View Full Version : How to break the stalemate:
dislyxec
12-22-2008, 11:29 AM
Just so everybody knows what they need to do.
SGB: Needs to win both Okefenokee and Arrabida to drive EFEC out of Arrabida -OR- Needs to win both Maxwell and Chattanooga to take Maxwell from JSF
EFEC: Needs to win both Okefenokee and Arrabida to gain Okefenokee -OR- forget it, Reagan's not happening.
JSF: Needs to win both Maxwell and Chattanooga to take Chattanooga from SGB. IF they win both of those, then winning JFK will also give them JFK as a bonus.
If we get the mix of victories like we got the last two days, we're stuck with these maps again (unless ubi wants to step in and do something)
dislyxec
12-22-2008, 11:29 AM
Just so everybody knows what they need to do.
SGB: Needs to win both Okefenokee and Arrabida to drive EFEC out of Arrabida -OR- Needs to win both Maxwell and Chattanooga to take Maxwell from JSF
EFEC: Needs to win both Okefenokee and Arrabida to gain Okefenokee -OR- forget it, Reagan's not happening.
JSF: Needs to win both Maxwell and Chattanooga to take Chattanooga from SGB. IF they win both of those, then winning JFK will also give them JFK as a bonus.
If we get the mix of victories like we got the last two days, we're stuck with these maps again (unless ubi wants to step in and do something)
Artacool
12-23-2008, 12:26 AM
How about the EFEC stop playing for 1 day just one day OMG it's like it doesn't matter how many matches we win. Noobs loses it for us much faster
Foxhound5
12-24-2008, 08:58 AM
Again with the noobs conspiracy. for your theory to hold true then your sides "noobs" on that map would have to be playing the majority of matches there (unlikely scenario) while all the other 2 factions 'noobs" were playing where?
Or now is it only your side with "noobs'?
Jesus people -learn some cursory level of statistics.
Biohazard529
12-24-2008, 11:27 AM
Also with the noob conspiracy, is it true that JSF is losing because we have 44% of the players?
It just makes it harder for me to find a match, but is it also making us lose more or something?
Foxhound5
12-24-2008, 12:23 PM
Harder to find a match -certainly. Statistically though, unless all the top players conspired to play for a certain faction and play consistently a large number of the overall nightly matches it would all even out.
Typically with a large enough "n" a standard distribution curve would be:
Two standard deviations 96%
One standard deviation 68%
Three standard deviations 99%
That means guys like Kashern and GladiusDei probably are 3 standard deviations above average whereas the vast majority of players american, Efec, or SGB fall in the 1-2 standard +/- range.
Its ludicrous to blame losses on Noobs.
The most probable explanation is that certain maps are "geared" more for a certain play type and faction.
The TOW system is totally screwed though. Have we ever had a match on wilstermarsch since the game came out (360?) I just find it ******ed that we need to fight through N. America to get to Europe when we already have bases in East Europe. What rocket scientist dreamed this up?
Artacool
12-25-2008, 06:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Foxhound5:
Again with the noobs conspiracy. for your theory to hold true then your sides "noobs" on that map would have to be playing the majority of matches there (unlikely scenario) while all the other 2 factions 'noobs" were playing where?
Or now is it only your side with "noobs'?
Jesus people -learn some cursory level of statistics. </div></BLOCKQUOTE>
The "noobs" I'm refering to are the players who lose 20 matches in a row then come onto the forums and complain that we play the same territories over and over cuse that stage is impossible to beat. And they want Ubi to come in and advance the war along when the "noobs" could do that by just not playing for a day or 20 times in the same territory
Foxhound5
12-25-2008, 09:08 AM
True enough. We ned all those noobs and new players-my god there were alot last night to keep artificially inflating some of these leaderboard guys ratings.
Personally, as long as I am above average and can continue to have fun playing the game I will.
I have respect for guys like Gladiusdei, Redbean, Red dragon, and kashern because I have either played against or with them and they are excellent players.
Without some form of ELO system that rates players based off of whom they have defeated and should defeat in the past then we will never know who is good or not.
The vast majority of people playing the game have never visited the forums.
Mighty_Borka
12-27-2008, 04:30 PM
The entire ToW advancements are based on winning statistics.
If JSF carries 44% of all players it is safe to assume a great many of them are completely new to the game and will continoue to loose and loose in a frequency impossible to compensate by the players who know what genre EndWar classes into even.
I hope the extra compensation for joining "weaker" factions will be the carrot the kids need to pick factions on number of players rather than tickling nationalism.
And a matchmaking system based on both networking performance -and- rank/experience would might easen this situation, it's absolutley not flawless but might work.
Even adding a penalty for resigning players might also be a way to make people rethink their behaviour. For resigning or shutting the console off in a match there should be a great penalty (like -300.000CR) and a Experience penalty to ensure people will not just log off when the opponent gets the winning countdown-timer - which is ******ed as the EndWar-phase is there to make the loosing side really be able to turn the battle around and with a little tactics and skill perhaps with extremely fluid results.