-Air city, is a comeback of the Roc from Heroes II, and I want to fit it in, so I'll either scrap the nagas o use the golem upgrade... let's use the golem upgrade:
Level 1 - Halfing / Halfing Sheriff
Level 2 - Golem / Gairgole
Level 3 - Mage / Archmage
Level 4 - Roc / Thunderbird
Level 5 - Genie / Master Genie
Level 6 - Naga / Naga Queen
Level 7 - Giant / Titan
It messes a bit the levels, scrapping Nagas, it would be
Level 1 - Halfing / Halfing Sheriff
Level 2 - Gairgole / Obsidian Gairgole
Level 3 - Stone Golem / Iron Golem
Level 4 - Mage / Archmage
Level 5 - Roc / Thunderbird
Level 6 - Genie / Master Genie
Level 7 - Giant / Titan
Maybe a bit better, but, who knows... maybe there are some surprises in form of new kinds of units.
Beltion
08-18-2005, 10:22 AM
Originally posted by Aseved:
We know that Academy is based on the Free Cities of the East, a splint-off of the Holy Empire, who decided not to follow the Dragon of Light but the original Falcon Empire belief on the Dragon of Air. We could guess the Dragon of Air is still the Academy patriarch Dragon.
No we don't know that. After reading the necro timeline I'm assuming that the Academy is actually the Silver League (aka the Second Kingdom of Magic), to the South of the Griffin Empire.
"The other disciples, led by Sar-Shazzar, the most gifted of them all, lead an exodus of wizards and like-minded humans to found the Seven Cities (the first kingdom of Magic) in the southern deserts."
Aseved
08-18-2005, 10:31 AM
http://forums.ubi.com/images/smilies/1072.gif My bad, yep you're right, I don't know why I confused the Seven Cities with the Free cities of the East, making both the same thing... http://forums.ubi.com/images/smilies/35.gif
In that case, all my guess #2 goes surely to trash, as the mages won't be followers of the Dragon of Air ... but, wich dragon instead?, the Dragon of Order, like the necromancers, or maybe the Seventh Dragon?
rasdel
08-18-2005, 10:36 AM
I am not technically going to put a line up, i am just gonna comment on some creatures...NOTE that hey are NOT going to be placed in order nor by level.
Halfling- they are A LOT better than the Gremlins (IMHO) design-wise of course. They fit the wizard simply cause like in LOTR Gandalf had a good relationship with them, so i like them in the Academy.
Gremlin- this is NOT a bad idea, they are craftman so they basically are the "workers" of the Wizards... i simply don't think they fit, since they are green and look more like a goblin or something like that.
Gnome- i know this creature is in NO HOMM game, but it think this could be a good replacement either for the halfling or the Gremlin... it look good, and this creatures are also craftmen.
Gargoyle- a must have if you ask me... if there is going to be an "arcane" town i believe all these animated beings MUST be in it!...
Golem- another must have... but i would like it to have a little twist... instead of STONE/IRON, or IRON/GOLD... i would like something like... CLAY GOLEM (weaker but a little faster) and then upgradable to ROCK GOLEM (stronger but slower), this would be nice (IMHO)
Roc-totally fits and should return... I don't like them turning into thunderbirds.. since they are different mithological creatures... i would like them to be like in HOMM II roc (basically a giant eagle) and turning into a "Ancestral/Monarch/Favorite ROC" (which would be exactly like the mythological creature, a GIANT WHITE BIRD OF PREY).
Genie- ok, i said it once and i will say it again... i personally don't like them... but since our fellow gamer CHUCKLES is being so good to us... i belive NIVAL should include this creature so that CHUCKLES will be happy (he deserves it, plus with a good design i believe the genies would NOT be that bad).
Naga- AWESOME creature, who does not like them (well... in HOMM IV i don't, but anyway...): They look good, they are good... but can they really "fit" with the Academy, we don't really know that... it all depends in the academy's background.
Titan-Who does NOT like them! They are the master of ranged combat!!! i would like them to be like a HUGE golem, and not just a huge human... in other words i rather have a TITAN upgradable to COLOSSUS, than a Giant upgradable to Titan.
Magi-There is not much to say, they are the SYMBOL...the ICON of this town there is NO way they can be left out!
Boar-There's been a while since we last saw these guys along with the Wizards... hope the DON'T come back ANY TIME SOON!!!
I think that is it... i don't think i miss anyone... i am not sure which 7 ones will BE IN the town... but i know that Titans, Magi and Golems MUST BE IN (a long with other favorites but these are the 3 most symbolic creatures).
KingImp
08-18-2005, 10:48 AM
Honestly, I just don't like the idea of the Gargoyle being in this town. To me, that creature is dark and ominous and fits much better in the Necro town, or at least as a Death-type neutral creature.
The_Vortex
08-18-2005, 11:38 AM
My 2 guesses:
1st one is tipical/usual:
1. Halfling / Halfling Elite
2. Stone Golem / Iron Golem
3. Roc / Thunderbird
4. Mage / Archmage
5. Genie / Master Genie
6. Naga / Naga Queen
7. Giant / Titan
2nd guess is a product of my strange imagination http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
1. Gremlin / Gremlin Elite
2. Aprentice / Enchanter (these 2 units can cast charm / mind spells)
3. Elementalist / Grand Elementalist (they can summon lesser elementals)
4. Invoker / Grand Invoker (can cast damage spells)
5. Genie / Master Genie
6. Naga Queen / Naga Matriarch (upgrade has unlimited retaliations)
7. Giant / Titan
KingImp
08-18-2005, 12:06 PM
Originally posted by Beltion:
For the golems, why would they go from iron to gold? Gold is a very soft metal and not something you'd use for anything you plan to use in battle (unless you'd give the golden one some magic abilities).
You could do that with the added magic resistance, but yeah I do see what you mean about going to a softer metal.
How about Iron Golem upgraded to Diamond Golem then?
C_h_u_c_k_l_e_s
08-18-2005, 12:19 PM
Speaking as "Mr. Inside Info" I can only say that the only information I have about the Academy is what you guys already know. The brief mention of them in the Necro-history. I'm just trying to get a head start because I'm gonna be pretty busy at work the next few weeks.
Now as for the Academy line up..... :O)
Level 1: Halfling
: Halfling Slinger (ranged & double dam. vs level 7's)
Level 2: Wood Elf
: Sylvan Elf (or Elven Ranger) double shot
Level 3: Pegasus
: Elite Pegasus (has rider for additional damage and no retaliation because it attacks on the run like the spectral dragon)
Level 4: Sorcerer
: Warlock (increased spell book, lowers hero spell point cost, increased spell damage)
Level 5: Genie
: Djinn (Adds spellcasting ability)
Level 6: Unicorn
: War Unicorn (can't think of a better name)
Level 7: Titan
: Supreme Titan (ranged attack has chance to instantly kill a % of stack....I'm thinking M&M 6 here)
Yep, the names need fixing. *sigh*
The reasoning for the elves, unicorns & pegasus is simple...there won't be an nature town. Next one up will be one of a rather evil alignment that includes the black dragon, minotaur, etc. That'll only leave the new town. Once they announced the Academy, in my mind that totally eliminated the Nature/Sorceress town. But who knows. :O)
~edit~ I hated leaving out the Naga, as it's one of my top 3 favorite troops. But I think it'll get dropped. It's kinda tough to fit that unit into a town theme IMO. Same goes for the golems/gargoyles. These might be summonable units or neutrals, but I doubt we'll see them in towns.
GreaterBasilisk
08-18-2005, 12:34 PM
And whats wrong with boars?? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif or nagas
Mike447a
08-18-2005, 12:40 PM
Originally posted by rasdel:
Halfling- they are A LOT better than the Gremlins (IMHO) design-wise of course. They fit the wizard simply cause like in LOTR Gandalf had a good relationship with them, so i like them in the Academy.
euh in LOTR ... isn't Hobbit ??
Zamolxis108
08-18-2005, 12:50 PM
Originally posted by Mike447a:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by rasdel:
Halfling- they are A LOT better than the Gremlins (IMHO) design-wise of course. They fit the wizard simply cause like in LOTR Gandalf had a good relationship with them, so i like them in the Academy.
euh in LOTR ... isn't Hobbit ?? </div></BLOCKQUOTE>
Halflings & Hobbits are the same thing, but hobbits are more Tolkiens brand, and only for that, for legal reasons, they spread out in gaming world as halflings. For a while I thought of having both of them, one the upgrade of the other, but after some google research I found out they are pretty much the same thing.
alohaman636
08-18-2005, 12:51 PM
Originally posted by KingImp:
Honestly, I just don't like the idea of the Gargoyle being in this town. To me, that creature is dark and ominous and fits much better in the Necro town, or at least as a Death-type neutral creature.
I agree.
my perfect*cough*lineup-
1. Familliar (no, not the heroes 3 impy familliars, the "real" familliars that are animals that boost the spellcaster's magic powers, so the familliar could even change depending on the the hero if they wanted to do that, and it adds 10% to their magic power)/ Fierce(?)Familliar , which would add 15% to the power, and be like a grown up version of whatever the familliar is, with higher attack defense, and health.
2. halflings (with a dagger) halfling ranger/slinger (?) with a sling
3. enchanter(or magi)/arch magi - enchanter casts small spells and hits with a staff, and arch magi casts better spells and can shoot w/e it is that they shoot.
4. Roc/Giant Roc - Roc is well... a Roc(not a rock) and Giant roc could have and ability where they can fky over and pick an opposing creature up into the sky, hold them there till they lose their next turn, and then drop them back down which would do some damage.
5. Genie/Master Genie -they can fly and genie can cast a few spells, and master genie can cast some MAss spells.
6. Giant/Colossus - kinda self-explanatory
7 . Serpent/Azure dragon - i just felt like i need something big thats not humanish that the wizards can control to be the top. I know its breaking tradition to not have the titans there, but i've never really understood how they fit anyway. Maybe i'll think of something better to put in the 7th spot later.
Mike447a
08-18-2005, 01:05 PM
Originally posted by Zamolxis108:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mike447a:
euh in LOTR ... isn't Hobbit ??
Halflings & Hobbits are the same thing, but hobbits are more Tolkiens brand, and only for that, for legal reasons, they spread out in gaming world as halflings. For a while I thought of having both of them, one the upgrade of the other, but after some google research I found out they are pretty much the same thing. </div></BLOCKQUOTE>
in AD&D hobbit, halfling and gnome are 3 diff races even they all 3 very little looooool
Monteniger
08-18-2005, 01:32 PM
I don't understand in what relationship between Holy empire and silver league. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif And is academy leaning towards good or evil or is maybe neutral.
My two concepts are for good/order and evil/order academy :
Good:
1.Dwarf/Battle Dwarf or Halfling/Halfling master
2.Gargoile
3.Stone/Iron golem
4.Mage/Archmage
5.Genie/Master genie
6.Roc/Thunderbird
7.Giant/Titan
Evil:
1.Gremlin/Master gremlin
2.Gargoile
3.Iron golem
4.Mage/Archmage
5.Efreet
6.Naga/Naga Queen
7.Hydra
Some are same becouse they are representatives of Academy(in my opinion).
Originally posted by Beltion:
No we don't know that. After reading the necro timeline I'm assuming that the Academy is actually the Silver League (aka the Second Kingdom of Magic), to the South of the Griffin Empire.
"The other disciples, led by Sar-Shazzar, the most gifted of them all, lead an exodus of wizards and like-minded humans to found the Seven Cities (the first kingdom of Magic) in the southern deserts."
Wait, so we have two Magic Kindoms??
And the second one is academy??
Then the First kindom of magic can be New town??
Beltion
08-18-2005, 01:41 PM
Originally posted by Monteniger:
Wait, so we have two Magic Kindoms??
And the second one is academy??
Then the First kindom of magic can be New town??
No, the first Magic Kingdom (aka the Seven Cities) was destroyed in a civil war, the survivors founded the second one. So the first is only backstory (much like the Holy Falcon Empire, which became the Holy Griffin Empire).
And I definately think that Academy would be considered "good", because they are Anti-Necro. But in the old M&M universe, AvLee (= Rampart) and Erathia (= Castle) were once at war, so we don't really know how Academy and Haven feel about eachother.
Lepastur
08-18-2005, 01:56 PM
Originally posted by C_h_u_c_k_l_e_s:
The reasoning for the elves, unicorns & pegasus is simple...there won't be an nature town.
Ehem... we got the Concept Artwork FABRICE showed us a long time ago, I know it's only an Artwork, so maybe this town may be not in, but I also think this have low possibilities to not be in, because it's a Concept too, a heavy Concept indeed, a classic town, don't forget it. IMO, saying it won't be a Nature town it's the same like saying FABRICE lied to all of us.
So, I think the classic town which will be out is the Barbarian one because we got no word about them (maybe their creatures will be as neutrals and with some luck we'll see them on the expansion). I guess the last town, the completely new one, could be a Draconian one with a Warlock hero leading them.
But, on Topic, my list is the following:
1 - Dwarves/Gnomes, some sort of Mage aprentices spelling shooter (I don't see Halfings as warriors)
2 - Stone Gargoyles (heavy, sturdy and a little slow) / Living Gargoyles (like the stone ones but so much faster)
3 - Iron Golem / Steel Golem
4 - Mage / Archmages
5 - Genie / Master Genie
6 - Naga / Naga Queen
7 - Colossus / Titan
The_Vortex
08-18-2005, 02:03 PM
Originally posted by KingImp:
Honestly, I just don't like the idea of the Gargoyle being in this town. To me, that creature is dark and ominous and fits much better in the Necro town, or at least as a Death-type neutral creature.
For me, the gargoyle best native town was warlock in H2. Otherwise, it won't be bad if they turn up to be neutral creatures.
C_h_u_c_k_l_e_s
08-18-2005, 02:05 PM
In regards to why I left out certain troops in my particular Academy line-up. I did it based on what I'm thinking the background of the Academy would be. A place of learning, a place of magic. So I tried to put in what I thought to be "intelligent" troops. Or long-lived troops that would have the time to devote part of their lives towards "learning". That's my reasoning and I'm stickin' to it. :O)
~edit~ Okay, I lied. I'm NOT sticking to it. I'm reversing it completely. *grin*
C_h_u_c_k_l_e_s
08-18-2005, 02:22 PM
Okay, let's see....my reasoning behind the town-types.
First off, balance. Look at what we have...
Inferno: Might town and Chaos based
Academy(assumed): Magic town and Order based
Haven: Might town and Life (and light) based
Necropolis: Magic town and Death based
Hmmmm....now that I actually write it down, I'm not sure anymore. *puzzled* You know, I'm also not sure about those magic realms either. Chaos and Order?
http://home.houston.rr.com/thepliskepages/images/chuck_images/h5_images/spell_icons.jpg
Looking at this (from the teaser site) we're guessing these are the icons for the magic schools which they've said there are 4 of. I can easily tell that the sun represents "Light" and the deer/antelope head would represent "Life". What about the other 2. The flaming skull could represent "Death", but then again it could be "Chaos" or even "Fire". I'm thinking Death though. The winged creature however....at first I was thinking "Summoning" because of the Hero Leveling-up Screenshot...but I think that's a sub-class of a magic school. Now I'm thinking it represents "Dark" magic. This would make sense, giving us Light/Dark and Life/Death. Where Light=Haven, Dark=Inferno, Life=Nature, and Death=Necro. Leaving the remaining 2 towns Academy and the "new" town to be oddities. Academy could be a conglomeration of all the magic schools, where the new town to abstain from magic all-together. This would be an ideal line-up in my opinion. So now that I've said that...I think Nature will still be in. Yep, that's right...I'm a "flip-flopper". :O)
Darn, that means I need to re-design my Academy line-up if Nature is in. :-( I'll be back.....
~edit~ Wow, it's just NOT my day apparently. I recalled that old interview information incorrectly....yet again. Sorry. It's SIX schools of magic in Heroes 5 NOT four. Gotta do some thinking. :O)
Radwar99
08-18-2005, 03:45 PM
Originally posted by KingImp:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Beltion:
For the golems, why would they go from iron to gold? Gold is a very soft metal and not something you'd use for anything you plan to use in battle (unless you'd give the golden one some magic abilities).
You could do that with the added magic resistance, but yeah I do see what you mean about going to a softer metal.
How about Iron Golem upgraded to Diamond Golem then? </div></BLOCKQUOTE>
I never understood why they made the Gold Golems tougher than Iron Golems in HOMMIV. Like it's been said, Gold is softer than Iron.
I'd prefer to have Rock Golems with Iron Golems as the upgrades.
Surtur1982
08-18-2005, 04:10 PM
Curses, I am late!
As I allready posted somewhere, I guess Warlock and Sorceress troops will go to different factions, since I don't think either one will be in the game.
That's my line-up:
1 Halfling / Halfling Sheriff (I love the sheriff idea, who ever mentioned it first)
2 Dwarf / Battledwarf
3 Elf / Grandelf
4 Golem / Gargoyle (upgrade adds ability to fly)
5 Mage /Archmage
6 Phoenix / Legendary Phoenix (or something...)
7 Giant / Titan
That is the best I can imagine, though other ideas came in my head as well.
Maybe elfs will have limited magic abilities.
The Golem-Gargoyle-thing is questionable and I don't think it will come this way, but I like the idea.
Making the Phoenix a Lvl 6 is unlikely as well, but I can't imagine the phoenix in another town right now, since I don't think there will be a nature town (what I am sad about http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif)
Salventus
08-18-2005, 04:37 PM
Academy creatures? when did this happen? I don't see a 100% confirmation of this town.
Surtur1982
08-18-2005, 04:42 PM
Read the story of the necros. If you need more confirmation, you have to wait untill the line up of nival is presented to us.
If you ask me the case is as good as confirmed.
Aseved
08-18-2005, 05:01 PM
edit~ Wow, it's just NOT my day apparently. I recalled that old interview information incorrectly....yet again. Sorry. It's SIX schools of magic in Heroes 5 NOT four. Gotta do some thinking. :O)
Well, Chuckles, either is not your day or not mine, but I recall hearing that SIX schools was old info and that the FOUR schools is the last info to date. Of course, you may know more....
As for the magic schools, I'm pretty sure somewere in the Haven description (don't like that faction name BTW, doesn't fit that well in Heroes V... ok, let's call it Empire from now on...). As I was saying, I'm pretty sure somewere in the Empire description it equals Light magic to Life magic, so Sun=Light=Life...
Summoning magic appears in an old screenshot, with the deer image. So I suppose the Deer=Summoning=Nature, that with the old concept art gives some hopes about a nature town. Don't know if there is some info that denies it... but that is what we mortals have http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
As for the other two, I said from the beginning and continue saying that the flaming "skull" or mask probably is chaos and the "winged bone" is clearly death
rasdel
08-18-2005, 05:05 PM
Ehem... we got the Concept Artwork
He is right... for the Sorceress we have a concept and for the Wizard we only have that they are mentioned... so i believe things are even... even though i believe mentioning something is stronger than a concept art. By mentioning you are making official it's excistance in the game... even though it may or may not be a playable faction, while a concept art is just a concept.
BTW if you go to the M&M site you can see how are Orcs and Goblin gonna look in this "new" universe...
El_Diablo999
08-18-2005, 07:14 PM
I pray that The Dungeon/warlock will be the 5th town. i mean you cant just get rid of minotaurs,hydras,other ancient, classic mythology creatures.
GhostDracolich
08-18-2005, 07:45 PM
1. Halfling
2. Gargoyles
3. Iron / Steel Golems
4. Rocs
5. Mage / Archmage
6. Nagas
7. Giants / Titans
About the Dwarves, they are going back to the Rampart. No doubt about it.
Genies be neutral again!
GhostDracolich
08-18-2005, 07:48 PM
Originally posted by El_Diablo999:
I pray that The Dungeon/warlock will be the 5th town. i mean you cant just get rid of minotaurs,hydras,other ancient, classic mythology creatures.
Minotaurs will be neutral along with Medusa and elementals. As to Hydras, I think they will be lvl 6 creatures to the new 6th town.
Or they will simply axe their 6th town and make it the Warlock town in the end. But the 5th is the Rampart.
C_h_u_c_k_l_e_s
08-18-2005, 07:58 PM
Originally posted by Aseved:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">edit~ Wow, it's just NOT my day apparently. I recalled that old interview information incorrectly....yet again. Sorry. It's SIX schools of magic in Heroes 5 NOT four. Gotta do some thinking. :O)
Well, Chuckles, either is not your day or not mine, but I recall hearing that SIX schools was old info and that the FOUR schools is the last info to date. Of course, you may know more....
As for the magic schools, I'm pretty sure somewere in the Haven description (don't like that faction name BTW, doesn't fit that well in Heroes V... ok, let's call it Empire from now on...). As I was saying, I'm pretty sure somewere in the Empire description it equals Light magic to Life magic, so Sun=Light=Life...
Summoning magic appears in an old screenshot, with the deer image. So I suppose the Deer=Summoning=Nature, that with the old concept art gives some hopes about a nature town. Don't know if there is some info that denies it... but that is what we mortals have http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
As for the other two, I said from the beginning and continue saying that the flaming "skull" or mask probably is chaos and the "winged bone" is clearly death </div></BLOCKQUOTE>
Well, that's what I thought too until I ran across an old interview when I was redoing one of my pages. Heck, now I'm not sure either way. *grumbles*
Oh well, time to research this I guess. *heads down to the Heroes 5 archives in the basement of his Lamp* Durnit. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Polaris2013
08-18-2005, 08:42 PM
Originally posted by alohaman636:
1. Familliar (no, not the heroes 3 impy familliars, the "real" familliars that are animals that boost the spellcaster's magic powers, so the familliar could even change depending on the the hero if they wanted to do that, and it adds 10% to their magic power)/ Fierce(?)Familliar , which would add 15% to the power, and be like a grown up version of whatever the familliar is, with higher attack defense, and health.
2. halflings (with a dagger) halfling ranger/slinger (?) with a sling
3. enchanter(or magi)/arch magi - enchanter casts small spells and hits with a staff, and arch magi casts better spells and can shoot w/e it is that they shoot.
4. Roc/Giant Roc - Roc is well... a Roc(not a rock) and Giant roc could have and ability where they can fky over and pick an opposing creature up into the sky, hold them there till they lose their next turn, and then drop them back down which would do some damage.
5. Genie/Master Genie -they can fly and genie can cast a few spells, and master genie can cast some MAss spells.
6. Giant/Colossus - kinda self-explanatory
7 . Serpent/Azure dragon - i just felt like i need something big thats not humanish that the wizards can control to be the top. I know its breaking tradition to not have the titans there, but i've never really understood how they fit anyway. Maybe i'll think of something better to put in the 7th spot later.
Most interesting town lineup in this topic.
Vicheron
08-18-2005, 09:02 PM
Since the warlocks weren't combined with the necros, I think that it's possible that they'll be combined with the wizards so my guess is that the Academy army would look like this:
1. Orc/Grunt
2. Gargoyle/Obsidian Gargoyle
3. Beholder/Gazer
4. Steel Golem/Mithral Golem
5. Mage/Invoker
6. Minotaur/Maulotaur
7. Red Dragon/Black Dragon
If the warlocks and wizards aren't going to be combined then the Academy army might look like this:
1. Dwarf/Defender
2. Gargoyle/Obsidian Gargoyle
3. Apprentice/Mage
4. Steel Golem/Mithril Golem
5. Janni/Djinni
6. Roc/Thunderbird
7. Giant/Titan
goznik
08-19-2005, 02:54 AM
1)Halfling
2)Gargoyle
3)clay/ston golem
4)Mage/Archmage
5)Genie/Master Genie
6)Roc/Thunderbird
7)Giant/Titan
looks right to me.
Skaflok
08-19-2005, 03:23 AM
As far as I'm concerned the academy MUST BE creatures are:
NAGAS
TITANS
ROCS ( I think they better fit academy than stronghold) http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Doncius
08-19-2005, 03:55 AM
I am interested why You all are so sure that the Academy will exist?
As I saw so far i think that the orcish tow will be in game.
Its easy to figer out waht creatures will be in Academy - if it will be in game. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
silvergecco
08-19-2005, 04:40 AM
It's an interesting topic.. so here I have my idea:
Academy seems the opposition to Necro, so this is about white magic. And because it's lead by wizards I immediately would forget magi as a creature... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
1st: slave gremlin/gremlin (just some little ugly magic beasts. Gremlin could drain or "create" mana for the hero with some self-sacrifice). Both very weak in combat more some magical assistance.
2nd: golems (stone, iron, gold whatever). They would be the physical shield for the academy lines. No magic ability but You could buy a lot and they would have some resistance and the biggest HP amid level 2 creatures.
3rd: enchanted gargoyle/animate gargoyle. EG would be a bit like undead/golem creatures (some resist, no morale). AG would 'come alive' (loose the "golem" ability) but receive the spec. to attack in air no retaliation by enemy and to fly back like harpy hag in HoMM3. This would replace the archery.
4th: attache'/initiate sergeant. Only human creatures in army. Kind of bodyguards of the wizard. Attache' is only for physical combat but pretty good. IS can confuse the enemy's magic as spec. ab.(for example deny magic resistances of enemy (unless it's natural like unicorn and dragons should have)). Both good in close combat.
5th: genie servant/genie lord. Both can support army with spells, maybe some curses but NO direct damage by with magic!! GL could cast more times and would know a wider variety of magic. Both would be very resistant to physical attacks.
6th: troll/ogre: both very resistant to magic (reduced effect) AND physical attacks (reduced damage). Ogre would "eat" living creatures (extra death). Huge, slow, but very strong (natural magic resist as by dragons)
7th: zirkon snake/diamond snake: vulerable to physical attacks but!!! ZS would be resistant to all kind of magic, totally, DS would only resistant to harmful spells (not natural resistance). Both would have a chance to charm the enemy when attacking to let the hero control it for one turn (ZS could charm lvl 1-3 creatures with low chance (5-10%) DS would charm lvl 1-3 crtrs with higher chance (7-13%) and lvl 4-5 crtrs with very low chance (2-7%).
Wonder how You like them...
Vitirr
08-19-2005, 04:42 AM
About the lineup I really hope that the rocs come back. H2 wizards were great, and I think rocs really fit in that town, and it would make them more like the good old H2 town which was great.
About the magic schools, I think the last info we got was that there will be four magic schools.
Mrakoplas
08-19-2005, 05:24 AM
My tip creatures for acedemy is:
1.Dwarf/Batle dwarf
2.Stone/Obsidian Gargoly
3.Clay/Stone Golem
4.Genie/Master Genie
5.Roc/Thunderbird
6.Naga/Naga Qeen
7.Titan/Colosus
Not Mage. Mage is hero
FlameSkyDiver
08-19-2005, 05:37 AM
1: Halfling (walker w/slayer)/Halfling Shooter (shooter w/slayer)
2: Stone Golem/Steel Golem (slow, resistant to magic 50%/80%)
3: Mage/Archmage (basic spellcaster)
4: Pegasus/Pegasus Rider (fast flyer)
5: Naga/Naga Warrior (weaker than in H3)
6: Genie/Ancient Genie (advanced spellcaster)
7: Giant (walker)/Titan (shooter)
if the theme of the city is air, then I agree with Chuckles that Pegasus may be in it. Naga and Golem do not fit, but the city cannot be just full of shooters, spellcasters and fast flyers... but I moved Naga to level five because Genies and Titans fit in much better.
El_Diablo999
08-19-2005, 06:48 AM
1. Orc/Grunt
2. Gargoyle/Obsidian Gargoyle
3. Beholder/Gazer
4. Steel Golem/Mithral Golem
5. Mage/Invoker
6. Minotaur/Maulotaur
7. Red Dragon/Black Dragon
I like that idea. I'd just change around the names a little bit.
Deuone
08-19-2005, 11:32 AM
Level 1: Halfling
Upgraded: Halfling Slinger
Think it was a great idea that upgrade lead to ranged like with skeletons, i included that here.
Level 2: Gargoyle
Upgrade: Arcane Gargoyle
Geloms are ugly and slow, these i preffere, their both made of stone, so reminds a bit of both
Lavel 3: Sorcerer
Upgrade: Arch Mage
Classic, cant take these out
Level 4: Naga
Upgrade: Naga Queen
would like to see them again, in a good design.
Level 5: Genie
Upgrade: Djinn
classic
Level 6: Pyroc
Upgrade: Phonix
phonix fits into all this element and arcane stuff nicely, dont let these go!
Level 7: Titan
Upgrade: Arcanium Titan
the king.
My List og Academy
Surtur1982
08-19-2005, 12:15 PM
looks like most people want a mixture of the wizard from H2 and the tower from H3. I guess that have been the games most often played, so there is no reason to wonder.
With the exception of some names, I like the most ideas.
However "Maulotaur" and "Pyroc" are really not my cup o' tea.
bethrezen_2
08-19-2005, 07:39 PM
I'm sure that Academy town must have this creature(and will be):
Magi--or another same name
Nagas
Titans
The rest of creature are not so important!
http://forums.ubi.com/images/smilies/10.gif
Szatany47
08-25-2005, 03:45 AM
That's what I'd love to see in the Academy town:
Level 1: Gargoyle SA: Flying, SA: Construct, SA: Stone Form - if you skip gargoyle's movement, it takes only 50% damage from attacks until its' next round.
Upgrade: Obsydian Gargoyle SA: Guardian - as long as the gargoyle is standing next to any other of your units, enemy must attack gargoyle instead of those adjacent units. A gargoyle can guard only one unit per round.
Level 2: Dwarf SA: Stubborn - dwarf is immune to mind-affecting spells.
Upgrade: Dwarf Engineer SA: Sapper - Dwarf can attack walls and it deals triple damage to drawbridges, ballistas, catapults and tents.
Level 3: Golem SA: Construct, SA: Magic Resistance - golem ignores spells 50% of time. It also takes only half damage from spells.
Upgrade: Foundry Golem SA: Magic Immunity - golem is not affects by spells in any way.
Level 4: Apprentice SA: Shooter, SA: Displacement - any creature hit with apprentice's ranged attack is teleported 4 squares as far away from the apprentice as possible.
Upgrade: Mage SA: Spellcaster - a mage gains spell points and array of movement and mind related spells.
Level 5: Djinn SA: Flying, SA: Spellcaster - a djinn gains spell points and array of illusion and luck related spells.
Upgrade: Noble Djinn SA: Wish - you can sacrifice one djinn at the beginning of this unit's round to evoke powerful spell.
Level 6: Juggernaut SA: Charge, SA: Construct
Upgrade: Granite Juggernaut SA: Roll Over - a juggernaut can attack up to 3 units in straight line by rolling over them. Second attack deals only 75% damage and third only 50%.
Level 6 alternative: Naga SA: Double Strike - unit attacks and retaliates twice, SA: Outmaneuver - If a naga is one of the creatures attacked with area attack (such as hydra's all-around attack, cerber's triple attack or marksman's volley), she is not attacked. This ability never works if naga is the only attacked creature.
Upgrade: Naga Sage SA: Ancient Wisdom - nagas live for centuries and accumulate knowledge about their enemies. Naga reduces by 1/2 effects of hostile special abilities (but not spells or ranged attacks) of other creatures that affect her.
Level 7: Giant SA: Stomp - stomping uses giant's round. When using this ability, all adjacent enemy units that do not fly have 75% chance of losing their next round (because they fall prone).
Upgrade: Titan SA: Shooter, SA: Electric Bolt - unit hit with titan's ranged attack has 25% chance of loosing its next round.
Soo, what do you think? I hope those abilities are fresh enough. And I added one completly new creature just for fun, I love nagas.
As a little bonus, the juggernaut http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif http://www.wizards.com/dnd/images/mm2_gallery/88268_620_75.jpg
Surtur1982
08-25-2005, 04:11 AM
Since most people seem to see the academy as a town mainly populated by constructs, it would be the nightmare of any necromancer - nothing to harm with life-stealing spells, nothing to resurect... Except Mages and Halflings.
1) Halfling / Halfling Sheriff
2) Homunculus / Mastercraft Homunculus
3) Stone Gargoyle / Granit Gargoyle
4) Clay Golem / Stone Golem
5) Mage / Arch Mage
6) Juggernaut / Obsidian Juggernaut
7) Giant / Titan
...they're gonna make whole MOUNTAINS vanish!
That's not my real wishlist. Just an idea and to be honest not a very good one.
I just hope I can prevent someone else to write this by being faster. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
I mean: Constructs are fine, but an army wiht 4 or 5 is overkill, if ya ask me.
Citadel_Sealt
08-25-2005, 04:31 AM
Hmm, I really like szatany47's lineup, especially the abillitys of the Gargoyles and other creatures. Of course it's debatable if the Juggernaut really fits in with the Academy and if two construct creatures aren't already enough. Don't get me wrong though, I love constructs and think that anyone who doesn't include Golems in their lineup is clearly insane, but like I said three constructs might be a little much, especially when your main enemy is the Necromancers who relie on organic enemys, so that they have something they can raise as skelletons after the battle.
So IMO replace the Juggernaut with something else and we have a perfect Academy lineup. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Szatany47
08-25-2005, 04:51 AM
Thanks for feedback Citadel, based on your suggestion I made alternative to the juggernaut.
El_Diablo999
08-25-2005, 09:14 AM
what if the Academy isnt a Wizard/Tower at all???
Power_Lich
08-25-2005, 09:30 AM
Level 5: Genie
Upgrade: Djinn
/deuone/
Same creature, different names. It's like upgrading Satyrs to Fauns (or vice versa) http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Szatany's Djinn -> Noble Djinn is a good one, imo.
Ruffus161
08-25-2005, 10:14 AM
My overall feeling for this town is that it connects with Air and Magic (Wizardry not Sorcery that means knowledge and wisdom not innate magical abilities). So my guesses would be:
Halflings => Giant slayers
Geenis => Master geenis
Magi=>Arch Magi
Golems... hmm not to sure here how to name normal and upgraded ones
Rock->Thunderbirds
Titans =>Thunder Titans
Szatany47
08-25-2005, 10:38 AM
Originally posted by El_Diablo999:
what if the Academy isnt a Wizard/Tower at all??? If not, what do you predict it to be ?
Zamolxis108
08-25-2005, 11:44 AM
Originally posted by C_h_u_c_k_l_e_s:
Level 5: Genie
: Djinn (Adds spellcasting ability)
Level 7: Titan
: Supreme Titan (ranged attack has chance to instantly kill a % of stack....I'm thinking M&M 6 here)
~edit~ I hated leaving out the Naga, as it's one of my top 3 favorite troops. But I think it'll get dropped. It's kinda tough to fit that unit into a town theme IMO. Same goes for the golems/gargoyles. These might be summonable units or neutrals, but I doubt we'll see them in towns.
Lvl.5 - The Genie should be able to cast spells even from his/her non-upgraded form. What kind of a Genie is that that's unable to create any kind of magic. But we can have only the upgrade version able to also cast offensive spells, plus let's say a double amont of spell points.
Lvl.7 - Well, that would leave out the Giant, and I kinda liked it.
Naga's - I'll also miss them. A 3D nicely done Naga would have been one of the coolest things they could have done (and who knows, maybe the actually did it).
Golems - Even though they were one of the most unpopular units, I doubt they will just leave them out like this.
phoenixzs
08-25-2005, 12:37 PM
ı think everybody hesitates too soon to include "mage-archmage" creature into their line up maybe they are also heroes like "dreathknight" thing.
For the academy ı expect to see;
-Golems,nagas,Titans,haflings
possibly also there;
rocks
By the way whats wrong with "giant" that all people are trying to think of a name for sub-titan?
Ellderon
08-25-2005, 02:49 PM
I never liked Nagas...
Salventus
08-25-2005, 02:56 PM
Originally posted by Surtur1982:
1) Halfling / Halfling Sheriff
2) Homunculus / Mastercraft Homunculus
3) Stone Gargoyle / Granit Gargoyle
4) Clay Golem / Stone Golem
5) Mage / Arch Mage
6) Juggernaut / Obsidian Juggernaut
7) Giant / Titan
It's just funny to see the mage a 5th level unit and stronger than a golem... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Monteniger
08-25-2005, 03:11 PM
Originally posted by Ellderon:
I never liked Nagas...
why??
I like them but I think they belong more to some evil fraction.And I belive they will bring them back and in 5. http://forums.ubi.com/images/smilies/11.gif
goznik
08-25-2005, 03:17 PM
Originally posted by Monteniger:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ellderon:
I never liked Nagas...
why??
I like them but I think they belong more to some evil fraction.And I belive they will bring them back and in 5. http://forums.ubi.com/images/smilies/11.gif </div></BLOCKQUOTE>
The nagas in h3 were cool,
but in h4 they were sooo lame,
the genies were much much better...
Surtur1982
08-25-2005, 03:20 PM
Originally posted by Salventus:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Surtur1982:
1) Halfling / Halfling Sheriff
2) Homunculus / Mastercraft Homunculus
3) Stone Gargoyle / Granit Gargoyle
4) Clay Golem / Stone Golem
5) Mage / Arch Mage
6) Juggernaut / Obsidian Juggernaut
7) Giant / Titan
It's just funny to see the mage a 5th level unit and stronger than a golem... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>
Wasn't the mage stronger than the golem in H2?
goznik
08-25-2005, 03:22 PM
Originally posted by Surtur1982:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Salventus:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Surtur1982:
1) Halfling / Halfling Sheriff
2) Homunculus / Mastercraft Homunculus
3) Stone Gargoyle / Granit Gargoyle
4) Clay Golem / Stone Golem
5) Mage / Arch Mage
6) Juggernaut / Obsidian Juggernaut
7) Giant / Titan
It's just funny to see the mage a 5th level unit and stronger than a golem... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>
Wasn't the mage stronger than the golem in H2? </div></BLOCKQUOTE>
And in H3...
Marcusml333
08-25-2005, 03:29 PM
We should remember, that just because the town is called Academy, doesn't mean we can expect all the creatures from the Wizard/Tower/Academy we are used to have. Now Haven has taken "Law and Order", i don't really know what theme the Academy is going to go with. That's just one example that something is different with the Academy.
Surtur1982
08-25-2005, 03:40 PM
Originally posted by Marcusml333:
We should remember, that just because the town is called Academy, doesn't mean we can expect all the creatures from the Wizard/Tower/Academy we are used to have. Now Haven has taken "Law and Order", i don't really know what theme the Academy is going to go with. That's just one example that something is different with the Academy.
The necros pray to the dragon of order in a twisted form, the silver league to the dragon of order in its usual form.
I guess it is part of the "maturing" of the game to take out good vs. evil and replace it with order vs. chaos.
Some people seem to think that the hopeless situation of two extreme factions fighting each other is more "mature" than the "childish" idea of having truly good people, fighting for the sake of good itself.
(That's not my opinion, but the way I guess some people are thinking!)
So said: If there is nobody truly good, than the whole thing is darker. Isn't heroes V supposed to be darker?
So we will have...
2 law&order factions
2 chaos&destruction factions
2 selfish "take what you want" factions
or a quite similar constelations. In any way all faction would make good badboys in any campaign.
I am not very happy 'bout this, but that's what I guess will happen.
Uran_235
08-25-2005, 03:44 PM
I think that Szatany47's propositions are great, especially the special abilities. I also think that something like the Juggernaut will make it into the Academy, but it's going to be mechanical and operated by dwarves http://forums.ubi.com/images/smilies/icon_twisted.gif. To others: why are you putting the orcs and the minotaurs here?? It would be pure heresy if they were in the academy!! Why should barbarian units join forces with mages?? I would rather see them as neutral creatures, or even left out of the game until the first expansion, than see my favorite units in the forces of academy. BTW There's going to be a new transformers movie in 2007 http://forums.ubi.com/images/smilies/784.gif Decepticons and Barbarians rule http://forums.ubi.com/images/smilies/784.gif
Surtur1982
08-25-2005, 03:49 PM
I am not gonna play this game if there are no orcs.
All right, I admit it, I WILL play it, even if there are no orcs, but I would be VERY sad.
I would not put them in the academy, either.
Before I forget it again:
http://forums.ubi.com/images/smilies/11.gif ALL the glory to valorus barbarians! http://forums.ubi.com/images/smilies/11.gif
iron_golem
08-25-2005, 03:55 PM
I don't wanna predict anything but there has to be Titans in Academy (that mechanical thing in H4 is hideous).
Nagas, and Genies are also a must for Tower, I think. The rest I could live without.
Mylesg13
08-25-2005, 04:01 PM
As long as there are Titans (and they can still own) I am a happy camper =)
Surtur1982
08-26-2005, 03:22 AM
They will not DARE to take out the titan of the academy! ...I hope.
It would be like taking out the black dragon... http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif OH, my god! Nothing is save anymore!
El_Diablo999
08-26-2005, 08:16 AM
Originally posted by Szatany47:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by El_Diablo999:
what if the Academy isnt a Wizard/Tower at all??? If not, what do you predict it to be ? </div></BLOCKQUOTE>
i dont know, im just saying just because the name is the same doesn't mean its the same town. Crazy things do happen.
KingImp
08-26-2005, 09:04 AM
Originally posted by Marcusml333:
We should remember, that just because the town is called Academy, doesn't mean we can expect all the creatures from the Wizard/Tower/Academy we are used to have.
That's true, but considering from what we've seen so far, that Ubi is going the route of almost the same creatures in the same towns as H3 then one could assume that the old Academy/Tower creatures will return in that town.
rasdel
08-26-2005, 10:05 AM
I don't wanna predict anything but there has to be Titans in Academy (that mechanical thing in H4 is hideous).
Nagas, and Genies are also a must for Tower, I think. The rest I could live without.
You should seriously rethink you name..."iron_golem"...
Is NOT that i don't like Nagas or Genies... but i think that the Magi and Golems are a MUCH more powerful and fitting creature for the Academy... BTW Titans are a MUST HAVE... I hope they return with the look on HOMM II (huge stone giants http://forums.ubi.com/images/smilies/11.gif!!!!!)
iron_golem
08-26-2005, 11:41 AM
Originally posted by rasdel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I don't wanna predict anything but there has to be Titans in Academy (that mechanical thing in H4 is hideous).
Nagas, and Genies are also a must for Tower, I think. The rest I could live without.
You should seriously rethink you name..."iron_golem"...
Is NOT that i don't like Nagas or Genies... but i think that the Magi and Golems are a MUCH more powerful and fitting creature for the Academy... BTW Titans are a MUST HAVE... I hope they return with the look on HOMM II (huge stone giants http://forums.ubi.com/images/smilies/11.gif!!!!!) </div></BLOCKQUOTE>
yeah I see the irony, lol http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
As a matter of fact, if it was up to me, I would keep the same lineup of creatures from Heroes3, when I think of Tower creatures I really don't need any change, it's great the way it is. I'm not as big fan of Academy as I am of Tower.
As for the Magi and Golem being more powerful then Genie and Naga, well that's your opinion on it... not that I don't like them, I love golems as well as magi but when I think about it, a genie is more powerful mage: he can actually cast magic spells on allied units, can fly, and when I think of genie I don't see him as a physical being, he is in my vision like a powerful spirit that can take on a temporary physical state, much more greater being than a simple human who studies magic and uses it to attack from range. Golem in H3 was probably my favorite lvl3 unit, great damage, great health, 75% spell damage reduction, a bit slow but can really take a punch and still stand still to retaliate, and the only reason I didn't name him and the mage in my list is because I would basically list the whole lineup of Tower from H3, it wouldn't be really creative nor would it leave any room for it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Anyway, there's really no right or wrong here, it's all a matter of one's own perspective.
Monteniger
08-26-2005, 02:55 PM
Originally posted by goznik:
The nagas in h3 were cool,
but in h4 they were sooo lame,
the genies were much much better...
That is soooo true (unfortunately http://forums.ubi.com/images/smilies/cry.gif )
you got to have shooter in the army I always choose genies
And I think it would be cool if they mix stronghold with wizards.Like slavery or smth
and orcs with warlocks. That could make a story for the expansion like liberation of the barbs...
And perssonaly I think that every hero have a right to own a genie and make it's own wishes!!!!
So ... make it an artefact http://forums.ubi.com/images/smilies/88.gif
Ellderon
08-26-2005, 04:05 PM
Originally posted by Monteniger:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ellderon:
I never liked Nagas...
why??
I like them but I think they belong more to some evil fraction.And I belive they will bring them back and in 5. http://forums.ubi.com/images/smilies/11.gif </div></BLOCKQUOTE>
I mena - in the academy.. they just don't fit there.
Mixing mythical creatures is one thing - but nagas in Academy? Since when was academyoriental?
you have mages, gremlins/halflings/golems/titan - basicly all european myth. then you have ginies - that's arabian. Nagas are originaly from india.
bringing them all together under one roof just sems wrong.
not to mention that a SNAKE creature on a snow-covered mountain?
Citadel_Sealt
08-26-2005, 04:42 PM
Well, Ellderon has a point there, from out real world perspective creatures from such different cultures don't fit in with the european type creatures with are in the majority in the Academy "town". But then again the world of HoMM5 doesn't have a country called India or Arabia, so they have no origin there but instead are purely "magic aligned creatures" and thus relate with the Academy.
So it's up to Nival if they prefer to keep the traditional feel of the Academy or have something new in mind for this town, I don't really ind either way, even though I never really liked Nagas and could think of better replacements for them.
Surtur1982
08-26-2005, 04:51 PM
you have mages, gremlins/halflings/golems/titan - basicly all european myth. then you have ginies - that's arabian. Nagas are originaly from india.
bringing them all together under one roof just sems wrong.
mages are multicultural
halflings are from no myth, but literature
golems are jewish (so are multicultural, 'cause jews are to be found all over the world. They originated not from europe)
I have no problem with the mixture of all this cultures. Besides, the academy towns (since H3) had an oriental look (at least some buildings).
Uran_235
08-26-2005, 05:34 PM
You'll call me a heretic, but, to be honest, I don't like the academy/tower town. The units in this town are different in every part of the game, and they're a very odd mixture. So I would have nothing against seeing steam tanks or juggernauts in this town. I hate the djinis and the nagas, they look odd and they just don't fit there... The nagas were at least good, but the djinis in heroes3 were one of the weakest units of the fith level. An academy that I would like to see is an Academy with slow, but resistant units, that can deal great damage to the forces of the enemy. And that is logical, because a powerful mage doesn't need weak units, he needs units that can withstand enemy's attacks and gain him the time to unleash his magic. He doesn't need fast units, because he can teleport them, or haste them. He doesn't need powerful ranged units, because he can attack with offensive spells. So the perfect lineup would be:
dwarves
gargoyles
golems
mages
steam tanks
juggernauts
titans( I don't like them, but i don't have a better idea http://forums.ubi.com/images/smilies/icon_twisted.gif)
This way the Academy is the new town and there's still hope for the barbarian castle with wolf riders, trolls( ofcourse with ranged attack), orcs, behemoths and my favorite unit of all times THE MINOTAURS http://forums.ubi.com/images/smilies/784.gif
I'm a hopeless case of barbarian fanatism. http://forums.ubi.com/images/smilies/51.gif
Monteniger
08-27-2005, 12:28 PM
Originally posted by Uran_235:
You'll call me a heretic, but, to be honest, I don't like the academy/tower town. The units in this town are different in every part of the game, and they're a very odd mixture. So I would have nothing against seeing steam tanks or juggernauts in this town. I hate the djinis and the nagas, they look odd and they just don't fit there... The nagas were at least good, but the djinis in heroes3 were one of the weakest units of the fith level. An academy that I would like to see is an Academy with slow, but resistant units, that can deal great damage to the forces of the enemy. And that is logical, because a powerful mage doesn't need weak units, he needs units that can withstand enemy's attacks and gain him the time to unleash his magic. He doesn't need fast units, because he can teleport them, or haste them. He doesn't need powerful ranged units, because he can attack with offensive spells. So the perfect lineup would be:
dwarves
gargoyles
golems
mages
steam tanks
juggernauts
titans( I don't like them, but i don't have a better idea http://forums.ubi.com/images/smilies/icon_twisted.gif)
This way the Academy is the new town and there's still hope for the barbarian castle with wolf riders, trolls( ofcourse with ranged attack), orcs, behemoths and my favorite unit of all times THE MINOTAURS http://forums.ubi.com/images/smilies/784.gif
I'm a hopeless case of barbarian fanatism. http://forums.ubi.com/images/smilies/51.gif
You heretic http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Tower was cool town.It was ruled by Wizards and they SUMMON creatures to help them fight.Like genies are trapped in the lamp and listen to master wishes.Or nagas who are magicly summoned guardians.
Gremlins are wizards slaves. But golems and Gargoyles are made,in my opinion, by other tower hero - Alchemist.Even in some bio the creation of these are mentioned.
And Giants/Titans are just creatures that live in the snow enviroment and since they hate dragons who joined with warlocks their decision to join the tower was a natural one.
rasdel
08-27-2005, 12:41 PM
You'll call me a heretic...
We should hang you for that! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif...
I HATE the idea of Juggernauts or Steam Tanks in the Academy... I hate the idea of those "steam/robotic" creatures like the golem dragon... i hope that if the Wizard makes it, it will be a Gandlaf-like wizard like in HOMM II, and it will be followed by creatures of "his" creation like golems, gargoyles and titans (HOMM II stone-like giant) and also by some other creatures like magi that share the same ideals, i would hate steam/tech creatures... that is a VERY wrong path if you ask me...
Surtur1982
08-27-2005, 06:33 PM
Yea. That is medival fantasy. No gunpowder, no steam engines, no mechanics.
Everything more developed than a crossbow is unaccepteable.
I am very conservative, I admit it, but that's the way I want my HoMM.
If nival changes this, I'll gonna take some lessons in dark magic, just to put a vile curse upon them.
I hated dragon golems in H4 and I am one of those view people that liked the game.
Academy. Let me think...
It must have magi, golems and titans.
Other units are no MUSTS for me, but other people want to see the nagas and the genies.
The only thing that is free now is the 1st and 2nd lvl unit.
Hmmm... most commonly the people want the halfling as 1st and either dwarf or gargoyle as 2nd.
Maybe we should think about something completely different for 1st and 2nd?
Any one a good idea?
Draconic_Oracle
08-28-2005, 11:58 AM
My lineup prediction:
1 Halflings (Despite the fact that they are SOOOO out of place there)
2 Gargoyles (They were fitting and interesting nuff said)
3 Golems (DUH!!!)
4 Magi (Double DUH!!!)
5 Genies (Again obvius)
6 Juggernaught (Even more out of place then Halflings if possible)
7 Titans (They have a habit of popping up here, and with good reason)
Wished lineup:
1 Gremlins (They ROCKED all other lvl 1 guys)
2 Gargoyles (Oh please yes keep em in)
3 Golems (nothing wrong with em.. keep em)
4 Magi (works for me and is key unit.. has to be in)
5 Genie (just so in place)
6 Nagas (my fav lvl 6 monsters.. they added some flair to the otherwise still cool but a lot less cool city)
7 Titans (nothing wrong with em.. keep em)
Szatany47
08-28-2005, 01:30 PM
Originally posted by rasdel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> You'll call me a heretic...
We should hang you for that! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif...
I HATE the idea of Juggernauts or Steam Tanks in the Academy... I hate the idea of those "steam/robotic" creatures like the golem dragon... i hope that if the Wizard makes it, it will be a Gandlaf-like wizard like in HOMM II, and it will be followed by creatures of "his" creation like golems, gargoyles and titans (HOMM II stone-like giant) and also by some other creatures like magi that share the same ideals, i would hate steam/tech creatures... that is a VERY wrong path if you ask me... </div></BLOCKQUOTE>But juggernauts aren't "machines" or steam-powered automatons. They are much like golems, that is pieces of rock/metal/other material animated with magic. THey are just shaped differently. Constructs in Homm (with the exception of unfortunate dragon golems) are more like elementals than machines.
whmice
08-28-2005, 02:08 PM
ahhhh!
i wish there were no constructs and as little as possible animated constructs
they make me want to play another faction.
wizard was my h2 favorite i hardly played any other race/faction/type/blah
in h3 i hardly played any "tower" cus i cant stand the gremlins, and the gargoles just dont fit and i realy dont understand where they took those nagas from... what do they have to do with wizards?
and in h4 it wasnt my favorite, titans- ok, i never took the mech dragons, and the mages were a let down, 2 spell cster creatures is too much, i wish the shot, the main idea with the wizard was that he had alot of shooters http://forums.ubi.com/images/smilies/cry.gif
here more than in other races id like to see the faction/whatever as similar to h2 as possible
csarmi
08-28-2005, 03:40 PM
my guess: no academy town at all http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
iron_golem
08-28-2005, 06:42 PM
Originally posted by whmice:
ahhhh!
i wish there were no constructs and as little as possible animated constructs
they make me want to play another faction.
wizard was my h2 favorite i hardly played any other race/faction/type/blah
in h3 i hardly played any "tower" cus i cant stand the gremlins, and the gargoles just dont fit and i realy dont understand where they took those nagas from... what do they have to do with wizards?
and in h4 it wasnt my favorite, titans- ok, i never took the mech dragons, and the mages were a let down, 2 spell cster creatures is too much, i wish the shot, the main idea with the wizard was that he had alot of shooters http://forums.ubi.com/images/smilies/cry.gif
here more than in other races id like to see the faction/whatever as similar to h2 as possible
Well, why don't you post your own predictions or make a wish-list of which creatures you think should be in the Academy/Tower town in Heroes5, instead of just complaining.
And what do you prefer to Nagas? A Roc or a Boar that were in Wizard town in H2? A wild Boar makes even less sense being in a Wizard town than does Naga... and same thing goes for a Roc.
Like I said, I would much rather appreciate if you gave us your list of creatures and give us your alternative to gremlins, gargoyles, and nagas, which you don't see "fit" in Academy/Tower.
I do agree that there shouldn't be any animated constructs, not just in Academy/Tower but whole Heroes 5 (I just don't see how anyone sees them fit into mythological creatures).
El_Diablo999
08-28-2005, 07:46 PM
i have no idea
Surtur1982
08-30-2005, 09:25 AM
If there is something that will make boars or rocs fight in organised armies, it's certanly magic. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
Hodge_Podge
08-30-2005, 10:01 AM
My Academy Hopes & Dreams! (Guesses) http://forums.ubi.com/images/smilies/88.gif
Gremlins - Grand Gremlins
Gargoyles - Galvanized Gargoyles
Golems - Gold Guardian Golems
Guisers - Gazers
Genies - Gem Genies
Giants - Gargantuan Giants
Okay, so I took a few liberties with the naming process to stay in keeping with the "G" theme.
Of course, upgraded Grand Gremlins would be ranged, the Galvanized Gargoyles would be tougher & faster, the Gold Guardian Golems could conceivably generate gold for their owners & be fantastic guardians for the Castle.
The Gazers & Guisers should be female illusionists who have spells that see the stats & resistances of the enemy & create illusionary creatures. The upgraded Guisers could also have spells that disguise, change or transmute other creatures into something different
The Gem Genies could generate gems & have more & powerful magic spells than regular Genies & the Giants could be powerful melee troops & when upgraded could be faster & ranged too (like Titans).
Anyhow, that's all for now.
Ravensgryff
08-30-2005, 03:15 PM
Maybe I am confused, but why is everyone so convinced the tower/academy is a definite?
Did I miss some screen shots or a video clip?
Granted the wizards are mentioned in the back story of the confirmed factions but in the story the wizard order appears to be fractured and in hiding, certain to be highly involved in the single player campaigns but not an active faction which controls cities and has large armies ready to march off into battle.
In addition as the Humans have become the
law/order faction this would seem to eliminate the need for the Wizard town.
On the other hand as I suspect that will keep 3 "good" (or least less evil towns) and 3 "evil" towns but I haven't a clue as to what the third "good" town will be. I highly suspect that the new town will be "evil". But then again would they really cut the warlock and the barbarian?
would they?
now my head really hurts
Zamolxis108
08-30-2005, 03:19 PM
Originally posted by Ravensgryff:
Maybe I am confused, but why is everyone so convinced the tower/academy is a definite?
Did I miss some screen shots or a video clip?
Granted the wizards are mentioned...
It's not only the wizards that are mentioned, but also the Academy itself, when they talk about the location of Necropolis:
they are a secret society hidden within Academy and Haven
Hodge_Podge
08-30-2005, 03:48 PM
If the Academy is included then what we have so far is:
Haven - perceived as "good"
Nature - perceived as "good"
Academy - perceived as "neutral"
New Town - perceived as "neutral"
Necropolis - perceived as "evil"
Inferno - perceived as "evil"
I suppose that Nature could be preceived as the "neutral" & Academy as the "good" but then to balance the alignments, I think the New Town will have to be neutral.
I like the idea of Academy being a neutral, magical alignment and a Stronghold-Fortress-Dungeon type town as being a neutral might alignment. Or not? … http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
I'm just rambling on & on while waiting in rapt anticipation for Heroes V. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
El_Diablo999
08-30-2005, 06:45 PM
...or
Good
1.Castle
2.Nature (or other 5th town or new town)
3.Academy
Evil
1. Inferno
2. Necropolis
3. 5th town or new town
Hodge_Podge
08-30-2005, 06:59 PM
Originally posted by El_Diablo999:
...or
Good
1.Castle
2.Nature (or other 5th town or new town)
3.Academy
Evil
1. Inferno
2. Necropolis
3. 5th town or new town
Not much imagination used here. Everyone already knows that Haven-Castle & Nature-Preserve will be aligned with the Good-Light.
Also everyone can guess, without too much thinking, that Inferno & Necropolis will be the Evil-Dark alignment. Just sticking the New Town in one or the other dosen't add any depth to this topic.
Any ideas about why Academy should or shouldn't be in one alignment or another?
Any ideas on what the New Town will be and why it should be in which alignment?
Any ideas on whether there should or should not be a neutral alignment?
Any ideas about any of the alignments between good & evil like in D&D … Lawful Good/Evil, Chaotic Good/Evil, etc.?
Any ideas at all?
El_Diablo999
08-30-2005, 08:31 PM
i hope the new towns evil
Draconic_Oracle
08-30-2005, 11:24 PM
How about not going for good evil but for the following ideas:
Order/Chaos
Haven/Inferno
Arcane Magic/Dark Magic
Acedemy/Necropolis
[Something Nature-ish]/[Something diffrent]
Forest Town/ ??? Town
Szatany47
08-31-2005, 01:29 AM
How about this:
ORDER
- Haven
- Academy
- Necropolis
CHAOS
- Nature
- Inferno
- new town
What makes you all people think that good/evil distinction will be kept? It was already said that the game will be darker and humans are no longer associated with good, but with law.
Dark_Magiks
08-31-2005, 01:49 AM
Originally posted by Hodge_Podge:
My Academy Hopes & Dreams! (Guesses) http://forums.ubi.com/images/smilies/88.gif
Gremlins - Grand Gremlins
Gargoyles - Galvanized Gargoyles
Golems - Gold Guardian Golems
Guisers - Gazers
Genies - Gem Genies
Giants - Gargantuan Giants
Okay, so I took a few liberties with the naming process to stay in keeping with the "G" theme.
Of course, upgraded Grand Gremlins would be ranged, the Galvanized Gargoyles would be tougher & faster, the Gold Guardian Golems could conceivably generate gold for their owners & be fantastic guardians for the Castle.
The Gazers & Guisers should be female illusionists who have spells that see the stats & resistances of the enemy & create illusionary creatures. The upgraded Guisers could also have spells that disguise, change or transmute other creatures into something different
The Gem Genies could generate gems & have more & powerful magic spells than regular Genies & the Giants could be powerful melee troops & when upgraded could be faster & ranged too (like Titans).
Anyhow, that's all for now.
Haha thats so cool with all of them statring with 'G' I think having Giants and Gem producing genies might be a bit over powered, but then I suppose it would be cool also if well ballanced (genie #/10 (rounded to nearest whole #) + 1 = number of gems recieved each week) or you could take the mighty gorgon deathstare approach (each genie has a 10% chance of producing a gem each week, eg 23 genies = 230% [thats 2 gauranteed gems then 30% chance of an extra])
Surtur1982
08-31-2005, 08:34 AM
Originally posted by Hodge_Podge:
If the Academy is included then what we have so far is:
Haven - perceived as "good"
Nature - perceived as "good"
Academy - perceived as "neutral"
New Town - perceived as "neutral"
Necropolis - perceived as "evil"
Inferno - perceived as "evil"
I suppose that Nature could be preceived as the "neutral" & Academy as the "good" but then to balance the alignments, I think the New Town will have to be neutral.
I like the idea of Academy being a neutral, magical alignment and a Stronghold-Fortress-Dungeon type town as being a neutral might alignment. Or not? … http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
I'm just rambling on & on while waiting in rapt anticipation for Heroes V. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
As far as I undrstood nival, the castle is not really "good".
The whole game is more about Chaos/Order. Good seems to be of minor priority in this game.
Hodge_Podge
08-31-2005, 12:23 PM
Originally posted by Surtur1982:
As far as I undrstood nival, the castle is not really "good".
The whole game is more about Chaos/Order. Good seems to be of minor priority in this game.
I like the Chaos/Order, Life/Death concepts better than the Good/Evil one too; but considering that Nival has some kind of phobia against using anything that resembles Heroes IV in any way, kinda makes me wonder if they'd use the Chaos/Order, Life/Death themes in Heroes V.
KingImp
08-31-2005, 12:29 PM
The more info we receive, the more it appears as if they are including some H4 aspects. Take the recent news about there being Holy Word and Wasp Swarm spells. Those were clearly H4 spells that we didn't have in H3.
Hodge_Podge
08-31-2005, 12:50 PM
Originally posted by KingImp:
The more info we receive, the more it appears as if they are including some H4 aspects. Take the recent news about there being Holy Word and Wasp Swarm spells. Those were clearly H4 spells that we didn't have in H3.
Oh goody! http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Now if Ubi/Niv would reconsider including Caravans in Heroes V, that would make many fans very happy.
Dark_Maeglin
08-31-2005, 03:27 PM
unhappy you mean??ah let me see - you are crappy H4 lover ... well ... so move your sorry *** out of there
but to be serious ... those spels could be in ... but changing all concept of moving creature from one point to another - no way!!!
El_Diablo999
09-01-2005, 06:22 AM
whats so great about caravans anyways?
Draconic_Oracle
09-01-2005, 06:25 AM
Is thisd thread still on topic here on page 6?? lets either keep speculating about the academy town creatures, present new facts/evidence or leave this thread as it is before we embark on a http://forums.ubi.com/images/smilies/353.gif
Surtur1982
09-01-2005, 09:21 AM
Originally posted by Dark_Maeglin:
unhappy you mean??ah let me see - you are crappy H4 lover ... well ... so move your sorry *** out of there
but to be serious ... those spels could be in ... but changing all concept of moving creature from one point to another - no way!!!
Ahhh... one more of this H4-Haters? Come on, man, your time's up. Embrace the future or go under with the past! (just kidding)
The caravan was one of the greatest inventions! I love it! With the caravans I can concentrate on waging war instead on anoying logistics.
Academy?
Guess what, I've a new wishlist:
(No prediction, just a wishlist)
1) Gremlin (looks completely different, has the ability to cast special "curses" on mechanical units only.)
2) Homunculus (Though a living creature, immune to mindeffects)
3) Golem (The common magic resistant tank)
4) Swordmage (A mix of Spellcaster and combatant)
5) Mage (working more like in H4)
6) Phoenix (only on this level, 'cuz the titan take place 7.
7) Giant/Titan (unchangeable)
The problem is: I would like to set all creatures from lvl 2-5 on rank 4.
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
euro_cup
09-01-2005, 05:19 PM
1) gnome - gnome craftsmen
2) gargoyles - obsidian gargoyles
3) stone golems - gold golems
4) apprentice - enchanter
5) mage - archmage
6) genies - master genies
7) titans - collosus
Thats my list. I've always considered this town to be the most obssessed with magic so to me units like dwarves and halflings which in most fantasy novels (dwarves especially) seem to dislike and mistrust magic. Also halflings seem to be neutral in almost any novel and try to stay out of peoples ways so thats why I put gnomes in instead. Gargoyles and golems are created from magic so I think they belong here. (gold being a metal of magic in most fantasy books I thought they should stay as gold). The rest are self explanatory. To make up for the many spellcasters I would think this towns units would be weak in terms of heatlh and melee damage. If they use the HIV system of having no true neutrals then nagas, could be here as well.
zidianlan
09-01-2005, 09:06 PM
Titan should be the most powerful creature in V
zidianlan
09-01-2005, 09:10 PM
Are you sure that Necropolis should be in order and Nature in Chaos?
Originally posted by Szatany47:
How about this:
ORDER
- Haven
- Academy
- Necropolis
CHAOS
- Nature
- Inferno
- new town
What makes you all people think that good/evil distinction will be kept? It was already said that the game will be darker and humans are no longer associated with good, but with law.
Draconic_Oracle
09-01-2005, 11:08 PM
Personaly i say putting them in boxes is a bad mentality, if you were you'd best use the DnD alignment system:
Haven = Lawfull Good
Inferno = Chaotic Evil
Necropolis = Lawfull Evil
Academy = Neutral Good
Nature = Chaotic Good
??? = Neutral Evil
But i'm still against placing them in opposites.. in the campaigns they might be paired up with a faction that will be the starting/main/late-campaign opponent but i don't think there will be a specific North vs South feel in every campaign.. the motivation behind your enmity towards certain factions will prolly be complicated.. we might even see a lot of nature vs haven missions.
Szatany47
09-01-2005, 11:42 PM
Originally posted by zidianlan:
Are you sure that Necropolis should be in order and Nature in Chaos?
Yes I'm sure.
LOL_icon.com
09-02-2005, 01:26 AM
IMO Must choose between golem and gargoyle.
for order I prefer golem, gargoyle looks too evil to me.
For dwarf and halfling I dunno how they can even understand magic. I think gnome would do,special ability is they can reduce mana cost to cast spell, and reduce more if they're in larger group.
Don't agree with familar, I heard they're in chaos?
end.
sorry, my Eng. not strong. http://forums.ubi.com/images/smilies/cry.gif
Edo_555
09-02-2005, 03:48 AM
I don't like academy tower.
Especialy academy was slow (boring) castle.
Normal units was only titans and genies.
Surtur1982
09-02-2005, 03:59 AM
Originally posted by LOL_icon.com:
IMO Must choose between golem and gargoyle.
for order I prefer golem, gargoyle looks too evil to me.
For dwarf and halfling I dunno how they can even understand magic. I think gnome would do,special ability is they can reduce mana cost to cast spell, and reduce more if they're in larger group.
Don't agree with familar, I heard they're in chaos?
end.
sorry, my Eng. not strong. http://forums.ubi.com/images/smilies/cry.gif
Well, that depends on how gnomes work in the setting. In most settings gnome degenerated to strange creatures with big heads, an insane, slightly foolish mind and the ability to craft all kind of mechanic and alchemistic stuff.
I don't like this. In the beginning gnomes are just smaller dwarfs.
Well, if we go to the VERY beginning, gnomes where the elemental spirits of earth.(salamanders are the spirits of fire, sylphs are of the air and undines are of the water).
In many settings dwarfs are known for their own kind of magic: Rune magic and the art of crafting enchanted weapons, armor and other items.
In german folklore dwarfs are feycreatures with great aptitude for magic (for ex. the dwarven king alberich, also known as oberon).
Halflings should not have any problems with magic. They may be more peaceful than men, but have equal mental abilities, so there is nothing in the way of a halfling who wants to learn magic.
MonkeyKong
09-02-2005, 03:59 AM
1. Halfling
2. Dwarf
3. Ballista
4. Golem
5. Naga
6. Magi (casts mass precision and berserk)
7. Titan
Ganworm
09-12-2005, 10:32 AM
I agree that halfling is quite out of place.They wereshort and small due to magic? nu uh...
acedemy boring and slow? i remember the tower in hmm3...not many towns in heroesare boring except for a few. One such is inferno....