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stradicfanatic
05-08-2006, 07:24 AM
I've got quite a bit of geometry to export out of maya into sandbox. the plugin for maya works fine but i have a 2 part question:

1. i export my geometry out and put in sandbox as a brush. I cant do this for all of it b/c the geometry has to be perfectly aligned (it's architectural). SO HOW CAN I IMPORT IT AS GEOMETRY AND NOT A BRUSH??? i know in the editor, you can import vehicles, etc that act as one big piece of geometry..thats what i need to do...perhaps it needs to be a simple entity?? if so, how do you do that???

2) how do i set my newly imported geometry to react dynamically like other objects already in the game? Currently my geometry has collision, and bullet poofs, but that's it. (no bullet holes, etc...)

thanks!!!
A

stradicfanatic
05-08-2006, 07:24 AM
I've got quite a bit of geometry to export out of maya into sandbox. the plugin for maya works fine but i have a 2 part question:

1. i export my geometry out and put in sandbox as a brush. I cant do this for all of it b/c the geometry has to be perfectly aligned (it's architectural). SO HOW CAN I IMPORT IT AS GEOMETRY AND NOT A BRUSH??? i know in the editor, you can import vehicles, etc that act as one big piece of geometry..thats what i need to do...perhaps it needs to be a simple entity?? if so, how do you do that???

2) how do i set my newly imported geometry to react dynamically like other objects already in the game? Currently my geometry has collision, and bullet poofs, but that's it. (no bullet holes, etc...)

thanks!!!
A

Stringed_Evil
05-11-2006, 07:18 PM
I'm not a modeller so have no real clue... head over to www.crymod.com (http://www.crymod.com) modelling section, you will get a useful responce.

I think large geometry needs to be split up into sections and fitted together like a jig-saw (like all other brushes in FarCry) not too sure though.