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View Full Version : New Game Mode Idea: Speed & Acuracy Timed Game



GamesMasterTA
03-23-2006, 01:49 AM
This would awsome online and off especially on Xbox 360 live, where you could choose to either go solo or play with friends:

Start of by clearing a single room to eventually a whole floor, and get individual and team, times and acuracy scores which would be recorded with a stats page to see who is the world's fastest and most acurate.

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Some usefull Info about SAS counter terrorist training (taken from here (http://www.stuff.themutual.net/killhouse1.htm):

"ROOM-CLEARANCE DRILLS

As the men become more proficient, the number of targets in each room will increase. This sharpens reaction times - something that is vital to the success of a real operation. At first there will be just one room, but then the instructors will put three or more in one room. In another the terrorists and hostages will be mixed together. The SAS team will, in a split second, have to identify the terrorists and take them out, though making sure they don't hit any hostages. One favourite trick is to have three or more figures in a room with their backs to the assault team as it enters. Suddenly, all the figures move but only one will be armed. The SAS troopers have no time at all to shoot the armed target. As the course continues complications are added.

Weapons And Ammunition

The Regiment also uses the 'Killing House' to experiment with new types of ammunition. Hostage-rescues invariably take place within confined spaces, such as inside rooms and aircraft cabins. In such areas there is a real danger of hostages being killed by a ricochet. A member of the Regiment describes the kinds of ammunition tried: 'New weapons and ammunition are continually being tested in the "House", and among the latest introductions is a new fragmentation round. It explodes on impact, so if a team has to storm a boat it will hit the bulk-heads and burst without ricocheting, unlike ball rounds.`Also, there's the noise. With all the rounds being fired and the special sound effects it's deafening inside the building.

Be that as it may, the 'Killing House' is essential to getting squadrons up to the required level. But what is that level? An experienced instructor gives his view: 'We are never satisfied with times - one second to draw and fire is too long in SAS reckoning. But it's not just about being able to fire quickly.Guys must be able to identify the bad guys and also prioritise threats. So, when you go into a room you have to clear the doorway - you don't want to get silhouetted - and take the point of dominance so you can sweep the room. You shoot whoever shows intent first. Speed with accuracy that's what it's all about."

GamesMasterTA
03-25-2006, 03:56 AM
Bump... Anyone have Constructive thoughts on my idea?

Defuser
03-25-2006, 04:47 AM
A thoroughly excellent idea. I think it's a brilliant idea for you to be able to go through the training as a team - to sharpen and hone your skills as a unit, to see where deficiencies lie, to see where it is that you need to improve. Fans have been crying out for communal training areas in tac shooters for years and most go to the trouble of constructing their own for their respective games. A place for a team of any nature to hone their skills is a worthy asset for any multiplayer game.

RoM_Mafia
03-25-2006, 09:41 AM
that would be cool.
what if we had it for clans also where they can train and then go into actuall clan matches. It would really make the clan people feel http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/agreepost.gif

bdr41
03-25-2006, 09:55 AM
I think that's a fantastic idea.

If we're going to get the kind of deeply tactical game we want while still making it attractive to a broader audience, a robust training section is a must.

Now if you can make training highly entertaining, open it up for multiplayer, and make it competitive among clans, it could really prove to be a very popular feature.

It's not unrealistic either -- international SWAT and CT competitions & joint training exercises are common in the real world.

Taking your idea a step further -- besides just stat tracking for comparison purposes, it might be neat to have organized competitions. For example, two clans could 'meet up' in the killing house. The teams would take turns running the drills and try to achieve the highest scores based on timing & accuracy.

Watching the other teams in action would allow you to learn new techniques from each other while preventing cheating at the same time.

And if you had this in place, it would be very easy to organize training tournaments as well.

GamesMasterTA
03-25-2006, 11:47 AM
If we're going to get the kind of deeply tactical game we want while still making it attractive to a broader audience, a robust training section is a must.

Taking your idea a step further -- besides just stat tracking for comparison purposes, it might be neat to have organized competitions. For example, two clans could 'meet up' in the killing house. The teams would take turns running the drills and try to achieve the highest scores based on timing & accuracy.


Exactly..

It should also be made fully customisable, with options such as:

Dummy or live(A.I.) targets
Fixed or random room layouts
Lighting
Level of difficulty
Weapons & Attachments Layouts
Explosive Types
Thermo & NVG's Googles
Pre Recorded Sound Options (ie Silent/Hostage Cry's/Shouting/Crying etc)
Smoke Filled
Point Of Entry

It would be awsome to be able to create your own floor plans too.. but thats another story

bdr41
03-25-2006, 01:19 PM
Originally posted by GamesMasterTA:
It would be awsome to be able to create your own floor plans too.. but thats another story If you're just talking about custom floor plans for the 'Killing house' -- mock-ups with bare wood walls, etc. it might not be that impossible to put in the game -- at least to some degree -- with a relatively simple editor.

Yen Lo
03-25-2006, 01:27 PM
We been saying this literally for years around these boards. Ubi dont listen though, usually they are intent to give you what they want, or whats easiest for them. We can always dream though.
If you play PC games you might check out the traing in the Regiment, its pretty good.

GamesMasterTA
03-26-2006, 10:46 AM
Originally posted by bdr41:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GamesMasterTA:
It would be awsome to be able to create your own floor plans too.. but thats another story If you're just talking about custom floor plans for the 'Killing house' -- mock-ups with bare wood walls, etc. it might not be that impossible to put in the game -- at least to some degree -- with a relatively simple editor. </div></BLOCKQUOTE>

Yes just basic room sizes and layout options would be very nice to

MrBisto
03-26-2006, 11:07 AM
A great idea? No disrespect but it sound the same as Black Arrow but with the option of having a team. On Black Arrow, you had sinlgle player leaderboards where health, team health, accuracy and time were recorded. you also had Lone Wolf.

GamesMasterTA
03-26-2006, 11:22 PM
Originally posted by MrBisto:
A great idea? No disrespect but it sound the same as Black Arrow but with the option of having a team. On Black Arrow, you had sinlgle player leaderboards where health, team health, accuracy and time were recorded. you also had Lone Wolf.

I dont think youre seeing the 'idea', this is not just stats, this is a whole individual or team based training mode which will help anyone from beginer to the most experience improve their skills it will also give more tactical teamplay to the game

MrBisto
03-27-2006, 04:21 AM
I kind of get the idea now you have expanded on it. i just didn't catch the whole of your first post as the quotes didn't seem interesting enough to hold my attention.

All i got was this: Start of by clearing a single room to eventually a whole floor, and get individual and team, times and acuracy scores which would be recorded with a stats page to see who is the world's fastest and most acurate.

MightyLordRay
03-27-2006, 07:34 AM
You know? Personally I like that other idea of yours. The one where you can call out commands to the terrorists. That would be something that Ubisoft should pioneer in. Think about it? "Puts your gun down!" The terrorist puts his gun down, and you shoot 'em anyway because he's a terrorist. That is an amazing idea GamesMasterTA. I would love to see that happen. Wouldn't you?

GamesMasterTA
03-27-2006, 11:32 PM
Originally posted by MightyLordRay:
You know? Personally I like that other idea of yours. The one where you can call out commands to the terrorists. That would be something that Ubisoft should pioneer in. Think about it? "Puts your gun down!" The terrorist puts his gun down, and you shoot 'em anyway because he's a terrorist. That is an amazing idea GamesMasterTA. I would love to see that
happen. Wouldn't you?

It could work really well and add a lot more to the game experience, which i think all 'next-gen' games should be reaching for.

Defuser
03-28-2006, 12:51 AM
Operators are not law enforcers - they're military personnel, and do not have the same considerations as police. They're not SWAT - if somebody comes out alive after an operation it's because they're lucky. Most CTs would prefer to shoot a tango during a high-speed raid rather than slow themselves down making sure they are secured - likewise, an injured tango is most likely to be 'finished off' rather than secured with zip-cuffs.

CTs have nothing invested in making a tango put down his weapon. I repeat, again, they are not about preservation of tango life, only hostage life. The only concievable situation where an operator would shout put the weapon down is where a tango has it pointed at a hostage and they can't make the shot - which shouldn't happen anyway if the operators use tactical aids before breaching.

CT raids do not have time for securing, cuffing, and arranging for the evac of tangoes. Trailers do not move in after they clear rooms - CTs are in and out in blazing fast times. Seriously, a CT would never ask a tango to put down their weapon when they could just shoot them instead. If a tango has surrendered, then fair enough, you can secure him (although for speed and time sometimes they're judged to be 'a threat' if you know what I mean), but don't make surrender or the preservation of his life a priority because it simply is not like that in real life.

Speed is of the essence in a CT raid and no operator in their right mind would care as to whether a tango lives - as long as they are neutralized and not a threat to the hostages. The quickest and best way of doing so, during a raid, is to shoot them. If this sounds bloodthirsty and barbarric, then do excuse my terms of reference, but it has to be highlighted that CTs are not police, and do not have the same responsibilities as police. Any legal implications are dealt with at an inquest (in which the CTs themselves ALWAYS end up blameless, without fail).

GamesMasterTA
03-28-2006, 01:00 AM
Ok we are all going off topic lol as the idea to talk to the enemy was a completly different thread altogether!

Back on the rails.. I wonder if a Dev could have some input on this?