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rob19832870
07-12-2007, 03:07 PM
Gamespot http://www.gamespot.com/ps3/action/haze/news.html?sid=6...g=newlyadded;title;1 (http://www.gamespot.com/ps3/action/haze/news.html?sid=6174446&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1)

Ign http://ps3.ign.com/articles/803/803995p1.html

Gamespy http://ps3.gamespy.com/playstation-3/free-radical-project/803933p1.html

scorpio_11
07-12-2007, 04:33 PM
In one stage, we saw Shane walking through locker room with some Mantle teammates. He freaks out briefly and sees that on the once clean floor lie about 20 dead bodies. They'd been invisible before as a result of the Nectar suppression, and soon his horrific vision fades as the soothing substance regains control.

Hah. This is what we saw in one of the first game play videos isn't it? Where there was an air strike, and when Shane got to the area the air strike occurred everything looked normal just destroyed, then all of a sudden, a few dead bodies appeared then disappear a few seconds after words.

deded999
07-12-2007, 05:02 PM
Oh, great finds there mate.


Moving along the beach, we were really struck by how beautiful a game Haze is. The HDR lighting effect as we stepped out of a gloomy tunnel and onto the beach was perfect, and the beach and attached resort town were stunning examples of how good an HD-gen game can look. The water, the weather, and the wear of war all contributed to create an enchanting counterpoint to the violence of the conflict. From the beach itself to the ruined hotel which we watched Doak fight for floor by bloody floor, Haze looks beautiful. We're eagerly awaiting our first hands-on with this brilliant-looking shooter.

Good to see that Haze graphics aren't being ignored - in the same context as Killzone 2 et al, it may be easy to forget how impressive Haze is in the pretty stakes, even though the articles spend most of their time talking about Haze' gameplay possibilities, which sound absolutely great. Glad I'm not the one trying to balance it all though! Props to the team Neko... http://forums.ubi.com/images/smilies/25.gif

Jaruff
07-12-2007, 10:13 PM
Thanks for the heads up on these articles mate.

Haze is looking amazing, both gameplay wise and visually, and I wouldn't be surprised if Haze turns out to be a better overall experience than Killzone 2.

I really love the dark visuals in the game and I think the game will serve as a good way to teach people about the horrors of war. That is something we can't have enough of, especially in America. :P

frd_neko
07-17-2007, 01:52 AM
Has this one been posted yet?

http://www.gamerwithin.com/?view=article&article=2471&cat=10

Neko.

deded999
07-17-2007, 02:57 AM
Wowzer! Some of the highlights from a great article:


Why did you guys decide to release exclusively this Holiday on the PS3?

Free Radical has always been a PlayStation developer at heart, thanks to our experiences developing the TimeSplitters series. We have a wealth of experience working with PlayStation technology, and perhaps are in a position to get to grips with the raw power of the PS3 a little faster than other developers. We see Haze as our opportunity to stamp our pedigree onto the new generation, and the PS3's power, and particularly its online support, are going to be invaluable bearing in mind the kinds of multiplayer functionality we want to bring to Haze.[quote]

Intriguing... and encouraging, particularly in light of the problems some people are having with Vegas. Quality voice comms please Ubi...

[quote]What is the big announcement that you are doing about Haze at E3?

The rumors are correct. You do switch sides in Haze. But it's not just about turning your gun on your colleagues – Haze is literally two games in one, right out of the box. When you start off, you'll be using the high-tech Mantel suit and weaponry, playing in a very gung-ho video-game style. That's the perfect way to get to grips with the basics of the game, but once you switch sides, and join The Promise Hand, you won't have all that technical support – you'll have to learn to play more tactically, and use some real teamwork with your squad mates. Playing as a rebel really where expert players are going to get their kicks. It's far more dangerous, with many more facets to the gameplay, so you'll need to learn to improvise and hone your skills to survive.

Yay, PH all the way man! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif The possibilities of asymmetric combat sound excellent.


So far we haven't talked at all about the final and pretty significant plot twist in Haze – apart from just changing sides. But that will have to remain a secret for now.

http://forums.ubi.com/images/smilies/blink.gif Don't tell us! We'll find out in-game! http://forums.ubi.com/images/smilies/touche.gif


How will the Rebel abilities offset the Mantel soldiers' Nectar abilities?

You already know about the abilities that Nectar gives to the Mantel soldiers: better aim; faster speed; able to inflict and receive more damage; and that famous ˜Melee Blast' - a huge melee attack that sends the poor victim flying. But as a Promise Hand rebel, beyond the ability to use Nectar against Mantel, you will acquire several new skills. Specifically:

1. SCAVENGE: This allows you to recalibrate ammo from other guns to fit yours. So, if you have a particularly great weapon that you love using, you don't need to throw it away when you run out of ammo. You can just refit other bullets to fit your mag.
2. DIVE & ROLL: Once you're out of that heavy Mantel armor, you'll be less protected, but thankfully you'll be freed up to move faster and more acrobatically.
3. TRAPS: Pretty self-explanatory - you learn to set traps, like hiding grenade-mines under the dirt.
4. PLAY DEAD: This one is great fun. When you're being fired at, if you time it right, you can fall to the ground writhing in fake agony. Once your opponent turns their back, just leap to your feet and plug a shot in his head. The reason why it's so effective is because Nectar censors death and blood for the Mantel troopers – Just like in a video game, it makes the bodies disappear. So, by pretending to be dead, the rebel disappears from the Mantel trooper's point of view.
5. WEAPON STEAL: A little kung fu goes a long way. If you can get close enough, you can wrestle the gun from your opponent's hands, and turn it back on them.
6. NECTAR GRENADES / NECTAR KNIFES / NECTAR PACK SHOTS: As I was saying before, the rebels have a number of ways to force Mantel troopers to Overdose. The Nectar Grenade is particularly awesome fun in a crowded room – making everyone turn on each other uncontrollably.
7. REVIVE: As a rebel, you'll need all the help you can get. So, if one of your team gets injured, you can give them medical aid, and get them back on their feet.

Revive? Traps? Dive and Roll!? Any of the old-timers remember the 'no jumping' discussions back in the day? http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif Traps also make for some great gaming possibilities - MP is going to be fantastic in Haze!

I'd also like to congratulate Neko on his 300th post - that's almost one a day since this forum began, which shows great developers support for the game's fans and I don't think you'll see that from many (any?) other devs. Cheers fella. http://forums.ubi.com/images/smilies/25.gif

SteamBot
07-18-2007, 06:30 AM
Oh wow.

...

I don't know what else to say! I guess...I can't wait to slap down some PH dogs http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif.

deded999
07-18-2007, 09:02 AM
Originally posted by SteamBot:
I can't wait to slap down some PH dogs http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif.

PH rulez. You going down Mantel imperialist scuzzbags. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

frd_neko
07-18-2007, 03:06 PM
So it was worth me posting that then, eh? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif I'm a bit confused as to why that article wasn't more widely circulated actually, given that it has several fairly big reveals in it...odd.


Originally posted by deded999:
I'd also like to congratulate Neko on his 300th post - that's almost one a day since this forum began, which shows great developers support for the game's fans and I don't think you'll see that from many (any?) other devs. Cheers fella. http://forums.ubi.com/images/smilies/25.gif

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I'm not sure if it's a good or bad thing but it certainly feels like more than 300! Anyway, I shall continue to try and be around and answer questions, put people right where I can, when I can find the time!

Neko.

deded999
07-18-2007, 03:38 PM
Originally posted by frd_neko:
So it was worth me posting that then, eh? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif I'm a bit confused as to why that article wasn't more widely circulated actually, given that it has several fairly big reveals in it...odd.

It's not a very well known site AFAIK - probably the reason I suppose.

SteamBot
07-19-2007, 01:23 AM
We're not imperialist scuzzbags! We're braindead slaves to a corporate god.

No, not G-Unit Thugz http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif.

railenmiles
07-19-2007, 12:55 PM
Man, when I saw that trailer on E3 in which where the protagonist switched sides, completely blew me out of the water. I really liked the idea, especially it's implications on the story and gameplay. Hurray for FRD!

Hehe, I've always been a doubter of this game since day 1. Mainly because of it being a Multiplatform, plus I don't know the developers very well. I haven't had the pleasure on playing Timesplitters because I thought the PS2 version was a joke, which really isn't now that I've looked upon the effort they've put to that one and actually read the many reviews. I'm eating my words all right. Can't wait for this game to get out.

rob19832870
08-14-2007, 09:48 PM
A new article http://totalplaystation.com/ps3/HAZE/previews/7376

TerranUp16
08-14-2007, 11:23 PM
Derek Littlewood and Rob Yescombe over at Free Radical are clearly psychics. Or maybe aliens. Probably alien psychics

I dunno about Neko, but I think they hit the nail on the head in terms of Rob http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


for those not in the know, leading man Nick Something starts out on the former side and switches to the other during the course of the game

Unfortunately, it seems that Rob does not possess the power to insert thoughts into others' minds- that, or he's still working on improving that particular aspect of his skillset http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

deded999
08-15-2007, 02:29 AM
Good find there Rob. And the most interesting bit:


Speaking of flipping, the resistance's ability to jump and roll with a simple double-tap of the jump button gives them a number of advantages; for instance, Free Radical found that with the flips and dives, parts of the levels that were unavailable to the Mantel troops like rooftops could be traversed by the rebels.

That sounds brilliant - not only does it give some answers to the questions we had about jumping, but it's another great ability for the PH.

cob_shaw
08-15-2007, 05:33 AM
Awesome. I can't decide which one I like best; Mantel or the Promse Hand.

rob19832870
08-15-2007, 09:32 PM
A new interview part 1 http://www.cinemablend.com/games/Haze-Hype-Day-6-New-Sc...ee-Radical-5787.html (http://www.cinemablend.com/games/Haze-Hype-Day-6-New-Screenshots-And-CB-Games-Interview-With-Free-Radical-5787.html)

part 2 http://www.cinemablend.com/games/Haze-Hype-Day-7-Better...n-BioShock-5812.html (http://www.cinemablend.com/games/Haze-Hype-Day-7-Better-Physics-Than-Halo-And-More-Vehicles-Than-BioShock-5812.html)

TerranUp16
08-15-2007, 10:29 PM
CB Games: First thing is first, can the Mantel Melee Blast be used to knock over objects or interact with the environment?

Rob: Sure, you can definitely hit and smash objects with the melee blast. Plus you'll be able to knock the rebels into stuff too, which will send those objects flying along with them.

Nice.


CB Games: How destructible are the environments and how much of a factor will it play during shootouts?

Rob: There is a very thick layer of destructability in the game. We didn't want people to feel like they couldn't have an effect on the game world, so you can rest assured you'll be able to smash the place up a bit. As for how that effects things tactically, well, if you're hiding behind a corrugated iron barrier, don't expect protection from a grenade.

Nice.

Franciscus1988
08-16-2007, 12:17 AM
lol wtf:

1. merio Says:
August 14th, 2007 at 05:13

I HATE HAZE ALREADY....LIKE THIS GAME DOSN\\\'T EVEN LOOK ALL THAT GOOD ENYMORE PLEASE STOP THIS....I DONT CARE WAT SYSTEM IT COMES FOR I HATE IT ALREADY.....THIS GAME LOOKS LIKE CRYSIST.....I HOPE IT DOSN\\\'T GO TO THE 360.....I HOPE THEY LET IT BE A PS3 ONLY TITLE.....BUT I DOUT I\\\'LL BUY IT AN I DOUT IT WILL EVEN SELL AS MUCH OR NOT EVEN CLOSE TO HALO.....HAZE IS A FAZE.....HAZE IS A FAZE....HAZE IS A FAZE

Gypsy816
08-16-2007, 02:32 PM
Every article that is released makes me more excited!

frd_neko
08-17-2007, 12:31 PM
SPONGGGGGGGG article...

http://www.spong.com/feature/10109640

Neko.

cob_shaw
08-17-2007, 01:08 PM
Originally posted by frd_neko:
SPONGGGGGGGG article...

http://www.spong.com/feature/10109640

Neko.

He lives!

Franciscus1988
08-23-2007, 09:35 AM
New gameplay video of some vehicle action on gametrailers.com. Check it out now! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


http://www.gametrailers.com/player/23945.html

mornelithe
08-23-2007, 09:53 AM
Lookin' good!

deded999
08-23-2007, 10:57 AM
The explosions look fantastic in the jungle video. Good that we can hear the music a little more in the vehicle vid too, although the driver didn't seem to be up to much.

Why have we never had direct-feed on this game??? I don't understand it at all, you would think showing off the game with the best visuals possible would be desirable, but hey, what do I know? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

frd_neko
08-23-2007, 01:02 PM
Gamespot preview:

http://uk.gamespot.com/events/leipzig07/story.html?sid=...odule;picks;title;10 (http://uk.gamespot.com/events/leipzig07/story.html?sid=6177238&pid=933103&om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;10)

Excited yet? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Neko.

Franciscus1988
08-23-2007, 02:01 PM
Can't wait Neko. Just heard that you guys will be launching a demo and beta. Good job.

http://www.ps3only.nl/nieuwsitem.php?nid=6329

New jungle gameplay trailer (played by an enormous noob), embedded from gametrailers.com.

Franciscus1988
08-25-2007, 12:49 AM
New trailers, which include some awesome music by Graeme. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

http://www.gametrailers.com/player/24087.html

http://www.gametrailers.com/player/24088.html

Franciscus1988
08-25-2007, 01:10 AM
And a GameSpot preview


http://www.gamespot.com/ps3/action/haze/news.html?sid=6...module;picks;title;6 (http://www.gamespot.com/ps3/action/haze/news.html?sid=6177238&om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;6)


edit: woops, that one is old. :P

Rasomaso
08-25-2007, 03:46 AM
Check out gametrailers, there are some new vids - I think. http://forums.ubi.com/images/smilies/shady.gif
HEEEERE (http://www.gametrailers.com/game/2682.html)

And apologies for not posting the link for videos on our Czech site, but you would have to download it and it was the same demo as we seen before, (on top of that it was a zip file and I couldn't open it for some reason). http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

frd_neko
08-26-2007, 01:39 PM
New Bit-tech preview:

http://www.bit-tech.net/gaming/2007/08/25/haze_exclusive_hands-on/1

Neko.

TerranUp16
08-26-2007, 03:41 PM
The next time someone wants to say that Haze is completely exclusive to the PS3...


was playing on the PlayStation 3 version of the game, not the PC version which is planned for release sometime later (again, nobody would give a specific date or month, though I got a chance to see it running hands-off later in the day)

And it's little details like this that put FRD near the top of the elite when it comes to FPS games-


It's probably worth mentioning that the HUD is also designed to look like the inside of Shane's helmet. While that doesn't seem noteworthy at first, bear in mind that when Shane switches sides he will end up without all his high-tech equipment and thus lose his HUD completely - players will have to listen for heart beats and heavy breathing to monitor Shane's condition.

And it's stuff like this which makes FRD... well, FRD http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


In fact, some off the motion captures used for the wounded animations were based on Rob himself, so when you see the shot in the arse writhing on the floor animation on a Mantel trooper, then you'll another of Rob's contributions to the game.

deded999
08-26-2007, 03:48 PM
Originally posted by TerranUp16:
The next time someone wants to say that Haze is completely exclusive to the PS3...

Really think that'll stop anyone saying it though mate? It's not like it's the first time this has been explained to people either. I'm not sure why you think it's such a big deal anyway, I didn't think the PC was really affected by all the 'exclusive' arguments, it's more console-related surely, but hey, I know where you're coming from. Interestingly the 360 version wasn't mentioned in any capacity in the preview...?

That's a great preview as well, an excellent write-up with some nice details on the game that haven't been seen elsewhere. Cheers for the heads-up Neko.

TerranUp16
08-26-2007, 04:14 PM
"The PS3 version is optimised for the PS3. The PC version is optimised for the PC. If we start giving PS3 owners the chance to use a keyboard and mouse - which obviously has benefits over the analogue sticks - then it's messing with that and we'd have people playing each other on an unfair basis," Derek explained when I pressed him on the issue.

The easiest fix for this, of course, would be to release the PC and PS3 versions at the same time http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

deded999
08-26-2007, 05:26 PM
Originally posted by TerranUp16:
The easiest fix for this, of course, would be to release the PC and PS3 versions at the same time http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

...which they aren't going to do. Is it really necessary to fill up the threads with these constant 'PC is best!' posts TerranUp? Although your support of the platform is laudable to an extent, 99% of people looking at this forum will be already using a PC of some kind and the fact that if you were giving the same (often well-argued I'll grant you) arguments in support of a console format you would be labelled as a f**b*y would suggest to me that such statements are pretty unnecessary the majority of the time. Sure, you're trying to make a point to Free Radical, but I think we're all aware of your preference and opinion on the PC format by now.

I'm not ragging on you but surely the majority of the time we should be talking about the game rather than the format, whatever format that happens to be.

Having said all that you often have interesting and positive things to say about Haze - let's see more of em eh? http://forums.ubi.com/images/smilies/halo.gif

TerranUp16
08-26-2007, 06:22 PM
Actually, that last post had nothing to do with promoting the PC, really. It was more or less that FRD has been getting half as many (and when you stop and think about what half is, you'll realize it's a fair amount) questions about M/K support for the PS3 as they have been about exclusivity, and the lack of that support is bound to annoy those who have been asking- but by launching the PC version the same day as the PS3, FRD can basically say, "Play the game however you want- with a console controller or a mouse and keyboard." And then the lack of M/K support on the PS3 doesn't matter anymore.

Nonetheless, I can kinda see where they might be running into problems w/the PC version that are delaying it- all of the post-processing revolving around Nectar likely has a dynamic impact on the graphical and system performance required for the game, and likely will make scaling Haze hell to do, so I can see that taking longer.

In terms of constructive advice, FRD might also consider actually offering M/K support on the PS3- with some caveats. M/K support would only be allowed for singleplayer/co-op and multiplayer servers with the option for M/K switched on. The only problem with this is the potential for exploitation of the system to allow for M/K use in non-M/K servers. Nonetheless, the kinds of people who will be able to find ways around these restrictions will generally find other ways around other restrictions anyway, and M/K usage would likely be the smallest of those evils. This wouldn't be cause for me to go plop down $600 on a PS3, but I'm sure it would more than satisfy those who have a PS3 or plan to get one but want M/K support.

Rasomaso
08-26-2007, 07:03 PM
Hmm sometimes it's a bit hard to understand because I'm not english, but if I get you correctly, then you are saying that there will be people like some kind of hackers or what who will be able to use M/K on the PS3 version even if it's not supported?? Well if this turns out to be true, then it's damn bad. I'm already afraid of the split-fish controler, cause I heard the PS3 won't tell a difference between sixaxis and split-fish. And we - the gamepad gamers - will be in multiplayer like the sprinter with one leg .
So do you really think it will happen? That it can be really "hacked"? I really hope no, I wanna be able to play on the public servers and win with sixaxis, not only making game sessions with friends that I can trust about their control device... http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

* http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif = despair http://forums.ubi.com/images/smilies/bigtears.gif

TerranUp16
08-26-2007, 08:47 PM
I was more getting at that it would likely be possible to exploit M/K support if it were only disabled in certain situations. Not having any M/K support at all would likely make such an exploit much harder to do- though it might be possible. I don't have any experience with any of these exploits myself, and I don't know how these people have managed to subvert game code to exploit the game the way they do, I'm merely making comments on what I have observed happen in games from a general perspective.

Franciscus1988
08-27-2007, 12:02 AM
Dutch preview from Gamer.nl:

http://www.gamer.nl/doc/41382

They talk a bit about the story, the three levels that were shown at the LGC and their conclusion is that they don't know if this is going to be a great game. It has potential and they think that that only shows when the game is released.

deded999
08-27-2007, 03:52 AM
It's going to be interesting to see how UT3 handles the k/m options now that they are being offered for PS3 users - especially if cross-platform play isn't offered. I agree though Terran, it would be better in some ways to have the option as long as it was controlled effectively. Hopefully we'll see any k/m hacks patched if it causes a problem.

mornelithe
08-27-2007, 01:22 PM
Just an FYI, not sure if this one's been posted or not, but here's a review from bit-tech.net

http://www.bit-tech.net/gaming/2007/08/25/haze_exclusive_hands-on/1


Morne

EDIT: Just finished reading it, definitely a pretty good article, has some new info in it that ya'll might not know.

deded999
08-28-2007, 01:12 PM
Yeah, that was a great find.

New one:

Gamepro (http://gamepro.com/news.cfm?article_id=131268)

Franciscus1988
08-28-2007, 02:54 PM
Neko already posted the bit-tech preview elsewhere on this forums. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Here's a video from InsideGamer.nl, it's an impression of the demo on LGC, and ofcourse all in Dutch.

http://www.game1.nl/programmas/igtv/videos/impressie/41...aze---Impressie.html (http://www.game1.nl/programmas/igtv/videos/impressie/4175/Haze---Impressie.html)

Gypsy816
08-28-2007, 03:23 PM
A little eye candy:

http://i34.photobucket.com/albums/d106/Gypsy816/DSCN1265.jpg

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

deded999
08-28-2007, 04:02 PM
Don King was at the Haze booth?!? http://forums.ubi.com/images/smilies/blink.gif

Gypsy816
08-28-2007, 04:09 PM
Originally posted by deded999:
Don King was at the Haze booth?!? http://forums.ubi.com/images/smilies/blink.gif

http://forums.ubi.com/images/smilies/88.gif haha yeah I noticed that after I posted it but was hoping no one else would http://forums.ubi.com/images/smilies/35.gif

Rasomaso
08-28-2007, 05:04 PM
Who's Don King? http://forums.ubi.com/images/smilies/sadeyes.gif

rob19832870
08-28-2007, 06:40 PM
Don King is a Boxing promoter. He promoted Muhammad Ali, Sugar Ray Leonard, and Mike Tyson.

deded999
08-30-2007, 12:28 PM
A new preview from IGN, this one about the vehicle based level they've played recently:

IGN (http://uk.ps3.ign.com/articles/816/816897p1.html)

They do seem to miss the point of using Nectar while driving, (to avoid the mines? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif), but generally they seem pleased with the game and the vehicles. No gripes about the viewpoint this time, (I'd still like to see FP driving, but it looks like it won't happen now, probably for good reason). There's also a little snippet about online that sounds encouraging.

frd_neko
08-30-2007, 02:39 PM
A version of that gamespot interview from PAX without the entire show around it:

http://www.n4g.com/News-62814.aspx

Interview with Rob, footage of the PAX build (same as the Leipzig build, just to be clear http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif).

Neko.

MauserMilitary
08-31-2007, 09:04 AM
This is my favorite Haze interview of all time. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

deded999
09-02-2007, 10:56 AM
This is a couple of weeks old, but I don't think it's been posted and there's some interesting points on the gameplay that some people may not have seen, mostly in the details, so read it carefully.

Kotaku (http://kotaku.com/gaming/top/haze-a-study-in-asymetric-combat-289750.php)

frd_neko
09-04-2007, 02:27 PM
Slightly different this one, from the SFX website - not really much gameplay detail but a focus on the narrative and themes of the game:

http://www.sfx.co.uk/page/sfx?entry=interview_sf_storytelling_in_the

Neko.

frd_neko
09-15-2007, 02:53 AM
Interview with Mr Doak - a lot of TS4 stuff in there too. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

http://www.gameinformer.com/News/Story/200709/N07.0913.1203.57923.htm

Neko.

Franciscus1988
09-15-2007, 02:55 AM
Originally posted by frd_neko:
Interview with Mr Doak - a lot of TS4 stuff in there too. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

http://www.gameinformer.com/News/Story/200709/N07.0913.1203.57923.htm

Neko.
Finally a new article. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Thanks neko

Toad17
09-15-2007, 06:12 AM
GI: What's the name of the engine?

Doak: Maybe you guys could have a competition to name our engine, because we don't have a name. Everyone has a name for their engine, and we haven't got one. Any suggestions are welcome. The problem is that any time we think about it internally, everyone goes, "What about this?" everyone says, "Oh, that sucks...lame-*** name."

Why not "Integrity"? The Integrity engine.

KingSilvaback90
09-15-2007, 07:37 AM
I hope they do a little more balanceing with the game cause i want to play as a Trooper and it sounds like the Rebels should have won the war before the game is released http://forums.ubi.com/images/smilies/sadeyes.gif

deded999
09-15-2007, 11:46 AM
The 'Infernal Simian' engine? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

deded999
09-17-2007, 05:26 PM
The Haze Blog has been updated with a sound article here, plus two downloadable audio tracks!

Link (http://blogs.ign.com/HazeGame/2007/09/17/66493/)


Of course, we've got tons of music – a different track depending on how much nectar you're taking. The idea being that the more you take, the more exciting the music gets. We want the experience of Nectar to be so much fun that you, instead of the character, get addicted to using it. On top of all that, we've got bespoke orchestral music for the in-game action and the narrative scenes too. The score was heavily influenced by the rousing works of Harry Gregson-Williams and James Newton-Howard. And, oh, let's say Huey Lewis and The News.

HG-W? I be liking that! I'm hoping Rob's love for Metal Gear really shows in the game. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

And the different tracks for Nectar sound great...

Rasomaso
09-17-2007, 06:19 PM
a different track depending on how much nectar you're taking. The idea being that the more you take, the more exciting the music gets.
Wow I like to hear that, reminds me of Burnout 2 where I aleays tried to do a constant boost combo just to hear the music loud and fully. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif
I'll never forget about Sunrise Valley Downtown races with the Supercar. Oh yea, that was loud... http://forums.ubi.com/images/smilies/784.gif

Franciscus1988
09-17-2007, 11:50 PM
Originally posted by deded999:
The Haze Blog has been updated with a sound article here, plus two downloadable audio tracks!

Link (http://blogs.ign.com/HazeGame/2007/09/17/66493/)

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Of course, we've got tons of music – a different track depending on how much nectar you're taking. The idea being that the more you take, the more exciting the music gets. We want the experience of Nectar to be so much fun that you, instead of the character, get addicted to using it. On top of all that, we've got bespoke orchestral music for the in-game action and the narrative scenes too. The score was heavily influenced by the rousing works of Harry Gregson-Williams and James Newton-Howard. And, oh, let's say Huey Lewis and The News.

HG-W? I be liking that! I'm hoping Rob's love for Metal Gear really shows in the game. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

And the different tracks for Nectar sound great... </div></BLOCKQUOTE>

Oh my, I've been waiting for this! I had to laugh about that first old picture from Graeme. He's a great composer and I love his work and the Haze Menu theme is amazing. They've done it again! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Toad17
09-18-2007, 08:30 AM
Originally posted by Franciscus1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by deded999:
The Haze Blog has been updated with a sound article here, plus two downloadable audio tracks!

Link (http://blogs.ign.com/HazeGame/2007/09/17/66493/)

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Of course, we've got tons of music – a different track depending on how much nectar you're taking. The idea being that the more you take, the more exciting the music gets. We want the experience of Nectar to be so much fun that you, instead of the character, get addicted to using it. On top of all that, we've got bespoke orchestral music for the in-game action and the narrative scenes too. The score was heavily influenced by the rousing works of Harry Gregson-Williams and James Newton-Howard. And, oh, let's say Huey Lewis and The News.

HG-W? I be liking that! I'm hoping Rob's love for Metal Gear really shows in the game. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

And the different tracks for Nectar sound great... </div></BLOCKQUOTE>

Oh my, I've been waiting for this! I had to laugh about that first old picture from Graeme. He's a great composer and I love his work and the Haze Menu theme is amazing. They've done it again! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

Free audio track. My weekly fix is complete and it's only monday. Honestly, if you guys keep spoiling us like this you might have to slap a price on these goods.

Mutton-Chops
09-21-2007, 07:21 AM
This is not really an article, but Tycho mentioned Haze on wednesday. He was expounding on the virutes of COD4 and conluded with this:

As I said on Friday, to bring [Call of Duty 4] into the house of Halo is pretty ballsy - but it'll carve out its proper due. On the Playstation 3, what force could stand against it? I have a high opinion of Haze, but I've never played it - that's based mostly on my gut. Call of Duty 4 will fall hard on that system, like shrieking artillery.

It's cool to hear him say he has a high opinion of Haze. Neko, if you're still lurking, you should go to your PR guys and get them to send a copy of the game to the Penny Arcade crowd as soon as the game is in a state to be sent out to the media.

Toad17
09-22-2007, 08:06 AM
Blog update (http://www.frd.co.uk/blogs.php)

The post on the 21st looks particularly interesting http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

deded999
09-22-2007, 10:15 AM
Gah! That one should have a blasted spoiler alert! Stupid monkey... http://forums.ubi.com/images/smilies/51.gif

frd_neko
09-23-2007, 02:28 AM
Yeah that is a bit harsh...I'll have a word, see if they can either keep 'em spoiler free in future or at least flag them up as containing spoilers.

Neko.

MauserMilitary
09-23-2007, 06:33 AM
I'm glad I haven't checked the blog lately.
I'll try to be more careful about what I read on Haze pending its release, or maybe I'll just crawl under a rock and wait for the end of November to come around.

Mutton-Chops
09-24-2007, 05:44 AM
Woot!
I was wondering if that behemoth we saw the early build Mantel troopers playing football on was gonna make it in. I'm not overly concerned with the spoiler. Sounds like it's gonna make Insomniac's U.S.S. Lexington map look like a tugboat. For anyone who hasn't read the blog yet I'm sorry, but the spoiler tags I put on this post didn't work.

I knew Neko was still lurking around here.

Toad17
09-24-2007, 06:51 AM
Originally posted by frd_neko:
Yeah that is a bit harsh...I'll have a word, see if they can either keep 'em spoiler free in future or at least flag them up as containing spoilers.

Neko.

You can still spoil it for me if you want http://forums.ubi.com/images/smilies/winky.gif

Btw Neko, any chance of scoring some of those Time Splitters GBA sprites? Maybe in the FRD downloads section? I've got a class project coming up next month for DirectX (bleh... prefer OpenGL myself)

Franciscus1988
09-28-2007, 04:42 AM
Originally posted by frd_neko:
Yeah that is a bit harsh...I'll have a word, see if they can either keep 'em spoiler free in future or at least flag them up as containing spoilers.

Neko.

Lol at week six:

Ohmygod, I've totally given away the fact that we're doing a map on the deck of the carrier! How embarrassing! I suppose I could just delete it. Ohmygod! I haven't deleted it!

deded999
09-28-2007, 07:00 AM
Bleedin' monkeys eh? Oh well, at least we've got some info on one of the MP Assault maps...

Toad17
09-29-2007, 08:12 AM
I <3 weekly blog updates. And what do you mean that nobody reads the blog?! http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

mornelithe
10-01-2007, 10:40 AM
Rumblicious!!!

http://news.spong.com/article/13887?cb=796

This sounds cool!!!! And my god...the bloopers section is hilarious...I want some six-axis compatible, downloadable prostitutes rofl.

Oh yeah, and there's another Rumble Pack compatible games list in there too.


Morne

mornelithe
10-04-2007, 07:04 AM
New Haze vid available for download on the Playstation Network, it's an interview w/ the developer, so not sure if it's a copy of something already available online (I'm at work atm). Just an FYI.


Morne

Franciscus1988
10-04-2007, 07:19 AM
Originally posted by mornelithe:
New Haze vid available for download on the Playstation Network, it's an interview w/ the developer, so not sure if it's a copy of something already available online (I'm at work atm). Just an FYI.


Morne

yep, it's quite old. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

mornelithe
10-04-2007, 07:41 AM
Ahh well, can't check them at work, but I've got notifications coming in for PS3 updates to my email, so I'll let ya'll know and you can sort 'em out =)

MauserMilitary
10-09-2007, 02:31 PM
Furry Radicals update (http://www.frd.co.uk/blogs.php)

Minor spoilers, you've been warned.http://forums.ubi.com/images/smilies/crackwhip.gif

rob19832870
10-11-2007, 05:05 AM
new blog on Ign http://blogs.ign.com/HazeGame/2007/10/10/68587/

Mutton-Chops
10-11-2007, 05:42 AM
Excellent. I can use all those images to make weapon tags for forum members to put in their signature space.

deded999
10-11-2007, 04:44 PM
Great job on the weapon designs, really slick and different. http://forums.ubi.com/images/smilies/25.gif

I'm hoping that with the limited weapon sets, (compared to TS at least!), Free Rad have been able to really sweat them down to their core and extract the 'maximum machismo' feel from the guns.

I seem to recall one of the videos (the vehicle level) showing a PH guy firing a rocket launcher, and it seemed to me to be a long weapon, like an RPG, and not like a Hard Candy. I wonder if I'm mistaken or there may be other weapons they haven't shown here? I'll try and dig up the video.

frd_neko
10-13-2007, 01:53 AM
Anyone posted this yet?

http://blogs.guardian.co.uk/games/archives/2007/10/10/h..._radical_design.html (http://blogs.guardian.co.uk/games/archives/2007/10/10/haze_and_the_evolution_of_coop_a_quick_chat_with_f ree_radical_design.html)

Probably not a lot of new info to you dedicated forum types, but possibly interesting all the same.

Neko.

Franciscus1988
10-13-2007, 04:13 AM
Originally posted by frd_neko:
Anyone posted this yet?

http://blogs.guardian.co.uk/games/archives/2007/10/10/h..._radical_design.html (http://blogs.guardian.co.uk/games/archives/2007/10/10/haze_and_the_evolution_of_coop_a_quick_chat_with_f ree_radical_design.html)

Probably not a lot of new info to you dedicated forum types, but possibly interesting all the same.

Neko.

That's new for us. Thank you.

By the way, I loved the new IGN blog about the weapons. It got me all excited.

And now I'm going to read the Guardian article. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

frd_neko
10-13-2007, 06:15 AM
Yup, 'dem guns polished up real nice, no doubt about it. Can't remember if the article mentions this but it's worth noting they're all ingame models too - no 'high poly render model' nonsense here, no sir. What you see in those pictures is what you'll see in the game. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh, and another thing I don't think has been mentioned yet - the grenades can be thrown with a tap of a button, but you can also hold the button to cook them before throwing, and if you're looking down towards the floor when you throw a grenade, you'll roll it along the ground rather than chucking it; excellent for trickling them into hard-to-reach places! There's a lot of touches like this in the controls, little details that haven't been really mentioned anywhere yet, but I'm hoping you guys will really appreciate the effort we've put into them when you get to play it.

Neko.

Mutton-Chops
10-13-2007, 12:21 PM
I chuckled aloud when I read "Bad Fruit" in the IGN blog. Brilliant.


and if you're looking down towards the floor when you throw a grenade, you'll roll it along the ground rather than chucking it; excellent for trickling them into hard-to-reach places!

That's a very nice touch that's been a long time coming. Are you going to be able to do the same thing with the mantel grenades? They'd slide alright on a flat surface but what about the ground?

deded999
10-13-2007, 12:35 PM
Originally posted by frd_neko:
Yup, 'dem guns polished up real nice, no doubt about it. Can't remember if the article mentions this but it's worth noting they're all ingame models too - no 'high poly render model' nonsense here, no sir. What you see in those pictures is what you'll see in the game. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh, and another thing I don't think has been mentioned yet - the grenades can be thrown with a tap of a button, but you can also hold the button to cook them before throwing, and if you're looking down towards the floor when you throw a grenade, you'll roll it along the ground rather than chucking it; excellent for trickling them into hard-to-reach places! There's a lot of touches like this in the controls, little details that haven't been really mentioned anywhere yet, but I'm hoping you guys will really appreciate the effort we've put into them when you get to play it.

Neko.

Wow, nice details there Neko, cheers. It's interesting to think how little we really know about the game still, (I hope, lol!). The nuances of the control scheme you refer to sound great, just up my street.

deded999
10-15-2007, 03:06 PM
Five new shots:


Five new shots emerge from the Haze

Single-player and co-op modes on show in new screens from Free Radical's shooter

Free Radical's always bashed the right nerve with its TimeSplitters FPS series, which is why we're all over Haze like a rash.

New screenshots, including snaps of the shooter's co-op mode, are on this page and demanding your attention.

Haze is set in a near-future where the government has outsourced military operations to private multinational corporations. You play Jake Carpenter, a soldier who works for the Mantel Corporation who has access to high-tech vehicles, kick-*** weapons and performance enhancing bio-medical support.

Free Radical director David Doak has said previously that one of the developer's key goals with the game is "to make people think" in addition to "pushing the bar with gameplay and presentation".

He explained, "...in Haze we're trying to examine more the feeling of the soldier. If you're fighting in a war, you need to somehow justify your actions, so in Haze we actually cause the player to question that to some extent".

Currently, Haze has only been officially confirmed as a PS3 release this year. Expect more versions in 2008.

C&VG (http://www.computerandvideogames.com/article.php?id=173711)

http://i204.photobucket.com/albums/bb71/deded999/Haze%20640/screenshot_186749.jpg

http://i204.photobucket.com/albums/bb71/deded999/Haze%20640/screenshot_186747.jpg

http://i204.photobucket.com/albums/bb71/deded999/Haze%20640/screenshot_186745.jpg

http://i204.photobucket.com/albums/bb71/deded999/Haze%20640/screenshot_186746.jpg

http://i204.photobucket.com/albums/bb71/deded999/Haze%20640/screenshot_186748.jpg

MauserMilitary
10-15-2007, 03:45 PM
Thanks for posting those pics deded. It has been getting pretty dry around here.

I must say, the environments in Haze are looking rock solid. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

deded999
10-15-2007, 04:27 PM
The buggies look like fun. This thing could get a little Mad Max-like out there. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Rasomaso
10-15-2007, 04:59 PM
Hm nice pics, but one thing that really bothers me is that 2 people (admins) of our czech playstation website which got to play the demo on GC says bad things about Haze, like it's nothing special and all that talk. I'm still getting Haze at launch and it looks so sweet, but they just keep saying... C'mon is there anyone who played the demo and can prove them wrong? Sorry to write it here, but these pics and all that sweet talk we read about it is just so good, then how could they get a bad impression from a game like that? http://forums.ubi.com/images/smilies/sadeyes.gif http://forums.ubi.com/images/smilies/354.gif

Ah bad thought now popped in my mind. It's about Driv3r if you remember. I was almost sure I'l get it, until it got 3/10 from eurogamer. http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/53.gif

Hey I know it's FRD but you know what happens... (remember Forest Gump?)

Toad17
10-15-2007, 06:01 PM
"You play Jake Carpenter"

That made me chuckle. Alternate character?


Originally posted by Rasomaso:
Ah bad thought now popped in my mind. It's about Driv3r if you remember. I was almost sure I'l get it, until it got 3/10 from eurogamer. http://forums.ubi.com/images/smilies/bigtears.gif http://forums.ubi.com/images/smilies/53.gif


The driver series has always been terrible... What did you expect? It's like expecting a decent Mortal Kombat title

iCECOLD7
10-15-2007, 06:31 PM
Originally posted by deded999:
Five new shots:

[QUOTE]Currently, Haze has only been officially confirmed as a PS3 release this year. Expect more versions in 2008.

That's not true. I've checked lots of video game sites and they all say that HAZE is an official, perminant PS3 Exclusive. It's not coming out for the 360. Next time check a few sites before you say it's coming out for other systems http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif. Anyway HAZE is an exclusive game for the PS3, no worrys. http://forums.ubi.com/images/smilies/88.gif

Mutton-Chops
10-15-2007, 07:55 PM
Deded didn't say that, the article he quoted said that. Next time pay attention to the post before you shoot it down.

iCECOLD7
10-15-2007, 08:24 PM
Originally posted by Mutton-Chops:
Deded didn't say that, the article he quoted said that. Next time pay attention to the post before you shoot it down.

My bad. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif. I,ll pay more attention to things like that next time. Thanks for clearing that out. http://forums.ubi.com/images/smilies/metal.gif I just can't wait for the game.

Franciscus1988
10-16-2007, 01:13 AM
Believe me, Haze is an awesome shooter, and really, why care about a few Czech journalists? :P

deded999
10-16-2007, 09:05 AM
Originally posted by iCECOLD7:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by deded999:
Five new shots:

[QUOTE]Currently, Haze has only been officially confirmed as a PS3 release this year. Expect more versions in 2008.

That's not true. I've checked lots of video game sites and they all say that HAZE is an official, perminant PS3 Exclusive. It's not coming out for the 360. Next time check a few sites before you say it's coming out for other systems http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif. Anyway HAZE is an exclusive game for the PS3, no worrys. http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

Without wishing to open up the can of worms again, there's a difference between what is officially announced and what will actually happen, which is probably what C&VG are alluding to with those comments. Factually however, you are correct.

As for the guys who played it, I'd take their opinion more seriously if I knew what their criticisms were rather than "it's nothing special". Plenty of people say that about Halo or Zelda or Metal Gear, but that's hardly everyone's opinion...

And Jake was the original name for the protagonist before they changed it to Shane a while ago. C&VG dropping the ball there.

Toad17
10-16-2007, 01:11 PM
<A HREF="http://www.frd.co.uk/blogs.php" TARGET=_blank>Monkey update
http://www.invaderzim.tv/images/scary%20monkey%20show.jpg </A>

urowned
10-19-2007, 10:28 AM
Originally posted by Rasomaso:
Hm nice pics, but one thing that really bothers me is that 2 people (admins) of our czech playstation website which got to play the demo on GC says bad things about Haze, like it's nothing special and all that talk.

The problem that Haze had at the big shows is that the demo has to be around ten minutes long. So, for people to get to grips with the controls, and then try out ALL the separate abilities and learn how to use Nectar as Mantel trooper, or ABUSE Nectar as a rebel, and go away having seen, understood and absorbed it all was too tall an order for a game with this much content.

mornelithe
10-19-2007, 11:37 AM
New Article:
http://www.gamingexcellence.com/ps3/games/868/p20071019.shtml

This confirms a Nov27th Launch date.

deded999
10-19-2007, 12:31 PM
That it does, although it really doesn't mean jack until a week or two before that date - slippages as they are...

Thanks for the link.

iCECOLD7
10-19-2007, 04:11 PM
Originally posted by mornelithe:
New Article:
http://www.gamingexcellence.com/ps3/games/868/p20071019.shtml

This confirms a Nov27th Launch date.

Thanks for the article. It had alot of info on the game, and reassured a lot of things. Including: the release date, PS3 exclusive, online coop, and game content. http://forums.ubi.com/images/smilies/25.gif

Toad17
10-22-2007, 11:14 AM
Gamasutra (http://www.gamasutra.com/view/feature/1982/clearing_the_haze_rob_yescombe_on_.php)

Franciscus1988
10-22-2007, 02:17 PM
Originally posted by Franciscus1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Toad17:
Gamasutra (http://www.gamasutra.com/view/feature/1982/clearing_the_haze_rob_yescombe_on_.php)
It's nice to read something different than 'Haze is going to kick your f*cking arse'.

Cheers for that. </div></BLOCKQUOTE>

deded999
10-22-2007, 04:28 PM
Yeah that's a good read and a very good interview. Rob making sense for a change. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Hints there at a sequel too, or DLC at least. Nice to hear.

Zaku_Warrior
10-22-2007, 04:49 PM
Originally posted by Toad17:
Gamasutra (http://www.gamasutra.com/view/feature/1982/clearing_the_haze_rob_yescombe_on_.php)

A great interview.

gabeisme2010
10-22-2007, 09:01 PM
i agree a good interview

deded999
10-23-2007, 05:59 AM
This one isn't new, it's from PAX, but I don't recall seeing it here before and it's partially about the first (now demo) level, so here it is:

Destructoid (http://www.destructoid.com/pax-leipzig-2007-combo-breaker-ctz-and-david-double-team-haze-41382.phtml)

And this one is new to me - a preview and interview. Download the p3zine, go to Contents and then Haze. the interview follows directly after the preview:

Gamerzines (http://www.gamerzines.com/p3zine/issue-8/haze-preview-ps3.html)

Mutton-Chops
10-24-2007, 10:21 AM
This one (http://www.gamespot.com/ps3/action/haze/news.html?sid=6181552&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1) is more Ubi-centric and not Haze specific, but interesting nonetheless.

I hope Haze and Assassain's Creed are not amonfg those unnamed delays.


Broken down by system, PS3 games accounted for more of Ubisoft's first-half sales than any other platform, accounting for 21 percent of the publisher's revenues. The DS was a close second, contributing 20 percent of Ubisoft's sales for the six-month period, followed by the Xbox 360 (15 percent), PC (12 percent), and PSP and Wii (10 percent each).

Neat

deded999
10-24-2007, 10:54 AM
Saw this yesterday - I wouldn't worry, the full article states that the four delayed titles are all unannounced, so Haze, AC, etc, don't come into it.

The sales numbers are interesting though - PS3 gave Ubi their biggest half-year income by far more than any other home console. That may depend on what titles were available at the time, but still...

mornelithe
10-25-2007, 11:19 AM
Man, I hope this isn't true....take a look at this article...Neko...any thoughts????


http://www.psxextreme.com/ps3-news/2049.html

Mutton-Chops
10-25-2007, 12:02 PM
Man, I hope this isn't true....take a look at this article...Neko...any thoughts????


http://www.psxextreme.com/ps3-news/2049.html
Given that the source for the opening statement of that piece is "360 gamer", and all the speculation contained in the body that will only serve to spread rumour, I wouldn't put much stock in it. It even mentions "Early rumors say the team isn't far enough long in the development phase". Which we, who have been following closely, know is bunk. There is a public hands-on of the game two days from now at GameCity for crying out loud. As Deded pointed out about the article I linked, the 4 delays are games that haven't been announced yet, which I had missed on the first read-through.

deded999
10-25-2007, 12:03 PM
...same thing as before.

This is the quote from Gamespot:


An Ubisoft representative confirmed for GameSpot that none of the delayed games have been announced yet. Ubisoft also added that an unannounced game in an existing franchise would also make it out before April. That seems pretty conclusive - the delayed games haven't been announced yet, so Haze, AC etc, can't be delayed.

Even if you go off the report psxextreme is quoting from, it's certainly not stating any other delay:


The report then added: "Three new brands are now scheduled for release in 2007-08 (Assassin's Creed, Haze, Tom Clancy's End War), compared with the previously announced six ... the four games concerned will now strengthen Fiscal 2008-09".

Fiscal 2007-2008 ends on 31 March 2008.

Of course that means that these games could conceivably launch in early 2008, (End War is doing), but does anyone really think Ubisoft want to go into Christmas with NO games on sale? With all the games that have been delayed they'd be fools not to.

I'd also point out that this week there have been multiple announcements about Haze and Assassin's Creed about the build up to their launch - Jade Raymond is in London this weekend for an AC publicity day, and Haze is having a first-show of the Haze demo at the same time.

middlemaniac
10-25-2007, 01:40 PM
This better not be delayed! I thought they said it went gold already...... and isnt a demo coming out on the 16th.... so i dont see this being delayed

Franciscus1988
10-25-2007, 02:19 PM
Originally posted by middlemaniac:
This better not be delayed! I thought they said it went gold already...... and isnt a demo coming out on the 16th.... so i dont see this being delayed

The going gold thing is a rumor. And yeah, the demo is coming, as well as a Korn song. So it must be close to being finished.

Franciscus1988
10-28-2007, 07:38 AM
http://www.ps3only.nl/nieuwsitem.php?nid=7659

four new screenshots for your leisure

deded999
10-28-2007, 11:32 AM
Following on from the Haze pre-order Tin exclusive at GAME, here's the preview from that site:


Mark plays the PS3's big FPS Xmas hope...

Let's get one thing straight; Haze may be a late-2007, system-exclusive, next-gen, four-letter, futuristic first-person shooter beginning with a H and an A, but it isn't the PS3's Halo 3, and isn't trying to be. Indeed, though Haze's team are clearly fans of Bungie's blaster – they happily waxed lyrical about it during our afternoon at Free Radical's Nottingham HQ – with Haze they're offering their own spin on the genre.

Haze's scriptwriter Rob Yescombe (who, by our reckoning, is frankly a bit bonkers) pitches Haze as ˜two games in one'. On one hand, we've Haze's Mantel Troopers; the macho, somewhat homoerotic armour-clad army-types that use a genetically enhancing substance called Nectar; and, later in the game, are Haze's Promise Hand rebels; an athletic, adaptable bunch who oppose everything Mantel stand for. In Haze, you start as one side, and switch to the other mid-way through.
A game of two halves

It's unusual for a developer to give away their big plot twist pre-launch, but for Haze it makes sense; allowing Yescombe to detail the fundamental differences between Haze's factions, which make Haze's first and second halves unique experiences.

Nectar is the Mantel Trooper's big combat advantage, and makes them a perfect beginning for Haze's frenetic FPS action, as we experienced in our first hands-on. Playing as Sergeant Shane Carpenter, we were dropped into fierce jungle crossfire, with Yescombe directing us to apply Nectar via L2 and explaining its benefits; namely faster movement, harder melee attacks and orange-tinted haze which highlights enemies.

Playing Haze in this state is empowering, but there are several tradeoffs. In gameplay terms, overdosing on Nectar makes your guy's gun arm go crazy and involuntarily start shooting your squadmates. In narrative terms, Nectar subdues the Trooper's perception of reality; they don't see the corpses stacking up, and only occasional grim horror film-esque flashes allude you to Haze's harsh reality.

Haze is the product of the developers behind Timesplitters, and directed by one of the guys behind N64 classic Goldeneye, and it shows.

Haze's Promise Hand play similarly, but without the all-important Nectar. Instead, they've the ability to quick roll, and can play dead, only to recover (prompted by a minigame like Gears of War's reloading) and surprise the ˜Mantel dogs' (as they call them), plus scavenge ammo, and use Nectar as a weapon, adapting it into grenades and knives in order to overdose Mantel's forces and turn them comrade-killing kamikaze.

Of the two playing styles, our hands-on with one of Haze's later levels found playing as Promise Hand to be much tougher. As Yescombe points out, like Haze's Mantel Troopers themselves, the Haze player becomes dependant on Nectar, and losing it is quite the gameplay culture shock.

Haze is the product of the developers behind Timesplitters, and directed by one of the guys behind N64 classic Goldeneye, and it shows. Haze's gunplay is frantic, and enemies have a tendency to flood at you in droves. It's slower-paced than Timesplitters (and there's a discernable lack of monkeys. Shame!), but Haze is still fast by FPS standards and has a gritty feel to its gunplay that's more GRAW than Halo 3.

Having said that, Haze's odes to Halo are unmistakable. Haze features future marines, Warthog-esque vehicles, sprawling level design and four-player online co-op (albeit in Haze, it's drop-in, drop-out, not lobby based), plus similarly spoofed-up voice acting and an all-important multiplayer option which should sate PS3 owner's online cravings this Christmas.
Halo beater

Multiplayer, however, is perhaps the one area in which Haze's ambition differs from Halo. Featuring 24 players and narrative based maps not unlike Enemy Territory: Quake Wars, each of Haze's arenas will tell a story that runs parallel to the campaign – enhancing the singleplayer story in much the same way as the deleted scenes on a DVD.

So, Haze is looking and playing promisingly. The one phrase we're not about to use, however – because the Free Rad team would skin us alive – is ˜Halo beater' (too late! Run for your lives! – Ed). Haze may be going gun-to-gun this holiday season with what Microsoft have dubbed The Biggest Entertainment Release Ever™ (or words to that effect), but it's well-polished gameplay and inventive mix of styles, plus significant PS3 exclusivity, should see Haze move from under the Master Chief's considerable FPS shadow.

Link (http://www.game.co.uk/PS3/Action/FirstPersonShooter/%7Er331157/Haze/)

Not bad - he only managed to mention Halo half-a-dozen times, he must have restrained himself there eh? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Still, a pretty good write-up.

Franciscus1988
10-28-2007, 02:01 PM
The Dutch gamesmagazine Power Unlimited has a one page preview of Haze, but the most information they've got comes from other previews/videos and these forums. Nothing special. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif No new pictures either.

deded999
10-28-2007, 03:58 PM
Feedback from yesterday's public demo:


GameCity 07; Haze is not 'gold' but still glitters


One of the other big reasons to travel hundreds of miles to Nottingham (instead of going a few miles to London!) was the hands-on Haze demo.

I met David Doak of Free Radical at the event and got my hands dirty with a title that I'm certain will do good business.

Playing initially as one of the 'rebels' on a split screen with another avid gamer, the first thing you notice is that the controls are immediately accessible. Haze doesn't mess with the FPS formula in this respect. Everything you'd expect would be on the buttons and triggers is there, but with a few bells added on.

For example, if you are playing as a rebel you can grab some 'nectar' from any of the Mantel fighters you've despatched and create a nectar grenade. Throwing the grenade at Mantel troops initiates an overdose of the drug in their systems. You can see the individuals who are affected since their armour turns red.

You see, when you have an overdose of nectar as a Mantel soldier you go a bit crazy. You see the Mantel troops going mad and shooting their own people under control of the drug. The nectar grenade also provide cover and, simultaneously, gets in the way of targeting troops on the other side of the fog, so you need to be careful to use effectively.

The controls are fluid, the graphics are gorgeous and the storyline is well-considered. You move seamlessly between action and the occasional story-supporting cut scene but never with that feeling some games offer where the screen goes black and you wait for the FMV to appear. It's all rendered by the PS3, and it all flows.

Playing as the Mantel troops is a lot of fun too. When you administer nectar you have to be careful not to overdose. You also have to be careful not to administer too little either, or the effect won't last long enough for any benefit.

When you are under the spell of the drug, enemies glow. When you're fighting in the jungle and the rebels are using cover, nectar is the only way you can spot them, so it is essential to get the balance of nectar application right. You also run faster under the drug's effects and you gain a slight 'auto-aim' capability which helps with picking off the rebels.

The biggest feeling you walk away with is one of true involvement. The AI is great with enemies taking up good positions and working together (when they're not shooting each other after an overdose) and that helps the atmosphere. The graphics are stunning and the sound seems excellent.

I spent a long time talking with David about the game and the state of video games in general. Some of what David said needs to be in a different story as it relates to the game industry in general. As far as Haze is concerned although the game is slick and plays beautifully, they are still working furiously to give it some extra spit and polish.

Which means to say that the rumours we've all seen about Haze going gold can't be true! However, David was keen to point out that they should still have it ready and available for Christmas. We know from a recent Ubisoft financial report that Haze is one of the three new titles they are to release between now and next March but I personally think we'll see this one hit in late November.

Many thanks to David and Free Radical for a great session with Haze. I for one can't wait to play the final product. Whilst the PS3 has many FPS options, Haze is certainly a stand-out title and deserves it's place in anyone's collection.

Link (http://www.ps3attitude.com/2007/10/gamecity-07-haze-is-not-gold-but-still.html)

As write-ups go, that's pretty great. Certainly a little at odds with the Wham boys, wouldn't you say George, Andrew?

EDIT: Just a thought on release dates - with Haze still not gold and Free Rad currently 'furiously polishing', some people might be getting worried about the release date. However, if you consider Assassin's Creed went gold on the 25th October and launches 13th November (US), that's 18 days from gold to launch. With a similar time-frame for Haze, they could leave it to the 8th November before they went gold and still meet their expected date. That's another ten, eleven days or so of polishing available, plus perhaps more since AC is multi-plat and so may take more time and effort to get from gold to launch. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

middlemaniac
10-28-2007, 11:17 PM
This is great nes for Haze... the previews seem to love the grapics and gameplay! Well, i guess i just changed my mind about getting COD4.... to now getting Haze. The previews even think of it as a Halo killer......and i truely believe that this game will be out on november 27th, and there wont be a delay.

deded999
10-29-2007, 04:20 AM
Originally posted by middlemaniac:
This is great nes for Haze... the previews seem to love the grapics and gameplay! Well, i guess i just changed my mind about getting COD4.... to now getting Haze. The previews even think of it as a Halo killer......and i truely believe that this game will be out on november 27th, and there wont be a delay.

Which one are you looking at? The Gamecity preview doesn't even mention Halo. (I know - a miracle isn't it?). The Game one does, but since 'Halo-killer' is an utterly meaningless statement anyway, I'll just take the very positive comments from the above Gamecity write up. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Stoney22.
10-29-2007, 07:44 PM
Did anyone else notcice that in that psxextreame article AC which is also an 360 release they had this to say about it.
"Well, we honestly don't believe Assassin's Creed will slip to 2008, just because of all the advertising hype and interviews Ubisoft is giving the press. Heck, they just sent out that teaser e-mail with a date firmly attached to it, so perhaps this blockbuster is safe."
but when it comes to a PS3 exclusve they have this to say
"Haze, on the other hand, is another question entirely. Early rumors say the team isn't far enough long in the development phase, and certain FPS-makers have run into problems on the PS3"
Now they get there information from 360 gamers so it doasn't take a brain surgen to work out that its not true.

iCECOLD7
10-30-2007, 06:11 PM
Just in...

New Haze article discussing the vehicles in haze. Here it is
http://blogs.ign.com/HazeGame/2007/10/30/70349/
The vehicles are cool. http://forums.ubi.com/images/smilies/touche.gif

MauserMilitary
10-30-2007, 06:48 PM
Originally posted by iCECOLD7:
Just in...

New Haze article discussing the vehicles in haze. Here it is
http://blogs.ign.com/HazeGame/2007/10/30/70349/
The vehicles are cool. http://forums.ubi.com/images/smilies/touche.gif
Thanks for posting this iCECOLD7, I've been waiting for an update.
The ˜Diente de la Serpiente'(The Serpent's Tooth) should make for some fun experiences. http://forums.ubi.com/images/smilies/784.gif
I'm guessing it will appear in the additional co-op levels.

deded999
10-30-2007, 07:07 PM
Well spotted.

Judging from the description of the 'Bigboy' as a tracked tank, I'm guessing one of these images is missing and the 'Boxcart' describes the APC-truck, while the four seater buggy doesn't have a description? Can the author confirm please?

Besides that, very nice stuff. Another thing to note is the description of the PH bike being able to reach areas the Mantel vehicles can't - sweet. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

MauserMilitary
10-30-2007, 08:05 PM
The 'Boxcart' description seems to match the four seater buggy image, the mention of the fixed JM90 HeavyGun turret is a dead giveaway.
I agree that the 'Bigboy' description does not exactly fit the image. Unless tanks in 2048 are meant to look like Mack trucks.

mightymax_6
10-30-2007, 08:08 PM
"Of course, all these hunks of mobile love will be appearing in the single player, the four player co-op AND the multiplayer maps in some form or other. So enjoy your feet – you'll be off them and in a Haze vehicle in a matter of weeks. Peace out y'all."


So its confirmed, all the vehicals will be in the MP in someway. Awsome. http://forums.ubi.com/images/smilies/25.gif

mightymax_6
10-30-2007, 08:38 PM
Wait, how would "The serpents Tooth" be used in MP???

Crrato
10-30-2007, 09:09 PM
Originally posted by mightymax_6:
Wait, how would "The serpents Tooth" be used in MP???

If it is used, I imagine someone would have to slowly drive it somewhere while their team is defending it. Now that I think about it, that would actually be really fun. But only if the opposing team starts quite a while away and has some vehicles.

Franciscus1988
10-31-2007, 12:38 AM
Originally posted by mightymax_6:
Wait, how would "The serpents Tooth" be used in MP???
"AND the multiplayer maps in some form or other"

It's possible you can only shoot with it.

Toad17
10-31-2007, 01:52 AM
Originally posted by Franciscus1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mightymax_6:
Wait, how would "The serpents Tooth" be used in MP???
"AND the multiplayer maps in some form or other"

It's possible you can only shoot with it. </div></BLOCKQUOTE>

"The ˜Diente de la Serpiente' (The Serpent's Tooth)
This mobile missile launcher carries a rare second-generation nuclear missile, modified for a direct attack on the Mantel ˜Land Carrier'. The launcher itself is over 26 meters long, and is driven by two 1,800hp diesel engines with a maximum speed of just 20mph. "

*SPECULATION*

I bet it's used for the assault missions. It probably has something to do with that land carry that Mantel has running around.

*END SPECULATION*

deded999
10-31-2007, 03:55 AM
Originally posted by MauserMilitary:
The 'Boxcart' description seems to match the four seater buggy image, the mention of the fixed JM90 HeavyGun turret is a dead giveaway.
I agree that the 'Bigboy' description does not exactly fit the image. Unless tanks in 2048 are meant to look like Mack trucks.

Hmmm, yeah, I did consider it, but thought the description was a little off - the 'fixed' gun didn't sound like the buggy described, where the gun is not fixed it's on a swivel mount.

As for the Bigboy, it definetly isn't the truck - there's no railgun turret and no tracks, both of which are described. My guess is they're keeping the image of the tank back so we don't see everything in the game now, (they did so with some of the weapons and Mantel troop models as well IIRC).

Mutton-Chops
10-31-2007, 08:10 AM
Man, the Mula sure is ugly. I'd never get on an ATV that didn't have wheel wells/splash guards. Having you or you passenger's legs that close to open-air wheels is asking for prosthetic limbs. But hey, it's a video game. Still ugly though.

mornelithe
10-31-2007, 09:30 AM
New Haze Article, talks about a new release date of Dec 4th... =(


http://www.psxextreme.com/ps3-news/2075.html

mornelithe
10-31-2007, 10:54 AM
Hehe, so I wrote an email to Ben Dutka who wrote that article about the Gamestop release dates for Dec 04th. Told him that we'd heard nothing on this end about a delay (and that FRD guys frequently peruse these forums), and he responded with:

"Well, yeah, that's why we only referred to GameStop and basically said in the article it wasn't confirmed.

However, if you could get one of them to contact me with an official "this is just nonsense" statement, I can run another story debunking the rumor and clarifying the release date."

Haha, is this guy trying to get me to get the FRD guys to give him an interview? LoL =)


Morne

MauserMilitary
10-31-2007, 03:52 PM
Originally posted by deded999:
Hmmm, yeah, I did consider it, but thought the description was a little off - the 'fixed' gun didn't sound like the buggy described, where the gun is not fixed it's on a swivel mount.

I think the article means it's fixed on a swivel mount deded. Yeah, it's not that specific but I remembered a demo awhile back where Rob refers to them as Boxcarts.

He mentions it in this vid about halfway through. Link (http://www.n4g.com/News-62814.aspx)


Originally posted by mornelithe:
New Haze Article, talks about a new release date of Dec 4th... =(

http://www.psxextreme.com/ps3-news/2075.html
I don't mind waiting if it means the game will be better.

TU16
10-31-2007, 04:01 PM
Originally posted by MauserMilitary:<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mornelithe:
New Haze Article, talks about a new release date of Dec 4th... =(

http://www.psxextreme.com/ps3-news/2075.html
I don't mind waiting if it means the game will be better. </div></BLOCKQUOTE>

That's what I said about Smash Bros Brawl- only since they released info about the level editor they're going to be adding (likely thanks to that extra time) have I really embraced that though.

deded999
10-31-2007, 04:18 PM
Originally posted by mornelithe:
Hehe, so I wrote an email to Ben Dutka who wrote that article about the Gamestop release dates for Dec 04th. Told him that we'd heard nothing on this end about a delay (and that FRD guys frequently peruse these forums), and he responded with:

"Well, yeah, that's why we only referred to GameStop and basically said in the article it wasn't confirmed.

However, if you could get one of them to contact me with an official "this is just nonsense" statement, I can run another story debunking the rumor and clarifying the release date."

Haha, is this guy trying to get me to get the FRD guys to give him an interview? LoL =)


Morne

Nice work. Unfortunately I don't think you'll see Neko dropping into the forums to tell us the game has been slightly delayed any time soon. It's also looking like it may be true - I just checked Amazon.com and it also has it down for Dec 4th, although Amazon UK and Play both still have Haze for 30th Nov in the UK. At the moment.

'OMG! Haze is delayed!' cry the fanboys. Great, says I, they're taking there time to make it perfect.

As long as it's out for Christmas that is... http://forums.ubi.com/images/smilies/shady.gif

MauserMilitary
10-31-2007, 04:23 PM
Originally posted by TU16:
That's what I said about Smash Bros Brawl- only since they released info about the level editor they're going to be adding (likely thanks to that extra time) have I really embraced that though.
The level editor for Brawl definitely takes the edge off the delay http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif , but even if a delay (for any game) was just to polish it up and smooth out some of the mechanics makes it well worth the wait in my eye.

frd_neko
11-03-2007, 03:46 AM
New interview, a slightly different angle on the game some of you might find interesting:

http://www.gamasutra.com/view/feature/2003/spinning_the_moral_compass_.php

Neko.

Franciscus1988
11-03-2007, 03:58 AM
Originally posted by frd_neko:
New interview, a slightly different angle on the game some of you might find interesting:

http://www.gamasutra.com/view/feature/2003/spinning_the_moral_compass_.php

Neko.

Hehe, always when this topic is being bumped, I get all excited. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

*reading now*

deded999
11-03-2007, 09:44 AM
Good interview, thanks for the heads-up.

HazyNector
11-03-2007, 10:58 AM
I was just on gamestop.com and i was looking at the release date for haze, then i saaw there was a PC Haze coming out in Febuary. I thought Haze was PS3 exclusive, what happened????????

Stoney22.
11-03-2007, 11:31 AM
I think it still is it is probibly an old article when people thought haze was multipatform. Just search haze on google and half of the links are to 360 sites telling you when its going to be released and how good it will be on the 360.

TU16
11-03-2007, 11:35 AM
Originally posted by HazyNector:
I was just on gamestop.com and i was looking at the release date for haze, then i saaw there was a PC Haze coming out in Febuary. I thought Haze was PS3 exclusive, what happened????????

Ubisoft never announced exclusivity- other than timed exclusivity. They only announced that they had presently halted development of PC and 360 versions- PC development, by that time, had come quite far along (bit-tech had seen the PC version running, and it was fairly far along). Anyway, media outlets incorrectly thought this complete exclusivity. It just means FRD will finish the PS3 version before giving the PC version any love.

Franciscus1988
11-04-2007, 04:46 AM
New Haze gameplay footage taken from Moscow Igromir (Gamesworld) Show


http://www.gametrailers.com/player/usermovies/125947.html

Rasomaso
11-04-2007, 05:11 AM
Originally posted by Franciscus1988:
New Haze gameplay footage taken from Moscow Igromir (Gamesworld) Show


http://www.gametrailers.com/player/usermovies/125947.html

Ah damn I was just about to post it in the Video thread... http://forums.ubi.com/images/smilies/compsmash.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Toad17
11-06-2007, 12:23 AM
Originally posted by frd_neko:
New interview, a slightly different angle on the game some of you might find interesting:

http://www.gamasutra.com/view/feature/2003/spinning_the_moral_compass_.php

Neko.

"And the whole way along you can guarantee there'll be a whole bunch of other people telling you to do it differently, or that they don't think it's going to work, and that's where the thick skin comes in handy, to enable you to stay focused and believe in your idea until it works. "

Amen to that

"DL: Ico, for telling a story of actions, not words; Rez, for exploring the limits of abstraction that games, despite their virtual nature, so often fail to even touch upon; and Super Mario 64, which is still the most perfectly designed game I have ever played."

That bit was excellent as well.

Toad17
11-10-2007, 09:50 AM
Furry Radicals (http://www.frd.co.uk/blogs.php) Week Ten! Am I the only one who actually reads this http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Franciscus1988
11-10-2007, 12:10 PM
Originally posted by Toad17:
Furry Radicals (http://www.frd.co.uk/blogs.php) Week Ten! Am I the only one who actually reads this http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

No, I've read it twice, hehe. Lovely stuff.

Toad17
11-23-2007, 01:54 PM
Furry Radicals (http://www.frd.co.uk/blogs.php) update. No mention of Haze. Not a good sign. Should this even be posted anymore?

deded999
11-29-2007, 07:51 AM
PSU interview with Yescombe and Neko:

Link (http://www.psu.com/PSU-talks-with-Free-Radical---Haze-and-Timesplitters-4--a0002034-p0.php)
Full article:


PSU talks with Free Radical - Haze and Timesplitters 4
Posted on November 29th, 2007 at 10:28

Since our last interview with Free Radical, we were absolutely inundated with additional questions from our readers wanting to know more! So naturally we were delighted to have a second opportunity to try to feed their insatiable desire for more Haze and TimeSplitters 4 information.

We'd like to thank Rob Yescombe and Derek Littlewood for joining us for the pleasant surprise that is "PSU interviews Free Radical Part 2."

PSU: What are your thoughts on Haze being a system mover for the PlayStation 3? With a slew of multiplatform FPS titles coming, how will Haze (a PS3 exclusive) entice gamers to buy a PS3 over anything else?

Rob Yescombe: Well, with four-player hot-swap co-op, the Nectar gameplay system, two unique factions with totally different skills and abilities, as well as the 16-player multiplayer story maps, we've got a top notch package that's going to make it an extremely worthy investment. Ultimately, our focus has been on replay value. If we're hoping that people will buy the game and/or a PS3, we want to make sure they feel like they're getting value for money.

PSU: Do you think that Blu-ray is a necessity for next gen gaming and will developers require Blu-ray size storage for games in the future if they don't already?

Derek Littlewood: It's clearly not a necessity, but it's an extremely useful asset. As hardware matures you always see an increase in the scale and ambition of games being developed for it, as developers get to grips with their new engines and toolsets, and that increased scale and ambition equates to an increased amount of content. So I think that as the PS3 matures, you'll see developers relying on Blu-ray to an increasing degree.

PSU: Why do you think multiplatform developers choose not to utilize the extra storage capacity on the PS3 for their games and add extra content? If the space is there why not use it?

Derek: It's not really as simple as just 'using' the space. Art, animation and audio assets for PS3 games take an enormous amount of time and money to create, and it's not like most developers have a box of additional levels they can just add onto their games at the eleventh hour. If you're developing specifically for the PS3 the additional capacity is a definite benefit, but if you're developing cross platform it's not usually so easy to just add extra stuff.

PSU: What was the reason behind dropping development on the Xbox 360 and PC?

Derek: From a development point of view, exclusive development is attractive because you can really focus on getting the best out of just one platform, rather than always needing to split your efforts across multiple versions of the game. And this is why exclusive PS3 development has been so useful to us, as the entire team has been able to work very closely with the PS3 hardware.

As for why the PS3 was our platform of choice, the company has a history of getting good results out of PlayStation hardware from our days working on the PS2, but also, out of the three platforms, the PS3 is still the youngest and so represented the best opportunity for us to get a game out into an uncrowded market where it was likely to get the best recognition.

PSU: Do you have plans to support Haze further with downloadable content?

Derek: We'd like to - I can't comment any further at this stage though, I'm afraid.


PSU: Will Haze have dedicated servers for multiplayer?

Derek: I can't comment on that at this stage, sorry.

PSU: Will Haze support clans, buddy lists, and parties? What kind of customizable options will be available for these?

Derek: Yes, we're supporting friends lists and parties, and you'll be able to do things like sending in-game invites to your friends if you want them to drop into your coop or multiplayer game. I can't really talk anymore about multiplayer options at this stage though, I'm afraid.

PSU: Have you hit any technical roofs with the PS3 hardware during development (memory, bandwidth, PPU, SPU, GPU)?

Derek: You always hit technical roofs, on any hardware platform. One of the biggest fallacies of games development is that there's hardware just around the corner that's going to allow you to do whatever you want, to whatever scale you want, but the reality is that regardless of the hardware, games development is about compromise. It's about choosing which things you want to do well (sometimes based on what the hardware does well) and making sure the player can see that effort up on screen.

The thing about the PS3 is that you really need to be using all of the SPU's constantly to get the best performance out of it – Haze has been pretty heavily optimised towards using the SPU's but even so we're not using them 100% of the time, although we're always looking for ways to do so. Memory has never really been an issue because the Haze engine is built to constantly stream the entire gameworld.

PSU: How do you guys feel about Bungie copying the Mantel Helmet designs in Halo 3's multiplayer?

Derek: That depends on whether it entitles us to a share of the Halo 3 profits or not. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

PSU: Has your experience working on Haze for the PS3 helped in development and planning for Timesplitters 4?

Derek: Of course. Your first game on a new platform is always a big challenge, and an invaluable learning process; it's only by finishing and releasing a game on a given hardware platform that you really get to grips with it – you know, which things it does well, which things it struggles with - and there's a lot of things we've learnt about working on the PS3 from developing Haze that will feed into the planning and early development on all of our future games, including TS4.

PSU: Will Free Radical be using the same technology and game engine used in Haze in Timepsplitters 4?

Derek: We haven't made any firm decisions about what technology we'll be using for TS4 as it naturally has slightly different requirements to Haze. But I think you can expect the core engine to be the same, yes.

PSU: Anything else you'd like to add about Haze or Timesplitters?

Rob: Buy them! I need to retile my roof before the rainy season starts.

mornelithe
11-29-2007, 09:48 AM
Hahaha, sweet, would be hilarious to find that Bungie is paying royalties to FRD

Toad17
11-29-2007, 10:14 AM
As for why the PS3 was our platform of choice, the company has a history of getting good results out of PlayStation hardware from our days working on the PS2, but also, out of the three platforms, the PS3 is still the youngest and so represented the best opportunity for us to get a game out into an uncrowded market where it was likely to get the best recognition.

This makes perfect sense actually. Time Splitters was highly successful not only because of it's quality but because there was relatively little to offer in the way of an FPS at the time of its release. Haze is entering into an arena with very little focused attention on high quality FPS titles (save of course for recent titles like Call of Duty 4, possibly Resistance)

TU16
11-29-2007, 01:18 PM
Right- the paragraph before that, though, I think does a really good job of hinting without explicitly stating that Haze is only a timed exclusive-


Derek: From a development point of view, exclusive development is attractive because you can really focus on getting the best out of just one platform, rather than always needing to split your efforts across multiple versions of the game. And this is why exclusive PS3 development has been so useful to us, as the entire team has been able to work very closely with the PS3 hardware.

Combining this with Ubi's press release, the one that started the whole "timed vs. full" thing, the one that basically said that 360 and PC development were currently being dropped but might be picked-up again later, one certainly gets the idea that Free Radical sees an opportunity to really do well with Haze on the PS3, and thus would ultimately rather focus their efforts solely on a single console at a time- or, at least a single console at a time when it comes to the PS3, because it is the road less paved at the moment. When Haze is on PS3 shelves, I would be rather stunned in FRD wasn't sitting down and working on 360 and PC versions of the game.

LiquidEagle
11-29-2007, 01:47 PM
Yeah, I think once the PS3 version comes out they'll look at their options and see if it's worth putting on 360/PC... I don't think it's a guarantee though, as FRD is already gearing up for TS4 and the LucasArts game...

MauserMilitary
12-01-2007, 10:18 AM
Rob Yescombe: Well, with four-player hot-swap co-op, the Nectar gameplay system, two unique factions with totally different skills and abilities, as well as the 16-player multiplayer story maps, we've got a top notch package that's going to make it an extremely worthy investment.

Huh, I thought they were going to have 24-player multiplayer-based maps. I guess 16 players per map ended up working better than the original 24.

Rokashi
12-02-2007, 10:38 AM
as long as they dont try to stuff as many people into online play im good..too much people will cause dying too often and waiting to get respawned(if thats how they did it)

Toad17
12-12-2007, 03:17 PM
Not Haze related but I'm not starting a new thread just for this.

http://www.gamesindustry.biz/content_page.php?aid=31479



"Convincing the UK government that a videogame has genuine cultural worth sounds like a tricky proposition given that their default position is that videogames as an artistic medium lie somewhere between child pornography and snuff movies," commented Doak.


Sad but true. Games get such a bad rap despite their capability to deliver a superior entertainment experience (when properly executed). I sincerely hope the deal with TIGA goes through as I fully intend to head over to the UK after school ^____^

HazyNector
12-15-2007, 01:29 PM
found this... it may not be that big and some of the info is old but i just thought, hay i havent seen this anywhere else on the fourm, so i decided to post it...!

http://s205.photobucket.com/albums/bb287/zeashe/

deded999
12-17-2007, 01:54 PM
The new issue of Games TM, (UK, #65), has a 4 page interview/article on writing for games and Haze in particular, 'Life in the Valley' with Rob Yescombe. Some of it is familiar, but it's still a nice read, with plenty of Haze exposure as well.

There's also a small quote about Haze' delay:


Haze has been delayed until early 2008 for unknown reasons. No need to worry though. Last time we the game, it was ace and it can only get better.

Rokashi
12-17-2007, 09:33 PM
maybe this pic will make all you haze fans smile
http://rabbids.uk.ubi.com/images/misc/wallpaper_haze.jpg

deded999
12-18-2007, 05:08 AM
lol. I've got another one of those somewhere...

Crrato
01-08-2008, 09:28 PM
Has anyone noticed there hasn't been an update on the FRD Blog (You know, the one with the monkey) since the 23rd of November?

Franciscus1988
01-08-2008, 10:53 PM
Originally posted by Crrato:
Has anyone noticed there hasn't been an update on the FRD Blog (You know, the one with the monkey) since the 23rd of November?

yeah, supposed to be weekly.. right. 8-)

Rokashi
01-09-2008, 05:25 AM
LOL they need to keep up the pace

deded999
01-09-2008, 08:45 AM
"All hands to completing Haze! All hands- yes that means you, website guy." http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Dubbedinenglish
01-11-2008, 07:50 AM
Originally posted by Rokashi:
LOL they need to keep up the pace

Ha the monkey has responded (http://www.frd.co.uk/blogs.php#id_13)

mornelithe
01-11-2008, 08:07 AM
Haha, nice 1 Monkey! Thanks for the update. Now, everyone relax your sphincters and wait for the game =)


Morne

deded999
01-11-2008, 08:42 AM
Originally posted by mornelithe:
Now, everyone relax your sphincters and wait for the game =)

Ooh - sounds messy.

plutoboyvp07
01-12-2008, 01:28 AM
Originally posted by mornelithe:
Haha, nice 1 Monkey! Thanks for the update. Now, everyone relax your sphincters and wait for the game =)


Morne

its hard to wait for this game, lol, its so hard that i went and reserved it at gamestop, lol, that makes me happy http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

mornelithe
01-12-2008, 09:39 AM
I've had it pre-ordered since June =) So yeah, while the waiting is hard, I agree. I've also already been convinced that I'm going to enjoy Haze greatly. So, I can wait until they've finished their product to their satisfaction.

Morne

Franciscus1988
01-12-2008, 11:29 AM
Originally posted by mornelithe:
I've had it pre-ordered since June =) So yeah, while the waiting is hard, I agree. I've also already been convinced that I'm going to enjoy Haze greatly. So, I can wait until they've finished their product to their satisfaction.

Morne

Yeah, same here (ordered in june). http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Btraitor92
02-06-2008, 07:50 PM
Heres a new preview i found that i think no one has read yet.

The Link:

http://www.gamer20.com/gamehub/haze-ps3/previews/811

Rokashi
02-07-2008, 05:25 AM
A hype rating of 8.1? I would give it a 9.7 for hype....but thats just me.

abhi
02-19-2008, 05:07 PM
id give it a 10 on 10 for hype, i mean its the one game which was most delayed last year lol
it definetly got my attention lol

marveldragon
02-21-2008, 01:34 PM
umm i didnt see no one saying nothing about it but the monkey has post, nothing but a less than a sentance about haze but he blogged.
monkey *giggles* (http://www.frd.co.uk/blogs.php)

mornelithe
02-21-2008, 01:44 PM
Yeah it was posted last week in another thread, no less funny though =)


Morne

Rokashi
02-23-2008, 07:25 AM
hahaha typing monkeys...what will they think of next?

abhi
02-24-2008, 06:57 PM
hey, did anyone see the new preview from gameinvasion.net, not sure its online, i saw it on demand, they say HAZE is going to be out soon toooooo!!!!!!!!!!!!!!!!
http://forums.ubi.com/images/smilies/compsmash.gif

Rokashi
02-25-2008, 02:47 PM
LINK!

abhi
02-25-2008, 05:09 PM
i saw it on demand, comcast cable(USA)

Rokashi
02-25-2008, 09:24 PM
oh shucks. darn Canadian television...ahh! i got maple syrup all over my hands...eh??

abhi
02-26-2008, 08:00 PM
http://forums.ubi.com/images/smilies/88.gif
ur funny rokahsi http://media.ubi.com/us/forum_images/gf-glomp.gif

mornelithe
02-27-2008, 05:22 AM
I was able to find it on Ondemand, under Cutting Edge, then G4 TV, it's in the Game Premiere's Section. Has an interview with some Ubisoft schmo, not as fluent w/ Haze rhetoric as the FRD crew, but he does his best.


Morne

Rokashi
02-27-2008, 05:25 AM
i need American tv bad. i miss all those channels.

mornelithe
02-27-2008, 07:24 AM
American TV isn't all it's cracked up to be.

oodaxteroo
02-27-2008, 09:19 AM
Yeah, from what I heard especially Mantel ... ehm ... Fox News is not as impartial as people would expect it to be.

mornelithe
02-27-2008, 11:15 AM
LoL, why would you ever expect such a thing...from Fox, no less? You're aware who Tony Snow was prior to being part of the current administration hehe http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

rob19832870
02-27-2008, 02:46 PM
New Ign Blog http://blogs.ign.com/HazeGame/2008/02/26/81967/

Rokashi
02-27-2008, 08:28 PM
good lord a terrorist! is that the twist?

abhi
02-28-2008, 06:35 PM
http://forums.ubi.com/images/smilies/88.gif,i thought it was osama bin laden on drugs lol

gitivo
03-07-2008, 11:32 AM
there is a new interview with derek littlewood stuff about the delays and stuff

http://www.strategyinformer.com/ps3/haze/interview.html

enjoy

deded999
03-07-2008, 06:47 PM
Good find gitivo. There's plenty of discussion of the delay and the reasons behind it, (bolded), plus a mention of platform(s), (bolded), and the remainder is interesting as well. Quoted in full:


Mike Bowden: For those of us who live in caves and might not be familiar with Haze and Free Radical, care to fill us in on who you are and what it is?


Derek Littlewood: Haze is set in the year 2048, with players taking on the role of Sergeant Shane Carpenter. There's been a rebel uprising in a remote South American country by a rebel faction known as ˜The Promise Hand', and Shane has been drafted in by Mantel – a private military corporation – as part of their peace keeping force there.

One of Mantel's specialties is biochemical research, and a recent product of that research is the ˜bio-enhancing medication' known as nectar. Nectar is an all in-one combat enhancer, making soldiers faster, smarter and tougher, as well as having a range of other useful effects, like giving its users a sixth sense with which they can predict danger a moment before it occurs, or the ability to see even heavily camouflaged opponents, and it's used by all Mantel soldiers, including Shane.

Initially Nectar seems like a great bonus, making you an incredibly effective fighter, but as you progress deeper into the war zone you begin to experience horrifying flashes of a bloody, corpse-strewn alternate world, and start to see another side to your high-spirited, fun-loving squadmates; a brutal, murderous, almost inhuman nature. There eventually comes a crisis point where your supply of nectar is cut off and suddenly it's become clear that that ˜alternate' world is actually the real world, and nectar has been clouding your vision the whole time.

With the realization that Mantel have been controlling him using nectar, and that the Promise Hand are merely defending their homeland from Mantel's invasion, Shane changes sides. From that point on you're taking the fight back to Mantel, not only free from nectar but using your knowledge of it to give you the edge.

The story is told continuously and seamlessly, so you'll see no loading screens as you progress through it, and all the narrative is told from Shane's first person perspective, really enhancing your feeling of immersion. We're supporting up to four player co-op online and the two sides offer completely different styles of play, giving masses of replay value including a uniquely asymmetric multiplayer mode, for which we're supporting up to 16 players online.

The game is Free Radical's first next gen title – folks might have heard of us from such games as TimeSplitters 1, TimeSplitters 2, TimeSplitters: Future Perfect and Second Sight – and it's being released on PS3 in May.

Oh, and I'm Project Lead on it.

Mike Bowden: With the release date finally announced how excited are the team right now?


Derek Littlewood: About as excitable as a puppy on its birthday. Except without the leg-humping. Mostly.

Mike Bowden: What has been the chief reason for the delay? Has it simply been a marketing decision or was there something within the development process holding things up? Care to share?

Derek Littlewood: There wasn't really one big reason for the delay, just a combination of factors, really. Simply put, we realized that the Christmas release date we were headed for previously wasn't going to give us the opportunity to fully deliver on the promise of all the different features in the game, but with the extra time to refine and polish, I really think we've been able to do just that.

I hope gamers appreciate how difficult it was for us to make the decision to delay the game beyond the Christmas market in order to ensure that we deliver them a better experience in the end; I realize it's been frustrating, particularly for those hardcore fans who have been looking forward to the game since we first showed it all the way back at E3 '06, and I'd like to thank them all for their patience. I hope you agree that the wait's been worth it.

Mike Bowden: With just a couple of months to go, what areas of the game are you currently polishing? Why have you chosen to leave those areas until last?

Derek Littlewood: There's not really anything you leave till last as such, it's just that polishing is an iterative process. Your first layer of polish is always very rough, you get things ˜about right' and then move on, but then you come back and make things a little bit better, and you can go on doing that over and over again pretty much forever, each time making the game that little bit better. It might get better by a smaller amount every time you do it, but it's still getting better, so it's worth doing.

So we've just continued to polish all the core aspects of the game as much as we can. If I had to call out one area of the game that's seen more polishing than any other it would be the balancing of the asymmetric combat between the Promise Hand rebels and the Mantel troopers. If you think about it, most games spend their entire development period polishing just one style of play, but with Haze we not only have two different styles of play, with unique strengths and weaknesses and differing abilities, but they also have to completely balance out in our 16 player online multiplayer modes.

We've spent just enormous amounts of time with the balance between the two factions, tweaking the rebels here, the troopers there, and I think the result is a balance that, with an earlier release date, just wouldn't have been possible.

Mike Bowden: How many hours a day are you guys working at the moment, getting any sleep?

Derek Littlewood: Days? Are they the things that happen when the big blue room outside the office appears?

Mike Bowden: What has been the most challenging aspect of the game so far in terms of development and why?

Derek Littlewood: Definitely the way the game constantly streams throughout, meaning the player can play from start to finish without seeing a single loading screen. The amount of data you're streaming on the fly to create the sort of high-res, lush environments you'll see throughout Haze is just insane, and the amount of technical problems we had to solve that we'd never encountered before were huge.

But when you see its effect on people, you know the effort's been worthwhile; one journalist who came to see the game had to be dragged away after about three hours because he'd just been rolling through the entire first third of the game without noticing that he was progressing from one level to the next. He described it as ˜relentless', which pretty much sums it up for me too.

Mike Bowden: If you had to pick out one feature of the game that we gamers might taken for granted that was very difficult from a design point of view what would it be?

Derek Littlewood: Probably the balance of the nectar system in the game, and the way that troopers can use it to gain an upper hand over the Promise Hand rebels, but then the rebels can similarly exploit certain aspects of it to restore the balance.

For instance, as a Mantel trooper I can ˜dose up' on nectar to give myself a range of abilities like nectar foresight, which highlights all enemy soldiers with a bright orange glow, even in the darkest or most densely populated environments, making it easy to pick them out and attack them. But then on the other hand, as a Promise Hand rebel I have the ability to ˜play dead', which exploits the limitations of nectar by fooling Mantel troopers into thinking I've died, causing me to fade from their view; this gives me a short window of opportunity to get the jump on them and strike that killing blow.

Every Mantel trooper ability is countered a rebel ability, and vice versa, which was a massive logistical problem to both design and balance, but I think most players will accept that it ˜just works' without thinking about how hard it was to do. Which, of course, is how it should be; playing the game right now I'm glad that we made the effort to get it right, and I think gamers will be too.

Mike Bowden: As you have now probably played the game many times over yourself, what do you enjoy most about it? (If it's possible to remain objective that is)

Derek Littlewood: It's got to be the four player co-op; I'm just always finding ways to both co-operate and compete. I like the way that there's a few subtle aspects of the game that allow you to bait your co-op squadmates too, for instance the ability to smash a Mantel trooper's nectar pack and send him into an overdose state: ˜Hey mate, how you doing?' – SMASH!- ˜GYAARRGH! Who did that!?' Most satisfying, although less so when their nectar-fueled overdose rampage brings them charging in your direction, guns blazing!

Mike Bowden: How much has the constant multi-format speculation affected your team? Have they been able to shield themselves from the press, or has it made things difficult at all?

Derek Littlewood: I can appreciate the frustration that many gamers have felt about the multi-format speculation, but that's just the thing – most of it has been speculation, not fact. And when that results in people getting angry at the development team, I think that's a bit unfair. But then, we equip our teams with sturdy iron pants here at FRD so they can generally weather any amount of angst. Plus they're wipe-clean, which comes in handy.

Mike Bowden: What about your future as Creative Lead? Are their any projects you are working on or will be working on that you can talk about or even allude to?

Derek Littlewood: As soon as Haze is done I'll be throwing myself into a tricky duo of projects: ˜Having a life' and ˜Remembering what my family look like'. Release platforms TBD but you can be assured they won't have the word ˜exclusive' anywhere near them.

That's actually a good interview, with some quite candid points from Sizzle, er, Mr Littlewood. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

RottenTomato
03-07-2008, 09:21 PM
Originally posted by deded999:
Good find gitivo. There's plenty of discussion of the delay and the reasons behind it, (bolded), plus a mention of platform(s), (bolded), and the remainder is interesting as well. Quoted in full:

Derek Littlewood: I can appreciate the frustration that many gamers have felt about the multi-format speculation, but that's just the thing – most of it has been speculation, not fact. And when that results in people getting angry at the development team, I think that's a bit unfair. But then, we equip our teams with sturdy iron pants here at FRD so they can generally weather any amount of angst. Plus they're wipe-clean, which comes in handy.

.

[/QUOTE]


Heh, I just read that interview right now. A good read I must say. And that little quote right there puts an end to all the multi-plat speculation thank god.

spideyscott
03-08-2008, 01:39 PM
Dont know if this has been mentioned by theres a feature about haze in 3d world magazine. Very good read in my view.

marveldragon
03-09-2008, 10:18 AM
Idk... I think I got a problem comprehending things so can someone tell him what it is meant by....
"I can appreciate the frustration that many gamers have felt about the multi-format speculation, but that's just the thing – most of it has been speculation, not fact."
Thanks......
O yea here is something else I need a little help with
http://ps3.qj.net/Free-Radical-dev-Haze-release-platfor...ve-/pg/49/aid/115489 (http://ps3.qj.net/Free-Radical-dev-Haze-release-platform-won-t-have-the-word-exclusive-/pg/49/aid/115489)
Thanks again!!!!

RottenTomato
03-09-2008, 04:19 PM
Originally posted by marveldragon:
Idk... I think I got a problem comprehending things so can someone tell him what it is meant by....
"I can appreciate the frustration that many gamers have felt about the multi-format speculation, but that's just the thing – most of it has been speculation, not fact."
Thanks......
O yea here is something else I need a little help with
http://ps3.qj.net/Free-Radical-dev-Haze-release-platfor...ve-/pg/49/aid/115489 (http://ps3.qj.net/Free-Radical-dev-Haze-release-platform-won-t-have-the-word-exclusive-/pg/49/aid/115489)
Thanks again!!!!

WOW WOW WOW!!! They COMPLETELY took his quote out of context!!


Derek Littlewood: As soon as Haze is done I'll be throwing myself into a tricky duo of projects: ˜Having a life' and ˜Remembering what my family look like'. Release platforms TBD but you can be assured they won't have the word ˜exclusive' anywhere near them.

Where in there did it say Haze? It was a freakin JOKE about his life :|

deded999
03-09-2008, 05:33 PM
Yeah, I saw that 'article'. If I were them I'd withdraw that rather shaky conclusion from their pages...

urowned
03-09-2008, 06:17 PM
Derek Littlewood: As soon as Haze is done I'll be throwing myself into a tricky duo of projects: ˜Having a life' and ˜Remembering what my family look like'. Release platforms TBD but you can be assured they won't have the word ˜exclusive' anywhere near them.

Actually, I heard that his 'Having a Life' will be a Megadrive exclusive. I also heard a rumour that 'Remembering What My Family Look Like' will be out on the Atari Lynx in 2009.

deded999
03-10-2008, 04:44 AM
It's sad when your life's stuck in the 16-bit era... lol. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

mornelithe
03-10-2008, 06:26 AM
There's nothing sad about the 16-bit era!


Morne

Rokashi
03-10-2008, 10:19 PM
Please tell me that was a joke. Please?

mornelithe
03-11-2008, 05:17 AM
No...that wasn't a joke. Sorry, but games these days would be on board with dice if it weren't for the 8-bit and 16-bit era. Be thankful n00b!
=)

Morne

urowned
03-11-2008, 05:55 PM
Ladies and Gentlemen - another modern masterpiece:

http://www.youtube.com/watch?v=XmtzbDT4kPg

Rokashi
03-11-2008, 06:05 PM
Hahahaha.

mornelithe
03-12-2008, 02:52 PM
New interview with Derek Littlewood:

http://www.totallyps3.com/gameinfo.php?gameid=44&details=news&newsid=331



"You don't get many FPS developers with a pedigree such as Free Radical Design's. Famous more recently for its ˜TimeSplitters' series and most notably TimeSplitters 2 (a game that excelled at split-screen multiplayer and is still played frequently at the ˜Totally Towers'), Free Radical Design's heritage goes back much further than that. Rare was formed back in 1998 by some of the masterminds who had previously worked on classics such as GoldenEye and Perfect Dark. Therefore to say that Haze, a game that much is expected of, is in very good hands may be a bit of an understatement.



As some of you will already be aware, Derek Littlewood, Creative Lead at Free Radical Design, agreed to answer some of your questions about Haze. Here's what he had to say:



[Joe] What sets Haze apart from its competitors and can you tell us a bit more about the story?



[Derek] Haze is set in the year 2048, a near future dominated by the multinational corporation Mantel, who are responsible for everything from public transport to private military outsourcing. The game takes place in a South American country whose government has been overthrown by a rebel faction known as ˜The Promise Hand' and Mantel's military arm has been enlisted to go there and restore peace and order.



One of Mantel's finest achievements is their ˜bio-enhancing combat medication' known as nectar. Nectar provides a multitude of benefits, from improved vision, to greater speed and strength, and is constantly fed to every Mantel soldier via a back-mounted intravenous administrator.



The player takes on the role of Sergeant Shane Carpenter on his first day after being drafted in to help with the war effort, and the game follows his experiences as he progresses deeper into the war zone and discovers more about the reality of the war, of Mantel, and of nectar.



Perhaps our most unique gameplay feature is that Haze features two completely unique styles of play, as you get to play not only as a nectar-fuelled Mantel trooper but also as a cunning and improvisational Promise Hand rebel, with both sides having unique abilities and styles of fighting. Where this really comes alive is in our 16 player online multiplayer, with the asymmetric nature of the two sides really making your choice of sides matter.



Oh, and we're also supporting four player online coop – did I mention that?



[Joe] And how is the use of Nectar being handled, both in terms of the gameplay and the story? Will it provide the player with extra abilities?



[Derek] Nectar's really at the core of the combat in the game, whether you're a Mantel trooper dosing up with it to give you the edge in combat or whether you're a Promise Hand rebel looking to exploit a Mantel trooper's dependence on the stuff.



Nectar does provide Mantel troopers with some cool abilities, like the ability to predict danger a moment before it occurs or being able to spot even heavily camouflaged enemies, but where it gets really interesting is in the interplay between the unique abilities of each side. For instance, Promise Hand rebels can smash the nectar administrator on any trooper's back, sending them into a crazed nectar overdose state, where they lose the ability to tell friend from foe and develop an extremely itchy trigger finger!



Or, as another example, one of the things you discover as you play through the story is that nectar actually shields Mantel troopers from the horrors of the war around them by ˜censoring' their view of the world. One of the ways it does this is by making dead bodies fade away, and rebels can exploit this by using the ˜play dead' ability. When a rebel plays dead he collapses to the floor and Mantel troopers will lose sight of him. He can then wait for his moment to leap back to his feet and strike out at the nearest target.



Every Mantel and Promise Hand ability is balanced like this, so each side has its strengths and weaknesses and you're always looking for the next opportunity to use your strengths whilst exploiting your opponent's weaknesses; it makes Haze a surprisingly strategic experience for a fast-moving FPS.



[Joe] It has been said that Haze is looking to make the player more emotionally involved than any other FPS on the market. How are you going to achieve this?



[Derek] The entire campaign story is told from a first-person perspective which puts the player right in amongst the narrative, and the entire campaign also streams seamlessly the whole way through; it's possible to play from the very start to the very end of the game without seeing a single loading screen, which to me makes an enormous difference to how immersive the whole experience feels.



As the player progresses through the narrative they begin to see these flashes of what initially appears to be a horrific alternate world, but as they discover more about Mantel and nectar, they eventually realise is actually the real world, with the previous, more sanitised image of the world being merely a nectar-influenced illusion.



We've also used a lot of cinematic techniques to enhance the storytelling; use of colour, post-processing and other techniques that have been common practice in cinema for many years but that are only just starting to be widely used in videogames. Plus we've got a great script and voice actors from places like the RSC, which I think really helps to deliver an emotionally engaging experience.



[Joe] There has been a rumour of no load times during the game. Is this true and if so is it comparable to something like Ratchet and Clank, where the loading takes place cleverly during cut-scenes?



[Derek] Technically the loading occurs continuously, but there are certain sections where the player completely changes environment and at that point they'll be shipped off in a dropship or helicopter whilst the game loads the next level. Of course, the player won't be aware of this because whilst in the dropship or helicopter, the other characters in there will be chatting with you and bringing you up to speed with where you're going next, etc.



I think the difference between Haze and something like Ratchet and Clank is that although R&C does a great job of masking it's loading, you still get those periods where you're watching your ship fly from planet to planet, and it's pretty obvious the game is just loading, whereas in Haze you're constantly immersed in the game world and it's very easy to forget the game ever needs to load at all.



[Joe] What about the level structure; will there be multiple paths through a level or are we talking about a mainly linear approach?



[Derek] It's mostly a linear game; later levels allow you a bit more scope to follow different paths but it's certainly not a free-roaming game.



[Joe] When players die, how are you dealing with re-spawns? Will this change depending on whether you're playing alone or co-operatively? How will players heal themselves?



[Derek] When playing cooperatively players can revive their squad mates if they get to them quickly enough (you can also revive AI squad mates when playing as a rebel). When playing solo, you really are out there on your own, and once you're dead, you're dead.



So if you're struggling with the game, get a friend to drop in and join you – and using our drop-in/drop-out co-op play you don't even have to return to the menu; just tap the PS button on a second controller and a second split-screen player can join straight in!



[Joe] During co-operative play, how will the triggering of cut-scenes be handled and will players be able to wander off and possibly take a different route?



[Derek] No, it's a linear story so when a cut-scene occurs all players see it. Whilst it would have been nice to allow complete freedom in co-op, because we run all of our cut-scenes in-engine, the range of game-breaking disastrous things players could do in that case would be enormous!



[Joe] And what about saving? Are you taking a ˜save anywhere approach', just at the end of levels or at checkpoints?



[Derek] There are checkpoints constantly through the game and if you die or quit you'll be reset back to the last checkpoint.



Funnily enough, checkpoints are another thing that the delay has enabled us to polish – play-test reports indicated that a few sections of the game would benefit from moving or adding checkpoints to make the game fairer so we did so (we all know how annoying it is to encounter badly-placed checkpoints in a game!).



[Joe] We know that the Haze campaign lasts about 15 hours and is playable with up to 4 players co-operatively online, but can you confirm whether this will be using four separate PS3's or whether there will be a split-screen co-operative mode using only two PS3's? Some early videos also hinted at 4-player split-screen, can you confirm how many can participate in the split-screen action.



[Derek] Yes, you can mix split-screen and online with two (or three) PS3's. You can also mix split-screen and LAN.



We've always been completely unequivocal about the game supporting a maximum of two players in split-screen; it's never been stated that we would be supporting four-player split-screen.



[Joe] It has also been rumoured that at least one of the online modes will feature a storyline that compliments the main campaign. Can you shed some more light on this?



[Derek] Yes, each team assault scenario is set in the same timeframe as the main campaign and features a small story of its own. These stories act kind of like the deleted scenes on a DVD; they're not vital, but they fill in a few of the blanks of the story for those people who are interested.



[Joe] What other modes are available for people to play online and how many players can Haze support?



[Derek] Our multiplayer modes support up to 16 players online; and we're also supporting bots who can fill in the spare slots if you have less than 16 players involved. We've got a range of deathmatch-type modes and also our team assault modes, which are objective-driven.



[Joe] Haze's AI has been hyped to be better than that seen in any other FPS. Is this what enabled you to limit the fire fights to relatively small affairs, such as 4 vs 4, or 4 vs 8, rather than Call of Duty 4's mass fire fights with re-spawning enemies?



[Derek] With all the different abilities available in the game and the intricacies of our asymmetric combat system, we wanted to give players the opportunity to really think and try out new strategies against each new group of enemies, and if you're constantly getting mobbed you don't really get that thinking time. I love CoD4 but Haze's combat just has a different style and pace; I think it's possible to appreciate both in different ways.



[Joe] Haze has been delayed for quite some time now. What has this extra time enabled you to do and how has it benefited the game?



[Derek] More than anything else we've really been able to polish and refine the game based on play-test feedback; with the extra time I think we've been able to better deliver on the more ambitious features of the game that a pre-Christmas release wouldn't have allowed us to do.



I realise it's been frustrating for all those gamers who've been patiently waiting for Haze, particularly those who've been looking forward to the game ever since we announced it at E3 '06, but trust me that our main reason for delaying the game was to ensure that we would give you guys the best experience possible with it. In many ways it would have been easier to just release the game and benefit from the Christmas sales rush, but our primary motivation has always been to ensure that we deliver a great game to our fans.



[Joe] We have already seen some footage of the Jungle environment and people have jumped to the conclusion that Haze is going to be very similar to Far Cry. What are your thoughts on this and what other types of environments can we expect?



[Derek] The Far Cry comparisons really are superficial and don't go far beyond the fact that both games have levels set in jungles. But in reality Haze is a massively more diverse game than that; we've got a level set in an abandoned seaside resort, and ramshackle shanty town, and an epic mountain ascent ending in an assault on a fortified observatory replete with a rattling cable car ride to get there.



And of course, the whole thing blends together seamlessly so it gives it this great ˜road movie' feel and makes you feel like you're travelling through one complete, coherent world.



[Joe] There has been a lot of discussion on internet forums about the frame-rate drops in the Haze videos. What can we expect the final frame-rate to be and are you supporting 1080p?



[Derek] The game runs at 30fps at 720p. The delay has given us the opportunity to continue optimising the game and I think you'll find the finished product is a lot smoother than the work in progress shown in some of those videos.



[Joe] We've seen some pretty horrible instances of Sixaxis control being used in games, does Haze offer Sixaxis control and if so how have you integrated it into the game.



[Derek] We're supporting it but only in very small ways; for instance if you get set on fire you have to shake the controller to put the fire out. I agree that sixaxis control can be very frustrating if forced onto a control system that doesn't need it, so there was never any danger of us shoehorning it in for the sake of it.



[Joe] Are there any plans for downloadable content in the future?



[Derek] Yes, but I can't say any more at present.



[Joe] What about a sequel? Are we likely to see one or is Haze wrapped up as a story at the end of the game?



[Derek] As a story it's complete in itself; it doesn't leave you with a big gaping cliffhanger or anything. But that's not to say all of the questions raised by the plot are definitively answered, and with all the work we've done to develop the many facets of Mantel, nectar, and the Promise Hand, there's plenty of scope for exploring different stories in the same universe.



[Joe] Many developers have shied away from developing on the PS3 and instead chosen to lead on the XBOX 360 and port across. This has led to some terrible conversions. What lead you to choose to lead development on the PS3 and do you think this choice will make it easier to port across to the XBOX 360 and are you still intending to release on the XBOX 360 and PC at some stage?



[Derek] As a company, FRD has always had great success with PlayStation hardware, all the way back to TimeSplitters 1 which was as exclusive title on PS2 for its European launch; our programming teams just prefer the coding style that PS hardware allows. As a result the PS3 was the natural choice for Haze.



[Joe] Does the PS3's much-lauded Cell processor offer any real advantages and did this influence your decision to lead on the PS3?



[Derek] It's just a processor; people always seem to think that just because it's got a different name it's somehow going to allow for some sort of fancy tricks that aren't possible on other machines, but the whole point of a general-purpose processor is that it can be made to do anything, and that applies as much for the CPU in the 360 or any PC you care to mention as it does for the Cell.



And like any processor, if you code things in a way that plays to its strengths, you're likely to see good results. So we've focused on maximising our use of the SPU's and ensuring we're doing a lot of parallel processing and we've gotten some great results.



[Joe] What do you think about the current trend of videogames becoming more accessible and slightly easier to complete? Did that come into your thinking at all when developing Haze and deciding where to pitch the difficulty level?



[Derek] I think that as gamers we can often forget how hard it is to comprehend the control mechanisms and rule sets of modern games if you haven't been playing games for years; for most people on the street, being asked to play a modern videogame is a bit like being sat down in front of a piano and being asked to play Beethoven's fifth!



So, whilst as a gamer, I've enjoyed wrestling my way through the harder difficulty levels on Devil May Cry 4 recently, as a developer I'm always looking for ways to appeal to both ends of the market; giving players the choice between a simple, accessible experience and a brutal, unrelenting one at the other end of the scale.



I think Haze's trump card with regard to difficulty is our co-op support; if you're ever struggling with a section of the game, you can add another player or three to even the odds a bit. But don't let that fool you into thinking that the hardest difficulty will be a walkover in co-op – on the higher difficulties adding extra players multiplies up the toughness of the game too.



[Joe] What current FPS has most impressed you and why?



[Derek] Undoubtedly Call of Duty 4. The mechanics are perfect, the illusion of living, breathing AI fantastically well realised in animation terms and the set piece construction is absolutely staggering, but more than anything else it's the pacing that I think Infinity Ward are absolute masters of.



When you talk to a lot of gamers they don't really cite pacing as being something they think is important in a game but I think that's just because that when it's done well, you don't notice it - instead you're just swept along by wave after wave of excitement, followed by anticipation, followed by excitement, and so on, throughout the game. But it's absolutely the thing that makes most great games great, and CoD4 is no exception; particularly something like the flashback assassination mission, which features some of the most perfect pacing I've perhaps ever encountered in an FPS.



[Joe] And finally...can we expect any monkeys?



[Derek] There's currently a big box of monkeys sat here in the office marked ˜For TS4 usage only – DO NOT TOUCH'. Make of that what you will.



Well, we make that a no then, but laced with a strong hint to another TimeSplitters game.



Haze is certainly shaping up to be a possible genre-defining game, much like Half-Life did in its day. I think every videogames fan is hoping that Free Radical Design can back up all of these claims and release the type of Sony exclusive (for now anyway) killer FPS that we have been waiting for since the launch of the PS2, as if it does, that's fantastic news for the industry! We'll be sure to report back with our findings closer to launch date, when we receive our review code. Early signs are promising though and it's going to take a calamitous dropping of the ball (think Paul Robinson attempting a routine save) for Free Radical Design to make this anything other than a hit.



No pressure Derek!"


Enjoy!!!
Morne

mornelithe
03-12-2008, 03:00 PM
Nectar provides a multitude of benefits, from improved vision, to greater speed and strength, and is constantly fed to every Mantel soldier "via a back-mounted intravenous administrator."

Ok, sorry for the double-post, but I just read through some of this article (will finish it in a second), and here's my first question folks. We've had a few questions about the disappearance of bodies in Haze, and how it seems the visor has something to do with it. We've also discussed it actually being Nectar, that causes it. Either way, we've all seen the video where the visor comes down, the system boots and the bodies disappear. The above quoted statement, would lead me to believe that it is indeed the visor that filters that out (Nectar in the back...wouldn't need the visor...). Anyone else following me? But if you read on further, Derek flat-out states it's Nectar that causes the filtering...so what gives. Does the system require your visor to be on, in order for Nectar administration to occur?


Beyond that, some great MP information in this article too, alot of questions re-answered. And got some info on why-for the delay.


Morne

marge_555
03-12-2008, 03:45 PM
Tank you Morne,It answerd many of my questions.

red_rebel
03-13-2008, 02:08 AM
Originally posted by mornelithe:
[QUOTE]Nectar provides a multitude of benefits, from improved vision, to greater speed and strength, and is constantly fed to every Mantel soldier "via a back-mounted intravenous administrator."

Hey morne you answered your own question. In the quote it states contantly fed and when the visor comes up it stops the flow. In the haze vid available on the PSN if you check the trooper bit, before he manually pumps it in there is a white block down the bottom of the nectar gauge.

mornelithe
03-13-2008, 06:44 AM
Well, needing the visor in order for the suit to function properly is easy enough to accept. Works for me http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Morne

Rokashi
03-13-2008, 09:32 AM
He said that its PS3 only!!

Rokashi
03-13-2008, 09:33 AM
He said PS3 only!!

Thanks Morne, that was a very interesting read.

mornelithe
03-13-2008, 11:33 AM
Woohooo, and some more stuff!!

http://www.shacknews.com/onearticle.x/51740

Same info, different site I believe:

http://www.dailygame.net/news/archives/007372.php

Rokashi
03-14-2008, 08:21 AM
Very nice!! http://forums.ubi.com/images/smilies/clap.gif

P.S sorry about the double post, i think my computer is dying on me.

mornelithe
03-14-2008, 09:38 AM
Oh wow, take a look at those new screen shots again...look closely at the one with the picture of the drop ships over what looks like a Mantel base....it's actually the Land Carrier....SWEET!


Morne

deded999
03-15-2008, 08:21 AM
FRD have a new dev video courtesy of the Sci Fi channel:

www.frd.co.uk (http://www.frd.co.uk) - Yescombe Dreams

LMAO about point two. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

marge_555
03-15-2008, 08:33 AM
Te he he he http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

mornelithe
03-15-2008, 08:51 AM
Booo, it's a youtube clip =(

They filter that site at my office.


Morne

Rokashi
03-15-2008, 10:00 AM
Whenever i type "Haze" in the Youtube search bar, I always see the exact same video. So i gave up on that site, I only go there to watch people make complete fools of themselves.

Dubbedinenglish
03-15-2008, 10:07 AM
From Wembley Staduim (http://www.ripten.com/2008/03/15/haze-never-coming-out-on-xbox-360/), the FULL game is playable and not only that expect to see some previews coming soon.

mornelithe
03-15-2008, 10:11 AM
Wow, I guess that puts to rest the exclusivity issue. That's awesome that the full game is there though, I cannot wait to hear some reviews on this! Let the hype machine begin anew!!!!


Morne

Rokashi
03-15-2008, 10:28 AM
I would like to hear a review also, but to a certain extent where it doesn't reveal spoilers.

mornelithe
03-15-2008, 10:32 AM
Yeah, what I meant was that I want to hear that the polishing has had a positive effect on the reviews. We know there were issues w/ the other demo. I just want to see solid responses this time.


Morne

Rokashi
03-15-2008, 10:46 AM
I've been looking at some screenshots yesterday and gosh darn it, it just looks so darn beautiful.

mornelithe
03-15-2008, 10:59 AM
Yeah, but screen shots don't really mean much, if the game has framerate drops, or other such issues. I'm just hoping they had more than enough time to perfect everything they wanted to. It's been awhile since I got into a new FPS (CoD1:UO circa 2001), and I'm hoping Haze will be my new addiction...

Morne

Rokashi
03-15-2008, 11:05 AM
I'll be addicted to Nectar in no time.

rob19832870
03-15-2008, 02:07 PM
New Article http://www.pslegion.com/news/playstation-legion-haze-hands-impressions

mornelithe
03-15-2008, 02:11 PM
Awesome, thanks Rob!!! Great article too!

Dubbedinenglish
03-15-2008, 02:45 PM
No frame drops in the demo is some good news. Morne, weren't you the one who played it previously?

Rokashi
03-15-2008, 02:45 PM
Nice find Rob. Well done.

mornelithe
03-15-2008, 03:04 PM
I wish Dubbed...I wish. Sadly, Vermont isn't exactly the gaming capital of the US, let alone the world. I have to travel to at least NYC for that kind of thing, and that's like a 6-8 hr drive for me.


Morne

Rokashi
03-15-2008, 03:27 PM
Toronto is about the same amount of time to NY too.

Black_Widow9
03-15-2008, 11:19 PM
Thanks Rob! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Can't you guys buy it online instead of driving so far?

Rokashi
03-16-2008, 12:37 AM
Desperate?

Franciscus1988
03-16-2008, 02:59 AM
I've played this demo before. I got disappointed, but we all know FRD wasn't finished back in november. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

deded999
03-16-2008, 05:12 AM
Some of the articles aren't very clear or contradicte each other-

for instance, it's said in one:



The full game is playable at the event - that's right, the full game and Kev Lochun will be giving a preview this weekend.

Ripten (http://www.ripten.com/2008/03/15/haze-never-coming-out-on-xbox-360)

While here:


I will Start by saying that the clerk at the event I was speaking to stated that these are playable builds from a few months ago

pslegion (http://www.pslegion.com/news/playstation-legion-haze-hands-impressions)

So which is it? Are they basing their preview off the demo from several months ago, or are they basing it off the latest 'full game' build?

I'm also surprised that it sounds like the demo's are SP only - no co-op or multiplayer, in which case the demo does sound veery much like the demos they were showing a while ago. http://forums.ubi.com/images/smilies/blink.gif

Dubbedinenglish
03-16-2008, 08:53 AM
Originally posted by deded999:
Some of the articles aren't very clear or contradicte each other-

for instance, it's said in one:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
The full game is playable at the event - that's right, the full game and Kev Lochun will be giving a preview this weekend.

Ripten (http://www.ripten.com/2008/03/15/haze-never-coming-out-on-xbox-360)

While here:


I will Start by saying that the clerk at the event I was speaking to stated that these are playable builds from a few months ago

pslegion (http://www.pslegion.com/news/playstation-legion-haze-hands-impressions)

So which is it? Are they basing their preview off the demo from several months ago, or are they basing it off the latest 'full game' build?

I'm also surprised that it sounds like the demo's are SP only - no co-op or multiplayer, in which case the demo does sound veery much like the demos they were showing a while ago. http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

It could very well be that there are two builds, one for the public and one for the press.

deded999
03-16-2008, 08:57 AM
True, but considering some of the 'public' will be bloggers, that seems a little silly, and surely it's easier and better overall to take one build (and your best one) rather than two seperate builds? Unless there's technical reasons of course, like one being ready for co-op but the other not...

Rokashi
03-16-2008, 10:32 AM
Maybe they wanted to show the progress the game has made?

rob19832870
03-19-2008, 04:38 AM
New Article http://www.psu.com/Haze-Hands-On-Preview--a0003123-p0.php

deded999
03-19-2008, 11:55 AM
Originally posted by rob19832870:
New Article http://www.psu.com/Haze-Hands-On-Preview--a0003123-p0.php

That's much more positive - you wonder if these people are playing the same game... ?

BTW, has anyone seen this?

http://www.gametrailers.com/player/usermovies/190442.html

Now that's more like it - Nova-keto-thyrazine eh? Naaasty. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

mornelithe
03-19-2008, 12:38 PM
Yeah, i've noticed that there are a few different reviews on the Play.com LIVE demo's, and wondering if there are multiple versions as well. One says issues w/ framerates, while another says everything was smooth....? Not quite getting this.

mornelithe
03-19-2008, 02:19 PM
And to add to the confusion over who's reviewing what build, here's another decent review from Play.com:

"Ubisoft had another station upstairs, dedicated solely to the PS3's Haze, which was drawing crowds all day. After queuing for a good while, I finally got a chance to sit down with the game for around 10 minutes, and I definitely liked what I saw. The title is extremely Halo-esque, and I guess it's a matter of opinion whether you take that as a bad thing or not. Whatever the case, it works very well. It wasn't clear how far along the build was, but I didn't detect any bugs or glitches, so it's likely a near final version. Graphically, Haze is a sight to behold, with lush environments and some nice textures, plus stunning lighting effects, which is especially evident when trawling through an area of undergrowth, with the sun peeking through a canopy of trees overhead, casting shadows on your team-mates faces.

If I were forced to make a criticism, I would pick out the faces themselves of your fellow troops. Whilst the bodies of your comrades are set firmly in realism, the faces retain a slight stylised/cartoonish look to them that developer Free Radical are known for. That seems to be how Free Radical like to do things, but the fact of the matter is that it looks a touch jarring, as you expect the faces to be more detailed. In the scheme of things, however, that's a very minor nitpick, and is completely overshadowed by how much personality each of your team members have. I made the Halo reference earlier, but in regards to this aspect, that is totally unfair, as Haze has a much stronger sense of character, blowing anything Halo did out of the water. There was a definite Gears of War vibe as one of your sidekicks unleashes a frenzy of bullets on your enemies, all the way spouting off a pretty humorous rap about how much *** he's kicking. Each character is well defined, and within 5 minutes I'd gotten a sense of where each member fits in the team, and what their personality is like. The leader of the group has a particularly poignant speech after one mission, drilling in the point that you can't save everyone, so you better forget all those ideas about being a hero. This comes shortly after an unsuccessful attempt to rescue an injured pilot, and is really quite touching, as it dawns on you that despite all the guns and armor and special capabilities, you're just a pawn in a bigger battle. The dialogue is extremely well written; Haze is clearly very story-driven, meaning that you'll hastily immerse yourself in the game world and won't want to come out again until it's all over.

The driving sections were exceptionally reminiscent of the Halo series; it probably didn't help that the buggy your team commandeer looks exactly like a chunky version of a Warthog. The difference here, however, is that up to 3 team-mates can join you in the vehicle. In my playtest, I drove the buggy, whilst one member took the rear gunner position, another joined me in the passenger seat with his rifle armed, and another crouched down on a little step on the side of the vehicle, holding onto the frame with one arm, leaving his free arm to wave his gun around. What followed was a fun jaunt through a canyon as I sought out the exit, all the while my team-mates dealt with the goons that got in our way (well...the ones I didn't run over, at least). This carried on until our buggy was forced into a compact warehouse, where my reckless driving led to us ploughing headlong into a bunch of explosives that had been set up by the enemy. Needless to say, we all blew up in spectacular fashion, and I noted some pretty cool ragdoll physics as my crew were literally blown out of the moving vehicle, limbs flailing in the air as they met their untimely end. At this point, my play session came to an end, and the joypad had to be just about prised from my fingers. Despite the sense of "I'm sure I've seen this somewhere before" that hangs around you as you play, Haze is definitely a strong title, and one to watch as we work towards its May launch."

Link: http://www.411mania.com/games/features/71165/Play.com-LIVE---Event-Report.htm

Morne

deded999
03-19-2008, 02:35 PM
That's the best preview I've seen yet - nice find Morne. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Lots of good points here: glitch-free, fun, graphically impressive and the story sounds like it really impressed the guy. Great stuff.

mornelithe
03-19-2008, 02:55 PM
Yeah, we have to get some Ubi/FRD reps in here to clarify which build these people are playing on, or were they just at two different showings of the game lol.

I'm still a bit confused though, some clarification might be in order. Beyond that, I'm really looking forward to the storyline more and more, as I hear impressions about the game, thus far. I really need a new FPS that'll suck me right into it, since Activision/IW apparently think WWII is no longer going to make them money.


Morne

graffitimasta
03-19-2008, 03:53 PM
The hand gun seems to be pretty sweet. Can't wait to pick off some heads with it. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

graffitimasta
03-19-2008, 06:36 PM
Originally posted by mornelithe:
And to add to the confusion over who's reviewing what build, here's another decent review from Play.com:

"Ubisoft had another station upstairs, dedicated solely to the PS3's Haze, which was drawing crowds all day. After queuing for a good while, I finally got a chance to sit down with the game for around 10 minutes, and I definitely liked what I saw. The title is extremely Halo-esque, and I guess it's a matter of opinion whether you take that as a bad thing or not. Whatever the case, it works very well. It wasn't clear how far along the build was, but I didn't detect any bugs or glitches, so it's likely a near final version. Graphically, Haze is a sight to behold, with lush environments and some nice textures, plus stunning lighting effects, which is especially evident when trawling through an area of undergrowth, with the sun peeking through a canopy of trees overhead, casting shadows on your team-mates faces.

If I were forced to make a criticism, I would pick out the faces themselves of your fellow troops. Whilst the bodies of your comrades are set firmly in realism, the faces retain a slight stylised/cartoonish look to them that developer Free Radical are known for. That seems to be how Free Radical like to do things, but the fact of the matter is that it looks a touch jarring, as you expect the faces to be more detailed. In the scheme of things, however, that's a very minor nitpick, and is completely overshadowed by how much personality each of your team members have. I made the Halo reference earlier, but in regards to this aspect, that is totally unfair, as Haze has a much stronger sense of character, blowing anything Halo did out of the water. There was a definite Gears of War vibe as one of your sidekicks unleashes a frenzy of bullets on your enemies, all the way spouting off a pretty humorous rap about how much *** he's kicking. Each character is well defined, and within 5 minutes I'd gotten a sense of where each member fits in the team, and what their personality is like. The leader of the group has a particularly poignant speech after one mission, drilling in the point that you can't save everyone, so you better forget all those ideas about being a hero. This comes shortly after an unsuccessful attempt to rescue an injured pilot, and is really quite touching, as it dawns on you that despite all the guns and armor and special capabilities, you're just a pawn in a bigger battle. The dialogue is extremely well written; Haze is clearly very story-driven, meaning that you'll hastily immerse yourself in the game world and won't want to come out again until it's all over.

The driving sections were exceptionally reminiscent of the Halo series; it probably didn't help that the buggy your team commandeer looks exactly like a chunky version of a Warthog. The difference here, however, is that up to 3 team-mates can join you in the vehicle. In my playtest, I drove the buggy, whilst one member took the rear gunner position, another joined me in the passenger seat with his rifle armed, and another crouched down on a little step on the side of the vehicle, holding onto the frame with one arm, leaving his free arm to wave his gun around. What followed was a fun jaunt through a canyon as I sought out the exit, all the while my team-mates dealt with the goons that got in our way (well...the ones I didn't run over, at least). This carried on until our buggy was forced into a compact warehouse, where my reckless driving led to us ploughing headlong into a bunch of explosives that had been set up by the enemy. Needless to say, we all blew up in spectacular fashion, and I noted some pretty cool ragdoll physics as my crew were literally blown out of the moving vehicle, limbs flailing in the air as they met their untimely end. At this point, my play session came to an end, and the joypad had to be just about prised from my fingers. Despite the sense of "I'm sure I've seen this somewhere before" that hangs around you as you play, Haze is definitely a strong title, and one to watch as we work towards its May launch."

Link: http://www.411mania.com/games/features/71165/Play.com-LIVE---Event-Report.htm

Morne

I don't mean this in a malicious way but this article was taken from PSU.com. The link to the hands on with haze is in another thread posted by rob19832870. Here's the link from the lazy ones. For the lazy (jk) (http://www.psu.com/Haze-Hands-On-Preview--a0003123-p0.php)

mornelithe
03-20-2008, 07:57 AM
Um...no, if you read both articles...they're different articles... http://forums.ubi.com/images/smilies/1072.gif

mornelithe
03-20-2008, 11:53 AM
Wierd...the Viral Video was removed from Gametrailers...???? What gives?!?! =(


Morne

deded999
03-20-2008, 12:50 PM
Best guess? It shouldn't have been out yet. Viral marketing may be 'viral', but I don't thinik it's usually released only via user videos rather than the main site...

mornelithe
03-20-2008, 12:59 PM
Yeah, that's poop, was going to forward the video to my brother for his viewing pleasure...cause that movie was pretty awesome http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Morne