View Full Version : Your questions about the game *** answers from Ubisoft
Saladcompose
05-01-2008, 01:48 PM
Originally posted by ImperialDane:
.. what about copyright infringement ? I mean ubisoft has the rights for stuff like that, or have you asked them ?
I guess its not popular enough for Ubisoft to be bothered with.(Did this sentence make sense? )
ImperialDane
05-02-2008, 01:54 PM
Probably not enough before now where they pretty much revealed themselves, will be interesting to see how this turns out. .though i expect just as much an effort as with a patch for ToE.
Saladcompose
05-03-2008, 03:50 AM
Well the post was removed, i guess thats more attention than what ToE got http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
ImperialDane
05-06-2008, 06:46 AM
Apparently so.. although this place has been really quiet for a while..
Saladcompose
05-06-2008, 10:50 AM
http://media.pegasusnews.com/img/photos/2007/09/20/flag_moon_t250.jpg
I claim this thread in the name of chinchillas
Proteusone
05-13-2008, 09:14 PM
Can you get to the point where there is no reason to continue play? For example, you have spawned near strong players/alliances, and you cannot level your hero further or build up an army large enough to defeat a neighbour. Or, you have three strong heroes and you cannot level them up further...?
khru3l
05-16-2008, 12:23 AM
HoMM Kingodms is gonna be just another Travian clone because of the poor combat system.
Accept the fact that from the data released so far (forum q&a, screenshots) combat is simplistic.
What annoys so much is that there are groups of developers out there with far less financial possibilities and yet they can make good things and have great ideas.
/rant off :P
Yaiden
05-16-2008, 08:11 AM
Hi everyone,
Time to answer some of your questions concerning HOMM Kingdoms
Stay tuned and see you soon!
What happens if you try to take over a town but you already have the max limit of towns?
If a player has reached the limit of towns and still wants to capture enemy towns or create a new town close to the action, he can choose to offer one of his old towns to another player.
Will heroes and armies be visible on the map for everyone to see, or just for the owner? Will we be able to anticipate for someone attacking, or just be prepared for an attack at all times?
All army movements are visible on the map and a small icon is added on your city when it is under attack. If you keep an eye on the strategic map and regularly scout out your closest enemies you should never be surprised.
Are you currently thinking 1 in-game day can be run every real-world day (that being the 10-15 minutes of play time per day that was eluded to in one of the facts).
Yes, in-game days and real days are fully synchronised.
Are you afraid that people will reverse engineer the static combat equations? Since there is no randomness in the equation, someone could run their combat scenarios through the equations before choosing the order of creatures, thus maximizing their ability / limit their loss with no concern of strategy, simply by plugging in of values to the combat equation to figure out the order.
Yes, you could create this kind of tool but using it would be like asking a robot to play the piano the score would be perfect but there would be no talent in the performance. The same thing applies to our combat system: it implies objective values but also many elements whose importance depends on the player strategy.
For instance: Attacking with an army far superior to the enemy is the best way to limit your losses but, if you do that, the experience you gain from this combat will be decreased...
This is one of the trade-offs your tool cannot answer: do you want to reduce your losses, or do you prefer to gain a lot of experience?
There are a lot of trade-offs like this one and the player is the only one able to make the correct decision. This only concerns battles with NPC's as when you attack other players there will be new elements which will break any equations you make. Overall it's likely that such a tool will be created by some players and it will help them to manage their armies, but there is no way it can give a "perfect" solution.
Cheers,
Yaiden
TsuChi
05-16-2008, 10:11 AM
new answers !
I like this strategic map http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Thank you
Are there any technology tree you can invent or specific buildings that can be upgraded, for example better atack/defence for your units, bonuses for fighting specific units for example Devil vs Angel. I understand that Hero will have abilities but this would be global.
Is there any upkeep for an army - or you just produce them and pay once.
Is there any way your ally can help you defend your city?
Is there some kind of logistic where you can not gather more creatures (not in quantity but in some kind of points) in one hero army more than the level of it - it would be great if there was an ability of a hero and a global 'technology' - it would give a limit to army size - depending of your kingdom logistic and a bonus from hero, preventing from very very huge army sizes
I know this kind of mechanics are not in standard HoMM but this is different game and you could implement something new.
Proteusone
05-17-2008, 10:58 AM
Thanks for the big questions and big answers. I was wondering if there will be a ratings system? How can the competition continue to draw us in to the play?
If there is a way to figure the best combat system, perhaps building a different skill tree for your hero can make play unpredictable, or give you a large advantage in strategic combat. Then it sounds like you can level your heroes up faster than other heroes, particularly those who choose the town development trees...
How will a ratings system work? Will one exist?
Saladcompose
05-18-2008, 05:21 AM
Originally posted by Yaiden:
Stay tuned and see you soon!
I hope thats a good sign.
TsuChi
05-18-2008, 05:48 AM
Do Luck and Morale exist and how is it implement into combat
Is it any kind of randomness in combat - like it was in standard HoMM - for example creatures of one kind could deal 100-200 damage
and isn't it strange that people are no more interested and don't post in this topic? We all waited for answers and I think some people are tired. Last time and earlier there were a lot of posts after You published something new - now it is opposite. I think You should pay attention to this.
Saladcompose
05-19-2008, 02:06 AM
Originally posted by TsuChi:
and isn't it strange that people are no more interested and don't post in this topic? We all waited for answers and I think some people are tired. Last time and earlier there were a lot of posts after You published something new - now it is opposite. I think You should pay attention to this.
Maybe the answers werent that exciting.
Sonarok
05-19-2008, 11:40 PM
and isn't it strange that people are no more interested and don't post in this topic? We all waited for answers and I think some people are tired. Last time and earlier there were a lot of posts after You published something new - now it is opposite. I think You should pay attention to this.
exectlly my point... i hear from hommkingdoms last year and was really interessed in it... i was here every day to check for some updates and news... february i bought the complete edition because i could get it for 50€ and i only got the homm 3. befor so it was ok and i got my betakey... but after the last month i´m only 1-2 times a week in here and only reading because alot of questions are answered and i´m only waiting for the beta start...
the only thing that holds me interessted in hommkingdoms is the hope that this game will have a really good quality not as some games like gothic 3, loki, and all another games that had a great potential killed by annoying bugs
so i´m still waiting and hoping
Saladcompose
05-20-2008, 01:55 AM
Originally posted by Sonarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">and isn't it strange that people are no more interested and don't post in this topic? We all waited for answers and I think some people are tired. Last time and earlier there were a lot of posts after You published something new - now it is opposite. I think You should pay attention to this.
exectlly my point... i hear from hommkingdoms last year and was really interessed in it... i was here every day to check for some updates and news... february i bought the complete edition because i could get it for 50€ and i only got the homm 3. befor so it was ok and i got my betakey... but after the last month i´m only 1-2 times a week in here and only reading because alot of questions are answered and i´m only waiting for the beta start...
the only thing that holds me interessted in hommkingdoms is the hope that this game will have a really good quality not as some games like gothic 3, loki, and all another games that had a great potential killed by annoying bugs
so i´m still waiting and hoping </div></BLOCKQUOTE>
Do you know what kind of game HoMM Kingdoms will be?
Comparing it to gothic 3 or loki is kinda wierd http://forums.ubi.com/images/smilies/blink.gif
Sonarok
05-20-2008, 06:13 AM
sure i know that hommkingdoms will be a browser game and gothic 3 / loki were pc games with 3d grafik etc...
but the point is not on which plattform the game was released as more than the quality of it...
you can have a great conzept for a game but if you release it with bugs and annoying things the community will break down and no one will play it...
and thats what i mine... blizzard is a good example for great software... it plays well and the communitys for there games are really really big over years... (warcraft, starcarft, wow, diablo, etc.)
cristi_boy
05-21-2008, 04:09 PM
i have only one question: when the open beta start????????????????????
EBugle
05-22-2008, 01:08 AM
Originally posted by cristi_boy:
i have only one question: when the open beta start????????????????????
http://forums.ubi.com/eve/forums/a/tpc/f/9761084616/m/5381071756
It's the first freaking topic on the forum =\
Saladcompose
05-22-2008, 07:46 AM
Originally posted by cristi_boy:
i have only one question: when the open beta start????????????????????
Dont listen to the others.
The open beta has already started but you could only apply yesterday and only if you are bald, below 150 cm and you have hairy hobbit feet.
Saladcompose
05-24-2008, 03:19 AM
Time for my question(again):
How unique will be the races ?
And a question to the community:
Do i kill this thread every time or is it just simply dead?
sermonthe1
05-24-2008, 07:33 AM
will there be a land feature like you can own an island or something?
will the map be like the size of a large game map or will it be never ending?
will there be quests?
is the turn based feature going to be really slow like other turn based online games?
Oda_Nobunaga
05-24-2008, 02:56 PM
Water and Islands are a great Ideia! The naval battles would be very awesome.
Mishgan7779
05-27-2008, 12:47 AM
What about creatures abilities ,some creatures that have own magik books, and unique abilities for each race? It seems to me that all this features of Homm V doesn't exist in new simple combat system.
Mishgan7779
05-27-2008, 07:00 AM
Can anybody imagine archangel without resurrection or archdevil without teleportation.How to realise this features in new "stone-scissor-paper". This new simple combat sistem differs from "stone-scissor-paper" only in magik. So the most important question is how magik will influense on battle system.
Saladcompose
05-27-2008, 07:03 AM
Originally posted by Mishgan7779:
What about creatures abilities ,some creatures that have own magik books, and unique abilities for each race? It seems to me that all this features of Homm V doesn't exist in new simple combat system.
If i remember correctly they have already stated there wont be unique abilities for creatures but races without uniqueness would definitely kill the game i hope every race has a unique flavor http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
TsuChi
05-27-2008, 10:22 AM
I wish creature abilities are implemented into combat
Implementing creature abilities could look like this:
Archangel - have a % chance to resurrect some killed creatures that are above in creature stack
Titan - instead of normal attack it has % chance to cast lightning (damage 3 creatures in stack - first creature are damaged like it was normal attack, second half, third 1/4rd)
Black dragon - like titan but 2 creatures and the second is random
Arch devil - (teleport) - always attack those creatures which would get the most damage and deal the least - it means that it would be creature killer like assassin
Spectral dragon - defending creature has a % chance to deal lower damage (for example half the damage)
Emerald dragon - acid breath - like black dragon
I am sure that other abilities could be also implemented.
But I also know that there should be a reason why the abilities are not in the game - implementing it into combat algorithm would make it more complicated to resolve - but I hope it is not something that could not be overcome
The bad news is that this game is almost finished and nothing we think up wont be implemented , and I fear that will never be implemented http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Saladcompose
05-27-2008, 01:10 PM
Originally posted by TsuChi:
I wish creature abilities are implemented into combat
Implementing creature abilities could look like this:
Archangel - have a % chance to resurrect some killed creatures that are above in creature stack
Titan - instead of normal attack it has % chance to cast lightning (damage 3 creatures in stack - first creature are damaged like it was normal attack, second half, third 1/4rd)
Black dragon - like titan but 2 creatures and the second is random
Arch devil - (teleport) - always attack those creatures which would get the most damage and deal the least - it means that it would be creature killer like assassin
Spectral dragon - defending creature has a % chance to deal lower damage (for example half the damage)
Emerald dragon - acid breath - like black dragon
I am sure that other abilities could be also implemented.
But I also know that there should be a reason why the abilities are not in the game - implementing it into combat algorithm would make it more complicated to resolve - but I hope it is not something that could not be overcome
The bad news is that this game is almost finished and nothing we think up wont be implemented , and I fear that will never be
implemented http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Your archangel idea is simple and to the point, i like it and i guess spectral dragon is similar to the original http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I dont like the titan one http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif and i would like the black dragon more if the
2nd creature it attacks would be either under or above its original target.
Oh and even after its finished it doesnt mean they wont update it as this is an online game.
TsuChi
05-27-2008, 02:32 PM
This abilities were created after few minutes of brainstorming, I do it all the times bcs I work in software company and develop new features - new ideas is my main job. I am sure devs were thinking about it and have reasons not to implement it - probably technical reasons. But it would be great. Combat system could be so much more sophisticated and could have almost limitless possibilities compared to scissors/paper/rock tactic and adding few things that could randomize combat would make people to excite every battle and reports turn by turn would be talked about long after the battle - imagine report like this
3 Black Dragon
10 hydras
vs
100 peasants
5 archangels
3 Black dragon fire breath: kills 100 Peasants
3 Black dragon fire breath: kills 1 Archangel
5 Archangel resurect 50 Peasants
50 Peasant kill 1 Black dragon
10 hydras strikes 2 targets: kills 50 peasants
10 hydras strikes 2 targets: kills 1 archangel
Luck on Archangel
3 Archangel kill 6 hydras
1 Black dragon kills 1 archangel
2 Archangel kills 1 Black dragon
3 Hydra kills 1 archangel
Morale on Archangel
1 Archangel kill 3 hydras
...
isn't it exciting http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif to read how your army fought against enemy and which abilities were used to give your army more power
And it would be even grater if such report were saved and people from the alliance could see it turn by turn like replay http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Saladcompose
05-28-2008, 06:59 AM
Well its certainly more exciting than the original, but we will see how it turns out, playing it is the only method of finding out if you like it or not
TsuChi
05-28-2008, 08:23 AM
Originally posted by Saladcompose:
Well its certainly more exciting than the original, but we will see how it turns out, playing it is the only method of finding out if you like it or not
Happy those of you, who have beta key...
We will see, sooner or later... hope not laaaaaaater http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
btw, have you red this article The Top 15 Vaporware Products of All Time :
http://www.computerworld.com/action/article.do?command=...ic&articleId=9083058 (http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9083058)
Hope HOMMKingdoms will never be on this list
TsuChi
06-01-2008, 01:57 AM
Dear Dev team and whole UBI team
It is June now - it is certainly MID of the year...
and what about answers to our questions? You promised to be more regular with it...
Is this a way that Ubi treat customers, fans of their games ...
Silence is the worst thing you could do...
have you ever heard of Stardock and the game Galactic Civilizations?
You should lern from this small publisher and developer.
They keep informed its community with many posts, screens, and reviews - that is why EACH of their games is the best seller
I bought their game, and then another one, and visit they page regular, and plan to buy other games.
This is the way it is supposed (expected) to be.
Sincerely
TsuChi
ps
I still hope you don't disappoint me in the end.
NeroDMC
06-01-2008, 05:45 AM
when this going to be public? spring is now past,summer is now so this is late
Saladcompose
06-01-2008, 05:58 AM
I got a feeling that this game was announced too early http://forums.ubi.com/images/smilies/sleepzzz.gif
TsuChi
06-01-2008, 08:29 AM
I suppose big epic battles will look like this:
Many players will move in pack making a wave of armies that will destroy everything on its way. To stop it you should send most of alliance armies.
I understand that battle is one player vs another player and the battle takes some time after which the result is announced and 70% of armies are gathered back (they don't die even completely defeated) After this battle another player have a chance to attack defeated player and after that another one - they will try to completely destroy defending player attack after attack . Even one vs one battle can be do like that - the attacker will wait until the battle is over and attack again (in order to overcome rule of killing only 30% of creatures)
Question : How do you prevent something like this?
Question2: Is there any way to help another allied hero (for example cast spells on his army, exchange artifacts)
or can artifacts influence another player - for example 'Alliance banner' could give all allied armies in same radius bonuses to attack/defence or other bonuses. This way you could lunch a crusade against other alliance and have some bonuses in hostile territory
Question3:heroes use magic in combat, please be more specific how they use it (i hope you will give examples)
targ212
06-02-2008, 12:41 PM
Perhaps it can be done like this: After an attack the army is shattered. The defeated player will have to gather his men (70%) before being able to make a next move.
Saladcompose
06-02-2008, 12:47 PM
Originally posted by targ212:
Perhaps it can be done like this: After an attack the army is shattered. The defeated player will have to gather his men (70%) before being able to make a next move.
http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
TsuChi
06-02-2008, 02:26 PM
targ212, I don't get it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
I think that after battle both heroes should have some kind of immunity (can't by attacked) Defeated player could have a chance to retreat. Defeated hero and his army should also be push back few squares to his capital (system would change his position) - push back would be tied to the scale of defeat - for example one square for each 10% difference between army loses of the winner and looser. Then defeated player could have a chance to retreat using his speed or try to run away (moving it back would give him a chance to success his retreat)
Or it can be done like in HOMM, defeated hero could be hired in the tavern with his 70% of army - but I personally do not like this system - it will make instant move on the map from one point to another - I can imagine special need when allied army coud atack mine in order to 'move' my 70% army and the hero to tavern and then I could hire my hero in any of my cities to defend against invader.
Question: How speed is implemented into game - do heroes differ with speed they can move on the map, does some artifacts/abilities/skills/spells increase it. Do creatures also have speed and your army move with a speed of the slowest unit (hope it is not like this, hope the mechanic is like in HOMM - army move with the speed of a hero)
Shere_Khaan
06-04-2008, 08:18 PM
I really hope the delay in the latest update is because you are in the process of starting the open beta. http://forums.ubi.com/images/smilies/blink.gif
Saladcompose
06-05-2008, 05:00 AM
Originally posted by Shere_Khaan:
I really hope the delay in the latest update is because you are in the process of starting the open beta. http://forums.ubi.com/images/smilies/blink.gif
Thats what people thought last time, it turned out that Yaiden just forgot about us, but we can always hope right? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
TsuChi
06-05-2008, 11:58 AM
Last time I had hope.. now THREE weeks after last update... which SHOULD be more REGULAR than before .... I am starting to think that they GAVE UP and left us alone. I think that the game will NEVER be finished and UBI decided to STOP the project.
I also think that topics for each country was VERY BAD idea - it divided the community and make the forums almost DEAD like our hopes and wishes for something that COULD be the best web game
Do you know what 'community developer' means and what is his task?? I think people from UBI should redefine their definition of it... giving few drops of info and being silent all the time isn't community developing - community on this forum is divided, almost lost hope and people can't communicate with each other bcs of language, nothing new happens and nothing will, unless they start to treat us as partners not as pests
These are harsh words but we have almost nothing left - we can beg, we can shout, or we can forget about this whole game and live our lives - many people have already decided their way, many will, few will still have hope...
cristi_boy
06-05-2008, 12:46 PM
TsuChi. you are absolutly right.
come on ubi. move faster. i will get married, and no time to play if you start so later. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)
Fireborn
06-05-2008, 06:01 PM
Well, if one thing is killing this game is that fans, unlike all other MMO games have too unrealistic expectations.
We keep asking for more and more and more and then there are those that play the "I hope it has this feature, or I'll really be disappointed"(read: not buy) card.
If I was a developer I wouldn't like that all that much, it's too constricting. Lets give 'em space and let them just develop it bugless in the ofrms it is now and then ask for something more. Lets allow them to get some bucks in their pocket before criticizing or asking too much.
Cause really I don't see questions anylonger, I see game suggestions.
Hopefully the delay is cause the beta is close though.
TsuChi
06-05-2008, 11:34 PM
Originally posted by Fireborn:
Well, if one thing is killing this game is that fans, unlike all other MMO games have too unrealistic expectations.
We keep asking for more and more and more and then there are those that play the "I hope it has this feature, or I'll really be disappointed"(read: not buy) card.
If I was a developer I wouldn't like that all that much, it's too constricting. Lets give 'em space and let them just develop it bugless in the ofrms it is now and then ask for something more. Lets allow them to get some bucks in their pocket before criticizing or asking too much.
Cause really I don't see questions anylonger, I see game suggestions.
Hopefully the delay is cause the beta is close though.
I just want dev and Yaiden give us weekly update with new answers and new info. This is what they promised and I want them to keep their word.
The beta can start tomorrow or in the end of the year - I really can wait and I want the game bugless and polished. The game will not meet all my expectations and I know that, from what I red it already is something that I will play and I could even pay for playing it. But waiting week after week for any drop of new info from dev is tiring when you log on this page and again there is nothing new. After many of those visits you starting to think that 'they' jus ignoring us and if things are like that, why I shouldn't ignore them . I really care for this game, and wish it to be the best, I am with devs, testers and whole team and I know they work hard but it is hard to keep it long when they just 'ignore' me (and others) with not keeping their own word of weekly updates.
Waiting for something can be flustrating when you know nothing about future, but can be easy when you know that something new will come up while waiting - it is called 'keeping the heat' (someone used this expression)
Saladcompose
06-06-2008, 09:05 AM
I just dont get why devs think that when something doesnt go as planned the best thing to do is to keep silent and leave the community without information http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
Awptraining
06-09-2008, 12:29 PM
Don't call me a spoiler, but I'm a little disappointed.
I registered the very first day in this forum, when they promised a beta-test "this spring". And I bought the complete edition for this beta test although I have HOMM3, 4 and 5 already.
I know according to UBI's style, there can be some delay. That's fine. I'm an enthusiastic fan of HOMM and, I've get used to wait for UBI's games.
But PLZ, at least provide us some information as you guys promised, once a week. Well, if once a week is a burden for you, then every two weeks.
Now the updates becomes more and more irregular and unstable. And I see lots of fans, like me, crying and begging for a little bit of information. I feel kind of hurt.
Never ignore and abandon your fans.They are the basis of your work.
I'm still waiting. Hope this irregular updates can keep my enthusiasm.
And, hope I would still have the energy and passion for the game when it finally comes out.
Originally posted by Saladcompose:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Shere_Khaan:
I really hope the delay in the latest update is because you are in the process of starting the open beta. http://forums.ubi.com/images/smilies/blink.gif
Thats what people thought last time, it turned out that Yaiden just forgot about us, but we can always hope right? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>
Justice
06-09-2008, 04:26 PM
I must admit that I find it to be quite nice that it's going at this pace. For one thing it means that they are workign on this game, rather than just pushing it out there to get some money. The other thing is that I'm doing my final exams now and they will finish on the 23rd. If it arrives around that date, very nice. If it gives me another two weeks to party with my friends in order to celebrate my diploma, even nicer http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
But I've been away from these forums for so long, that I'm not sure I've ever said, that I'm reallly looking forwards to when this game goes open beta and even better once it'll be released. If it is as good as the answered questions seem to make it, I might just subscribe in order to enjoy the full game http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Fireborn
06-11-2008, 07:36 AM
There also is a possibility there's not much to tell about the game at this point, I think it's quite thoroughly analyzed.
Awptraining
06-11-2008, 10:59 AM
Well,that's a possibility.
But I expect someone could give an explanation (or excuse) instead of this indifferent attitude of ignoring. That's a more reasonable and responsible way of treating HOMM fans.
Originally posted by Fireborn:
There also is a possibility there's not much to tell about the game at this point, I think it's quite thoroughly analyzed.
Yaiden
06-12-2008, 02:09 AM
Hi everyone,
First, we do know that you want more and more information about the game.
As you can see, I'm not answering you every week but I do pay attention and read your posts every day, even if I can't respond to them all. As Kartabon said with his FAQ, we won't stop giving you info about the game but now it will be every two or three weeks with many answers such as this new Q&A.
We are glad you're waiting for the game and we're working hard to fit your expectations.
Now, here is the new Q&A http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Cheers,
"Is there any upkeep for an army - or you just produce them and pay once."
You have to feed your troops - the more you have the more it will cost you.
A small army can be settled in an average city without any maintenance cost but as soon as you reach a particular threshold you will have to pay a maintenance cost if you don't want to see troops desert.
To solve that problem you could divide your army in several cities when it's possible. Then if you plan to launch a large-scale attack you will be able to regroup all your forces in one city with an important stock of gold. If it's not enough, you will have supply it constantly.
Is there any way your allies can help you defend your city?
Growing within an alliance could help guarantee the safety of your nation against small attacks. Your assailants have to travel to your cities to attack which can be risky as your allies can intercept them during a stopover. In addition to this, if they succeed and reach your mine, for example, an ally can put a large army behind the walls of your city to welcome the looter.
In the case of an attacker tried to siege your city, any ally will be able to scout/spy the siege camp to organise an assault to free your town.
However attacking someone is not impossible, with a good strategy any defences can fall.
Will there be quests?
Yes, there will be some quests to help you during your first steps in the game and through some key moments. Nevertheless the game is more about interactions between players. You will be able to communicate with your alliance members to define some objectives according to your strategy and your thirst of power.
The most exiting quests you will be given are those from your teammates!
How magic will influence on battle system?
In HOMM Kingdoms you can cast many different spells during the combats and these spells have various effects depending on the magic school you chose.
A "conjure phoenix" spell will surprise an enemy who has planned to take advantage of your cavalry weakness. A "teleportation" spell will increase your infantry strike force to crush your opponent's cavalry.
However, it was important for us to keep the Might and Magic spirit and keep the game balanced if you choose the "Might" path the spell might be impressive but don't rely on Magic to stop a group of archangels!
How speed is implemented into game - do different heroes move at different speeds on the map and is this affected by particular artefacts/abilities/skills/spells? Do creatures also have different speeds and your army only moves as fast as the slowest unit?
When your heroes are alone they are free to move everywhere without any limits (except duration) but if they are travelling with their army they move slower and have to do a stopover when sun goes down or after a certain distance behind the enemy line.
Those two moving speeds can't be modified by any artefact, skill or spell; it's really important for us to keep the offensive and defensive organisation safe and reward anticipation.
TsuChi
06-12-2008, 02:48 AM
Thank you!
Justice
06-12-2008, 03:59 AM
Thank you http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I guess you won't be telling us how many members and alliance can have? And if it has been revealed somewhere before, then I am sorry. Just don't have the time to read all the threads here.
alef1977
06-12-2008, 07:13 AM
i've left already as i suspect a lot of people have. Learn from this lesson ubisoft, never announce a date until you know you can make it.
thanks for keeping me in suspense for almost a year and giving anything.
Justice
06-12-2008, 07:35 AM
Originally posted by alef1977:
i've left already as i suspect a lot of people have. Learn from this lesson ubisoft, never announce a date until you know you can make it.
thanks for keeping me in suspense for almost a year and giving anything.
You have left? I can see that http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
As for the "almost a year" statement:
The old announcement:
Originally posted by MuadDib_FC:
Posted Thu December 13 2007 15:33
Welcome everyone !
We announce a game and a new kind of game for Ubisoft today : Heroes Kingdoms !
...
The game itself is scheduled a launch next spring.
The game was announced 6 months, or half a year, ago tomorrow. Set to release in spring which ended a month ago. How does that add up to being almost a year?
That said, I agree that it's unfortunate if they aren't able to keep their schedule, but far better if they wait a couple of months, or even a year, if that results in a good and ejoyable game, rather than they release a buggy and incomplete game on the set date. After all, waiting, guessing, hoping and expecting can be an enjoyable state, as long as you show a bit of patience and have in mind, that the extra waiting results in a better game. Getting a game right away might be very nice for a couple of hours, but as soon as you realise that the game is too incomplete, the experience truly becomes horrible, horrendous and awfully disapointing. Choosing between those two is rather easy in my mind.
Saladcompose
06-12-2008, 09:01 AM
Maybe by next spring they mean 2009 spring because 2008 spring was >this< spring http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
Justice
06-12-2008, 09:08 AM
See! Interpreted that way they are ahead of their schedule http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Dacarian
06-13-2008, 09:23 AM
Not that I don't disagree on the topic of not enough info, however, I would like to point out that it is still Spring 2008 for another 7 or 8 days.
Justice
06-13-2008, 04:09 PM
Originally posted by Dacarian:
Not that I don't disagree on the topic of not enough info, however, I would like to point out that it is still Spring 2008 for another 7 or 8 days.
I always thought spring ended in the middle of May, July being high summer or what you call it in English http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif oh, well. That's what I get for not listening to my teachers unless the subject is interesting.
Kartabon
06-14-2008, 01:57 AM
Sprint ends on 21 june justice...
Justice
06-14-2008, 07:23 AM
Spring ends once the fogh goes away and the sun starts shining http://forums.ubi.com/images/smilies/shady.gif
*Notices Kartabon is a mod here*
I'll stay on topic! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif
Kartabon
06-15-2008, 03:43 AM
Then, it's already summer :P
And yes, you'll do well staying on topic ^^ xD Nice to see you here Just http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Justice
06-16-2008, 08:04 AM
There you see http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Nice to see you too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I've been very bussy the last 6 - 9 months due to school.- Especially so the last 3 months. But my final exam is next monday, the 23rd, and then I'll probably have some more free time again.- Although I guess I won't be too much online 23rd - 3rd or so. Lots of partying to celebrate the end of school and even more when it's our national day - being a non drinker doesn't help. Partying is mandatory in those days http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
As for being here, I arrived more or less by chance. I was wondering what the rest of WWRTF did, heard some talk of Kingdoms and remembered hearing of it some time ago. So I went in and got quite surprised in a positive way, and decided to give the "of Might and Magic" games an extra chance. Only a shame I didn't notice it earlier... I'll probably contact you on MSN sometime after wednesday to get a chat. Biology exams that day and then only the really easy Danish exam is left.
As for a question, so that you won't have to warn me, will there be any story in the game? As in plot and such to get you into the game world, or will the alliances and different players shape the "story and plot" themselves?
Kartabon
06-16-2008, 10:41 AM
Yes, I can understand you.. 'cause i had my final pre-university exams last week, and it was really tough... We will talk through messenger as soon as you get online of course http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
About the game... I know the same as you http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Talk to you later friend http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
arda_te
06-23-2008, 04:44 AM
I am totally disappointed the way this game, or at least the way that the schedule is handled. If this game will not be ready until 2009, just tell it to people and stop trying to get them attached 2 years in advance. This is really unprofessional. And you keep answering the questions, like there is nothing wrong with this situation?! Just put a realistic date for the game release, and if you cannot make it, don't hesitate to say "sorry, we cannot make it". I am sure everyone here can handle that.
cristi_boy
06-27-2008, 08:59 AM
yes. a date please.
synapticon
06-27-2008, 10:28 AM
People who sit around waiting for a release date and complaining when it isn't satisfied have no life. It's a game! It'll be out eventually! Get a hobby!
As for me, the information on this site is very encouraging that HOMM:K will be a real advancement in browser-based gaming. The deep potential strategy that comes with an alliance of mixed factions is pretty incredible, as is the ability for alliance members to help break sieges, the ability to chose starting locations, and all the hero / RPG elements. This game sounds great on paper and looks fantastic in the screen shots. I can't wait to dump Ikariam and get into this game!
EBugle
06-28-2008, 04:25 AM
Sure, it's tragic that the release date keeps being pushed back (or, more technically, unrevealed), but that's really not as important as you all make it out to be. Patience is a virtue. Take a break from the site. Read a book. Go outside. Play something else. There are millions of things you can do to take your mind of HoMM Kingdoms. It'll show up eventually, and no amount of complaining about them passing the release date will change that.
That being said, the most recent info is interesting. Especially thee spells. That implies that combat isn't just a single formula and that you can actually choose WHEN to cast your spells. I know knowledge has suddenly become a much more important factor for me! The lack of a logistics skill, though, makes me sad. Hopefully armies can move far enough on thier own each turn, though, to make me not miss it.
TsuChi
07-03-2008, 08:33 AM
Originally posted by Yaiden:
... As Kartabon said with his FAQ, we won't stop giving you info about the game but now it will be every two or three weeks with many answers such as this new Q&A.
We are glad you're waiting for the game and we're working hard to fit your expectations.
Do you all know what day is today? It is time for new answers http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif It is exactly 3 weeks after the last one.
We all wait patiently as we always do http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Saladcompose
07-03-2008, 09:30 AM
Originally posted by TsuChi:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Yaiden:
... As Kartabon said with his FAQ, we won't stop giving you info about the game but now it will be every two or three weeks with many answers such as this new Q&A.
We are glad you're waiting for the game and we're working hard to fit your expectations.
Do you all know what day is today? It is time for new answers http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif It is exactly 3 weeks after the last one.
We all wait patiently as we always do http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>
Yaiden will pop in tell you its thursday and he will go away http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Proteusone
07-03-2008, 08:29 PM
I will remain hopeful... Only 32 minutes to go, and Tho I haven't ritten anything... Please let the Beta flow like Atman...
arturchix
07-04-2008, 09:19 AM
Hi, guys, I've heard that the new batch of answers is coming next Monday or Tuesday, stay tuned! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Saladcompose
07-04-2008, 10:48 AM
Originally posted by arturchix:
Hi, guys, I've heard that the new batch of answers is coming next Monday or Tuesday, stay tuned! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Your post sounds mysterious and promising http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Fireborn
07-05-2008, 12:54 AM
Originally posted by synapticon:
People who sit around waiting for a release date and complaining when it isn't satisfied have no life. It's a game! It'll be out eventually! Get a hobby!
As for me, the information on this site is very encouraging that HOMM:K will be a real advancement in browser-based gaming. The deep potential strategy that comes with an alliance of mixed factions is pretty incredible, as is the ability for alliance members to help break sieges, the ability to chose starting locations, and all the hero / RPG elements. This game sounds great on paper and looks fantastic in the screen shots. I can't wait to dump Ikariam and get into this game!
People are hopefully excited cause they don't want to miss the beta or are too young and impatient to understand things work often differently than we'd expect.
I agree that this game will be awesome and can't wait myself, while playing Tribal wars. I will not state it here though, cause it will not make the release go faster. And if it would, I'd hate to see a rushed game out of nagging.
Sandmonkey00
07-08-2008, 04:03 AM
i regestered an account, then later got the complete edition. how do i activate it. do i need to create a new account?
arturchix
07-08-2008, 04:26 AM
You mean, activate the key to gain access to HoMMK beta? The open beta hasn't started yet but it should start soon.
Kartabon
07-08-2008, 04:29 AM
You really read the FAQ guys? Go there please, when the open beta will be realease, you will be able to use the key http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Yaiden
07-08-2008, 09:36 AM
Hi everyone,
Here is a new community Q&A & finally some news about the beta that has been delayed.
The reason is that we are still working to reach the quality level we are aiming for, to establish a new benchmark for MMO browser based games & of course to provide you with the best experience possible.
We understand your eagerness to try it and we'll give you a date as soon as we can.
Enjoy this new Q&A and stay tuned!
Cheers,
"Are there specific buildings that can be upgraded, for example better attack/defence for your units?"
You can build buildings in the region around your city. Some of them improve the economical power of the city; others increase your military strength. Among that category, some are dedicated to the defense of your troops such as the "defense towers" or "the forts". Inversely, some constructions aim to improve the offensive power of your city, allowing you to recruit more units each day.
"Will each race have unique abilities/bonuses or specific magic books?"
Each race has 2 magical schools available. For example, the Inferno have access to the Dark and Destructive magic. On the other hand, the races differ by ease of access to the magic and to more powerful units. Havens are really strong and powerful, but it's more difficult for their heroes to learn spells. On the contrary, the Academy troops are not that tough, but they can easily access the most powerful spells.
"How long is a game day? I gather you can run a queue of tasks to take time but how many game days fit into real day (roughly if it is still being determined)?"
The time in the game is synchronized with real time. Each task scheduled by the player is indicated on a timeline in the top of the interface. This timeline matches with your daily agenda, so you can schedule your tasks to optimize your time.
Every task can be tweaked so you can extend or shorten it by spending (or saving) more gold and resources. For example, if it's impossible for you to connect to the game before 6 PM, don't hesitate to delay the actions that were supposed to finish sooner. You will save some resources http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
We wanted a system that really allows you to manage your time.
"When your hero is captured, did he go to an enemy's prison or you can buy again in the tavern?"
The captured heroes are detained in the enemy's prison. If you want to free him, you have to negociate his freedom with his jailer. If no agreement is found, it is possible to rescue your hero by force with a successful assault on the city.
"I was wondering if there will be a ranking system?"
Yes there will be a ranking system. I can't tell you much about it right now but it will be really exciting for the players. We are really focused on giving you objectives and reasons to play.
Shere_Khaan
07-08-2008, 02:58 PM
Thanks for the update!
You gave me a new question though, what are these other buildings outside the city you speak of?
EBugle
07-08-2008, 10:31 PM
Mmmm, new info and some of it is interesting...
Seems like the main difference between races is their ability to get troops/spells. Interesting. This makes me wonder how important spells will be because it's important to allow the "slow troops, fast spells" characters to progress at a similar rate to everyone else. It seems like the racial abilities may be gone, but then again he never specifically said they were gone. Besides, necromancers just have to have necromancy http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
THe time system really intrigues me, though. The ability to slightly lengthen or shorten things based on your schedule is interesting. This tells me that, like everything else in the HoMM universe, TIME is now an important resource. cool
And lastly, a question. If a player cannot access HoMM Kingdoms for a week or so, will there be a "baby sitting" feature that allows someone else to take care of your kingdom for you?
Fireborn
07-09-2008, 02:50 AM
Originally posted by EBugle:
Mmmm, new info and some of it is interesting...
And lastly, a question. If a player cannot access HoMM Kingdoms for a week or so, will there be a "baby sitting" feature that allows someone else to take care of your kingdom for you?
Yeah, some of it is cool, thanks to Yaiden for it.
IMO every game that respects itself, has at least a vacation mode feature. Account sitting can be a problem, considering the problems that might arise, like IP address, but it's a possibility I guess. Not bad a question for those that use such things.
Hm, we'll get an exact date for the beta soon, that's great news.
yonyavizohar
07-10-2008, 03:32 PM
questions
1.The Tear Of Asha will be in the game?
2.if yes so what if a player found that so what kind of reward he get?
3.how many castels the game will have?
4.its based in Heroes 5 or 3?i dont thing you will add 4 so i didnt say 4.
5.the game will release in Q4?
Saladcompose
07-11-2008, 10:37 AM
Originally posted by Saladcompose:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by arturchix:
Hi, guys, I've heard that the new batch of answers is coming next Monday or Tuesday, stay tuned! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Your post sounds mysterious and promising http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
That wasnt nice you tricked me with that http://forums.ubi.com/images/smilies/51.gif
So we know that races wont have unique abilities but(I guess the answer is no but i will ask it anyway http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif )
Will heroes have unique abilities?
or
Faction specific buildings?
roelski10
07-12-2008, 04:07 AM
Hi, i really want to play this game but they said it would be releasd begin of the year and its still not released http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif any idee when it will be released ?
Xoo_11
07-12-2008, 06:55 PM
Roelski10 :
You knew Age of Conan (AoC) is not 100 % done. So we want not if HOMM is not 100 % done, raise many problem, bug, and worse?.
Let them work until they know it is 99 % prefect, and will open a release date to us.
We have other games to play, until HOMM is ready http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Xoo_11:
Nah, what other games? Savin' mine stamina for Kingdoms http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Hope it'll be released till school year. Holidays support playing MMOs http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
roelski10
07-13-2008, 04:28 AM
true but i'm playing renaissance kingdoms and that takes like 5 minutes of your time so... nothing to do ^^
Dacarian
07-13-2008, 12:08 PM
Originally posted by Yaiden:
"Will each race have unique abilities/bonuses or specific magic books?"
Each race has 2 magical schools available. For example, the Inferno have access to the Dark and Destructive magic. On the other hand, the races differ by ease of access to the magic and to more powerful units. Havens are really strong and powerful, but it's more difficult for their heroes to learn spells. On the contrary, the Academy troops are not that tough, but they can easily access the most powerful spells.
Interesting.
So it looks like the good players will have a mage hero running around with Haven troops. I know that's what I would do. So the goal would be to start as a mage, and focus on economics and your hero. Then as the other kingdoms around you start making their second cities, you goble up the Haven towns. So out of the 10 cities you are able to have, 1 is a mage town and 9 are haven. The mage town gets your mage all the best magic, and he is running around with a complete Haven army (the toughest? creatures).
I can't remember if you are able to make other factions towns yourself, if so then this becomes even easier since you do not have to wait for the others around you in order to farm their towns.
Saladcompose
07-13-2008, 12:56 PM
Originally posted by Dacarian:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Yaiden:
"Will each race have unique abilities/bonuses or specific magic books?"
Each race has 2 magical schools available. For example, the Inferno have access to the Dark and Destructive magic. On the other hand, the races differ by ease of access to the magic and to more powerful units. Havens are really strong and powerful, but it's more difficult for their heroes to learn spells. On the contrary, the Academy troops are not that tough, but they can easily access the most powerful spells.
Interesting.
So it looks like the good players will have a mage hero running around with Haven troops. I know that's what I would do. So the goal would be to start as a mage, and focus on economics and your hero. Then as the other kingdoms around you start making their second cities, you goble up the Haven towns. So out of the 10 cities you are able to have, 1 is a mage town and 9 are haven. The mage town gets your mage all the best magic, and he is running around with a complete Haven army (the toughest? creatures).
I can't remember if you are able to make other factions towns yourself, if so then this becomes even easier since you do not have to wait for the others around you in order to farm their towns. </div></BLOCKQUOTE>
Well if thats the only strategy then this game will be very boring, there must be something more to it.
About making other factions towns imo that would be very dumb as there wont be too much point in choosing your starting faction.
Dacarian
07-14-2008, 03:08 AM
Originally posted by Saladcompose:
Well if thats the only strategy then this game will be very boring, there must be something more to it.
About making other factions towns imo that would be very dumb as there wont be too much point in choosing your starting faction.
Sure there would be, your starting faction would be where your first (more powerful?) hero would be from.
As far as the 'only' strategy, I doubt it would be the only one. However, if the Haven creatures are the strongest and the best magic (either the best two schools or the faction that gives you the highest magic spells) is from faction X heros, then why wouldn't you marry the two up? Hopefully someone in closed beta is taking a look at that so they can temper it come open.
Saladcompose
07-14-2008, 10:04 AM
Originally posted by Dacarian:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Saladcompose:
Well if thats the only strategy then this game will be very boring, there must be something more to it.
About making other factions towns imo that would be very dumb as there wont be too much point in choosing your starting faction.
Sure there would be, your starting faction would be where your first (more powerful?) hero would be from.
</div></BLOCKQUOTE>
But you cant deny that having to stick to one faction(unless you conquer another factions town) makes you think twice about choosing which one you start with because you cant just build another town to cover your factions weaknesses.
Oh and can someone tell me how much time does soon mean to a developer?
Oh and can someone tell me how much time does soon mean to a developer? Hah, great question! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
and
Interesting.
So it looks like the good players will have a mage hero running around with Haven troops. I know that's what I would do. Nah, there is a problem with definition of a "good player" 'cause i personally prefer good teamwork than choosing the strongest faction or the best combination. What gives the greatest satisfaction is cooperation with other players, i think. And that's the reason because of which the Beta is still not released. Dev. team probably wants to avoid such situations providing disparities between races. As far as i know the balance between races is the key to have a really playable game. It's much more fun to fight orcs, elves or dwarves than only strong mages with their archangels army.
targ212
07-16-2008, 04:03 AM
Interesting, interesting http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/11.gif can't wait to try all this stuff out and see how it's balanced. That'll be the hardest part I assume. http://forums.ubi.com/images/smilies/crackwhip.gif
also got a question:
Earlier was said (29/4) that a hero can be captured when he fails his scouting, or that someone can be a scoutmercenary of some sort. How does the scouting system exactly work?
IMO it's predictable that similar to other MMOs. Shows resources of an enemy and defensive forces. That's all I suppose. Maybe if a particular hero will have scouting skill etc. then more info will be provided. (Like skills of hostile hero? Ammount of troops? Sth more?)
Proteusone
07-16-2008, 01:30 PM
If our heroes will have to complete quests, are there sets of quests for different towns, or are they randomly given to us?
Will the geography change?
Are there random events?
Will the "Week of the..." system remain the same?
Useless conjecture about the development here: Are you designing the free version first, and then altering the different paid levels of gaming to include more quests/larger maps/more free towns? Or are you starting with those and stripping it down for the freebie gamers?
So many possibilities... Take your time...
EBugle
07-16-2008, 01:36 PM
Your plan is faulty as you assume you will have no trouble "gobbling up" nearby haven towns. Do remember that while your magic is great, your troops are not and that you'll need to siege towns to "gobble up" a haven. ALSO remember that you cannot take a player's last remaining town, so you'll need to wait for people to build other havens. And if you haven't built another town, chances are the haven's troops will be able to crush yours since he has more and better troops (though I do admit if he builds another town too quickly, this will result in disaster for him). Let's not forget there are probably other players in the mix as well, who may be looking at the same prize as you, or may see you as the prize. Oh, and there are 6 other factions too, so good luck finding 9 haven players nearby each with 2 towns so they have a spare for you to "gobble up"as you'll probably find a pretty diverse mix.
Also, I highly doubt academy + haven is the only great solution as that would mean 6 factions were useless. USELESS. 75% of the factions being useless is a very bad thing and I'm praying there will be a lot more balance than that (as I'm sure most people are, unbalance == unfun). For example, going on past Hereos knowledge, perhaps haven troops are great in offense and defense, but stronghold troops are SUPER great at offense while fortress troops are SUPER good at defense. In other words, it won't hurt to bring some orcs on a siege or hire some dwarves for some defense http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif All in all, I expect each faction to have an equal (or close to it) chance at becoming a superpower based on the actions they take later.
On a more fun note, am I the only one who sees a theoretical army of a warlock boasting an army of high tier dwarves and orcs to be really fun?
yonyavizohar
07-16-2008, 03:52 PM
When The Game Will Release?just tell us if its in 2008 or 2009 ,when the open beta start ,whats about the close beta?
Justice
07-16-2008, 04:25 PM
They might not know it yet. Show some patience, the game is free.
BTOG46
07-16-2008, 04:33 PM
@ yonyavizohar
Isn't it obvious by now? the open beta will start when the closed beta has finished, and it's ready for public test, when that is successful, they may give a potential release date, in the meantime, just wait like the rest of us. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
targ212
07-17-2008, 03:02 AM
I believe he is referring to the FAQ part of the main homm kingdoms site. Hasn't it been recently updated? The beta date there is said to be jan/feb, so isn't it normal that he's confused? The first beta date was also said to be around that time, but since the site was updated, couldn't it be that they now mean 2009? Also the release date from mid 2008 was deleted.
Justice
07-17-2008, 03:31 AM
It would be alright if he asked once or twice, instead of posting threads such as "The Game Will Never Be Release Offical Therad" and posting in Bold. In addition to that the question has been answered several times and therefore he could search (use the find option) and it is a bit extra annoying to see folks post like that when we are so many who wait.
If he has looked at the FAQ and the site and gotten confused by the dates, then that is understandable. But he didn't mention it in any of his posts or threads, but rather sites a friend of his as a source.
But I probably should give him the benefit of the doubt.
1. The developers do not know when the game will be ready. If they knew when it would be ready, that would mean they had a set date at which they would release it no matter how buggy it is.- See the FAQ which is the top most thread in this forum.
2. The open beta will start when the game is ready for it. Again, they do not want to rush the game and give you a buggy/unplayable game. Basic customer service.
3. The closed beta you won't get any information about. It's a beta which is behind closed doors and the testers are not allowed to tell you what's going on in there. It's the place where hard core beta testers, very often those who have participated before in betas and done a good job, get invited or can apply in the very early stages of the game. Often the game is very buggy and hard to play in the early phases of such a beta test, and therefore you only want to join if you would like to test and help the game developers. Not if you just want to play.
EBugle
07-17-2008, 12:30 PM
I agree pretty much with everything Justice said.
Patience is a virtue.
Dacarian
07-17-2008, 04:27 PM
Originally posted by EBugle:
Your plan is faulty as you assume you will have no trouble "gobbling up" nearby haven towns. Do remember that while your magic is great, your troops are not and that you'll need to siege towns to "gobble up" a haven. ALSO remember that you cannot take a player's last remaining town, so you'll need to wait for people to build other havens. And if you haven't built another town, chances are the haven's troops will be able to crush yours since he has more and better troops (though I do admit if he builds another town too quickly, this will result in disaster for him). Let's not forget there are probably other players in the mix as well, who may be looking at the same prize as you, or may see you as the prize. Oh, and there are 6 other factions too, so good luck finding 9 haven players nearby each with 2 towns so they have a spare for you to "gobble up"as you'll probably find a pretty diverse mix.
Also, I highly doubt academy + haven is the only great solution as that would mean 6 factions were useless. USELESS. 75% of the factions being useless is a very bad thing and I'm praying there will be a lot more balance than that (as I'm sure most people are, unbalance == unfun). For example, going on past Hereos knowledge, perhaps haven troops are great in offense and defense, but stronghold troops are SUPER great at offense while fortress troops are SUPER good at defense. In other words, it won't hurt to bring some orcs on a siege or hire some dwarves for some defense http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif All in all, I expect each faction to have an equal (or close to it) chance at becoming a superpower based on the actions they take later.
On a more fun note, am I the only one who sees a theoretical army of a warlock boasting an army of high tier dwarves and orcs to be really fun?
Never said haven + magic would be the only option. But it does stand out right away.
As far as the easy of 'gobbling' up towns. It will be pretty easy. If you have ever played a browswer game before (and I've played the good ones) there are 'inactives' occuring all the time. Those will be farmed period, just as they are in all other games.
Justice
07-17-2008, 04:55 PM
I doubt how many inactives will have more than one castle http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
Originally posted by Yaiden:
Is it possible to be completely taken out of the game?
No, you cannot be removed from the game; your last city can't be taken by other players.
Dacarian
07-18-2008, 03:22 AM
Originally posted by Justice:
I doubt how many inactives will have more than one castle http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Yaiden:
Is it possible to be completely taken out of the game?
No, you cannot be removed from the game; your last city can't be taken by other players. </div></BLOCKQUOTE>
Happens all the time in other online games, heck I was in the top 10 out of 15,000 in one game and I got bored and didn't log in for a while. I have since become inactive and I can guarentee you that my extra towns have been taken over. There will ALWAYS be inactives coming up, whether it's 1 week after server opening, or 6 months.
(edited because I inserted my comments inside the quote initially)
Saladcompose
07-18-2008, 04:15 AM
Originally posted by Justice:
I doubt how many inactives will have more than one castle http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
Well Dacarian summed it up pretty well http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
but I would like to add that they dont really have to be inactives.
Its enough if they login once per 2/3 days that will make them easy prey for more active players.
Justice
07-18-2008, 04:23 AM
Originally posted by Yaiden:
"Would there be any kind of newbie protection mechanism in HOMM Kingdoms?"
Yes, it's a major concern for us. Our objective is that players don't face too many obstacles when they begin to build their kingdom. For example, when you enter the game for the first time, there will be only new players near you except if you choose to join a friend on the map.
Therefore those inactives, with more than one city, will be placed in areas where experienced players are, who are likely to have gotten a few cities already by the time they drop out. So everyone will want the castles.
Will you be able to "raid" opponent's towns or to conquer them? Or maybe both? Please explain.
Moreover, you can choose to conquer your neighbour's city by launching a "siege" on it. It will take several days; require many troops and a lot of strategy to choose the right moment to attack. Some special units like Catapults and Ballista are dedicated to this task; it will allow you to bombard your opponent during a siege.
You will also have the possibility to leave the siege and abandon your attempt if you feel the risks are too high (or an entire alliance is getting upset about it!).
Finally, if you are under siege within an alliance, your team-mates could try to "break the siege" and push the invader back.
Here are two problems. Firstly it seemingly takes a lot of time to lay siege to someone, and therefore your army will be busy for a long time, and you will be vulnerable to other attacks. Secondly, I doubt the alliance which the other player is in will just watch as you take over his town, and being as we are in the experienced part of the world, I would imagine the ballance will be one of mutual destruction.
"Can I attack only my neighbours or I can walk through all map and attack far-away leaving players?"
You can attack any other player on the map BUT it's totally useless to try to conquer a city which is too far away. First, it will take really a long time for your army to reach the enemy. Secondly, you will cross different players' territories and will require regular stop-overs, allowing them to see and attack you. Once again, you will have to think about strategy before taking any decision.
This one would seemingly be a big problem. How many players do you expect to be close to you, before you already have quite a few towns? How many of those will be Haven?
Frankly I don't see how you can gobble up enough Haven towns, and still remain in a strong and strategical position, being as the strategical points will demand that you take some other areas with other castles, and then there are all these things which I pointed out.
But we have no idea how the game actually looks and plays out. So it might become a problem, depending on the distance between players, time required to cross the country, the need of having castles close to each other, of how easy it is to acquire castles and such.
Justice
07-18-2008, 04:25 AM
Originally posted by Saladcompose:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Justice:
I doubt how many inactives will have more than one castle http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
Well Dacarian summed it up pretty well http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
but I would like to add that they dont really have to be inactives.
Its enough if they login once per 2/3 days that will make them easy prey for more active players. </div></BLOCKQUOTE>
Alliances, the long time required and different worlds for different kinds of players?
Dacarian
07-21-2008, 07:46 AM
You've got quite a few quotes there so for ease of reading I'm just going to paraphrase:
"How many players do you expect to be close to you, before you already have quite a few towns? How many of those will be Haven?"
Probably about 2 dozen. Anything less and you really aren't talking about a MMO in any stretch of the imagination. I would imagine that there would be more Haven since they have the strongest creatures and people will like that. However there will at least me an even mix, so I would expect 4+, and half of those will be inactive (or start to be) within a month.
"Firstly it seemingly takes a lot of time to lay siege to someone" Good
"your army will be busy for a long time, and you will be vulnerable to other attacks" People don't attack strong players, if you've scouted me, you've noticed that I'm strong. If you get lucky and scout me at the exact second that I send out my army then you have some choices to make: Am I simply on a raid and by the time your army gets there I'll be back from my raid?
"I doubt the alliance which the other player is in will just watch as you take over his town" I doubt the alliance would know that one of it's inactive memebers is even being attacked period.
"Therefore those inactives, with more than one city, will be placed in areas where experienced players are, who are likely to have gotten a few cities already by the time they drop out. So everyone will want the castles."
There will be inactives from the start. There will be many people who create an account, login once, and never again. It's usually a good 5-10% that actually do that. Anyway, your comment backs up my concern anyway.
Anyway, my whole point is that is looks like, based on the last update, that the mixing of a hero and creatures as far as faction goes, might be a powerful combo. If the factions are balanced such that Mages get weak creatures because their hero's magic is so nice/useful and a Haven's creatures are so powerful because, well their hero needs them to be. Why wouldn't you mix them? Now maybe the combo isn't Mage hero and Haven creatures, but chances are with the info from the last update that there will be such a combo.
Saladcompose
07-21-2008, 10:10 AM
How many and what classes can you choose from ?
Do they differ from faction to faction ?
TsuChi
07-21-2008, 11:39 AM
how long one game world will last?
Do you plan to give us tools to manage our alliance or we (players) will have to do it (similar to travian TroopTool, or world analyzer and others)
Will there be building queue and other enhancements that will make the game easier or we will have to do it again (for example travian scripts in greasemonkey)
How will you support the game and players and how will you take care of players who broke rules of the game (like multihunters in travian)
Saladcompose
07-26-2008, 12:50 PM
Ooh I have another question.
What do you mean by develop your kingdom without any limits and be part of the story?
Demortuus
07-30-2008, 05:39 AM
I was wondering that if I buy the complete edition of the game (Heroes 1-5+expansions), do I still get the code that I can join the beta? Or is it only the Heroes 5 complete where I can get the code?
Fireborn
07-30-2008, 01:01 PM
No only the complete version(which is also the most expensive) grants you the right for auto beta participation. The complete 5 gives you nothing.
That said you don't need to purchase something, cause they said a random number of members here will also be picked, but I'd say the chances for that are slim.
Also, I wanted to express my own question. There will be a beta announcement, right? cause else its impossible to know when to enter my code(I have the complete version) and be on time.
arturchix
07-30-2008, 01:04 PM
When the beta will start, you won't miss it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Demortuus
07-30-2008, 10:12 PM
I just wanted to say that the most expensive version is the collection that has all the HoMM games wich I was referring to. It costs like 73€ here. But I think I'll still buy it, lot's of extra stuff. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif
But if that what arturchix is saying is true, then I am REALLY happy. I've been waiting this game forever. :P
ImperialDane
07-31-2008, 01:26 AM
Oh it is definately expensive.. but on the other hand.. looking at all the stuff you get.. I'd say it's worth it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Although so far i still haven't gotten it (because you know.. it's a wee bit costly http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif )
EBugle
07-31-2008, 04:28 AM
It is worth it! Especially if you're missing some games, it becomes a huge steal. The only downside is the music for HI and HII seems to be missing...
I still haven't looked through the book of art, though. Hmm, I should do that some time. It looks pretty awesome.
kivi2000
07-31-2008, 01:08 PM
when you have thhe box and the code wheir do i write it on the website
ImperialDane
07-31-2008, 01:49 PM
You should write it in the beta registration when it opens up. Until then, you should keep it secret, keep it safe.
EBugle
07-31-2008, 02:35 PM
Aye, secret and safe is the way to go.
I personally keep mine inside the box with all the game discs, so I know exactly where it is at all times.
vizier.mv
08-05-2008, 10:51 AM
I think it's time for at least another "Your Questions About The Game Update" from Yaiden! Surely the closed internal beta testing has returned some solid results by now!
Personally, I bet that HOMM:K will be ready for commercial release at the beginning of November. It already looks fantastic in the screen shots and the core gameplay seems like a solid foundation for future development.
EDIT: I've decided to rephrase this post in the form of a question!
What is the HOMM:K endgame going to look like? Will there be server resets if an alliance "wins" the server? What might the win conditions be? Or is the game designed around endless combat? Or will the goal just to get on the high score list?
sermonthe1
08-07-2008, 06:48 AM
will the game be turn based? if so how will this work if one game day is synchronized to a real day?
Saladcompose
08-07-2008, 10:18 AM
Originally posted by sermonthe1:
will the game be turn based? if so how will this work if one game day is synchronized to a real day?
I think you didn't understand the 'synchronized to real time' part.
Example:
1)You want to build a marketplace.
2)The game says it will take 30 minutes to build, you press the 'build it' button.
3)After 30 real life minutes have passed your market place is built.
Is it clear? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
vizier.mv
08-07-2008, 11:52 AM
It might be better to think of the game as "round based" because time isn't measured universally in terms of all possible action within a set "turn", but is instead connected to individual components of the game as themselves finitely limited per instance. So for example, heroes will only be able to move so far before needing to rest, which isn't really a "turn" but does constitute one "round" of action for that hero. Similarly, you can only recruit so many creatures per day in a round of recruiting; or as Saladcompose notes, it will take a predefined amount of time for a single building to achieve its next round of upgrades.
It would be unlikely that there will ever be a massive online game where everyone had to move to the same clock (ie a defined "turn") because it is hugely inconvenient to players! Even games with shared "world events" typically keep the window open for hours or days to make sure everyone has a chance to participate on their own time.
targ212
08-09-2008, 01:56 AM
# What happens when a hero is defeated? You have to rescue them like in homm4 or you have to "rescue" them from the tavern (with a drunkenness of 3 days) like in homm3??
Your hero can be defeated in a lot of different situations:
# He fails his scouting
# He is defeated on the battlefield
# You loose a city with some heroes within
# ...
There are 3 possibilities for each:
# Your hero escapes
# Your hero escapes but is wounded so he need healing and won't be available for a while
# Your hero is captured in your enemy jail!
Also, when your hero is defeated, you only lose 30% of your army. So how will he be captured? Cause losing 30% of the army will never fully destroy the army, meaning your hero can never be fully without an army. Perhaps the left over destroyed army is captured with the hero? Or can the leftover army move by itself like in homm4?
Saladcompose
08-09-2008, 05:14 AM
I think when your army is defeated the enemy has a chance of capturing your hero while your remaining 70% army retreats to your closest town where you can reorganise them under a new hero if your original hero was captured and you plan to use them.
That's how I think this will work http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
ImperialDane
08-09-2008, 02:52 PM
@targ: What happens is although you only lose 30% max, it still gets routed and spread out thus not being able to function as an army, and in that chaos the hero can be captured.
RulerofGods
08-16-2008, 08:17 AM
ok tnx... as it seems I cannot login anymore with my targ212account (system error), I will now be known as the ruler of gods http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Anyone else had this error occurring? I wasn't banned or anything I hope? Don't see what I could've done wrong.
BTOG46
08-16-2008, 11:32 AM
Try your targ212 account now, it should work, there's a bug in the forum software that causes that error if you make an entry in the "Country" or "zip/postal codes" field of your profile, once you update the profile, it causes the login failure.
I've deleted the entry you made there, so it should be ok now.
oddvar1974
08-17-2008, 03:34 AM
how can i use my vip code from the complite pack.
targ212
08-17-2008, 06:18 AM
you have to wait for beta to begin first...
ImperialDane
08-17-2008, 06:38 AM
Which may or may not be so far off in the future.
Saladcompose
08-20-2008, 12:53 PM
Will we be able to play with every faction from Heroes V and what about the expansion factions: the orcs and the dwarves ?
Will there be some form of inactivity bonus?
(Like in Utopia you get some rewards for not logging in for 10 hours and more for 20+ hours)
Will we ever get an update?
Sylkagrael
08-25-2008, 01:05 AM
Hi all,
Fan of the game (since firts opus in 1995), newbie here, with "complete edition" at home http://forums.ubi.com/images/smilies/25.gif
One question : when can i kick other heroes ***? http://forums.ubi.com/images/smilies/typing.gif
Thanx.
ImperialDane
08-25-2008, 07:07 AM
@Salad: Dunno if all races will be in, if not from the start it might be added later on.. But it's impossibel to say.. and updates ? Good question acutually.
@Sylkagrael: Can't say, you will have to wait until the open beta is announced.
Saladcompose
08-30-2008, 02:11 PM
At the far away steppes an unsuspecting Yaiden is carrying the updates but he doesn't know that Dr.MalCartabon is watching him. As Yaiden is passing trough a valley Dr.MalCartabon whistles once and his evil lackey ArtoorCheeks jumps out from cover and throws a big rock at Yaiden.
Yaiden scared that he will die screams with full throat:
-SuperSalad save me!!!
As the words leave his mouth SuperSalad arrives at the scene and destroys the rock with his brain ray and throws Dr.MalCartabon and ArtoorCheeks away with his super strong rubber arms.
Before Yaiden could thank him SuperSalad disappears from view but he can still hear his thundering voice:
IT'S ABOUT DAMN TIME FOR AN UPDATE!
Yaiden starts to continue his journey.
Little he knows that the evil android BTea-OG-46
is planning a much more malicious plan with his Settlerobots.
BTOG46
08-30-2008, 02:19 PM
http://forums.ubi.com/images/smilies/blink.gif
uhm.....yes, all right, just keep taking the medication and you'll be fine. http://forums.ubi.com/images/smilies/shady.gif
Saladcompose
08-30-2008, 02:23 PM
*Sorry I left out 1 sentence in my above post http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif*
I won't fell for your evil plans BTea-OG-46 I know you poisoned my medication that's why I'm not taking it. You better come up with something less obvious.
*and happy 2 days before this day birthday*
Kartabon
09-01-2008, 05:28 AM
Just and Salad, I will have to erase that beauty story so if you wanna keep it go to the tavern and write it or just copy to a document in your computer :\ I'll erase this this evening
Next time you will get and advise and the posts will be erased inmediately.
Justice
09-01-2008, 06:12 AM
I saved it before I gave you the link http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif So for my sake you are welcomed to delete it whenever you want to, and I can always send a copy to Salad.
Saladcompose
09-01-2008, 07:08 AM
But I don't see the reason why this should be removed we just made this thread a little more active and we recorded you and the others for the next generation http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
BTOG46
09-01-2008, 09:20 AM
Originally posted by Saladcompose:
But I don't see the reason why this should be removed we just made this thread a little more active and we recorded you and the others for the next generation http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
Because it's off topic, the Tavern is the correct place for this sort of thing. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Kartabon
09-02-2008, 04:58 AM
BTOG said it all. I've erased the other posts.
ImperialDane
09-09-2008, 09:56 AM
Just a thought, but when will there be a new update ? I mean it's been two months now http://forums.ubi.com/images/smilies/shady.gif
Perhaps people deserve a little progress report ?
Saladcompose
09-09-2008, 10:18 AM
Originally posted by ImperialDane:
Just a thought, but when will there be a new update ? I mean it's been two months now http://forums.ubi.com/images/smilies/shady.gif
Perhaps people deserve a little progress report ?
As far as I remember JustIce caught Yaiden and took him to Dr.MalCartabon's evil lab for eternal torture after killing SuperSalad.
So:
We won't get any updates.
targ212
09-09-2008, 02:48 PM
that's too bad http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif I wonder what he has in his torturelab. http://forums.ubi.com/images/smilies/crackwhip.gif http://forums.ubi.com/images/smilies/icon_twisted.gif
Saladcompose
09-16-2008, 09:52 AM
Originally posted by targ212:
that's too bad http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif I wonder what he has in his torturelab. http://forums.ubi.com/images/smilies/crackwhip.gif http://forums.ubi.com/images/smilies/icon_twisted.gif
I have some vague info about it but I'm not allowed to speak because Dr.MalCartabon will fire his mind-wiping beam at the thread again if I talk about it.
Kartabon
09-17-2008, 03:11 AM
Originally posted by Saladcompose:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by targ212:
that's too bad http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif I wonder what he has in his torturelab. http://forums.ubi.com/images/smilies/crackwhip.gif http://forums.ubi.com/images/smilies/icon_twisted.gif
I have some vague info about it but I'm not allowed to speak because Dr.MalCartabon will fire his mind-wiping beam at the thread again if I talk about it. </div></BLOCKQUOTE>
Finally, we understand each other http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif xDDDD
GnevZmaja
09-18-2008, 05:35 PM
This project have failed! Doomed. Kaput! I keep coming to this page to find something new but all I see is *** NEW UPDATE July 8th ***
I would fire all dev team and hire people from gameforge to do the job since you are incompetent....
here I said it! Im very annoyed
Saladcompose
09-18-2008, 11:46 PM
One thing I agree on is that we would like to see some news and it would be nice if we got some information about the events
But I don't think Gameforge is the right for this job just because they throw out their product(s?) still in beta and they even expect people to pay for it.
I wouldn't mind the development taking so long if they cared about us.
Kartabon
09-20-2008, 02:40 AM
Originally posted by GnevZmaja:
This project have failed! Doomed. Kaput! I keep coming to this page to find something new but all I see is *** NEW UPDATE July 8th ***
I would fire all dev team and hire people from gameforge to do the job since you are incompetent....
here I said it! Im very annoyed
First advise. If you post to spam things like this, please, just not post..
Saladcompose
09-20-2008, 04:15 AM
But why can't he post that he is not satisfied with how things are going.
Why was it necessary to edit my post?
I just made an example with no proof I just made it up and even if it's true why was it necessary to edit it out? http://forums.ubi.com/images/smilies/51.gif
mtkyebra
09-20-2008, 07:20 AM
Kartabon is my friend and I assume he have instructions to erase some kind of commentaries.
Salad, I like your style and humour so I expect you will be my friend in future.
GnevZmaja don't tell gameforge do things well, because I'm playing one of their games, their employees seems to work 1hour/week because they don't repair bugs known 9months ago.
What you are noticing here is just the opposite policy from GF.
But I also think that we need more info on what phase is going on, what they are modifying, in other words the status of the game. I assume they don't have intention to explain more gameplay details.
Kartabon
09-21-2008, 03:24 AM
Salad, if I edited your post is because it had a thing that I considered non-necessary and out of context, just dont get angry with me, the essence of the post is already there http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
And it's not that he can't post those things, is because that's considered spam and I won't tolerate it. Start to be patient is the best way to get a good game http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Saladcompose
09-21-2008, 11:14 AM
Originally posted by Kartabon:
Start to be patient is the best way to get a good game http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
and the best way to get an annoyed community is to stop posting news.
Next time if I hear an announcement which interests me I will just pass by and ignore it until it actually comes out.
Sad, bad true. Even fansites and their mods seem to have lost faith in the project.
Hope HoMM:K won't follow DN:F
We DO really WANT to play this. And so we'r w8n'.
Yaiden
09-23-2008, 07:01 AM
Hi Everyone,
I'm back to answer your questions about Heroes of Might & Magic: Kingdoms. As you all know, this project is still ongoing and we're doing our best to meet all your expectations and we're working as well to secure a date for the Beta. Now, on to the questions!
P.S. - Justice, your story was great http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Cheers,
How many cities will the game have?
We plan to have 3000 to 5000 players for each world with a maximum of 8 cities per player. It's possible to have 40,000 cities in one world.
Will heroes have unique abilities?
In HOMM Kingdoms, your heroes will be very different depending on the careers and skills combination you choose. With a total of 13 careers and 47 skills with 3 expertise levels each, there are hundreds of possible combinations.
Will there be faction specific buildings?
Each faction has their own buildings and units, but they are very different from each other when it comes to the strength of their armies or the extent of their magical abilities.
Earlier it was said that a hero can be captured when he fails a scouting mission. We also learned that someone can be a scout mercenary of some sort. How does the scouting system exactly work?
When a hero scouts a city we compare his scouting level (including any bonuses from artifacts) to the most powerful hero of the targeted city. These parameters dictate whether the result is a success or a failure. There are different levels of success and failure, so depending on the level of your hero you will have more or less info on the city. If you fail you will be spotted, and injured or captured.
Will the "Week of the..." system remains the same?
Yes, we adapted it a little bit to fit the HOMM:K gameplay but the logic is still the same. Now, the week system only affects resources. However, we add a daily system meaning that you will have two systems that you can anticipate by a clock system. Depending on the day, the resources will be more or less expensive when you send/buy it to the NPCs merchants.
If you choose to play as a merchant, you will have to pay attention to the rates and stock some resources before having a very advantageous day.
Will the Tears Of Asha will be in the game?
Yes! You will be able to discover the "very rare" Tears of Asha while exploring the world of Heroes of Might and Magic Kingdoms. How to use it? And what is it for? Two questions I can't answer yet http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Yaiden
targ212
09-23-2008, 10:20 AM
aaah finally http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif thank you, definitely some interesting answers. I hope though chances of completely failing a scouting are low. It seems kinda lame you lose alot (30%) of army due to a failed scouting.
Saladcompose
09-23-2008, 12:50 PM
Yay an update!
I hope that Yaiden isn't so secretive about the Tears of Asha because it will be the win condition.(find it->build it->protect it->win ? )
Yay! Seems like my posts are kinda magical http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif the following one is the update! Cool - t http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Keep up the good work guys - we all have faith in ya! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
mtkyebra
09-23-2008, 02:30 PM
I think Tears of Asha will have temporary effects, and for example next week will be in other place and other player can find it.
Saladcompose
09-24-2008, 01:42 PM
Originally posted by mtkyebra:
I think Tears of Asha will have temporary effects, and for example next week will be in other place and other player can find it.
That would certainly be more interesting but I hope the game will have some kind of cool end game phase.
mtkyebra
09-28-2008, 06:06 PM
I'm not sure but I think that has not been answered:
Have the heroes a maximum level?
Saladcompose
09-29-2008, 06:43 AM
Originally posted by mtkyebra:
I'm not sure but I think that has not been answered:
Have the heroes a maximum level?
The maximum level being 40, each hero will have only 40 points to spend, tough choices ahead!
I hope we don't have to wait 3 months for the next update.
vizier.mv
09-29-2008, 06:58 PM
Excellent update! It is good to hear that servers will have 3-5K players. Should be plenty of room for everyone.
And the hero careers and skills are pretty impressive too. I think this is going to be a great HOMM game and probably one of the best browser games around. It seems to have both accessibility and depth.
Hopefully the Tears of Asha will be implemented in various ways on different servers... having the chance to play open ended vs. finite servers with set win conditions would turn one game into two or more with very distinct strategies for each.
mtkyebra
10-01-2008, 05:17 AM
Thanks Salad, I didn't remember.
Oooo I'm seeing me playing in all servers.
But if there are finite servers and we achieve high hero levels...in the infinite world we would't have much to do. Or maybe take cities and expand more than we can in finite servers.
I expect that beta players will have the last word in the "player feeling" and we can change that kind of thinks if we don't like the result.
Aragorn_748
10-08-2008, 06:46 AM
And it's not that he can't post those things, is because that's considered spam and I won't tolerate it. Start to be patient is the best way to get a good game
aha so negative comments are considered spam..
gotcha.
+1 for those kinds of totalitarian moderators
first you don't post updates, then you remove the forum, then you add it back, and still no game after a year of announcing..
you guys seriously failed
vizier.mv
10-08-2008, 01:59 PM
Originally posted by mtkyebra:
But if there are finite servers and we achieve high hero levels...in the infinite world we would't have much to do. Or maybe take cities and expand more than we can in finite servers.
The way I imagine it, an "infinite server" that keeps running allows player alliances to rise and fall over time. There would be lots to do from a collective standpoint, but from an individual standpoint, yes, I suppose you'd end up maxing everything out. Though even then, a lot of players will rebuild their personal empire to make it more effective, or because of rule changes affecting balance.
Originally posted by Aragorn_748:
first you don't post updates, then you remove the forum, then you add it back, and still no game after a year of announcing..
you guys seriously failed
That's a total troll post. I think the community management could be a little more transparent, but really, I don't think too many people are interested in HOMM:K yet other than the die-hard fans who are already here. The Devs and community managers have to think of the bigger picture. If they whipped everyone into a frenzy then fell further behind schedule, there would be a lot more than a few dozen disappointed people like there are now.
I also think HOMM:K is a pretty ambitious project. Just based on what we know it will have more features and a greater scope than any other browser-based massive multiplayer strategy game that I know about. That kind of thing takes time.
Saladcompose
10-09-2008, 05:56 AM
Originally posted by vizier.mv:
I also think HOMM:K is a pretty ambitious project. Just based on what we know it will have more features and a greater scope than any other browser-based massive multiplayer strategy game that I know about. That kind of thing takes time.
Well I wouldn't call it an ambitious project you have to remember that Ubi is a game industry giant while most of the browser games are made by little companies.
People expect a lot more from big names and if they want to keep the hardcore browser gamers( http://forums.ubi.com/images/smilies/blink.gif) they have to offer more than just shinier graphics and they also have to meet the expectations of the HoMM community.
As I was writing this I realised why the player limit is so low (I thought this was a bad idea before) compared to other browser games.
In other games there are so many people that you are just a number.
But by decreasing the player limit you and your actions have more impact and players can get more involved. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
Aragorn_748
10-09-2008, 06:37 AM
That's a total troll post. I think the community management could be a little more transparent, but really, I don't think too many people are interested in HOMM:K yet other than the die-hard fans who are already here.
Your b***** knows no bounds. Well not anymore no. People have gone long by now. And this policy will alienate future customers even more.
The Devs and community managers have to think of the bigger picture. If they whipped everyone into a frenzy then fell further behind schedule, there would be a lot more than a few dozen disappointed people like there are now.
Yeah that's a good policy. Talk about ignore the issue here. BTW, they _already_ did that. They did whip people into a frenzy, fell behind schedule, and now they are doing damage control. How do you know how many people left?
I also think HOMM:K is a pretty ambitious project. Just based on what we know it will have more features and a greater scope than any other browser-based massive multiplayer strategy game that I know about. .
Ambitious ? Then you obviously don't know a lot. It's basically a rehash of travian, with prettier graphics. It's all been done before.
That kind of thing takes time.
apparently..i guess you're one of the failing devs?
vizier.mv
10-09-2008, 09:38 AM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif LOL Aragorn, I don't think you did anything to make yourself sound less nutty with that rant.
The fact is that I'm not afraid to call the devs or community managers out. In fact, I did just that on my fansite last week. Because I thought they deserved it.
But they responded. We got a new update. We got clarification on where they are in terms of internal testing. If communication was the problem, communication we got.
So I'm hopeful that they'll keep that up from now on. After all, we're only here because we think this is going to be a great game. If it is, we'll be the first to let the world know. Hopefully Ubi will respect our enthusiasm and throw us a bone once in a while from now on. http://forums.ubi.com/images/smilies/25.gif
mtkyebra
10-09-2008, 11:57 AM
if this is a "pretty ambitious project" what kind of project is Atlantica Online (http://www.playatlantica.com)?
vizier.mv
10-09-2008, 02:04 PM
Originally posted by mtkyebra:
if this is a "pretty ambitious project" what kind of project is Atlantica Online (http://www.playatlantica.com)?
...a project that is neither browser-based, nor programmed in Java/Ajax, nor playable on my mobile. For starters.
sefferot1980
10-19-2008, 04:00 PM
Sadly, the developers chose the simple casual way, creating auto-combat instead of interactive tactical battles with real players. And don't forget that tactical combat in HoMM is the game's backbone, which granted the game series fans so much fun.
Whether tactical fights in general are planned?
Thanks.
vizier.mv
10-22-2008, 02:18 PM
I'd definitely say that the tactical combat in HOMM is my reason for living, but that would be a lie. Because what really makes HOMM a fine game is its strategic depth: troop movement; resource management; exploration; hero development; and the need to balance all that against impending doom.
In my read, HOMM:K is going to focus on that larger strategic game rather than the narrower tactical game. And that's fine with me.
The real problem with having player vs player combat in a semi-casual browser game like this is that you actually need your opponents to be online. Imagine if you were trying to conquer your neighboring enemy but he was never online. The game would be one giant stalemate.
And as great as tactical combat is, need I remind you of the fate of Heroes Mini (http://www.heroesmini.com/)? It was pretty fabulous but no one plays it any more.
sefferot1980
10-23-2008, 04:31 AM
Honestly, I don't understand why you think that this game should have either strategy or tactics and not both. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif As I understood from your description, It's gonna be or just boring strategy (troop movement, resource management, exploration, etc). or single tactical combats (with neutrals, castle sieges, pvp battles) which will eventually become boring too.
The success of Heroes is the balance - 50% of strategy and 50% of tactics. I don't want just to move my hero through the map and automatically collect the resources. I want to think, analyze the strategic combat in order to loose less troops in battle... to have fun from correct strategic and tactical playing. To have fun not only by properly collecting resources or leveling heroes, but also by defeating another player in tactical combat. (tactical sieges of castles, combats with neutral armies, mobs..)
It's 2008. Internet technologies allow to make nearly everything possible, so the developers should create the perfect balanced game rather than look for simple ways, which will lead to fiasco sooner or later. Autocombat is a disaster. HoMM - Kingdoms is an online game, so there should be detalized and exciting PvP mechanism, social-economic mechanism and so on and NOT the brutal cut-off of tactical game elements. This won't be interesting for the most fans of the series and me too http://forums.ubi.com/images/smilies/compsmash.gif
Saladcompose
10-23-2008, 08:10 AM
Originally posted by sefferot1980:
It's 2008. Internet technologies allow to make nearly everything possible, so the developers should create the perfect balanced game rather than look for simple ways, which will lead to fiasco sooner or later. Autocombat is a disaster. HoMM - Kingdoms is an online game, so there should be detalized and exciting PvP mechanism, social-economic mechanism and so on and NOT the brutal cut-off of tactical game elements. This won't be interesting for the most fans of the series and me too http://forums.ubi.com/images/smilies/compsmash.gif
Just because it can be made with the current technologies doesn't mean that it will make a good game.
There are games simpler than HoMM:K which are very popular for a long time.Doubt it will lead to fiasco it offers more than the rivals and has the HoMM name which can also draw in plenty of people.
The game will be more focused on strategy but the devs tried to put some tactics into the combat(How it will work out remains to be seen)
sefferot1980
10-23-2008, 10:00 AM
You have read my message without paying any attention. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif Technologies were mentioned just to say, that all this is possible to do. The main thing is the balance between the strategic and the tactical part of the game. The last one won't even exist because the game developers have excluded it and put an auto-battle mode instead. That will be the game problem.
And the project won't function just because of the "HoMM" - mark. Because as soon as players understand that this is a casual strategy-game with some movements on the map, many players will just leave the game. They'll prefer the usual HoMM 5 or heroeswm.ru, where the game offers tactical 3 vs 3 PvP battles.
Saladcompose
10-23-2008, 02:58 PM
Originally posted by sefferot1980:
And the project won't function just because of the "HoMM" - mark. Because as soon as players understand that this is a casual strategy-game with some movements on the map, many players will just leave the game. They'll prefer the usual HoMM 5 or heroeswm.ru, where the game offers tactical 3 vs 3 PvP battles.
Strange I thought just a casual strategy-games are quite popular on the web even without movement on the map. You are oversimplifying things I assume to you FPSs are just reaction based mouse exercises right?
The key to this game is accessibility you can play it at work, on your mobile, with a crappy computer or laptop.
Maybe you would prefer heroeswm but it doesn't mean others would too. I definitely don't enjoy that game.It's very boring as it's hollow without the strategic element of HoMM.
Do you think that even if people feel that HoMM:K lacks tactical battles they will choose heroeswm because it has tactical battles but no strategic part?
You have read my message without paying any attention.Technologies were mentioned just to say, that all this is possible to do. The main thing is the balance between the strategic and the tactical part of the game. The last one won't even exist because the game developers have excluded it and put an auto-battle mode instead. That will be the game problem.
You will have more control than just attack and wait for results you will have to carefully position your troops. No one knows if it will prove challenging or jut plain repetitive.
sefferot1980
10-23-2008, 04:36 PM
Strange I thought just a casual strategy-games are quite popular on the web even without movement on the map. You are oversimplifying things I assume to you FPSs are just reaction based mouse exercises right?
Indeed, casual games are sometimes more popular because of their simplicity and availability, but they are often too primitive. Who plays these games? Usually office managers or housewives, who don't spend too much time on gaming and play just for biding their time. But conversation now not about it...
I participated in a lot of on-line and off-line tourneys on HeroesPortal.net, HeroesLeague, in my home town I even got winning awards. I know very well the HoMM fans and what they expect.
Do you think that even if people feel that HoMM:K lacks tactical battles they will choose heroeswm because it has tactical battles but no strategic part?
I, as a HoMM fan, want the game to be deeper, to have more strategic and tactical concepts and not just simple strategic moments, which you chose to focus on. Why we must make a choice - or tactics, or strategy? Why not both together?
I got bored with Heroeswm.Com because of single tactical combats, but the game you present is much more boring. I say it the second time - "The main thing is the balance between the strategic and the tactical part of the game!" (c) This is what I want, so please read my posts carefully.
P.S.
The developers made this forum in order to find out what do we - the fans - think about it. So I just want to help them and say what I don't like. I wish the project good luck, wait for beta release and hope for the best. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Saladcompose
10-24-2008, 04:58 AM
These casual browser games can be the most evil of all of the games. These games force you to spend countless hours in front of your monitor so what you have built up doesn't vanish in seconds.
The devs are HoMM fans too(lets believe it http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif)
and they tried to get the HoMM feeling by giving you more control of the battles than the competition. They tried to implement everything as HoMM like as they could but at some points they had to make sacrifices.
"The main thing is the balance between the strategic and the tactical part of the game!" (c)This is what I want, so please read my posts carefully.
Okay you want it but I'm not Santa Claus so I don't know why you are telling me this again the devs won't rewrite the whole game now(hmmm maybe they do, that would explain the delay http://forums.ubi.com/images/smilies/shady.gif) and I'm not talented enough to make you this game(sorry)
In HoMM to me the most boring part was the never ending tactical battles on a map they became more nuisance and boring than challenge or fun after a time. I might be alone with this.
P.S.
These games are fun mostly because of the players the community.
vizier.mv
10-24-2008, 02:14 PM
Sefferot1980, you've definitely got a valid point.
But have you read Ubi's current summary of how combat will work? For your convenience I've isolated it on my HOMM:K fan site here (http://hommk.3deified.net/?q=node/25#comment-21) and here (http://hommk.3deified.net/?q=node/25#comment-22).
If you read those, it sounds like there will still be a decent amount of tactical consideration that goes into each fight. In fact, the "triangular" system they are using (cavalry vs. infantry vs. archery) reminds me a bit of the combat system in Fire Emblem. Although you can move troops around in that game, comabt resolution is based on a similar "triangular" system and it works pretty well as a tactical puzzle.
It remains to be seen how well it will work once HOMM:K is playable, but I prefer to think of it as a new way of playing HOMM rather than just the wrong way. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Gunnarsson
10-25-2008, 02:09 AM
About tactical combat, I think it should have been possible. Yes, there would have been problems, but here's an idea how to solve them.
When a player is not online, the AI could make his/her moves. Hence, if all (=both if we are talking about traditional HOMM) players were offline, both sides would be controlled by AI, at least until either logs in. If both were online, they could naturally play themselves.
However, there are a few problems, albeit not unsolvable ones, to this. Maybe the AI wasn't competent enough for experienced players. In this case, it could be given some bonuses (most games do this). The biggest and trickiest problem would be related to synchronizing. The tactical battles are turn-based, and therefore time is stopped inside every turn, whereas on the strategic map time would be never stopped in the case of HOMM Kingdoms. The players could take advantage of this, for example by stalling the battle until reinforcements arrive. Because of this, there would need to be time limits of say, 20 seconds per turn, after which the AI would make the move. But how to solve a situation where the player-controlled defender has one phoenix (or any unit fast enough) and the attacker has for example 5000 skeletons in one stack? The defender could easily avoid the skeletons endlessly. Either some game mechanics would need tweaking or time limits for battles (weaker side in terms of unit costs loses after 30 mins or so).
I know this is not going to happen, these were just theories. I really hope HOMM Kingdoms to be good as the way they are making it, but like many others, I'm a bit worried about the battle system.
Bholden2no1
10-26-2008, 07:27 PM
I've been playing another online game called World of Dungeons. It offers the ability to set a variety of actions for your character in the rounds. You can set
1. Combat position (front, left, right, center, back) This is important as it determines what type of attacks can reach them
2. initiative
3. Pre-round (skills, spells, which items, frequency)
4. Round (skills, spells, which items, frequency)
5. Healing (hp/mp)when a certain amount of damage has been already sustained
6. flee when a certain amount of damage has been sustained
7. determine the type of defense(and by suggestion a counter) for a melee, ranged, magical, social attack
8. Determine the order of effect i wish to affect my teammate with a certain skill (front, center, left, right, etc.)
9. and most importantly, determine the ORDER OF ATTACKS to the enemy(front, left, right, center, etc.)
I do hope, that this game would give me the same level of control with my units or hopefully much more.
I don't know if combat in this game can still be improved or if the same is already finalized, but nevertheless a suggestion.
Lastly, i hope free to play players are not that much handicapped.
Saladcompose
10-30-2008, 05:47 AM
Originally posted by Bholden2no1:
I've been playing another online game called World of Dungeons. It offers the ability to set a variety of actions for your character in the rounds. You can set
1. Combat position (front, left, right, center, back) This is important as it determines what type of attacks can reach them
2. initiative
3. Pre-round (skills, spells, which items, frequency)
4. Round (skills, spells, which items, frequency)
5. Healing (hp/mp)when a certain amount of damage has been already sustained
6. flee when a certain amount of damage has been sustained
7. determine the type of defense(and by suggestion a counter) for a melee, ranged, magical, social attack
8. Determine the order of effect i wish to affect my teammate with a certain skill (front, center, left, right, etc.)
9. and most importantly, determine the ORDER OF ATTACKS to the enemy(front, left, right, center, etc.)
I do hope, that this game would give me the same level of control with my units or hopefully much more.
I don't know if combat in this game can still be improved or if the same is already finalized, but nevertheless a suggestion.
Lastly, i hope free to play players are not that much handicapped.
You are crazy!
Fakiren
11-02-2008, 03:46 PM
You said that you can't loose your last town in the game. But if someone attacks you and then just stand outside your las town and gank you over and over, will something like that be possible? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
vizier.mv
11-03-2008, 06:34 PM
Probably. But if you look at a game like Ikariam, no one does that because it very quickly becomes economically unfeasible and burdensome.
Yaiden
11-07-2008, 02:32 AM
Hi all,
Just to give you an update of where we are in the project, I'm pleased to tell you that we're currently in a Technical Beta phase which means we are testing the features of the game and our servers (who said anything about bugs? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif).
You should also know that we're shaping the direction of the game through testers from the community and we really care about their feedback because we want you to enjoy the "real" beta when it comes out. That's why we're taking time to make this game great as you're all expecting.
Please note that Kartabon and Arturchix are moderators for the forum but they aren't part of the development team. They are just some fantastic guys from the community helping us to manage the forums, so try to be nice to them http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Cheers
sefferot1980
11-07-2008, 03:30 AM
Again only one words and promises. Any reality after two months of silence. Many have already started to consider that the project has died http://forums.ubi.com/images/smilies/sleepzzz.gif
Saladcompose
11-07-2008, 05:47 AM
Beta invite for Salad!(pls)
Piquedram
11-08-2008, 06:19 AM
yay for being close to open beta http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Don't forget to send me a key as well http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
vizier.mv
11-10-2008, 09:48 PM
Better than nothing!
I hope the features you are considering are different kinds of end-games, included infinite open-ended servers, timed servers, servers with set win conditions, etc. Because that would get everyone playing multiple games. Which would be Teh AWesome.
ImperialDane
11-11-2008, 10:07 AM
Lies ! Both Kartabon and Arturchix are part of it !
Saladcompose
11-12-2008, 11:00 AM
Originally posted by ImperialDane:
Lies ! Both Kartabon and Arturchix are part of it !
For a moment I thought I was you but then I realised that it can't be because I don't remember registering for the site in 2006 btw Happy Forum Anniversary!!! http://forums.ubi.com/images/smilies/partyhat.gif
The other reason is because you're typing nonsense and I don't do these sort of things because if Kartabon and arturchix weren't some fantastic guys from the community I wouldn't be so nice to them.
P.S.
Yaiden I think the beta invite you sent me went to the wrong address as it hasn't arrived yet(You should have spell checked it http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif )
Kartabon
11-12-2008, 12:18 PM
mmmmmmm... off topicing? xDDDD Have I to release my hammer? :P well, I be a good guy this time :P
ImperialDane
11-12-2008, 02:54 PM
Good lord ! Run it's the hammer of coverups !
BTOG46
11-12-2008, 08:55 PM
and the hammer of backup has the exit covered, so no point in running......... http://forums.ubi.com/images/smilies/shady.gif
Kartabon
11-13-2008, 12:52 AM
Running will end with a hammer falling down towards your head :P I suggest stop topicing...
Light_Bringer
11-15-2008, 02:31 PM
Any thoughts about asking for Beta testers for different platforms, like MAC?
Kartabon
11-16-2008, 03:18 AM
:S Light... the game is web-browser based.. .I think it would work on any comp... or Ogame and such games doesn't work on any platform??
ImperialDane
11-17-2008, 01:19 PM
Only one way to find out.. hope for yaiden to answer that question or become a part of the beta when it starts.
Piquedram
11-21-2008, 04:56 AM
it's in the FAQ, the very first question...
"There are no system requirements as HOMM Kingdoms is web based. You just need an internet connection and a modern browser ...." etcetera.
As far as i know the mac browser uses the same standards as Firefox, and thus, any website that works in firefox will work in Safari.
I've designed a few minor websites, using javascript, Ajax and the likes, and they all worked identical on firefox and Safari.
Duneko
11-30-2008, 10:05 AM
I think the combat sistem from HOMM5 is the best=)
GnevZmaja
12-05-2008, 06:23 PM
when was this project anounced in first place? 2007? its 2009 in a few days...lazybugs!
Kartabon
12-06-2008, 01:57 AM
Gnev, you prefer a buggy game, or one which is balanced and bugless?
Kartabon
12-15-2008, 04:08 AM
EpicHydra, if you want to talk in spanish, go to our thread :P
Saladcompose
12-22-2008, 06:45 AM
While I was asleep I was dreaming about HoMM:K going live so I woke up because I wanted to try it out only to realise that I was just dreaming so I checked the site in case my dream senses were correct but they woke me up for nothing http://forums.ubi.com/images/smilies/51.gif http://forums.ubi.com/images/smilies/compsmash.gif
TsuChi
12-23-2008, 01:39 PM
Saladcompose
Dont give up, your dream might be true - let's hope devs will give us some holiday suprise http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
We waited almost one year - hope we wont wait another.
Mitzah100
12-27-2008, 05:12 AM
I got a beta key..how do I sign up for the beta ?
Saladcompose
12-27-2008, 05:47 AM
Originally posted by Mitzah100:
I got a beta key..how do I sign up for the beta ?
How do we know that we can trust you?
Mitzah100
12-29-2008, 01:27 PM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
No..seriously. Can I or can I not sign up for the beta ?
Kartabon
12-29-2008, 04:48 PM
Originally posted by Mitzah100:
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
No..seriously. Can I or can I not sign up for the beta ?
Visit the FAQ thread please http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
mojsarn
01-04-2009, 11:38 PM
he hasnt answered yet either if there will be all eight factions?
want to know http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Saladcompose
01-05-2009, 05:52 AM
Originally posted by mojsarn:
he hasnt answered yet either if there will be all eight factions?
want to know http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Because there will be 4(Not 100% but I'm pretty sure)
saibantes
01-07-2009, 01:28 AM
OK, just in case there will be more answers before the game is released:
You said the game will be available in several languages. Could you explain that one a bit more? Will only the interface be translated or will there be different "worlds" (or "servers") for each language, thus a "community" for each language? Will they all start at the same time? Assuming that there will be different servers, will there be some sort of IP bans to enforce people from a certain region to play only in their language?
mojsarn
01-11-2009, 04:38 PM
where did you hear that? cause i dont think that im the only one here who would like to play with all the factions
Saladcompose
01-12-2009, 04:18 AM
Originally posted by mojsarn:
where did you hear that? cause i dont think that im the only one here who would like to play with all the factions
Watch the trailer http://forums.ubi.com/images/smilies/10.gif
mojsarn
01-16-2009, 01:02 PM
already did that lots of times, so you mean the heroes clip when they show the heroes along with some soldiers, is that all of the factions??
Saladcompose
01-18-2009, 05:13 AM
I'm just going by the fact that Yaiden mentioned Haven,Academy,Inferno. He didn't mention Necropolis but you can see their creatures on one of the pics and if you watch the trailer you can see Haven,Academy,Inferno,Necropolis and no other factions.
kaka_461
01-28-2009, 08:46 AM
T_T, i love the Orc faction...i dunno if I would play this game without the Orc faction... http://forums.ubi.com/images/smilies/bigtears.gif
znork
02-09-2009, 01:23 PM
I wonder is somone missing?
Oakwarrior
02-09-2009, 01:25 PM
Yeah, so do I.. Kinda feels a bit empty, doesn't it? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
znork
02-09-2009, 02:25 PM
Originally posted by Oakwarrior:
Yeah, so do I.. Kinda feels a bit empty, doesn't it? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Like there is a gaping hole the is not filed? I feel like some one somwhere should miss somthing
pmg63
02-09-2009, 05:45 PM
I heard that people already received a beta key... I didn't :'( I signed up at the very beginning...
Saladcompose
02-10-2009, 06:13 AM
I signed up at Sun January 13 2008 and I heard that Ubisoft has a secret laboratory where they are making thousands of flying monkeys which they use to ship ordered copies of the Prince of Persia title.
saibantes
02-10-2009, 10:13 AM
Originally posted by pmg63:
I heard that people already received a beta key...
Orly?
I heard only about the "technical beta", to which some people were invited - not these with the HoMM Complete key though. I don't believe that the development reached a new step without Yaiden telling us about it.
starscream2008
02-19-2009, 12:01 AM
i'm getting tired from all this waiting....is this coming any soon or what???
znork
02-20-2009, 09:47 AM
Originally posted by starscream2008:
i'm getting tired from all this waiting....is this coming any soon or what???
Soon(C) is world only alowed to be used by the deves. If you use this word one more time, witheout typing a disclaimer you might get pinkedhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
It has happendhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
* Soon(C) is a trade marked word used by ubi to not inform us of anyting!
Darkhopper
02-21-2009, 05:13 PM
Hopefully i didn't miss this in the Q and A above but i have a question.
I have heard many people talking about races in Kingdoms but wondering what races will actually be in HommKingdoms? all or just a select few?
starscream2008
02-23-2009, 01:14 AM
Originally posted by znork:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by starscream2008:
i'm getting tired from all this waiting....is this coming any soon or what???
Soon(C) is world only alowed to be used by the deves. If you use this word one more time, witheout typing a disclaimer you might get pinkedhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
It has happendhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
* Soon(C) is a trade marked word used by ubi to not inform us of anyting! </div></BLOCKQUOTE>
my bad =)
i promise from now on that i won't use word soon(c) anymore.....
znork
02-23-2009, 07:54 AM
Originally posted by starscream2008:
my bad =)
i promise from now on that i won't use word soon(c) anymore.....
Good http://forums.ubi.com/images/smilies/25.gif
Makes life so muche easyer http://forums.ubi.com/images/smilies/typing.gif
Oh well yaiden we miss you do you miss me?
starscream2008
02-25-2009, 12:01 AM
he miss us so much that he forgot to type http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
znork
02-25-2009, 07:57 AM
Originally posted by starscream2008:
he miss us so much that he forgot to type http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Looks like it
Yaiden
02-26-2009, 08:30 AM
As you said, you deserve some news about the game.
The technical beta test is currently on and were continuing to collect feedback from the testers in order to study their actions and implement/modify features to fit their needs.
Its true that weve been using the word soon for a (very) long time but I can assure you that we have good reasons for that. As we go through development many features of the game are tweaked, modified, removed, added, and so on. Why does this happen? You are a fantastic and demanding community so we want to make sure that we dont disappoint you with an unfinished or unbalanced game.
For now we cant give you a launch date for the public beta but we can assure you that you wont have to wait for a full year again http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Please also note that Heroes of Might and Magic Kingdoms is a web-based game that aims to evolve with new features over the years. This means that, even after release, your feedback will be important for shaping and setting the direction the game goes in.
We thank you for your patience.
Asyreon
02-26-2009, 10:51 AM
- What happen if you have no allies to rely on to free your hero, previously jailed, nor found a deal with the player who captured him, considering he's way too powerful to attempt a raid ? Can he be jailed forever or did you set a time limit ?
- Can all your heroes be captured, or will there be a limit to the amount of heroes who can be jailed ?
- Considering your army has been eradicated and that you have only one city left, what would happen if your enemy place his units in front of your entrances ? Can he completely keep you from moving, thus pushing you into leaving the game ?
- Will you give me a cookie or two if I ask you nicely for it ? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Anyway, I have to thank you all for your immeasurable efforts, I can't wait to test your wondrous game =P
Keep the good work ! ( Else I'll have to stalk you and anihilate you under prejudicial circumstances http://forums.ubi.com/images/smilies/disagree.gif See what you did to me ? )
znork
02-26-2009, 11:50 AM
Originally posted by Yaiden:
For now we cant give you a launch date for the public beta but we can assure you that you wont have to wait for a full year again http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Wow nice to see you are alive yaiden, where have you been? http://forums.ubi.com/images/smilies/10.gif
And withe the words of yaiden we can end the speculations of the prosject not beeing continued. http://forums.ubi.com/images/smilies/11.gif
We will not have to wait for a year for the open beta. http://forums.ubi.com/images/smilies/metal.gif
and Yaiden you are free to use the word soon(c) as muche as you wanthttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif You are part of ubi http://forums.ubi.com/images/smilies/partyhat.gif
* Soon(C) is a trade marked word used by ubi to not inform us of anyting!
znork
02-26-2009, 11:52 AM
Originally posted by Asyreon:
- Will you give me a cookie or two if I ask you nicely for it ? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Once upon a time i ruled the cookie hord, but her take one its one of my last!
Asyreon
02-26-2009, 02:01 PM
Originally posted by znork:
Once upon a time i ruled the cookie hord, but her take one its one of my last!
Evil.
-----
- Are multiple accounts allowed ?
If yes, wouldn't it ruin the game, as one could make countless kingdoms ?
If no, what can be done against it ? What about dynamics IPs ?
starscream2008
02-26-2009, 11:00 PM
Originally posted by Yaiden:
As you said, you deserve some news about the game.
The technical beta test is currently on and were continuing to collect feedback from the testers in order to study their actions and implement/modify features to fit their needs.
Its true that weve been using the word soon for a (very) long time but I can assure you that we have good reasons for that. As we go through development many features of the game are tweaked, modified, removed, added, and so on. Why does this happen? You are a fantastic and demanding community so we want to make sure that we dont disappoint you with an unfinished or unbalanced game.
For now we cant give you a launch date for the public beta but we can assure you that you wont have to wait for a full year again http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Please also note that Heroes of Might and Magic Kingdoms is a web-based game that aims to evolve with new features over the years. This means that, even after release, your feedback will be important for shaping and setting the direction the game goes in.
We thank you for your patience.
Finally....hope that this "won't have to wait for a full year again" doesn't mean the gam will be out on 01.01.2010. http://forums.ubi.com/images/smilies/sadeyes.gif
I hope you will inform us more often from now on but i must express my happines now knowing that game isn't canceled.
P.S.
Sorry about bad english, didn't use it in a while.
znork
02-27-2009, 02:37 AM
Originally posted by starscream2008:
Finally....hope that this "won't have to wait for a full year again" doesn't mean the gam will be out on 01.01.2010. http://forums.ubi.com/images/smilies/sadeyes.gif
I hope you will inform us more often from now on but i must express my happines now knowing that game isn't canceled.
P.S.
Sorry about bad english, didn't use it in a while.
Bad english have seen mine?
I think he had wamted use the word soon when it came to the open beta but becuse of my posts about the word he choose to be as none spesfic as poible when it comes to the time that the open beta will start. Since he is offical ubi man he cant say anything before its confirmed. And things are not confirmed until they are fhinished. Its the nature of developing software.
And if im not mistaken this is the first web game ubi has tried to make as a stand alone offical game, so i would belive they will take their time to make shure the game is good.
starscream2008
02-27-2009, 03:02 AM
I'm hopeing not for good but for flawles....back in 1997 when i got my first PC (the allmighty Pentium 133 MMX) guess wich was the first game i bought....HOMM 2....then HOMM 3 came and since then it's my firs pick on THE BEST GAME EVER chart....even when i bought new computer....first thing to install was HOMM 3....so....THUMBS UP UBI and hope you will surprise us very soon with this game...
St3althman
02-28-2009, 12:57 AM
Thank you for your post Yaiden! Hope technical beta will go on smoothly... got holiday now for like 7 weeks which leads me to my question:
- is there any way to get into the technical beta? :P (I got cookies!)
well than work hard - we appreciate it.
@HoMM3: looks like I really need to play it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
sefferot1980
02-28-2009, 03:10 AM
we can assure you that you wont have to wait for a full year again http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Yep! We'll wait 11 month and 30 days. http://forums.ubi.com/images/smilies/winky.gif
starscream2008
03-02-2009, 12:24 AM
Originally posted by sefferot1980:
Yep! We'll wait 11 month and 30 days. http://forums.ubi.com/images/smilies/winky.gif
hope not http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
starscream2008
03-09-2009, 12:45 AM
http://www.renault-klub.hr/forum/style_emoticons/default/worthless.gif
Kartabon
03-09-2009, 01:35 PM
Originally posted by starscream2008:
http://www.renault-klub.hr/forum/style_emoticons/default/worthless.gif
And spam is not well seen in this forum :P
Schneelocke
03-17-2009, 08:07 AM
Originally posted by Kartabon:
And spam is not well seen in this forum :P
This is not spam, this is what ubisoft give to the "Kingdoms Community" for now --> nothing http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Akatosh07
03-30-2009, 07:23 AM
Will you be able to have multiple "kindoms" on one account, like if you started the game as Inferno and you wanted to try haven?
pikachu1744
03-30-2009, 09:15 PM
When can I play it ?? >.<
Kartabon
03-31-2009, 02:48 AM
Originally posted by pikachu1744:
When can I play it ?? >.<
When it'll be ready http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Schneelocke
04-02-2009, 04:43 AM
@Kartabon
You're Mod? Your signature is funny. Have you ever try out the link? --> 503 Service Unavailable <--
http://forums.ubi.com/images/smilies/sadeyes.gif This is the end of the community