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DimonW2
09-01-2006, 10:24 AM
When guard sees, that there is no light, or door is open, and he didn't saw it later, maybe he should radio his guard-friends, like this: "Which of you dumba$$ idiots forgot to close the door/not switch lights off. If the response is: "not me, defenetly", then guard should check the room, where is light is off/door is open, and then, correct it, by closing door/swiching on lights. If response is: "Sorry sir, forgot it", he should just go correct it, by switching lights back ON/closing door. If he saw everything OK a minute ago and he didn't see everyting, then he should radio ahead: "Wake up you idiots, we have something strange going. Patrol your sector and report back for anything strange.", and then he should go and check the room, where is light is off/door is open. If there is second guard near him, he should ask him first, if he done it, then, see higher http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. Then he should call the guard to help him, checking. That would be cool. Guards need more activity, then just saying: "Oh my, Oh my, oh my, this is so not good."

DimonW2
09-01-2006, 10:24 AM
When guard sees, that there is no light, or door is open, and he didn't saw it later, maybe he should radio his guard-friends, like this: "Which of you dumba$$ idiots forgot to close the door/not switch lights off. If the response is: "not me, defenetly", then guard should check the room, where is light is off/door is open, and then, correct it, by closing door/swiching on lights. If response is: "Sorry sir, forgot it", he should just go correct it, by switching lights back ON/closing door. If he saw everything OK a minute ago and he didn't see everyting, then he should radio ahead: "Wake up you idiots, we have something strange going. Patrol your sector and report back for anything strange.", and then he should go and check the room, where is light is off/door is open. If there is second guard near him, he should ask him first, if he done it, then, see higher http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. Then he should call the guard to help him, checking. That would be cool. Guards need more activity, then just saying: "Oh my, Oh my, oh my, this is so not good."

Nuke_The_Whales
09-01-2006, 10:40 AM
http://forums.ubi.com/images/smilies/clap.gif

Malleus.
09-01-2006, 10:45 AM
Awesome idea - my thoughts exactly!

Just don't expect it to appear in the game...

DimonW2
09-01-2006, 11:21 AM
One more idea about it. The guards, should always radio ahead about everything suspicios. Like, "I've spotted an intruder. He is heading for Sector 3. I repeat all personal, we've got an intruder, be on your guards, close all exits. Dont let him escape at all costs".
Or, if guard sees Sam on the camera, he should scream: "I've spotted an intruder on camera three. I repeat all personal, we've gon an intruder in sector three. Secure perimeter, dont let him away.". Or if guard is going to check sector: "Guard one reporting, going to check my sector." And everyone else should response: "Roger that Guard one", or "Affirmitive guard one". If camera is jammed, guard that watching monitor should say: "All personal, we have technical problem with camera two, nearest guard
go and check that camera.";
If guard checked his sector, he should answer: "Guard one reporting, sector checked and clear. Going to check exits." There should be like a chat of guards. Almost every move should be radiod ahead. The main guard should always ask guards about situation, like this: "Guard one report, is everything clear" ? If there is no answer, he should radio: "Attention all personal, guard one isn't responding, nearest guard, check if he is alright, over and out", and guard should say: "Roger that dispetch, going there now.", ah, I wish I was developer http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I would done that http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Malleus.
09-01-2006, 11:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Or, if guard sees Sam on the camera, he should scream: "I've spotted an intruder on camera three. I repeat all personal, we've gon an intruder in sector three. </div></BLOCKQUOTE>

That happens in Chaos Theory http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif "We've got an intruder in the Server Room!" - unfortunately it doesn't have any serious consequences, like reinforcements storming the place.

DimonW2
09-01-2006, 11:39 AM
Yeah, and that's awfully sad http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Eh, I still wish, I was developer http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DimonW2
09-01-2006, 11:46 AM
Game should also have a false alerts, like, for example, Sam triggers the laser grid, dispetch guard should radio: "Alert, in sector 5, laser grid triggered, go check that out, faster!!!", guards should come, check the sector, and, if they dont find Sam, they should radio ahead: "Guard one to dispetch, false alert", and the alert's count should reduce, like in Pandora, when you sit unnoticed some time after alert. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

LucaSoft
09-01-2006, 12:20 PM
hmm. nice idea http://forums.ubi.com/images/smilies/clap.gif

Damonkeymixer
09-01-2006, 12:21 PM
Thats a pretty good idea. I hope some dev's see this. I didn't like the guards getting all jumpy over such a small thing as an open door.

LucaSoft
09-01-2006, 12:22 PM
and that's should make the game more interesting and exciting

DimonW2
09-01-2006, 01:01 PM
Im glad you liked it. Finally, my idea has 100% support. Ok, now we need devs to see it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DimonW2
09-01-2006, 01:06 PM
New idea. Sam should be able, to OCP the guard's radio, so he wont be able, to say anthing to others for sometime, or receve messages. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif That would be awesome http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Nuke_The_Whales
09-01-2006, 01:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DimonW2:
New idea. Sam should be able, to OCP the guard's radio, so he wont be able, to say anthing to others for sometime, or receve messages. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif That would be awesome http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>Or hack it, and call in false alerts to get the guards to goto the other side of the map. That would be handy.

DimonW2
09-01-2006, 01:18 PM
Yeah, that would come handy + After few false alerts, guards should not pay attention at him http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)) They will think his a jerk, or drunk http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

capteenix
09-01-2006, 01:27 PM
and if sam gets one guy with radio, he must ask him if he's there (like in scct) this time the guy who can;t his partner must get suspicious about it, if sam foces the guy to tell him that everything is ok, it will not get anything. otherwise, backup may storm current known position of the knocked guy. SAm could also steal a radio to hear what's going on and when IN REAL TIME.
now that would be cool: total stealth. total life. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

braiog
09-01-2006, 01:32 PM
Aside from gameplay elements (ie, alerting Sam that he's made a boo-boo), I don't think any respectable PMC or guard that was trained would blurt out over loud speakers that they had an intruder. Chances are they'd use a localized network of communication to give Sam's position and direction away so they could move to engage him.

Sacraficing the element of suprise on their end would be a bad move.

Coding scripted events is easier than dynamic ones, where the AI could behave in a manner not intended. Even if dynamic AI was attained, having multiple enemies in the player's frustum would become intense for the CPU to handle.

But sure as heck, those kinds of events would bring a smile to your face that someone took the time to code in that ability.

DimonW2
09-01-2006, 01:33 PM
I've told you reality rocks. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)) Now we need contact with devs about that idea. They still have time http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DimonW2
09-01-2006, 01:36 PM
Loud speakers ? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Real radio is hearable very very good. When I travel in shops, and get near guard, I can hear, what are they talking abouthttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Malleus.
09-01-2006, 01:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DimonW2:
Now we need contact with devs about that idea. They still have time http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

You mean until SC5, right? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Real radio is hearable very very good. When I travel in shops, and get near guard, I can hear, what are they talking about </div></BLOCKQUOTE>

This was present in every SC so far, but those talkings you could overhear was mostly meaningless stuff, only there to enhance the atmosphere (and it worked).

braiog
09-01-2006, 01:44 PM
Most guards I know (swat type) don't use speaker on their radios for communications, but instead use cochlear earpieces and short mics. So unless Sam had a laser mic tap on one, I don't think he'd hear the other side of the conversation.

Of course, technology between a trained mercenary and a rent-a-cop varies from place to place http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Nuke_The_Whales
09-01-2006, 01:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by braiog:
Most guards I know (swat type) don't use speaker on their radios for communications, but instead use cochlear earpieces and short mics. So unless Sam had a laser mic tap on one, I don't think he'd hear the other side of the conversation.

Of course, technology between a trained mercenary and a rent-a-cop varies from place to place http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>Make it different for different levels. Poor Guards get wakie-takies, and later in the level, they might have huds, and earpieces.

DimonW2
09-01-2006, 01:51 PM
LOL, they could have done it until Double Agent http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
There are still more then 1.5 months, I think its enough for that kinda work.http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DaBigTony
09-01-2006, 02:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DimonW2:
LOL, they could have done it until Double Agent http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
There are still more then 1.5 months, I think its enough for that kinda work.http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

not really, something like that would require re-doing the entire basic coding because they would have to completely change the AI of the guards and everything, so something like that would have to be implimented into the next game, sc5... unfortunately Ubi doesn't have creative thinkers working for them, single player should be realistic, multi should be directed towards fun...

B1tbow
09-01-2006, 02:37 PM
Its a good idea, sounds like metal gear solid though... not that thats a bad thing and anyone who says that it is a bad game they are lying to themselves.

DimonW2
09-01-2006, 02:43 PM
Absolutely agree with pre-last post. Single is meant to be realistic, but on other hand - fun as also. Man, Ubi, can I work as a creative thinker, with me, game will be super-puper-duper cool http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

OniLinkSword
09-01-2006, 04:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Malleus.:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Or, if guard sees Sam on the camera, he should scream: "I've spotted an intruder on camera three. I repeat all personal, we've gon an intruder in sector three. </div></BLOCKQUOTE>

That happens in Chaos Theory http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif "We've got an intruder in the Server Room!" - unfortunately it doesn't have any serious consequences, like reinforcements storming the place. </div></BLOCKQUOTE>That happened to me and someone in Coop. it was the forth alarm and they stormed us in the big round room in the bank. So they will storm &gt;.&lt;

Aspgin
09-01-2006, 04:40 PM
Like someone mentioned earlier, it should not apply all the time. If you are getting past Joe Schmo from Rent-A-Cop, Inc, then either a walkie talkie or maybe even nothing would be about right. Same with they're responses, too. Unless you've got a rent-a-cop who takes their job way too seriously, your not going to be hearing guys yell "I have an intruder in Sector Bravo/2." Hell, same would probably apply for a beat cop or something like that (ESU/SWAT not withstanding). But int he ultra-secure places that Sam can infiltrate, I could totally see your plan be put into play quite nicely.

I wish they still had destructable cameras, then I'd say have there be different results. If you use OCP on the camera, the guard will send out a report but then rescind it. If it's destroyed and doesn't come back on, the guard lets his buddy continue investigating.

Malleus.
09-01-2006, 04:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by OniLinkSword:
That happened to me and someone in Coop. it was the forth alarm and they stormed us in the big round room in the bank. So they will storm &gt;.&lt; </div></BLOCKQUOTE>

I think that part is scripted - I remember being attacked in that room too.

mrguytodd
09-01-2006, 06:47 PM
All I really want is for guards around you to not go crazy and shoot exactly where you are when some guard sees you one millisecond before you KO/Kill him.

DaBigTony
09-01-2006, 07:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DimonW2:
Absolutely agree with pre-last post. Single is meant to be realistic, but on other hand - fun as also. Man, Ubi, can I work as a creative thinker, with me, game will be super-puper-duper cool http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

okay, 1, just because you have a few good ideas doesn't mean a company would hire you as a creative thinker, you have to be qualified EX a college education... 2, never, ever, ever, say super-puper-duper cool EVER again, you sound like a 5 year old... 3, I also have a few ideas for SC5 (if there is even gonna be one) have the guards have different personalities... not just the unique ones, like the ones you can interrogate, i mean like everyone, like have some of the guards go in the dark, some stay and observe because they are scared, have different heights of guards, different builds, have them have different guns, voices, and such... destructable cameras (i know this was already mentioned) and maybe, just maybe, optic camo for story...? i think it would be cool for Ubi to put in people in swat teams that try and attack you for once, like a level where you are at echelon and you are invaded by terrorists that travel in groups of 4 with a squad leader and you have to either not be spotted, or kill who spots you so that you don't blow ur cover with JBA,

I also think that Ubi could make it to where you are with a group of people, like a swat team, and you have to infiltrate places as spies, also, a 4 person co-op would be FREAKING SWEET! or allowing guests into online multiplayer games...

Finally, after a long post, i end with this, Ubi NEEDS to put either SvS on 360 or SvU on xbox so that i can play with my damn 360 friends and not get stuck *****ing because we have the same damn game but can't play with eachother!!!!!!

DimonW2
09-02-2006, 12:37 AM
Im not 5 years old, LOL, and all those ideas I have already told earlier. And I have a lot interesting ideas, whole bag of them. But now we are talking about radio chatting. Which guards should do )
2) 4 Person coop ? Hell, it's like a small army, not like special agents. 2 and only 2 should be. 4 is way to much. 3 is abosolutely max. But i would like to see this kinda COOP - http://www.youtube.com/watch?v=8KQGXf5b7dU watch from 0.23 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Looks awesome http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Just imagine that in coop game. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif For this kinda coop, 3 agents would be normal )

Malleus.
09-02-2006, 04:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DaBigTony:
I also have a few ideas for SC5 (if there is even gonna be one) have the guards have different personalities... not just the unique ones, like the ones you can interrogate, i mean like everyone, like have some of the guards go in the dark, some stay and observe because they are scared, have different heights of guards, different builds, have them have different guns, voices, and such... destructable cameras (i know this was already mentioned) and maybe, just maybe, optic camo for story...? i think it would be cool for Ubi to put in people in swat teams that try and attack you for once, like a level where you are at echelon and you are invaded by terrorists that travel in groups of 4 with a squad leader and you have to either not be spotted, or kill who spots you so that you don't blow ur cover with JBA </div></BLOCKQUOTE>

It's good to hear I'm not the only one with ideas like this - I thought about exactly these things before. Good one! http://forums.ubi.com/images/smilies/25.gif

Hiddai
09-02-2006, 06:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DimonW2:
When guard sees, that there is no light, or door is open, and he didn't saw it later, maybe he should radio his guard-friends, like this: "Which of you dumba$$ idiots forgot to close the door/not switch lights off. If the response is: "not me, defenetly", then guard should check the room, where is light is off/door is open, and then, correct it, by closing door/swiching on lights. If response is: "Sorry sir, forgot it", he should just go correct it, by switching lights back ON/closing door. If he saw everything OK a minute ago and he didn't see everyting, then he should radio ahead: "Wake up you idiots, we have something strange going. Patrol your sector and report back for anything strange.", and then he should go and check the room, where is light is off/door is open. If there is second guard near him, he should ask him first, if he done it, then, see higher http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. Then he should call the guard to help him, checking. That would be cool. Guards need more activity, then just saying: "Oh my, Oh my, oh my, this is so not good." </div></BLOCKQUOTE>

yeah like that!

Warrior0fLight
09-02-2006, 10:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">...Ubi NEEDS to put either SvS on 360 or SvU on xbox so that i can play with my d**n 360 friends and not get stuck *****ing because we have the same d**n game but can't play with each other!!!!!! </div></BLOCKQUOTE> http://forums.ubi.com/images/smilies/agreepost.gif
Not to mention having Coop ONLINE for those of us who love that mode of gameplay. As I've said b4 and will say again - I bought the "next gen" console and am paying extra bucks for the "next gen" games ($10 to $20 more) so I should GET IT ALL! My point being that Xbox gets SvS, Coop(15 levels no less)... that is so lame - the 360 should be the one "getting it all"!

drunkrepublican
09-02-2006, 10:24 AM
It'd be nice if this was integrated into SC5.