PDA

View Full Version : One Problem.



Th1rD
02-26-2006, 03:09 PM
Whenever i played a GR game the players would slide over the ground, and from the looks of this video at teamxbox they still do. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

SirGreekFire
02-26-2006, 03:13 PM
I noticed a bit of that too, it's like the ground is ice...http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Th1rD
02-26-2006, 04:27 PM
I hope that they can fix that with a patch it really takes away the realism..

BUEZ 1
02-26-2006, 05:21 PM
I agree. Chaos Theory addressed this problem, why could it not be implemented in GRAW? It's little things like this that add up and represent the games overall appearence. Some people may say that gameplay is all that matters, and that may be true, but character sliding, jerky animations, and other various movements must be eliminated in order to truely set the bar as next generation. Take a look at the early GRAW video with the large explosion at the embassy, (yes, I know it was pre-rendered), but look at how smooth it looks. Character movement is top notch, and animations flow as if the character is not being controlled at all. When I first saw that and though it was real gameplay, I was blown away. It's an example of what I see as the direction games need to move towards. To feel totally immersed in a game, we need be able to play with little or no thought of the architecture of what makes the game operate.

Shishkarob
02-26-2006, 05:57 PM
Same engine, same problem!

Th1rD
02-26-2006, 07:16 PM
I thought they were using a new engine? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

lonewolfer2004
02-26-2006, 07:28 PM
the electric slide move/glitch or just lag?

Th1rD
02-27-2006, 01:03 AM
If they are using the same engine... will there be the same glitches http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Someone please tell me they are using a different engine!

CMDillon
02-27-2006, 04:30 AM
It's the Ghost Recon 2 engine they are using for Multi-Player. The Single player uses a new engine.

I just hope the stuff like the knee slide is in Multi but it doesn't look like it http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Greenthumb05
02-27-2006, 07:48 AM
Originally posted by CMDillon:
It's the Ghost Recon 2 engine they are using for Multi-Player. The Single player uses a new engine.

I just hope the stuff like the knee slide is in Multi but it doesn't look like it http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

umm sorry but your wrong. GR: AW is using a new engine built from the ground up for the 360, neither the SP or MP is using the GR2 engine. The "skating" that you see is caused from lag, it has nothing to do with the engine.

Quote from interview with Christian Allen:

"IGN: Ghost Recon Advanced Warfighter (GRAW) looks so much better than it did at X05. What developments have happened in the last four months to give it such polish and beauty?

Christian Allen: There are often many development constraints that are hard for early viewers to appreciate, particularly in the manner that this next generation version of GRAW was developed. For starters, a next-gen title requires much larger teams which means that different areas of development are pushing their specialty. Whether it is physics, AI, or graphics, we're modifying, fixing, optimizing and ultimately fine tuning each area to achieve the best possible result. For example, we were also developing the engine specifically to push next-gen hardware, so as engineering advancements were made the game took big jumps in terms of gameplay and visuals literally every day or two."

plodconquer
02-27-2006, 07:50 AM
Originally posted by Th1rD:
If they are using the same engine... will there be the same glitches http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Someone please tell me they are using a different engine! Not true. Just like patches could be used to repair the Ghost Recon 2 and Ghost Recon 2: Summit Stike games, the same could be done on this front. The single-player is a completely new engine, built from the ground up for Ghost Recon Advanced Warfighter. The multiplayer engine is from the aforementioned Xbox games, but has some amazing graphical and presentation upgrades. It doesn't matter to me, as I think Ghost Recon 2: Summit Strike was one of the best looking Xbox games and that it even rivals some of the Xbox 360 games.

plodconquer
02-27-2006, 08:00 AM
Originally posted by Greenthumb05:
umm sorry but your wrong. GR: AW is using a new engine built from the ground up for the 360, neither the SP or MP is using the GR2 engine. The "skating" that you see is caused from lag, it has nothing to do with the engine. Um, sorry, you're wrong.

IGN's developer blog says something completely different than you just did: (http://graw.1up.com/do/blogEntry?bId=6524397&publicUserId=5723038)

For multiplayer, we really wanted to focus on variety for players, both in gameplay and visuals. We started with a brainstorm of about thirty different concepts from the team, and then narrowed the list down to a set of maps that would each provide a distinct experience for the player, both in style (urban, rural, jungle, desert, etc), visuals, and sound. Next, we built prototypes in the GR2 engine and playtested them for hours on end, refining the spaces so that they played right, using different tactics and weapons. Once we had the layout the way we wanted it, the artists went into production and maximized the power of the Xbox 360 to get the coolest graphics.

It's quite clear. They started using the Ghost Recon 2 engine and then maximized its potential. Lag doesn't cause people to 'skate,' especially when they're playing a LAN, which is all that we have seen so far. Media publications have massive LANs in their offices so they get can the optimized performance out of the game with no noticeable lag.

So I can only assume one of two possible conclusions about your post: Either you're a liar or you don't know what you're talking about. I would recommend in the future not attempting either.

EDIT: Oh, my apologies, I see you just misunderstood the quote by Allen. The 'engine' he was referring to them developing was, in fact, the old Ghost Recon 2 engine. They were just upgrading elements and components of the previous product.

CMDillon
02-27-2006, 08:36 AM
Thanks for backing me up there plod. It IS the Ghost Recon 2 engine, that's why it doesn't look as spectacular as the Campaign mode

Could you "dive" in GR2/SS? as i've seen that in some mp videos for GRAW

If you couldn't it might mean they have put in the knee slide aswell

...

Greenthumb05
02-27-2006, 09:40 AM
"we built prototypes in the GR2 engine"

PROTOTYPES!!! it does not say the final build is using the GR2 engine. Until you find me something that say FINAL BUILD USES GR2! then I am going with my opinion

Shishkarob
02-27-2006, 09:43 AM
The way the charecture works is staying the same. Like when you turn quickly the gun leaves your hands.

plodconquer
02-27-2006, 12:47 PM
Originally posted by Greenthumb05:
"we built prototypes in the GR2 engine"

PROTOTYPES!!! it does not say the final build is using the GR2 engine. Until you find me something that say FINAL BUILD USES GR2! then I am going with my opinion Go with your skewed opinion and misunderstanding of the information. I care not, but keep this in mind: There is no indication anywhere that they built the engine from the ground up for the multiplayer which is what you suggested.

plodconquer
02-27-2006, 12:49 PM
Originally posted by CMDillon:
Thanks for backing me up there plod. It IS the Ghost Recon 2 engine, that's why it doesn't look as spectacular as the Campaign mode

Could you "dive" in GR2/SS? as i've seen that in some mp videos for GRAW

If you couldn't it might mean they have put in the knee slide aswell... You can't dive in Ghost Recon 2 or Ghost Recon 2: Summit Strike, but you can and will be able to do that in Ghost Recon Advanced Warfighter, for both single-player and multiplayer.

DX-Viper
02-27-2006, 01:07 PM
I was under the impression that sliding and the cover feature is not included in GRAW's multiplyer. That would kinda back up the arguement that GRAW's multiplayer is using the GR 2 engine. It makes even more sense when you hear that lame excuse from Prince Arrington as to why it wasn't included in multiplayer.

BTW P.A. was a lead tester in GR so I don't expect much from him anyways.

Does anyone know what Serrelan's background was before GR2?

CMDillon
02-27-2006, 01:15 PM
The Dive is definately in the multi-player, I've seen videos of it.

The cover and knee slide don't seem to be included http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

KeyzerSoze1979
02-27-2006, 01:17 PM
There is a difference from a prototype to a finished product, some people assume too much and you know what that makes outta u and me...

Th1rD
02-27-2006, 01:54 PM
lol ACason79 http://forums.ubi.com/images/smilies/88.gif
I just hope that the sliding is just an early build of the game and not the final.

KeyzerSoze1979
02-27-2006, 02:04 PM
I never said sliding is in the game, I said the have the drop prone action you can do while running, If Opsix says its in there than its in there. He played teh demo and I trust his word as gold.

edit: And the GR2 engine never had the particle effects or lighting at GRAW has. If it is build on the GR2 engine then its very loosely based and anythign they have done to it has improved it.