View Full Version : Achillesīparkour heel.
Assassinsyk
06-01-2011, 04:42 AM
The freerunning in AC is one of itīs core aspects, and getting more enjoyable as you progress in technique. More so in the MP than the SP, at least for me. With just minor tweaks, the running has been the pretty much the same in all three games, and I will have no more! Or, I want more, actually:
True free running takes skill, and some of the best of times in this game has been in an awesome chase for a triple escape. But one Achilles heel about the mechanics, a sore thumb for more fluent movement, is not being able to quickly descend into wall hang and quickly be ready for climbing, jumping, acrobatics, get in guncover or just plain hiding.
I -need- to be able to run on a roof and press R1+O (bashing when on ground), to have one -fast- fluent high profile move to slide towards an edge and grab the ledge, kinda. I can do it in real life, and Iīm not as sporty as the blacksmith. Implement, please.
Donīt know what I want with this, itīs probably too little too late, but man, I love the running and would love for it to improve(?)
obliviondoll
06-01-2011, 04:55 AM
Does the O (B on XBox) button let you drop into a hanging position in MP?
I'm pretty sure it doesn't, but it works in SP, and you can, if you're good, drop high profile just before you reach the edge, and tap the button to drop into hanging - when I've tried it at high-speed in MP, though, it never works.
Would also be nice if we could hold high profile and NOT RUN UP WALLS. That still gets in the way a lot.
awsmith2006
06-01-2011, 05:10 AM
Agreed. There are slight mechanic changes in multiplayer. Like you mentioned, the wall-hanging in high profile isn't as smooth as it is in single player. Also, in multiplayer you can climb nearly any wall, jump from any height, leap larger gaps between rooftops, and air assassinate through obstacles.
MonsterJunkese
06-01-2011, 05:36 AM
Yes oblivion it does, you should know, you play on the ps3 right?
Assassinsyk
06-01-2011, 05:43 AM
Yes, it works, Oblivion. Good way to get an acrobatic from roof on your focus aerial, but nowhere near practical, and not possible in high profile or fast.
It would have opened up a lot of possibilites in maneuvers, and frankly quite weird that itīs not an option. It would be kind of like taking cover in Uncharted or RDR, just drop, roll, grab and be ready for anything.
R1+O doesnīt have any purpose while on rooftops anyway.
YourInnate
06-01-2011, 07:57 AM
They should make it so you can build focus while standing on a roof, the maintain focus while switching to the hanging position. As it is now, you lose focus when you switch "status" such as going into hanging position or getting into or out of hay bales. You should be able to build focus in a hay bale then hip out for the hidden focus poison.
cptn_k
06-01-2011, 09:20 AM
You can build focus from a haystack/bush and get the hidden focus, done it several times.
What knocks the focus off is losing direct eye contact with your target, if you look around or the camera changes angle from change of position.
This is why changing 'status' seems to clear the focus.
It makes sense for this to happen though, as the focus is supposed to mean you are eyeing your target, focused on them waiting for the kill, and nothing else.
But it can be frustrating - I've been stood over a grounded target, locked on, focus building, then a moving group comes along to my position, I 'auto' join the group without asking, camera changes angle...and I end up losing the focus, looking the other way and then getting stunned.
But then that's my fault for not seeing the group coming my way and being greedy for the focus bonus, rather than just getting the grounded and moving on...
YourInnate
06-01-2011, 09:28 AM
Sorry to sound like a jerk, but you are actually wrong on both accounts.
If you build focus in hay then leave hay, you lose focus every time, no matter the camera angle.
As far as the camera angle issue is concerned, if you are locked on and within kill range, focus will not reset if you move the camera angle away, but it will not build. When you realign the camera it will pick back up where it left off.
The instance with the mobile group auto picking you up is solved by circling your grounded target.
YondaimeFlash
06-01-2011, 09:39 AM
correct
ANTRON77
06-01-2011, 09:41 AM
Originally posted by YondaimeFlashx:
correct
Welcome to the Forums http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif That was outta left field
StuffedInABoxx
06-01-2011, 10:42 AM
Originally posted by YourInnate:
If you build focus in hay then leave hay, you lose focus every time, no matter the camera angle.
Then why have I gotten hidden focus poisons out of hay bales?
YourInnate
06-01-2011, 11:09 AM
Maybe you are magic. I have tried in private testing 1v1 manhunt sessions with the person basically humping the hay and have never gotten it to work. Everytime I exit the hay, it resets my focus bar.
Although... If other people have done it, I wouldn't be afraid to call it lag. If the packets my target is sending the host tell the host he has moved when that information hasn't reached my system yet, that would cause the focus bar to deplete. I haven't testing this in the introductory session though, which should be a no lag scenario. Guess I will retest and post my findings.
Assassinsyk
06-01-2011, 11:24 AM
Did not know you could poison from haystacks at all, and got stunned from one once (or was it from the outside?) but I figured it was lag.
YourInnate
06-01-2011, 11:57 AM
You have to jump out to poison, but the hidden bonus is retained for roughly 2 seconds after you exit, so most people will still refer to it as a hay bale poison.
Assassinsyk
06-01-2011, 02:03 PM
Ah, ok.
But focus aside, is there nobody who agrees with my original post?
Just remember it next time youīre traversing the roofs, and you wont be able to see why we survived without it for so long.
YourInnate
06-01-2011, 02:46 PM
Sorry, I take responsibility for pulling your topic way off base. I actually love your idea of slide into drop kill/wall hump position.
papartusedmcrsk
06-01-2011, 04:48 PM
That would be great for Revelations. I may go up onto roofs for an easy Acrobatic Silent kill when my target is going through chase breakers.
If you get what I mean.
WIDOMKR383
06-01-2011, 05:22 PM
I would love a fast drop from an edge or roof or the edge of a roof lol...I would also love the option to tackle, grab and throw people and NPC's.
Imagine you're target is running and now you can catch them takcle them for some sort of added bonus, or you see you're pusrsuer heading toward you but both abilities are on cooldown so you grab an NPC or another player and throw them at you're pursuer/target to slow them down or trip them up.
obliviondoll
06-02-2011, 12:32 AM
I'd rather just be able to drop smoothly like you can in SP.
And PMH, AS I ALREADY SAID... I know it doesn't work at speed, I've never tried it slow-paced. Never really needed to. Only ever had use for that when it's a high-speed situation.
Assassinsyk
06-02-2011, 02:24 AM
I never did what you say in SP, only stand at ledge and SLOOOOWLY get hanging. If it is as you say, then I'm all for this. If it's a O tap or a hold doesnt matter, but giving away mid-airs every time is annoying, not to mention the slick moves that would come from this.
cptn_k
06-02-2011, 02:59 AM
Originally posted by YourInnate:
Sorry to sound like a jerk, but you are actually wrong on both accounts.
If you build focus in hay then leave hay, you lose focus every time, no matter the camera angle.
As far as the camera angle issue is concerned, if you are locked on and within kill range, focus will not reset if you move the camera angle away, but it will not build. When you realign the camera it will pick back up where it left off.
The instance with the mobile group auto picking you up is solved by circling your grounded target.
You don't sound like a jerk, and I wouldn't take it that way unless you were flaming, which I know you aren't.
I'm not sure why you haven't been able to get the focus from hay, like I said, I've done it a few times (in ranked wanted in Rome, Pienza and Florence from what I remember, while actively going for the kill from haystack challenge).
As for the not losing focus while looking away while locked on...I guess I'll give that another try, as I thought I lost my focus last time I did this, but maybe that was me not paying attention...
Btw, thanks for the tip of moving in circles to stop the group picking me up.
Didn't know that, but will remember for next time.
Back OT:
I do agree there should be a smoother transition from running across a roof to dropping onto a ledge/wall, certainly in a high profile/running situation.
It can be done slowly, but is not very fluid.
Hopefully UBI have improved this side of the game for ACR, as the parkour/free running is what makes this game so good imo.
More fluid and smooth actions would greatly enhance the game.
-side note-
hope they also remove the magnetic parts of the maps...nothing quite like running away for an escape to end up sitting on a bench or jumping in hay right in front of my pursuer.
This also detracts from the fluidity of the free-running imo.
Crumplecorn
06-02-2011, 03:35 AM
Originally posted by Assassinsyk:
I -need- to be able to run on a roof and press R1+O (bashing when on ground), to have one -fast- fluent high profile move to slide towards an edge and grab the ledge, kinda. I endorse this product and/or service.
lynx_1985
06-02-2011, 03:51 AM
R1+O causing you to slide and grip the edge on a roof would be great. Could be a real help when you are getting targeted with a gun and drop to the edge of the roof to avoid the shot in this way will be more fluid and quick.
Stupid gun...
Assassinsyk
06-02-2011, 05:25 AM
Originally posted by lynx_1985:
R1+O causing you to slide and grip the edge on a roof would be great. Could be a real help when you are getting targeted with a gun and drop to the edge of the roof to avoid the shot in this way will be more fluid and quick.
Stupid gun...
Very much this. Always in limbo when running and hear the gun lock, shall I give up and stop or keep running hoping for a miracle, only to most likely give them a free mid-air bonus?
Mostly just like to further strengthen the groove of the running, though. Pick the right spot and you can wall jump into one of those hanging chasebreakers and be gone, instead if giving your chaser an easy aerial.
obliviondoll
06-02-2011, 08:12 PM
Originally posted by Assassinsyk:
Very much this. Always in limbo when running and hear the gun lock, shall I give up and stop or keep running hoping for a miracle, only to most likely give them a free mid-air bonus?
Mostly just like to further strengthen the groove of the running, though. Pick the right spot and you can wall jump into one of those hanging chasebreakers and be gone, instead if giving your chaser an easy aerial.
One which isn't the best, but gets the job done, is dropping the sprint button while staying high profile - you fall from the wall instead of leaping - breaks line of sight that tiny bit quicker - can save your life. But it does require you to climb back UP when you're done...
Serrachio
06-02-2011, 08:37 PM
I think the idea of a 'Ledge Slide' would be a great addition to the Multiplayer. It would make the gun a less of a guaranteed kill.
Couple that with using civilians as human shields and maybe the gun could be humbled a little.
I'd also like some minor change to be added to the Climb Leap because it seems that whenever I use it, it breaks the speed that I was climbing at, requiring my character to have to propel themselves back into a climbing motion once again.
StuffedInABoxx
06-02-2011, 08:39 PM
Originally posted by obliviondoll:
One which isn't the best, but gets the job done, is dropping the sprint button while staying high profile - you fall from the wall instead of leaping - breaks line of sight that tiny bit quicker - can save your life. But it does require you to climb back UP when you're done...
That has saved me from the gun a few times
Assassinsyk
06-02-2011, 09:52 PM
Originally posted by obliviondoll:
One which isn't the best, but gets the job done, is dropping the sprint button while staying high profile - you fall from the wall instead of leaping - breaks line of sight that tiny bit quicker - can save your life. But it does require you to climb back UP when you're done...
Will try that, anything is better than nothing. Have you tried pressing O again to grab hold of the building? I'd settle for that, no matter how awkward a maneouver it would be.
StuffedInABoxx
06-03-2011, 12:25 AM
Originally posted by Assassinsyk:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
One which isn't the best, but gets the job done, is dropping the sprint button while staying high profile - you fall from the wall instead of leaping - breaks line of sight that tiny bit quicker - can save your life. But it does require you to climb back UP when you're done...
Will try that, anything is better than nothing. Have you tried pressing O again to grab hold of the building? I'd settle for that, no matter how awkward a maneouver it would be. </div></BLOCKQUOTE>
I just tried it. It does work if you hold back+O but it has to be at JUST the right time. Too early and you just stop and turn, too late and you go to the ground. It is a little tricky, but not too difficult.
I found it's a bit easier if you go off at an angle and press towards the wall, but it can definitely work. Do it perfectly and it's pretty fluid. It seems like you might go down a bit slower than just falling off, but that could be because you see the top of the wall the whole time rather than just falling. Dunno
lynx_1985
06-03-2011, 03:22 AM
What I do is drop the sprint button before you come to the edge and pres circle. Its like in SP, you will drop and automatically grab the edge of the roof, ledge etc. Once they have shot you can pull yourself back up and just wait for them.
YourInnate
06-07-2011, 05:42 AM
So... Not to revive a dieing thread or anything, but I realized last night that what the op is asking for is already in the game.
If you auto bash off of a ledge (hold the stun button while holding the high profile button without holding the sprint button) you grab the ledge and go into drop kill position automatically. Works like a charm actually.
Assassinsyk
06-07-2011, 06:36 AM
Thatīs the good kind of revival, Yourinnate mate! This is just too funny, tried it out and it does indeed do all i wanted. An unknown game mechanic, I wonder what else there is.
Ubi never cease to impress.
YourInnate
06-07-2011, 07:14 AM
I can't believe it took us this long to find as a community! This should make ev easier, since I think out makes drop kills easier to engineer.
obliviondoll
06-07-2011, 10:35 AM
I've had issues getting that to actually work in the past - probably because I'm used to doing it by just pressing the button at the last second in SP. Will give it a try holding the buttons down instead...
cptn_k
06-07-2011, 03:39 PM
Gotta say it works like a dream!
Been giving it a good try out on the roofier maps today, and managed to dodge quite a few bullets doing so.
Although there's a few times I've not let go of X in time and jumped to a mid air death.
So I guess it's all in the timing.
Well done us all for noticing this so soon. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Assassinsyk
06-07-2011, 04:12 PM
Originally posted by YourInnate:
I can't believe it took us this long to find as a community! This should make ev easier, since I think out makes drop kills easier to engineer.
Some have known all along and is now sobbing since we found out, probably.
I canīt believe how FUN it is! Have yet to dodge any bullets, but so much more flow in the freerunning, and already thereīs a couple of escapes I owe to you. Not to mention acrobatics.
And I canīt believe it was there all along, EXACTLY as I wanted it and how I thought it should be. Lame on me who just assumed.