View Full Version : Question about mods and single player maps
10-27-2004, 12:25 PM
If I download and install single player mods or maps, will it mess up the official campaign Im in? Or do I have to start a new campaign and select to use that mod? Sorry if these seem like dumb questions, but the only game Ive ever played that Ive tried to mod before was Neverwinter Nights, and only reason I did that was because it was real obvious it wouldnt affect the OCs. Far Cry has me wanting to add mods so that I can extend the life of the game as much as possible cause I love the game. Any help you guys can give me in letting me know how modding far cry works would be much appreciated.
Posted in Mods forum, but no one seems to go there.
10-27-2004, 01:01 PM
It depends upon the mod. Single player maps should be no problem. A mod may affect the .lua files, which set parameters like walk speed, jump height, damage etc. You may be able to continue your game, but it may behave differently. For instance, the coop mod has a bug which won't allow the levels to end. Ideally, the mod should be separate, and not affect the main game. You select "Mod" from the menu and go. Unfortunately, some modders are either lazy or bad, and just mod a few game files. You then replace game file with theirs, and theirs may be buggy.
I know its not a clear answer, but it all depends on 'what' and 'how' the game was modified.
10-27-2004, 01:02 PM
^what he said.
If you notice on the main screen of Far Cry it has a link called "Mods". Thats there so you can have more then one mod and load them whenever you want to.
We're talking total conversion mods here and so far I don't believe there are any of those released.
The CO-OP mod is horrible and I wouldn't even classify it as a mod. I'm talking about like total conversion mods like The Forgotten War, Far-Gate, or INCorporated.
10-27-2004, 02:27 PM
The main difference which is seldom mentioned, is that with a MAP someone has made, this gets extracted into your FarCry\Levels folder, and you can really only play that level by bringing up the console and typing: <span class="ev_code_green">\map nameoflevel</span>
With a MODification, (and you should make sure that you are getting a MOD when downloading it if that is what you want)these get extracted into your FarCry\Mods folder, and the way you bring them up is like they said above: Main Menu and select Mods. That brings up a window with all the choices of the Mods in the Mods folder so you can choose which one to load. It treats the original Far Cry as a Mod, so it shouldn't affect your campaign.
What you MAY want to do, however, is when the time comes to use a MOD, just start another profile to use with the MODS. That way you are certain to preserve the campaign of the original FarCry episode.
I have only found one actual MOD available for SP, and its called Matto_2 (http://farcry.4thdimension.info/modules.php?name=Downloads&op=getit&lid=407)
Great MOD, if not a little quirky to get started. It is kind of themed upon the movie The Matrix.
Be advised, that it is not known if this mod is compatible with the new patch 1.3.
Also be advised, that in order to start it off, you will need to set all of your graphical settings to LOW.
Don't know why, and never bothered to sort it out, but after the initial load and play you can then go back and change the settings to whatever your machine can handle...
There is a thread about it here, (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=273109392&m=3211085232)
but it started out over in this thread. (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=273109392&m=2331001032)
10-27-2004, 04:29 PM
Sweet. I downloaded it, and installed it. I created a new profile, and then loaded the mod, but I cant figure out how to play it. Once i load it, when i the only choices I have are the same, multiplayer and campaign... I tried start campaign just to see if that was the way, but it was the regular campaign. Any tips on how to start the mod would be great.
10-27-2004, 04:40 PM
If you know the name of the level it calls to play you could try opening the console and typing \map [level name goes here] BUT if the mod alters any of the properties fo the player character they would not be enabled if you did that.
Sorry I can't be more specific, I've only ever downloaded/played new single/multi player maps not mods....
10-27-2004, 04:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Avsownstanley:
Sweet. I downloaded it, and installed it. I created a new profile, and then loaded the mod, but I cant figure out how to play it. Once i load it, when i the only choices I have are the same, multiplayer and campaign... I tried start campaign just to see if that was the way, but it was the regular campaign. Any tips on how to start the mod would be great. <HR></BLOCKQUOTE>
Ummm, @ the main menu, go to Mods. Select Matto_2 (which should be in green type) and select Start. This will bring up a window saying you might have to restart the game to take effect, so say OKAY.
Next time you see the Main Menu, it should have PLAY MATTO_2 at the top of the list...
Lastly, you may want to read the README file that came with it.
10-27-2004, 04:54 PM
Matto is a MAP and a MOD
here are some other maps:
With a true MOD you play the campain as normal but the textures and other properties in the game are changed to the MOD's values. ie. new weapons, all jeeps have a new dashboard, etc. The only MOD I know of is from TAW called highcal.
10-27-2004, 05:07 PM
If you're certain fabs, then I sincerely apologize for spewing forth a bunch of confusing nonsense!
Although, what I explained worked wonderfully for me...http://forums.ubi.com/images/smilies/blink.gif
Perhaps here is yet another fine-point-distinction:
You have your
<LI>Maps, which go into the Levels folder, and are typically just one level created in the sandbox editor as a practice run for up and coming Modders.
<LI>Mods, which at least in the case of Matto_2 is kind of a pseudo-Mod, where Matto did modify a bit more than the average mapmaker, and it is loaded into the Mods folder, and played as a Mod but it is still not a Mod as described in the next line.
<LI>Total Conversion Mods, where the name basically says why these are not available yet, as they take so much time. These are many in the process, and will extend the lifespan of FC by an amazing expectancy. Completely new stories/ missions/ terrain/ objects/ sounds/ music/ weapons/ vehicles/ etc.etc.etc.
Can't wait, myselfhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Hopefully, this has cleared up some confusion?
If not, I may be doing more damage than good...
However, I am very much into learning otherwise, in the event I have misinformed.
10-27-2004, 06:41 PM
No, you were right. I edited my post while you were typing.