View Full Version : Time limit wish
Mindwarp1969
04-12-2005, 07:03 PM
Hi,
I have been playing heroes for a long time. I still play regularly with my friends online or on lan. We always play with a 2 or 4 minute time limit. But in fights, there is no time limit. One of my friends will take forever to decide what to do. I would like a timer during the fight that would allow 30 seconds or a minute to decide. My friend has made a fight against a small army last a long long time.
NECRO95
04-12-2005, 08:13 PM
Thats a decent idea. Maybe it can be implemented as an option that can be toggle on or off.
UndeadDontDie
04-12-2005, 11:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by NECRO95:
...option that can be toggled on or off. <HR></BLOCKQUOTE>
And only that.
Alderbranchh
04-13-2005, 12:37 AM
I agree with UDD...
Zamolxis108
04-13-2005, 07:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mindwarp1969:
I would like a timer during the fight that would allow 30 seconds or a minute to decide. <HR></BLOCKQUOTE>
A timer can be very usefull, but I would allow a larger customizable range, plus the off option. I don't like to play under stress (that's why I prefer the TBS's to the RTS's), but just in order to prevent games lasting like forever, I would go for a 1 min limit in battles (at least) and 10-20 mins per Adventure Map day. But if I am with a larger group of friends, the game would last like forever. In this case I could bring the limits to no more then 30 sec per battle decision and 5 mins per Adventure Map day.
(let's talk about both adventure map & battle time limits here, and not create a separate topic for that)
Captain_Stifu
04-13-2005, 07:55 AM
How about 10 seconds to decide what to do with each of your creatures, each turn ? Not doing anything would make you creature wait.
Zamolxis108
04-13-2005, 08:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Captain_Stifu:
How about 10 seconds to decide what to do with each of your creatures, each turn ? Not doing anything would make you creature wait. <HR></BLOCKQUOTE>
If I don't know all stats by heart, sometimes I need at least 10 secs to right click some of the enemy creatures, and then 10 more seconds to take a decision. So 20 secs would be minimum for me. And also the opening of the spell book shouldn't cound in that creture's time. We're not playing chess here, but neither Quake III. If people cried out for the hex grid system to return, it means they also like to take some time and thing about the next move.
Salventus
04-13-2005, 11:25 AM
I woudn't mind time limits especially when playing online.
Zamolxis108
04-13-2005, 11:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Salventus:
I woudn't mind time limits especially when playing online. <HR></BLOCKQUOTE>They are vital when playing online. No doubt here. The question is: how long shoud they be? and should they apply also in battles? and how?
Captain_Stifu
04-13-2005, 11:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Zamolxis108:
And also the opening of the spell book shouldn't cound in that creture's time. <HR></BLOCKQUOTE>
Then people will go in their spell book to wait and think about what to do, which just doesn't solve the problem at all.
Campaigner_1st
04-13-2005, 11:56 AM
Time limits are a must, especially in online games.
It should be customisable for both the adventure map and battle. There's no need to get into specifics of how much time should be used since almost everybody suggests a different number. The matter is to convince the developers to include that option.
But I don't think that deciding what a creature should do if time runs out should be customisable. Important details such as this would divide the player communities and that is something that small communities such as ours cannot afford.
Zamolxis108
04-13-2005, 12:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Captain_Stifu:
Then people will go in their spell book to wait and think about what to do, which just doesn't solve the problem at all. <HR></BLOCKQUOTE>I meant (but forgot to write it http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif), the spell book should not use the creature's time, but timed separately.
Mindwarp1969
04-13-2005, 06:28 PM
Hi,
I think we can agree that the battle timer needs to be able to be toggled on/off and that it should have a variable time ( 10 -60 seconds? per creature move) Trying to stream line play is important. A 4 player game without any battles is 6 minutes between turns. Much more with battles. This is important. But I understand that it is not a rts, but huge gaps of waiting, kills the fun for me.
Fidanas
04-14-2005, 01:49 AM
Time limit, yeah. As an option ofcourse. Also i would love more customizable Auto combat. (put several styles to resolve an auto combat).
Vavutsikarios
04-14-2005, 07:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Campaigner_1st:
Time limits are a must, especially in online games.
It should be customisable for both the adventure map and battle. There's no need to get into specifics of _how_ much time should be used since almost everybody suggests a different number. The matter is to convince the developers to include that option.
But I don't think that deciding what a creature should do if time runs out should be customisable. Important details such as this would divide the player communities and that is something that small communities such as ours cannot afford. <HR></BLOCKQUOTE>
I agree.
stevenlynch
04-14-2005, 08:12 AM
Yes, me too.
Morannon1
04-14-2005, 12:36 PM
There should be numerous options to slim combat down to it's strategic core. Like turning off spell effects, animation and such. I think however that we can relax because keeping the player from getting bored because of a slow pace is a TOP priority over at Ubi. There are now millions of young gamers out there that play RTS all the time put have never even tried TBS because they think that it is slow and therefor boring. we know that Ubi is aiming for "a large crowd" and that means RTS gamers; they will do all they can to keep the game's pace up.
Mindwarp1969
04-14-2005, 05:05 PM
Hi,
I hope you are right. I will have faith in ubisoft.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Morannon1:
There should be numerous options to slim combat down to it's strategic core. Like turning off spell effects, animation and such. I think however that we can relax because keeping the player from getting bored because of a slow pace is a TOP priority over at Ubi. There are now millions of young gamers out there that play RTS all the time put have never even tried TBS because they think that it is slow and therefor boring. we know that Ubi is aiming for "a large crowd" and that means RTS gamers; they will do all they can to keep the game's pace up. <HR></BLOCKQUOTE>
Mindwarp1969
04-18-2005, 03:54 PM
I also like that in homm3, I can read email,browse, etc while the other player oes his turn. When it is my turn, homm pops up. Very cool feature.
sketan
04-19-2005, 06:47 AM
Timelimit in combat is an excellent idea.
Toggle on/off function shouldnâ´t be too hard to implement. Either make it customizable regarding timelimit and on/off, or have a long enough limit to have a fair chance to think.
stevenlynch
04-19-2005, 07:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by sketan:
Timelimit in combat is an excellent idea. <HR></BLOCKQUOTE>
Yes, I agree. http://forums.ubi.com/images/smilies/25.gif
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Toggle on/off function shouldnâ´t be too hard to implement. Either make it customizable regarding timelimit and on/off, or have a long enough limit to have a fair chance to think. <HR></BLOCKQUOTE>
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
C_h_u_c_k_l_e_s
04-19-2005, 07:24 AM
Timelimits are a decent idea. But truthfully, what is it that you hate about waiting for a battle to take place. The fact that you're left in the dark, right? With nothing to do. Why not allow a few features be accessible when it's NOT your turn. Setting up caravans, marketplace trading, etc. Or another idea, which I'd really love to see implemented in some way, allowing allied teammates to view the battles against enemy heroes. You could block some information from the view of the non-participants, such as stack numbers, hero stats, etc. But at least the non-players would have something to keep their attention on the game instead of surfing the web during their turn. Plus, I always liked long battles....more time to chat with your friends. :O) Or to try to distract your opponents with annoying chatter. *evil grin*
stevenlynch
04-19-2005, 07:28 AM
Yes, it would be good if as many things can be accessible between turns as possible. http://forums.ubi.com/images/smilies/25.gif And some accessible info for allied teammates would be good too.
Mindwarp1969
04-20-2005, 05:35 PM
"Yes, it would be good if as many things can be accessible between turns as possible. Thumbs Up And some accessible info for allied teammates would be good too."
that is a great idea. I also toggle to the desktop during opponents turn. But I want headset and a battle timer in heroes 5. But being able to trade with teammates or do something would be great.
C_h_u_c_k_l_e_s
04-20-2005, 06:44 PM
Looking back I see that I wasn't very clear in my previous post. The idea I'd like to see implemented in some way goes something like this. Let's say you're playing a 2 vs. 2 multiplayer game. One of the players attacks another. What normally happens here? The two combatants have at it, while the other 2 sit and twiddle their thumbs and wait for a few "tabbed" comments about how the battle fares and what not.
What I'd like to see happen is this: those same 2 combatants head into battle.....the other 2 non-combatant players ALSO head into the battle screen, but simply as observers. They'd be able to "tab" comment during the battle, they'd be able to see the units strike each other, the spells they cast....but they wouldn't be able to see the stack numbers, the fighting heroes statistics, etc. Maybe they COULD see that info if they had a specific spell pre-cast before the battle or maybe a specific artifact like that old crystal ball from h2.
I've always wanted this feature ever since we "sort of" implemented it in a heroes tourney we did a few years back. That map had a 3rd party player who did nothing but observe...to eliminate cheating and such. But I thought we could expand on that a bit as it were.
So...what'cha think? Too difficult to implement? Too bulky? Just curious.
Mindwarp1969
04-21-2005, 04:50 PM
I think that is a great idea. It will give away some tips, but make the game more fun.
AngeJeu
04-25-2005, 07:19 AM
In most cases,
Online play is too time costly.
Mindwarp1969
04-26-2005, 07:10 PM
Online or lan play makes the game much more fun.
I had another brainstorm about the battle timer. It is toggle on/off. It can between 10 sec and 60 sec. If you don't make a move/action after the timer goes, it will automatically click wait for you. If it is the 2nd part of the melee, it would go to defend.
Headset is also important.
Mindwarp1969
05-02-2005, 03:40 PM
The battle timer is the most important wish on my wish list for homm5.
Online or lan play makes the game much more fun.
I had another brainstorm about the battle timer. It is toggle on/off. It can between 10 sec and 60 sec. If you don't make a move/action after the timer goes, it will automatically click wait for you. If it is the 2nd part of the melee, it would go to defend.
Headset is also important.
JoostJens
05-03-2005, 11:09 AM
Originally posted by Mindwarp1969:
Hi,
I have been playing heroes for a long time. I still play regularly with my friends online or on lan. We always play with a 2 or 4 minute time limit. But in fights, there is no time limit. One of my friends will take forever to decide what to do. I would like a timer during the fight that would allow 30 seconds or a minute to decide. My friend has made a fight against a small army last a long long time.
as long as I can view his battle (if he is an ally) then I don't mind if he takes a long time. But it would be good as a feature you can toggle on/off though. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif