View Full Version : Serious MP issues (over internet)
XyZspineZyX
11-22-2003, 03:44 PM
- After flying hours in MP (2-6 players) we have noticed several problems. One of them is really serious. Even with 2 players (host + 1 client) we have experienced uber-warps. Altitude warping up to 7000-8000 meters, speed warps between 0-22000 km/h. One time we also saw one of our mate flying with 75000 km/h at 330000 meters (in this case there were 6 players on the server (host + 5 client)). You see, that the network code is in this form unusable. No chance for an onlie war, not to mention formation flying. 5 out of 6 players have ADSL 512/128 the other one has 384/64.
- If you start a mission in MP, where the other players aircraft is already on the tarmac, you hear their engine and also see the heat effect. If the player starts the engine, the sound and heat effect of his plane disappears. You only see the heat effect and hear the engine again after take off.
- Lomac crashes some times to desktop, but this far we experienced this only in MP. There were no such issues in offline game play.
- Landing lights are not visible on the tarmac, but they do illuminate buildings.
- Parachutes are also not visible. Player only sees his own.
- Not all weapons explosions are visible in MP. We are about to make a list.
- Mouse pointer does not disappear. I know by turning on mouse view, or moving the pointer to the right is a solution, but this should only be considered as a temporary one.
- the wheels of others are static, only your own wheel is spinnig.
- controls for pitch/roll/yaw are not moving, only flaps and airbrakes do.
- if there are more, then 3 palyers on a server everyone has serious FPS drops (no AIs, no ground targets, no explosion, only the 3-6 aircrafts)
- the head of the pilot is not moving if you move your pilot's head.
There are also some problems if you fly offline.
- We were not able to reasign the key for engine start.
- In GND mode the mig29 seems to have difficulties selecting weapons
- the steerpoint range indicator does not work properly offline. Although you are closing to your waypoint the indicator is showing, that you are leaving.
I know, that a some of these bugs are really low-priority, but the first one (warping) is something the devs should really deal with. Maybe they could also take some time to fix the second one (sound issues).
XyZspineZyX
11-22-2003, 03:44 PM
- After flying hours in MP (2-6 players) we have noticed several problems. One of them is really serious. Even with 2 players (host + 1 client) we have experienced uber-warps. Altitude warping up to 7000-8000 meters, speed warps between 0-22000 km/h. One time we also saw one of our mate flying with 75000 km/h at 330000 meters (in this case there were 6 players on the server (host + 5 client)). You see, that the network code is in this form unusable. No chance for an onlie war, not to mention formation flying. 5 out of 6 players have ADSL 512/128 the other one has 384/64.
- If you start a mission in MP, where the other players aircraft is already on the tarmac, you hear their engine and also see the heat effect. If the player starts the engine, the sound and heat effect of his plane disappears. You only see the heat effect and hear the engine again after take off.
- Lomac crashes some times to desktop, but this far we experienced this only in MP. There were no such issues in offline game play.
- Landing lights are not visible on the tarmac, but they do illuminate buildings.
- Parachutes are also not visible. Player only sees his own.
- Not all weapons explosions are visible in MP. We are about to make a list.
- Mouse pointer does not disappear. I know by turning on mouse view, or moving the pointer to the right is a solution, but this should only be considered as a temporary one.
- the wheels of others are static, only your own wheel is spinnig.
- controls for pitch/roll/yaw are not moving, only flaps and airbrakes do.
- if there are more, then 3 palyers on a server everyone has serious FPS drops (no AIs, no ground targets, no explosion, only the 3-6 aircrafts)
- the head of the pilot is not moving if you move your pilot's head.
There are also some problems if you fly offline.
- We were not able to reasign the key for engine start.
- In GND mode the mig29 seems to have difficulties selecting weapons
- the steerpoint range indicator does not work properly offline. Although you are closing to your waypoint the indicator is showing, that you are leaving.
I know, that a some of these bugs are really low-priority, but the first one (warping) is something the devs should really deal with. Maybe they could also take some time to fix the second one (sound issues).
XyZspineZyX
11-22-2003, 03:56 PM
well first of all whats your MOBO (motherboard)
I am not a killer i am a
CYBORG ALLIEN
fb_AloTheKiller
Fubar SquadT
XyZspineZyX
11-22-2003, 04:10 PM
fb_AloT
heKiller wrote:
- well first of all whats your MOBO (motherboard)
-
- I am not a killer i am a
-
- CYBORG ALLIEN
-
-
-
- fb_AloTheKiller
-
- Fubar SquadT
That's my system:
xp2500+ fsb333
1G 400 DDR
9800 np
Abit NF7 Version2
What has the motherboard to do with warping?
XyZspineZyX
11-22-2003, 04:13 PM
ABIT NF7-S v2
XyZspineZyX
11-22-2003, 04:48 PM
I have an A7N8X Deluxe v.2
A beta tester in the Lock On room told me this board (and maybe other nForce 2 boards) don't work that well when playing online. If all players have the same board there is no problem. If you mix things up with different MoBo's the warping starts and it's really bad. He told me their working on this problem for quite a while now and should have a fix sometime soon.
I posted a message on this same board about this yesterday but now I can't find it anymore. Maybe UBI doesn't want people to know that nForce 2 boards have this problem.
Cheers,
Roger
http://www.dutch-it.com/photographs/banner.jpg (http://www.dutch-it.com/photographs/)
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XyZspineZyX
11-22-2003, 04:51 PM
I have an A7N8X Deluxe v.2
A beta tester in the Lock On room told me this board (and maybe other nForce 2 boards) don't work that well when playing online. If all players have the same board there is no problem. If you mix things up with different MoBo's the warping starts and it's really bad. He told me their working on this problem for quite a while now and should have a fix sometime soon.
I posted a message on this same board about this yesterday but now I can't find it anymore. Maybe UBI doesn't want people to know that nForce 2 boards have this problem.
Cheers,
Roger
http://www.dutch-it.com/photographs/banner.jpg (http://www.dutch-it.com/photographs/)
XyZspineZyX
11-22-2003, 05:13 PM
I have tested it now on 100MBit LAN. I works really fine. No warping, so slipping. A lot of features work critized in my first post, even the pilot's head moves /i/smilies/16x16_smiley-happy.gif ).
I started the same mission on the very same LAN with the same PCs, but now I've selected "internet" and 100Mbit for speed. I used the internal address (192.168.xxx.xxx) for hosting. Guess what? The problems discribed in the first post appeared again. Warping was not that bad, but was still more than only noticable - to say it diplomatic.
These are the 2 PC's specs
Everything was on low settings on both PCs
xp2500+
1GB DDR 400
9800 np
Abit NF7
1200Tbird
512mb DDR266
Gef2 GTS
MSI KT266
XyZspineZyX
11-22-2003, 06:22 PM
yea i got the abit nf7-s v2 aswell
also get insane warps.
tough with the engine, we fooled around with that ALOT aswell.
When we just figured out, the engine need like 30 secs to spool up.
You can see it on the rpm that rises slowly
And something else.
Even toug engine on is set to home, it's maped to page up?
http://home.no.net/jlongva/Lomac/sigantur.jpg
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.
XyZspineZyX
11-22-2003, 09:02 PM
The warping is a known issue with the A7N8X boards and I am thinking with other Nforce 2 based boards. ED is aware of the problem and is trying to track it down.
Dusty Rhodes
<font color="#FF6600">100th AFW Buddy Boys</font> (http://www.buddyboys.net)</font>
AMD XP 2700, ATI 9800 Pro 256 MB w/3.7 drivers, 1 GIG PC 3200 RAM, Win XP Home, HOTAS Cougar with CH Pro Pedals.
Spektre
11-22-2003, 11:32 PM
So, the NForce2 based mobos are causing lag/warp on Internt
MP games?! /i/smilies/16x16_smiley-indifferent.gif
Since when does a chipset make any difference?
-Spectre
-Colorado
Sys Specs:
AthlonXP 3000+ (not oc'ed)
GigaByte GA-7N400L motherboard (Nforce2 chipset, latest drivers)
1GB Corsair XMS PC3200 (2x512MB)
Radeon 9700 Pro 128MB (Cat. 3.7 drivers)
Maxtor DiamondMax 9 80GB HD (ATA133)
IBM DeskStar 30GB HD (ATA100)
Yamaha CDRW
Lite-On x52 CDR
CH Products Pro Throttle and Fighterstick USB
Bones--
11-22-2003, 11:46 PM
Spektre wrote:
- So, the NForce2 based mobos are causing lag/warp on
- Internt
- MP games?! /i/smilies/16x16_smiley-indifferent.gif
- Since when does a chipset make any difference?
Since ED coded this lovely game! I have a Shuttle mini-pc (2.7ghz amd and ati 9700pro) and I get the same crazy warping. Unplayable. However, I just played with another nforce2 player and there was no warping. So if everyone has similar nforce2 systems you may be ok. I guess we need to set up some "nforce2 multi-player groups".
ED, PLEASEEEEEEE fix this!! I am not a whiner and generaly a major supporter of lomac but this means there's no online play for many folks.
http://home.comcast.net/~paulandtami/Bonessig.jpg
XyZspineZyX
11-22-2003, 11:49 PM
Regarding the lag/warping, this appears to be on the user side. I myself have taken part in large games over Ubi.com with no such issues. Possible reasons for your problem:
1- High pings
2- Incompatible Mobo
3- Host did not open UDP port
Regarding the smaller issues, most of these were on purpose to help reduce data required to be sent over the net in order to help stability and lag issues.
-Matt
Matt "Wags" Wagner
Producer / Ubisoft
IL-2 Forgotten Battles
Lock On: Modern Air Combat
Bones--
11-22-2003, 11:55 PM
Wags wrote:
- Regarding the lag/warping, this appears to be on the
- user side. I myself have taken part in large games
- over Ubi.com with no such issues. Possible reasons
- for your problem:
- 2- Incompatible Mobo
-
Wags, since when does any game have an "incompatable mobo?" I play plenty of online games without problems on this machine. It has to be something in your MP code. And... too late now but you guys could have given a heads up months ago so those folks dropping 2k on a new machine for this game could have avoided the nforce2.
Anyhow, for the most part lomac breaks new ground and is an excellent game. Just fix this "nforce2 issues" and trackir and I promise to shut up. /i/smilies/16x16_smiley-tongue.gif
http://home.comcast.net/~paulandtami/Bonessig.jpg
XyZspineZyX
11-23-2003, 12:12 AM
...since this issue was identified, that's when. First I've seen this too, but there does in fact appear to be an incompatability.
Heads up months ago? You act as if we knew about this months ago. Think again.
The development team has been made aware of it and they hope to fix it in a patch.
-Matt
Bones-- wrote:
-
- Wags wrote:
-- Regarding the lag/warping, this appears to be on the
-- user side. I myself have taken part in large games
-- over Ubi.com with no such issues. Possible reasons
-- for your problem:
-
-- 2- Incompatible Mobo
--
-
-
- Wags, since when does any game have an "incompatable
- mobo?" I play plenty of online games without
- problems on this machine. It has to be something in
- your MP code. And... too late now but you guys
- could have given a heads up months ago so those
- folks dropping 2k on a new machine for this game
- could have avoided the nforce2.
-
- Anyhow, for the most part lomac breaks new ground
- and is an excellent game. Just fix this "nforce2
- issues" and trackir and I promise to shut up. /i/smilies/16x16_smiley-tongue.gif
-
-
-
-
- <img
- src="http://home.comcast.net/~paulandtami/Bonessig
- .jpg">
Matt "Wags" Wagner
Producer / Ubisoft
IL-2 Forgotten Battles
Lock On: Modern Air Combat
Bones--
11-23-2003, 12:16 AM
Wags wrote:
- ...since this issue was identified, that's when.
- First I've seen this too, but there does in fact
- appear to be an incompatability.
-
- Heads up months ago? You act as if we knew about
- this months ago. Think again.
-
- The development team has been made aware of it and
- they hope to fix it in a patch.
-
--Matt
I just saw in another post that a tester had reported it "months ago". Perhaps that post was just BS - I'm sure you would know. If so my bad.
Here's hoping for a fix...
http://home.comcast.net/~paulandtami/Bonessig.jpg
Stormin
11-23-2003, 12:53 AM
Bones-- wrote:
-
--
- I just saw in another post that a tester had
- reported it "months ago". Perhaps that post was
- just BS - I'm sure you would know. If so my bad.
-
- Here's hoping for a fix...
-
Bones,
There were hundreds of MP bugs reported. Trying to correlate one report to a specific motherboard or hardware type doesn't happen overnight. You act like this is some type of cover up.
The problem is being looked at and it is obviously something that is difficult to nail down.
Carl
http://home.comcast.net/~ccnorman/public/storminsig2.jpg </a>
__________________________________________________ _______________
Carl C. Norman
Executive Producer & Consultant
The Fighter Collection/Eagle Dynamics
Disclaimer: I am a representative from the Developer of Lock On: Modern Air Combat. I am NOT a spokesman for Ubi Soft nor am I a Moderator for their forums. Official announcements concerning release dates will come directly from Ubi Soft. All features and dates mentioned in this posting are variable and subject to change at any time.
Bones--
11-23-2003, 01:02 AM
Stormin wrote:
- Bones,
-
- There were hundreds of MP bugs reported. Trying to
- correlate one report to a specific motherboard or
- hardware type doesn't happen overnight. You act
- like this is some type of cover up.
-
- The problem is being looked at and it is obviously
- something that is difficult to nail down.
-
Hey guys, I'm not at all thinking it's a conspiracy. I must have miscomunicated the tome of my email. Sure, I'm frustrated that I can't play this awesome game online but I'm not trying to take you to the mat over it. I was just trying to let you know how this is afecting quite a few people in a "friendly, civil way".
Peace
http://home.comcast.net/~paulandtami/Bonessig.jpg
XyZspineZyX
11-23-2003, 01:56 AM
Wow this is the first I've ever heard of a mobo affecting internet play.
XyZspineZyX
11-23-2003, 02:40 AM
ive got the same problem on an a K7n2delta mobo...i hope this gets fixed the main reason i bought locon was for the multiplayer in my squad http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9700pro 400/700 high performance
Audigy 2 platinum sound full DX accell
DirectX 9
Windows Xp sp1
XyZspineZyX
11-23-2003, 06:37 AM
Just want to add to the list... I have same issue with Lock On in multiplayer..Never had such an issue in any other of my simulations..(Falcon4,Il2,Flanker 2.5,etc etc)
Cable connection
Epox 8rda3+ NForce 2 motherboard
ATI 9700 Pro
1024 MB ram
XyZspineZyX
11-23-2003, 07:01 AM
rgr i have the nf7 s same warp unplayable online
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XyZspineZyX
11-23-2003, 07:14 AM
Just a small thing I can add...
I work with a lot of hardware as a network administrator and I've noticed that some network chipsets, mostly the onboard ones, are absolute crap.
Several times I've remedied TX errors, lag in falcon LAN play, poor network performance on one of my servers, etc, by installing a real PCI network card. Intel, 3Com, etc.
Some of the Shuttle boxes prolly have no room, but if you can, I HIGHLY recommend a real NIC. It may just be the onboard NIC causing this trouble.
I don't leave home without one...hehehe
Bigfoot
www.deltahawks.com (http://www.deltahawks.com)
Bones--
11-23-2003, 08:06 AM
I thought the same and tried it. Heard from a tester that it's the chipset and not the onboard nic. I tested with an external usb nic (I know, not the best thing in the world but whaterver) and still had the exact same problems.
http://home.comcast.net/~paulandtami/Bonessig.jpg
XyZspineZyX
11-23-2003, 08:30 AM
Same problem here with massive warping in online games. It was not so much myself that seemd to be warping as it was certain other players, some of whom were on better connects than my 1.5/256mbit cable. One or two players seemd to have low warp flights but 2/3 had real problems, all of them broadband connects not far geographically removed. Problem occured as both host and client.
Abit NF7S
AMD3200
1 Gig DDR 400
Radeon 9800XT
http://taipans.dyndns.org/
http://mysite.verizon.net/pmcgwire/IL2/
http://mysite.verizon.net/pmcgwire/tpn_sneakypete.jpg
XyZspineZyX
11-23-2003, 09:04 AM
Bigfoot, it is not the MOBO on board nic. We have tried it with a few differnt independent NIC cards and same result.
Dusty Rhodes
<font color="#FF6600">100th AFW Buddy Boys</font> (http://www.buddyboys.net)</font>
AMD XP 2700, ATI 9800 Pro 256 MB w/3.7 drivers, 1 GIG PC 3200 RAM, Win XP Home, HOTAS Cougar with CH Pro Pedals.
XyZspineZyX
11-23-2003, 10:45 AM
We've tested with KD7s(KT400 chipset) and in the same way doing this problem...
Anything is not right with network code, but i heard in LAN is work properly...
XyZspineZyX
11-23-2003, 12:04 PM
We tried all possibilities in our squadron. Almost all got routers, and we know how to handle this issue. We never got Problems with other Multiplayer-Games. The Netcode from lomac seems to be equivalent to flankerâ´s. There are several crash to desktop errors while playing online, like in flanker.
There is no Problem with the hardware, especially router. Its just the game. You canâ´t treat us like n00bs and say: "Its not the game, its you!"
You had 4 Years to make a nr.1 netcode. But it seems you didnâ´t use the chance to do it so and learn from flanker-times.
The other thing: There is no server tool for lomac which makes bigger-missions impossible, since no one got a 10mbit backbone at home.
So you could left out the whole multiplayerthing in lomac.
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XyZspineZyX
11-23-2003, 12:54 PM
Have you tried using a lower network rate? Choosing 100mbit I would think means more data is transferred. If you set it to 56k or something else you might have better luck. If you've already tried that ignore this post. =)
XyZspineZyX
11-23-2003, 03:53 PM
our squad did try that with no improvement.
just need to wait for ED to lock down and patch this problem.
http://www3.telus.net/ice51/taipans/tpn_bard.jpg (http://taipans.dyndns.org)
XyZspineZyX
11-23-2003, 04:52 PM
One of our members heard that setting his onboard nic's configuration to "optimize for throughput " instead of "cpu" greatly reduced warping, he tried it with success. Please try and test this and report back.
http://taipans.dyndns.org/
http://mysite.verizon.net/pmcgwire/IL2/
http://mysite.verizon.net/pmcgwire/tpn_sneakypete.jpg
Bones--
11-23-2003, 05:05 PM
omnizaku wrote:
- First I downloaded the latest nForce drivers (
- already had them but just wanted to make sure it
- wasn't the drivers) then I installed them.
- Once the drivers were installed I opend my network
- connections, then whent into the built in Nic's
- properties. In the NVIDIA nForce MCP Networking
- Controller config I hit the advanced tab and changed
- the "optimizied for" option to -throughput-,
- "Speed/duplex settings" to -Full autonegotiation-,
- and disabled wake on lan. That's all I did, once the
- changes took place ( no need for reboot) Set my
- ingame connection speed to 56k ( I'm on cable ) I
- jumped on a couple diff games and didn't notice a
- single instance of the weird lag I was getting
- before. I hope this helps some of you guys outhere.
-
-
I tried this and there was a definate improvement. When taxing planes were fairly well behaved. Later, though, when there were 6+ ai planes and missiles flying around it reverted to it's old ways and booted me out of the game. It seems like an improvement but not a FIX. thnx
http://home.comcast.net/~paulandtami/Bonessig.jpg
XyZspineZyX
11-23-2003, 05:57 PM
Please, can you post list of compatible MOBOs, cases and keyboards? Thanks.
Bones--
11-23-2003, 06:11 PM
FireBird77 wrote:
- Please, can you post list of compatible MOBOs, cases
- and keyboards? Thanks.
-
Don't forget monitors, mice, mouse pads, etc. /i/smilies/16x16_smiley-wink.gif
http://home.comcast.net/~paulandtami/Bonessig.jpg
XyZspineZyX
11-23-2003, 06:13 PM
Is anyone having this problem and NOT using any nic at all?
What I mean is are you using a non ethernet method of internet connectivity such as a pci modem or a usb modem?
http://xmensquadron.virtualave.net/images/exor.jpg
Bones--
11-23-2003, 06:18 PM
swiych wrote:
- Is anyone having this problem and NOT using any nic
- at all?
-
- What I mean is are you using a non ethernet method
- of internet connectivity such as a pci modem or a
- usb modem?
-
I tried an external usb nic connected to my router and it didn't help.
http://home.comcast.net/~paulandtami/Bonessig.jpg
XyZspineZyX
11-23-2003, 08:23 PM
Well, we tried NF7 ft. NF7, KD7 ft. KD7, i845 ft. i845...
BAD,BAD,BAD.
I think it's not question, the netcode is unuseable...
We're waiting for 1st patch.
Message Edited on 11/23/0310:25PM by Reaper100
XyZspineZyX
11-23-2003, 10:06 PM
2 pages and nothing from the devs yet=bad news http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9700pro 400/700 high performance
Audigy 2 platinum sound full DX accell
DirectX 9
Windows Xp sp1
XyZspineZyX
11-23-2003, 11:24 PM
nf7-s here, bump
trying thruput work around tonight will in-form if any improvments.
playing vs other nforce persons seems ''ok'' but not flawless
http://www.maddog-simulations.com/misc/banner6.gif (http://www.maddog-simulations.com)
XyZspineZyX
11-24-2003, 12:22 AM
was a small improvment with the truput workaround
http://www.maddog-simulations.com/misc/banner6.gif (http://www.maddog-simulations.com)
XyZspineZyX
11-24-2003, 02:27 AM
nothing works for me on multi even if i host its a warpfest ive tried everything mentioned no help i really really hope this gets fixed soon /i/smilies/16x16_smiley-sad.gif
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9700pro 400/700 high performance
Audigy 2 platinum sound full DX accell
DirectX 9
Windows Xp sp1
XyZspineZyX
11-24-2003, 05:24 AM
going to try this over lan wen my buddy brings his pc over.
will report if problem over lan also.
http://www.maddog-simulations.com/misc/banner6.gif (http://www.maddog-simulations.com)
XyZspineZyX
11-24-2003, 02:01 PM
This is one thread i wish i didnt have to bump /i/smilies/16x16_smiley-sad.gif
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
gfx5600ultra 128mb
1024mb Crucial DDR400
Radeon 9700pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
XyZspineZyX
11-24-2003, 03:32 PM
Reaper100 wrote:
- Well, we tried NF7 ft. NF7, KD7 ft. KD7, i845 ft.
- i845...
-
- BAD,BAD,BAD.
-
- I think it's not question, the netcode is
- unuseable...
- We're waiting for 1st patch.
Better test it and identify the problem, than just wait, or the 1st patch will not solve your problems.
Which version of Windoze do you have?
----
Dmitry S. Baikov aka c0ff
Developer / Eagle Dynamics
XyZspineZyX
11-24-2003, 03:39 PM
the problem is people lag all over in multi i read other people say it runs perfectly and that just makes me Mad! I spent money for a new rig, got 5.1 speakers new vid the works to play this game online now ur tellin me that the problem might not be fixed if we dont identify the problem??? Is that up to us to do??? Is that ED's answere to the problem??? God i hope not! I've been civil up to the last post im a little irratated so dont take it personal matt,carl,and anyone else who put time into that but to see a post like that from ED makes me sick!
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
gfx5600ultra 128mb
1024mb Crucial DDR400
Radeon 9700pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
Message Edited on 11/24/0303:49PM by AceflierR
Bones--
11-24-2003, 04:04 PM
-
- Better test it and identify the problem, than just
- wait, or the 1st patch will not solve your problems.
-
- Which version of Windoze do you have?
-
-----
- Dmitry S. Baikov aka c0ff
- Developer / Eagle Dynamics
-
Dimitry, have you talked to Dusty Rhodes? I beleive he is an official MP tester and he has seen this issue and knows how to reproduce it. I'm hoping that once you see it in action you will realize how unplayable it can make multi player. Maybe you'll be able to put some debug/trace code in and see what the heck is going on.
Thanks for all your work!
http://home.comcast.net/~paulandtami/Bonessig.jpg
XyZspineZyX
11-24-2003, 05:57 PM
Bones-- wrote:
- Dmitry, have you talked to Dusty Rhodes? I beleive
- he is an official MP tester and he has seen this
- issue and knows how to reproduce it. I'm hoping
Surely, we know, but still can't nail it down.
- that once you see it in action you will realize how
- unplayable it can make multi player. Maybe you'll
- be able to put some debug/trace code in and see what
- the heck is going on.
debug/trace messages are in Temp\AsyncNet.log
- Thanks for all your work!
Thank you for the understanding!
----
Dmitry S. Baikov aka c0ff
Developer / Eagle Dynamics
XyZspineZyX
11-24-2003, 06:02 PM
AceflierR wrote:
- the problem is people lag all over in multi i read
- other people say it runs perfectly and that just
- makes me Mad!
It just tells that that bugs are connected with some (specific) conditions.
- I spent money for a new rig, got 5.1
- speakers new vid the works to play this game online
- now ur tellin me that the problem might not be fixed
- if we dont identify the problem??? Is that up to us
- to do??? Is that ED's answere to the problem??? God
- i hope not! I've been civil up to the last post im a
- little irratated so dont take it personal
- matt,carl,and anyone else who put time into that but
- to see a post like that from ED makes me sick!
I understand your disappointment, but if we'll hear only whinning and cries that nothing works, without specifying what exactly, we can't fix it.
Surely, we're doing our best to track down and fix all the bugs. Just be patient and constructive!
Thank you for your support.
----
Dmitry S. Baikov aka c0ff
Developer / Eagle Dynamics
XyZspineZyX
11-24-2003, 06:33 PM
S77th-Dante wrote:
- going to try this over lan wen my buddy brings his
- pc over.
-
- will report if problem over lan also.
-
- <A HREF="http://www.maddog-simulations.com" TARGET=_blank><img
- src="http://www.maddog-simulations.com/misc/banner
- 6.gif" border="0"></A>
I can tell you what is going to happen and please come back and verify. If your buddy has the same board that is causing the problem, then you won't have any problems and things will be fine using internet or LAN mode.
BUT if he does not have the same board, then using Internet will result in the same problem, WARP CITY. If you use LAN mode then you will start off with good frame rates and then about dump to about 2-5 FPS in a matter of about 30 seconds to a minute.
I corresponded with BBALL from Frugalsworld. His Artic Knights had their LAN meet this weekend and confirmed all of the above. Please post your results.
Dusty Rhodes
<font color="#FF6600">100th AFW Buddy Boys</font> (http://www.buddyboys.net)</font>
AMD XP 2700, ATI 9800 Pro 256 MB w/3.7 drivers, 1 GIG PC 3200 RAM, Win XP Home, HOTAS Cougar with CH Pro Pedals.
XyZspineZyX
11-24-2003, 07:01 PM
grrrrrrrrr that means my second computer wont work on a lan game grrrrrr and im not whinning demitri im just a little upset cause ive waited ages for this game and put alot of money into being able to enjoy it at its higher settings overall cost of lomac for me= around $1500+ me and my squad want to get online soon too bad i recomended nforce 2boards to them all /i/smilies/16x16_smiley-sad.gif
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
gfx5600ultra 128mb
1024mb Crucial DDR400
Radeon 9700pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
XyZspineZyX
11-24-2003, 08:21 PM
Dmitry,
plz do not misunderstand me and Reaper. I must admit, we are a bit disappointed because of the net code, but really want Lock on to become THE simulator. We are also ready to help you in any way we can to solve this issue, but plz give us also a hand about what you need to know.
The discription of the problem is in the very first msg.
Here are some additional infos.
We have tired to play via internet P2P with all the 4 settings (28.8k, 56.6k, 10Mb, 100Mb). There were always only, and only 2 players in the game (no AIs, no ground targets, only the 2 players). Both have indentical or similar MOBOs, so there was a session, where the 2 palyers had Abit KD7 MOBOs, a session where they had Intel 845, and one where one of the players had an Abit NF7 and the other had an Abit NF7-S. Pings were always around 50ms but never went above 60ms. While taxing the aircrafts were slipping, escpecially during turnings. Making a roll also produced funny things, i.e. the nose of the plane was pointing to the ground, while it was flying forward. There was also extensive warping. After doing, what "omnizaku" suggested (see first post of this topic on page 2) we observed some improvement: warping was still there, but not in such an extensive way.
There were also problems on LAN with the NF7 and NF7-S MOBOs. Although there were no warpings, no lags, but the FPS droped below 1 after ca. 30-45 secs and stayed there. There were no such problems with the other MOBOs mentioned so far and below.
Here are some system we were experimentig with:
ABIT NF7-S 3.13
AMD Barton 2500+@2Ghz
512MB Samsung PC3200
Abit Gef4 Ti4200 128MB 52.16
on-board lan
Hercules Fortissimo-II
40GB Maxtor 5400
Saitek X45
350W Codegen
Win XP Pro
ABIT NF7 3.13
AMD Barton 2500+
2x 512 MB DDR 400
Excalibur 9800 cat 3.9
on-board lan
on-board sound
80GB Maxtor 7200
Saitek X45
400W Codegen
Win2000 Pro sp4
ABIT KD-7 VIA KT400
AMD 1800+@2400+
1Gb DDR333
Radeon 8500LE 128Mb cat 3.9
on-board lan
on-board sound
WD 20Gb HDD 7200
400W
XP Pro
ABIT BE7
PIV Northwood 2Ghz 512 Cache
2x 512 MB DDR 333
9700 Pro Cat 3.9
SB 128 PCI
on-board lan
Seagate 120 GB 7200
Saitek X45
Zalman ZM300A-APF 300W
XP Pro sp1
MSI KT266
AMD T-Bird 1200
2x 256 MB DDR 266
ASUS Gef2 GTS 64mb 52.16
SB 128 PCI
Realtek 8139 LAN
Maxtor 30GB 7200
300W
win2000 Pro sp4
ASUS A7V333
AMD 2000+
512 MB DDR 333
Gf4 TI4200 64mb 52.16
on-board lan
on-board sound
IBM 40GB 7200
Maxtor 60GB 7200
350W
win2000 pro
Further it seems, that there are 2 net codes. One for LAN and one for internet play. When playing on LAN but selecting the internet option in Network dialog we saw the same kind of warps with NF7 Mobos, but these warp were not that huge.
These are the observations we made so far.
Ps: plz also check your PM Inbox
Stormin
11-25-2003, 02:34 AM
Gents,
I have an ASUS P4S8X motherboard with a built-in network interface. Last month the internal net card just stopped working properly. I ran diagnostics on it, called my cable provider and everything pointed to the card not working properly. I could reset the IP address but I could not connect to the Internet.
I went to CompUSA and purchased a new net card for about $20 USD, disabled my existing internal card and then installed the new card. Works great.
If any of you guys running with the suspect motherboards could install a standard net card and test this out we could have some more data to correlate.
Anyone?
Carl
http://home.comcast.net/~ccnorman/public/storminsig2.jpg </a>
__________________________________________________ _______________
Carl C. Norman
Executive Producer & Consultant
The Fighter Collection/Eagle Dynamics
Disclaimer: I am a representative from the Developer of Lock On: Modern Air Combat. I am NOT a spokesman for Ubi Soft nor am I a Moderator for their forums. Official announcements concerning release dates will come directly from Ubi Soft. All features and dates mentioned in this posting are variable and subject to change at any time.
Stormin
11-25-2003, 02:37 AM
AceflierR wrote:
- Is that ED's answere to the problem??? God
- i hope not! I've been civil up to the last post im a
- little irratated so dont take it personal
- matt,carl,and anyone else who put time into that but
- to see a post like that from ED makes me sick!
Calm yourself!!!
Dimitry is here on his own accord and you act like a total ******** when he is only trying to help you out. Behave or you will be ignored.
Carl
http://home.comcast.net/~ccnorman/public/storminsig2.jpg </a>
__________________________________________________ _______________
Carl C. Norman
Executive Producer & Consultant
The Fighter Collection/Eagle Dynamics
Disclaimer: I am a representative from the Developer of Lock On: Modern Air Combat. I am NOT a spokesman for Ubi Soft nor am I a Moderator for their forums. Official announcements concerning release dates will come directly from Ubi Soft. All features and dates mentioned in this posting are variable and subject to change at any time.
XyZspineZyX
11-25-2003, 04:28 AM
I have done nothing but support this game in another flight sim comunity got u quite a few sales Carl and im treated like im a buthead http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
Thats kewl though i understand where your coming from seeing how u made the game and im downing it but im not. I do nothing but praise this game only complaint i have is this one issue and the occasional CTD. You did good work Devs im impressed indeed but, im not a buthead. LoL
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
gfx5600ultra 128mb
1024mb Crucial DDR400
Radeon 9700pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
XyZspineZyX
11-25-2003, 04:35 AM
Btw put another nic card in didnt make any difference again the board is a MSI k7n2-Delt-ILSR. Hope i helped...
Odd thing is 3 squadmates and I played online and they say i look fine but to me they are jumpin all over the map underwater, underground,to 20k in under a second very odd.
Btw i didnt shoot down anyone cause of this lol the warp dodges the missle well for them/i/smilies/16x16_smiley-sad.gif but i did get shot down not fair lol.
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
gfx5600ultra 128mb
1024mb Crucial DDR400
Radeon 9700pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
XyZspineZyX
11-25-2003, 05:02 AM
AceFlier wont shut up about this game! I gotta get this. For a while there I thought UBI paid him to advertise in our old sim(coughes, lost alot of good men so far)! Lmao, your not on the payroll are ya ace? Or do you just love Lo_Mac that much? Peace bro! Have fun with it!
XyZspineZyX
11-25-2003, 06:13 AM
no dice on lan /i/smilies/16x16_smiley-sad.gif warp city
i have found that flying air to ground mission works 'ok' as long as my team mate do their job and clear the air. (warp 5 ...enguaged)
if e.d needs help with a testers for a patch our squad will glady be of service to test versions with over internet.
http://www.maddog-simulations.com/misc/banner6.gif (http://www.maddog-simulations.com)
http://www.maddog-simulations.com/misc/banner6.gif (http://www.maddog-simulations.com)
Bones--
11-25-2003, 04:01 PM
Stormin wrote:
- If any of you guys running with the suspect
- motherboards could install a standard net card and
- test this out we could have some more data to
- correlate.
-
Carl, I'm runnin a Shuttle mini-pc. Nforce2 chipset, AMD 2.7ghz, 1 gig ram, 9700pro. I hooked up an external usb network card and saw no improvement. Changing the network optimiztion from "CPU" to "Throuput" with the onboard nic helps some but it's still unplayable for head2head (now the planes warp only about 2,000 feet in altitute instead of the 10,000 they used to).
http://www3.telus.net/ice51/taipans/tpn_bones.jpg
XyZspineZyX
11-25-2003, 05:21 PM
Stormin, I have an Asus A7N8X mobo as well, but I'm using an external (I mean no onboard) network card, but I'm also a victim to the warping problem. It's kinda funny to watch though, when your trying to shoot someone who's jumping all over the screen. I just hope they can fix this problem soon.
Snake out
_______________________________________
http://www.248th.com
http://users.pandora.be/anaconda248th/screens/gifs/sigvlag3.jpg
XyZspineZyX
11-25-2003, 05:26 PM
Stormin wrote:
-
- Bones,
-
- There were hundreds of MP bugs reported. Trying to
- correlate one report to a specific motherboard or
- hardware type doesn't happen overnight. You act
- like this is some type of cover up.
-
- The problem is being looked at and it is obviously
- something that is difficult to nail down.
-
- Carl
Enough said.. The problem is being worked on and should be resolved with the next patch gentlemen. Things like this happen.. I'm sure that are working to help us out with our problem.. I am having the same problems but not so much when Im NOT hosting.. Carl and wags, thanks for addressing the issue and await a fix when its idenified..Would flashing the bios help in the situation?
Ty
Hollywood
195th Dambusters
www.killerb.com/dambusters (http://www.killerb.com/dambusters)
XyZspineZyX
11-26-2003, 02:58 AM
well today i updated mobo bios to latests version also the nforce drivers included in that was the ethernet controler.
game is good for 10 secconds into then again all hell breaks looose.....
i also bridged my network connections and also changed mac address no luck /i/smilies/16x16_smiley-sad.gif
i have however found running a-10 a2g mission works nice since the ground targests dont warp. so ive put faith in my squad to clear and maintain air superiority
http://www.maddog-simulations.com/misc/banner6.gif (http://www.maddog-simulations.com)
XyZspineZyX
11-26-2003, 05:18 PM
I installed a seperate ethernet card last night and hosted 12 people.. I did not get the same warping as before. .I also put the settings on 10 mbit.. It ran smooth for me last night.. And I know for a fact that people were using different motherboards that I.. No issues to report after my tweaks...
HOLLYWOOD
195th Dambusters
www.killerb.com/dambusters (http://www.killerb.com/dambusters)
XyZspineZyX
11-26-2003, 05:40 PM
I have PM'd Carl regarding this. Independent NIC cards do not help the A7N8X MOBO's. It sounds like it helped Hollywood and that is kewl!!!!
Dusty Rhodes
<font color="#FF6600">100th AFW Buddy Boys</font> (http://www.buddyboys.net)</font>
AMD XP 2700, ATI 9800 Pro 256 MB w/3.7 drivers, 1 GIG PC 3500 RAM, Win XP Home, HOTAS Cougar.
XyZspineZyX
11-26-2003, 06:38 PM
another odd one...i can play on my second computer over the same lan that my host is on very odd in deed but if i put the card from the second into the first it still warps think its an issue on certain boards my specs are in the sig tx!
Plz fix this in the first patch its no fun flying on the inferior machine /i/smilies/16x16_smiley-sad.gif
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
#1 Msi K7N2-Delta /i/smilies/16x16_smiley-sad.gif warp bug
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9800pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
#2 A7V266-E
xp1900+ @280mhz fsb
1024mb crucial ddr266
GFX 5600ultra
onboard sound
Dx9
Windows Xp Sp1
Message Edited on 11/26/0306:43PM by AceflierR
XyZspineZyX
11-27-2003, 09:03 AM
we were going to record a track of the warping tongiht from both the nf7s side and the non warpers but kept forgetting to press record trak pretty much the 'others' dont see nf7s people warping at all, but the nf7s person sees aircraft warping all over. going to post links to tracks here tomorrow.-ish
im really just hoping i can give enough infomation about the bug in order for it to get solved.
http://www.maddog-simulations.com/misc/banner6.gif (http://www.maddog-simulations.com)
XyZspineZyX
11-28-2003, 01:10 AM
Stormin wrote:
- Gents,
-
- I have an ASUS P4S8X motherboard with a built-in
- network interface. Last month the internal net card
- just stopped working properly. I ran diagnostics on
- it, called my cable provider and everything pointed
- to the card not working properly. I could reset the
- IP address but I could not connect to the Internet.
-
-
-
- I went to CompUSA and purchased a new net card for
- about $20 USD, disabled my existing internal card
- and then installed the new card. Works great.
-
- If any of you guys running with the suspect
- motherboards could install a standard net card and
- test this out we could have some more data to
- correlate.
-
- Anyone?
-
- Carl
Yes im running with an external 10/100 ethernet card.
Didn't improve anything.
But one thing that's really wierd.
The warping was actually gone when i had my harddrives on RAID-0
I do not know why tough
http://home.no.net/jlongva/Lomac/sigantur.jpg
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.
XyZspineZyX
11-28-2003, 01:15 AM
Ok I will just post a repost of what I wrote in the general forum, this is the my experience of the problem:
Quote:
Well I'm still having warping issues in multiplayer, even if I host or connect.
And this is not packet loss or normal ping lagg, this is some kind of abnormal strange behavior.
What would happen with packet loss or ping lagg would be that the other players connected would just fly in the direction they would have flown in theory with no more control inputs until connection with that player would be reestablished and i would know the player i really were.
What is happening with me and is a huge problem is that the other players connected just move around in an extremly silly fassion.
Like this is an example:
Pilot X is flying normally in a straight manner at 700 kmh at 5000 feet.
Then suddenly he starts to warp, not just abit ahead but ranging from 100-60 000 feet and speeds varying from 200 to 70 000kmh (this actually happens quite frequent!).
Either way I've seen other posts on this board indicating more people then I have the excact same problem.
This is my hardware setup:
Windows XP professional edition SP-1
AMD athlon xp 3200+
1024 mb of corsair value ram
hercules 9700 (radeon 9700)
audigy 2
ABIT NF7-S V2.0
ASDL 704/128
Logitech mouse, keyboard, and stick.
I just hope you guys are aware of this issue so it can be resolved ASAP, because either lomac dosn't like my system setup, there is something on my computer lomac want to be setup another way (in that case tell me), lomac has a bug that makes it have problems communicating with a part of my system, therefore getting false information thinking the planes should warp around.
And just something in the end here, I don't have warping problems in singleplayer, I only have it in multiplayer with stuff information that comes from another player.
Like when I'm hosting only the players connected to me warp, not the AI planes, when I'm connected to someone else, even my plane warp to some extent (mostly with speed) and all the AI planes.
I did not post this in the tech support forum because I wanted it to reach as many people as I could, and get a response, because I just can't fly multiplayer like this, and multiplayer is 90% of lomac as i see it :/
Hope to get a reply on this from a person that's up to date with the patching process.
Greetings from Photon
http://home.no.net/jlongva/Lomac/sigantur.jpg
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.
XyZspineZyX
11-28-2003, 02:50 AM
dont forget while on a Lan game the Server or client if on nforce gets like 2fps at all times while my second rig is runing smooth /i/smilies/16x16_smiley-sad.gif
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
#1 Msi K7N2-Delta /i/smilies/16x16_smiley-sad.gif warp bug
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9800pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
#2 A7V266-E
xp1900+ @280mhz fsb
1024mb crucial ddr266
GFX 5600ultra
onboard sound
Dx9
Windows Xp Sp1
XyZspineZyX
11-28-2003, 11:58 AM
grr.
*bump to top*
when the devs say they have isolated the problem and will have it fixed for next patch I'm gonna kiss dayglow and stormin
http://home.no.net/jlongva/Lomac/sigantur.jpg
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.
XyZspineZyX
11-28-2003, 03:57 PM
Hehe ill do a freegin cartwheel!!!
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
#1 Msi K7N2-Delta /i/smilies/16x16_smiley-sad.gif warp bug
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9800pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
#2 A7V266-E
xp1900+ @280mhz fsb
1024mb crucial ddr266
GFX 5600ultra
onboard sound
Dx9
Windows Xp Sp1
XyZspineZyX
11-28-2003, 08:58 PM
I am trying to figure out where you go to configure that
"
In the NVIDIA nForce MCP Networking
- Controller config I hit the advanced tab and changed
- the "optimizied for" option to -throughput-,
- "Speed/duplex settings" to -Full autonegotiation-,
- and disabled wake on lan."
Where is this in windows XP??
XyZspineZyX
11-28-2003, 09:01 PM
I am trying to figure out where you go to configure this
"
In the NVIDIA nForce MCP Networking
- Controller config I hit the advanced tab and changed
- the "optimizied for" option to -throughput-,
- "Speed/duplex settings" to -Full autonegotiation-,
- and disabled wake on lan."
Where is this in windows XP??
Bones-- wrote:
-
- omnizaku wrote:
-
-- First I downloaded the latest nForce drivers (
-- already had them but just wanted to make sure it
-- wasn't the drivers) then I installed them.
-- Once the drivers were installed I opend my network
-- connections, then whent into the built in Nic's
-- properties. In the NVIDIA nForce MCP Networking
-- Controller config I hit the advanced tab and changed
-- the "optimizied for" option to -throughput-,
-- "Speed/duplex settings" to -Full autonegotiation-,
-- and disabled wake on lan. That's all I did, once the
-- changes took place ( no need for reboot) Set my
-- ingame connection speed to 56k ( I'm on cable ) I
-- jumped on a couple diff games and didn't notice a
-- single instance of the weird lag I was getting
-- before. I hope this helps some of you guys outhere.
--
--
-
-
- I tried this and there was a definate improvement.
- When taxing planes were fairly well behaved. Later,
- though, when there were 6+ ai planes and missiles
- flying around it reverted to it's old ways and
- booted me out of the game. It seems like an
- improvement but not a FIX. thnx
-
-
-
-
- <img
- src="http://home.comcast.net/~paulandtami/Bonessig
- .jpg">
XyZspineZyX
11-28-2003, 11:42 PM
network settings in controll panel didnt work for me nothing on this board has im lost and up the creek without a paddle im afraid comon patch!
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
#1 Msi K7N2-Delta http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif warp bug
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9800pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
#2 A7V266-E
xp1900+ @280mhz fsb
1024mb crucial ddr266
GFX 5600ultra
onboard sound
Dx9
Windows Xp Sp1
XyZspineZyX
11-29-2003, 01:11 AM
AceflierR wrote:
- network settings in controll panel didnt work for me
- nothing on this board has im lost and up the creek
- without a paddle im afraid comon patch!
-
*cries* I wanna play mp /i/smilies/16x16_smiley-sad.gif
http://home.no.net/jlongva/Lomac/sigantur.jpg
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.
eskimo-FHmod
11-29-2003, 01:22 AM
are you 100% sure it is the mobo and not the ping ???
there is no telling who has what ping from within the game or whether there is a lag spike when warping occurs. at least in the MP review code there was no option to view player ping.
www.vaaf.com (http://www.strikemepink.com)
XyZspineZyX
11-29-2003, 02:59 AM
you think it's a HUUUUUGE coinsidence or something???
I get this even when i host, and when i play with others with 50 in ping...
no as i stated earlier, this is not packet loss or ping, it's just to abnormal
http://home.no.net/jlongva/Lomac/sigantur.jpg
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.
eskimo-FHmod
11-29-2003, 03:25 AM
yes, but how can you tell whether the players have ping spikes that lets this occur ? there is no way to see the ping ingame, is there ?
doesnt the fact that LAN works alright hint towards a network issue rather than a motherboard issue ?
just curious, isnt the LAN netcode and the internet netcode basically the same ?
www.vaaf.com (http://www.strikemepink.com)
XyZspineZyX
11-29-2003, 03:41 AM
I would set my connection speed in the game to 56k and if you are having network problems and using a on board lan then I would disable it in the bios and buy a $10 ethernet card at walmart ...I bet that will stop the problems.
XyZspineZyX
11-29-2003, 04:40 AM
wrong wrong wrong wrong!!!! Its not ping i am on a network my other computer runs fine on this network its an nfoce issue! And with that other computer i have another ethernet card i tried it it doesnt work for cryin out loud tx for the help though even though this has all been stated a 100 times in above posts! Hope u fix this before Dec 5 when its released in the UK i told all my mates bout 10 of them to get nforce boards and they did. Had i known there was this issue id stuck with via chipset. /i/smilies/16x16_smiley-sad.gif
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
#1 Msi K7N2-Delta /i/smilies/16x16_smiley-sad.gif warp bug
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9800pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
#2 A7V266-E
xp1900+ @280mhz fsb
1024mb crucial ddr266
GFX 5600ultra
onboard sound
Dx9
Windows Xp Sp1
Message Edited on 11/29/0304:43AM by AceflierR
XyZspineZyX
11-29-2003, 10:00 PM
Still troubleshooting guys,, for the last 10 hours almost but still no luck... Looks like a problem eagle will have to fix.. I've tweaked .ini files config files but none seems not to help..
XyZspineZyX
11-30-2003, 08:14 AM
eskimo-FHmod wrote:
- yes, but how can you tell whether the players have
- ping spikes that lets this occur ? there is no way
- to see the ping ingame, is there ?
-
- doesnt the fact that LAN works alright hint towards
- a network issue rather than a motherboard issue ?
-
- just curious, isnt the LAN netcode and the internet
- netcode basically the same ?
No you're all wrong, and don't think you're right because you havn't experienced the problem.
This cannot be a problem with the network, bcs not only me, but most people with nforce2 has the problem.
IF it was a network problem WHY i say again WHY would only people with nforce2 boards come and tell about it?
No this is some kind of communication error between the game and some part in my system.
I know what ping lag and packet loss lagg is, and belive me I know it when i see it. And this is NOT packet or ping lagg!
IF it was packet lagg this would have been what happened.
Timeline: Mr. X flies at 5000M at 500kmh. Suddenly I lose contact with him (packet loss) and at that excact moment he pulls hard back on the stick, I don't see this because I do not have contact with that player, so on my computer the plane flies the way it would without any control input. Then i regain contact, my computer gets info about him pointing 50 degrees up at 5100M at 480kmh (note there was only maybe a 1-2 sec loss of contact). So my computer warps him that 0.01 mile to update his position and heading.
This is normal packet loss lagg.
Now this is what happens in our world:
Mr. X and Mr. Y tries to taxi along the runway. Then suddenly mr. x gets the nforce 2 bug, and mr. y starts to slew all around (and i don't mean the distinct packet loss lagg as stated above) and by slew i mean from the parking area, to the runway, to 1 mile behind the airport. Mr. Y dosn't know anything and takes off (actually if mr. x was the host, and mr.x's machine saw mr. y's plane touch mr. x plane they would both be rubble, so it's not just a visual problem).
Then mr. y is in the air, but now he's warping on all axes.
Raging from 0-50000M from 200-70000kmh...
If you had read the whole topic and know something about what network issues is you wouldn't have asked this...
To the devs: When I tried to run RAID-0 on my system I didn't experience the warping. I'm not sure if it was the RAID that made the difference, but if it is, maybe it will point you in the right direction.
Photon out
edit: sorry if I sounded a bit harsh, but I don't like people that think they know it all without even experiencing it
http://home.no.net/jlongva/Lomac/sigantur.jpg
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.
Message Edited on 11/30/0309:37AM by Photon__
XyZspineZyX
11-30-2003, 04:18 PM
I'm just gonna keep bumping this http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
http://home.no.net/jlongva/Lomac/sigantur.jpg
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.
XyZspineZyX
11-30-2003, 07:14 PM
well i dont have raid and my issue persists real drag /i/smilies/16x16_smiley-sad.gif
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
#1 Msi K7N2-Delta /i/smilies/16x16_smiley-sad.gif warp bug
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9800pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
#2 A7V266-E
xp1900+ @280mhz fsb
1024mb crucial ddr266
GFX 5600ultra
onboard sound
Dx9
Windows Xp Sp1
XyZspineZyX
12-01-2003, 12:26 AM
this is quite an issue,...i have no warping issues online until certain ppl(i'm assuming the nforce mobo)come on my server,...most times they would hit me taxiing to takeoff.and then try to say i hit them,then they tell me that im bouncing everywhere(after a restart cause they hit me and broke it)but they look fine to us. i can run a server with multiple ppl and if one has this mobo they see everything warping but its really them cause everyone else can carry on normal as long as warpman dont hit them (not like he has a choice)so like i said, I dont have this issue ,but my friends are...and many others..therefore it effects me also ,cause my wingmen are grounded.i understand ed is aware of this ,i just wanted to let you know its a pretty serious widespread issue,also the multiplayer lacks features in general ,.however,this is where this sim will shine if you just polish it up
http://x-plane.org/users/12thiaptbone/aa.jpg
XyZspineZyX
12-01-2003, 01:45 AM
rg that neverstill the whole sim comunity i came from is slowly making the transition to lomac and the online play IMHO will make the game for us at least the comunity i came from.
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
#1 Msi K7N2-Delta http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif warp bug
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9800pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
#2 A7V266-E
xp1900+ @280mhz fsb
1024mb crucial ddr266
GFX 5600ultra
onboard sound
Dx9
Windows Xp Sp1
XyZspineZyX
12-01-2003, 05:55 AM
BUMP! the Nforce2 bug again!! this is extremely frustrating.
XyZspineZyX
12-01-2003, 03:01 PM
i noticed something recently, planes that were flying straight and level would not be warping but when they turn (to avoid say a missile) thats when the warping starts.
we did a test i got my squad mate to hands offf stick press J and H his plane flew perfect, told him to RUdder just a little bit, and the warping went to hell.
if others could test this see what you find.
http://www.maddog-simulations.com/misc/banner6.gif (http://www.maddog-simulations.com)
Bones--
12-02-2003, 05:29 AM
Bump!
Devs, something obvious that may help you. AI planes and missiles warp all over the place but I've never seen AI ground vehicles warp. I'm sure there is some shared and some different net code between the ground and air vehicles. Concentrate on the code that's different. My 2 cents.
http://www3.telus.net/ice51/taipans/tpn_bones.jpg
XyZspineZyX
12-02-2003, 07:55 AM
rgr that bones. i been flying the a-10 while my team mates kill any bogeys.
http://www.maddog-simulations.com/misc/banner6.gif (http://www.maddog-simulations.com)
XyZspineZyX
12-03-2003, 03:38 AM
nf7s bug bump
http://members.optusnet.com.au/dante20/banner.gif (http://members.optusnet.com.au/dante20)
XyZspineZyX
12-03-2003, 12:40 PM
bumpeti bump bump.
Theese days im playing star wars galaxies instead of LOMAC because of this #(%#()( bug
http://home.no.net/jlongva/Lomac/sigantur.jpg
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.
XyZspineZyX
12-04-2003, 04:41 AM
this one has gone to far down again, we need this fixed as i don't see it in the patch fix list /i/smilies/16x16_smiley-sad.gif
http://home.no.net/jlongva/Lomac/sigantur.jpg
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.
XyZspineZyX
12-04-2003, 10:52 PM
guess they still working on it. hoping to see it in the fixed list soon.
http://www.maddog-simulations.com/misc/banner6.gif (http://www.maddog-simulations.com)
XyZspineZyX
12-05-2003, 04:59 AM
did ya'll read the "live chat" transcript in the general forum? great news, hopefully! Wags said that the nforce mp issue appears to have been nailed down with the upcoming patch. everyone cross your fingers.
XyZspineZyX
12-05-2003, 08:27 AM
I'm glad I didn't pay to be part of this beta test. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
http://www.home.no/fs2002/pictures/sig.jpg
XyZspineZyX
12-05-2003, 08:57 AM
Amen. I could play it, but only as a table hockey puck.
Message Edited on 12/05/0308:58AM by FennecP
XyZspineZyX
12-05-2003, 09:26 AM
yup good news in deed now wheres my cd at??? /i/smilies/16x16_smiley-happy.gif
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
#1 Msi K7N2-Delta /i/smilies/16x16_smiley-sad.gif warp bug
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9800pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
#2 A7V266-E
xp1900+ @280mhz fsb
1024mb crucial ddr266
GFX 5600ultra
onboard sound
Dx9
Windows Xp Sp1
XyZspineZyX
12-06-2003, 01:27 AM
bump
XyZspineZyX
12-06-2003, 01:59 AM
SINGLE PLAYER:
I was having real trouble turning left in the game until I figured out how to tweak the axes in the game. Also it is difficult to assign the buttons. I assign the command to button 8 and it reads it as button 9. I still havent figured that part out. Other than that, single player seems to work ok. I hate the fact that you can't fly during the training mission or that there isn't a voice over so you aren't trying to read and look at the cockpit at the same time.
MULTIPLAYER:
NOW COMES THE REAL COMPLAINTS.
All of the previously mentioned problems apply, and I am hoping someone can help me out with this one. When I enter a multiplayer game, my controls are completely dead. I can't move my stick, I can't move my throttle. I can't take off. I just sit there on the runway looking menacing.
XyZspineZyX
12-06-2003, 10:41 PM
page up will start your engine mate!
;0
http://aceflier.home.mchsi.com/rise_above_the_rest.gif
My specs:
#1 Msi K7N2-Delta /i/smilies/16x16_smiley-sad.gif warp bug
xp2800+(Barton)@400mhz fsb 11X (3200+in windows)
1024mb Crucial DDR400
Radeon 9800pro
Audigy 2 platinum
DirectX 9
Windows Xp sp1
#2 A7V266-E
xp1900+ @280mhz fsb
1024mb crucial ddr266
GFX 5600ultra
onboard sound
Dx9
Windows Xp Sp1
XyZspineZyX
12-08-2003, 01:24 PM
nt
http://www.maddog-simulations.com/misc/banner6.gif (http://www.maddog-simulations.com)
XyZspineZyX
12-09-2003, 03:40 AM
nt = No Text
http://home.no.net/jlongva/Lomac/sigantur.jpg
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.
Sgt.Snorkel
01-05-2004, 08:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by IR0NEAGLE:
MULTIPLAYER:
NOW COMES THE REAL COMPLAINTS.
All of the previously mentioned problems apply, and I am hoping someone can help me out with this one. When I enter a multiplayer game, my controls are completely dead. I can't move my stick, I can't move my throttle. I can't take off. I just sit there on the runway looking menacing.<HR></BLOCKQUOTE>
Seriously; you DO know you have to start your engines and let them spin for a while before anything else can be done? Read the manual and go through the flight instructions again. and again... http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
friendly_fire11
01-05-2004, 12:39 PM
First let me say I am not a tech guy, but I love multi-player games. That is why I purchased a shuttle system with an nFOrce2 2nd gen motherboard. I see that this board is being blamed for the problem. I have also seen the consumers on this forum are told they are wrong when they say they do not see how it is possible that a mobo can be the problem.
I understood that nvidia specifically designed the nforce2 for gaming especially multiplayer/online gaming. Maybe if we were given a reason as to why a chipset presents the problem instead of the code there would not be so many questions. A chipset that seems to play BF 1942, Raven Shield, Ghost Recon, etc. etc. etc perfectly. I do not mean to put the designers on the defensive but they appear to be doing what I find abhorrent in business and blaming the consumer or the consumer's machine in this case for the problem. I know that you can not test for everthing but why wasn't multi-player tested on an nforce2 system? Since multi-player is the reason most of us bought this game and the nforce2 is probably the most popular board used by online gamers? Just some questions from a consumer that has a large library of Ubi Soft games.
Dodger_III
01-06-2004, 01:27 AM
having had this game bought for me as a Xmas present, in campaign mode it crashes to windows
none of the trims work ,making it un playable.it only flys properly when under instructions....when told NOT to toucht the controls. Shame cos it looks cool. Ihave 1000mhz
cpu, 512mb.win2000. compaired to Falcon 4 it sucks, and its going back.
Dodger_III
Photon-
01-06-2004, 04:25 AM
i actually experienced the lan problems with nforce 2 recently, both me and a friend had nforce 2 boards, but when the game started out he would always loose fps until he had like 1-2 fps while standing at the taxiway, felt like some kind of memory fillup or something
http://home.no.net/jlongva/photle-signaturnps.jpg NPS.bf @ Quakenet
My passion is to fly, nothing beats it, nothing can compare to it, free as a bird. Bird of prey.