killgore45
06-04-2011, 06:35 AM
Hello
the crash logs :
PID] 3504
[CFactory::CreateObject] WARNING! object of class <CoJ2Game> creator_level==NULL!
[CPU] vendor: AuthenticAMD, features: FPU CMOV TSC MMX MMX+ SSE SSE2 SSE3 SSE4A 3DNow 3DNow+, clock frequency: 2605.71MHz
[CPU] CPUs: 1, Cores: 4, HT: Disabled, Logical processors: 4
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[TaskManager] TM981755e3 4c, 4p
1/1
2/2
3/3
MonitorIndex chosen: 0
VendorDesc: ATI Radeon HD 4600 Series
VendorID: 4098
DeviceID: 38032
Driver: aticfx32.dll, version: 8.17.10.1077
ATI Multi-GPU adapters: 1
D3DRenderer: supported display modes:
640x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
640x480, bpp:16, hz:73, fmt: R5G6B5, widescreen: no
640x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
640x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
640x480, bpp:24, hz:73, fmt: X8R8G8B8, widescreen: no
640x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
720x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
720x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x576, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
720x576, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x576, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
720x576, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
800x600, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
800x600, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
800x600, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
800x600, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
800x600, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
800x600, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
800x600, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
800x600, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
848x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
848x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
848x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
848x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1024x768, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
1024x768, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
1024x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1024x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1152x864, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1152x864, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
1152x864, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1152x864, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
1280x720, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
1280x720, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1280x720, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
1280x720, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1280x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1280x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1280x800, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
1280x800, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
1280x960, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1280x960, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
1280x960, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
1280x960, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x960, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1280x960, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
1280x960, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
1280x960, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x1024, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1280x1024, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
1280x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x1024, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1280x1024, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
1280x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1360x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1360x768, bpp:16, hz:62, fmt: R5G6B5, widescreen: no
1360x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1360x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1360x768, bpp:24, hz:62, fmt: X8R8G8B8, widescreen: no
1360x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1360x1024, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1360x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1360x1024, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1360x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1440x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1440x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1600x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1600x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1600x1200, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1600x1200, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1680x1050, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
1680x1050, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1680x1050, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
1680x1050, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1920x1080, bpp:16, hz:72, fmt: R5G6B5, widescreen: yes
1920x1080, bpp:16, hz:70, fmt: R5G6B5, widescreen: yes
1920x1080, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1920x1080, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: yes
1920x1080, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: yes
1920x1080, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
TweakFlags: 0
VarScripted varlist.scr loaded at 0674C880!
Some variables were overwritten.
CGame::AppWindowInit: window client area: 0x0, 1024x768
RD3D9: Device created (width: 1024, height: 768, format: 21, refresh_rate: 60, vsync: 0)
[TexMgr] Max texture dimensions: 8192x8192x8192
ERROR [CPPManager::LoadEffect] Effect file play3da.ppfx not found!
ERROR [CPPManager::LoadEffect] Effect file sprite.ppfx not found!
SCENE PPFX scene30.ppfx
PPMANAGER: creating rtv for buffer SCENE_HDR...
[CPPManager::CreateBuffers] Create local buffer 'SCENE_HDR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 0674C018 = __GeneratedName__3Postprocess created
PPMANAGER: creating rtv for buffer ZBUFFER...
[CPPManager::CreateBuffers] Create local buffer 'ZBUFFER' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 0676C088 = __GeneratedName__4Postprocess created
PPMANAGER: creating rtv for buffer CLR...
[CPPManager::CreateBuffers] Create local buffer 'CLR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 067C9C30 = __GeneratedName__5Postprocess created
PPMANAGER: creating rtv for buffer NRM...
[CPPManager::CreateBuffers] Create local buffer 'NRM' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 06762670 = __GeneratedName__6Postprocess created
PPMANAGER: creating rtv for buffer DPT...
[CPPManager::CreateBuffers] Create local buffer 'DPT' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 067BCDC0 = __GeneratedName__7Postprocess created
PPMANAGER: creating rtv for buffer DPT_4_32F...
[CPPManager::CreateBuffers] Create local buffer 'DPT_4_32F' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 067BCE58 = __GeneratedName__8Postprocess created
PPMANAGER: creating rtv for buffer 4_SHD...
[CPPManager::CreateBuffers] Create local buffer '4_SHD' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 067BCEF0 = __GeneratedName__9Postprocess created
PPMANAGER: creating rtv for buffer 16_SHD...
[CPPManager::CreateBuffers] Create local buffer '16_SHD' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 067BCF88 = __GeneratedName__10Postprocess created
PPMANAGER: creating rtv for buffer 16A...
[CPPManager::CreateBuffers] Create local buffer '16A' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 067BD020 = __GeneratedName__11Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 067BD0B8 = __GeneratedName__12Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 067BD150 = __GeneratedName__13Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS_TEMP...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS_TEMP' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 067BD1E8 = __GeneratedName__14Postprocess created
PPMANAGER: creating rtv for buffer 4A...
[CPPManager::CreateBuffers] Create local buffer '4A' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 067BD280 = __GeneratedName__15Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 067BD318 = __GeneratedName__16Postprocess created
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
[CPPManager::CreateBuffers] Linking local buffer 'SCENE_HDR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'ZBUFFER' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'CLR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'NRM' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT_4_32F' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4_SHD' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16_SHD' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16A' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer PRV...
[CPPManager::CreateBuffers] Create local buffer 'PRV' 1024x768 (1024x768), rgb:0,a:0 in 'scene30.ppfx', 067BD3B0 = __GeneratedName__17Postprocess created
PPMANAGER: creating rtv for buffer 4A_16...
[CPPManager::CreateBuffers] Create local buffer '4A_16' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 067BD448 = __GeneratedName__18Postprocess created
PPMANAGER: creating rtv for buffer 64x64_32F_A...
[CPPManager::CreateBuffers] Create local buffer '64x64_32F_A' 64x64 (64x64), rgb:0,a:0 in 'scene30.ppfx', 067BD4E0 = __GeneratedName__19Postprocess created
PPMANAGER: creating rtv for buffer 16x16_32F_A...
[CPPManager::CreateBuffers] Create local buffer '16x16_32F_A' 16x16 (16x16), rgb:0,a:0 in 'scene30.ppfx', 067BD578 = __GeneratedName__20Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_A...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_A' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 067BD610 = __GeneratedName__21Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_PRV...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_PRV' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 067BD6A8 = __GeneratedName__22Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4A' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4B' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer 4C...
[CPPManager::CreateBuffers] Create local buffer '4C' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 067BD740 = __GeneratedName__23Postprocess created
PPMANAGER: creating rtv for buffer 4_FOG_VOL...
[CPPManager::CreateBuffers] Create local buffer '4_FOG_VOL' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 067BD7D8 = __GeneratedName__24Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 067BD870 = __GeneratedName__25Postprocess created
PPMANAGER: creating rtv for buffer 16B...
[CPPManager::CreateBuffers] Create local buffer '16B' 64x48 (64x48), rgb:0,a:0 in 'scene30.ppfx', 067BD908 = __GeneratedName__26Postprocess created
PPMANAGER: creating rtv for buffer AMBIENT...
[CPPManager::CreateBuffers] Create local buffer 'AMBIENT' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 067BD9A0 = __GeneratedName__27Postprocess created
PPMANAGER: creating rtv for buffer SUN...
[CPPManager::CreateBuffers] Create local buffer 'SUN' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 067BDA38 = __GeneratedName__28Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES_RGBA16F...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES_RGBA16F' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 067BDAD0 = __GeneratedName__29Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30.ppfx', 067BDB68 = __GeneratedName__30Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4_SHOOTS_TEMP' 128x128, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
PPMANAGER: createing rtv '_BLURDEFORM'...
PPMANAGER: createing rtv '_QUADS'...
PPMANAGER: createing rtv '_PRV'...
PPMANAGER: creating rtv for buffer xCLR...
[CPPManager::CreateBuffers] Create local buffer 'xCLR' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 067BDC00 = __GeneratedName__31Postprocess created
PPMANAGER: creating rtv for buffer xNRM...
[CPPManager::CreateBuffers] Create local buffer 'xNRM' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 067BDC98 = __GeneratedName__32Postprocess created
PPMANAGER: creating rtv for buffer xDPT...
[CPPManager::CreateBuffers] Create local buffer 'xDPT' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 067BDD30 = __GeneratedName__33Postprocess created
PPMANAGER: creating rtv for buffer xBUF1...
[CPPManager::CreateBuffers] Create local buffer 'xBUF1' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 067BDDC8 = __GeneratedName__34Postprocess created
CGame::AppWindowSetup: window client area: 0x0, 1024x768
+-------+
| AUDIO |
+-------+
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{f85aed29-b4c2-48ef-ad61-2d8bd0dd3728}
[CAudioXAudio2] Name: Haut-parleur (Sound Blaster X-Fi Surround 5.1 Pro)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 48000
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 192000Bps
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{982992a8-c832-4700-ac02-136c52e41ace}
[CAudioXAudio2] Name: Sortie SPDIF (Sound Blaster X-Fi Surround 5.1 Pro)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 48000
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 192000Bps
[CAudioXAudio2] Using: {0.0.0.00000000}.{f85aed29-b4c2-48ef-ad61-2d8bd0dd3728} (Haut-parleur (Sound Blaster X-Fi Surround 5.1 Pro))
[CAudioXAudio2] Master voice channels: 2
[CAudioXAudio2] Master voice sample rate: 48000
ResourceLoadingRuntime: sector size is 512 bytes. okay
ERROR [CMaterialMgr::Register] Material 'debug&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'line&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'point&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'shadowmap_zfill&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'copy&0000.mat' already exists!
[CFactory::CreateObject] WARNING! object of class <IntroModule> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
ResourceLoadingRuntime: sector size is 512 bytes. okay
ERROR: cannot find texture screenshotmask.dds
[CUIFontManager::GetProperFont] no style for MenuButtonFont, using MSSansSerif8
FATAL ERROR [CInput::Initialize()] No DirectInput8 installed!
FATAL ERROR [CInput::Initialize()] No DirectInput8 installed!
[CInetAddr:http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifetermineNetworkInterface] HostName=<Everoniens>
[CInetAdder:http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifetermineNetworkInterface] address: 192.168.1.72
ResourceLoadingRuntime: sector size is 512 bytes. okay
[CoJ2Game::GetGameConnectTitleId] registry not read!
[CoJ2Game::GetGameConnectTitleId] WW 'fc2d12c7cfa949ae8ff170f43ceb7a03'
[CFactory::CreateObject] WARNING! object of class <DuelChallengeManager> creator_level==NULL!
[CInetAdder::Set] finding not LAN address
[CInetAdder::Set] address: 216.98.51.132
[CInetAdder::Set] not lan address
[CInetAddr:http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifetermineNetworkInterface] HostName=<Everoniens>
[CInetAdder:http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifetermineNetworkInterface] address: 192.168.1.72
[CSocket::CSocket]: MAX_MSG_SIZE=65507
[CFactory::CreateObject] WARNING! object of class <SecretsManager> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <GameInputController> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Cheat> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Level> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
[CFactory::CreateObject] WARNING! object of class <FadeOutModule> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
[CFactory::CreateObject] WARNING! object of class <CoJ2Menu> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Frame_Single_Dark for Background, setting red
[CUIFontManager::GetProperFont] no style for FontListBoxTitle, using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def GunfighterIcon_1 for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def CursorText for CImgTxt, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Picture, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor_Dark for XuiImage1, setting red
[CUIImage::SetTexture] no texture def Rotating_Drum for ID_PICTURE, setting red
ResourceLoadingRuntime: sector size is 512 bytes. okay
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Menu_Map for Bckg, setting red
[CUIImage::SetTexture] no texture def Gunfighter_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for I_Secret, setting red
[CXSoundBank::LoadWaveBank] Failed to load <Music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <Music>
[CXSoundBank::LoadWaveBank] Failed to load <menu.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <menu>
[CXSoundBank::LoadWaveBank] Failed to load <speech_ai_chatter.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <speech_ai_chatter>
[CFactory::CreateObject] WARNING! object of class <DashboardPc> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Frame_Single_Dark for Background, setting red
[CUIFontManager::GetProperFont] no style for FontListBoxTitle, using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def GunfighterIcon_1 for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def CursorText for CImgTxt, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Picture, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor_Dark for Background, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor_Dark for Background, setting red
[CUIImage::SetTexture] no texture def BoxWhiteBack for BackgroundFrame, setting red
[CFactory::CreateObject] WARNING! object of class <BackgroundLoadingModule> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
[CUIImage::SetTexture] no texture def Loading_08_01 for Loading, setting red
[CUIImage::SetTexture] no texture def back for MenuBackgroundIngame, setting red
i have clic on decomosition theme nothing
turn on compatibility tab nothing
i have verify cache nothing
sorry for my bad english http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
the crash logs :
PID] 3504
[CFactory::CreateObject] WARNING! object of class <CoJ2Game> creator_level==NULL!
[CPU] vendor: AuthenticAMD, features: FPU CMOV TSC MMX MMX+ SSE SSE2 SSE3 SSE4A 3DNow 3DNow+, clock frequency: 2605.71MHz
[CPU] CPUs: 1, Cores: 4, HT: Disabled, Logical processors: 4
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[TaskManager] TM981755e3 4c, 4p
1/1
2/2
3/3
MonitorIndex chosen: 0
VendorDesc: ATI Radeon HD 4600 Series
VendorID: 4098
DeviceID: 38032
Driver: aticfx32.dll, version: 8.17.10.1077
ATI Multi-GPU adapters: 1
D3DRenderer: supported display modes:
640x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
640x480, bpp:16, hz:73, fmt: R5G6B5, widescreen: no
640x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
640x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
640x480, bpp:24, hz:73, fmt: X8R8G8B8, widescreen: no
640x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
720x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
720x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x576, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
720x576, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x576, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
720x576, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
800x600, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
800x600, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
800x600, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
800x600, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
800x600, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
800x600, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
800x600, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
800x600, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
848x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
848x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
848x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
848x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1024x768, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
1024x768, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
1024x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1024x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1152x864, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1152x864, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
1152x864, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1152x864, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
1280x720, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
1280x720, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1280x720, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
1280x720, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1280x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1280x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1280x800, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
1280x800, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
1280x960, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1280x960, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
1280x960, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
1280x960, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x960, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1280x960, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
1280x960, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
1280x960, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x1024, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1280x1024, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
1280x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x1024, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1280x1024, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
1280x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1360x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1360x768, bpp:16, hz:62, fmt: R5G6B5, widescreen: no
1360x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1360x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1360x768, bpp:24, hz:62, fmt: X8R8G8B8, widescreen: no
1360x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1360x1024, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1360x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1360x1024, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1360x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1440x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1440x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1600x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1600x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1600x1200, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1600x1200, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1680x1050, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
1680x1050, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1680x1050, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
1680x1050, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1920x1080, bpp:16, hz:72, fmt: R5G6B5, widescreen: yes
1920x1080, bpp:16, hz:70, fmt: R5G6B5, widescreen: yes
1920x1080, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1920x1080, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: yes
1920x1080, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: yes
1920x1080, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
TweakFlags: 0
VarScripted varlist.scr loaded at 0674C880!
Some variables were overwritten.
CGame::AppWindowInit: window client area: 0x0, 1024x768
RD3D9: Device created (width: 1024, height: 768, format: 21, refresh_rate: 60, vsync: 0)
[TexMgr] Max texture dimensions: 8192x8192x8192
ERROR [CPPManager::LoadEffect] Effect file play3da.ppfx not found!
ERROR [CPPManager::LoadEffect] Effect file sprite.ppfx not found!
SCENE PPFX scene30.ppfx
PPMANAGER: creating rtv for buffer SCENE_HDR...
[CPPManager::CreateBuffers] Create local buffer 'SCENE_HDR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 0674C018 = __GeneratedName__3Postprocess created
PPMANAGER: creating rtv for buffer ZBUFFER...
[CPPManager::CreateBuffers] Create local buffer 'ZBUFFER' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 0676C088 = __GeneratedName__4Postprocess created
PPMANAGER: creating rtv for buffer CLR...
[CPPManager::CreateBuffers] Create local buffer 'CLR' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 067C9C30 = __GeneratedName__5Postprocess created
PPMANAGER: creating rtv for buffer NRM...
[CPPManager::CreateBuffers] Create local buffer 'NRM' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 06762670 = __GeneratedName__6Postprocess created
PPMANAGER: creating rtv for buffer DPT...
[CPPManager::CreateBuffers] Create local buffer 'DPT' 1024x768 (1024x768), rgb:0,a:0 in 'scene30simple.ppfx', 067BCDC0 = __GeneratedName__7Postprocess created
PPMANAGER: creating rtv for buffer DPT_4_32F...
[CPPManager::CreateBuffers] Create local buffer 'DPT_4_32F' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 067BCE58 = __GeneratedName__8Postprocess created
PPMANAGER: creating rtv for buffer 4_SHD...
[CPPManager::CreateBuffers] Create local buffer '4_SHD' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 067BCEF0 = __GeneratedName__9Postprocess created
PPMANAGER: creating rtv for buffer 16_SHD...
[CPPManager::CreateBuffers] Create local buffer '16_SHD' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 067BCF88 = __GeneratedName__10Postprocess created
PPMANAGER: creating rtv for buffer 16A...
[CPPManager::CreateBuffers] Create local buffer '16A' 64x48 (64x48), rgb:0,a:0 in 'scene30simple.ppfx', 067BD020 = __GeneratedName__11Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 067BD0B8 = __GeneratedName__12Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 067BD150 = __GeneratedName__13Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS_TEMP...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS_TEMP' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 067BD1E8 = __GeneratedName__14Postprocess created
PPMANAGER: creating rtv for buffer 4A...
[CPPManager::CreateBuffers] Create local buffer '4A' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 067BD280 = __GeneratedName__15Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30simple.ppfx', 067BD318 = __GeneratedName__16Postprocess created
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
[CPPManager::CreateBuffers] Linking local buffer 'SCENE_HDR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'ZBUFFER' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'CLR' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'NRM' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT' 1024x768, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT_4_32F' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4_SHD' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16_SHD' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16A' 64x48, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer PRV...
[CPPManager::CreateBuffers] Create local buffer 'PRV' 1024x768 (1024x768), rgb:0,a:0 in 'scene30.ppfx', 067BD3B0 = __GeneratedName__17Postprocess created
PPMANAGER: creating rtv for buffer 4A_16...
[CPPManager::CreateBuffers] Create local buffer '4A_16' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 067BD448 = __GeneratedName__18Postprocess created
PPMANAGER: creating rtv for buffer 64x64_32F_A...
[CPPManager::CreateBuffers] Create local buffer '64x64_32F_A' 64x64 (64x64), rgb:0,a:0 in 'scene30.ppfx', 067BD4E0 = __GeneratedName__19Postprocess created
PPMANAGER: creating rtv for buffer 16x16_32F_A...
[CPPManager::CreateBuffers] Create local buffer '16x16_32F_A' 16x16 (16x16), rgb:0,a:0 in 'scene30.ppfx', 067BD578 = __GeneratedName__20Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_A...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_A' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 067BD610 = __GeneratedName__21Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_PRV...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_PRV' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 067BD6A8 = __GeneratedName__22Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4A' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4B' 256x192, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer 4C...
[CPPManager::CreateBuffers] Create local buffer '4C' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 067BD740 = __GeneratedName__23Postprocess created
PPMANAGER: creating rtv for buffer 4_FOG_VOL...
[CPPManager::CreateBuffers] Create local buffer '4_FOG_VOL' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 067BD7D8 = __GeneratedName__24Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 067BD870 = __GeneratedName__25Postprocess created
PPMANAGER: creating rtv for buffer 16B...
[CPPManager::CreateBuffers] Create local buffer '16B' 64x48 (64x48), rgb:0,a:0 in 'scene30.ppfx', 067BD908 = __GeneratedName__26Postprocess created
PPMANAGER: creating rtv for buffer AMBIENT...
[CPPManager::CreateBuffers] Create local buffer 'AMBIENT' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 067BD9A0 = __GeneratedName__27Postprocess created
PPMANAGER: creating rtv for buffer SUN...
[CPPManager::CreateBuffers] Create local buffer 'SUN' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 067BDA38 = __GeneratedName__28Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES_RGBA16F...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES_RGBA16F' 256x192 (256x192), rgb:0,a:0 in 'scene30.ppfx', 067BDAD0 = __GeneratedName__29Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30.ppfx', 067BDB68 = __GeneratedName__30Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4_SHOOTS_TEMP' 128x128, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
PPMANAGER: createing rtv '_BLURDEFORM'...
PPMANAGER: createing rtv '_QUADS'...
PPMANAGER: createing rtv '_PRV'...
PPMANAGER: creating rtv for buffer xCLR...
[CPPManager::CreateBuffers] Create local buffer 'xCLR' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 067BDC00 = __GeneratedName__31Postprocess created
PPMANAGER: creating rtv for buffer xNRM...
[CPPManager::CreateBuffers] Create local buffer 'xNRM' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 067BDC98 = __GeneratedName__32Postprocess created
PPMANAGER: creating rtv for buffer xDPT...
[CPPManager::CreateBuffers] Create local buffer 'xDPT' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 067BDD30 = __GeneratedName__33Postprocess created
PPMANAGER: creating rtv for buffer xBUF1...
[CPPManager::CreateBuffers] Create local buffer 'xBUF1' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 067BDDC8 = __GeneratedName__34Postprocess created
CGame::AppWindowSetup: window client area: 0x0, 1024x768
+-------+
| AUDIO |
+-------+
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{f85aed29-b4c2-48ef-ad61-2d8bd0dd3728}
[CAudioXAudio2] Name: Haut-parleur (Sound Blaster X-Fi Surround 5.1 Pro)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 48000
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 192000Bps
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{982992a8-c832-4700-ac02-136c52e41ace}
[CAudioXAudio2] Name: Sortie SPDIF (Sound Blaster X-Fi Surround 5.1 Pro)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 48000
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 192000Bps
[CAudioXAudio2] Using: {0.0.0.00000000}.{f85aed29-b4c2-48ef-ad61-2d8bd0dd3728} (Haut-parleur (Sound Blaster X-Fi Surround 5.1 Pro))
[CAudioXAudio2] Master voice channels: 2
[CAudioXAudio2] Master voice sample rate: 48000
ResourceLoadingRuntime: sector size is 512 bytes. okay
ERROR [CMaterialMgr::Register] Material 'debug&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'line&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'point&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'shadowmap_zfill&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'copy&0000.mat' already exists!
[CFactory::CreateObject] WARNING! object of class <IntroModule> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
ResourceLoadingRuntime: sector size is 512 bytes. okay
ERROR: cannot find texture screenshotmask.dds
[CUIFontManager::GetProperFont] no style for MenuButtonFont, using MSSansSerif8
FATAL ERROR [CInput::Initialize()] No DirectInput8 installed!
FATAL ERROR [CInput::Initialize()] No DirectInput8 installed!
[CInetAddr:http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifetermineNetworkInterface] HostName=<Everoniens>
[CInetAdder:http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifetermineNetworkInterface] address: 192.168.1.72
ResourceLoadingRuntime: sector size is 512 bytes. okay
[CoJ2Game::GetGameConnectTitleId] registry not read!
[CoJ2Game::GetGameConnectTitleId] WW 'fc2d12c7cfa949ae8ff170f43ceb7a03'
[CFactory::CreateObject] WARNING! object of class <DuelChallengeManager> creator_level==NULL!
[CInetAdder::Set] finding not LAN address
[CInetAdder::Set] address: 216.98.51.132
[CInetAdder::Set] not lan address
[CInetAddr:http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifetermineNetworkInterface] HostName=<Everoniens>
[CInetAdder:http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifetermineNetworkInterface] address: 192.168.1.72
[CSocket::CSocket]: MAX_MSG_SIZE=65507
[CFactory::CreateObject] WARNING! object of class <SecretsManager> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <GameInputController> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Cheat> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Level> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
[CFactory::CreateObject] WARNING! object of class <FadeOutModule> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
[CFactory::CreateObject] WARNING! object of class <CoJ2Menu> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Frame_Single_Dark for Background, setting red
[CUIFontManager::GetProperFont] no style for FontListBoxTitle, using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def GunfighterIcon_1 for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def CursorText for CImgTxt, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Picture, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor_Dark for XuiImage1, setting red
[CUIImage::SetTexture] no texture def Rotating_Drum for ID_PICTURE, setting red
ResourceLoadingRuntime: sector size is 512 bytes. okay
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Menu_Map for Bckg, setting red
[CUIImage::SetTexture] no texture def Gunfighter_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Unknown for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def SecretScroll for I_Secret, setting red
[CXSoundBank::LoadWaveBank] Failed to load <Music.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <Music>
[CXSoundBank::LoadWaveBank] Failed to load <menu.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <menu>
[CXSoundBank::LoadWaveBank] Failed to load <speech_ai_chatter.xwb>
[CAudioXAudio2::LoadWaveBank] Failed to load <speech_ai_chatter>
[CFactory::CreateObject] WARNING! object of class <DashboardPc> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def Frame_Single_Dark for Background, setting red
[CUIFontManager::GetProperFont] no style for FontListBoxTitle, using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIImage::SetTexture] no texture def frame_a for TextBackground, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def GunfighterIcon_1 for ID_ICON, setting red
[CUIImage::SetTexture] no texture def GunfighterIcon_Captured for ID_CAPTURED, setting red
[CUIFontManager::GetProperFont] no style for , using MSSansSerif8
[CUIImage::SetTexture] no texture def CursorText for CImgTxt, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Picture, setting red
[CUIImage::SetTexture] no texture def SecretScroll for VI_Image, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor_Dark for Background, setting red
[CUIImage::SetTexture] no texture def Modal_Window_Decor_Dark for Background, setting red
[CUIImage::SetTexture] no texture def BoxWhiteBack for BackgroundFrame, setting red
[CFactory::CreateObject] WARNING! object of class <BackgroundLoadingModule> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
[CUIImage::SetTexture] no texture def Loading_08_01 for Loading, setting red
[CUIImage::SetTexture] no texture def back for MenuBackgroundIngame, setting red
i have clic on decomosition theme nothing
turn on compatibility tab nothing
i have verify cache nothing
sorry for my bad english http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif