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View Full Version : How do the graphics look in this game?



jaryth000
05-10-2006, 12:01 PM

Kade_Yuy
05-10-2006, 01:41 PM
hmmm havent really seen much but the graphics do look good. but games arent about the graphics(they do help tho) its about the gameplay which is where FRD really shines http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Thunderpants1
05-10-2006, 03:13 PM
Theyre good, like every other next gen title out there. But after Doom 3 came out, Ive yet to be 'wowed' by graphics from new games.

deded999
05-10-2006, 04:43 PM
Going off the three screenshots so far - if they are in-game, which they certainly seem to be - they're probably the best NG FPS graphics I've seen so far. Colourful, solid, great lighting, highly detailed natural environments, nice character design, great tech design (guns and copters) and the HUD is simple and unobtrusive. The only 'flaw' I've noticed is that the shot with the guy in a vest has a rather flat looking floor texture, but that's nit-picking. Quality looking title without a doubt.

Extra_Extra_Guy
05-10-2006, 05:13 PM
Originally posted by deded999:
Going off the three screenshots so far - if they are in-game, which they certainly seem to be - they're probably the best NG FPS graphics I've seen so far. Colourful, solid, great lighting, highly detailed natural environments, nice character design, great tech design (guns and copters) and the HUD is simple and unobtrusive. The only 'flaw' I've noticed is that the shot with the guy in a vest has a rather flat looking floor texture, but that's nit-picking. Quality looking title without a doubt.

I can't really tell with only three screen shots :'/. I hope they are good though.

micha.noordegra
05-10-2006, 11:38 PM
There are 5 screenshots:

you might have missed these:

http://e3.ubi.com/ss/screen_6_1.jpg
http://e3.ubi.com/ss/screen_6_2.jpg

They are posted on the ubi E3 website.

And I think all the screensshots are in game, running on PC hardware.

deded999
05-11-2006, 04:34 AM
Hey, good find Micha. Odd they aren't on the site, but they aren't quite as impressive as the first three, so that's probably why.

Nice indoor work though and the lighting still impresses. Check out your buddy on the stairs, co-op anyone? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Extra_Extra_Guy
05-11-2006, 07:38 AM
Originally posted by micha.noordegra:
There are 5 screenshots:

you might have missed these:

http://e3.ubi.com/ss/screen_6_1.jpg
http://e3.ubi.com/ss/screen_6_2.jpg

They are posted on the ubi E3 website.

And I think all the screensshots are in game, running on PC hardware.

Yeah I did miss those. They look awesome! I wonder why they were not on the website...

Kade_Yuy
05-11-2006, 12:06 PM
<span class="ev_code_BLUE">hmm those firepits look real sweet.... shooting someone into those would be sweet. http://forums.ubi.com/images/smilies/784.gif </span>

BAdaSSCyb0rg
05-11-2006, 12:44 PM
This game looks awsome http://forums.ubi.com/images/smilies/25.gif cant wait for more screenshots

Extra_Extra_Guy
05-11-2006, 12:50 PM
I really wanna see the gameplay though http://forums.ubi.com/images/smilies/bigtears.gif

fallenshad0w
05-11-2006, 02:06 PM
must have more screenshots!!! graphics look amazing best ive ever seen almosti hope this game comes out fast i need somthing to take my mind off WoW.... stupid addictiveness http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

Kade_Yuy
05-11-2006, 06:46 PM
hmmm you can kinda tell how the game plays by the screens..seems to be a run in gun mixed with stop and snipe (just made that up)...and this game isnt really coming out fast its set for 07 march

BAdaSSCyb0rg
05-12-2006, 12:14 AM
Oh well, better then comming out now, if it came out now i wouldnt do revision

StoneGut
05-12-2006, 08:08 AM
Those other two screenshots look very promising.

I'm guessing it's going to be upgrade time again soon.

fallenshad0w
05-12-2006, 08:39 AM
Cyb0rg ur not going to do much revision anyway... any bringing it out next year gives them a chance to take in opinions from the public and tweak the game and fix bugs etc

BAdaSSCyb0rg
05-12-2006, 08:42 AM
Originally posted by fallenshad0w:
Cyb0rg ur not going to do much revision anyway... any bringing it out next year gives them a chance to take in opinions from the public and tweak the game and fix bugs etc

LOL! shut up, i will revise! Yeh take opions form the public...hint hint lol

fallenshad0w
05-13-2006, 04:35 AM
lol still think u should be a charcter in TS tho cyb0rg would be brilliant just to see u running around and then blowing your head off with a shotgun, hey stops me from doingit in real life http://forums.ubi.com/images/smilies/784.gif

urowned
05-14-2006, 07:47 AM
you might thnk they this is not ingame graphics but i buddy at e3 was at e3 he saw it as a vid

thevid was in game and thse shots are all from ingame plus tht means haze it going to ROOOOCCCKKKKKK!!!!!!!!!!

now if there s all the best guns then im will be totally happy now!!!!!!!!!!!!!

HAZE RULES!!..>!!!!!! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Kade_Yuy
05-14-2006, 01:08 PM
you might thnk they this is not ingame graphics but i buddy at e3 was at e3 he saw it as a vid

thevid was in game and thse shots are all from ingame plus tht means haze it going to ROOOOCCCKKKKKK!!!!!!!!!!

now if there s all the best guns then im will be totally happy now!!!!!!!!!!!!!

HAZE RULES!!..>!!!!!! Smile Smile Smile Smile

wow you need to calm down i know the game is gonna rock but take some time in posting

deded999
05-14-2006, 02:14 PM
lol, yeah urowned, chill out with the caps, exclamations and smilies a bit there mate - overdoing it isn't cool on forums, although I think we can all forgive your excitement http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

The comments of the press who have seen the in-game demo of Haze have been very positive so far, praising the game scenario, AI, FRD's trademark humour and significantly the 'magnificent' (IGN) and 'absolutely amazing' (1UP) graphics, although graphics aren't everything. No, gameplay is (almost) everything and that's one area that FRD have a tradition of having covered.

The only criticisms have been a slightly slow engine and some quibbles with the physics, but at this stage in development that's not surprising. There's quite a few new introductions here, such as squad-play, which we'll have to wait and see with, but with ten months of development left until launch I'm very optimistic.

fallenshad0w
05-15-2006, 08:28 AM
squad play? that'll be annoying, im used to charging at people and blowing the hell out of them not making other people do stuff as well...

deded999
05-15-2006, 08:45 AM
Yeah, that was a similar reaction to the one my mate had, but think about it: if you have a game designed from the ground-up as co-op playable, then if you are on your own you will need AI support. Better to offer some simple-to-command squad assistance and offer the player some strategic possibilities than to just have a few NPC's dotted about, a la HL2. Squad play may just be available at certain points in the game too.

I look forward to seeing how this pans out. The important thing is the AI - if it works well and the squad follows your commands effectively then you may be able to just give a simple command and then forget about them while you enter the firefight. It's far too early to tell how this is implemented, but the early previews said the AI pretty good already.

If you hate it that much then just play the story-mode with your mate(s? Wonder if 4 player co-op is possible? http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif) on co-op.

BAdaSSCyb0rg
05-15-2006, 09:09 AM
Co-op on TS2 is great, me and fallenshad0w spent hours tring to complete it and it feels so good when you do

fallenshad0w
05-15-2006, 09:23 AM
yeh when i finally got ts2 100% i was so proud http://forums.ubi.com/images/smilies/35.gif ts3 100% was easy though, just got ts1 to do, and thats hard, did we eventually manage ts2 co-op on hard? i thought we got stuck on robot facotry

deded999
05-15-2006, 09:30 AM
Hm. I thought it felt a bit tacked-on, as though it was a rush job at the last minute, but I was still glad to have it and played it too.

Speaking of the graphics though, anyone notice how great the weapons look? We haven't seen many of em yet, but they look nice and chunky, without being overblown. Can't wait to see the animations and hear them in action: if you compare the Tac shotgun in TSFP to the one in TS2, the FP one really sucks. There's no feeling of power there, like holding a water-pistol, while the TS2 version is far more threatening just to look at. It's interesting to see how much of a difference little things like animation and design (and sound/graphical effects) can make in this area.

I hope we don't have to wait too long for a real-time trailer.

fallenshad0w
05-15-2006, 09:35 AM
i never actually got the hang of the ts2 version the tac 12 i thought it was kind of pathetic when the one in ts3 came out i though wow thyve improved it its much more powerful now. oh well each to there own

deded999
05-15-2006, 09:39 AM
lol, you say potayto and I say potarto... just shows you how difficult a job it is designing games eh?

Maybe the TSFP one is more powerful, but it just feels like the TS2 version is more powerful, to me anyway. It's the perception I mean, not the actual damage inflicted.

BAdaSSCyb0rg
05-15-2006, 10:07 AM
Originally posted by fallenshad0w:
yeh when i finally got ts2 100% i was so proud http://forums.ubi.com/images/smilies/35.gif ts3 100% was easy though, just got ts1 to do, and thats hard, did we eventually manage ts2 co-op on hard? i thought we got stuck on robot facotry

no, we did it. enless i finished it wid someone else.

Yeah the tec shotgun in ts2 was bad becuase theres no crosshair so you cant get head shots as easily. thats my reason, i know fs u dont use cross hair on tsfp

Kade_Yuy
05-15-2006, 01:08 PM
Tac on TS2 was badda$$ that thing was awsome two shots at once http://forums.ubi.com/images/smilies/25.gif i heard the AI is gonna be very awsome

fallenshad0w
05-15-2006, 01:51 PM
lol yeh i know i dont dont seem to be able to aim with it... but the tac 12 in ts2 i just couldnt aim with whatsoever i dunno why...

deded999
05-15-2006, 02:32 PM
Damn, I didn't have to hit anything with it, when I pulled the trigger I scared myself! And then the crunch-crunch as new shells were cranked in...
It's the little things that make a game great.

I've never used the crosshair, looked really wierd when I played the first level of TSFP and the little cross was hovering on screen.

Kade_Yuy
05-15-2006, 04:14 PM
you dont need crosshairs to enjoy a game i loved TS2 i dont care if it didnt have crosshairs i could still aim http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

BAdaSSCyb0rg
05-16-2006, 12:10 AM
I used to have good aim but now i play fp so i find it much easier to use a crosshair

deded999
05-16-2006, 09:18 AM
I see they have hard gun-sights in addition to the crosshair, so sniping/targetting will be in there too, (available in TS yeah, but not usually down the gun). Cool.

fallenshad0w
05-16-2006, 09:45 AM
hopefully they'll be an option to turn crosshair off, i just can not aim with it on i have no idea why...

deded999
05-16-2006, 10:03 AM
I'm sure there will be: one thing FRD have always done well is player customisation.

In fact, off-topic in some ways I know, but let me get this request in NOW: please FRD make sure you allow full customisation of player controls. I'm a leftie and just can't play FPS's with a right-stick look/left stick move combo. It's like running over a reverse-control booby-pickup - I end up looking at the floor instead of running and can't turn corners!

Timesplitters (1) customisable controls spoiled me completely and I've never been able to play another way with a controller since, meaning I've had to abandon some great games that wouldn't allow me to swap sticks, (step forward and bow your head in shame Oddworld: Stranger).

As FRD led me into this situation in the first place I feel it's only fair of them to carry on their generous tradition of player customisation in Haze.

Anyway, it's an option that should be available in all games for everyone, not just control-challenged players like myself, (an old dog and new tricks I hear you say? http://forums.ubi.com/images/smilies/53.gif). Choice is never an option.

Kade_Yuy
05-16-2006, 12:26 PM
yeah i see your point.. all games should have custom mizable controlls

deded999
05-18-2006, 04:58 PM
I'm looking forward to seeing the animation in this game. Without an in-game video it's one area that remains completely unknown, but is certainly an area that is being massively boosted with the NG systems; case-in-point Heavenly Sword, among others.

Like AI and sound/music it's often an overlooked area of gameplay, but can make a HUGE impact on the enjoyment a game can give you. Characters with great animation (and AI) seem more real and more intelligent and will react quickly and more important believably to what is going on around them. Things like physics also come into this area of gameplay. I'm sure FRD are on top of this though.

But when can we see Haze in action?! Sure, it's an early build, but some of the media have seen it running, and Motorstorm, even at 50% completion was shown behind closed doors at E3. I suppose it's likely Haze is less complete than that game, but I'm looking forward to seeing this game in full, HD 60fps beautifully-animated motion... /dreams/

Kade_Yuy
05-18-2006, 05:11 PM
a video of it will come out soon im sure....

speng0
05-18-2006, 11:07 PM
What I would like to know is what kind of graphics card would be required to get graphics like this. :O Probably something crazy like quadros or dual 7900s/x1900s, haha. Nah, they probably look darn good on a radeon x700 even if I can't max them out. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

deded999
05-19-2006, 07:43 AM
New shots:

http://img148.imageshack.us/img148/4407/haze65fv.jpg

http://img20.imageshack.us/img20/6093/haze78ev.jpg

http://img148.imageshack.us/img148/469/haze84fr.jpg

Huh, don't know if this is how it was now - I ballsed up! http://forums.ubi.com/images/smilies/53.gif

fallenshad0w
05-19-2006, 11:31 AM
ahhhh that looks so good i want the game even more now, and these are only previews of the game a year before it released imaginje what they'll be like when its out for real

Xylaquin
05-26-2006, 09:26 AM
Originally posted by fallenshad0w:
lol still think u should be a charcter in TS tho cyb0rg would be brilliant just to see u running around and then blowing your head off with a shotgun, hey stops me from doingit in real life http://forums.ubi.com/images/smilies/784.gif

You know how in one of the Metal Gear Solid games there was an Ape Escape monkey easter egg? What are the chances that FRD will include the TS monkey somewhere.

"Join Mantel Cor(p/e?), we got Cyber Chimps!"

deded999
05-26-2006, 09:35 AM
Maybe all the Mantel grunts are actually chimps with a full-body wax...

More likely in MP if anywhere I would imagine - I can't see anything like that (except subtle stuff) in the main game, although there could be some kind of lab in there with some monkeys, you never know...

(Mantel Corps. - as in Marine Corps. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif)

Xylaquin
05-26-2006, 09:39 AM
lol:
http://img76.imageshack.us/img76/8066/lol3en.jpg

BAdaSSCyb0rg
05-26-2006, 09:45 AM
Originally posted by Xylaquin:
lol:
http://img76.imageshack.us/img76/8066/lol3en.jpg

LOL! the monkey doesnt fit in anymore http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

deded999
05-26-2006, 09:51 AM
Heh, nice one. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Maybe they'll be in the jungle throwing bananas at you.

Actually, I wonder if we'll see much in the way of wildlife? The-game-that-shall-not-be-mentioned http://forums.ubi.com/images/smilies/shady.gif (you know the one, Distant Shout) had a few creatures knocking about, and MGS 3 had a lot of animals in the jungle, (so you could eat them though) which made it a more natural environment and more believable.

fallenshad0w
05-26-2006, 01:14 PM
Originally posted by BAdaSSCyb0rg:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xylaquin:
lol:
http://img76.imageshack.us/img76/8066/lol3en.jpg

LOL! the monkey doesnt fit in anymore http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif </div></BLOCKQUOTE>

the only reason that the monkey doesnt fit is because ther graphics for the different games are totally different if haze were to have monkeys in then they would be redesigned... i hope at least

LeadSquirrel
05-27-2006, 02:38 AM
Originally posted by deded999:
Hey, good find Micha. Odd they aren't on the site, but they aren't quite as impressive as the first three, so that's probably why.

Nice indoor work though and the lighting still impresses. Check out your buddy on the stairs, co-op anyone? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I hope they do put in co-op. I think that was the one thing that could have made Call of Duty 2 better.

deded999
05-28-2006, 05:01 AM
It looks like FRD have gone back to the later three shots released and updated them, (Haze shots on FRD website) so they are more representative of the later improvements made in the engine. Initially, (to me at least) they looked a little less finished tham the first two wonder shots, which was attributed to early engine shots/lower resolution screen-grabs. You can now see that Anti-Aliasing, (I presume, I don't pretend to be a graphical expert, but that's what AA does) has been increased, making the shots much smoother and more akin to the first two shots released. It's most obvious on the sparks in the explosion, but if you check the foliage on both shots there's a big improvement there. You can also see evidence of the change on the grunts' helmet and the fronds on the closest tree in the first shot. Nice work.

http://img148.imageshack.us/img148/4407/haze65fv.jpg
Original shot.

http://img116.imageshack.us/img116/3154/haze324zn.jpg
New shot with AA. Note the smoother grass in the clearing, increase in visible detail and how the HDR lighting seems much more effective in the later shots.

http://img20.imageshack.us/img20/6093/haze78ev.jpg
Original shot.

http://img146.imageshack.us/img146/5126/haze125ux.jpg
New shot with AA. Note foliage/tree fronds and the curvature of the boulder on the left. I thought the sparks looked a little better in the original shot, but these are stills only - they will look completely different when in full motion.

fallenshad0w
05-28-2006, 10:06 AM
hehe this game keeps on getting better and better. Although ur right deded the sparks are slightly better in original shot, is it possibly to have th AA in only some parts of the game... or does it affect everything whern you use it?

deded999
05-28-2006, 11:06 AM
Don't forget the explosion is caught in motion - in-game the whole animation will last about half a second, (and probably be different every time with physics in effect http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif), so the screenshot gives a false impression of how it will finally appear.

AA affects the full screen image, (I suspect there's more than just AA added here - it's possible the shot has been updated to a more current version of the engine, but I'm only guessing; maybe Neko will enlighten us), but don't forget how early this game is in development - there's at least another ten months until it's finished, so to see a graphics engine look this good that early is very impressive. Lots of things, (such as the graphics, but equally gameplay elements) can and no doubt will change in that time.

BAdaSSCyb0rg
05-29-2006, 12:44 AM
You can see the difference, its a good improvement!

frd_neko
05-29-2006, 03:40 AM
Originally posted by deded999:
AA affects the full screen image, (I suspect there's more than just AA added here - it's possible the shot has been updated to a more current version of the engine, but I'm only guessing

The AA hasn't changed but the capture resolution has; as I said before, capturing or displaying images at non-native resolution tends to produce some unpleasant artefacts, 'jaggies' being one of them.

And it's a more recent build of the engine, too.

By the way, all you're seeing with those sparks is a different frame of animation on the particle. One might look better than the other in static shots but as a whole animation it looks cool, as you'll find out when we start releasing gameplay footage!

Neko.

deded999
05-29-2006, 06:44 AM
Originally posted by frd_neko:

By the way, all you're seeing with those sparks is a different frame of animation on the particle. One might look better than the other in static shots but as a whole animation it looks cool, as you'll find out when we start releasing gameplay footage!

Oh, now you are teasing http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I hope we don't have to wait too long to see the engine in motion. I would guess that would depend on how close to a final build the engine is, but also I imagine there's a certain amount of PR strategy in releasing shots and movies in order to build momentum towards launch. Selected journalists have already seen the engine running so I guess it won't be too long for us to wait. In the meantime more shots/info please!

Thanks for explaining the improvement in the shots as well. It's great to have some developer contact on this forum.

frd_neko
05-29-2006, 08:35 AM
Further info on the game will be coming in literally a matter of weeks. I'll either post here (or rather, in the 'latest info' thread) myself or make sure someone else does so that you guys can get the most up-to-date details on the game.

The engine will be continually improving as we develop the game - there won't be a 'final build' as such until very near completion of the game. So you can expect even the stuff we've shown already to improve somewhat before release.

Neko.

joey_melons
05-29-2006, 03:12 PM
The rounded-off polygons around the edge of the boulders caught my eye in the anti-aliased pic.

Is Free Radical's next-gen engine really capable of smoothing out jagged polygons like that? Or is just some sneaky sweetening up with Photoshop?

If it's the first one... impressive stuff. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

deded999
05-29-2006, 03:37 PM
joey_melons:
Is Free Radical's next-gen engine really capable of smoothing out jagged polygons like that? Or is just some sneaky sweetening up with Photoshop?

It's neither - this is probably my fault for going on about Anti-Aliasing - read Neko's post again:


The AA hasn't changed but the capture resolution has; as I said before, capturing or displaying images at non-native resolution tends to produce some unpleasant artefacts, 'jaggies' being one of them.

And it's a more recent build of the engine, too.

So basically the two 'major' differences are the resolution of the shot (which explains the increase in quality and lack of jaggies) and the rounding of the boulder. As Neko says this is a more recent build of the engine; quite probably then the boulder was a low-poly model, maybe used as a placeholder until the final high-poly model was done, which is what we are seeing in the second shot. I'd guess the first boulder is made up of maybe a couple of hundred polys, while the second is probably 500-1000.

dimmy1987
05-30-2006, 09:33 AM
lol i think the second pic is the first one with photo shop added to make it look better!!! u can tell , the angles r the same and everything http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

fallenshad0w
05-30-2006, 09:53 AM
no... i dont think so... photoshop wouldnt be able to define the grass that well unless the person spent days on it... which would be pointless. Read nekos post its the resolution of the game thats changed

deded999
05-30-2006, 10:02 AM
What would be the point in falsely altering the picture anyway? The screenshots are an indication of the game running - when you see the final game running then you'll know what it looks like. You can read waaaay too much into screenshots...

dimmy1987
05-30-2006, 10:06 AM
lol well they want the game to look good in the pictures!!! i know 3d......the resolution would not make the rocks look round suddenly

dimmy1987
05-30-2006, 10:10 AM
ok mate i still think it look good!! have u seen the game? i have only seen the video on the home page

deded999
05-30-2006, 10:15 AM
Only a few journalists have seen the game running so far at E3. If you check the E3 comments and E3 preview roundup sticky, their early opinions can be seen there.

dimmy1987
05-30-2006, 10:33 AM
thanks deded I will look......u seem to know lots, r u working on the game ?

deded999
05-30-2006, 10:38 AM
lol, no mate, just interested in it. I've been into Timesplitters since 2000, so I'm looking forward to this one. frd_Neko is a Free Radical developer though, keep your eye out for his posts.

frd_neko
05-30-2006, 11:39 AM
Originally posted by dimmy1987:
lol well they want the game to look good in the pictures!!! i know 3d......the resolution would not make the rocks look round suddenly

Oi! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Heh, no, it's perfectly okay to have a degree of cynicism. But there's no great mystery here - take a look back at my earlier posts and note I mentioned that not only is the resolution different, it's also a different version of the engine. All that's happened is there have been some improvements in the lod algorithm, creating a better curvature on the rocks. Simple really.

Neko.

deded999
05-30-2006, 12:02 PM
Originally posted by frd_neko:
All that's happened is there have been some improvements in the lod algorithm, creating a better curvature on the rocks. Simple really.

That's Level Of Detail to the uninitiated http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

fallenshad0w
05-30-2006, 03:01 PM
surprisingly and ironicly i learnt what a lod algorithm was yesterday!! ive been strting learn darkbasic programming so... i found out then

urowned
06-06-2006, 06:44 PM
whatever you think you shuld now that if u luk around haze is the best lukin nextgen game ive seen the rest is 100% lies with fake trailers like tht killzone one

killzonewas a lie and bull**** haze is real

joey_melons
06-07-2006, 04:16 PM
ive seen the rest is 100% lies with fake trailers like tht killzone one

Not true. Gears Of War, Mario Galaxy, Heavenly Sword - all gorgeous looking games, all playable. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

urowned
06-14-2006, 12:52 PM
yeh bt dnt forget tht haze is realy new plus it wnt be out 4 ages but gears of war iz about to *** out so haze is obveously guna be 100X betta lukin

dnt u agree?????? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

deded999
06-14-2006, 02:14 PM
I do think on what we've seen that Haze is certainly at the top end of the NG scale graphically, although it's a little difficult to judge with only eight shots to go on... http://forums.ubi.com/images/smilies/11.gif

I'm not sure I'd agree about the 'fake trailers' thing though urowned: yes, you're right, there are a lot of 'target renders' floating about, some of which are doubtless not representative of the final product.

I don't want to go into what rapidly descends into pointless argument, but there were a lot of great looking games (joey_melons mentions some of them, although I'd add Bioshock and MGS4 at least) shown at E3. I would say it's unfair to judge the accuracy of the Killzone trailer until we actually see some in-game footage of what was never intended to be a launch game anyway, (and probably unfair until we see the final product, something we should remember with all games IMO).

Haze still has ages to go yet, and from what Neko says and was seen at E3, the images we've seen are all real-time and running on hardware, (PS3 by some reports, PC by others, although these may be dev-kits). Judging from the quality of the shots, we've got a lot to look forward to.

zythros666
05-08-2007, 06:48 PM
Wow really in game photo's for PC or PS3 or Xbox? I own a PS3 and Resistence-Fall of man- and
Ridge racer .. the last time i ever by a blind game.( I later looked it up on the internet to find a rating of 2.2) Anyways Resistence -fall of man- had great graphics i thought but man this Haze stuff looks like Pimpilicous Pics.
Although Ridge Racer had very nice graphics Haze seems just to be better....