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View Full Version : Na'vi Flying Controls - atrociously bad



Wolftooth
12-04-2009, 09:13 PM
So far, Avatar has impressed me, except for one area. Whichever one of the devs who designed the Na'vi flight controls for the PC version, sorry, but I would have to mark your effort 1/10. Having your climb, dive and turn keys bound to keyboard keys makes flying as a Na'vi feel slow and cumbersome. This is exacerbated by the frankly bizarre decision to also make it so that you cannot gain or lose height unless you are also moving forward or back. Switching to an Xbox 360 controller alleviates this slightly by giving you marginally more control, but, even at maximum climb and dive, the rate at which you do so is sufficently slow that I am simply unable to follow the flightpath you are meant to follow in the section of the game immediately following you gaining your Ikran. Instead of it being the case that I can fly easily between the checkpoints, there are certain places where I have to do attempt to do a 360 degree lateral loop in order to gain or lose sufficient height to pass through the checkpoint. I say 'attempt to' because in several places I do not have the room to do this without my Ikran smacking straight into a canyon wall.

My suggestion would be to include in the first patch an overhaul to the Na'vi flight controls so that the mouse is not simply relegated to the purpose of looking around. The overwhelming majority of games on the PC that even so much as have flying in them use the mouse to determine the direction in which to fly. I would suggest you learn from this and copy it.

billtech66
12-05-2009, 09:31 AM
Wolftooth, you are right!: absolutely horrible controls for flight on the Na-vi Ikran! (they are even worse than the controls for the Helicopter).

Made much worse by the fact that there are invisible barriers, including the many many visible ones.

You must learn to master this complicated and very cumbersome technique instantly.

You are given no area to practice except what would normally be considered a final test area, after a LONG time mastering this ridiculous way to control the beast.

There is an invisible ceiling so you are unable to fly ABOVE the visible barriers (floating Rocks, spires and arches) and the narrow PATH itself is limited by invisible walls. The controls are scattered all over the keyboard.

Even after resetting the controls to different keys, it's still way too much trouble to learn this technique in a game like this. or ANY game. but we might be inspired to try to learn something this complicated in a game that had legs. One that has epic proportions, and INVENTORY, and reasons to want to come back to it for a year or two.(Like LOOT to look forward too!)

Yes, I did master it enough to complete the missions, but, not happy with it at all!

Vash811
12-05-2009, 10:07 AM
Ah the wonders of console games ported to PC, huh? I supposed this is the "new" way of making PC games...

Replicators
12-05-2009, 09:40 PM
IMO games should be designed on pc, then ported to console, not the other way around. A controller is very limited compared to what a mouse and keyboard is capable of.