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View Full Version : SvM Spy Stealth-Route Vids



kingsadist
05-01-2005, 02:52 AM
In light of the great response to Havoc and Weez's aggro-videos, and in light of the demand of stealth-based vids, I have taken it upon myself to make some stealth-route video's.

Sure enough, the aggro-vids are fun. Aggroing is an essential skill for a cornered spy, but it should on no account be your primary tactic. This is still Splinter Cell, and this is still mainly stealth-based, so good knowledge of the surroundings and possibilities is vital.

This is where I come in. By studying my upcoming videos/descriptions, I (and others, hopefully) will attempt to instruct and educate the community on the betters of stealth-tactics, namely what routes to take, how to think outside the box. With these videos, and Spekkio's excellent Beginner's Guide, you will be fast on your way to Master-Stealthdom.

I'm afraid progress will be slow, but any requests made will be duly noted and processed.

Factory Route 1 - Smooth Route into Machines (http://www.putfile.com/media.php?n=SvMFactoryRoute1)
Only tricky spots are the end of the corridor (crossing over to the vent unnoticed by the camera is pure luck) and Machines itself (you are exposed when making the jump upwards, so check first). Otherwise, a decent way to get at least one objective (mercs cannot reach this one easily), although escape is not guaranteed. The same route can be taken back, but the camera's in the corridor tend to spoil it.

Factory Route 2 - A smooth way into Generator, with the opportunity for an easy kill (http://www.putfile.com/media.php?n=SvMFactoryRoute2)
Beware when crossing the Main Hall, and when entering Generators. After hacking the Crane, it's a good idea to get ready to drop the crate, as the noise will probably bring along a merc (or two!). If it gets tricky, escape by the same way you got in, otherwise, the objectives are self-explanatory (two solo objectives, two co-op objectives).

NOTES:
- Not stealth-optimised; done quickly in and sloppily Visit a Map-mode to give the general impression of the route. Needless to say, when you attempt this route, keep the visions to a minimum, keep crouched, do not roll in vents, be swift and rely on distractions and your partner.
- I am doing this alone. I am poor. I am lonely. I am mentally deficient/divergent. I have no experience. GIVE ME A BREAK.

I hope you learn something, and enjoy yourself.
I look forward to making more of these, as soon as I get a little more time (and experience). Anyone willing to aid is welcome (I would love to instruct on co-op routes and such), and I do take a requests (but not all maps are suited for stealth).

kingsadist
05-01-2005, 02:52 AM
In light of the great response to Havoc and Weez's aggro-videos, and in light of the demand of stealth-based vids, I have taken it upon myself to make some stealth-route video's.

Sure enough, the aggro-vids are fun. Aggroing is an essential skill for a cornered spy, but it should on no account be your primary tactic. This is still Splinter Cell, and this is still mainly stealth-based, so good knowledge of the surroundings and possibilities is vital.

This is where I come in. By studying my upcoming videos/descriptions, I (and others, hopefully) will attempt to instruct and educate the community on the betters of stealth-tactics, namely what routes to take, how to think outside the box. With these videos, and Spekkio's excellent Beginner's Guide, you will be fast on your way to Master-Stealthdom.

I'm afraid progress will be slow, but any requests made will be duly noted and processed.

Factory Route 1 - Smooth Route into Machines (http://www.putfile.com/media.php?n=SvMFactoryRoute1)
Only tricky spots are the end of the corridor (crossing over to the vent unnoticed by the camera is pure luck) and Machines itself (you are exposed when making the jump upwards, so check first). Otherwise, a decent way to get at least one objective (mercs cannot reach this one easily), although escape is not guaranteed. The same route can be taken back, but the camera's in the corridor tend to spoil it.

Factory Route 2 - A smooth way into Generator, with the opportunity for an easy kill (http://www.putfile.com/media.php?n=SvMFactoryRoute2)
Beware when crossing the Main Hall, and when entering Generators. After hacking the Crane, it's a good idea to get ready to drop the crate, as the noise will probably bring along a merc (or two!). If it gets tricky, escape by the same way you got in, otherwise, the objectives are self-explanatory (two solo objectives, two co-op objectives).

NOTES:
- Not stealth-optimised; done quickly in and sloppily Visit a Map-mode to give the general impression of the route. Needless to say, when you attempt this route, keep the visions to a minimum, keep crouched, do not roll in vents, be swift and rely on distractions and your partner.
- I am doing this alone. I am poor. I am lonely. I am mentally deficient/divergent. I have no experience. GIVE ME A BREAK.

I hope you learn something, and enjoy yourself.
I look forward to making more of these, as soon as I get a little more time (and experience). Anyone willing to aid is welcome (I would love to instruct on co-op routes and such), and I do take a requests (but not all maps are suited for stealth).

FOAMY_SOS
05-01-2005, 02:57 AM
not bad, good Idea for noobs, show them the overall ways of getting around the bigger maps