PDA

View Full Version : Two more server bugs



Tango_2_0
06-08-2009, 03:44 PM
I found two dedi server bugs today:

1) Several flamethrowers in a game. Server chokes REAL often.
2) Do this, while in TDM lobby:

admin_login password
admin_setsetting deathmatch

...Server says you're already in that game mode. To go TDM->DM you gotta set it uprising or CTD (which is named "Ctf" in the server files now.)

?!?!?

Tango_2_0
06-08-2009, 03:53 PM
Yep, I confirmed it now. Doesn't have to be many flamers even, just lots of fire at the same time. CRASH. Didn't use to happen before.

So the patch brought us at least 2 new bugs.

MChat
06-08-2009, 05:38 PM
I haven't gotten a chance to play much.

But this reminds me of something else. In at least one game, none of the fires ever went out. They'd stop doing damage (although you'd still get the "ah, oh, ouch" sounds from the character). This is probably related to the flamethrower/fire issue you're talking about.

m0dul8r
06-08-2009, 06:22 PM
I've noticed the problem with fire as well. On another note - it seems the server likes to crash after every 3 games on ranked... what's with that?

thafuriousone
06-08-2009, 06:34 PM
Im gonna go out on a limb now and guess you guys are running these servers on a personal computer?

The reason server is in the name means that the server needs to be ran on a "dedicated server" not a home pc with many other apps running in the background as well as internet traffic running through the modem not used my FC2 server launcher http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

Agent00Kevin
06-08-2009, 07:19 PM
I run mine just fine furiousone...http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif so HA. My servers are actually more stable than before and I like the new system for the most part though I just started using pbweb and Im sure thats part of it.

I havent tried to switch from tdm to dm, but i have tried to change the server name remotely (obviously) and has it tell me the syntax was wrong even though it was correct. Ill get a screen next time. I havent run into the fire issue yet, but I may try it out to see what happens when i burn a bunch of stuff. Sounds like fun anyway.

cyberbum
06-08-2009, 08:03 PM
Yeah the server name remote SetSetting has a bug. If you have any spaces in the new name it won't work. Without spaces it works.

Pacient.cz
06-08-2009, 10:13 PM
Yes we were wonder from where that much fire come after patch and I we got this issue as well. Funny (or lucky..) is, that most of that fire doesnt hurt player.
With server crashes - we got a lot of them as well, but were afraid that is by smth in settings what we did wrong. Now its better then right after release ... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

thafuriousone
06-09-2009, 03:08 AM
Originally posted by Agent00Kevin:
I run mine just fine furiousone...http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif so HA.

But just think how much BETTER it COULD be on a true server http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif, without all the apps/processes running in the background and all the useless services taking up resources.

Tango_2_0
06-09-2009, 03:58 AM
Furious, I'm running this on a competent enough machine with a 100 megabit symmetric link, no other stuff running at the same time. So that's not the issue here.

Fire is buggy after the patch, and that MUST be fixed. Otherwise, we won't have a working game any more, as fire is a very common element in this game.

thafuriousone
06-09-2009, 04:22 AM
Originally posted by Tango_2_0:
Furious, I'm running this on a competent enough machine with a 100 megabit symmetric link, no other stuff running at the same time. So that's not the issue here.

Fire is buggy after the patch, and that MUST be fixed. Otherwise, we won't have a working game any more, as fire is a very common element in this game.

Maybe there is a problem with fire but far as i see you and maybe 1 or 2 others are the only ones stating this, i wouldnt know as i dont play the game any longer and have yet to return.

BTW would you mind posting a screen shot of your task manager to show how mnay processes are running as well as a screen shot of how many and what services you have started? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Sorry if i sound like an *** but to say you have nothing else running at the same time but yet im sure there are 40+ processes running in task manager that doesnt need to be as well as many useless services running so you may be mistaking in your statement http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

chinthu86
06-09-2009, 06:14 AM
Originally posted by thafuriousone:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tango_2_0:
Furious, I'm running this on a competent enough machine with a 100 megabit symmetric link, no other stuff running at the same time. So that's not the issue here.

Fire is buggy after the patch, and that MUST be fixed. Otherwise, we won't have a working game any more, as fire is a very common element in this game.

Maybe there is a problem with fire but far as i see you and maybe 1 or 2 others are the only ones stating this, i wouldnt know as i dont play the game any longer and have yet to return.

BTW would you mind posting a screen shot of your task manager to show how mnay processes are running as well as a screen shot of how many and what services you have started? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Sorry if i sound like an *** but to say you have nothing else running at the same time but yet im sure there are 40+ processes running in task manager that doesnt need to be as well as many useless services running so you may be mistaking in your statement http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. </div></BLOCKQUOTE>

Man, you are starting to sound like a broken record. Do you work for art of war or something ? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Agent00Kevin
06-09-2009, 06:29 AM
It does not take much resources to run the new dedi, I have tested this on my laptop (Asus X38V .2) and it can run 3 dedis simutaneously with only 40% cpu usage, 45% RAM usage and get this.... 0.29% of a 100mbps connection. Thats not even 1 mbps of bandwidth used. I highly doubt that Tango's fire issue is his equipment; they are generally a busy busy server and wouldnt be if using inferior equipment.

I do understand what you are saying furiousone, a game server company coud probably do it without all the extra tasks that a normal PC is doing in the background. I have tons of processes going on on the laptop at any given time; butthey dont really impact performance in a sense of slowing down other applications, just as they were meant to. Also, when using mulit core cpu's, you can set an affinity for any given program to run on a particular core, then set that task to occupy 100% of that core's use. This means that it will run all by itself on one of your cores, inhibited by nothing. Given the very low resource requirements to run the dedi now, running one server even on 1 slow core should be just fine. I personally dont think this is neccesary after some tesing using my various monitors to see exactly what kind of performance I am getting.

I used to be fully against anyone and eveyone running a server from home, but that was when all those little monitors and gauges of mine told me the server launcher was resource-heavy. Now, its completely different. It does not take anything from cpu or ram or even internet bandwidth to run the server app anymore.

Now, I may not get complaints as I do pay for a seperate connection with more than enough bandwidth to run multiple servers, and I do happen to have built my PC and optimized it for gaming. Someone running a wal mart pc on a low quality cnnection may still be a bit laggy, but I cant test that kind of equipment...dont have any http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Not everyone play enough or hosts enough to warrant paying for a game server, and many just dont have the cash to fork over again and again, but may just have another PC at home collecting dust. (I actually have my old gaming PC sitting in a box, mising a couple of parts)

So, I agree and disagree: Can big game server companies do it better? Probably so. Do we need them to? Probably not.

DKM2
06-09-2009, 07:16 AM
Can’t say as I’ve seen the fire problem, but haven’t been looking either.
The fires I have seen seemed normal enough and nobodies has said anything
about it in game that I know of.

Crashing? I’ve had a few, all overnight for seemingly no reason.
Could be any number of reasons for it thou, but I haven’t been logging, might be time to start.

MChat
06-09-2009, 08:15 AM
The fire issue is confirmed. In addition certain objects which normally respawn do not (it's probably a related issue). The fires initially do damage, but then stop doing damage about the time they'd normally disappear (but the character still does the "ooh, ouch" sounds). Some objects don't respawn. On one map it was the doors/windows on one house that didn't respawn, but the exploding objects did. On another map, one of the exploding objects wouldn't respawn.

And it has nothing to do with the hardware.

I'm running a dedicated server (Dual Core 2.8ghz, 2GB RAM, w/ 2 400gb SATA II drives). No extra processes (18 processes running besides the game), only app running is the FC2ServerLauncher).

CPU utilization on a full server during gameplay hovers around 5-15% (with occasional spikes to 20% and drops to 0%) and 1.5gb+ available memory (only 353mb in use). Utilizing .02% of a 1Gbps network connection.

Tango_2_0
06-09-2009, 09:04 AM
Just an experiment to check whether it's the hardware or not. I'm usually running wgc#3 on an AMDX2 w 3 gigs of RAM (and it ran just fine on that with the old, more resource intense server app as well by the way).

I'm gonna try it now on my overclocked Intel C2Q9550 with 8 gigs (gaming rig) to see if I still get fire issues.

If I don't, it may be a memory thing (haven't gauged memory use when playing with the flamer yet) or it may be a chipset/processor thing. I doubt the latter, but hey, the server app was goofing with different hardware before.

Tango_2_0
06-09-2009, 09:34 AM
Tried it. Well, Couldn't try it. As my gaming pc is a vista 64 rig, I can't play on it myself. V64 players get kicked by PB if the server is on V64. Great...

Agent00Kevin
06-09-2009, 01:00 PM
I did not know that...My server in the evenings and weekends is Vista 64 bit. Luckily, I didnt get Vista Ultimate 64 bit when I upgraded, I stuck with 32 bit as I had less problems with various apps working correctly on 32 bit. (PB for one, Logitech, mad Catz....)

I do believe you are correct though-Gunner576 is a good friend of mine and he uses Vista 64....he repeatedly got kicked from my servers until we just opted to go play elsewhere, just so we could get a game in. He also got kicked from 2 other servers before we found one we could play in through the whole match.

m0dul8r
06-09-2009, 02:21 PM
I run vista ultimate x64. In order to get pb to work correctly you have to copy the necessary .sys's, .dll's, and .exe's to the system32 directory as it is a set path= . Vista x64 is extremely picky about folder permissions. You should also run the game from the farcry 2\bin\ folder as well with a right-click run as administrator so that when the game calls for the pb .exe's they are run as administrator also. My main issue right now is that after running 2 matches in ranked, the server dies and goes 9999 ping on me... It looks like it's reporting 17 slots available... regardless it doesn't work unless I restart the server. I know it's not the map_cycle because it's correct and I can skip maps with pb... what's up with that?

thafuriousone
06-10-2009, 12:01 AM
Originally posted by chinthu86:
Man, you are starting to sound like a broken record. Do you work for art of war or something ? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

You are right i am. Im sure you all catch my drift now but i guess it really doesnt matter and im sure some of you dont even care. I dont even play any more so i shouldnt even be here complaining about home server hosting (1 of the reason i dont play).

I have done my part and updated my thread with the needed info on running a server for the new 1.03 so you guys enjoy and ill try to answer any questions in the future.

For the guy that said their game server provider still doesnt offer FC2 as a choice its prolly cause they are not aware of the new update with the new "normal" server launcher.

And Kev, no hard feelings but i still say running 3+ servers on 1 "personal computer" box is wrong much less running 1 server http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

So with that said ill try not to state my feelings about running servers on home PC anymore http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. Also im more then likely not going to be playing any longer unless i see UBI make some more needed changes like upgrade to 32+man and join in progress in ranked, but then again IF (and thats a BIG IF) they do make this happen im sure i will be so into call of duty 6 (MW2) and BFBC2 to even bother with FC2 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

TuG.Beaver
06-10-2009, 02:30 AM
I haven't noticed any issue with server crashes or fire since the new patch on our server.

The TuG Team Hardcore TDM server is running on a true dedicated box stuck in a data centre in central london - dual opteron 250 cpu's & lots of ram, 100mb link, etc - and I've been running around setting fire to everything, blowing stuff up and its not had a hiccup yet. (touch wood!)