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deded999
06-13-2006, 09:26 AM
I thought it was a wise idea to create a thread specifically for asking Haze questions in general, or of FRD themselves, especially as frd_neko has generously answered some of the queries posted here. I think FRD questioners would need to remember that a lot of queries he simply will not be able to answer for business/developmental reasons, especially at this early stage, but a central point for queries and possible answers seems like a good idea to me.


Please remember, some of the answers to your questions are probably already on the forum in specific threads, or in the FRD FAQS (http://www.frd.co.uk/faq.php) - so check the relevant area first before asking.


Bearing this in mind, my questions are these:

Q1: Is Haze being developed for each format to a) keep a generally equal level of quality/features across all formats, or b) exploit the strengths (and minimise the weaknesses) of each format. In the case of the PS3 for instance, is the controller's tilt function, HDD caching and Blu-ray likely to be used or exploited to the game's advantage?

Q2: Bearing in mind the 'lack' of a MM, can we expect to see extra/downloadable content after the games release? What is the likely level of after-launch support, either from Ubisoft or FRD, ie. patches (if necessary) or new levels? Some might say TSFP (on PS2 at least) suffered from a lack of after-launch support, (although I wouldn't like to apportion 'blame' for this to any particular company as I don't know the inside details). I do recall several new maps designed by FRD being released via OPSM2 cover-disk, and this kind of thing again and/or online would be very welcome, especially to support online MP.

I expect any answers forthcoming would be 'statements of intent' rather than definitive answers at this point, but I'd be interested to hear anything Neko/FRD would have to say.

frd_neko
06-13-2006, 01:27 PM
/Hides thread under coat

Well, as long as we keep this between us, eh? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

1. Most companies developing for different formats will utilise some core technology base that is platform independant and then skew it to the talents of each platform specifically. I would certainly want to make as much use of the individual strengths of each platform as I possibly could but not all of the platform-specific features have been finalised.

2. Put simply, we'd love to do it. But again, exactly what we end up doing is mostly still under discussion, so I couldn't say any more on this regardless of what I'm allowed to!

Neko.

Xylaquin
06-13-2006, 03:00 PM
What graphics card will work with Haze?

deded999
06-13-2006, 04:05 PM
Originally posted by frd_neko:

/Hides thread under coat

Well, as long as we keep this between us, eh? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

lol, yeah, sorry 'bout that mate, but people are asking questions anyway, so they might as well all be in one place. As long as they realise that you ain't going to be able to answer a lot of them at this time. Thanks for the reply BTW - I've edited the initial post so it's now for general questions as well. Only fair I thought http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

urowned
06-14-2006, 01:57 PM
neco whn can we see a new vid???????????

Xylaquin
06-18-2006, 01:12 PM
Come on Neko, you can't just hope that this topic will go away http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

frd_neko
06-18-2006, 03:27 PM
Originally posted by Xylaquin:
Come on Neko, you can't just hope that this topic will go away http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Heh, no, clearly not!

Really though, I think it's cool you guys want to know more about the game - it's great to be able to talk directly to people who are interested in HAZE, particularly this long before the game comes out!

And that's why I'll keep on answering questions, where I can...

So, graphics cards: I can't say precisely right now because the game is still running in an unoptimised state. I'd suggest you check back a few months or so before release. Obviously we're doing our best to make sure we support the widest range of graphics cards we can though!

Gameplay videos: Very, very soon, I hope. The thing with this is that I'm not in direct control of when information on the game is released, so I can't actually say for sure; but as soon as I find out about some more info I'll let you guys know!

Neko.

deded999
06-18-2006, 04:54 PM
Thanks for that - I'd like to put my tuppence worth in for HD in-game video if at all possible. If the level of quality apparent in the early shots can be shown it will help to build early anticipation for Haze, which would only help to promote it as one to watch for next year.

It certainly seems like many of the better NG games will be released next year rather than this, (Heavenly Sword, Crysis, MGS 4, Bioshock, etc), so if Haze can create a presence in the near-future, it can only serve to promote the game to the NG masses IMO.

SteamBot
06-20-2006, 07:01 AM
Neko, I have some Q's 4 U (promise I won't do that again).

1. Will the vehicles control as in Halo, or as in TS:FP? Please don't say Halo. Seriously that move-the-camera-not-the-car thing is lame.

2. Is there a possibility of first-person view in vehicles?

3. Is there a possibility of freelook view from within vehicles?

4. Will the aim mode return, and if so could we customise its sensitivity AND bounds*?

Thanks for visiting the forums, it's good to know that some devs actually give an *** what gamers think. Actually the ones that don't are probably just under publisher gag orders.

*By which I mean, the circular boundary that, when crossed, makes the entire viewpoint shift (I would find a smaller one easier to use).

frd_neko
06-20-2006, 01:14 PM
Actually I should point out that I'm entirely subject to plenty of restrictions as to what I can and can't talk about too! I wouldn't call it a 'gag order' though, that's a little harsh on Ubisoft who've been absolutely excellent to work with!

As for your questions, hum, I can't talk specifics really as they're a thing we'll really be revealing later, I'm afraid. Perhaps if I say that we'll be building on what we learnt from TS:FP rather than simply copying other games, although as they're much more integral to the game you'll find the control set expanded and enhanced. That should give you a bit of a hint http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif!

As for that control scheme; I'd like to enable the player to customise as much as possible about the control method. There's no substitute for a set of well-considered defaults, but there's always people for whom they're just not quite right. So I'll definitely try and make sure as much customisation as possible is included for the control setup.

Cheers!

Neko.

deded999
06-20-2006, 04:01 PM
Originally posted by frd_neko:
As for that control scheme; I'd like to enable the player to customise as much as possible about the control method. There's no substitute for a set of well-considered defaults, but there's always people for whom they're just not quite right. So I'll definitely try and make sure as much customisation as possible is included for the control setup.

That's good to hear, although I wonder why there shouldn't be the option to customise every control option if the player so desires. I can't see why this should be that difficult really, and if customisation is an option then I would suggest it should be a complete option and not 'half-measures', (I'm sure it won't be anyway, but personally I'd like to be able to set my control system up exactly as I want it).

The options on Timesplitters (all versions) have been excellent so far though, so I've no great concern about this. As long as the analog sticks can be swapped over then I can live with that alone, but the more options the better IMO.

Let me just qualify that by saying that the majority of (console) games are absolutely lousy at offering user customisation - PC gamers have been spoiled by virtually limitless control-customisation for years now, and it can become a little frustrating (to say the least) to see the poor service console-gamers usually get. FRD have certainly been the gold standard in this field on console for years. I'm sure this won't change in the future. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

SteamBot
06-20-2006, 08:26 PM
Originally posted by frd_neko:
Perhaps if I say that we'll be building on what we learnt from TS:FP rather than simply copying other games, although as they're much more integral to the game you'll find the control set expanded and enhanced.
Hey, that's certainly answer enough, thanks a lot! I'm more actually concerned with having my opinion heard rather than having my questions answered, because the things I asked about matter a whole lot to me and it's good to know these issues are being considered. They wouldn't ruin the game in their absence, but they would make certain parts of the game much less enjoyable.

So I think tearing around in a Warthog in Halo should have been like Sega Rally, but it didn't even come close. These games have such high skill requirements of shooting/tactics, yet when it comes to driving it seems most developers think we couldn't even complete a lap in Mario Kart or Daytona USA. And what's even worse, is that there is no good reason not to let us control it like normal*. TS:FP's jeep was fantastic - just give us freelook, cockpit view and a bit of low-speed power oversteer** and it'd be perfect. Actually that's a lot to ask - but even one would be a huge deal.

* R - accelerate, L - brake, Stick - steer
**For quick changes of direction - see Interstate '76

deded999, I wouldn't expect very advanced control customisation in a console game. To get an idea of just how much options you could potentially give a user, check out this article (http://www.gamasutra.com/features/20040714/ng_01.shtml) or play Live for Speed on PC. LFS did it because it has a very hardcore, customisation-happy fanbase. Giving casual gamers a ton of options that they don't understand is obviously not a good idea. I don't see why they couldn't be available under an Advanced tab, but I suspect there are reasons why this doesn't happen.

And hey, TS2's control options sucked - TS:FP set the new high bar though (which, unfortunately, PDZ didn't even attempt to jump over).

Rc_guy24
06-20-2006, 08:48 PM
Hey FRD when can we expect more screenshots or more info on the game?

deded999
06-21-2006, 03:27 AM
Originally posted by SteamBot:
deded999, I wouldn't expect very advanced control customisation in a console game. To get an idea of just how much options you could potentially give a user, check out this article (http://www.gamasutra.com/features/20040714/ng_01.shtml) or play Live for Speed on PC. LFS did it because it has a very hardcore, customisation-happy fanbase. Giving casual gamers a ton of options that they don't understand is obviously not a good idea. I don't see why they couldn't be available under an Advanced tab, but I suspect there are reasons why this doesn't happen.

And hey, TS2's control options sucked - TS:FP set the new high bar though (which, unfortunately, PDZ didn't even attempt to jump over).

I'm not sure I fully understand you there Steambot: firstly the quoted article (interesting read BTW) closed with this quote:


When it comes to first-person control using dual analog sticks, we are still breaking ground. In fact, different games require different solutions, and there is no single optimal solution that will work in every game. But hopefully this article will help you consider the many possibilities which are available to you. In time, perhaps we will no longer have to play games where the only control available to the player is changing the sensitivity of the control stick.

This seems to advocate user-defined controls to me. I wasn't actually suggesting players should be able to change Yaw/Pitch/Lock sensitivity, (which likely would be too complex for most people) just the button controls and turn sensitivity as is already available in the TS series.

You'll have to explain your other point about TS2's control-options a little better - what was the problem? It had five seperate set-ups available, plus a custom option that allowed any controls to be set on any button, just like on PC, which was perfect for me, and the 'Gold standard' I was referring to. What's wrong with that? As long as they are options only and players aren't confused (which devs are hardly likely to do) then I don't see the problem. The only difficulty I can see is where there's a more complex control system that doesn't lend itself easily to alternate solutions, (such as squad commands maybe?), but I find that an unlikely situation at this point.

I wold agree with you about the vehicle controls though and the general points you make. I would also point out that, as you said about LFS, 'splitters also has a generally hardcore following and a customisation-happy fanbase, (for a console game at least). That's one of it's greatest strengths IMO.

SteamBot
06-21-2006, 11:12 PM
I linked to the article just to demonstrate how many control options the developers could potentially make available. When I said I had problems with TimeSplitters 2's control options, I actually just meant the controls themselves. The problem I had with TimeSplitters 2's controls was that it was too sensitive in aim mode, and too hard to make precise adjustments in normal mode. Therefore, I had great difficulty even hitting targets that were standing still because I just could not line up the cross hairs. If I was able to adjust all of these different axes, as in the article, then I probably could have manually fixed what was causing me problems.

Anyway, TS2 obviously had great control options, so sorry for not being clear on what I meant.

deded999
07-10-2006, 04:41 PM
Originally posted by frd_neko:
Gameplay videos: Very, very soon, I hope. The thing with this is that I'm not in direct control of when information on the game is released, so I can't actually say for sure; but as soon as I find out about some more info I'll let you guys know!

Okay, this is nearly a month ago now, (and I'm going on my honeymoon this weekend http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif). I'm sure something along the lines of the E3 demo, just showing general combat in the jungle areas we've already seen, wouldn't reveal anything more than you've already shown but would give us an idea of general gameplay and graphics. If the engine isn't quite to the point you would be prepared to show that is understandable, but judging from the comments on the E3 build, (gorgeous, stunning, etc), I wouldn't think this should be of great concern right now, especially when we all know you aren't due for launch until March next year. Go give Dave a poke and tell him the fans are baying for something cool, (even a couple of new screenshots would be nice).

No pressure. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Xylaquin
07-11-2006, 02:00 AM
March? Where did it say March.

deded999
07-11-2006, 08:35 AM
Originally posted by Xylaquin:
March? Where did it say March.


HAZE is scheduled for an early 2007 release
Haze Press Release

Okay, not definetly March, but I doubt it will be January or February, and may not be as late as April...

frd_neko
07-11-2006, 12:23 PM
Um, ah, yes, er...

...look over there!

/Runs

Unfortunately there's not really much I can say beyond my original comments. What I will do though, is have a check tomorrow at work about what the current plan is for releasing footage of the game, as it's been a while since I've been in touch with the PR team.

That's the best I can do, I'm afraid!

Neko.

deded999
07-11-2006, 02:56 PM
http://forums.ubi.com/images/smilies/88.gif

Ah well, at least you keep us laughing mate. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I do realize there's a long time to go yet, it's just a little frustrating trying to push this game on other forums with only half a dozen shots (and 'no' plot! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif j/k) as ammunition, against games with dozens of shots and plenty of HD trailers. I do get the fact that there's big spoilers in here though, and showing <STRIKE>anything</STRIKE> too much now could be counter-productive in the long run...

Maybe there'll be something waiting for me when I get back from the HM http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

frd_neko
07-12-2006, 06:23 PM
Oookay, just to fill in, we are going to be putting out footage as soon as we can, however there's a rather exciting revelation to come before that! More soon.

Neko.

Xylaquin
07-12-2006, 11:17 PM
revelation! *prepares the wiki*

deded999
07-13-2006, 08:48 AM
http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif Thanks for that Neko.

Now I wonder if I can get wireless PSP access in the Austrian Alps...

deded999
07-26-2006, 09:40 AM
Originally posted by frd_neko:
Oookay, just to fill in, we are going to be putting out footage as soon as we can, however there's a rather exciting revelation to come before that! More soon.


Well nothing so far, although you have me intrigued... can I ask how this revelation is to be communicated? Are we waiting for another mag, or is it going to be a general announcement on websites/forum? Ta.

On a side-note, it's good to hear that locations will be quite varied, (mountains, jungle, coastal, industrial, shanty-towns...), judging from the articles so far.

frd_neko
07-26-2006, 02:31 PM
Originally posted by deded999:
Well nothing so far, although you have me intrigued... can I ask how this revelation is to be communicated? Are we waiting for another mag, or is it going to be a general announcement on websites/forum? Ta.

Cannae say, I'm afraid matey! And based on recent discussions I'm afraid it's going to be a while yet, too.

I'll keep popping in here and dropping the little tidbits of information that I can, however the decision has been made to hold off a while longer and then drop a large amount of info a little further down the line. I appreciate the impatience but give us time - we wouldn't disappoint you folks, would we? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Neko.

deded999
07-26-2006, 03:47 PM
Grragghhh, I knew you were going to say that. Well you can only do what you think is best for the game I guess. Any chance of a couple of new shots then? Even just the one's from the mags (or similar) would be something, and hardly leaking any more info than you already have done... ?

deded999
07-30-2006, 05:45 AM
New question:

Is Haze likely to be shown at the Leipzig Games Con, August 23-27?

Ubisoft will apparently be there in force, so I would presume so, in which case this may be where we get to see more of Haze, (although then again maybe not!).

Korath36
08-01-2006, 03:57 PM
The graphics we see so far are stunning. In the trailer and in the pictures, where are those screen shots and trailer taken from, PS3, Xbox360 or PC. And do the graphics change per system. Would the 360's grapics be as good as the PS3's grapics? And if not are these minor diffrences? Also just wondering, but you dont have to answer because it may contain spoilers you want to keep hidden, but would the game and the games features change on different systems? ( Ex. In the tenchu series they released a game, the missions changed a little depending on the system, the choices of heros to pick also changed a little in verus mode, and the game had a different name depending on the system. I also accidently bought both games thinking they weren't the same game http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif )

frd_neko
08-03-2006, 01:08 PM
Cheers for the comments and questions Korath!

Screenshots thus far have come from a mixture of PS3 and PC builds, but don't worry about the 360 version; that's coming along very nicely too! Both the consoles are very capable machines, due to us leading on PS3 though I expect that's likely to be the definitive version. Major differences between the different version are unlikely, I'm afraid, just as with our previous gen games. At the end of the day we're a pretty small company, and we'd prefer to give everyone the same great experience rather than making you feel like you need to buy three copies of the game to see everything!

Keep 'em coming folks!

Neko.

C_Marcussen
08-04-2006, 01:12 AM
But if everyone bought three copies - FRD would grow pretty fast - worth considering http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

cob_shaw
09-05-2006, 11:53 AM
Hell I would work for you guys if I was given half the chance (seeing as I live just down the road). Alas, I am too young and my mum won't let me download Maya to practice 3D modelling http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif. (My results from Blender were pretty rubbish! A faceless penguin and a totally unrealistically green apple!) I didn't get too far with C++ either, it got way too confusing learning about arrays. I think I will stick to Game Maker at the moment http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Anyways, to the questions:

1. How will the moral decisions hinted about in several articles affect gameplay? Will burning down a village or killing an innocent change the story line, if only slightly?

2. Kind of unrelated to Haze, but what coding language does FRD use? (So I can practice a little).

3. Would FRD give me a job if I was good enough at 3D modelling or programming (seeing as I am still at secondary school - Friesland School in fact)?

Thanks, they don't really need to be answered, I am just slightly curious (my emails weren't replied to (they regarded my TimeSplitters game!).)

frd_neko
09-10-2006, 04:02 AM
Originally posted by cob_shaw:

1. How will the moral decisions hinted about in several articles affect gameplay? Will burning down a village or killing an innocent change the story line, if only slightly?

The game asks some very interesting moral and ethical questions but they don't actually manifest themselves in the same way as in games like Fable. It's hard to explain without giving away the way the whole thing works but basically it's a linear story, with certain situations depicted in a way that allows us to explore some of the moral side of what you're doing.

Hm, no, I haven't explain that very well, sorry!


2. Kind of unrelated to Haze, but what coding language does FRD use? (So I can practice a little).

We use a mix of C and C++ (as is pretty much the standard throughout the industry) purely for the sake of the maturity of the compilers available (i.e. It makes the code run very efficiently, obviously essential for console coding when you're trying to get every last drop of speed out of the thing). We also have a proprietary scripting language used for scripting narrative sequences and setting up gameplay situations.

I think the thing with coding is to take things slow and practice every last thing you learn. It can seem intimidating but it's all based on very simple principles. Try to get a book (or online tutorial) that has loads of exercises for you to try - as with anything, the best way to learn it is simply to use it, over and over again!

Oh, and start with C first. When you're confident with that, then move onto C++. That way you can learn the fundamentals of coding without the extra object-oriented frippery that C++ adds (which is useful, but kinda confusing if you're new to it).


3. Would FRD give me a job if I was good enough at 3D modelling or programming (seeing as I am still at secondary school - Friesland School in fact)?

My honest advice would be to stay at school, get all your qualifications, and then look to getting a job. In the meantime continue working on things like your TS: Gold project, because nothing shows an ability to make games better than a game you've made! If you want to try something a little closer to the way we work then you also might want to try learning to use the editor for something like Half Life 2, and using it to create a level for the game. Although not precisely the same as the tools we use, it's certainly close enough to teach you a lot of the basics of creating a level and making it work - also it'll help you learn a lot about level design, another key skill.

I think, more than anything else, my advice would be not to specialise too early. Try to keep up learning a bit about code, art, design, and the other disciplines, because if you have an understanding of the whole process, and not just one area, you'll make yourself a very tempting potential employee not just at FRD, but at any games company you apply to.

Neko.

cob_shaw
09-10-2006, 07:09 AM
Thanks Neko, your advice is like a um... chocolate bar... I will savour it!

I already have one qualification, an A grade in Citizenship. Like that's going to get me far! It was a new curriculum thing, for everyone to take a GCSE in citizenship two years early, how happy we were!

Another question, may be slightly personal so you don't have to answer if you don't want to.

What is your role in the production of Haze? (Programming, character or level art, level design, engine programming etc etc.)

frd_neko
09-10-2006, 08:42 AM
Originally posted by cob_shaw:
Thanks Neko, your advice is like a um... chocolate bar... I will savour it!

I already have one qualification, an A grade in Citizenship. Like that's going to get me far! It was a new curriculum thing, for everyone to take a GCSE in citizenship two years early, how happy we were!

Another question, may be slightly personal so you don't have to answer if you don't want to.

What is your role in the production of Haze? (Programming, character or level art, level design, engine programming etc etc.)

I'm Creative Director on the game, which means I oversee the development of the game and work with all the teams to ensure the game is made just the way I like it. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Neko.

cob_shaw
09-11-2006, 08:58 AM
Good stuff, sounds like a fun job ordering people around http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Anyway, I am supposed to be doing work experience in July next year but I have no idea where I am going to go. I was wondering if it would be possible to do it at FRD?

Oh yeah, I biked past your place today, and got a good look. Lovely nice big "FREE RADICAL DESIGN" sign you got, I'm surprised most people don't know you're there! It looks a pretty cool building, very modern like our sixth form block http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I would have had a better look but there was proper big, forked lightning about two miles away from me, it was amazing!

Xylaquin
09-14-2006, 08:49 AM
Indeed, the graphics are next-gen wonders, but will we require DirectX10 to play them?

And my freind has a Radeon X1300 256mb PCI graphics card (yes, PCI- it's bliss for Dell users- it runs BF2 well at Custom Med/Low settings!); could he run Haze? on low settings?

The card has DDR2 memory at a 533MHz memory clock
90 nanometer GPU and 450MHz VPU clock?

frd_neko
09-16-2006, 03:47 AM
Originally posted by Xylaquin:
Indeed, the graphics are next-gen wonders, but will we require DirectX10 to play them?

And my freind has a Radeon X1300 256mb PCI graphics card (yes, PCI- it's bliss for Dell users- it runs BF2 well at Custom Med/Low settings!); could he run Haze? on low settings?

The card has DDR2 memory at a 533MHz memory clock
90 nanometer GPU and 450MHz VPU clock?

Sorry, I don't know if I've already said this but I'm not going to answer any compatibility questions as it's impossible to say for sure what will and won't be supported at this time (drivers are always changing, etc.). Even the hardware we're currently running the game on isn't a fair reflection at the moment as it's still running unoptimised (optimisation is traditionally one of the last things done in development).

I'm sure Ubisoft will announce what sort of specs the PC version will require closer to release. We will be trying to support as wide a range of hardware as possible, though, obviously!

Neko.

frd_neko
09-16-2006, 03:53 AM
Originally posted by cob_shaw:
Anyway, I am supposed to be doing work experience in July next year but I have no idea where I am going to go. I was wondering if it would be possible to do it at FRD?

Sorry chap, but we don't take on students doing work experience because of the confidentiality issues (I'm not saying I think that necessairly applies to you but it's just a general rule, see?).

However, you might be interested to know that Free Radical will be participating in the Game City event in Nottingham next month. The exact extent of our involvement is yet to be confirmed, and we won't be showing HAZE, but a load of us will be there if anyone's interested...

Neko.

cob_shaw
09-16-2006, 05:36 AM
Originally posted by frd_neko:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cob_shaw:
Anyway, I am supposed to be doing work experience in July next year but I have no idea where I am going to go. I was wondering if it would be possible to do it at FRD?

Sorry chap, but we don't take on students doing work experience because of the confidentiality issues (I'm not saying I think that necessairly applies to you but it's just a general rule, see?).

However, you might be interested to know that Free Radical will be participating in the Game City event in Nottingham next month. The exact extent of our involvement is yet to be confirmed, and we won't be showing HAZE, but a load of us will be there if anyone's interested...

Neko. </div></BLOCKQUOTE>

OK, thanks, I kind of guessed that you wouldn't be taking students, but it was worth a try I!

I suppose I might try and get to this "Game City" event, though I have never heard of it! I might go with a few friends, maybe.

I will only be able to make it on Sunday 29th, will you be there then?

deded999
10-06-2006, 05:59 PM
Not much happening recently Neko - any chance of an update on where you're all up to? Maybe a screenshot or something? Or a wallpaper? A bone maybe? http://forums.ubi.com/images/smilies/blink.gif Hope you can all raise your noses from the grind-stone once in a while http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

cob_shaw
10-07-2006, 02:24 PM
I assume they will release something around the time of the PS3's release in USA and Japan. FRD may want to persuade potential buyers of other, rival FPS's, to buy Haze when it comes out and not someother game.

deded999
10-07-2006, 05:17 PM
That all depends on when they're thinking of releasing it though, seeing as the Spring 07 release seems to have slipped a little to '2007'. I've no great problem with that, but it makes the wait for new material/info that much longer...

Xylaquin
10-08-2006, 01:13 AM
Can we expect to see a demo for PC?

cob_shaw
10-08-2006, 07:07 AM
Originally posted by deded999:
That all depends on when they're thinking of releasing it though, seeing as the Spring 07 release seems to have slipped a little to '2007'. I've no great problem with that, but it makes the wait for new material/info that much longer...

Well I hope that they release something soon. The last information we got about Haze was in May, 5 months ago!

deded999
10-08-2006, 07:54 AM
Well, it was initially announced in May, so we've had shots and previews since, and we also had an interview with Rob at the end of August, but it certainly feels a while since any new game news or information was revealed. The last teaser from the dev team was that all these 'small' changes were being made to the graphics engine and nothing since.

cob_shaw
10-08-2006, 08:24 AM
Just an idea, but the recent technical difficulties with FRD's server could have been caused by adding on new Haze content. I seriously doubt it but it is taking a long time to rectify whatever the issue is.

Tesseract
10-17-2006, 08:08 PM
I have a question, and it's one that I'm pleased I have to even consider.

The Narrator in the trailer imploring you to join MantelCorps.... Is that a REALLY damn spiffy animation, or is it an actual actor? My girlfriend and I (who met five years ago over a game of TimeSplitters, I might add) just can't come to a conclusion one way or the other!

Xylaquin
10-18-2006, 02:00 AM
I say he's real.<div class="ev_tpc_signature">

http://img84.imageshack.us/img84/2995/basementanimatedes0.gif (http://www.basementgfx.com)
When TS3.net closed, a lot of members moved to another forum ran by one of the Mods.

deded999
10-18-2006, 03:45 AM
He's an actor - there's another video here -somewhere, can't remember now, but try the Weapons or Vehicles threads - that shows another video from E3 with the guy walking around the 'Mantel HQ'.<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

cob_shaw
10-18-2006, 08:42 AM
Heres the link to the video...

Haze E3 Video (http://www.dailymotion.com/tag/haze/video/167369)

Enjoy

Tesseract
10-18-2006, 01:19 PM
Ah! Thank you for that tidbit. Just goes to show how high of a regard we have for your abilities that we actually thought you'd be capable of that level of animation brilliance. ^^

I definitely look forward to seeing more about this already impressive-looking game!

frd_neko
10-18-2006, 02:12 PM
Originally posted by cob_shaw:
Have you got any of those TimeSplitters for GBA games for sale?

Oooh, no no no...and we never will, I'm afraid. The game was never finished and didn't even go through a proper QA procedure, and whilst some of it was cool, most of it was, er, not. We wouldn't ever want to let fans of our games down by releasing a substandard game, so we'd have to finish it before showing anyone, and that's unlikely to ever happen now.

Neko.

cob_shaw
10-19-2006, 10:48 AM
Originally posted by frd_neko:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cob_shaw:
Have you got any of those TimeSplitters for GBA games for sale?

Oooh, no no no...and we never will, I'm afraid. The game was never finished and didn't even go through a proper QA procedure, and whilst some of it was cool, most of it was, er, not. We wouldn't ever want to let fans of our games down by releasing a substandard game, so we'd have to finish it before showing anyone, and that's unlikely to ever happen now.

Neko. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif *sniff* it would have been so cool! Any chance of a screenshot, lol?

squ1ffy_v2
10-21-2006, 10:35 AM
I know you've already mentioned that you would like to include multiple control options but can you give a definate answer to one thing.

Will HAZE on the Xbox360 have alternate thumbstick configs ie. Southpaw, Legacy and Southpaw legacy.

I represent a site www.altcntrlgmr.com (http://www.altcntrlgmr.com) that is asking developers to put more than one thumbstick control config in their games as an industry standard, or at least let us know if the new games in development will support this option.

Please reply to this so I can let my fellow members know if this is a game to look forward to (We are hoping so), or if we should avoid and spend our money on a game that is more user friendly to us.

Thanks

Xylaquin
10-21-2006, 11:36 AM
^ Don't worry, the timesplitters games let you customize pretty much every control feature, and i'm sure Haze won't be different.<div class="ev_tpc_signature">

http://img84.imageshack.us/img84/2995/basementanimatedes0.gif (http://www.basementgfx.com)
When TS3.net closed, a lot of members moved to another forum ran by one of the Mods.

frd_neko
10-22-2006, 07:32 AM
As Xy says, we've always tried to support as much user customisation as possible in our games. Second Sight was an exception because of some rather awkward aspects of the control system but the TS games always allowed full control customisation. Although I can't confirm exactly what control setups HAZE will offer it's likely to be at least as flexible as they were.

Neko.

deded999
10-23-2006, 03:31 AM
Originally posted by squ1ffy_v2:
I know you've already mentioned that you would like to include multiple control options but can you give a definate answer to one thing.

Will HAZE on the Xbox360 have alternate thumbstick configs ie. Southpaw, Legacy and Southpaw legacy.

I represent a site www.altcntrlgmr.com (http://www.altcntrlgmr.com) that is asking developers to put more than one thumbstick control config in their games as an industry standard, or at least let us know if the new games in development will support this option.

Please reply to this so I can let my fellow members know if this is a game to look forward to (We are hoping so), or if we should avoid and spend our money on a game that is more user friendly to us.

Thanks

You just got a new member - nice site. http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

shiva06
10-24-2006, 10:48 PM
Just a quick question...

FRD is famous for its multiplayer aspect in its games. Now, I know we haven't seen much of Haze but from we have seen and heard it seems to be more single player focused.

Like I don't remember reading there will be normal split screen multiplayer (not co-op, just normal deathmatch or whatever).

Is Haze going to be more focused on single player or multi player? Cause TS was all multiplayer basically, which is why it was so good.

AvianAbsolute
10-25-2006, 07:06 AM
Originally posted by shiva06:
Just a quick question...

FRD is famous for its multiplayer aspect in its games. Now, I know we haven't seen much of Haze but from we have seen and heard it seems to be more single player focused.

Like I don't remember reading there will be normal split screen multiplayer (not co-op, just normal deathmatch or whatever).

Is Haze going to be more focused on single player or multi player? Cause TS was all multiplayer basically, which is why it was so good.

Good question. Although I thought co-op split screen had been confirmed. I really hope that Haze supports 4 player split screen.

Eggy_Joshua
10-25-2006, 07:11 AM
online and multiplayer was confirmed or at least mentioned in one of the first releases of info from frd.

frd_neko
10-25-2006, 02:22 PM
The multiplayer mode in HAZE is getting plenty of attention, don't you worry. It's been mentioned in numerous interviews the sort of cool things we're doing with it (check out the HAZE general discussion thread and the E3 press threads for some links), and we've always loved a bit o'good multiplayer FPS'ing, so it was always a given it'd be there.

The reason the singleplayer stuff has had more coverage in the press so far is simply because that's all we've shown up until now. When we show the multiplayer, then we'll talk more about it. But that doesn't mean it's not there!

Neko.

fazz04
10-26-2006, 10:58 PM
Question about the story mode:

1. Could u give us an estimated length of the campaign mode

2. As for the story, would u say it is better, equal or worse than that of Timesplitters Future Perfect (Which is my favourite FPS btw)

ALSO...

Will there be an 'Elemination' Mode like in TS:FP, thats is my favourite mode and would b great if u had it in Haze. Virus would b kool too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

frd_neko
10-27-2006, 12:04 PM
Originally posted by fazz04:
Question about the story mode:

1. Could u give us an estimated length of the campaign mode

2. As for the story, would u say it is better, equal or worse than that of Timesplitters Future Perfect (Which is my favourite FPS btw)

ALSO...

Will there be an 'Elemination' Mode like in TS:FP, thats is my favourite mode and would b great if u had it in Haze. Virus would b kool too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

1. It's a good size for an FPS, certainly bigger than the story modes in any of our previous games, both in terms of play time and world size. Trust me, you won't be returning it to the shop after a weekend's play! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

2. Well, I wouldn't really want to make direct comparisons with TS:FP as they're two very different experiences, and I love TS:FP in it's own way. But rest assured that everything we learnt about telling a good ingame story from TS:FP and Second Sight has gone into making HAZE, and it's the same talented team behind it. Plus we've even hired a dedicated scriptwriter for this game, which should tell you something about how serious we are about making HAZE's story the deepest, and most involving story you've ever experienced in a game!

As for your ALSO...I'm afraid we're not talking too many specifics about the multiplayer mode in the game yet. There will be plenty of modes to get your teeth into though, don't worry about that. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Neko.

shiva06
10-28-2006, 10:01 PM
Thanks for the reply to my question b4 neko.

Now just wondering, will the speed when moving be anything similar to TS? TS was very fast, much like UT. Is Haze gonna be similar, or will it be like Halo/Killzone style walking?

Or will there be like an extra button you press to run....cause that's fairly good too.

Will the weapons be varied or very focused in on...let's say explosives, like UT.

I saw a vid for Haze which showed a few weapons, looks awesome. Is there snipers and stuff too?

Will there be any customisation in the game? Like, I know there's no map editor, but what about gun customisation, or character customisation?

How about an online ranking system? Will there be like a top 10 list of the best users and stuff? Will there be medals and tournaments and stuff like that?

I think that's all I wanted to ask, thanks for reading my essay lol.

R3dRuM86
10-29-2006, 02:15 AM
1.Please can u show us some new shots or ingame videos?
2.Can you bring back complex and facility in haze? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

fazz04
10-29-2006, 03:29 AM
ey Neko

Could u tell us more about how nectar will b used in gameplay and its importance. Is it only in the story mode or in the multi-player as well, And what does it do, Boost Health?, Power? Speed? cure cancer? giv u a third leg? ...hav i taken this 2 far?<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

frd_neko
10-29-2006, 03:36 AM
Good to see the questions still coming folks; keep it up!


Originally posted by shiva06:
Thanks for the reply to my question b4 neko.

Now just wondering, will the speed when moving be anything similar to TS? TS was very fast, much like UT. Is Haze gonna be similar, or will it be like Halo/Killzone style walking?

Or will there be like an extra button you press to run....cause that's fairly good too.

Slowing down the speed of the game is definitely one of the key changes we've made compared to TS. As I said in an interview somewhere or other, it's definitely not a simulation, but we wanted it to feel real. When you're legging it around at the sort of breakneck speeds you get in TS (which are so quick you can literally dodge bullets), it's kinda hard to do that! As for sprint controls, we're still experimenting with a variety of solutions, playtesting each to find the one that suits the game the best.


Originally posted by shiva06:
Will the weapons be varied or very focused in on...let's say explosives, like UT.

I saw a vid for Haze which showed a few weapons, looks awesome. Is there snipers and stuff too?


The one thing we've done with the weapons is that even though the game is set in the future, tried to make sure all the weapons are identifiable evolutions of what exists today - they're all explosive and ballistic based, there's no lasers or other such sci-fi weapons here! That said, there's a few weapons we've created based on the specific technologies that exist within the game that do some very cool stuff - can't be any more detailed than that but you should be able to work it out!


Originally posted by shiva06:
Will there be any customisation in the game? Like, I know there's no map editor, but what about gun customisation, or character customisation?

There will be some customisation but because this is our first next-gen game we've deliberately tried to not bite off more we can chew, customisation-wise. It's always great being able to customise things but the problem with it is that customisation always requires a lot of art assets. When you combine that with the enormous amount of time it takes to create art assets for next-gen games (just as a quick example, our art team alone on HAZE is bigger than the entire team that made TimeSplitters 2!), it just becomes a huge thing to take on. So, we've kept it fairly limited. It's always something we're looking to do though so you never know, in the future...


Originally posted by shiva06:
How about an online ranking system? Will there be like a top 10 list of the best users and stuff? Will there be medals and tournaments and stuff like that?

A lot of the details of the online ranking stuff are still in the process of being confirmed, expect to hear more closer to release. As for multiplayer awards/stats/etc., expect to see at least the amount of stuff we had in TS:FP, plus a load more!


Originally posted by R3dRuM86:
1.Please can u show us some new shots or ingame videos?
2.Can you bring back complex and facility in haze?


1. All in good time! I don't know if you've looked at any of the other threads on the forum but the game has gone through a few changes since E3, hence the lack of any new videos or screenshots - we want to make sure everything's just right before showing the game again. It's looking fantastic though, and you really don't have too long to wait!

2. I'm afraid not. Even though a lot of people who worked on GoldenEye founded Free Radical, the rights to that game and all it's content still belong to Nintendo and Rare. So even if we were to put in maps that were just quite similar to those, there's still a good chance we'd get sued all the way to the moon and back! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Besides, those maps wouldn't really work in HAZE, it's a very different game to GoldenEye. Same goes for any of the TS maps; they're great for TS but wouldn't work in HAZE. And when you see how great the multiplayer maps for HAZE are, I suspect you'll agree!

Neko.

fazz04
10-29-2006, 04:13 AM
Oh how embarrassing this must b for u neko, but it appears u hav missed my question. never mind, cos ur probably not allowed to answer it anayways. Make up for it with a new trailer and ill forgiv u and we can b the best of friends.<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

deded999
10-29-2006, 04:22 AM
Looks like he was still replying when you posted the question fazz04.

Encouraging stuff - it's been very quiet for a while now, so it's good to hear some snippets from Neko and the likelihood of more official stuff in the near future. I'm looking forward to seeing the latest build especially.<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

fazz04
10-29-2006, 04:49 AM
Originally posted by deded999:
Looks like he was still replying when you posted the question fazz04.

Encouraging stuff - it's been very quiet for a while now, so it's good to hear some snippets from Neko and the likelihood of more official stuff in the near future. I'm looking forward to seeing the latest build especially.

yeh im really excited bout this game, most likely gonna b my first PS3 game. And as for the questions, theres a million more to come...neko's gonna hate me<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

Doug_19_89
10-29-2006, 05:18 AM
hello, i've just recently watched the trailer for "Haze" the ps3 video game.and i must say it looks very entertaining and a very worthwhile purchase. Now unlike the others i dont't heavily research a game before i buy it, in fac i merely look at the score and the story line buy the game and watch the awesomeness unfold infront of me. So forgive the simplicity of my question. No wat attracted me to this game was it's millitary theme, i was just wondering whilst playing the game do u get the millitary feel, for example intense action in a large battlefield with lots of ai both on and against your side, similar to that experienced in killzone?

frd_neko
10-29-2006, 06:14 AM
Originally posted by fazz04:
Oh how embarrassing this must b for u neko, but it appears u hav missed my question. never mind, cos ur probably not allowed to answer it anayways. Make up for it with a new trailer and ill forgiv u and we can b the best of friends.

Hm, perhaps I should just answer the question, eh? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Yeah, as deded guessed, you put your question in while I was doing that reply - took me bloody ages, that did! Anyway, regarding your question, you're right - I'm afraid I can't say anything much about nectar right now, however I can tell you it plays a significant role in both singleplayer and multiplayer, and is crucial to the plot of the game. You'll see a lot more about nectar when we next show the game.


Originally posted by Doug_19_89:
hello, i've just recently watched the trailer for "Haze" the ps3 video game.and i must say it looks very entertaining and a very worthwhile purchase. Now unlike the others i dont't heavily research a game before i buy it, in fac i merely look at the score and the story line buy the game and watch the awesomeness unfold infront of me. So forgive the simplicity of my question. No wat attracted me to this game was it's millitary theme, i was just wondering whilst playing the game do u get the millitary feel, for example intense action in a large battlefield with lots of ai both on and against your side, similar to that experienced in killzone?

Ah, a man after my own heart. I try to avoid finding out too much about games before I buy them too - there's nothing quite like a game that really is a complete mystery. I'm playing through Okami right now and having avoided seeing anything about the game after it was first announced, it's been an absolute joy to discover it all afresh.

I'm trying to do the same with Zelda although it's getting bloody hard to avoid seeing more of the game! Not long to wait now though...

Anyway, to your question...we've spent a lot of time working on making the player feel like they're part of a huge fighting force, engaged in a massive battle. This can manifest itself in many ways, from coming across areas where battles have already occurred, having Mantel dropships fly in to bomb the living daylights out of the rebel forces, to returning to your base of operations periodically and seeing your fellow soldiers hanging out, setting off on missions of their own, etc.

One of the initial tag lines we used to plan the game was that we wanted it to feel like a 'journey through a war', in other words making the player feel like they were living and breathing a couple of momentous days
of Jake Carpenter's time in this war. Another key part of that is that it's an entirely continuous experience - there's no loading screens or mission select screens or owt. Once you drop into that first mission you play right through to the end, with dropships and other modes of transport appearing at the end of each mission to escort you to the next one. It's a hugely immersive experience, and combined with a story that will surprise you I think it'll be a lot better than just 'similar to Killzone'...

Neko.

cob_shaw
10-29-2006, 02:28 PM
Damn it Neko... now I am dying of anticipation!

shiva06
10-29-2006, 07:20 PM
First of all, thanks again for replying to my essay neko.

Also, I gotta say I love the idea of how you don't have the "mission select" option. I think that will make the game much more immersive.

Now, I dunno if u can answer this question (i promise it's just one this time) but with the levels that you play in for multiplayer...is there going to be a wide variety of size for the levels?

For example, is there going to be levels like twice the size of Siberia TSFP, and is there going to be levels like as small as Bunker?

Also, vehicle wise...are they going to be as slow as that bulky thing in TSFP, or is it gonna be fast enough to just strike through someone and kill them?

Ok, so that was 2 questions...

I swear I'm probably going to be the reason neko leaves these forums. Sorry in advance everybody.

fazz04
10-29-2006, 08:21 PM
When will we see more of this game, WHEN!

Before the end of November?
Before the end of this year?
surely no later than that...<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

deded999
10-30-2006, 10:01 AM
Originally posted by fazz04:
When will we see more of this game, WHEN!

Before the end of November?
Before the end of this year?
surely no later than that...

You're wasting your breath (fingers?) I'm afraid - I've been asking this for ages with no info forthcoming, but to be fair they aren't going to tell us, 'oh yeah, we'll make an announcement on Monday', (watch them make me out to be a liar and say it now! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif). They may have problems or need to delay it and might very well want to give exclusive info to mags or media sites first, so I wouldn't expect much more than a nod towards the information when it becomes public. On the other hand Neko does try to say what he can, when he can, which is appreciated, and all we can really ask. Real stuff does seem to be getting closer though...

Like the sig BTW http://forums.ubi.com/images/smilies/blink.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

cob_shaw
10-30-2006, 02:32 PM
Originally posted by fazz04:
When will we see more of this game, WHEN!

Before the end of November?
Before the end of this year?
surely no later than that...

Soon... apparently

fazz04
10-30-2006, 08:03 PM
Originally posted by deded999:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by fazz04:
When will we see more of this game, WHEN!

Before the end of November?
Before the end of this year?
surely no later than that...

You're wasting your breath (fingers?) I'm afraid - I've been asking this for ages with no info forthcoming, but to be fair they aren't going to tell us, 'oh yeah, we'll make an announcement on Monday', (watch them make me out to be a liar and say it now! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif). They may have problems or need to delay it and might very well want to give exclusive info to mags or media sites first, so I wouldn't expect much more than a nod towards the information when it becomes public. On the other hand Neko does try to say what he can, when he can, which is appreciated, and all we can really ask. Real stuff does seem to be getting closer though...

Like the sig BTW http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

Im just a very impatient person and cant wait 2 see more of this game, and thanx for the compliment of my sig, lol<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

fazz04
10-31-2006, 04:33 AM
Originally posted by shiva06:
I swear I'm probably going to be the reason neko leaves these forums. Sorry in advance everybody.

well neko hasnt said anything for a while....so im blaming u!<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

deded999
10-31-2006, 09:10 AM
My guess is we may see a few screenshots before the end of the year, but I don't see an in-game movie until FRD are happy with the game-engine, which isn't likely to happen until a month or two before launch. The same goes for the storyline, which they probably won't reveal an awful lot more of (besides teasing clues), otherwise it could spoil the surprise. I like surprises. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

cob_shaw
10-31-2006, 10:06 AM
Surprises are fun but March seems an awful long way away!

frd_neko
10-31-2006, 01:32 PM
Ah, excellent - more questions!


Originally posted by shiva06:
First of all, thanks again for replying to my essay neko.

Also, I gotta say I love the idea of how you don't have the "mission select" option. I think that will make the game much more immersive.

Now, I dunno if u can answer this question (i promise it's just one this time) but with the levels that you play in for multiplayer...is there going to be a wide variety of size for the levels?

For example, is there going to be levels like twice the size of Siberia TSFP, and is there going to be levels like as small as Bunker?

The range of multiplayer environments will suit all possible sizes of games, from one on one all the way up.


Originally posted by shiva06:
Also, vehicle wise...are they going to be as slow as that bulky thing in TSFP, or is it gonna be fast enough to just strike through someone and kill them?

There's several vehicles, all with different handling characteristics. However, we've got a completely new physics engine and it's a lot more satisfying and rewarding to drive vehicles in HAZE than it was in Future Perfect. There's a lot more variety in the things you're asked to do in them, too; in FP it was unfortunately mostly a case of driving down narrow roads or corridors...HAZE will be testing your driving skills a lot more though.


Originally posted by shiva06:
I swear I'm probably going to be the reason neko leaves these forums. Sorry in advance everybody.

Are you kidding!? I love the fact that you guys are interested enough in the game to be on here, asking questions about it, even when we haven't shown anything of it for months. It's really great to see, and everyone at FRD completely appreciates it. I can also guarantee that by the time we come to release, these forums will be packed full with HAZE gamers, and you lot'll be here going 'Oh, well, y'know, I was here from the start...' http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Obviously, I'd love to be able to show you all the game right now but as I've said before we're very picky about exactly what we show and we want to make sure that when we show it, you'll be completely amazed. But even so, if I knew precisely when we were going to show the game again I would say, but we're still in the process of pinning down exactly when and what to show, so I don't want to jump the gun and end up disappointing folks! I'm sure you're going to love what you see when we come to show it again, but give it a little more time yet, eh?

Neko.

deded999
10-31-2006, 03:41 PM
Originally posted by frd_neko:
Ah, excellent - more questions!

The range of multiplayer environments will suit all possible sizes of games, from one on one all the way up.

... all the way up to...?


There's several vehicles, all with different handling characteristics. However, we've got a completely new physics engine and it's a lot more satisfying and rewarding to drive vehicles in HAZE than it was in Future Perfect. There's a lot more variety in the things you're asked to do in them, too; in FP it was unfortunately mostly a case of driving down narrow roads or corridors...HAZE will be testing your driving skills a lot more though.

Great to hear. Any chance of piloting the dropships in MP then? Maybe a little too specific a question yet, but, you know, while you're in an answering mood http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif



Are you kidding!? I love the fact that you guys are interested enough in the game to be on here, asking questions about it, even when we haven't shown anything of it for months. It's really great to see, and everyone at FRD completely appreciates it.

Put that down to our complete fandom worship over the FRD back-catalogue http://forums.ubi.com/images/smilies/11.gif


Obviously, I'd love to be able to show you all the game right now but as I've said before we're very picky about exactly what we show and we want to make sure that when we show it, you'll be completely amazed. But even so, if I knew precisely when we were going to show the game again I would say, but we're still in the process of pinning down exactly when and what to show, so I don't want to jump the gun and end up disappointing folks! I'm sure you're going to love what you see when we come to show it again, but give it a little more time yet, eh?

Neko.

I'm sure we all understand that mate, we're just chomping at the bit for further information. Just as a short question, would it be fair to say that the screenshots seen so far are no longer representative of the latest/intended final build, or were the graphical improvements you've spoken of as 'small improvements' just that? Not that I'm in any way disappointed with what we've seen so far (far from it), just that I'm wondering if, (as has been seen with many NG games presented months before their final release), we can expect to see significant graphical improvements by launch time? Actually a graphic engine is very hard to judge on screenshots alone with any game, especially so with Haze so far, so a yea or nay won't really mean that much, but I'm curious to hear your view. Ta.<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

fazz04
10-31-2006, 08:10 PM
Originally posted by deded999:

Just as a short question, would it be fair to say that the screenshots seen so far are no longer representative of the latest/intended final build, or were the graphical improvements you've spoken of as 'small improvements' just that? Not that I'm in any way disappointed with what we've seen so far (far from it), just that I'm wondering if, (as has been seen with many NG games presented months before their final release), we can expect to see significant graphical improvements by launch time?

Good question, i was wondering the same thing.

Also, just wondering how many weapons can be held at one time. In TS u could pik up as many as u wanted, but assuming that u r sticking to the realism theme, im guessin its limited...could u tell us how much?
also, if that is the case, will it work similar 2 killzone or sumthing, where u stand over a weapon, press a button 2 pik it and dispose of the weapon u were holding.

1 last thing related to this, i think it would b kool if u could hav the option of disposing any weapon at any time (not only when u want 2 pik up another gun). This would b good in situations where a team member is desperate for a gun or ammo, and u can simply giv him ur gun.
Not sure if its been dun b4, but whateva...<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

shiva06
11-01-2006, 01:38 AM
Thanks Neko, great information.

Fazz, nice suggestion (I always knew you had some sort of brains). Btw, if it were the case that you could dispose of a gun anytime don't be expecting me to hand you mine. No, I'd rather see you shot down by the enemy. Damn, if only it would happen in real life hey?

I hope there's an ice level in HAZE like Siberia from TS FP

Yes I put it in italics so it would get noticed. Lol, Siberia's awesome in TS FP, 2nd best level...after Training Ground.

Now, 1 question, and only 1 this time!

I'm gonna use Halo as an example. In the level Bloodgultch (dunno the spelling, don't care, it's only Halo) you can camp A LOT, and all these little noob kids would just wait and camp online and that's how they'd win. They wouldn't die once cause all they did was camp...

Now is Haze doing anything to stop the camping epidemic infecting FPS games of late?

Cause plainly put, camping sucks, yes I'm talking to you Fazz.

Neko, I anxiously await your reply. It always gets me excited about the game...

...then i realize I don't get to play it till next year, lol.

deded999
11-01-2006, 01:53 AM
Originally posted by fazz04:
Also, just wondering how many weapons can be held at one time. In TS u could pik up as many as u wanted, but assuming that u r sticking to the realism theme, im guessin its limited...could u tell us how much?
also, if that is the case, will it work similar 2 killzone or sumthing, where u stand over a weapon, press a button 2 pik it and dispose of the weapon u were holding.

There is a limit in TS - its about 5-6, depending on which version you're playing IIRC. Although it's great to have several weapons available, (suits TS perfectly), I must admit to quite enjoying picking up the weapons of my fallen enemies and then using them on their hapless buddies. Perhaps with the more realistic emphasis in Haze we'll see only a small number of weapons able to be carried...<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

fazz04
11-01-2006, 02:56 AM
Originally posted by shiva06:
Thanks Neko, great information.

Fazz, nice suggestion (I always knew you had some sort of brains). Btw, if it were the case that you could dispose of a gun anytime don't be expecting me to hand you mine. No, I'd rather see you shot down by the enemy. Damn, if only it would happen in real life hey?


Cause plainly put, camping sucks, yes I'm talking to you Fazz.



First of all, i don't expect u 2 hand me a gun, cos ill just take it from u after i kill u with my fists. Ur aim is so bad i could just ride a turtle towards u, kill u with my fists and take ur weapon.

And secondly, i do not camp, i hate camping and u cant camp in TS anyways. However...i'll camp a bullet in ur head! and...yeh...shutup!

BTW, dont worry neko, me and shiva are friends so we aint gonna really kill each other, well at least hes not gonna kill me...

Also, neko told me he hates u shiva...<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

fazz04
11-01-2006, 03:04 AM
Originally posted by deded999:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by fazz04:
Also, just wondering how many weapons can be held at one time. In TS u could pik up as many as u wanted, but assuming that u r sticking to the realism theme, im guessin its limited...could u tell us how much?
also, if that is the case, will it work similar 2 killzone or sumthing, where u stand over a weapon, press a button 2 pik it and dispose of the weapon u were holding.

There is a limit in TS - its about 5-6, depending on which version you're playing IIRC. Although it's great to have several weapons available, (suits TS perfectly), I must admit to quite enjoying picking up the weapons of my fallen enemies and then using them on their hapless buddies. Perhaps with the more realistic emphasis in Haze we'll see only a small number of weapons able to be carried... </div></BLOCKQUOTE>

The limit in TS in never reached though, so i just assumed it was unlimited.
Just wanna say that i dont think being limited to how many guns u carry will b a bad thing, ive been playing TS for so long, and has been the only FPS i play (other FPS's get borin real quick), a change would be interesting and fresh to me, which is why im so hyped bout HAZE.<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

cob_shaw
11-01-2006, 10:22 AM
Well after reading about "FRDs Gong of Terror" I got thinking about what I would have thought up as an idea.

So I got me brain in gear and concentrated.

Finally, I came up with this idea. Based off this quote!


Originally posted by frd_neko:
to returning to your base of operations periodically and seeing your fellow soldiers hanging out, setting off on missions of their own, etc.
Neko.

When on the battlefield, the decisions you make should affect your comrades. If you make a bad decision, or one that a soldier doesn't like then he becomes unhappy or even angry with you. If you make a good decision or help someone in need, then he becomes your friend and will help you in future.

If you return to your base and meet a comrade they would react differently depending on their view of you. For example; if they are annoyed with you, then they may barge into you or make some snide insult. Perhaps even start a fist fight (little mini game anyone? At this point, you and your "enemy" could be backed up by their friends all chanting "FIGHT FIGHT FIGHT" like in a fight at school!). Another example would be; if they are your friend they could give you a high five or a special item or even a tip off about something!

Thats my little idea, although it's kinda messed up!

Tesseract
11-01-2006, 07:01 PM
Originally posted by shiva06:

Cause plainly put, camping sucks



Camping sucks, yesh... However there is a fine art to hunting an enemy with a sniper rifle.

The main difference is that a sniper has a slow, precise weapon. He finds a spot and takes a few shots, then decides whether it's wise to move on to another spot before setting up again.

Perhaps this could be catered to in HAZE in placing a smattering of sniper nests around a level and making everything but the sniper rifle unable to hit things with any accuracy from the distance required.

I'm a big fan of being the 'silent killer' (I play Silent Scope in the arcade without using the scope most of the time.) rather than running around and just spraying the area with bullets hoping to hit something.

So perhaps sometime in the drunken LAN parties you guys call 'rigorous playtesting', you could take my suggestion to heart and give life to the importance of precision. ^^d

deded999
11-02-2006, 02:02 AM
Originally posted by Tesseract:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by shiva06:

Cause plainly put, camping sucks



Camping sucks, yesh... However there is a fine art to hunting an enemy with a sniper rifle.

The main difference is that a sniper has a slow, precise weapon. He finds a spot and takes a few shots, then decides whether it's wise to move on to another spot before setting up again.

Perhaps this could be catered to in HAZE in placing a smattering of sniper nests around a level and making everything but the sniper rifle unable to hit things with any accuracy from the distance required.

I'm a big fan of being the 'silent killer' (I play Silent Scope in the arcade without using the scope most of the time.) rather than running around and just spraying the area with bullets hoping to hit something.

So perhaps sometime in the drunken LAN parties you guys call 'rigorous playtesting', you could take my suggestion to heart and give life to the importance of precision. ^^d </div></BLOCKQUOTE>

Oh God, who said Siberia? http://forums.ubi.com/images/smilies/88.gif

I want to see what Neko says about the sniper experience from TSFP, because I know many people absolutely hated it with a passion. Getting gacked from half a mile away by an enemy you can't see will do that to you though! Personally the sniper role appeals to me, but it's fraught with difficulties, especially if played as part of a wider game rather than snipers only. Personally I think it still needs a lot of work, (nice idea about the sniper nests, but if they're so far away, how is anyone supposed to kill the sniper?), but it's something I'd welcome in Haze personally. Over to Neko...<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

AvianAbsolute
11-02-2006, 02:12 PM
Will there be bots? Me and my friends would just put in 10 Cortezes and keep killing them, that was so fun. Bots are also a reason why I like PDZ so much, they allow me to play with just people I know and still have large games going on.

Also I really like the idea of having support like Mantel bombers helping you out, many fps games seem a bit like rambo. I really liked the chopper scene in RE4, where Mike gives you a hand in destroying those turrets.

frd_neko
11-02-2006, 02:20 PM
Originally posted by deded999:

Originally posted by frd_neko:
Ah, excellent - more questions!

The range of multiplayer environments will suit all possible sizes of games, from one on one all the way up.

... all the way up to...?

http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

We'll see, eh? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

[quote]Originally posted by deded999:
Great to hear. Any chance of piloting the dropships in MP then? Maybe a little too specific a question yet, but, you know, while you're in an answering mood http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Well, I should probably be honest and deal with these sort of enquiries as much as the ones that I like answering...

No, I'm afraid you won't be able to. Just one of those things you have to make a call on to get the game done in a reasonable time. Controlling air-based vehicles (and all the game-balance-breaking issues they raise) were just something we made the decision not to get into with HAZE. All other vehicles are fair game though...http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



Originally posted by deded999:
Just as a short question, would it be fair to say that the screenshots seen so far are no longer representative of the latest/intended final build, or were the graphical improvements you've spoken of as 'small improvements' just that? Not that I'm in any way disappointed with what we've seen so far (far from it), just that I'm wondering if, (as has been seen with many NG games presented months before their final release), we can expect to see significant graphical improvements by launch time? Actually a graphic engine is very hard to judge on screenshots alone with any game, especially so with Haze so far, so a yea or nay won't really mean that much, but I'm curious to hear your view. Ta.

The engine has been improved and refined but that's not where the changes have been made. Those jungle environments are looking more lush than ever, plus a whole load of other environments you've not even seen at all yet! No, the changes were elsewhere, you'll see soon enough.


Originally posted by fazz04:
Also, just wondering how many weapons can be held at one time. In TS u could pik up as many as u wanted, but assuming that u r sticking to the realism theme, im guessin its limited...could u tell us how much?

Two. It's pretty apparent from the screenshots so I don't think I'm giving anything away by saying so. I just really like the sort of tactical decisions it asks of the player, and the simplicity of the interface. Although I know there's plenty of games that still use an unlimited weapon set, particularly for consoles I think the two-weapon loadout is becoming pretty much standard. At the end of the day, originality is hugely important in games but there's some elements that have to just sit down and admit that if there's no clear way you can improve on them, you should keep them the way they are. If it ain't broken and all that...


Originally posted by deded999:
I want to see what Neko says about the sniper experience from TSFP, because I know many people absolutely hated it with a passion. Getting gacked from half a mile away by an enemy you can't see will do that to you though! Personally the sniper role appeals to me, but it's fraught with difficulties, especially if played as part of a wider game rather than snipers only. Personally I think it still needs a lot of work, (nice idea about the sniper nests, but if they're so far away, how is anyone supposed to kill the sniper?), but it's something I'd welcome in Haze personally. Over to Neko...

Obviously it's something we'll always have to keep an eye on, balancing-wise (definitely wasn't a fan of the TS:FP sniper rifle), but I don't think it'll be a problem in HAZE, in all honesty. I mean, you think Mantel won't have the tech to allow you to deal with the long-distance sniper!? You think nectar isn't going to give you the upper hand in any fight!? You'll be able to deal with it just fine!

Neko.

Eggy_Joshua
11-02-2006, 04:24 PM
Originally posted by frd_neko:
All other vehicles are fair game though...http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Neko.

All other vehicles?? Does this mean tanks and boats or just transport such as jeeps and trucks??

Tesseract
11-02-2006, 07:23 PM
Originally posted by frd_neko:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by deded999:
I want to see what Neko says about the sniper experience from TSFP, because I know many people absolutely hated it with a passion. Getting gacked from half a mile away by an enemy you can't see will do that to you though! Personally the sniper role appeals to me, but it's fraught with difficulties, especially if played as part of a wider game rather than snipers only. Personally I think it still needs a lot of work, (nice idea about the sniper nests, but if they're so far away, how is anyone supposed to kill the sniper?), but it's something I'd welcome in Haze personally. Over to Neko...

Obviously it's something we'll always have to keep an eye on, balancing-wise (definitely wasn't a fan of the TS:FP sniper rifle), but I don't think it'll be a problem in HAZE, in all honesty. I mean, you think Mantel won't have the tech to allow you to deal with the long-distance sniper!? You think nectar isn't going to give you the upper hand in any fight!? You'll be able to deal with it just fine!

Neko. </div></BLOCKQUOTE>

You have snipers in your ground patrol to deal with the far-off sniper threats. They lay down cover fire ('cause the Sniper's not gonna be so smug that they will risk the chance of getting hit) and the ground sniper waits for the one in the nest to pop back up. Again... Using tactics rather than brute force.


Originally posted by frd_neko:
All other vehicles are fair game though...

Neko.


INTRODUCING THE P-3000 MantelCorp Deluxe Assault Pogostick! C'mon, neko! It's the wave of the future for FPS's worldwide!

cob_shaw
11-03-2006, 11:43 AM
When is news about the LucasArts game going to come out? I am dying to know what it is!

Also, has Haze been delayed until after March? Because, in the recent OPSM2 edition, it listed all of the games that would be available on the PAL PS3 launch day in March. As the exact day for the launch is not known, I assume they listed all the titles that would be available by the end of March. HAZE WASN'T ON THE LIST!

Oh and Neko, did you work in Sainsburys by any chance?

Tesseract
11-03-2006, 07:44 PM
Don't quite remember where it was announced, but it's the next-gen 'Star Wars: Battlefront' game if I recall correctly.

fazz04
11-03-2006, 11:36 PM
I cant remember where i read this, but i read something like when playing Haze, your aim only appears when standing still and disappears when moving, is this true or is it a customiasble option or something? I think that sounds pretty kool if it is<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

AvianAbsolute
11-04-2006, 02:28 AM
Originally posted by cob_shaw:
When is news about the LucasArts game going to come out? I am dying to know what it is!

Also, has Haze been delayed until after March? Because, in the recent OPSM2 edition, it listed all of the games that would be available on the PAL PS3 launch day in March. As the exact day for the launch is not known, I assume they listed all the titles that would be available by the end of March. HAZE WASN'T ON THE LIST!

Oh and Neko, did you work in Sainsburys by any chance?

I thought Haze never had a release estimate. Q1 would obviously be awesome, but I'm thinking it'll be holiday season 2k7.

Oh and Neko, seems I posted my question just a few minutes before you posted, so I'm assuming you missed it...
Btw. it's great that you're answering all these questions, talking to developers is always cool. Although I guess it helps that there aren't all that many people on these boards yet asking tonnes of questions http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif .

frd_neko
11-04-2006, 03:26 AM
Originally posted by cob_shaw:
When is news about the LucasArts game going to come out? I am dying to know what it is!

Also, has Haze been delayed until after March? Because, in the recent OPSM2 edition, it listed all of the games that would be available on the PAL PS3 launch day in March. As the exact day for the launch is not known, I assume they listed all the titles that would be available by the end of March. HAZE WASN'T ON THE LIST!


The game is currently slated for a 2007 release. That's as much as I'm saying, I'm afraid.



Oh and Neko, did you work in Sainsburys by any chance?

/Looks around

Er, maybe. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Why?


Originally posted by AvianAbsolute:
Oh and Neko, seems I posted my question just a few minutes before you posted, so I'm assuming you missed it...
Btw. it's great that you're answering all these questions, talking to developers is always cool. Although I guess it helps that there aren't all that many people on these boards yet asking tonnes of questions.

I like the fact people are interested enough in the game to be here asking questions, although to be honest if there were many more people here I'd probably never get around to answering them all! On that note, yes, I did miss your question, I'll answer it in the lovely paragraph-shaped space below...

Yes, there will be bots; it's always nice to have a few of them around to make up the numbers in multiplayer. And yeah, the dropship giving support should give a feel of a much larger and more realistic war going on around you; I loved that bit in Resi 4 too.

Neko.

cob_shaw
11-04-2006, 03:45 AM
Originally posted by frd_neko:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cob_shaw:
When is news about the LucasArts game going to come out? I am dying to know what it is!

Also, has Haze been delayed until after March? Because, in the recent OPSM2 edition, it listed all of the games that would be available on the PAL PS3 launch day in March. As the exact day for the launch is not known, I assume they listed all the titles that would be available by the end of March. HAZE WASN'T ON THE LIST!


The game is currently slated for a 2007 release. That's as much as I'm saying, I'm afraid. </div></BLOCKQUOTE>

OK, I will buy a PS3 when Haze is released.


Originally posted by frd_neko:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cob_shaw:
Oh and Neko, did you work in Sainsburys by any chance?

/Looks around

Er, maybe. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Why? </div></BLOCKQUOTE>


Originally posted by FRD IAQ (http://www.frd.co.uk/iaq.php)
What did you guys do before you started making games?
At the risk of boring you with a long list of boring programmer jobs, we should point out that our Creative Lead on HAZE previously worked as the 'Bakery Assistant' in Sainsbury's. That gave him all the skills he needed to be a games designer: an unrelenting love of cakes.

I seem to remember you saying you were Creative Lead on Haze or something?

And finally, a question.

How much does it cost to make/produce a commercial game of your standards eg, TS2 or Haze?

Xylaquin
11-04-2006, 03:16 PM
"x" - average game price - 35
"y" - ts2 copies sold - 2mill
"z" - income generated:

xy = z
z = 2mill x 35
= 70mill

How that is split between FRD and Eidos, I don't know.<div class="ev_tpc_signature">

http://img84.imageshack.us/img84/2995/basementanimatedes0.gif (http://www.basementgfx.com)
When TS3.net closed, a lot of members moved to another forum ran by one of the Mods.

frd_neko
11-04-2006, 06:01 PM
Originally posted by cob_shaw:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Oh and Neko, did you work in Sainsburys by any chance?

/Looks around

Er, maybe. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Why? </div></BLOCKQUOTE>


Originally posted by FRD IAQ (http://www.frd.co.uk/iaq.php)
What did you guys do before you started making games?
At the risk of boring you with a long list of boring programmer jobs, we should point out that our Creative Lead on HAZE previously worked as the 'Bakery Assistant' in Sainsbury's. That gave him all the skills he needed to be a games designer: an unrelenting love of cakes.

I seem to remember you saying you were Creative Lead on Haze or something? </div></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Okay, hands up, fair enough, that's me alright. I worked at Sainsbury's (on the bakery counter) while I was a student and then full time for a year after I left Uni before getting a job at FRD. A slightly wobbly route on my way to my ideal job, but a route all the same!



And finally, a question.

How much does it cost to make/produce a commercial game of your standards eg, TS2 or Haze?


"x" - average game price - 35
"y" - ts2 copies sold - 2mill
"z" - income generated:

xy = z
z = 2mill x 35
= 70mill

How that is split between FRD and Eidos, I don't know.

Slightly simplified maths there, I'm afraid Xy! I could list marketing costs and production costs, but the real hit comes with platform holder and retailer cuts of the profit. I wish we really did make 70 million off TS2 - I'd have a yacht and at least five houses by now!

To be blunt, I'm not privy to the exact funding for any of our games; whether it's HAZE or TS2. What I do know is that HAZE has already had many millions spent on it, and that it's a very small cut of the overall sales that end up back in our laps, which is why we need big-selling games so badly. Next-gen games sure ain't cheap, that much is certain!

Neko.

fazz04
11-04-2006, 08:39 PM
Originally posted by fazz04:
I cant remember where i read this, but i read something like when playing Haze, your aim only appears when standing still and disappears when moving, is this true or is it a customiasble option or something? I think that sounds pretty kool if it is

i asked that b4 but u must hav missed it, but i know u luv questions neko, so i hav 1 more.

Roughly how far in terms of percentage would you say this game has progressed in development?<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

shiva06
11-04-2006, 08:43 PM
Originally posted by fazz04:
I cant remember where i read this, but i read something like when playing Haze, your aim only appears when standing still and disappears when moving, is this true or is it a customizable option or something? I think that sounds pretty cool if it is

oh interesting question...i hope it's true... neko?

I think that'd be pretty cool, would certainly seperate the noobs from the elites... you being the noob fazz.

Also... i dunno if u can answer this neko but how much percentage of the game is actually done?

50%? 25%? 110%?

frd_neko
11-05-2006, 03:12 AM
We're playing around with various ideas related to the crosshair; we'd like to have a system that rewards skilled players and prevents people from just legging it about circle strafing the whole time. But it's not final by any means, there's a lot of playtesting still to do with it.

I can't answer specific answers about the progress of development, I'm afraid. Suffice to say all is going well!

Neko.

cob_shaw
11-05-2006, 04:06 AM
Originally posted by frd_neko:
We're playing around with various ideas related to the crosshair; we'd like to have a system that rewards skilled players and prevents people from just legging it about circle strafing the whole time. But it's not final by any means, there's a lot of playtesting still to do with it.

I can't answer specific answers about the progress of development, I'm afraid. Suffice to say all is going well!

Neko.

Need an average guy to test it for you? You know where to look! *cough me cough* http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

'Nother question. It says on the website that there are user activated cheats for the TS games. I assume you can't tell us what they are http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif? But are you ever going to release them? Will there be cheats for Haze?

fazz04
11-05-2006, 07:12 AM
Originally posted by cob_shaw:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by frd_neko:
We're playing around with various ideas related to the crosshair; we'd like to have a system that rewards skilled players and prevents people from just legging it about circle strafing the whole time. But it's not final by any means, there's a lot of playtesting still to do with it.

I can't answer specific answers about the progress of development, I'm afraid. Suffice to say all is going well!

Neko.

Need an average guy to test it for you? You know where to look! *cough me cough* http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

'Nother question. It says on the website that there are user activated cheats for the TS games. I assume you can't tell us what they are http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif? But are you ever going to release them? Will there be cheats for Haze? </div></BLOCKQUOTE>

YES, excellent question, why didn't i think of that! I was surprised 2 read that there were cheats for TS that no 1 knows about, and dammit i wanna know!<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

frd_neko
11-05-2006, 07:39 AM
Originally posted by cob_shaw:

Need an average guy to test it for you? You know where to look! *cough me cough* http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

'Nother question. It says on the website that there are user activated cheats for the TS games. I assume you can't tell us what they are http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif? But are you ever going to release them? Will there be cheats for Haze?

I'm afraid the testing's well in hand, cheers! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif As for cheats'n'stuff, I think the ones in the TS games were just unlock cheats, nothing more. And I have absolutely no idea what they are, I'm afraid. HAZE probably won't feature much in the way of cheats, personally I never really get much out of them and I always kinda think that the time you spend putting those things in could be spent improving the game elsewhere...

Neko.

cob_shaw
11-05-2006, 08:11 AM
I don't care much for cheats either but the ones in TS were fun and great extras for the game. I didn't really think that Haze would have "Cardboard Characters" but ya know, just wondered!

Eggy_Joshua
11-05-2006, 09:02 AM
the thing about that crosshair is that if was indeed used then people would simply "bluetac" the tv and be able to aim well all the time.
this would be online im talking about obviously.

fazz04
11-05-2006, 07:41 PM
ey neko, i seem 2 b running out of questions, so I'm just gonna ask if u can tell us anything that will get us even more hyped bout HAZE...anything at all.<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

frd_neko
11-06-2006, 03:01 PM
Uh, it's okay y'know - you don't have to have a new question every day!

I'll leave any further comments for now, I've given away plenty in my answers on here as it is. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Neko.

fazz04
11-07-2006, 02:54 AM
Originally posted by frd_neko:
Uh, it's okay y'know - you don't have to have a new question every day!

I'll leave any further comments for now, I've given away plenty in my answers on here as it is. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Neko.

i know i dont need a new question everyday...but ive never gotten the chance 2 speak 2 some1 workin on a yet 2 b released game, so im takin advantage of it.

Q: Are there instant kills when you get a headshot?<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

cob_shaw
11-07-2006, 11:54 AM
I have a question also:

Will FRD ever develop any more games for hand held consoles?

Ah, my friends at the TSMB Forum (http://forums.tsmusicbox.com/index.php) want to know what the TS for GBA was like. We have narrowed the possibilites down to it either being; a top down shooter or a side scrolling shooter. Enlighten us please, Neko!

frd_neko
11-08-2006, 06:14 PM
Originally posted by fazz04:
i know i dont need a new question everyday...but ive never gotten the chance 2 speak 2 some1 workin on a yet 2 b released game, so im takin advantage of it.

Q: Are there instant kills when you get a headshot?

I can only say fair play to you in that case...http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

As far as your question goes; generally, yes, though that's far from the most useful way of taking out a target...!



Will FRD ever develop any more games for hand held consoles?

Ah, my friends at the TSMB Forum want to know what the TS for GBA was like. We have narrowed the possibilites down to it either being; a top down shooter or a side scrolling shooter. Enlighten us please, Neko!

Easy answer this; t'was both! But please believe me - it wasn't up to a standard where you'd want to play it!

Neko.

AvianAbsolute
11-09-2006, 08:29 AM
I've been watching the Haze trailer again. Anyway, what caught my attention this time was the Mantel soldier in the gunship manning the minigun turret. After shooting for a couple seconds he throws is head back screaming (and intrestingly enough the other soldiers in the gunship don't react). I was wondering what caused this. Also his scream seems very similar to Jake's (I assume that's Jake at the end of the trailer) scream at the very end. I wonder, is that NECTAR at work?

cob_shaw
11-09-2006, 10:17 AM
Originally posted by frd_neko:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Will FRD ever develop any more games for hand held consoles?

Ah, my friends at the TSMB Forum want to know what the TS for GBA was like. We have narrowed the possibilites down to it either being; a top down shooter or a side scrolling shooter. Enlighten us please, Neko!

Easy answer this; t'was both! But please believe me - it wasn't up to a standard where you'd want to play it!

Neko. </div></BLOCKQUOTE>

Believe me I would love to at least try that game, even if it isn't up to standard!

frd_neko
11-09-2006, 12:45 PM
Originally posted by AvianAbsolute:
I've been watching the Haze trailer again. Anyway, what caught my attention this time was the Mantel soldier in the gunship manning the minigun turret. After shooting for a couple seconds he throws is head back screaming (and intrestingly enough the other soldiers in the gunship don't react). I was wondering what caused this. Also his scream seems very similar to Jake's (I assume that's Jake at the end of the trailer) scream at the very end. I wonder, is that NECTAR at work?

Well, they do say it's better than coffee! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Originally posted by cob_shaw:
Believe me I would love to at least try that game, even if it isn't up to standard!

Fair enough, but unfortunately not everyone would be as uncritical. I appreciate your enthusiasm, it's really cool that you'd want to see something even half-finished. However, as I said before, there is simply no chance of us releasing that game in any shape or form, I'm sorry.

Neko.

fazz04
11-10-2006, 08:59 PM
Every where i read about Haze, it says that u begin fighting in a war-torn country in South America, but the country itself has never been mentioned. Now, at the end of the Haze trailer when Jake has clearly had an overdose of nectar, in the background can be seen a massive statue of a figure, on top of a mountain. There is a massive statue of Jesus in Brazil that is also on a mountain, is that supposed to be a hint that it takes place in Brazil?

http://img89.imageshack.us/img89/1117/statuexs1.png

And does that mean the jungle pictures we have seen are of the Amazon?<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

AvianAbsolute
11-11-2006, 03:29 AM
Originally posted by fazz04:
Every where i read about Haze, it says that u begin fighting in a war-torn country in South America, but the country itself has never been mentioned. Now, at the end of the Haze trailer when Jake has clearly had an overdose of nectar, in the background can be seen a massive statue of a figure, on top of a mountain. There is a massive statue of Jesus in Brazil that is also on a mountain, is that supposed to be a hint that it takes place in Brazil?

http://img89.imageshack.us/img89/1117/statuexs1.png

And does that mean the jungle pictures we have seen are of the Amazon?

I'm impressed.

cob_shaw
11-11-2006, 03:52 AM
Well noticed! That is very likely, as the Amazon rainforest takes up quite a lot of land in South America. Although, in the future there may not be much left!

fazz04
11-11-2006, 07:41 AM
I've noticed the statue thing for a while now, but never said anything. Now that i have, hopefully Neko can reveal some more interesting info!<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

cob_shaw
11-11-2006, 08:16 AM
Good one. You have an eye for detail!

frd_neko
11-11-2006, 11:01 AM
The game is set in South America; I thought that was pretty common knowledge tbh. So, yes, you can presume the jungle in the game is the Amazon. The environment that you see there in the video doesn't feature in HAZE; however if we ever get around to doing a sequel...

Neko.

deded999
11-11-2006, 11:10 AM
It's possible that this is a reference to the Big One (Christ the Redeemer at the summit of Corcovado, not the ride http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) above Rio de Janeiro, but it may also be a more generic reference to the South American setting, and no great hint that the taking of downtown Rio is a likely game-event. I also believe (but may be wrong) that such statues are not uncommon in South America, although I'm sure Rio's is the largest.<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

fazz04
11-12-2006, 04:14 AM
Originally posted by frd_neko:
The game is set in South America; I thought that was pretty common knowledge tbh. So, yes, you can presume the jungle in the game is the Amazon. The environment that you see there in the video doesn't feature in HAZE; however if we ever get around to doing a sequel...

Neko.

Hopefully we do see a sequel, right after we see some of the freakin first one! for fudges sake, show us a freakin screen already neko!<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

NetHazard
11-12-2006, 04:36 AM
Ive looked about the game, and read the story lines etc, and ive got to say it sounds an awful lot like farcry http://forums.ubi.com/images/smilies/blink.gif http://forums.ubi.com/images/smilies/784.gif

cob_shaw
11-12-2006, 10:59 AM
Originally posted by NetHazard:
Ive looked about the game, and read the story lines etc, and ive got to say it sounds an awful lot like farcry http://forums.ubi.com/images/smilies/blink.gif http://forums.ubi.com/images/smilies/784.gif

Not that I've played FarCry at all, but the only similarity is a jungle setting, or at least thats what I've been told.

fazz04
11-12-2006, 08:06 PM
How will the health system work in Haze? will it be a call of duty2/halo 2 like health system or an old school timesplitters health system, or even a mix of both like in killzone which will re-generate a % of health but if you get owned and are near death your gonna need a health pack.<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

cob_shaw
11-13-2006, 08:44 AM
I don't really like the regenerating health idea, I mean it's helpful and all when your near dead but you become too reliant on it. And it's not very realistic either. On the otherhand, picking up a health pack and being healed immediately isn't very realistic either.

frd_neko
11-13-2006, 01:12 PM
Originally posted by NetHazard:
Ive looked about the game, and read the story lines etc, and ive got to say it sounds an awful lot like farcry http://forums.ubi.com/images/smilies/blink.gif http://forums.ubi.com/images/smilies/784.gif

If you actually had read the storyline, there'd be absolutely no way you'd think it was anything like Far Cry.

Neko.

cob_shaw
11-13-2006, 02:44 PM
Originally posted by frd_neko:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NetHazard:
Ive looked about the game, and read the story lines etc, and ive got to say it sounds an awful lot like farcry http://forums.ubi.com/images/smilies/blink.gif http://forums.ubi.com/images/smilies/784.gif

If you actually had read the storyline, there'd be absolutely no way you'd think it was anything like Far Cry.

Neko. </div></BLOCKQUOTE>

I get the idea that one too many people have said that!

Tesseract
11-13-2006, 07:25 PM
Originally posted by cob_shaw:
I don't really like the regenerating health idea, I mean it's helpful and all when your near dead but you become too reliant on it. And it's not very realistic either. On the otherhand, picking up a health pack and being healed immediately isn't very realistic either.

The reason Halo gave for the regenerating health was the effect of the Mjollnir battle armor. If such a system was used in HAZE, it would most surely be atrributed to some regenerative properties of Nectar.

What company wouldn't favor a slow automatic regeneration of their ground troops rather than a long, protracted down time at a medical facility? Think about the bottom line!

cob_shaw
11-14-2006, 08:29 AM
Originally posted by Tesseract:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cob_shaw:
I don't really like the regenerating health idea, I mean it's helpful and all when your near dead but you become too reliant on it. And it's not very realistic either. On the otherhand, picking up a health pack and being healed immediately isn't very realistic either.

The reason Halo gave for the regenerating health was the effect of the Mjollnir battle armor. If such a system was used in HAZE, it would most surely be atrributed to some regenerative properties of Nectar.

What company wouldn't favor a slow automatic regeneration of their ground troops rather than a long, protracted down time at a medical facility? Think about the bottom line! </div></BLOCKQUOTE>

Now that would work well! Good idea!

AvianAbsolute
11-14-2006, 01:17 PM
Mantel seems to be a pretty nice company, at least they support their troops http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Oh and I think that some people see Jungles and Ubi as publisher and thinks "Farcry". Doesn't really matter atm. though since I'm sure when we see this game next it will be clearer. All we have is a trailer and some pretty pictures http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Tesseract
11-16-2006, 02:28 AM
Here's a question that's somewhat burned at my mind for years...

Is there any room in the gaming industry for folks like me, who may not have any technical skills, but are really good at the creative idea and world creation side of things?

I've had Ideas for little things that would work really well in existing types of games, and Ideas for games that build entire new worlds ... (Would have loved to pitch something at the gong, but Nottingham's a long and wet drive from Milwaukee...) I just have very little programming skill and only written artistic skill.

I'd love to be able to get some of my Ideas out there. I want to see these worlds I've created in my mind come to life. I'm just not quite sure how to get started.

Or perhaps I should just find a local bakery and hope I get lucky, eh Neko?

cob_shaw
11-16-2006, 08:41 AM
Perhaps you should write a book!

Tesseract
11-16-2006, 01:46 PM
Books just don't provide the level of immersion into a world that the gaming industry is now capable of doing. You need to spend lots of words that could potentially bore the reader saying the same thing that you could just by having some gesture or architecture in a game.

I'm also a HUGE fan of dialects, and writing dialects can be....sloppy... at best, unreadable at worst.

I like creating a world, then having stories detail various happenings in it. Not necessarily creating the story first, then placing it inside a world. If you start with the world, then it opens you up to story possibilities that wouldn't have otherwise been likely or feasible in either a generalised environment or Earth itself.

Heh. I could keep going, but I think you get the gist ^^

frd_neko
11-16-2006, 01:55 PM
Originally posted by Tesseract:
Here's a question that's somewhat burned at my mind for years...

Is there any room in the gaming industry for folks like me, who may not have any technical skills, but are really good at the creative idea and world creation side of things?

I've had Ideas for little things that would work really well in existing types of games, and Ideas for games that build entire new worlds ... (Would have loved to pitch something at the gong, but Nottingham's a long and wet drive from Milwaukee...) I just have very little programming skill and only written artistic skill.

I'd love to be able to get some of my Ideas out there. I want to see these worlds I've created in my mind come to life. I'm just not quite sure how to get started.

Or perhaps I should just find a local bakery and hope I get lucky, eh Neko?

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Nice!

I'm happy to offer advice on getting into the industry; all games companies are always on the lookout for talented people, but more importantly, I know how frustrating it can be on the outside, wondering how you're going to get in when every job seems to require tonnes of experience! It's not like I spent my time in the bakery just making cakes!

But I should also warn you that I will be blunt about it too. Don't be downhearted by that, I just want to make it clear how things are, because the more you're aware of the way things work, the better your chances will be.

So, first off, everyone has game ideas. A job application to a games company saying 'I have lots of ideas, can I have a job please?' will go straight in the bin. The reason is that games companies get loads of applications like this. The truth of the matter is that there are more than enough game ideas within the industry as it is. The thing that companies are looking for is talented and enthusiastic people to implement them.

I should stress though, that having only enthusiasm and ideas but no technical knowledge doesn't mean you can't get a job. But you will need to demonstrate what you can do. Exactly how you do this depends on what you want to do. If you have some artistic ability then experience with a decent 3D modelling package like Maya or Max will go a long way (free, downloadable versions of both exist - just google 'em).

If code's more your thing then it's a pretty cheap and easy thing to get into; there's tonnes of free tutorials around, as well as a lot of very good, very affordable books, and there's plenty of free compilers around (we use g++ - the GNU C++ compiler - at work in fact, and that's entirely free). The language to go for is C really, because most companies will either be using that or C++ in some capacity. However if you find code really intimidates you at first there are simpler languages you can try to get a grasp of the coding basics.

As for design, well, you have numerous options. Sitting down and writing a clear design pitch for a game, only a few pages long, that succinctly and clearly describes the game, mechanics, setting, and most importantly what's different about it, won't get you the opportunity to make that game, however it [i]will[i/] demonstrate you're able to clearly and concisely communicate your ideas. Also, dependent on the sort of game you're interested in, there exist numerous PC-based free editors that you can use to build levels or even entire games of your own imagining. My own reference is pretty limited to something like Valve's Hammer editor (because I'm pretty interested in FPS games, obviously http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif), but I can say for sure that a well designed and produced level in an editor such as that is perhaps the best example work you can possibly send to a company.

Finally, there's testing/QA. This is generally the lowest paid of all industry jobs and unfortunately also has some of the suckiest hours http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif. However it teaches you a lot about how games development and the industry work, and has been used by many as a stepping stone to design/production jobs. Experience is less important when applying for QA jobs (well, it's still invaluable, but what I mean is you've got more chance of getting a QA job with no experience than you have any of the others), and you don't always need to provide a lot of work examples. Your best assets applying for QA will be a willingness to work silly hours and many years of gaming experience. There are some places that run short-term testing postions where you don't actually get paid, which is pretty cheeky of them but the experience is still useful.

When doing any work that you want to use as example work to send with a job application, by far the most important advce is; make sure it's complete. Sending a small, finished piece of work is infinitely better than sending something more ambitious but half-finished. The games industry is a business, and the way developers do business is to make and finish games, so they can be sold to make a profit. If you show even with your example work that you can't be bothered to finish things you're not making a good case for being able to finish a game for that company!

When you make an application you should send a *short* CV (no more than 2 pages, and really it should only be one), a covering letter explaning what sort of job you're applying for, and some example work (relevant to the job being applied for, obviously). Applications direct to a company are generally better than usng an agency, particularly if you tailor your covering letter to show you know a little about the company itself (for example, when I applied to FRD they'd just released TS1, so my letter started something like 'Following the release of the critically acclaimed TimeSplitters, I notice you are looking to expand...' - yeah, so it's a bit arse-licky but it worked!).

More than anything else, it's enthusiasm and a demonstrable ability to finish work to a good standard that will see you through. We have a massively wide range of people at FRD, for instance; from PhD graduates, to industry veterans, to people who were entirely self-taught at whatever they do, but they all share a huge enthusiasm to make sure the games we make are the very best in the world, and the willingness to put in the sort of hard work that will ensure that becomes a reality. So, if you're still interested, good luck to you and I hope this has been of some use!

Neko.

PS - Specially lengthy post this evening, mainly because I very nearly set fire to my flat this evening and although it's now out, I'm cooped up in my front room to escape the billowing smoke everywhere else! Erk! C'mon wind, hurry up and clear it all out please! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Tesseract
11-16-2006, 08:17 PM
Originally posted by frd_neko:

Neko, you rule. That's the most clarity I've ever gotten on that question... Mostly because you DIDN'T try to make it sound glamorous or easy.

I will definitely see what I might be able to accomplish with something like Hammer. I've found that I can work with stuff like TS's level editor fairly well, especially if I focus.

I have another question on the same lines. Just using (for example) UbiSoft and Free Radical, which are separated by a rather tall glass of water... How does working for a company that isn't in close proximity play out? Just from the base fact that you guys seem to have a lot of FUN with what you do (As do the blokes at UbiSoft, if Michel Ansel's recent unfortunate demise at the hands of a pack of rabbids is any indication....) working for a place like Free Radical would be anyone's dream, I should think. Sure, the offices may need a few more Sweet Suck 3000's, but the people and environment make all the difference. The only problem being that water thingy.

I'm assuming that most Dev/Design/Code jobs don't tend to be done outside of a company's main office, but is that changing with the ease of Video Conferencing/e-Mail/VoIP? I'd hate to think I'm limited to stuff that's either nearby or that I'd have to uproot and move for the job.

Granted, Raven is only an hour away in Madison.... But I bet THEY never cracked any squishy human jokes in any of THEIR games.

(( Oh, and I hope everything works out with your apartment/flat... Smoke damage can be nasty. ^^; ))

cob_shaw
11-17-2006, 10:13 AM
I am using Game Maker to get an idea of producing games. It can teach you a lot. Game Maker would be a good step up to any aspect of game production; art, programming, design, music etc. If you are interested in Game Maker, it can be downloaded here - GM Website (http://www.gamemaker.nl) - for free.

Oh, and Tesseract, the guy who did the music for TS:FP (Christian Marcussen) lives and works in Denmark (I think it's Denmark?).

frd_neko
11-17-2006, 12:26 PM
Originally posted by Tesseract:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by frd_neko:

Neko, you rule. That's the most clarity I've ever gotten on that question... Mostly because you DIDN'T try to make it sound glamorous or easy.

I will definitely see what I might be able to accomplish with something like Hammer. I've found that I can work with stuff like TS's level editor fairly well, especially if I focus. </div></BLOCKQUOTE>

Good for you. Just remember to start small - you won't be creating Half Life 3 in an afternoon! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif



I have another question on the same lines. Just using (for example) UbiSoft and Free Radical, which are separated by a rather tall glass of water... How does working for a company that isn't in close proximity play out? Just from the base fact that you guys seem to have a lot of FUN with what you do (As do the blokes at UbiSoft, if Michel Ansel's recent unfortunate demise at the hands of a pack of rabbids is any indication....) working for a place like Free Radical would be anyone's dream, I should think. Sure, the offices may need a few more Sweet Suck 3000's, but the people and environment make all the difference. The only problem being that water thingy.

I'm assuming that most Dev/Design/Code jobs don't tend to be done outside of a company's main office, but is that changing with the ease of Video Conferencing/e-Mail/VoIP? I'd hate to think I'm limited to stuff that's either nearby or that I'd have to uproot and move for the job.

Hm, I'm wondering if you've perhaps got the wrong end of the stick about how development works in a publisher/dev relationship like we have with Ubisoft. So...the game is completely developed in-house at Free Radical. Everyone working on it is there day to day apart from occasional bits that are done on a work-for-hire basis (generally music and voice acting). We regularly send builds of the game to Ubisoft and are in constant email/phone contact with them but they don't do any direct development work on the game; although they do use game assets to create stuff for marketing and focus testing purposes.

It all works out pretty well like that, all the people needed for day to day work are present at FRD and Ubisoft are in contact as often as they need to be. Okay, it's not quite as convenient as when we were working with Eidos or Codemasters, but I thnk it all works okay.

But if you're looking for a job at a developer, you will need to live nearby and work at the offices themselves. There's so many security issues that working off-site still rarely happens.


Granted, Raven is only an hour away in Madison.... But I bet THEY never cracked any squishy human jokes in any of THEIR games.

Or had air-guitar playing security guards! Man, nobody ever remembers that guy...http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Neko.

cob_shaw
11-18-2006, 03:49 AM
I was just reading about Resistance: Fall of Man and it says:

"At its heart, Fall of Man feels a lot like TimeSplitters -- offering quick, twitchy movement and high-speed targets that test your defensive reactions as often as they test your trigger finger."

So Fall of Man is like TimeSplitters... awesome!

shiva06
11-19-2006, 02:53 AM
Resistance does seem to steal a lot of aspects from popular FPS games.

Still looks fun though, but very unoriginal. I'm not sure how long it would be enjoyable for...

I hope HAZE gameplay is not too slow. Anything slower than Killzone and I'll be spending a lot of time in a vehicle lol.

frd_neko
11-19-2006, 03:52 PM
Originally posted by shiva06:
I hope HAZE gameplay is not too slow. Anything slower than Killzone and I'll be spending a lot of time in a vehicle lol.

It's quicker than Killzone, definitely, although also slower than TS. The pace also varies more than a lot of other games; some sections are definite all-out blasts, others more thoughtful and deliberate. Keeps it feeling fresh throughout; I'm pretty pleased with the results!

Neko.

shiva06
11-20-2006, 05:46 AM
Sounds good, I was a little worried it'd be too slow, which eventually becomes boring in games, especially online.

Is it faster than Halo as well?

Would you say it's in between Halo speed and Timesplitters speed?

frd_neko
11-20-2006, 01:18 PM
Originally posted by shiva06:
Sounds good, I was a little worried it'd be too slow, which eventually becomes boring in games, especially online.

Is it faster than Halo as well?

Would you say it's in between Halo speed and Timesplitters speed?

Um, to be honest it's probably best not to get into the speed thing too much. It's a slower game than TimeSplitters but I don't think TS players will find it annoyingly slow. But comparisons aren't as simple as you might think, so it's not really trying to pin it down any further. You'll fnd out why when you play it.

Neko.

Rc_guy24
11-20-2006, 07:58 PM
I have a question for you Neko. Do you personally think the graphics of Gears of War are better than what Haze is going to be And will Haze stomp this game??

fazz04
11-21-2006, 06:12 AM
Originally posted by Rc_guy24:
I have a question for you Neko. Do you personally think the graphics of Gears of War are better than what Haze is going to be And will Haze stomp this game??

Gears of War looks pretty repetitive 2 me, i recon haze will sheet all over it, and im pretty sure neko feels the same way.

Also just wondering neko, will there b a radar in the game?<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

AvianAbsolute
11-21-2006, 07:05 AM
Hopefully my copy of Gears arrives this Friday. Anyway, the game [Gears] seems poised to win GOTY, so let's not get carried away people. No matter how good Haze is, you don't just stomp a game of Gears' caliber.

frd_neko
11-21-2006, 01:31 PM
Originally posted by Rc_guy24:
I have a question for you Neko. Do you personally think the graphics of Gears of War are better than what Haze is going to be And will Haze stomp this game??

Gears of War is undoubtedly a very pretty game. I'm not personally a huge fan of the art style but I can't really fault the implementation. But if I had to compare it with HAZE, in all honesty it doesn't really concern me a great deal. For starters, HAZE is a far more varied game, both in terms of the number of different environments and also in terms of how different they are from one another. Also I find the HAZE environments a good deal more compelling because they feel much more to me like they could be real places; the city in Gears is lovely but you never really get the sense that anyone ever worked there, or raised a family there, or went on holiday there (http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif). When you're exploring the environments in HAZE I think there's a really strong sense of that, which makes it all the more immersive.

And even if I were to try and judge the environments purely from a graphical perspective, I still think HAZE easily equals Gears, and in many places betters it. We've got a really strong engine not to mention an unbelievably talented art team, and while it's been in some ways frustrating watching the massive excitement Gears has generated, I've always had absolute confidence in what we're doing. Trust me, you won't be disappointed.


Originally posted by AvianAbsolute:
Anyway, the game [Gears] seems poised to win GOTY, so let's not get carried away people. No matter how good Haze is, you don't just stomp a game of Gears' caliber.

There's no doubt Gears is (a) an extremely polished game and (b) going to sell shedloads, so we'd certainly never dismiss it out of hand. We've played it quite a lot internally at FRD already (as we do with all major games); we're confident in what we do, but you can never take your eye off the competition!


Originally posted by fazz04:
Also just wondering neko, will there b a radar in the game?

No. Well, yes. Well, sortof. Put it this way; nectar is your friend. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Neko.

deded999
11-22-2006, 02:08 AM
Meh. IMO GeOW seems very much a product of the Unreal-generic-game factory and apparently very short too. Good graphics do not a GOTY make. Without wishing to tread on 360 fans toes, if it's been so hyped that has more to do with MS and the fans waiting for a really good game to come out on the 360 than anything else.

/flame shield up/

Edit: anyway, as this is the Ask A Question thread we're at risk of veering off topic...

AvianAbsolute
11-22-2006, 12:41 PM
Nectar seems to play are far bigger part in the game then I imagined.

Intresting how you brought up the artstyle Neko. It's a bit hard for me to judge, because all I've seen are Jungle environments (except for the destroyed city in the trailer, but that's CGI so...). One thing I really liked in the trailer was the scene where the Mantel soldiers were playing football. It made them seem more human, which isn't something you see in a lot of fps games.

Rc_guy24
11-22-2006, 10:30 PM
Originally posted by shiva06:
I swear I'm probably going to be the reason neko leaves these forums. Sorry in advance everybody.

Are you kidding!? I love the fact that you guys are interested enough in the game to be on here, asking questions about it, even when we haven't shown anything of it for months. It's really great to see, and everyone at FRD completely appreciates it. I can also guarantee that by the time we come to release, these forums will be packed full with HAZE gamers, and you lot'll be here going 'Oh, well, y'know, I was here from the start...' http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Obviously, I'd love to be able to show you all the game right now but as I've said before we're very picky about exactly what we show and we want to make sure that when we show it, you'll be completely amazed. But even so, if I knew precisely when we were going to show the game again I would say, but we're still in the process of pinning down exactly when and what to show, so I don't want to jump the gun and end up disappointing folks! I'm sure you're going to love what you see when we come to show it again, but give it a little more time yet, eh?

Neko.[/QUOTE]
So since everybody appresiates it so much is it a possibility that the few of us can get a free copy? I mean we have been really helpful http://forums.ubi.com/images/smilies/winky.gif

fazz04
11-23-2006, 09:00 AM
What can u tell us about the health system neko?<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

frd_neko
11-23-2006, 11:50 AM
Originally posted by Rc_guy24:
So since everybody appresiates it so much is it a possibility that the few of us can get a free copy? I mean we have been really helpful http://forums.ubi.com/images/smilies/winky.gif

As it happens, I can indeed get you all a free copy! All you need to do is send me your name, address, and a cheque for fifty English pounds made out to 'Free Radical Design Limited' to us and I'll get a copy to you as soon as we're done. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


Originally posted by fazz04:
What can u tell us about the health system neko?

It's a dark and complex process. Basically, as you play the game, you take a certain amount of damage. Take too much damage and your player character will die.

I think that about covers it.


...


...


Sorry, I'm clearly in a contrary mood this evening. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Okay, to be blunt, we weren't going to reinvent the wheel. We've gone with a regenerating health system that means you won't need to worry about health packs but will need to worry about ducking into cover at the right time. I always found it a bit frustrating in TS that a player could play a level near-perfectly yet still fail because of random, near-unavoidable damage; it's almost like it's more of a war of attrition than anything else. I know it's definitely part of what those games are about but for HAZE, which is a very differently paced game, it just didn't fit.

The original health system (seen in the screenshots from around E3) was a bit of a hybrid; basically you'd have a bit of health that would regenerate, but lose it and you'd start knocking off 'proper' health. But after a lot of playtesting it became apparent this was just really unweildy and most new players either didn't 'get' it or found it a bit annoying. So now it's simple; take too much damage and you need to get out of the way and into cover, otherwise you're toast. It suits the pace and scale of the game very well, and places the focus more on employing the different tactical options available to eliminate the Promise Hand forces, rather than micro-management of your health levels.

At the end of the day, what sort of health system you employ always depends on the pace and style of the game you're making. There's no right and wrong between having a cumulative health system as in TS or a regenerating one like we have in HAZE, it's all about what you want the player to worry about at any one time. In TS your tactical options are slim, it's all about the simple arcade reflexes of killing the enemy before he kills you, so conserving health is a vital part of those games (i.e. If you could regenerate health in TS it would be a walkover, and thus probably not much fun). But in HAZE your options are much, much wider, with a squad, vehicles, and some hugely smart AI (not to mention some stuff that, um, I'm not going to mention yet), so forcing the player to worry about minor details of their health are less relevant. Both systems work, both games are fun. I'm not massively upset we didn't innovate a completely new health system; there's plenty enough else unique about HAZE to mean it matters not one bit. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Neko.

cob_shaw
11-23-2006, 12:35 PM
Sounds cool!

About the "free" copy, is 50 how much it's actually gonna cost then? Oh, how about I give you 100 and you get me a copy before anyone else so I can make all my friends jealous!

A personal question: "which next-gen console are you gonna get? Or which one do you prefer?"

frd_neko
11-23-2006, 01:17 PM
Originally posted by cob_shaw:
Sounds cool!

About the "free" copy, is 50 how much it's actually gonna cost then? Oh, how about I give you 100 and you get me a copy before anyone else so I can make all my friends jealous!

Heh, I have no idea how much it's gonna cost really, but it'll probably be nearer 40. Save your cash for now, I'll try and sort out some exclusive goodies for people to grab nearer release (no promises but we've got some stuff lying around the office - we'll see).


Originally posted by cob_shaw:
A personal question: "which next-gen console are you gonna get? Or which one do you prefer?"

Wii > 360 > PS3

I'll own 'em all eventually because as with last gen, there'll be games to love on every console. The Wii is special to me though because I really agree with Nintendo's philosophy of broadening the number and type of people who play games, and their attempt to make development easier by making the Wii similar to the Cube (an absolute Godsend, development-wise). I think that console more than any of the others has the potential to play host to the sort of games I've never seen before, or couldn't even have imagined - that excites me! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

360 is next purely because I've already enjoyed some of it's pleasures. I think it and the PS3 are fairly similar in terms of their potential, but having spent the last few months hacking my way through Dead Rising and powersliding my way around PGR3 I can't help but love my 360. Plus live is basically teh awesome.

I fully expect PS3 to be great too, in time. It's just that, at the moment, it's hard to get that excited about because so few games have been announced - none of the launch lineup really excite me much (they didn't for the 360 either though, to be fair), but in time I'm sure greatness will come. With HAZE, if nothing else! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Neko.

cob_shaw
11-23-2006, 02:02 PM
Sweet, "extra goodies"!

Ah cool, Resistance: Fall of Man looks a great launch title for the PS3!

deded999
11-24-2006, 05:00 AM
Originally posted by frd_neko:
Save your cash for now, I'll try and sort out some exclusive goodies for people to grab nearer release (no promises but we've got some stuff lying around the office - we'll see).


http://forums.ubi.com/images/smilies/11.gif

Fair points about the three systems - nothing (besides Oblivion maybe) really attracts me on the 360 yet, although I'll probably get it eventually for Bioshock if nothing else. I've got a Wii down for Dec 8th, (well, Christmas http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif) and am looking forward to it, but honestly the launch line-up doesn't do much for me either - Zelda sure, but it's a GC game when all's said and done right? I guess it will pick up as time goes on, as things will with the PS3, which certainly seems to be suffering a little from both delayed first-party games and 360-port-itis, which again should improve as time goes on and PS3-developed games start to appear in greater numbers, (fingers crossed). My personal preference owes more to the great times I've had with PS1 and 2 than anything else, and the huge variety of games Sony have had...

One question for you: how much have you been able to learn generally from your experiences (and ours) with the TSFP online structure, and after several posts about TS4 (3? Argh, what would you - hypothetically of course - call it?) on another forum, with people pulling out their suggestions for improvements, is it worth me starting a thread here for such ideas do you think? I'm sure a lot of people here would like to contribute, in a strictly what-if? capacity of course... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

cob_shaw
11-24-2006, 08:44 AM
Oblivion has been anounced for the PS3 deded! It's in this months PS2 mag.

Xylaquin
11-24-2006, 09:22 AM
Ah deded! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Just to hint to you neko, maybe we should get some new info on haze soon, this place is becoming more and more quiet as time goes on.

And not vague expressionistic answers, or screenshots which look a tad generic, how about some in-game previews for a change? Sure it may be early but surly there's something you guys can show us!<div class="ev_tpc_signature">

http://img84.imageshack.us/img84/2995/basementanimatedes0.gif (http://www.basementgfx.com)
When TS3.net closed, a lot of members moved to another forum ran by one of the Mods.

deded999
11-24-2006, 10:07 AM
Yeah Cob, I know about Oblivion coming to PS3.


Originally posted by Xylaquin:
Ah deded! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://forums.ubi.com/images/smilies/blink.gif Que? Was that about the TS thread or what?


Just to hint to you neko, maybe we should get some new info on haze soon, this place is becoming more and more quiet as time goes on.

And not vague expressionistic answers, or screenshots which look a tad generic, how about some in-game previews for a change? Sure it may be early but surly there's something you guys can show us!

He's already posted in General Discussion in the last few days to say that more news on Haze will be forthcoming soon(ish):



Posted Thu November 23 2006 19:05

I'm kinda tired of waiting for any movement on this so I'm just gonna say it:

You're likely to hear more about HAZE again in January.

We've known for a while now this was likely to be the case but technically I'm not meant to mention it. However I can't really see what harm it's gonna do given that there's only a committed few here (good folks that you all are!).

I know it's been a long, long time since we announced anything about the game and that another couple of months seems a long time to wait but these things take time to organise and prepare, and as I've said before, we want to be *absolutely* sure we've got everything covered next time we show (we're putting the finishing touches to our next demo right now, but the lead times with these things mean it can't possibly be shown until Jan).

And, yeah, it's changed a bit. I'm not going to fully spill the beans but suffice to say that Mantel now has a very different face (lots cooler!), and one major aspect of the game has changed significantly (but don't worry, it's still an FPS and it's still set in the same lovely, lush jungle). Beyond that, well, wait till Jan, but I think it'll be worth it.

Neko.

Vague? Yes, but he really can't tell us something until he can tell us something, if you get my drift...<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

AvianAbsolute
11-24-2006, 02:07 PM
Out of curiousity Neko, any chance of a collector's edition? I'm quite a fan of the games you guys make (finally bought a copy of Second Sight, so now I own all Free Radical multi platform releases) so something like a making of, posters etc. would intrest me http://forums.ubi.com/images/smilies/touche.gif

cob_shaw
11-24-2006, 03:40 PM
Did you like Second Sight? I thought the story was awesome, very compelling. My friends liked it too.

frd_neko
11-25-2006, 02:43 AM
Originally posted by deded999:
One question for you: how much have you been able to learn generally from your experiences (and ours) with the TSFP online structure, and after several posts about TS4 (3? Argh, what would you - hypothetically of course - call it?) on another forum, with people pulling out their suggestions for improvements, is it worth me starting a thread here for such ideas do you think? I'm sure a lot of people here would like to contribute, in a strictly what-if? capacity of course... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

We always referred to TS:FP as TS3 internally, I believe it was down to some obscure legal requirement that we couldn't simply call it that (something to do with the deal we had with Eidos - it's never been explained to me so I don't really know the details), so, hypothetically speaking (as you say http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif), the next game would be TS4.

Slightly confused about the first part of your question; you mean what do we think was good and bad about TS:FP online? Well, I think it did a lot of things fairly badly, but it's hardly alone in that; I still find the vast majority of online games a bit clunky and confusing in terms of how they manage the process of simply gathering a load of players for a game (for instance, I spent about half an hour the other night on the Lost Planet MP demo on live; I kept entering games to find there was only one other player, or trying to enter games that got cancelled. I got just one game in the whole time!), so there's stuff we'd like to try and improve there, but you always have this problem of trying to improve useability for new players whilst keeping them relatively familiar for the people who have used similar systems before.

As for TS4 discussion, well, obviously you're entirely free to create whichever threads you want - and I'd certainly read a TS4 ideas and suggestions thread. However as usual with these things there's no guarantees any of it would make it into the final game.


Originally posted by Xylaquin:
Just to hint to you neko, maybe we should get some new info on haze soon, this place is becoming more and more quiet as time goes on.

And not vague expressionistic answers, or screenshots which look a tad generic, how about some in-game previews for a change? Sure it may be early but surly there's something you guys can show us!

Not long to wait now chap - as deded has pointed out, check my post in the other thread. Sorry it couldn't be sooner but that's just the reality of how long it takes to do these things. Rest assured though, that when new information breaks on the game, the forum will be the first place to hear about it!


Originally posted by AvianAbsolute:
Out of curiousity Neko, any chance of a collector's edition? I'm quite a fan of the games you guys make (finally bought a copy of Second Sight, so now I own all Free Radical multi platform releases) so something like a making of, posters etc. would intrest me Truce

There aren't any concrete plans yet but I'd certainly hope we could do some sort of collector's edition; more info will inevitably be forthcoming closer to release. We could possibly do a 'making of' (although hopefully better than that one we did for Second Sight!), we'll have to discuss it all with Ubisoft though. There's also a possibility of us doing things like developer diaries on some of the gaming websites that we're in discussion about at the moment. As with everything else right now - more info soon!

Neko.

deded999
11-25-2006, 06:36 AM
Originally posted by frd_neko:
Slightly confused about the first part of your question; you mean what do we think was good and bad about TS:FP online? Well, I think it did a lot of things fairly badly, but it's hardly alone in that; I still find the vast majority of online games a bit clunky and confusing in terms of how they manage the process of simply gathering a load of players for a game (for instance, I spent about half an hour the other night on the Lost Planet MP demo on live; I kept entering games to find there was only one other player, or trying to enter games that got cancelled. I got just one game in the whole time!), so there's stuff we'd like to try and improve there, but you always have this problem of trying to improve useability for new players whilst keeping them relatively familiar for the people who have used similar systems before.

As for TS4 discussion, well, obviously you're entirely free to create whichever threads you want - and I'd certainly read a TS4 ideas and suggestions thread. However as usual with these things there's no guarantees any of it would make it into the final game.

Not a well-phrased question I'll admit - I suppose what I meant was since TSFP was you're first online game, how you felt it had gone and how much you felt you had learned from the experience, although experiences with other games would likely teach you as much I would imagine. Personally I'd say the online structure was fairly good - the servers left a lot to be desired, but I don't think FRD can be held responsible for that.

As for a TS thread, the Haze forum is probably the best place to do it at the moment, and of course, no one should expect any suggestions to be incorporated into any future TS project, but I think the fans would like to at least have their suggestions seen by someone at FRD and for them to be available in one place for future reference; I know plenty of stuff came out from the TSFP forum and other sites, so I think this would be worth doing in the name of decent game feedback. To be continued soon...<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

frd_neko
11-26-2006, 10:35 AM
Originally posted by deded999:
As for a TS thread, the Haze forum is probably the best place to do it at the moment

Are all the TS fan sites and forums pretty much gone now, then? I have to confess I've never really kept up with them, I guess the fact that it's been getting on for two years since the last one and we haven't announced a new one means it shouldn't really be that much of a surprise, but still, it's a shame.

Neko.

cob_shaw
11-26-2006, 01:31 PM
TSMB is still going strong, if you call around 20 members posting around a 100,000 posts a year strong.

frd_neko
11-26-2006, 02:14 PM
Originally posted by cob_shaw:
TSMB is still going strong, if you call around 20 members posting around a 100,000 posts a year strong.

Crikey, that's quite a ratio of posts per member. O_o Still, respect to you all - I hear the games are so good they're well worth the time. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Neko.

cob_shaw
11-27-2006, 09:00 AM
lol, we have at least two members with over 10,000 posts!

shiva06
11-28-2006, 03:06 PM
Do you have any idea if Ubisoft plans to advertise HAZE well?

They do advertise Far Cry well, and many of their other games. I'm just hoping it's not gonna be like EA with TSFP which was hardly advertised at all.

fazz04
11-28-2006, 10:33 PM
Will the squad based actions in HAZE be similar to that of Rainbow Six, where you are constantly controlling your team, or like Killzone where your team follow you around and control their own actions?<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

deded999
11-29-2006, 05:15 AM
One further question: bearing in mind Haze was originally scheduled for March 07, but in the Rob Yescombe interview it was down as just 2007, is it safe to say that Haze will launch sometime after March now?<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

frd_neko
11-29-2006, 01:12 PM
Originally posted by shiva06:
Do you have any idea if Ubisoft plans to advertise HAZE well?

They do advertise Far Cry well, and many of their other games. I'm just hoping it's not gonna be like EA with TSFP which was hardly advertised at all.

I bloody well hope they advertise it well! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Yes, of course Ubi are going to put a lot of marketing effort behind the game. We were very pleased with the work they did for the game's showing at E3, for instance (particularly the CGI trailer, which is, in my opinion, the best trailer or advert I've seen for any of our games, ever. And not by a narrow margin either - by an absolute mile).

I think one of the things that attracted us to working with Ubisoft in the first place is that they clearly have a great understanding of how to market a wide range of titles - I mean, I think HAZE is a somewhat easier game to market than something like Assassin's Creed, in many ways, but look at what fantastic attention that's getting. Even from the start we were confident they'd pick the right angle for the game and really catch people's attention.

In a way, and this might seema bit of a bizarre point, but you can interpret the way the game has been handled since E3 as evidence of how seriously they're taking it. They want to make sure that when the game is shown again, the changes we've made (and their benefits), as well as how well the game's shaping up, are completely clear, and so as a result they weren't willing to dilute that by showing it before it was ready. And it's great they're on the same page as us with that - they could have insisted we show the game earlier, just to stick to some sort of marketing schedule, but they were great about the changes we wanted to make, and gave us the time to polish what we've done before we show it again.

Seems a bit of a perverse plus point, I know, but I think we'll see the benefits in the long run.


Originally posted by fazz04:
Will the squad based actions in HAZE be similar to that of Rainbow Six, where you are constantly controlling your team, or like Killzone where your team follow you around and control their own actions?


Originally posted by deded999:
One further question: bearing in mind Haze was originally scheduled for March 07, but in the Rob Yescombe interview it was down as just 2007, is it safe to say that Haze will launch sometime after March now?

Can't say anything on either of these, I'm afraid. Although I can guarantee they will both be answered when we next show the game.

Neko.

cob_shaw
11-29-2006, 03:26 PM
Come on January, hurry up and come!

deded999
11-29-2006, 03:31 PM
We should have a nice post-Christmas present anyway...<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

fazz04
11-29-2006, 05:12 PM
Originally posted by deded999:
We should have a nice post-Christmas present anyway...

yeh, like a part of a new screenshot (like the top corner or zoomed into a tree, anything) that will be shown in January.<div class="ev_tpc_signature">

Cortez: Its Time To Sh!#
Anya: You mean split...
Cortez: I know what i said, hold out your hands Anya, i need to extract some "Time Crystals" from my "Portal".

deded999
11-30-2006, 08:38 AM
Originally posted by fazz04:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by deded999:
We should have a nice post-Christmas present anyway...

yeh, like a part of a new screenshot (like the top corner or zoomed into a tree, anything) that will be shown in January. </div></BLOCKQUOTE>

LMAO - not too positive there then fazz? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

cob_shaw
11-30-2006, 10:18 AM
So, what's Father Christmas getting FRD for Christmas?

frd_neko
11-30-2006, 01:19 PM
Originally posted by fazz04:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by deded999:
We should have a nice post-Christmas present anyway...

yeh, like a part of a new screenshot (like the top corner or zoomed into a tree, anything) that will be shown in January. </div></BLOCKQUOTE>

Hey, have you been spying on us!?

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


Originally posted by cob_shaw (or Living Legend - he can't seem to make up his mind):
So, what's Father Christmas getting FRD for Christmas?

Several barrels of fine wine and ale, some monkey repellant, a bigger gong and a guarantee of a BAFTA for HAZE.

Although I suspect I'll have to make do with a shiny new Wii instead. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Neko.

cob_shaw
12-01-2006, 10:05 AM
Heh, I prefer Cob... Living Legend is part of my sig!

Lol, monkey repellant, I never knew the stuff exists. Shall have to buy some, those ninja monkey's keep stealing my bananas!

Me, I'm getting Lost Season 1 (and maybe Season 2), Pro Evo 6 and Canis Canem Edit.

deded999
12-01-2006, 11:01 AM
Originally posted by frd_neko:

Although I suspect I'll have to make do with a shiny new Wii instead. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Neko.

Wii too. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

Xylaquin
12-02-2006, 01:47 AM
Computer upgrades for me.<div class="ev_tpc_signature">

http://img84.imageshack.us/img84/2995/basementanimatedes0.gif (http://www.basementgfx.com)
When TS3.net closed, a lot of members moved to another forum ran by one of the Mods.

frd_neko
12-02-2006, 06:11 AM
Originally posted by deded999:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by frd_neko:

Although I suspect I'll have to make do with a shiny new Wii instead. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Neko.

Wii too. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

Which games ya getting? I initially had a whole load on preorder but then thought about it and took all of them off except for Zelda, because I realised that's the only thing I'll be playing!

Neko.

deded999
12-02-2006, 08:15 AM
Ditto. I've got to say I'm under-impressed with the launch games, especially as Zelda was a GC game they've 'tweaked' for the Wii - most of the rest don't really float my boat, or even seemed to review well. The pack-in game and Zelda are all I'm really interested in at present. Red Steel looked interesting for a while, but didn't get a good write-up in (IIRC) the Edge review. Shame.

Still, Zelda should keep me busy and with Company of Heroes also for Christmas and still playing (the endless) Disgaea 2 and trying to get my PC to run Medieval II and HL2, Ep.1 properly, I'll be kept busy games-wise over Christmas. Metroid may be the next Wii purchase for me, whenever that comes out... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

frd_neko
12-03-2006, 05:15 AM
Originally posted by deded999:
Ditto. I've got to say I'm under-impressed with the launch games, especially as Zelda was a GC game they've 'tweaked' for the Wii - most of the rest don't really float my boat, or even seemed to review well. The pack-in game and Zelda are all I'm really interested in at present. Red Steel looked interesting for a while, but didn't get a good write-up in (IIRC) the Edge review. Shame.

Still, Zelda should keep me busy and with Company of Heroes also for Christmas and still playing (the endless) Disgaea 2 and trying to get my PC to run Medieval II and HL2, Ep.1 properly, I'll be kept busy games-wise over Christmas. Metroid may be the next Wii purchase for me, whenever that comes out... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Yeah, I think Monkey Ball's a possible for me but I'm leaving it until after Christmas, to help fill that start of the year games drought. Despite Red Steel's lukewarm reception I'd still like to play it, I'm trying to wangle a free copy from Ubisoft though! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Also I suspect Call of Duty 3 may be a bit of a winner too. I've played a good bit of the 360 version, and while it doesn't seem quite up to the greatness of the second one (the PC/360 version), it's certainly extremely well done. And it looks like they've done a good job visually, too - certainly in the comparison video I saw the other day where they put it back to back with the PS3 and 360 versions, it looked a lot closer, graphics-wise than I think most people have given the Wii credit for so far.

Otherwise though I'd agree, the launch lineup is a little disappointing; but when is that ever not the case?

Not played the second Disgaea but loved the first one (it gobbled up all my gamesplaying life for about three months solid), and HL2: Ep1 is absolutely fantastic (actually played it through twice in one weekend I liked it so much). I'm looking forward to Metroid too, although, as you say, it's anyone's guess when it turns up. I'm not wholly comfortable with the darker, seemingly more narrative and character-led approach they seem to be taking (I still think Prime 1, with its simple 'this is you, you're trapped on an alien planet, that is all' approach was the more compelling of the two so far, even though 2 was still a great game), but it's likely to be a must-buy regardless.

I also have Guitar Hero II, Okami and Gears of War to keep me occupied up to Christmas, so there's plenty to be getting on with. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Neko.

deded999
12-03-2006, 08:11 AM
Originally posted by frd_neko:
Yeah, I think Monkey Ball's a possible for me but I'm leaving it until after Christmas, to help fill that start of the year games drought. Despite Red Steel's lukewarm reception I'd still like to play it, I'm trying to wangle a free copy from Ubisoft though! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Also I suspect Call of Duty 3 may be a bit of a winner too. I've played a good bit of the 360 version, and while it doesn't seem quite up to the greatness of the second one (the PC/360 version), it's certainly extremely well done. And it looks like they've done a good job visually, too - certainly in the comparison video I saw the other day where they put it back to back with the PS3 and 360 versions, it looked a lot closer, graphics-wise than I think most people have given the Wii credit for so far.

Otherwise though I'd agree, the launch lineup is a little disappointing; but when is that ever not the case?

Not played the second Disgaea but loved the first one (it gobbled up all my gamesplaying life for about three months solid), and HL2: Ep1 is absolutely fantastic (actually played it through twice in one weekend I liked it so much). I'm looking forward to Metroid too, although, as you say, it's anyone's guess when it turns up. I'm not wholly comfortable with the darker, seemingly more narrative and character-led approach they seem to be taking (I still think Prime 1, with its simple 'this is you, you're trapped on an alien planet, that is all' approach was the more compelling of the two so far, even though 2 was still a great game), but it's likely to be a must-buy regardless.

I also have Guitar Hero II, Okami and Gears of War to keep me occupied up to Christmas, so there's plenty to be getting on with. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Neko.

Monkey Ball on the GC frustrated the hell out of me! If there's one thing in games I can't stand it's being frustrated... Grrrr... Good game though, just not my thing. Red Steel - hmm, sure, mediocre reviews should not mean you don't buy a game, but the review saying that if anything the swordplay was more fun than the shooting set off warning bells. COD3 does look impressive on the Wii, but the lack of online play (?) and the fact that I'll hopefully have a PS3 in March with Resistance and COD3 on that means I probably won't get this on Wii. We'll see - I'll probably get another Wii game around Christmas anyway, and the ones you mention are certainly possibilities.

I burned out on Disgaea after about 4 months/160 hours, gulp. Not the longest time I've ever spent playing a game, (step forward Rome: Total War), but close. I only actually finished it recently after rushing through the final few chapters to see the end of the story. Bloody brilliant. Only a few hours in on Disgaea 2, but having fun and I'd recommend it - c'mon buddy, you can sleep when you're dead! (On second thought, finish Haze first, then play it - I'd like to play Haze this decade http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif).

I never bought Prime 2 as I felt it would dilute the original brilliant experience - wierd I know, but that's me. Maybe I should have done but your comments seem to back up my impression of the game...

Can't believe you have Okami - I'm going to have to wait months more for it http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

frd_neko
12-03-2006, 10:52 AM
Originally posted by deded999:
I burned out on Disgaea after about 4 months/160 hours, gulp. Not the longest time I've ever spent playing a game, (step forward Rome: Total War), but close. I only actually finished it recently after rushing through the final few chapters to see the end of the story. Bloody brilliant. Only a few hours in on Disgaea 2, but having fun and I'd recommend it - c'mon buddy, you can sleep when you're dead! (On second thought, finish Haze first, then play it - I'd like to play Haze this decade http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif).

Heh, yes, quite. I'll definitely keep it in mind, although as you say, after release would probably be better!


Originally posted by deded999:
I never bought Prime 2 as I felt it would dilute the original brilliant experience - wierd I know, but that's me. Maybe I should have done but your comments seem to back up my impression of the game...

Um, yeah, it's a tough one really. The second game has some frankly staggering level and game design in it (even compared to the first one), and it's hardly a bad game, but overall it just didn't have the atmosphere of the first one. Also, given your comments about not enjoying being frustrated, perhaps it's best not to try it...it has a few horrendous difficulty spikes that have, between them, stopped pretty much everyone I know from getting any further. It's a shame because the last third of the game or so is absolutely incredible!


Originally posted by deded999:
Can't believe you have Okami - I'm going to have to wait months more for it http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

It really is very good, although the pacing is a bit odd and at times it does seem in danger of being so easy it actually becomes a little dull. And it's such a huge game! I've barely got anywhere and I'm already nearly 20 hours into it! Trouble is, with Zelda mere days away now (5, is it?), I think Okami's gooing to go on a back burner for a very long time. I hope to finish it sometime though, it has such a wonderful atmosphere and it really is one of the prettiest games I've ever played.

Shame they chose to delay it so long; I suspect it'll be lost in all the PS3 hype over here.

Neko.

Tesseract
12-03-2006, 02:30 PM
Okami is seriously one of the most original and beautiful gaming experiences I've had in a while... Only one problem I have with it, and there's really only one possible explaination.

They realised that they had what was quite possibly the best game ever made up to that point and had to sabotage it by putting that god-awful voice babble in it. *sigh* I'd prefer text-only.

Rc_guy24
12-03-2006, 07:52 PM
hmmm never played gamecube in my life except the demo in Walmart once when it was first launched because the graphics, controller, and definately games did not appeal to me at all. But this Christmas I think I will be buying myself a Xbox 360 because I only have an Xbox I play right now about twice a year because games have died down on it and I dont like driving to my friends house every time I want to play Gears. But Ill be buying a 360, Gears of War and Test Drive Unlimited. And again the Wii only has one game thats not targeted for children in my book and thats Call of Duty 3.

deded999
12-04-2006, 04:20 AM
I'll get Okami PS3 or no. TBH I don't think it would sell all that well even without the PS3 unfortunately. Sigh.

Rc_guy - Red Steel is for kids then? I get your point, but IMO Gears of War is more than a little adolescent, (all those sweaty grunts, chainsaws and yanks cussing http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif). Zelda may not be full of blood but that doesn't mean it's for kids - I'd wager the majority of Zelda players are over eighteen. And anyone remember a little game called RE4??<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

AvianAbsolute
12-04-2006, 09:43 AM
Eh, I disagree with most people with Prime 2, i enjoyed it more. Although the beam system was disappointing.

Anyway, I just saw that Team Xbox listed Haze in their list of most anticipated fps games. It also included this nugget of information:
------------------------
Will: During this year's Electronic Entertainment Expo, I was grabbed by a Ubisoft rep who told me that he had "something cool" to show me. While I usually scoff at that sort of statement, I figured that the company hadn't led me astray before, so I followed him into a small room. I was told that I was there to meet with reps from Mantel, a corporation that had created a drug that would help make tomorrow's soldiers fight longer, harder, and smarter. Unfortunately, it also kills them. With that, they showed me some footage from the "battlefield", which was actually from the new game by Free Radical, developers of TimeSplitters. View all screens Like Far Cry and the upcoming Crysis, HAZE features an impressive graphics engine that makes generating life-like foliage a virtual snap. The game looks like a fairly standard shooter, but we were told that players will need to make a number of major moral decisions, such as whether or not to kill an innocent civilian. We have no idea how this will affect the gameplay, but we're definitely intrigued. We look forward to peering through the haze and learning more about this intriguing shooter in the months to come.

---------------------

So Nectar kills you huh? That's not very nice of Mantel...

source: http://features.teamxbox.com/xbox/1795/Most-Anticipated...Shooters-of-2007/p3/ (http://features.teamxbox.com/xbox/1795/Most-Anticipated-FirstPerson-Shooters-of-2007/p3/)

Xylaquin
12-04-2006, 10:18 AM
Whether "kills you" is a metaphor or not can generate a thought or too.

1. It actually kills you eventually.

2. It makes some ppl go crazy and they are killed by enemies easily.

3. If you don't take it you die.<div class="ev_tpc_signature">

http://img84.imageshack.us/img84/2995/basementanimatedes0.gif (http://www.basementgfx.com)
When TS3.net closed, a lot of members moved to another forum ran by one of the Mods.

deded999
12-04-2006, 02:47 PM
A drug that actually kills you? But thats absurd! Heh, actually it isn't quite that simple anyway, but good points Xylaquin - whatever the long-term effects of Nectar, (and if you take too much of anything it'll be harmful), it does seem like there are plenty of possibilities there for the story. Personally I'd like to see the Promise Hand taking Peyote and chewing on the Coca leaf to heal themselves up mid-firefight, but I'm just crazy right? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

cob_shaw
12-05-2006, 09:55 AM
Killing you seems a bit extreme, I would imagine Nectar has its side effects but... I wouldn't imagine it would kill you!

Anyway, Mantel Corp surely wouldn't use a drug that kills its own soldiers. Its a company thats trying to make a profit. How many other companies would employ them to do the dirty work, if all the soldiers kept dying on the battle field?

frd_neko
12-05-2006, 02:36 PM
Any rumours of nectar ill effects are just Promise Hand propaganda. Ignore them, I would.

Neko.

Rc_guy24
12-05-2006, 09:28 PM
Originally posted by deded999:
I'll get Okami PS3 or no. TBH I don't think it would sell all that well even without the PS3 unfortunately. Sigh.

Rc_guy - Red Steel is for kids then? I get your point, but IMO Gears of War is more than a little adolescent, (all those sweaty grunts, chainsaws and yanks cussing http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif). Zelda may not be full of blood but that doesn't mean it's for kids - I'd wager the majority of Zelda players are over eighteen. And anyone remember a little game called RE4?? Deded but red Steel really isnt that hardcore if you think about it.

Tesseract
12-06-2006, 01:13 PM
cob_shaw (In the General Discussion Thread)
So does this mean you are thinking of producing other genres of game then? Other genres than shooting based games; 3 out of the 4 games you've produced are FPS's and the others a sort of third person shooter. Will you be experimenting with something like racing or RPGing? Is this what the LA game is?

First off, the LucasArts game is a new Battlegrounds game. If you've ever played them, there is a bit of a tactical element... but at its heart, it's still a third-person shooter.

Valve's 'PORTAL' project that's coming out with HL:Ep2, however, is an excellent example of doing something new with a first-person perspective.

http://youtube.com/watch?v=Ku9gHA22W7g

It's a terribly simple concept that I very much look forward to liquefying my brain, and will be a major part of my intent to buy HL2 for the PS3.

I'd love to see FRD branch out with some fresh ideas in other genres. I'd also trust you guys to not make a 'Driving Emotion Type-S' kind of abomination, too!


teamxbox:
During this year's Electronic Entertainment Expo, I was grabbed by a Ubisoft rep who told me that he had "something cool" to show me.

That's awesome promotion right there. Not even presenting it as a game, but as a recruitment effort. I think you guys made an excellent move with UBISoft. Heh.. I still can't get over the Raving Rabbids videos, myself.

http://youtube.com/watch?v=et8W6zgOEq8

deded999
12-06-2006, 02:49 PM
Originally posted by RC_guy24:

Deded but red Steel really isnt that hardcore if you think about it.

Hmmm, well if you put it like that then I know where you're coming from, but there's a world of difference between being non-hardcore and childish. You can also have many hardcore games that some people would describe as childish - Pokemon for instance, but there are others. Basically everyone has their own interpretation of words like 'hardcore', 'mature', 'childish', and quite often they don't match up at all. Is Tetris hardcore? What should really matter is is it fun? Do you enjoy it? And (fortunately) everyone likes different things. Vive la difference and all that. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Originally posted by Tesseract:

First off, the LucasArts game is a new Battlegrounds game. If you've ever played them, there is a bit of a tactical element... but at its heart, it's still a third-person shooter.

Valve's 'PORTAL' project that's coming out with HL:Ep2, however, is an excellent example of doing something new with a first-person perspective.

http://youtube.com/watch?v=Ku9gHA22W7g

It's a terribly simple concept that I very much look forward to liquefying my brain, and will be a major part of my intent to buy HL2 for the PS3.

I'd love to see FRD branch out with some fresh ideas in other genres. I'd also trust you guys to not make a 'Driving Emotion Type-S' kind of abomination, too!

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">teamxbox:
During this year's Electronic Entertainment Expo, I was grabbed by a Ubisoft rep who told me that he had "something cool" to show me.

That's awesome promotion right there. Not even presenting it as a game, but as a recruitment effort. I think you guys made an excellent move with UBISoft. Heh.. I still can't get over the Raving Rabbids videos, myself.

http://youtube.com/watch?v=et8W6zgOEq8 </div></BLOCKQUOTE>

Portal looks good, but I can't see myself playing it all that much - nice to round out the excellent HL2 package though. Personally Team Fortress 2 looks far better, and dare I say seems to be wearing the TS cloak quite a bit http://forums.ubi.com/images/smilies/shady.gif

I too would like to see FRD try something new, but they seem to have their hands full for the moment, what with two (three - TS4! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) games on the go now. It remains to be seen if the LA game is SW: Battlefields, but it seems to be a safe bet at the moment, which is interesting because that gives them the opportunity to stretch their legs with not only an FPS, but Third-person combat and space battles - I'm looking forward to it!

Ubisoft does seem to be a good fit so far, although I must admit I'm a little wary of their seeming plan to be the next EA - if there's one publisher not to copy then EA are the ones IMO, (sure, profits wise they're the kings, but do gamers give two Sh*** about publisher profits? I might care more if they used some of those profits to expand the gaming universe with some original output, but this seems furthest from their minds at the moment. Maybe Army of Two will change my mind...).

On the plus side, their multi-format approach is inclusive, and games such as Haze and Assassin's Creed certainly seem to be pushing the next-gen envelope somewhat. Fingers crossed eh?<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

Tesseract
12-06-2006, 03:08 PM
deded999:
Ubisoft does seem to be a good fit so far, although I must admit I'm a little wary of their seeming plan to be the next EA - if there's one publisher not to copy then EA are the ones IMO...

From what I've seen, the intent there seems to be EA's 'good twin'. EA had the right Idea with being a publisher that could help lots of smaller studios get their games out to more hands than what they would have other wise been capable of. They just got lost along the way and got distracted by big shiny numbers instead of the people in the industry that they were themselves long ago. (Hey... I own 'One-on-One Dr. J vs. Larry Bird' for the Commodore 64.)

If UBISoft can retain their apparent focus on developer autonomy and clever marketing, then they will be a force even EA will have to reckon with.


deded999:
Basically everyone has their own interpretation of words like 'hardcore', 'mature', 'childish', and quite often they don't match up at all.

As an example, I'd file Grand Theft Auto: San Andreas under 'childish' for the relentless and tiresome innuendo... Okami under 'mature' for its well-presented mythology and artistic feel, and Unlimited SaGa as 'Hardcore' for being an experience that even the most avid gamers would be hard-pressed to find simple.

cob_shaw
12-06-2006, 03:27 PM
Whether the LA game is Star Wars Battlefront is yet to be clarrified. Anyway, Second Sight was a third person shooter, so SW:B wouldn't really be much of a different genre. Of course Battlefront would have lightsaber play and some other different elements but FRD have done a TPS before.

Rc_guy24
12-07-2006, 06:25 PM
This thread is not a Ask a Question thread anymore.....

deded999
12-08-2006, 09:42 AM
It will be if someone asks a question... (?) http://forums.ubi.com/images/smilies/shady.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

cob_shaw
12-08-2006, 10:13 AM
*Thinks up question*

Neko, you've said before that you are not involved in the team working on the LA project. I assume this means FRD have been split in half; one half working on Haze, the other on the unknown LA game. When your team has finished Haze, will you be making a new game or begin helping the other team with the LA game? I can understand if you can't answer this because it is quite far off in the future but this thread is getting a little off-topic.

FromSinking
12-08-2006, 07:52 PM
Originally posted by frd_neko:
Any rumours of nectar ill effects are just Promise Hand propaganda. Ignore them, I would.

Neko.
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

the game is already a must-have for me
postings like that give me the feeling it will be really a good game.

i ordered and received second sight some weeks a go
now its lying on my desktop, and i m too lazy to open it and play it. So can somebody tell me if it's worth all this effort?
if it's not, i just bought the game to support FRD http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

deded999
12-09-2006, 05:17 AM
Yes, it's worth the effort - and I was a late buyer/player of SS too.<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

frd_neko
12-09-2006, 05:24 AM
Originally posted by cob_shaw:
*Thinks up question*

Neko, you've said before that you are not involved in the team working on the LA project. I assume this means FRD have been split in half; one half working on Haze, the other on the unknown LA game. When your team has finished Haze, will you be making a new game or begin helping the other team with the LA game? I can understand if you can't answer this because it is quite far off in the future but this thread is getting a little off-topic.

We're kinda working the same way as we did on TS:FP/Second Sight, which is to say the majority of each team is separate but there are some shared resources (they both run on the same engine, for instance, albeit in a modified state). The likely scenario after we finish HAZE is that the HAZE team continues as a separate unit and goes off to make another game; it's unlikely we'd ever go back to the whole company just working on one game again.

Neko.

cob_shaw
12-09-2006, 09:29 AM
Any clues on what this game could be? Or is that going a bit too far?

deded999
12-09-2006, 10:28 AM
It better begin with a 'T' and end with an 'S'.

Or possibly a '4'.

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

cob_shaw
12-10-2006, 09:04 AM
Yep. It better had.

AvianAbsolute
12-11-2006, 06:25 AM
Truth be told, I've had enough of Timesplitters after 3 games, I'm glad were getting something new. It's better to have good things end when there still good.

cob_shaw
12-11-2006, 09:00 AM
But why have good things end when they have the potential to be even better? I, for one, would love TS to be a "never-ending" series, as long as FRD produce it.

deded999
12-11-2006, 02:36 PM
With the likelihood that, (even if our best wishes come true and a new TS game is perhaps in the concept stage, or close to), any new TS game wouldn't be seen until 2009, that's a four year gap between games and a whole new generation of hardware, opening up whole new possibilities for the TS franchise. By that time developers in general and FRD in particular should have a good handle on the NG capabilities and be able to produce something new and fresh.

I'd also say that TS offers one of the few iterations of the FPS with any real originality and personality, apart from being an excellent example of the genre, and as such should be encouraged. Having said that, you're entitled to your opinion - let's hope any future version can change that perception eh?<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

cob_shaw
12-12-2006, 09:16 AM
OK. Now here's an interesting topic brought up at the TSMB.

TimeSplitters Action Figures!

Seriously. They would rock. FRD should go into production straight away. What do you think Neko?

deded999
12-12-2006, 12:50 PM
lol, now you know I'd want the whole collection!<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

frd_neko
12-12-2006, 01:58 PM
Heh, I think I'd quite like some TS action figures for myself! I seem to remember them being discussed at one point but it never went anywhere - unfortunately unless your game is (a) the current 5-million-selling darling of the industry or (b) Japanese it's quite hard to make any money out of selling action figures. I'd love a little R-one-oh-seven with robo-speaking voicebox though!

Regarding the TS sequel thing, as I've said elsewhere we were definitely conscious we didn't want to become a sequel-churning machine, and that people might get tired of too much TS in too short a time period. But I kinda agree with deded's point - TS still stands pretty much unique in the FPS market for being quirky, funny and entirely eclectic about it's characters and settings. As a result I think it can still feel fresh because there's so little else like it.

Also, the fact that it is so eclectic means we can do pretty much whatever we want with it - the next TS game could be set anywhere and anytime and it could still feel like part of the series - how many other games can say that?

One other thing I've always thought is that TS is so rich in memorable characters and settings that the possibilities for spin-off titles focusing on just one character or time period are huge. Fancy a 70's Bond-style Harry Tipper spy story? Or a big-game jungle hunt with Captain Ash? Or a proper, Dawn of the Dead-style zombie-whacking survival horror adventure with Jo Beth? All are possible, and more besides, and that's before I even mention the many people at FRD who really want to do a Second Sight sequel...

Seriously, it's not lack of potential new ideas we're lacking, it's just the damn time to do them all. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif We will return to TS at some point, and when we do it'll be more than worth the entrance fee, trust me!

Neko.

deded999
12-12-2006, 04:38 PM
Nice post Neko. I'm looking forward to seeing Pre-historic world featuring Ug looking for those shiny rocks and beating wooly 'splitters to death with pig bones. Probably find a big oblong black box somewhere too...

Personally I'm not sure the characters, (well, maybe not the characters, but the general TS-tongue-in-cheek scenario with only a single main protagonist), could carry a full spin-off game, (although I'd be very happy to be proved wrong), but they could produce some excellent short SP 'episodes', which as downloadable material and post-launch support seem to be getting more important might be worth looking into - far be it for me to tell you your business however!

If there's any game trying to 'steal' the TS clothes, I'd say it's Team Fortress 2, which although it remains quite different in some ways, certainly seems to have been inspired by TS characterisation and the general comedic tone, if you've seen the latest trailer. Time to give the lawyers a prod? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Still, not too shabby if Valve are copying you eh?<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

Greg_601
12-12-2006, 05:51 PM
Heroes of Might & Magic V
Can someone please help me? In campaign 6, mission 4 I defeated everyone(even Isabel) and all of my Heroes are still alive but my mission is not complete. What am I missing?

cob_shaw
12-13-2006, 10:02 AM
Cheers Neko! All of those ideas seem amazing. It doesn't really matter how many sequels of TS you produce, I don't think they would ever be boring!

Oh, and another question: What would you (or FRD) do with a "Time Crystal"?

deded999
12-13-2006, 10:24 AM
Answers on a postcard to the above question please! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Originally posted by Greg_601:
Heroes of Might & Magic V
Can someone please help me? In campaign 6, mission 4 I defeated everyone(even Isabel) and all of my Heroes are still alive but my mission is not complete. What am I missing?

The ability to find the right forum?

I play 'em as I finds 'em...

Try Gamefaqs.com, if you ever return here that is...

Here's another question for you: what are the most influential games for you personally Neko? They could be games that have influenced Haze, and as Lead that seems likely to an extent, but what games have influenced you most as a designer/developer?<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

frd_neko
12-14-2006, 12:51 PM
Originally posted by deded999:
If there's any game trying to 'steal' the TS clothes, I'd say it's Team Fortress 2, which although it remains quite different in some ways, certainly seems to have been inspired by TS characterisation and the general comedic tone, if you've seen the latest trailer. Time to give the lawyers a prod? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Still, not too shabby if Valve are copying you eh?

Mm-hm, very true. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif It's good to see we're not the only ones who believe the FPS can stand to explore a wider variety of visual styles, though.


Originally posted by cob_shaw:
Oh, and another question: What would you (or FRD) do with a "Time Crystal"?


Well, hardworking philanthropists that we are, we'd obviously set about curing all of humanity's ills, starting with the chronic shortage of Wii's in the country, which it's clear everyone needs to get on better. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Mind you, we might just go back to the stone ages, wave our DS's around to impress the locals, allow ourselves to be rightfully hailed as Gods and then enslave the entire world!

Er, bwahaha, etc.


Originally posted by deded999:
Here's another question for you: what are the most influential games for you personally Neko? They could be games that have influenced Haze, and as Lead that seems likely to an extent, but what games have influenced you most as a designer/developer?

Oh crikey, that's a big one. Okay then, as far as general design influences go, a short list (that's as in 'a list that is short', not necessarily my very top list http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) would have to be: pretty much the entirety of Nintendo's output (particularly yer Marios, Zeldas and Metroids for the simply staggering design that pervades all of them), Ico & SotC (for their breathtaking atmosphere, characterisation and uniqueness), Half Life 1 and 2 (for their mastery of the set piece, and fantastic level design and pacing), Resident Evil 1 and 4 (both incredible in their own way) and plenty of other games made by people like Sega, Konami, Capcom and others.

There's hundreds of games on the list though, really. And that's only the good ones; there's definitely a degree to which you could say that playing bad games, and realising what was wrong with them, was as much education and influence as playing the good ones. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Game influences for HAZE were actually surprisingly limited; I mean, we'd all played things like Halo, Half Life, Call of Duty, etc., but we never sat down and said 'Let's do Call of Duty in the jungle', or anything. But the nature of those sort of games was definitely an influence for the direction we've taken HAZE, in that we had something to say about the way games traditionally present the experience of being in a war. But...you'll understand more when you play it. I can't say any more on that for now.

Neko.

AvianAbsolute
12-14-2006, 01:58 PM
New Haze Avatar. Let the hype continue http://forums.ubi.com/images/smilies/metal.gif

AvianAbsolute
12-19-2006, 11:46 AM
Sorry for the double post, but it's been a week http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif .

Anyway, I wanted to ask if it's possible that we'll see Haze stuff on the Xbox marketplace when you release new info. It'd be cool if I could watch the videos FRD releases on my big TV http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

Also Gamerpictures wouldn't hurt as long as they aren't overpriced http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

frd_neko
12-19-2006, 11:58 AM
Originally posted by AvianAbsolute:
Sorry for the double post, but it's been a week http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif .

Anyway, I wanted to ask if it's possible that we'll see Haze stuff on the Xbox marketplace when you release new info. It'd be cool if I could watch the videos FRD releases on my big TV http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

Also Gamerpictures wouldn't hurt as long as they aren't overpriced http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

Hm, I don't know, to be honest. It's certainly not out of the question, and I agree, it's definitely much cooler watching trailers on a big TV than it is watching them in a teeny window on a monitor screen. After seeing the HAZE E3 trailer on a 15ft screen at E3 though, nothing else really comes close. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I'll try and find out, and if there's a possibility of doing it, I'll see what we can do.

Neko.

AvianAbsolute
12-23-2006, 01:35 AM
cool http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Xylaquin
01-01-2007, 09:22 AM
I just thought, will haze use DirectX 9c or 10? or will we get an option?<div class="ev_tpc_signature">

http://img84.imageshack.us/img84/2995/basementanimatedes0.gif (http://www.basementgfx.com)
When TS3.net closed, a lot of members moved to another forum ran by one of the Mods.

spears91
01-01-2007, 02:07 PM
Yeah, I'm sort of new... yadayadayada

Anyway just a few of odd questions.

1)Do you like your job?
2)What ideas have been turned down in the past?
3)How do you get you ideas? (For levels, weapons, etc.)

frd_neko
01-02-2007, 01:09 PM
Originally posted by Xylaquin:
I just thought, will haze use DirectX 9c or 10? or will we get an option?

Hum, I thiiiink 9c. I believe the 360 uses DX9, right? In which case we'd definitely be supporting that on PC too.

Please don't lynch me if that's not the case though - I'm not too hot with all this Direct X stuff. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Originally posted by spears91:
Yeah, I'm sort of new... yadayadayada

Anyway just a few of odd questions.

1)Do you like your job?
2)What ideas have been turned down in the past?
3)How do you get you ideas? (For levels, weapons, etc.)

Well hello spears91 - welcome to the forum and all that! Here are my most bodacious* answers to your questions:

1) Oh gawd yes. Not only do I get to play HAZE each and every day but the staff at FRD are the most entertaining and easy-going people I've ever worked with.
2) About a month after I started at FRD someone sent in an idea for a game which was about a mild-mannered office worker who goes insane and guns down all his colleagues with an automatic rifle. His name was Derek, which also happens to be my name too. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Suffice to say we didn't make the game and everyone was very scared of me for quite a long while!
3) Oh, we have design monkeys for that sort of thing. It depends on what we're doing - HAZE is a lot more consistent and believable than anything else we've done, whereas something like TimeSplitters is a complete free-for-all, with the most amusing ideas usually getting the go-ahead.

Neko.


* - Showing my age there a bit. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

spears91
01-02-2007, 02:25 PM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif That office worker game would have been pretty interesting.

Mind if I ask some more? (Don't know if this counts as a question.)
1)Is your job hard? How long do you work?
2)How long does it usually take to create a normal video game? (Like TimeSplitters or somethin...)
3)Do you have any tips for someone who wants to get into the game making "biz"? I'm sort of into music.
4)What are some of your favorite movies? (Random question)
5)Are you going to ask other people questions?

Can't think of anymore right now. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Sorry I have so many.
Good luck on Haze.

wahoo92211
01-02-2007, 02:43 PM
Hey guys!!! I just want to say that I am looking forward to Haze and cant wait to get some new info on it. Also, I have a complaint/question. I usually dont have to sit in my chair and whine about a game that you all have made but I sure did whenever I got online to play TS:FP. I was under the understanding that you could play with 16 players online, I found out that, that was indeed not true. You could lag with 16 people online, but not actually play. This is a problem that I have also experienced with MANY other games out there so it is indeed not just TS:FP, it has some great company. In fact I will say that the vast majority of online games I play have this problem.

There are too many really good games out there that can only really be played with 8 people online. Halo 2 is the same way. I would love to play lag free games with 16 players.

So my question is, what are you doing about keeping lag down during online play?

This is a problem that I am just fed up with dealing with.

deded999
01-02-2007, 05:45 PM
I couldn't really discuss the 360 as I don't currently own one, but Resistance apparently has lag-free gaming with up to 40 players, so I think this is something that will tend to improve with next-gen machines. Your internet connection will definetly impact on this as well, as will the type of server.<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

wahoo92211
01-02-2007, 08:14 PM
Well, no this has not gotten better with next gen gameplay, or atleast for the 360 it has not( makes me wonder why I am paying 50 bucks for online). So this is why this is my biggest worry for the game. For me it was the biggest negative for TS:FP.

deded999
01-03-2007, 03:17 AM
Best as I understand it, TSFP features peer to peer servers, with the host hosting the game rather than the server, which would mean that your connection speed would make a huge difference, something I've seen myself plenty of times. I think for 8 players you needed something like a 4Mb connection or higher, (it told you on the TSFP site), so 16 players could be prohibitive for most players using this system. As connection speeds increase more players should become available with less lag. What speed is your conn, Wahoo? I know what you mean about the price of Live though, you would expect to have largely lag-free play when paying for the service on the 360 wouldn't you? No systems perfect though.<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

AvianAbsolute
01-03-2007, 03:56 AM
I don't know much about this, but it seems lag is often a fault of coding as well. For example, pdz runs almost lag-free even with 32 players online. Halo is another game where the online feels very solid. Unfortunately not all games manage to do this, Gears has some very nasty bullet lag at times; and DOA4 is so laggy it's unplayable for me.

Anyway, I can't speak much about the tsfp online, seeing as I have the GCN version http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

wahoo92211
01-03-2007, 05:04 PM
Originally posted by AvianAbsolute:
I don't know much about this, but it seems lag is often a fault of coding as well. For example, pdz runs almost lag-free even with 32 players online. Halo is another game where the online feels very solid. Unfortunately not all games manage to do this, Gears has some very nasty bullet lag at times; and DOA4 is so laggy it's unplayable for me.

Anyway, I can't speak much about the tsfp online, seeing as I have the GCN version http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Halo 2 cant be played with 16 online, or atleast last I played it could not. It could only be played with 8. Or what I mean to say is that it cant be played without a lot of lag with 16 people. 8 seemed to be the best playing condition, as with most other games (like TS:fp).

AvianAbsolute
01-04-2007, 09:41 AM
Halo 2 runs fine for me with 16 people.

wahoo92211
01-05-2007, 04:53 AM
Maybe they released some sort of patched that ficed it, but last time I played it lagged everytimme I played a BTB. I know I was not alone because everyone else I played with was complaining about it. See, I dont want to have to wait for a patch to fix the network issues, I just want it to be rdy to go.

frd_neko
01-05-2007, 02:18 PM
Originally posted by spears91:
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif That office worker game would have been pretty interesting.

Mind if I ask some more? (Don't know if this counts as a question.)
1)Is your job hard? How long do you work?
2)How long does it usually take to create a normal video game? (Like TimeSplitters or somethin...)
3)Do you have any tips for someone who wants to get into the game making "biz"? I'm sort of into music.
4)What are some of your favorite movies? (Random question)
5)Are you going to ask other people questions?

Can't think of anymore right now. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Sorry I have so many.
Good luck on Haze.

No, I don't mind if you ask some more. Although that did count as a question. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Righty then...

1) I dunno about the job being 'hard'; I mean, I do get to spend all day making games - it's difficult to even see it as proper 'work', to be honest! The hours are like any job really, I think the difference is that you'll often see people putting in a few extra hours just because they love playing around adding new features, and quite regularly people will stay on after work just to spend a bit more time playing the game. FRD has a really good, chilled atmosphere about the hours you work, because they (sensibly) realise that happy staff are productive and imaginative staff, and I don't think we'd have consistently produced such interesting games if everyone there wasn't enjoying it so much.

2) Well, it varies massively dependant on the game (particularly if that game is Duke Nukem Forever http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif), but generally these days it takes around two to two and a half years to make a game. But the team sizes have ballooned massively with the transition to next-gen consoles. On last gen consoles you could easily make a game with 30-40 people - TS2 had more like 20! But this generation, anything less than 100 people is considered a 'small' team! HAZE currently employs around 80 people full time developing the game - because FRD is a smaller, more efficient company we can generally get away with smaller teams developing our games than is the norm for the industry. But it's pretty crazy the way team sizes have doubled in the last few years - just goes to show how much more effort is needed making next gen games!

3) Hm, there was a question quite like this a while ago - check further back in this thread or if not in a different one on the forum. I wrote a fairly lengthy reply that should explain a lot of what you're asking, so lengthy that I'm not going to replicate it again here! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

4) Oh, randomness! Trying to put me off balance, eh? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I have to confess I'm terrible at these sort of questions - I love loads of films but can just never remember them when asked. But if it helps any, recently I've watched Jarhead, Serenity and Land of the Dead, all of which I've really enjoyed. Does that kinda answer your question?

5) Uh, not sure I understand this one. You mean...other people on the forum? Or, am I going to go off and ask questions of other people at FRD? The answers to which would be: I do, and no, probably not, because if they want to answer questions they can always come here and do so!


Originally posted by wahoo92211:
So my question is, what are you doing about keeping lag down during online play?


The only answer I can really give here is: everything we can. Avian's comment that it depends to a certain extent on the coding is entirely true (it all depends on how much information you're sending about the game state every frame, see), but it's not really possible to go into detail beyond that.

Cheers folks,

Neko.

spears91
01-05-2007, 02:53 PM
5) Uh, not sure I understand this one. You mean...other people on the forum? Or, am I going to go off and ask questions of other people at FRD?
Nah, I just meant other people on the forum.
And thanks for your answers. It's quite interesting to read them. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

EDIT:
Also, I think Jarhead's a great movie. I just really like war movies, especially when their about WWII. (Like Band of Brothers and Saving Private Ryan.)

wahoo92211
01-05-2007, 05:30 PM
Ok, thx Neko. I think that lag is a big thing that keeps a game down when playing online. A lot of games could be a lot better if they did not have latency issues ( or atleast as many latency issues with a larger number of players). I just hope that Haze will not be a game that is crippled due to lag because from what I have seen from the screens it looks like it is going to be awesome.

frd_neko
01-06-2007, 05:17 AM
Originally posted by spears91:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">5) Uh, not sure I understand this one. You mean...other people on the forum? Or, am I going to go off and ask questions of other people at FRD?
Nah, I just meant other people on the forum.
And thanks for your answers. It's quite interesting to read them. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
</div></BLOCKQUOTE>

That's cool - as I've said before I'm pretty happy that you folks are interested enough in the game to want to come here and ask questions about it (and the people working on it), particularly given the fact that we haven't shown anything of it in such a long time.

I've actually asked a few questions here and there on the forum but if you're talking about asking people's opinions on certain aspects of HAZE, it's kinda difficult to ask without giving away details of the game! But don't fear, I've been paying a lot of attention to the things people have been saying on here, even in the threads I haven't posted in, and it all gets fed into the game at some point, even if it's not always in the most obvious fashion.



Also, I think Jarhead's a great movie. I just really like war movies, especially when their about WWII. (Like Band of Brothers and Saving Private Ryan.)

The thing I liked about Jarhead was the fact that it actually surprised me in the direction it took - it's so rare for a big-budget Hollywood film to do that. I also think it's a quite outstandingly pretty film.

Neko.

spears91
01-06-2007, 09:44 PM
Another quick question.

How do you decide who does the music for the game?
or better yet...
How do you decide what music goes in the game?

EDIT:
The only reason I haven't asked anything about HAZE is because i can't really get into a game until I've actually played it. (I know I'm weird) But I am a fan of FRD and the TimeSplitters series, so I guess that's why I'm here.

AvianAbsolute
01-07-2007, 02:12 AM
Originally posted by spears91:
Another quick question.

How do you decide who does the music for the game?
or better yet...
How do you decide what music goes in the game?

EDIT:
The only reason I haven't asked anything about HAZE is because i can't really get into a game until I've actually played it. (I know I'm weird) But I am a fan of FRD and the TimeSplitters series, so I guess that's why I'm here.

I'm assuming Graeme Norgate (sp?) is doing the music for Haze. He's done the music on all of FR previous games.
If the music in Haze trailer is anything to go by, it's gonna be excellent http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

cob_shaw
01-07-2007, 05:43 AM
Actually, Christian Marcussen did most of the music for FP. He lives in Denmark I think.

frd_neko
01-07-2007, 06:58 AM
Graeme and Christian have collaborated on the music for all of our games since Second Sight as far as I know, and yes, it's the same case with HAZE. I think they've done a pretty fantastic job of really mirroring the tone of the narrative with the music, to a degree that it feels much more movie-like than a normal game. Christian has been spotted on these forums occasionally so maybe he'll pop in to tell us more at some point.

Neko.

cob_shaw
01-07-2007, 08:25 AM
So we can assume the music is like the TS music but more like the Second Sight scores.

frd_neko
01-07-2007, 08:55 AM
Originally posted by cob_shaw:
So we can assume the music is like the TS music but more like the Second Sight scores.

Actually, I wouldn't say that was the case at all. These guys are really talented and have been able to create a completely different 'feel' for HAZE, which is appropriate given the fact that in terms of visuals and tone, it is a very different experience to anything we've done before. It just demonstrates their capability to be diverse more than anything else.

Neko.

nu_ignition
01-07-2007, 11:19 AM
I must say, it's pretty nice being able to actually speak to and ask questions to members of FRD, unlike most other developers.

Anyway, is Haze definitly going to be online for the PS3? After hearing how Tony Hawks Project 8 lost online at the last minuite due to Sony not providing Neversoft with the needed info, it's pretty worrying for other games.

Also just a quick TS4 suggestion, please make sure the Streets multiplayer map returns, it's easily one of the best TimeSplitters maps. It was so incredibly balanced and had great music, and really should not have been left out of TSFP for Training Ground (which is horribly uneven)

Finally, have FRD ever considered adding a forum to their website? I mean it'd be pretty cool to be able to talk to more of the FRD staff, much like Insomniac Games does.