SHRPidisarmu
11-22-2008, 07:47 PM
My rig cannot handle highest details... I can handle "HIGH" details in most settings and medium in some.
What settings have the biggest effects on image quality?
I have several questions:
1) What does post processing do? How do the different settings differ in far cry 2?
2) What does AMBIENT do? How do the different settings differ in far cry 2?
3) Terrain QUALITY? (I cannot see a difference between low and very high for some reason.
4) Vegetation quality? Not much difference between ultra, and low.... what setting do you recommend?
5) I cannot see a big difference between SHADERS on high and on ULTRA HIGH.... What is the difference?
6) Geometry detail- I keep that on high... I don't care much for uber high poly counts for models- my buddy's breasts aren't going to get any rounder methinks.
I am going to keep textures on ultra high, and resolution at native. (NON-native resolution always looks like sh*t on an LCD monitor.)
PS: Could ubisoft tweak the water shader in a patch? You could steal the water shader from FAR CRY 1 perhaps. I think it look MUCH better than the current one... not just because it looks more clear- but also because of the shore effects and the wave effects. The far cry 2 water shader reminds me of Command and Conquer RENEGADE (which was released in 2002!!!!)
See- renegade water: This is a screenshot- in game, it would have a fading/shining effect that makes it IDENTICAL to the FC2 water (minus the water reflections)
http://www.renhelp.net/Tutorials/TUT_Realistic_Water/IMAGE014.JPG
What settings have the biggest effects on image quality?
I have several questions:
1) What does post processing do? How do the different settings differ in far cry 2?
2) What does AMBIENT do? How do the different settings differ in far cry 2?
3) Terrain QUALITY? (I cannot see a difference between low and very high for some reason.
4) Vegetation quality? Not much difference between ultra, and low.... what setting do you recommend?
5) I cannot see a big difference between SHADERS on high and on ULTRA HIGH.... What is the difference?
6) Geometry detail- I keep that on high... I don't care much for uber high poly counts for models- my buddy's breasts aren't going to get any rounder methinks.
I am going to keep textures on ultra high, and resolution at native. (NON-native resolution always looks like sh*t on an LCD monitor.)
PS: Could ubisoft tweak the water shader in a patch? You could steal the water shader from FAR CRY 1 perhaps. I think it look MUCH better than the current one... not just because it looks more clear- but also because of the shore effects and the wave effects. The far cry 2 water shader reminds me of Command and Conquer RENEGADE (which was released in 2002!!!!)
See- renegade water: This is a screenshot- in game, it would have a fading/shining effect that makes it IDENTICAL to the FC2 water (minus the water reflections)
http://www.renhelp.net/Tutorials/TUT_Realistic_Water/IMAGE014.JPG