View Full Version : How do you get that single burst kill?
11-02-2004, 05:29 AM
Ive been searching for a decent answer, but that's not too easy on this forum (it might be me of course). Loads of threads from even before the release of the games and lots
of guys polluting the boards with rubbish (flame) posts. And then an occasional whiner about iron sights and other irrelevant details and so on.
1. Anyways, I've been playing Far Cry online for some time now, and I am getting out of the totally-getting-my-a_ss-kicked-every-single-fight zone, which is good http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif, but still, I don't get it how the better part of you guys actually get me with, like, one shot.
I mean, I tried the short bursts, aiming for the torso, laying prone, aiming for the head, whatever. But when I aim for that head, and fire, and seem to hit, the guy just turns and wham!, I am gone with what seems like a single
burst. D_am_n. I even got shot on long distance twice with just a pistol. One hit and I was seeing a pool of blood growing on the floor. That guy could shoot.
I tried the same but it just doesn't work, even if I am quite positive I hit the other guy.
So, please endulge me, Far Cry masters, and let me in on the finer details of aiming. And don't tell me I just need to practise.
I need solid tips. How short are short bursts? Do you actually just tap the mouse? And at what body part do you actually aim?
Do you always switch to prone or crouch for long range shots,...
2. Are there any commonly used fanmade maps circling on servers, or do most clans only use the official ones?
Btw, will I allways need to DL modded or new MP maps myself, or can some of that stuff be done serverside. (don't know too much about the subject)
3. Most of the clanservers seem to be locked. I guess you need to be a member to get in, or do any of them also have, like, a 'trusted visitors list' or something?
If so, what to do to get on them? I'd love to be able to play without having annoying tk'ers or RL-lovers, but also without joining a clan. (just don't wanna make that commitment),
and have kind of a wider range of servers to join in a decent fight once in a while. Maybe this will grow with the 1.3 patch, although still a decent number of people seem to have problems running it.
4. With this Punkbuster being such a nasty punk himself, is it ever going to be possible to run mods AND play online with the same install?
11-02-2004, 05:39 AM
1) Keep in mind if you are lying down, it is much easier to be hit http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. A SAW can mow down an opponent with 2-3 headshots close range and about 4-5 long range: so a burst of that would kill you quickly.
pistol is the same way: if you are lying prone and shooting, a good pistol whipper will pop 3-4 in your head by the time you figure where he is.
what kind of hardware are you running? high speed connection? enough memory? video card? sometimes having a better frame rate and decent ping and can improve your aim: or at least make it more "true."
2) Most common custom maps on clan servers today are Box Canyons, Plant, Sanctuary. Good places to download them include www.levels4you.com, (http://www.levels4you.com,) www.tawfc.com (http://www.tawfc.com) (go to "maps" section),www.facry-maps.com
make sure when you are installing them not to have other programs running; this is also true when even downloading them. sometimes you will get a bad install and the level will not load properly or at all. Also, most maps are finalized when they are put out, but make sure you have the latest version of them if there is more than one showing.
there are no serverside DLs...all client
3)I am not certain where you play, but most of the clan servers are unlocked and open to the public. They might be locked for clan scrimmages or practices, but other than that, they are open. Again, give us a ballpark of your location (USA, EUROPE, ETC...)
4) what kind of mods? multiplayer mods?
but from what i have heard from mapmakers and modders alike, you should keep a clean copy of your PB settings so that you can play online without being kicked....someone probably has more information on it than i do
i think that is everything: yo uare lucky i just had a big ****ing cup of joe, or i would have passed this topic over lol
11-02-2004, 05:55 AM
About your 3th point.. alot clanservers have installed the KERPO ssm.. then they can disable rockets and change the damage of the rockets of the oicw and the nades from a ag36. Also they can automaticly kicked people for making to much teamkills. So look for that servers and try them to see what the best is for you http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
11-02-2004, 05:57 AM
1 - What you are describing could be down to lag,is this happening on all servers and just what is your ping and connection.
With the shooting business it depends on what weapon you are using . The saw is so accurate in 1.3 that you can just keep firing with tiny corrections as the crosshair inches up,when prone you barely have to do that . With the p90, tap as fast as is humanly possible ,this barely slows down the fire rate and improves accuracy a lot . Same with the M4,tap tap tap.
Havent used the oicw or ag36 in a while but i would suggest tap fire at a distance .
I personally always aim for the crotch,gives great satisfaction and it seems to get me more headshots (yep its a screwy game). So aim for he centre of the body unless the player is stationary and an easy kill. When you do have an easy unmoving target then take full advantage and do no miss thereby letting him know you are there so he can dodge.
2 - Sclans run lots of custom maps but we find that lots of people are too lazy to download them, meaning they get kicked when it comes up in the rotation.
You need to download the maps before hand as the server will not do it for you . This is due to the large size of the maps in farcry , normally well over 10mb a map.
3 - When you see a clan server that is locked with people in it then it means a match is in progress or they are training . Normally they are open to the public when that is not happening . Sure, some clans servers are almost permanently locked but i do not know the reason why so i cannot comment on the rights or wrongs of such an approach.
4 - If you are referring to modifications to your farcry folder then i do not believe many clanservers will be available to you . Most run the whitefile list which kicks anyone with any alteration to their farcry game . This is to prevent cheating and is highly desirable for a fair game .
Most custom maps and mods are ok with this list and it is evolving all the time to allow ok changes to the farcry folders.
11-02-2004, 06:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Are there any commonly used fanmade maps circling on servers, or do most clans only use the official ones? <HR></BLOCKQUOTE>
Yeah, what jbyrtus said ... and check this topic (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=452106891&m=4921073732) as well.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Btw, will I allways need to DL modded or new MP maps myself, or can some of that stuff be done serverside. <HR></BLOCKQUOTE>
You'll need to download the maps yourself, there is no capability in Far Cry to do an in-game download.
Like it or not, a good quality gaming rig with a nice broadband connection will help you in the kill department. I've heard* that a FPS at 30 or above makes a difference.
* not that it helps me all that much, I'm still fairly lame as a grunt in MP Assault. That's why I favor the engineer class myself. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
11-02-2004, 06:28 AM
God this is going to hurt, as I'm going to have to compliment Hazard, which is uncommon to me, as I prefer insulting him on a daily basis. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Ignore Hazard and his groin shot method, as thats just him. Hazard is a really good player that I do believe if he had a PC that gave him more than 10FPS in combat and the equipment actually meant he was aiming at someone when it looked to him like he was would kill most people on the net. I've stood in front of him at point blank range while we were testing the headshot announcer on Kerpo's SSM script and we thought it wasn't working because every time he shot me nothing came up. Of course when I then tried I got one every single time from capping him between the eyes. We found that Hazard had to be aiming at some hill a 1/4 mile away to get one (just kidding, but it he still had to aim somewhere not my head). So if the guy can get 50-60+ kills consistant in a 40 minute game with crappy detection like that he would be very good with better hardware or monitor etc.
ANyway, basically you can aim at the head and hit is the long and short of it.
Getting a good mouse setting in Farcry can help with your fire. I have found now that a fairly slow movement rate is useful as you're not so twitchy with the movements, though you don't want it so low that you can move in a fairly easy movement through 90 degrees while zoomed or you will find it hard in an up close battle.
You asked about kneelling or prone. Well distance is the have the issue. At long enough range you can risk prone, but like others have said a good shot will take advantage at medium or close range and kill you due to the fact you aren't moving and the only target is your head, which equals easy kill in most cases. I will go prone at longish range to give me a nice stable shot and lower my aspect, and at medium range I might drop to my crouch if I am to the side or behind them just so my sights are that much tighter making it more certain a concentrated burst hits them.
My method at close range face to face is the same as most, and I will zoom with right mouse and then use fast side to side movements using the sprint on and off to make it more erratic a target for them.
THe other thing of imporance I think to me, and maybe others is don't use them as your main focus. They are the background that you are following, but you should concentrate on your sights first and them as the second object. If you are following them the slight offset in your gun to the center of the screen might make you miss them to the right. Worth checking that is not your problem anyway. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
11-02-2004, 06:46 AM
Thanks for the response so far.
I've got an AMD 2800+ barton boxed
on an ASUS A7N8X Deluxe board with onboard lan and sound,
Radeon 9800 SE All in wonder (128Mb)
1024Mb Corsair PC 3200 400MHz RAm (2x512 Dual channel)
A 120Gb forgot which brand of HD. MAxtor I think.
Oh, and broadband connection.
Lag is usually not my problem. My ping is between 30 and 50 tops, and I get a fps of 40 to 60 with high settings. (AA off I believe).
...So it's probably my aiming skill after all. I'll take the advice of trying to get
RSI in my finger and will try tapping like crazy from no on. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
4. I was taking about SP mods. MP mods would be either maps or me cheating I assume.
But I'll just see what happens when/if one of the big SP mods actually comes out.
11-02-2004, 06:59 AM
You are not alone in the single burst kill. I had a post earlier (1.3 disappointments) where I described the same thing. I consider myself an intermediate player and I had substantial experience with ver 1.1, but when switching to 1.3, I was killed with every little burst. Never was that way in ver 1.1. Things have gotten a little better with practice, but I still cannot take the damage with full health and armor that I could in 1.1.
What I cannot understand is that I can open up on someone from behind using the SAW and see they are taking direct close range hits. Yet they can turn around and kill me with a couple of hits from their SAW all the while I am pumping more rounds into them. I'd like to shrug it off to lag, but not with a 40 ping. I just don't get it.
11-02-2004, 08:09 AM
yeah sir nets thats a synchronization issue with 1.3, it was also present in 1.2 when it 1st came out, they eventually fixed 1.2 and i hope the do the same with 1.3... its very frustating though when you unload on a guy and he's able to take damage but he turns and pumps a few in ya and your dead........
11-02-2004, 10:31 AM
I,ve had Farcry since it first came out. At that time I was using a G4 5600 graphics card and a P4 3.2cpu. The game was difficult to play in single player and my scores in multi-player were usually in the bottom 3 or 4.
Aiming seemed almost impossible, even with my graphics settings at medium to low. I figured my low multi-player scores were due to lag and my inexperiance as a player. After several tries at mp I gave up and I was content with just tring to complete the sp game on medium difficlty.
Then in september I purchased a G4 6800gt. Well, two weeks ago decided to load up Farcry and completed the game. It ran soooo smooth. This became a different game.
Last night I played multi-player ( after getting past the "cd-key already in use" problem) for the first time since the game came out. When I played mp before, I would only get 2-5 kills. This time I scored 33 kills and stayed in the top 5 throughout the game. For the first time I was able to kill someone with my pistol and machette. The choppyness (?) has ended and aiming has become easier.
I think that now I can become a more tactical player rather than a run and gunner. In fact, a lot of my kills were with the pistol.
I know that I had an advantage because of a better graphics card. Or perhaps my true skills as a multi-player are begining show.
Either way, my self-esteem has risen. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
11-02-2004, 10:59 AM
well I think everyone has answered all the questions,U can get the maps u need at our site.they are the most popular right now.also we run kerpos server side mod.u are welcome to visit us.
11-03-2004, 04:04 AM
Just my two cents. I think the one shot kills are just random luck shots from time to time. I have killed and have been killed, by guys jumping over walls and firing randomly at me. It does seem that, if you are laying prove for very long, the odds of getting headshotted goes up. But sometime it's just tottaly random. Sometime I'm jut firing shots to make the guy move and next I see he fell over dead.
I think the lag is not just limited to your side, but to the game in general. It's one of the reasons I hate playing with Euros or anyone with a ping above 75. I've been standing behind someone with a P90, and in teh process of empting the clip in them, they warp out and appear 2 feet from where they were just at.
I still contend after 3 patches, that a 100 pinger is harder to kill than a 15 pinger. I know they try to write the code to make things more fair for the High pingers, but I'm going to say I prefer the old Low ping wins code.
If you are on the East Coast, you can try Hard 2 Kills Server. I've currently set it to be FFAmaps with the OICW and AG36GL set to 30% damage. I do have the punkbuster whitelist in affect, so if you have made any changes to the FCdata folder, you'll be kicked by PB
11-03-2004, 04:55 AM
I'm from Belgium and thus European.
But as stated, never had a ping higher than 50 though. Well, as far as I checked of course.
You'll see me around as [Flash] or Flash Gordon or something.
Turned out the tip of Huntsman with following the cursor instead of the target did help a little to get out the uhm, lazyness of my mousehand compared to my eyes, but I concluded I'll just have to practise more. I'm still getting better by the day anyway.
11-03-2004, 07:47 AM
Just my two cents on the one burst kill. It happens a lot and might take people used to 1.1 by surprise. Its not even so much down to other issue than teh fact there are a hell of a lot of good players on 1.2 and obviously now 1.3 than were about on 1.1. I know I played on 1.1 a lot and when I moved to 1.2 there were just better players there. 3 shots to teh head with the saw will kill you, and if you go on a server running Kerpos script with head shot announcer you will see that head shots aren't a rare happening exactly.
Now on 1.2 there were a bunch of cheating lamers using silent kill cheat that would make you think you got hit by a falling rock unless you happened to be looking at your damage meter at the time to see the damage coming off really fast. That cheat seems to have been closed in 1.3 so not an issue anymore, but would account for anyone seeing some of that on 1.2.
Lag can certainly cause the effect of dying instantly as well, but think in many cases you just got reamed good and fast.
Another thing that can happen is you just happen to take a sniper hit at the same time as a grunt opens fire, which will kill you instantly. Had it happen to me and it was one of my team mates that pointed out he had seen the sniper round hit me a split second before, which obviously left me with just a tiny bit of health as the grunt fired, which meant his first bullet killed me and that equalled instant kill in effect.
Lot of reasons, but to be honest I also find plenty of occasions where I will be toe to toe and just getting bits of health taken off, even against top guys. I don't think its that bad on 1.3, though maybe you're seeing something I'm not.
11-03-2004, 08:48 AM
Possibly a lame thought, but I remember a year or two ago when I was just starting to play Halo, my first serious daily online MP action, that at first I wasn't super conscious of my health/shield status, going into a conflict, and was often dismayed at the result.
So in FC, you get one of those near-death sniper hits to your skull leaving you with zero, you're going to have to be real careful about how confrontational you get down on the ground. Might be time to chill behind a tree with a machete for a second... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Either that or run out and unload in a suicide situation so you can freshen up your status.
Going against a guy with full armor and health while you're scant on it is going to favor the other guy's "aim." http://forums.ubi.com/images/smilies/blink.gif
11-03-2004, 09:43 PM
" Either that or run out and unload in a suicide situation so you can freshen up your status"
All of my moves are usually a suicidal situation!
Ya'll have listed alot of good is alot of good info. for one to consider for his/her game play and I think it is great that one can come here and have this kind of support instead of "FLAMING' and " DOGGING" him out.
This is my 1-cents worth of advise-
I know it sounds stupid but i will sometimes use only the pistol for the first part of an online game and then switch to finish the game with other weapons. I know its sounds dumb but it has helped my ability to aim for the more vital kill areas of your opponent. But then you cant be worried about having that all time winning score when using this method. Just an idea from a someone that is still learning the ropes of online gaming.
11-03-2004, 09:56 PM
First, I would suggest that you get familiar with how long you can shot a weapon before the kick back ruins your aim. You might want to hop on an empty server, grab a few guns and fire them in a variety of positions, noting how long you can fire before the shot spread gets out of control. As a reference, I would say it is around 8-12 rounds with the P90, 5-7 with the M4 and 8-10 with the AR36 and the OICW (at least when you those last two zoomed in and are in a prone or knelling position; I never really use them any other way). The SAW is a little different. You can try throtling the trigger, but I find that it puts out so much lead that it makes up for the loss of accuracy when you hold the trigger down. Also, figure you have to tap the trigger more often the further away your prey is. The kick back effect gets worse the further your shot has to travel.
I always like to aim a little low and let the weapon kick back bring my shot up across the torso and to the head; I find this works well with the P90 & M4.
Also, having a good feel for leading your shots is critical. Don't forget that strafing is a much more effective way to compensate for someone's movement then simply leading with the cross hair. If you match yourself up correctly, you can pretty much just aim at the torso or head and get a direct line of lead on them. With practice, you will start to get a feel of how to combine your side straffing with the correct amount of reticle lead; this will make you difficult to hit while you are still landing a fair amount of shots. The people that are really good with the pistol tend to have that particular skill down.
With the AR36 and the OICW (and I am talking about the kinetic based weapons on these, not the noob 'nade launchers), taking a knee or going prone is critical; they are not particularly acurrate when standing or running, but when kneeling or prone become extremely accurate, epecially when you use their scopes. if you see someone running at you and firing, try dropping to a knee quick, zooming in and unloading into them (burst, mind you) you can take someone down really fast. I find most "burst kills" come this way (and admittedly with the P90 as well). I would not recommend walking around with these weapons out. The only weapons I actually walk with are the pistol, the P90 and on occasion the M4. The SAW makes you to slow, while everything else is slow AND has a scope on it, which basically acts like your own miniture light house to alert everyone of your comming presence. With the ammount of vegitation on the maps, you can gain a fair amount of stealth advangate when comming up on someone, which is huge because it lets you line up your shot and only fight them when you decide you have the advantage. Obviously, having a flashing white light to annouce your arrival makes this much harder. I like to keep the sniper and/or AR36/OICW in the weapon slot directly above/below one of the for mentioned weapons. That way I can move around with some agility and stealth, but when I see an oppertunity to use a scoped weapon I can click my scroll wheel up or down one and have it immediately available. Don't be afraid to drop your weapons and manually reselect them to get them in the order that you desire; in a fire fight every second counts, and the less time you have to spend looking for the right gun the better.
Also, when you are in a firefight and you run out of ammo with your current weapon, don't wait to reload with it, but rather switch over quickly to another gun that is already loaded. It might not be the ideal weapon for the situation, but if you can get a few rounds into your opponent while they are swapping out clips you usually will win the contest.
With that in mind, ALWAYS keep your weapons fully loaded. Running around with a half full clip is a recipe for getting killed.
Be a armour and health *****. Get a route down that brings you by the armour spawn on a regular basis, and always know where the closest health is.
If you are clearly outguned, run. If you are taking machine gun fire from an unknown location, sprint the hell out of there, don't try to figure out where it is comming from. You won't. Same with a fight you are losing. Keep an eye on how often your recticle goes red; that way you will have a general idea of how much life that other bastard has. If you get the feeling that you are going to lose the contest, you probably will. Keep an eye out for an exit strategy. This is where knowing the map comes in valuable.
Never just stand and shot at someone, you are a sitting duck that way. At the very least take a knee or something so your shot is more accurate. That is actually not a bad strategy if the other person is not aware of your presence, as you can bust a couple into them before they have a chance to respond. When they do see you, get up and start dancing, however. Also, do not do that in an area that has heavy traffic; you might get a great line on someone, but someone else will be doing the same to you.
Always bob and weave, even when you are not directly confronting someone. Assume that a sniper always has a cross hair on you. Given their prevalence in the game, one usually does. Also, most burst kills happpen to people that run around like they are on a Sunday stroll. If you walk in straight line, you will be shot at with a high degree of success.
If you chose to snipe, don't just grab a sniper rifle and plop down on a hill and plan to stay there all match. People will come after you. They will find you. They will not be happy. Firgure that you do not want to stay in anyone one position with a scoped weapon out for more then 10 to 15 seconds. Drop down, take a couple shots, then be on your way. You will get a lot more kills and a lot less deaths that way.
When fighting a 'nade noob, use the topography of the land to your advantage; hills and other crests work excellent here. The key to any 'nade throwers startegy is to get you with splash damage, rarely do they get a direct hit. If you keep yourself on the other side of a ridge or a crest, that means your oppenent has to shoot low, in which case they hit the hill in front of you, or try to lob it over the crest. But since the ground is usually recending, there is noting for 'nade to impact on so it goes sailing past you. A good example of where this works well is on Monkeybay at the camp. If you exit the tent through the door that has the health by it will will go down a crest that leads to the water. If you stay below that crest line you can usually pick off someone who is launching the OICW rockets at you, especially if you can grab the P90. It may seem like the tent and garage may be in the way of your shot, but they are also in the way of your oppenents. Fortunately, they are almost always confident of themselves and will come charging at you, which lets you throw quite a few burst their way. If a 'nade launcher happens to get on the same side of the crest you are on, simply move to the other side. Learning to walk the crest line is an important strategy to fight them.
Finally, I would say don't TRY to aim when you are in a fight with someone - just let you reflexes do the work. it is kind of like throwing a pitch; if you think about it to much you usually screw it up. Just let it come natural and you will do much better.
11-03-2004, 10:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JOHNNY_REB_:
Just an idea from a someone that is still learning the ropes of online gaming. <HR></BLOCKQUOTE>
You gotta be kidding me right? You have pwned me (and alot of others) so many times I sometimes have nightmares! http://forums.ubi.com/images/smilies/11.gif
11-05-2004, 01:19 AM
Those quick bursts have killed me too often http://forums.ubi.com/images/smilies/53.gif, more with patch 1.3 than with 1.2. At first I thought that was some kind of cheating, but after some time I saw you can kill with two pistol shots in a face to face fight (maybe three if the opponent is 100% health + shield) http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif It happens like once every 20 times, but since there are many people really good, you'll soon find someone who masters this. I have been able to do it a few times, and I know who died that way sweared and moaned http://forums.ubi.com/images/smilies/784.gif .
Anyway I have seen how while I shoot an opponent with the saw (direct hits) he has time to turn around and kill me. I assume this is server lag, and it happens when there are many players. My pings are between 40 and 80 at most (which is a lot better than I had before my DSL got upgraded to 512 Kbps); but sometimes jumps to 110-120 for a little while. During that high pings periods this can happen http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif .
11-05-2004, 01:44 AM
2 headshots from the pistol kills a grunt in 1.3 . I am sure it was more in 1.2 but i never used it so i cant be certain.
The server lag you describe Kato is the bane of this game . You can never be certain exactely just what you are firing at and hitting when the server is full, this is highly annoying and i prefer to play a game with 12 players max .
I find that as soon as a games goes up to 16/18 then my bullets turn to rubber and it can be impossible to kill somepeople .
Sometimes it works in my favour though . Running around as an engineer about 2 weeks ago and everyone was blatantly shooting at my shadow which was 5 feet behind me . Now my cloak of displacement +2 made me impossible to kill but it just peeved everyone trying to shoot me so i apologized and left to play another day.
Since this has happened to me a couple of times recently i have realised just how prevalent the displacement problem is, this has increased my tolerance of people who refuse to die no matter how many bullets appear to be hitting them.
p.s. My ping was around 30 and so was everyone elses
11-05-2004, 07:35 AM
hazards, you are in correct
if 2 headshots killed a grunt, i would be scoring 100+ kills a night
it varies from 3-5 headshots: esp with lag.
i know folks mess around with the hit detection, but its much different when you are racing around and lag is present; it is easy to score a 2 shot kill with your clanmate standing still heh
the most vulnerable part of anyone in this game is the neck http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
11-05-2004, 08:02 AM
It may be difficult, but it is still possible. And it does happen during a normal game with no noticeable lag http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif .