View Full Version : Pathfinding, so frustrating
08-20-2011, 12:50 PM
I had 4/5 men around totem with another 3/4 hanging around yet they wouldnt finish.
My kite flyers like to find the most obscure routes even though I made a perfectly good land bridge. Half way to the totem they then decide to go back and use another route because the water has stopped.
Maybe some sort of waypoint marker should be incorporated with intergral wait/continue.
08-20-2011, 01:55 PM
I agree its frustrating, they always want to take the shortest route.
Plus they like to take long walks when lava and/or water is rushing towards them. Then they die.... they have no sense self preservation... stupid tribesmen.
08-20-2011, 06:28 PM
From my experience so far, what it seems that the AI needs, is to be able to calculate the routes with a shorter duration of time between the calculations.
If I have a route and it's 100% valid, then the AI will use it. However, if it's not 100% valid, then the AI will look for a shorter alternative.
Once I make the route I want them to take 100% valid, they will eventually recalculate their route and end up taking the route that i planned for them.
It's this brief time between the route calculations that makes them seem stupid I think. If that duration could be lessened, then they would not seem so stupid.
08-21-2011, 02:13 AM
Still think a wait/go function would solve it or maybe force the recalculation ourselves.
Had a group running up and down the map for ages, aaah Lava head south then obviously the lava then flowed south so they decided to go north at which point the lava returned http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
08-23-2011, 04:26 PM
It would solve this if you could just select a group and send them to a place, (like any other RTS)I think a lot of the problems happen because only 5 initially move out so if one is a casualty it's replacement leaves when things have changed.
and the game gives no option to place the rest of the tribe someplace sensibly safe from lava and tides so they burn and drown needlessly on fast changing maps