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View Full Version : Discussion with NVIDIA re: Ubisoft's jaggy-infested PC versions of SH4,GR etc



Haggis45
04-14-2007, 08:47 AM
http://uk.pc.ign.com/articles/780/780314p1.html

Keita Iida, Director of Content Management at NVIDIA sat down with IGN AU to discuss all things Direct X 10 and the evolution of their Geforce graphics cards. Iida goes into detail on the differences between developing for the PS3's RSX graphics processor, and the latest development tools to hit the scene. We also pressed him for comment on Ubisoft's jaggy-infested PC versions of Ghost Recon, Silent Hunter and others.




IGN AU: Ubisoft has been given NVIDIA tools with which to develop their games, and yet their last 3 big PC titles - Ghost Recon Advanced Warfighter, Rainbow Six and Silent Hunter - have broken key features. None support anti-aliasing. Why, if they have these tools, is this happening? Why are they breaking your drivers? And how has NVIDIA reacted internally?


Keita Iida: Certainly, at a high level, we're very disappointed. We were disappointed that we were not able to engage to a level where that was not prevented, that we couldn't have done something about that. As we said before, one of the biggest impediments of PCs is the image of less compatibility compared with consoles, and certainly we make it our mission to address [this]. We try and touch on as many companies and titles as possible. Ubisoft, as one of the larger and more well-established companies - we should be doing a better job of that.

Haggis45
04-14-2007, 08:47 AM
http://uk.pc.ign.com/articles/780/780314p1.html

Keita Iida, Director of Content Management at NVIDIA sat down with IGN AU to discuss all things Direct X 10 and the evolution of their Geforce graphics cards. Iida goes into detail on the differences between developing for the PS3's RSX graphics processor, and the latest development tools to hit the scene. We also pressed him for comment on Ubisoft's jaggy-infested PC versions of Ghost Recon, Silent Hunter and others.



<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">IGN AU: Ubisoft has been given NVIDIA tools with which to develop their games, and yet their last 3 big PC titles - Ghost Recon Advanced Warfighter, Rainbow Six and Silent Hunter - have broken key features. None support anti-aliasing. Why, if they have these tools, is this happening? Why are they breaking your drivers? And how has NVIDIA reacted internally?


Keita Iida: Certainly, at a high level, we're very disappointed. We were disappointed that we were not able to engage to a level where that was not prevented, that we couldn't have done something about that. As we said before, one of the biggest impediments of PCs is the image of less compatibility compared with consoles, and certainly we make it our mission to address [this]. We try and touch on as many companies and titles as possible. Ubisoft, as one of the larger and more well-established companies - we should be doing a better job of that.
</div></BLOCKQUOTE>

davejb1167
04-14-2007, 01:20 PM
Given that a GOOD program doesn't only sell itself but also the hardware it is running on, and not letting UBI off the hook, I can;t help but think that as Ceo of ATI and/or Nvidia I might even have offered to program the AA etc in for them gratis....in exhange for a tag along the lines of 'SH4 Wolves of the Pacific, runs great on the Nvidia XYZ300' etc

Haggis45
04-14-2007, 02:46 PM
Yes but it's not just SH4 is it? I mean GR and if i remember Rainbow 6 vegas too.

It's like UBI has big problems with AA, but why?

The other side of the coin is that UBI are forced to put in AA in the next patch -due to public pressure. Now if they can do that then, why couldn't they just do it at the beginning!? Same for all their 'problem' titles http://forums.ubi.com/images/smilies/53.gif

Minoos
04-14-2007, 03:11 PM
This article from Anandtech has a full explanation in the AA subject:
http://www.anandtech.com/video/showdoc.aspx?i=2947

andy3536
04-14-2007, 03:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Minoos:
This article from Anandtech has a full explanation in the AA subject:
http://www.anandtech.com/video/showdoc.aspx?i=2947 </div></BLOCKQUOTE>

Yes but other games producers are getting round it.