View Full Version : Modification for the waves?
ThornNRazor
05-01-2007, 02:43 PM
Anyone know of a mod that fixes the way subs ride over the waves? Right now my sub sort of flies or skips over the waves. Gravity would actually cause the bow to fall down into the sea while the stern would raise up and ride over the wave. It looks funny seeing a submarine elevated and hovering over the gaps between the waves. Hopefully the DEV team will have a fix for this in patch 1.3 as well as a fix for the fog causing crewmen to become transparent and ghostly looking.
Frumpkis
05-01-2007, 06:39 PM
It looks like there's a ghost of code running that does show gravity effects. When the nose of the sub pushes out of a big wave, it does slowly drop down into the wave trough. Just not fast or heavy enough. Since there's at least something going on here, maybe the modders can boost the effect.
In the meantime, I'm just grateful that we're seeing waves and different sea/weather conditions at all. We ***** about the game's flaws (deservedly, in many cases), but I can't think of any other PC sims that have gone this far in modeling weather and sea state effects. I think I've played every PC-based sub sim released, and a constant gripe in the early years was the flat, boring seas.
Da11en47
05-01-2007, 06:51 PM
Did this happen in SH3? I can't remember.
Frumpkis
05-01-2007, 07:09 PM
Originally posted by Da11en47:
Did this happen in SH3? I can't remember.
I don't remember either. I think the heaviest seas in SH3 might not have been as big, where where you'd notice the effects. Also, that was the first time I remember seeing any kind of semi-realistic waves modeled in a sub game. I was so impressed by that in SH3, that I didn't pay that much attention to how the sub was moving through the waves.
Now that we're used to it, we can gripe about the details.
Da11en47
05-01-2007, 07:16 PM
Originally posted by Frumpkis:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Da11en47:
Did this happen in SH3? I can't remember.
I don't remember either. I think the heaviest seas in SH3 might not have been as big, where where you'd notice the effects. Also, that was the first time I remember seeing any kind of semi-realistic waves modeled in a sub game. I was so impressed by that in SH3, that I didn't pay that much attention to how the sub was moving through the waves.
Now that we're used to it, we can gripe about the details. </div></BLOCKQUOTE>
It's funny, I don't even notice stuff like this because I play on 100% realism and can't see any external views. Lucky me.
Frumpkis
05-01-2007, 07:37 PM
Originally posted by Da11en47:
It's funny, I don't even notice stuff like this because I play on 100% realism and can't see any external views. Lucky me.
You never do surface attacks at night, or in foul weather? Never use the TBT on the bridge?
That's half the fun in the game for me... risking it on the surface, and only using the ability to submerge for evasion after the attack (if the conditions are right). Realistic too, I think. At least in the early years of the war.
ThornNRazor
05-01-2007, 07:45 PM
It just looks ******ed the way it is now. The boat appears to be flying or hovering between waves and makes a small decline and rise in the water compared to the intensity of the waves. In external cam, the boat flys through the air jsut a foot or two about the water and the props are completely out of the water, yet the sub still somehow propels through the waves. It's pretty fake looking and kills the immersion of feeling like one's one a real submarine in WWII. Bottom line - It's a bug and it too needs fixing.
Frumpkis
05-01-2007, 08:37 PM
Bottom line - It's a bug and it too needs fixing.
Be careful what you ask for. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I agree it doesn't look super realistic as it is now, especially with props out of the water. But a "real" hydrodynamic model in big waves would force you to submerge in a big storm.
Some of the other realistic effects wouldn't be fun to manage in a computer game either, like "broaching" after surfing down a wave front on a following sea. That's where your ship is forced sideways into a wave trough, and then (possibly) rolled.
I'd like to see some improvements here, but there's a bunch of other things I'd like to see fixed first. And I'm pretty sure (speaking as someone with some blue water sailing and powerboat experience) that most gamers wouldn't like to see 100% realistic sea state effects.
Phantom_Flyer
05-02-2007, 12:20 AM
Some of the other realistic effects wouldn't be fun to manage in a computer game either, like "broaching" after surfing down a wave front on a following sea. That's where your ship is forced sideways into a wave trough, and then (possibly) rolled.
I'd like to see some improvements here, but there's a bunch of other things I'd like to see fixed first. And I'm pretty sure (speaking as someone with some blue water sailing and powerboat experience) that most gamers wouldn't like to see 100% realistic sea state effects.
Well im no sailor, but I would relish the chance in the future to learn how to drive a sub in those conditions, would actually give me a little extra something personaly, especially if your battling all that with a realistic targetting etc http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif, more realistic the better I say http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Frumpkis
05-02-2007, 12:19 PM
Originally posted by Phantom_Flyer:
Well im no sailor, but I would relish the chance in the future to learn how to drive a sub in those conditions, would actually give me a little extra something personaly, especially if your battling all that with a realistic targetting etc http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif, more realistic the better I say http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
True... it would be challenging and fun to battle real wave dynamics in a big storm. I sure wouldn't mind seeing the wave dynamics beefed up, after the game-critical stuff is patched. Maybe it could be made an option setting, like the stabilized view, for those who wanted more of a "drive on rails" boat motion (like it is now).
Da11en47
05-02-2007, 12:22 PM
Originally posted by Frumpkis:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Da11en47:
It's funny, I don't even notice stuff like this because I play on 100% realism and can't see any external views. Lucky me.
You never do surface attacks at night, or in foul weather? Never use the TBT on the bridge?
That's half the fun in the game for me... risking it on the surface, and only using the ability to submerge for evasion after the attack (if the conditions are right). Realistic too, I think. At least in the early years of the war. </div></BLOCKQUOTE>
I don't surface much, but I've never even noticed my sub getting out of the water. I've seen pictures though of other people, so I can understand it needs to be fixed.