Wolftooth
12-04-2009, 09:13 PM
So far, Avatar has impressed me, except for one area. Whichever one of the devs who designed the Na'vi flight controls for the PC version, sorry, but I would have to mark your effort 1/10. Having your climb, dive and turn keys bound to keyboard keys makes flying as a Na'vi feel slow and cumbersome. This is exacerbated by the frankly bizarre decision to also make it so that you cannot gain or lose height unless you are also moving forward or back. Switching to an Xbox 360 controller alleviates this slightly by giving you marginally more control, but, even at maximum climb and dive, the rate at which you do so is sufficently slow that I am simply unable to follow the flightpath you are meant to follow in the section of the game immediately following you gaining your Ikran. Instead of it being the case that I can fly easily between the checkpoints, there are certain places where I have to do attempt to do a 360 degree lateral loop in order to gain or lose sufficient height to pass through the checkpoint. I say 'attempt to' because in several places I do not have the room to do this without my Ikran smacking straight into a canyon wall.
My suggestion would be to include in the first patch an overhaul to the Na'vi flight controls so that the mouse is not simply relegated to the purpose of looking around. The overwhelming majority of games on the PC that even so much as have flying in them use the mouse to determine the direction in which to fly. I would suggest you learn from this and copy it.
My suggestion would be to include in the first patch an overhaul to the Na'vi flight controls so that the mouse is not simply relegated to the purpose of looking around. The overwhelming majority of games on the PC that even so much as have flying in them use the mouse to determine the direction in which to fly. I would suggest you learn from this and copy it.