View Full Version : Landing of towed Me-231
XyZspineZyX
08-29-2003, 11:37 PM
I'm working on a missiom where towed Me-231 land and block an airfield. I'm using Me-110 and Me-111 as tow aircraft. I'v tried all sorts of different approaches. How do I release the towed aircraft so that it will land on an enemy airfield? Do I use ground attack for the tow and/or the towed aircraft? The towed aircraft cannot be landed, so do I crash land it?
XyZspineZyX
08-29-2003, 11:37 PM
I'm working on a missiom where towed Me-231 land and block an airfield. I'm using Me-110 and Me-111 as tow aircraft. I'v tried all sorts of different approaches. How do I release the towed aircraft so that it will land on an enemy airfield? Do I use ground attack for the tow and/or the towed aircraft? The towed aircraft cannot be landed, so do I crash land it?
XyZspineZyX
08-30-2003, 02:29 AM
Set a ground attack waypoint for the towing aircraft where you want the glider to release. The glider AI's will then land it. Note: getting it to come down in an exact location is not possible. Getting it close takes a lot of trial and error. It depends on altitude of the release point and the terrain in the area you are trying to land in. Even under ideal conditions I've had the bozo pilots head straight into a village even though there were better places. They also seem to have an affinity for wooded areas and rivers.
Try to keep the altitude low as it reduces their choices somewhat and set the skill levels to Ace, but expect to spend some time getting them to come close to your intended target.
Good luck !
XyZspineZyX
08-30-2003, 01:58 PM
Thanks for the response. You're right about the AI pilots. That plane has booster rockets and depending on the approach, the rockets sometimes explode near landing. Other times the rockets are jettisoned, or are used to assist the pilot to land in he ocean when there are miles of pasture to land in.
I can get the 323 to drop paratroopers all over the map, but they don't seem to like to land.
XyZspineZyX
08-30-2003, 04:12 PM
Rose_Marie wrote:
- Thanks for the response. You're right about the AI
- pilots. That plane has booster rockets and depending
- on the approach, the rockets sometimes explode near
- landing. Other times the rockets are jettisoned, or
- are used to assist the pilot to land in he ocean
- when there are miles of pasture to land in.
I've got a mission with the big glider. If you have it depart from an airfield, the rockets will be used for take-off, and won't be a factor in landing.
I agree that getting them to land where you want is difficult.
I've also got DC-3's pulling Russian gliders. That works, too.
Zip
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XyZspineZyX
08-30-2003, 09:28 PM
perhaps u could have em like 5m off the ground or sumin. or just put them in as static
i rekon they go for river/sea cos its perfectly flat, it needs tobe fixed...
XyZspineZyX
08-30-2003, 11:43 PM
Excuse my ignorance, but how do you get a plane to tow a glider? I've tried before, and just can't get it.
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XyZspineZyX
08-31-2003, 10:57 AM
Hello,
I built the Original Capture Air Base Mission that is posted at the Official IL-2 Site ( by JG77_GK)
The Mission probably wont work properly anymore, because everytime there is a flight model adjustment in a patch, things go out of wack in the Mission.
Down load it to your PC and then go into the full Mission builder to observe how I originaly built it.
Important point to note, when establishing the area you wish the glider to land, your ground attack way point needs to be at the end of a chain of altitude and speed decreases by the towing aircraft towing the glider with it.
It is trial and error to get that decreasing speed and altitude path just right, note the tow ropes at the front of the German glider, as the tow aircraft decreases alitude, those tow ropes will shorten under the nose of the glider to compensate for the glider catching up to the tow aircraft, but it will only compensate to a certain point, then you will loose the glider unintentionaly if it gets too close to the tow aircraft.
It involves hours of trial and error.
I think it is probably the most difficult kind of Mission to build.
Once you get that approach tow path correct, ensure that it was towards a nice open area like an airfield, and then you just need to experiment with the final release point, ( Altitude and speed) to establish the percentage of times the glider lands roughly where you want it too.
Good Luck, I have spent many long hours building glider Missions that worked as smooth as silk, then they changed the flight models, and your left tearing your hair out having to re adjust that decent path all over again.
On the plus side, work with the single glider and tug, and nothing else in the mission to begin with.
Make it the first aspect of that mission you build, once you get that pair sorted you can have others follow with slight variations.
To start the chain an example.
Tow Aircraft is a Zwilling, opening way point 1500m speed 300 mph, this tow aircraft has all the way points set to it.
The glider has only 1 way point set to it, Glider waypoint 1500m directly behind tow aircraft, click on target move mouse pointer to Zwilling click on Zwilling initial way point.
Thats all you need to do for the glider, all other way points are set from the tow aircraft.
S!
PS If you have no luck with building the Mission send me an Email to- rbsteven@bigpond.com - place the Mission file in an attachment, explain to me the area you want the glider to land and how many gliders you want to land in that area.
Give me a week and I will return you a working Glider Assault on a given area as accurately as can currently be done in FB.
That way you can observe how I acheived the required tow path.
Message Edited on 08/31/0311:06AM by Artic_Wulf
XyZspineZyX
08-31-2003, 01:31 PM
Thanks for the info. I've spent hours doing just what you described. You need a long straight flightline leading up to the release point. Then good luck
I'm working on a towed Me-231 taking off. It uses the rockets to get airborn, then rises quite a bit higher than the towing aircraft, then drops down just as the towing aircraft rises, and breaks the cable. Argh. I think I have to select a towing aircraft with more power. Any suggestions.
So far I've been able to tow with He-111's and He-110's, and I've read that DC-3's work too.
XyZspineZyX
09-01-2003, 07:36 AM
The only Glider assault Missions I have built have been with the Zwilling towing the big German Glider, or a Li39 (DC-3) towing the Russian G-11 Glider, and the Glider and tug are already airbourne, sorry I cannot be of much more help.
Bear in mind you are building the most difficult Mission type of all, and you could be taking on too much, by trying to have the tug and glider take off as well as journey too and then seperate near the target area.
I would suggest having the Glider and tug already airbourne, if you need time for the mission to unfold then set them back from the target area.
I must say though that when you finaly get it right not only does it look good, a fair few people like to fly in the Coop.
We have found from experience in the past, Good Luck.
S!
Message Edited on 09/01/0310:14AM by Artic_Wulf
XyZspineZyX
09-01-2003, 09:29 PM
its a bug, u need to set tow aircraft to take off, then switch it back to norm fly (the same waypoint)
it should have start height and speed of 0
think i found this out by accient /i/smilies/16x16_smiley-happy.gif