Symantecus
07-07-2007, 12:42 AM
I noticed there was no topic on Driver videos, and I KNOW some of you have some tight videos.
This is a video I did in about two days as a test chase scene for the Apocalypse Syndrome machinima series.
http://stage6.divx.com/Apocalypse-Syndrome/video/139108...ome---Chase-Scene-06 (http://stage6.divx.com/Apocalypse-Syndrome/video/1391088/Apocalypse-Syndrome---Chase-Scene-06)
I have bought just about EVERY city car driving game on the planet looking for one that outputs chase scenes like DRIV3R can do...folks, it doesn't exist!
It sure would be nice to have a film director in Parallel Lines because DPL looks 1000% better than Driver 3. I could really do some nice stuff wih the New York cityscape.
The driver character model was created and animated using Poser 7 and composited into the Driver 3, film director output.
Tried it with GTA, but their car physics and output were just not up to par for the production standards of the series. D3 is the BOMB when it comes to car chase scenes for machinima productions.
This is a video I did in about two days as a test chase scene for the Apocalypse Syndrome machinima series.
http://stage6.divx.com/Apocalypse-Syndrome/video/139108...ome---Chase-Scene-06 (http://stage6.divx.com/Apocalypse-Syndrome/video/1391088/Apocalypse-Syndrome---Chase-Scene-06)
I have bought just about EVERY city car driving game on the planet looking for one that outputs chase scenes like DRIV3R can do...folks, it doesn't exist!
It sure would be nice to have a film director in Parallel Lines because DPL looks 1000% better than Driver 3. I could really do some nice stuff wih the New York cityscape.
The driver character model was created and animated using Poser 7 and composited into the Driver 3, film director output.
Tried it with GTA, but their car physics and output were just not up to par for the production standards of the series. D3 is the BOMB when it comes to car chase scenes for machinima productions.