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View Full Version : The modes of multiplayer and demo info



MP232
01-07-2005, 11:12 AM
IT MAY BE OLD

From ELECTRONIC GAMING MONTHLY & 1UP
The version of Chaos Theory shown at CES is based off an upcoming demo for the game that features the first level of the game, so going into the appointment we thought we were just going to see the same first level we've written about before where Sam Fisher starts on a beach and has to make his way inland -- it was shown at both E3 and the Game Stars Live event on Europre. But as it turns out, the demo has a few new features included as well.
Most notably, the interface screen is different than what players might be accustomed to. Instead of just seeing a mission briefing from one person, you can now select between Irving Lambert, Anna Grimsdottir, Redding, new character Captain Arthur Partridge, and Douglas Shetland, and that character will give you specific information on what you need to do for the mission.

Once your goals are settled, the interface throws a bit of a gameplay twist your way -- instead just of starting with the default weapons and settings, you can choose which weapon set you want to use: one recommended by Redding, one focused on helping you be stealthy by giving you more cameras, and one called "assault" that gives you a shotgun. This choose-your-weapons setup makes the game fit in a bit more with other Tom Clancy franchises like Rainbow Six and Ghost Recon, and should be a nice way to plan your mission strategy ahead of time. Because the option to take the recommended weapons is there, there doesn't seem to be any reason why this setup screen would slow the game down or make players strategize too much ahead of time if they don't want to, so it looks to be a good idea all around.

The demo also includes a large number of training video clips that show Sam performing certain specific techniques while an extremely dramatic voice talks over the video talking about what Sam is doing in the clips. One example would be a clip called "What Not To Do," which shows Sam messing up in a humorous fashion.

We will likely be getting more hands on time with Chaos Theory very soon, so stay tuned for further updates on the game. For the demo itself, the people at Microsoft we spoke to were not certain of how it will be distributed, but given the track record of Xbox demos, it seems likely you'll be able to pick it up along with a magazine in the next few months.

MULTIPLAYER
1. "Story mixes the three Pandora multiplayer modes: neutralization, extraction, and sabotage. Each neutralized objective will activate an event on the map(turn lights off,release gas, make a ceiling collapse, ect.).The varied objectives linked with the random gameplay situations create a genucine movie-like story, hence the name story mode."

2. Disk hunt: "In this mode, the spies need to gather a certain number of discs that are placed randomly around the map. If a spy is killed, however, the carried discs are lost. The requies a different strategy and creates a lot of tension because of the consequences of being killed."

3. Elimination:" your goal here is to eliminate the other team. The capabilities of the tow teams will be very diffent for the mode, but we're still keeping those a secret for now. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

MP232
01-07-2005, 11:12 AM
IT MAY BE OLD

From ELECTRONIC GAMING MONTHLY & 1UP
The version of Chaos Theory shown at CES is based off an upcoming demo for the game that features the first level of the game, so going into the appointment we thought we were just going to see the same first level we've written about before where Sam Fisher starts on a beach and has to make his way inland -- it was shown at both E3 and the Game Stars Live event on Europre. But as it turns out, the demo has a few new features included as well.
Most notably, the interface screen is different than what players might be accustomed to. Instead of just seeing a mission briefing from one person, you can now select between Irving Lambert, Anna Grimsdottir, Redding, new character Captain Arthur Partridge, and Douglas Shetland, and that character will give you specific information on what you need to do for the mission.

Once your goals are settled, the interface throws a bit of a gameplay twist your way -- instead just of starting with the default weapons and settings, you can choose which weapon set you want to use: one recommended by Redding, one focused on helping you be stealthy by giving you more cameras, and one called "assault" that gives you a shotgun. This choose-your-weapons setup makes the game fit in a bit more with other Tom Clancy franchises like Rainbow Six and Ghost Recon, and should be a nice way to plan your mission strategy ahead of time. Because the option to take the recommended weapons is there, there doesn't seem to be any reason why this setup screen would slow the game down or make players strategize too much ahead of time if they don't want to, so it looks to be a good idea all around.

The demo also includes a large number of training video clips that show Sam performing certain specific techniques while an extremely dramatic voice talks over the video talking about what Sam is doing in the clips. One example would be a clip called "What Not To Do," which shows Sam messing up in a humorous fashion.

We will likely be getting more hands on time with Chaos Theory very soon, so stay tuned for further updates on the game. For the demo itself, the people at Microsoft we spoke to were not certain of how it will be distributed, but given the track record of Xbox demos, it seems likely you'll be able to pick it up along with a magazine in the next few months.

MULTIPLAYER
1. "Story mixes the three Pandora multiplayer modes: neutralization, extraction, and sabotage. Each neutralized objective will activate an event on the map(turn lights off,release gas, make a ceiling collapse, ect.).The varied objectives linked with the random gameplay situations create a genucine movie-like story, hence the name story mode."

2. Disk hunt: "In this mode, the spies need to gather a certain number of discs that are placed randomly around the map. If a spy is killed, however, the carried discs are lost. The requies a different strategy and creates a lot of tension because of the consequences of being killed."

3. Elimination:" your goal here is to eliminate the other team. The capabilities of the tow teams will be very diffent for the mode, but we're still keeping those a secret for now. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Harris123
01-07-2005, 11:35 AM
thanx

MP232
01-07-2005, 12:27 PM
why isn't anyone else saying anything?

chaos_theory16
01-07-2005, 01:15 PM
The multiplayer sounds fantastic. I'll be very interested in that! But... The demo information had already been posted by NMC in a previous thread, maybe that's why no one's replying. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

madeinchinain85
01-07-2005, 03:00 PM
ok, I just want to be clear, demo meaning a playable level of the game for us to play before the game is released correct?

ChaosTheory13
01-07-2005, 06:45 PM
yes NMC already posted this.so this is old.