PDA

View Full Version : Video of Gaming Corp concerning reflections



Iservealot
10-31-2005, 11:08 PM
<span class="ev_code_BLUE">Video of Gaming Corp concerning reflections

Well as always, I was trying to figure out how to bring cool new elements to Gaming Corp, and stumbled across something rather interesting. Do you guys remember back in PT, the first level and how the water was reflective? well i have created the same illusion and NO, it's not a BSP mirror.

Since it is not a BSP mirror, I think the correct way to label it is Vertex Shader, because I think it is rendered via the Vertex Shader in the video card, but I am not sure.

Any how, here is the question. Why is it that the reflection is backwards!!!! It's not only backwards, but kinda inaccurate in a way. I have posted a video (http://s35.yousendit.com/d.aspx?id=27BW9NLF2HTRE0DWI6VJD6METE) so that you guys can see just what the heck I am talking about.

This is also a way for me to show off a little sneak peek of Gaming Corp, and what has been achieved. Hope you guys enjoy! reply with comments.</span>

<span class="ev_code_GREEN">VIdeo Link from Yousendit Link (http://s35.yousendit.com/d.aspx?id=27BW9NLF2HTRE0DWI6VJD6METE) </span>

<span class="ev_code_RED">Note: This video is being hosted by YousendIt, and as you guys all know will not be up for longer than a day or 2, if that. If some one could HOST please contact me at Chrisdizzle@comcast.net</span>

Iservealot
10-31-2005, 11:08 PM
<span class="ev_code_BLUE">Video of Gaming Corp concerning reflections

Well as always, I was trying to figure out how to bring cool new elements to Gaming Corp, and stumbled across something rather interesting. Do you guys remember back in PT, the first level and how the water was reflective? well i have created the same illusion and NO, it's not a BSP mirror.

Since it is not a BSP mirror, I think the correct way to label it is Vertex Shader, because I think it is rendered via the Vertex Shader in the video card, but I am not sure.

Any how, here is the question. Why is it that the reflection is backwards!!!! It's not only backwards, but kinda inaccurate in a way. I have posted a video (http://s35.yousendit.com/d.aspx?id=27BW9NLF2HTRE0DWI6VJD6METE) so that you guys can see just what the heck I am talking about.

This is also a way for me to show off a little sneak peek of Gaming Corp, and what has been achieved. Hope you guys enjoy! reply with comments.</span>

<span class="ev_code_GREEN">VIdeo Link from Yousendit Link (http://s35.yousendit.com/d.aspx?id=27BW9NLF2HTRE0DWI6VJD6METE) </span>

<span class="ev_code_RED">Note: This video is being hosted by YousendIt, and as you guys all know will not be up for longer than a day or 2, if that. If some one could HOST please contact me at Chrisdizzle@comcast.net</span>

E.D.S.-damian3k
11-01-2005, 03:50 AM
WoW! that would be greate map http://forums.ubi.com/images/smilies/25.gif duno how to fix this http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Iservealot
11-01-2005, 04:56 PM
WOULD be? it is.

Come on now, is there ANYONE who knows how to fix this?

scworld
11-03-2005, 02:55 PM
Harkonin?

Iservealot
11-03-2005, 08:18 PM
what about him?

Vth_F_silver
11-04-2005, 03:20 AM
HarkoninVSC knows much about that.

element54
11-04-2005, 07:55 AM
when is the last time you have seen or heard from Hark. I haven't seen him in ages...

Red_SoN
11-04-2005, 12:12 PM
didnt watch the video... but if the texture is mirrored...why just not import it mirrored so that its correct ingame?

echelonfox
11-04-2005, 10:58 PM
iservealot, you don't read your PMs, do you?

Iservealot
11-05-2005, 12:29 AM
I ussualy don't becuase I never get notified, but I read yours and responded. Next time try my email at chrisdizzle@comcast.net

snakeblitz33
11-08-2005, 04:44 PM
i think the reason is cause the uv coordinates on the static mesh you used are inverted , to be quite honest .