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View Full Version : Do you want the developpers to implement a random localization of ennemies?



sensi23
05-18-2005, 07:46 AM

sensi23
05-18-2005, 07:46 AM

scworld
05-18-2005, 07:52 AM
Hard to tell a story then (or write walkthroughs for http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ) I dont mind.

Zen-PoD
05-18-2005, 10:58 AM
As much as im looking forward to the next SC, i think they should work on fixing this one first.

cheese_thief
05-18-2005, 04:09 PM
It would be awesome for guards that don't participate in scripted events or objectives to have random patrol routes.

sensi23
05-18-2005, 04:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by scworld:
Hard to tell a story then (or write walkthroughs for http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ) I dont mind. </div></BLOCKQUOTE>
Well, something like 90% of the soldiers don't act in the story, they are just here following their pathway, thus, if they are not everytime in the same room at the same spot this may increase the chances that you'll want to replay the level, no?
A walkthrough is here to give you a summary of the objectives and tell you where they are, that applies to the 10% of acting characters and static elements, so nothing is changed here.

Best regards,
Sensi

sensi23
05-18-2005, 04:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cheese_thief:
It would be awesome for guards that don't participate in scripted events or objectives to have random patrol routes. </div></BLOCKQUOTE> exactly http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Roberto1223
05-18-2005, 04:26 PM
the first thing i looked for in the game that wasnt there was an option to put the number of mercs in a level and a weapon and gadget selection menu... (u only get to choose between 3 weapon set-ups..)

http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
and it would be nice if mercs threw flares and frags...


and it dosent have to be for the next sc.. someone could just make an add-on for the game or something..
or if the mercs know ur there, they should start placing mines and activate lasers and stuff like that around the map so it gets harder if u mess something up and it can change the the paths a little and stuff like that http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif i hope someone that can make changes in the game reads this hehe...

sensi23
05-18-2005, 04:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Roberto1223:
they should start placing mines and activate lasers and stuff like that around the map so it gets harder if u mess something up and it can change the the paths a little and stuff like that http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE> ^^ I believe that in CT each time you are discovered, some additional guards arrive, thus this is half what you want: that become harder.

Best regards,
Sensi

n.b: btw this is a little off-topic http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

colinmokkakit
05-19-2005, 04:41 AM
and when u get into full alarm stage on the penhouse level, wallmines will be everywhere.

Cheet4hC.A.T.
05-19-2005, 05:35 AM
is it possible to complete when its alarm 4?
i always restart the mission when i get up to 2 or 3

mom6
05-19-2005, 07:29 AM
It would make game more realistic, and there should be no free saving, no save and load.