EkuquoL
04-07-2011, 03:11 AM
A console that allows you to edit certain values of the Map...
*Gravity
*Fog color
*Sky tone
*Water color
*Color hues [Red - Green - Blue Variable table]
That just adds depth to being able to make more elaborate type of levels.
It would also be cool if the terrain editor was more elaborate... able to place water like a texture or object... Able to create caverns or caves without stacking rocks...
Objects need a metric or Imperial system in measurement... Some objects just don't snap into other objects or fit inside those other objects. That is because there is no unison in the measurements.
For instance if you had objects measured in x4 .. IE: 4x4, 4x8, 4x16.. That creates the ability to connect objects together/ fit the object inside other objects... AKA > Uniform measurements... It would just allow to build more elaborate buildings or objects--if everything fitted together with a measurement.
More variety of folliage... Able to resize foliage would give the illusion that their different and not the same object being placed.
*Gravity
*Fog color
*Sky tone
*Water color
*Color hues [Red - Green - Blue Variable table]
That just adds depth to being able to make more elaborate type of levels.
It would also be cool if the terrain editor was more elaborate... able to place water like a texture or object... Able to create caverns or caves without stacking rocks...
Objects need a metric or Imperial system in measurement... Some objects just don't snap into other objects or fit inside those other objects. That is because there is no unison in the measurements.
For instance if you had objects measured in x4 .. IE: 4x4, 4x8, 4x16.. That creates the ability to connect objects together/ fit the object inside other objects... AKA > Uniform measurements... It would just allow to build more elaborate buildings or objects--if everything fitted together with a measurement.
More variety of folliage... Able to resize foliage would give the illusion that their different and not the same object being placed.